Diff
checker
टेक्स्ट
टेक्स्ट
छवियां
दस्तावेज़
Excel
फ़ोल्डर्स
Legal
Enterprise
डेस्कटॉप
मूल्य
साइन इन करें
Diffchecker डेस्कटॉप डाउनलोड करें
टेक्स्ट की तुलना करें
दो टेक्स्ट फ़ाइलों के बीच अंतर ढूंढें
उपकरण
इतिहास
रियल-टाइम एडिटर
अपरिवर्तित संक्षिप्त करें
लाइन रैप बंद
लेआउट
विभाजित
संयुक्त
परिवर्तन हाइलाइट करें
स्मार्ट
शब्द
अक्षर
सिंटैक्स हाइलाइटिंग
सिंटैक्स चुनें
अनदेखा करें
टेक्स्ट बदलें
पहले अंतर पर जाएँ
इनपुट संपादित करें
Diffchecker Desktop
Diffchecker चलाने का सबसे सुरक्षित तरीका। Diffchecker Desktop ऐप पाएं: आपके diffs कभी आपके कंप्यूटर से बाहर नहीं जाते!
Desktop पाएं
Untitled diff
बनाया गया
11 वर्ष पहले
Diff कभी समाप्त नहीं होता
साफ़
निर्यात करें
शेयर करें
समझाएं
139 हटाए गए
लाइनें
कुल
हटाया गया
अक्षर
कुल
हटाया गया
इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
Diff
checker
Pro
मूल्य देखें
404 लाइनें
सभी को कॉपी करें
411 जोड़े गए
लाइनें
कुल
जोड़ा गया
अक्षर
कुल
जोड़ा गया
इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
Diff
checker
Pro
मूल्य देखें
648 लाइनें
सभी को कॉपी करें
/**
/**
* @author qiao / https://github.com/qiao
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author WestLangley / http://github.com/WestLangley
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
* @author erich666 / http://erichaines.com
*/
*/
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
/*global THREE, console */
// This set of controls performs orbiting, dollying (zooming), and panning. It maintains
// the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is
// supported.
//
// Orbit - left mouse / touch: one finger move
// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
// Pan - right mouse, or arrow keys / touch: three finter swipe
//
// This is a drop-in replacement for (most) TrackballControls used in examples.
// That is, include this js file and wherever you see:
// controls = new THREE.TrackballControls( camera );
// controls.target.z = 150;
// Simple substitute "OrbitControls" and the control should work as-is.
THREE.OrbitControls = function ( object, domElement ) {
THREE.OrbitControls = function ( object, domElement ) {
this.object = object;
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
this.domElement = ( domElement !== undefined ) ? domElement : document;
// API
// API
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
// Set to false to disable this control
this.enabled = true;
this.enabled = true;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.
center
= new THREE.Vector3();
// "target" sets the location of focus, where the control orbits around
// and where it pans with respect to.
this.
target
= new THREE.Vector3();
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.userZoom = true;
// center is old, deprecated; use "target" instead
this.
userZoomSpeed
=
1.0
;
this.
center
=
this.target
;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.
userRotate
=
true
;
// This option actually enables dollying in and out; left as "zoom" for
this.
userRotateSpeed
= 1.0;
// backwards compatibility
this.
noZoom
=
false
;
this.
zoomSpeed
= 1.0;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.userPan = true
;
// Limits to how far you can dolly in and out
this.
user
PanSpeed =
2
.0;
this.minDistance = 0;
this.maxDistance = Infinity;
// Set to true to disable this control
this.noRotate = false;
this.rotateSpeed = 1.0;
// Set to true to disable this control
this.noPan = false
;
this.
key
PanSpeed =
7
.0;
// pixels moved per arrow key push
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
// Set to true to automatically rotate around the target
this.autoRotate = false;
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
this.maxPolarAngle = Math.PI; // radians
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.minDistance = 0;
// Set to true to disable use of the keys
this.
maxDistance
=
Infinity
;
this.
noKeys
=
false
;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
//
65 /*A*/, 83 /*S*/, 68 /*D*/
//
The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40
, ROTATE: 65, ZOOM: 83, PAN: 68
};
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
////////////
// internals
// internals
var scope = this;
var scope = this;
var EPS = 0.000001;
var EPS = 0.000001;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var PIXELS_PER_ROUND = 1800;
var rotateStart = new THREE.Vector2();
var rotateStart = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var zoomStart
= new THREE.Vector2();
var panStart = new THREE.Vector2();
var
zoomEnd
= new THREE.Vector2();
var panEnd = new THREE.Vector2();
var
zoomDelta
= new THREE.Vector2();
var panDelta = new THREE.Vector2();
var panOffset = new THREE.Vector3();
var offset = new THREE.Vector3();
var dollyStart
= new THREE.Vector2();
var
dollyEnd
= new THREE.Vector2();
var
dollyDelta
= new THREE.Vector2();
var phiDelta = 0;
var phiDelta = 0;
var thetaDelta = 0;
var thetaDelta = 0;
var scale = 1;
var scale = 1;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var pan = new THREE.Vector3();
var lastPosition = new THREE.Vector3();
var lastPosition = new THREE.Vector3();
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var lastQuaternion = new THREE.Quaternion();
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var STATE = { NONE
: -1, ROTATE
: 0,
ZOOM
: 1, PAN
: 2
};
var STATE = { NONE
: -1, ROTATE
: 0,
DOLLY
: 1, PAN
: 2
, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5
};
var state = STATE.NONE;
var state = STATE.NONE;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
// so camera.up is the orbit axis
var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
var quatInverse = quat.clone().inverse();
// events
// events
var changeEvent = { type: 'change' };
var changeEvent = { type: 'change' };
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var startEvent = { type: 'start'};
var endEvent = { type: 'end'};
this.rotateLeft = function ( angle ) {
this.rotateLeft = function ( angle ) {
if ( angle === undefined ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
angle = getAutoRotationAngle();
}
}
thetaDelta -= angle;
thetaDelta -= angle;
};
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.rotateRight = function ( angle ) {
if ( angle === undefined ) {
Text moved with changes to lines 224-228 (90.3% similarity)
angle = getAutoRotationAngle();
}
thetaDelta += angle;
};
this.rotateUp = function ( angle ) {
this.rotateUp = function ( angle ) {
if ( angle === undefined ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
angle = getAutoRotationAngle();
}
}
phiDelta -= angle;
phiDelta -= angle;
};
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.
rotateDown
= function (
angle
) {
// pass in distance in world space to move left
this.
panLeft
= function (
distance
) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( angle === undefined ) {
var te = this.object.matrix.elements;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
angle = getAutoRotationAngle();
// get X column of matrix
panOffset.set( te[ 0 ], te[ 1 ], te[ 2 ] );
panOffset.multiplyScalar( - distance );
pan.add( panOffset );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
}
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
phiDelta += angle;
// pass in distance in world space to move up
this.panUp = function ( distance ) {
var te = this.object.matrix.elements;
// get Y column of matrix
panOffset.set( te[ 4 ], te[ 5 ], te[ 6 ] );
panOffset.multiplyScalar( distance );
pan.add( panOffset );
};
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
// pass in x,y of change desired in pixel space,
// right and down are positive
this.pan = function ( deltaX, deltaY ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.zoomIn = function ( zoomScale ) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if (
zoomScale =
== undefined ) {
if (
scope.object.fov !
== undefined ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
zoomScale = getZoomScale();
// perspective
var position = scope.object.position;
var offset = position.clone().sub( scope.target );
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
// we actually don't use screenWidth, since perspective camera is fixed to screen height
scope.panLeft( 2 * deltaX * targetDistance / element.clientHeight );
scope.panUp( 2 * deltaY * targetDistance / element.clientHeight );
} else if ( scope.object.top !== undefined ) {
// orthographic
scope.panLeft( deltaX * (scope.object.right - scope.object.left) / element.clientWidth );
scope.panUp( deltaY * (scope.object.top - scope.object.bottom) / element.clientHeight );
} else {
// camera neither orthographic or perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scale /= zoomScale;
};
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.
zoomOut
= function (
zoomScale
) {
this.
dollyIn
= function (
dollyScale
) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if (
zoomScale
=== undefined ) {
if (
dollyScale
=== undefined ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
zoomScale
= getZoomScale();
dollyScale
= getZoomScale();
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scale
*= zoomScale
;
scale
/= dollyScale
;
};
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.
pan
= function (
distance
) {
this.
dollyOut
= function (
dollyScale
) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
distance.transformDirection( this.object.matrix );
if ( dollyScale === undefined ) {
distance.multiplyScalar( scope.userPanSpeed );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
Text moved with changes from lines 85-89 (90.3% similarity)
this.object.position.add( distance
);
dollyScale = getZoomScale(
);
this.center.add( distance )
;
}
scale *= dollyScale
;
};
};
this.update = function () {
this.update = function () {
var position = this.object.position;
var position = this.object.position;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var
offset
=
position
.clone(
).sub( this.
center
);
offset
.copy(
position
).sub( this.
target );
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion( quat
);
// angle from z-axis around y-axis
// angle from z-axis around y-axis
var theta = Math.atan2( offset.x, offset.z );
var theta = Math.atan2( offset.x, offset.z );
// angle from y-axis
// angle from y-axis
var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
if ( this.autoRotate ) {
if ( this.autoRotate ) {
this.rotateLeft( getAutoRotationAngle() );
this.rotateLeft( getAutoRotationAngle() );
}
}
theta += thetaDelta;
theta += thetaDelta;
phi += phiDelta;
phi += phiDelta;
// restrict phi to be between desired limits
// restrict phi to be between desired limits
phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
// restrict phi to be betwee EPS and PI-EPS
// restrict phi to be betwee EPS and PI-EPS
phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
var radius = offset.length() * scale;
var radius = offset.length() * scale;
// restrict radius to be between desired limits
// restrict radius to be between desired limits
radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
// move target to panned location
this.target.add( pan );
offset.x = radius * Math.sin( phi ) * Math.sin( theta );
offset.x = radius * Math.sin( phi ) * Math.sin( theta );
offset.y = radius * Math.cos( phi );
offset.y = radius * Math.cos( phi );
offset.z = radius * Math.sin( phi ) * Math.cos( theta );
offset.z = radius * Math.sin( phi ) * Math.cos( theta );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
position.copy( this.center ).add(
offset
);
// rotate
offset
back to "camera-up-vector-is-up" space
offset.applyQuaternion( quatInverse
);
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.object.lookAt( this.
center
);
position.copy( this.target ).add( offset );
this.object.lookAt( this.
target
);
thetaDelta = 0;
thetaDelta = 0;
phiDelta = 0;
phiDelta = 0;
scale = 1;
scale = 1;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
pan.set( 0, 0, 0 );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( lastPosition.distanceTo
( this.object.position ) >
0
) {
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if ( lastPosition.distanceTo
Squared
( this.object.position ) >
EPS
|| 8 * (1 - lastQuaternion.dot(this.object.quaternion)) > EPS
) {
this.dispatchEvent( changeEvent );
this.dispatchEvent( changeEvent );
lastPosition.copy( this.object.position );
lastPosition.copy( this.object.position );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
lastQuaternion.copy (this.object.quaternion );
}
}
};
};
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.reset = function () {
state = STATE.NONE;
this.target.copy( this.target0 );
this.object.position.copy( this.position0 );
this.update();
};
function getAutoRotationAngle() {
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
}
function getZoomScale() {
function getZoomScale() {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
return Math.pow( 0.95, scope.
userZ
oomSpeed );
return Math.pow( 0.95, scope.
z
oomSpeed );
}
}
function onMouseDown( event ) {
function onMouseDown( event ) {
if ( scope.enabled === false ) return;
if ( scope.enabled === false ) return;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( scope.userRotate === false ) return;
event.preventDefault();
event.preventDefault();
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( state === STATE.NONE )
if ( event.button === 0 )
{
{
if ( scope.noRotate === true
)
return;
if ( event.button === 0 )
state = STATE.ROTATE;
if ( event.button === 1 )
state = STATE.ZOOM;
if ( event.button === 2 )
state = STATE.PAN;
}
if ( state === STATE.ROTATE
)
{
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
//
state = STATE.ROTATE;
state = STATE.ROTATE;
rotateStart.set( event.clientX, event.clientY );
rotateStart.set( event.clientX, event.clientY );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
} else if (
state
===
STATE.ZOOM
) {
} else if (
event.button
===
1
) {
if ( scope.noZoom === true ) return;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
//
state = STATE.
ZOOM
;
state = STATE.
DOLLY
;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
zoomStart
.set( event.clientX, event.clientY );
dollyStart
.set( event.clientX, event.clientY );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
} else if (
state
===
STATE.PAN
) {
} else if (
event.button
===
2
) {
if ( scope.noPan === true ) return;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
//
state = STATE.PAN;
state = STATE.PAN;
panStart.set( event.clientX, event.clientY );
}
}
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
document.addEventListener( 'mouseup', onMouseUp, false );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.dispatchEvent( startEvent );
}
}
function onMouseMove( event ) {
function onMouseMove( event ) {
if ( scope.enabled === false ) return;
if ( scope.enabled === false ) return;
event.preventDefault();
event.preventDefault();
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
if ( state === STATE.ROTATE ) {
if ( state === STATE.ROTATE ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( scope.noRotate === true ) return;
rotateEnd.set( event.clientX, event.clientY );
rotateEnd.set( event.clientX, event.clientY );
rotateDelta.subVectors( rotateEnd, rotateStart );
rotateDelta.subVectors( rotateEnd, rotateStart );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.rotateLeft( 2 * Math.PI * rotateDelta.x /
PIXELS_PER_ROUND
* scope.
userR
otateSpeed );
// rotating across whole screen goes 360 degrees around
scope.rotateUp( 2 * Math.PI * rotateDelta.y /
PIXELS_PER_ROUND
* scope.
userR
otateSpeed );
scope.rotateLeft( 2 * Math.PI * rotateDelta.x /
element.clientWidth
* scope.
r
otateSpeed );
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope.rotateUp( 2 * Math.PI * rotateDelta.y /
element.clientHeight
* scope.
r
otateSpeed );
rotateStart.copy( rotateEnd );
rotateStart.copy( rotateEnd );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
} else if ( state === STATE.
ZOOM
) {
} else if ( state === STATE.
DOLLY
) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
zoomEnd.set( event.clientX, event.clientY );
if ( scope.noZoom === true ) return;
zoomDelta.subVectors( zoomEnd, zoomStart );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( zoomDelta.y > 0 ) {
dollyEnd.set( event.clientX, event.clientY );
dollyDelta.subVectors( dollyEnd, dollyStart );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.
zoomIn
();
if ( dollyDelta.y > 0 ) {
scope.
dollyIn
();
} else {
} else {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.
zoomOut
();
scope.
dollyOut
();
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
zoomStart
.copy(
zoomEnd
);
dollyStart
.copy(
dollyEnd
);
} else if ( state === STATE.PAN ) {
} else if ( state === STATE.PAN ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
if ( scope.noPan === true ) return;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.pan( new THREE.Vector3( - movementX, movementY, 0 ) );
panEnd.set( event.clientX, event.clientY );
panDelta.subVectors( panEnd, panStart );
scope.pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.update();
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
function onMouseUp(
event
) {
function onMouseUp(
/*
event
*/
) {
if ( scope.enabled === false ) return;
if ( scope.enabled === false ) return;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( scope.userRotate === false ) return;
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.dispatchEvent( endEvent );
state = STATE.NONE;
state = STATE.NONE;
}
}
function onMouseWheel( event ) {
function onMouseWheel( event ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( scope.enabled === false
) return;
if ( scope.enabled === false
||
scope.
noZoom
===
true
) return;
if (
scope.
userZoom
===
false
) return;
event.preventDefault();
event.stopPropagation();
var delta = 0;
var delta = 0;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( event.wheelDelta
) { // WebKit / Opera / Explorer 9
if ( event.wheelDelta
!== undefined
) { // WebKit / Opera / Explorer 9
delta = event.wheelDelta;
delta = event.wheelDelta;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
} else if ( event.detail
) { // Firefox
} else if ( event.detail
!== undefined
) { // Firefox
delta = - event.detail;
delta = - event.detail;
}
}
if ( delta > 0 ) {
if ( delta > 0 ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.
zoomOut
();
scope.
dollyOut
();
} else {
} else {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.
zoomIn
();
scope.
dollyIn
();
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.update();
scope.dispatchEvent( startEvent );
scope.dispatchEvent( endEvent );
}
}
function onKeyDown( event ) {
function onKeyDown( event ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if ( scope.enabled === false
) return;
if ( scope.enabled === false
|| scope.noKeys === true ||
scope.
noPan
===
true
) return;
if (
scope.
userPan
===
false
) return;
switch ( event.keyCode ) {
switch ( event.keyCode ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
/*
case scope.keys.UP:
case scope.keys.UP:
scope.pan(
new THREE.Vector3(
0,
1, 0 )
);
scope.pan(
0,
scope.keyPanSpeed
);
scope.update();
break;
break;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
case scope.keys.BOTTOM:
case scope.keys.BOTTOM:
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.pan(
new THREE.Vector3(
0, -
1, 0 )
);
scope.pan(
0, -
scope.keyPanSpeed
);
scope.update();
break;
break;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
case scope.keys.LEFT:
case scope.keys.LEFT:
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.pan(
new THREE.Vector3( - 1, 0
, 0 )
);
scope.pan(
scope.keyPanSpeed
, 0 )
;
scope.update(
);
break;
break;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
case scope.keys.RIGHT:
case scope.keys.RIGHT:
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.pan(
new THREE.Vector3( 1, 0
, 0 )
);
scope.pan(
- scope.keyPanSpeed
, 0 )
;
scope.update(
);
break;
break;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
*/
case scope.keys.ROTATE:
}
state = STATE.
ROTATE;
}
function touchstart( event ) {
if ( scope.enabled === false ) return;
switch ( event.touches.length ) {
case 1: // one-fingered touch: rotate
if ( scope.noRotate === true ) return;
state = STATE.TOUCH_
ROTATE;
rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
break;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
case
scope.
keys.ZOOM:
state = STATE.
ZOOM;
case
2: // two-fingered touch: dolly
if (
scope.
noZoom === true ) return;
state = STATE.
TOUCH_DOLLY;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
dollyStart.set( 0, distance );
break;
break;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
case
scope.
keys.PAN:
state = STATE.
PAN;
case
3: // three-fingered touch: pan
if (
scope.
noPan === true ) return;
state = STATE.
TOUCH_
PAN;
panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
break;
break;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
default:
state = STATE.NONE;
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
scope.dispatchEvent( startEvent );
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
function onKeyUp( event ) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
switch
( event
.keyCode
) {
function touchmove
( event
) {
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
case scope.keys.ROTATE:
if ( scope.enabled === false ) return;
case scope.keys.ZOOM:
case scope.keys.PAN:
event.preventDefault();
event.stopPropagation();
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
switch ( event.touches.length ) {
case 1: // one-fingered touch: rotate
if ( scope.noRotate === true ) return;
if ( state !== STATE.TOUCH_ROTATE ) return;
rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
rotateDelta.subVectors( rotateEnd, rotateStart );
// rotating across whole screen goes 360 degrees around
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
rotateStart.copy( rotateEnd );
scope.update();
break;
case 2: // two-fingered touch: dolly
if ( scope.noZoom === true ) return;
if ( state !== STATE.TOUCH_DOLLY ) return;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
dollyEnd.set( 0, distance );
dollyDelta.subVectors( dollyEnd, dollyStart );
if ( dollyDelta.y > 0 ) {
scope.dollyOut();
} else {
scope.dollyIn();
}
dollyStart.copy( dollyEnd );
scope.update();
break;
case 3: // three-fingered touch: pan
if ( scope.noPan === true ) return;
if ( state !== STATE.TOUCH_PAN ) return;
panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
panDelta.subVectors( panEnd, panStart );
scope.pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
scope.update();
break;
default:
state = STATE.NONE;
state = STATE.NONE;
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
break;
}
}
}
}
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
function touchend( /* event */ ) {
if ( scope.enabled === false ) return;
scope.dispatchEvent( endEvent );
state = STATE.NONE;
}
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
this.domElement.addEventListener( 'mousedown', onMouseDown, false );
this.domElement.addEventListener( 'mousedown', onMouseDown, false );
this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox
this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
this.domElement.addEventListener( 'touchstart', touchstart, false );
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
window.addEventListener( 'keydown', onKeyDown, false );
window.addEventListener( 'keydown', onKeyDown, false );
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
window.addEventListener( 'keyup', onKeyUp, false
);
// force an update at start
this.update(
);
};
};
THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
सेव किए गए Diffs
ऑरिजनल टेक्स्ट
फ़ाइल खोलें
/** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley */ THREE.OrbitControls = function ( object, domElement ) { this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API this.enabled = true; this.center = new THREE.Vector3(); this.userZoom = true; this.userZoomSpeed = 1.0; this.userRotate = true; this.userRotateSpeed = 1.0; this.userPan = true; this.userPanSpeed = 2.0; this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians this.minDistance = 0; this.maxDistance = Infinity; // 65 /*A*/, 83 /*S*/, 68 /*D*/ this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40, ROTATE: 65, ZOOM: 83, PAN: 68 }; // internals var scope = this; var EPS = 0.000001; var PIXELS_PER_ROUND = 1800; var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var zoomStart = new THREE.Vector2(); var zoomEnd = new THREE.Vector2(); var zoomDelta = new THREE.Vector2(); var phiDelta = 0; var thetaDelta = 0; var scale = 1; var lastPosition = new THREE.Vector3(); var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2 }; var state = STATE.NONE; // events var changeEvent = { type: 'change' }; this.rotateLeft = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } thetaDelta -= angle; }; this.rotateRight = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } thetaDelta += angle; }; this.rotateUp = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } phiDelta -= angle; }; this.rotateDown = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } phiDelta += angle; }; this.zoomIn = function ( zoomScale ) { if ( zoomScale === undefined ) { zoomScale = getZoomScale(); } scale /= zoomScale; }; this.zoomOut = function ( zoomScale ) { if ( zoomScale === undefined ) { zoomScale = getZoomScale(); } scale *= zoomScale; }; this.pan = function ( distance ) { distance.transformDirection( this.object.matrix ); distance.multiplyScalar( scope.userPanSpeed ); this.object.position.add( distance ); this.center.add( distance ); }; this.update = function () { var position = this.object.position; var offset = position.clone().sub( this.center ); // angle from z-axis around y-axis var theta = Math.atan2( offset.x, offset.z ); // angle from y-axis var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y ); if ( this.autoRotate ) { this.rotateLeft( getAutoRotationAngle() ); } theta += thetaDelta; phi += phiDelta; // restrict phi to be between desired limits phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); // restrict phi to be betwee EPS and PI-EPS phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); offset.x = radius * Math.sin( phi ) * Math.sin( theta ); offset.y = radius * Math.cos( phi ); offset.z = radius * Math.sin( phi ) * Math.cos( theta ); position.copy( this.center ).add( offset ); this.object.lookAt( this.center ); thetaDelta = 0; phiDelta = 0; scale = 1; if ( lastPosition.distanceTo( this.object.position ) > 0 ) { this.dispatchEvent( changeEvent ); lastPosition.copy( this.object.position ); } }; function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.userZoomSpeed ); } function onMouseDown( event ) { if ( scope.enabled === false ) return; if ( scope.userRotate === false ) return; event.preventDefault(); if ( state === STATE.NONE ) { if ( event.button === 0 ) state = STATE.ROTATE; if ( event.button === 1 ) state = STATE.ZOOM; if ( event.button === 2 ) state = STATE.PAN; } if ( state === STATE.ROTATE ) { //state = STATE.ROTATE; rotateStart.set( event.clientX, event.clientY ); } else if ( state === STATE.ZOOM ) { //state = STATE.ZOOM; zoomStart.set( event.clientX, event.clientY ); } else if ( state === STATE.PAN ) { //state = STATE.PAN; } document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); } function onMouseMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); if ( state === STATE.ROTATE ) { rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ); scope.rotateLeft( 2 * Math.PI * rotateDelta.x / PIXELS_PER_ROUND * scope.userRotateSpeed ); scope.rotateUp( 2 * Math.PI * rotateDelta.y / PIXELS_PER_ROUND * scope.userRotateSpeed ); rotateStart.copy( rotateEnd ); } else if ( state === STATE.ZOOM ) { zoomEnd.set( event.clientX, event.clientY ); zoomDelta.subVectors( zoomEnd, zoomStart ); if ( zoomDelta.y > 0 ) { scope.zoomIn(); } else { scope.zoomOut(); } zoomStart.copy( zoomEnd ); } else if ( state === STATE.PAN ) { var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; scope.pan( new THREE.Vector3( - movementX, movementY, 0 ) ); } } function onMouseUp( event ) { if ( scope.enabled === false ) return; if ( scope.userRotate === false ) return; document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); state = STATE.NONE; } function onMouseWheel( event ) { if ( scope.enabled === false ) return; if ( scope.userZoom === false ) return; var delta = 0; if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta; } else if ( event.detail ) { // Firefox delta = - event.detail; } if ( delta > 0 ) { scope.zoomOut(); } else { scope.zoomIn(); } } function onKeyDown( event ) { if ( scope.enabled === false ) return; if ( scope.userPan === false ) return; switch ( event.keyCode ) { /*case scope.keys.UP: scope.pan( new THREE.Vector3( 0, 1, 0 ) ); break; case scope.keys.BOTTOM: scope.pan( new THREE.Vector3( 0, - 1, 0 ) ); break; case scope.keys.LEFT: scope.pan( new THREE.Vector3( - 1, 0, 0 ) ); break; case scope.keys.RIGHT: scope.pan( new THREE.Vector3( 1, 0, 0 ) ); break; */ case scope.keys.ROTATE: state = STATE.ROTATE; break; case scope.keys.ZOOM: state = STATE.ZOOM; break; case scope.keys.PAN: state = STATE.PAN; break; } } function onKeyUp( event ) { switch ( event.keyCode ) { case scope.keys.ROTATE: case scope.keys.ZOOM: case scope.keys.PAN: state = STATE.NONE; break; } } this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( 'mousedown', onMouseDown, false ); this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox window.addEventListener( 'keydown', onKeyDown, false ); window.addEventListener( 'keyup', onKeyUp, false ); }; THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
परिवर्तित टेक्स्ट
फ़ाइल खोलें
/** * @author qiao / https://github.com/qiao * @author mrdoob / http://mrdoob.com * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley * @author erich666 / http://erichaines.com */ /*global THREE, console */ // This set of controls performs orbiting, dollying (zooming), and panning. It maintains // the "up" direction as +Y, unlike the TrackballControls. Touch on tablet and phones is // supported. // // Orbit - left mouse / touch: one finger move // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish // Pan - right mouse, or arrow keys / touch: three finter swipe // // This is a drop-in replacement for (most) TrackballControls used in examples. // That is, include this js file and wherever you see: // controls = new THREE.TrackballControls( camera ); // controls.target.z = 150; // Simple substitute "OrbitControls" and the control should work as-is. THREE.OrbitControls = function ( object, domElement ) { this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API // Set to false to disable this control this.enabled = true; // "target" sets the location of focus, where the control orbits around // and where it pans with respect to. this.target = new THREE.Vector3(); // center is old, deprecated; use "target" instead this.center = this.target; // This option actually enables dollying in and out; left as "zoom" for // backwards compatibility this.noZoom = false; this.zoomSpeed = 1.0; // Limits to how far you can dolly in and out this.minDistance = 0; this.maxDistance = Infinity; // Set to true to disable this control this.noRotate = false; this.rotateSpeed = 1.0; // Set to true to disable this control this.noPan = false; this.keyPanSpeed = 7.0; // pixels moved per arrow key push // Set to true to automatically rotate around the target this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 // How far you can orbit vertically, upper and lower limits. // Range is 0 to Math.PI radians. this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians // Set to true to disable use of the keys this.noKeys = false; // The four arrow keys this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; //////////// // internals var scope = this; var EPS = 0.000001; var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var panStart = new THREE.Vector2(); var panEnd = new THREE.Vector2(); var panDelta = new THREE.Vector2(); var panOffset = new THREE.Vector3(); var offset = new THREE.Vector3(); var dollyStart = new THREE.Vector2(); var dollyEnd = new THREE.Vector2(); var dollyDelta = new THREE.Vector2(); var phiDelta = 0; var thetaDelta = 0; var scale = 1; var pan = new THREE.Vector3(); var lastPosition = new THREE.Vector3(); var lastQuaternion = new THREE.Quaternion(); var STATE = { NONE : -1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; var state = STATE.NONE; // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); // so camera.up is the orbit axis var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); var quatInverse = quat.clone().inverse(); // events var changeEvent = { type: 'change' }; var startEvent = { type: 'start'}; var endEvent = { type: 'end'}; this.rotateLeft = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } thetaDelta -= angle; }; this.rotateUp = function ( angle ) { if ( angle === undefined ) { angle = getAutoRotationAngle(); } phiDelta -= angle; }; // pass in distance in world space to move left this.panLeft = function ( distance ) { var te = this.object.matrix.elements; // get X column of matrix panOffset.set( te[ 0 ], te[ 1 ], te[ 2 ] ); panOffset.multiplyScalar( - distance ); pan.add( panOffset ); }; // pass in distance in world space to move up this.panUp = function ( distance ) { var te = this.object.matrix.elements; // get Y column of matrix panOffset.set( te[ 4 ], te[ 5 ], te[ 6 ] ); panOffset.multiplyScalar( distance ); pan.add( panOffset ); }; // pass in x,y of change desired in pixel space, // right and down are positive this.pan = function ( deltaX, deltaY ) { var element = scope.domElement === document ? scope.domElement.body : scope.domElement; if ( scope.object.fov !== undefined ) { // perspective var position = scope.object.position; var offset = position.clone().sub( scope.target ); var targetDistance = offset.length(); // half of the fov is center to top of screen targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); // we actually don't use screenWidth, since perspective camera is fixed to screen height scope.panLeft( 2 * deltaX * targetDistance / element.clientHeight ); scope.panUp( 2 * deltaY * targetDistance / element.clientHeight ); } else if ( scope.object.top !== undefined ) { // orthographic scope.panLeft( deltaX * (scope.object.right - scope.object.left) / element.clientWidth ); scope.panUp( deltaY * (scope.object.top - scope.object.bottom) / element.clientHeight ); } else { // camera neither orthographic or perspective console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); } }; this.dollyIn = function ( dollyScale ) { if ( dollyScale === undefined ) { dollyScale = getZoomScale(); } scale /= dollyScale; }; this.dollyOut = function ( dollyScale ) { if ( dollyScale === undefined ) { dollyScale = getZoomScale(); } scale *= dollyScale; }; this.update = function () { var position = this.object.position; offset.copy( position ).sub( this.target ); // rotate offset to "y-axis-is-up" space offset.applyQuaternion( quat ); // angle from z-axis around y-axis var theta = Math.atan2( offset.x, offset.z ); // angle from y-axis var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y ); if ( this.autoRotate ) { this.rotateLeft( getAutoRotationAngle() ); } theta += thetaDelta; phi += phiDelta; // restrict phi to be between desired limits phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) ); // restrict phi to be betwee EPS and PI-EPS phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) ); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) ); // move target to panned location this.target.add( pan ); offset.x = radius * Math.sin( phi ) * Math.sin( theta ); offset.y = radius * Math.cos( phi ); offset.z = radius * Math.sin( phi ) * Math.cos( theta ); // rotate offset back to "camera-up-vector-is-up" space offset.applyQuaternion( quatInverse ); position.copy( this.target ).add( offset ); this.object.lookAt( this.target ); thetaDelta = 0; phiDelta = 0; scale = 1; pan.set( 0, 0, 0 ); // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if ( lastPosition.distanceToSquared( this.object.position ) > EPS || 8 * (1 - lastQuaternion.dot(this.object.quaternion)) > EPS ) { this.dispatchEvent( changeEvent ); lastPosition.copy( this.object.position ); lastQuaternion.copy (this.object.quaternion ); } }; this.reset = function () { state = STATE.NONE; this.target.copy( this.target0 ); this.object.position.copy( this.position0 ); this.update(); }; function getAutoRotationAngle() { return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow( 0.95, scope.zoomSpeed ); } function onMouseDown( event ) { if ( scope.enabled === false ) return; event.preventDefault(); if ( event.button === 0 ) { if ( scope.noRotate === true ) return; state = STATE.ROTATE; rotateStart.set( event.clientX, event.clientY ); } else if ( event.button === 1 ) { if ( scope.noZoom === true ) return; state = STATE.DOLLY; dollyStart.set( event.clientX, event.clientY ); } else if ( event.button === 2 ) { if ( scope.noPan === true ) return; state = STATE.PAN; panStart.set( event.clientX, event.clientY ); } document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( startEvent ); } function onMouseMove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; if ( state === STATE.ROTATE ) { if ( scope.noRotate === true ) return; rotateEnd.set( event.clientX, event.clientY ); rotateDelta.subVectors( rotateEnd, rotateStart ); // rotating across whole screen goes 360 degrees around scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); } else if ( state === STATE.DOLLY ) { if ( scope.noZoom === true ) return; dollyEnd.set( event.clientX, event.clientY ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { scope.dollyIn(); } else { scope.dollyOut(); } dollyStart.copy( dollyEnd ); } else if ( state === STATE.PAN ) { if ( scope.noPan === true ) return; panEnd.set( event.clientX, event.clientY ); panDelta.subVectors( panEnd, panStart ); scope.pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); } scope.update(); } function onMouseUp( /* event */ ) { if ( scope.enabled === false ) return; document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); scope.dispatchEvent( endEvent ); state = STATE.NONE; } function onMouseWheel( event ) { if ( scope.enabled === false || scope.noZoom === true ) return; event.preventDefault(); event.stopPropagation(); var delta = 0; if ( event.wheelDelta !== undefined ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta; } else if ( event.detail !== undefined ) { // Firefox delta = - event.detail; } if ( delta > 0 ) { scope.dollyOut(); } else { scope.dollyIn(); } scope.update(); scope.dispatchEvent( startEvent ); scope.dispatchEvent( endEvent ); } function onKeyDown( event ) { if ( scope.enabled === false || scope.noKeys === true || scope.noPan === true ) return; switch ( event.keyCode ) { case scope.keys.UP: scope.pan( 0, scope.keyPanSpeed ); scope.update(); break; case scope.keys.BOTTOM: scope.pan( 0, - scope.keyPanSpeed ); scope.update(); break; case scope.keys.LEFT: scope.pan( scope.keyPanSpeed, 0 ); scope.update(); break; case scope.keys.RIGHT: scope.pan( - scope.keyPanSpeed, 0 ); scope.update(); break; } } function touchstart( event ) { if ( scope.enabled === false ) return; switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.noRotate === true ) return; state = STATE.TOUCH_ROTATE; rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: // two-fingered touch: dolly if ( scope.noZoom === true ) return; state = STATE.TOUCH_DOLLY; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyStart.set( 0, distance ); break; case 3: // three-fingered touch: pan if ( scope.noPan === true ) return; state = STATE.TOUCH_PAN; panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: state = STATE.NONE; } scope.dispatchEvent( startEvent ); } function touchmove( event ) { if ( scope.enabled === false ) return; event.preventDefault(); event.stopPropagation(); var element = scope.domElement === document ? scope.domElement.body : scope.domElement; switch ( event.touches.length ) { case 1: // one-fingered touch: rotate if ( scope.noRotate === true ) return; if ( state !== STATE.TOUCH_ROTATE ) return; rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); rotateDelta.subVectors( rotateEnd, rotateStart ); // rotating across whole screen goes 360 degrees around scope.rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); // rotating up and down along whole screen attempts to go 360, but limited to 180 scope.rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); rotateStart.copy( rotateEnd ); scope.update(); break; case 2: // two-fingered touch: dolly if ( scope.noZoom === true ) return; if ( state !== STATE.TOUCH_DOLLY ) return; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; var distance = Math.sqrt( dx * dx + dy * dy ); dollyEnd.set( 0, distance ); dollyDelta.subVectors( dollyEnd, dollyStart ); if ( dollyDelta.y > 0 ) { scope.dollyOut(); } else { scope.dollyIn(); } dollyStart.copy( dollyEnd ); scope.update(); break; case 3: // three-fingered touch: pan if ( scope.noPan === true ) return; if ( state !== STATE.TOUCH_PAN ) return; panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); panDelta.subVectors( panEnd, panStart ); scope.pan( panDelta.x, panDelta.y ); panStart.copy( panEnd ); scope.update(); break; default: state = STATE.NONE; } } function touchend( /* event */ ) { if ( scope.enabled === false ) return; scope.dispatchEvent( endEvent ); state = STATE.NONE; } this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( 'mousedown', onMouseDown, false ); this.domElement.addEventListener( 'mousewheel', onMouseWheel, false ); this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox this.domElement.addEventListener( 'touchstart', touchstart, false ); this.domElement.addEventListener( 'touchend', touchend, false ); this.domElement.addEventListener( 'touchmove', touchmove, false ); window.addEventListener( 'keydown', onKeyDown, false ); // force an update at start this.update(); }; THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
अंतर खोजें