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2.6.2 OVERVIEW
2.6.2 OVERVIEW


The following lists and charts show our progress towards releasing 2.6.2, with all remaining major tasks listed.
The following lists and charts show our progress towards releasing 2.6.2, with all remaining major tasks listed.


Tasks are either feature complete, or have an ETA for completion.
Tasks are either feature complete, or have an ETA for completion.


Some tasks may require further QA, bug-fixing and iteration.
Some tasks may require further QA, bug-fixing and iteration.


Tasks that delay beyond our target dates might cause the release of 2.6.2 to be delayed, or might be excluded from 2.6.2 if appropriate to maintain the release date target.
Tasks that delay beyond our target dates might cause the release of 2.6.2 to be delayed, or might be excluded from 2.6.2 if appropriate to maintain the release date target.


2.6.2 work is separated into Subsections: Star Marine, Network, UI, and Gamecode
2.6.2 work is separated into Subsections: Star Marine, Network, UI, and Gamecode


2.6.2 is intended to be a further bugfixing/polish patch with the main aim of improving the player experience, and building upon the foundations for features we introduced in 2.6.0, and built upon in 2.6.1. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as the hopeful inclusion of the Multiplayer Mega Map, support for non 16:9 screen resolutions, fixes for the Arena Commander and Star Marine lobbies, along with general bugfixing from other teams.
2.6.2 is intended to be a further bugfixing/polish patch with the main aim of improving the player experience, and building upon the foundations for features we introduced in 2.6.0, and built upon in 2.6.1. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as the hopeful inclusion of the Multiplayer Mega Map, support for non 16:9 screen resolutions, fixes for the Arena Commander and Star Marine lobbies, along with general bugfixing from other teams.


We were aiming to have the first version of 2.6.2 published to the Evocati group today, but unfortunately we still have some unforeseen bugs with the Multiplayer Mega Map. The fixes are proving to be more in-depth and complex than initially thought, but the network team is working on these as their main priority, so we can push to the Evocati as soon as we’re able.
We published the first version of 2.6.2 to the Evocati group on Tuesday this week. Thanks to their feedback, we are continuing to fix remaining issues for Multiplayer Mega Map and Serialized Variables and although we are hoping to have all the kinks ironed out very soon, we began to release builds to the PTU. Also, as some of you may have discovered, we have included a new ship in 2.6.2, the Drake Interplanetary Buccaneer. We have not previously listed this as something we were including for 2.6.2 as we were unsure if the ship would be finished in time, but our ship team had an extra push to get it finished and in your hands for this release.


BUG PROGRESS
BUG PROGRESS
Below is an overview of the kinds of issues that we have fixed since releasing 2.6.1 Live:
Below is an overview of the kinds of issues that we have fixed since releasing 2.6.1 Live:


Crashes
Crashes
Fixed a crash in CTextMessages::PushEntry_Text
Fixed a crash in CTextMessages::PushEntry_Text
Fixed a crash in CPlayerStateLedge::IsLedgeExitBlocked
Fixed a crash in CPlayerStateLedge::IsLedgeExitBlocked
Fixed a crash in CMannequinInterface::UnloadAll()
Fixed a crash in CMannequinInterface::UnloadAll()
Fixed a crash in CArticulatedEntity::Action
Fixed a crash in CArticulatedEntity::Action
Fixed a crash in CItemPortContainer::GetController
Fixed a crash in CItemPortContainer::GetController
Fixed a crash in CFrontendEALobbySetupComponent::Focus
Fixed a crash in CFrontendEALobbySetupComponent::Focus
Fixed a crash in ZoneSystem::CheckAABBAgainstDepthBuffer
Fixed a crash in ZoneSystem::CheckAABBAgainstDepthBuffer
Fixed a crash in CGeometry::IntersectQueued
Fixed a crash in CGeometry::IntersectQueued
Fixed a crash in CPhysicalWorld::PrimitiveWorldIntersection
Fixed a crash in CPhysicalWorld::PrimitiveWorldIntersection
Fixed a crash in CSerializedVariableContextObject::RecvSerializedVa…
Fixed a crash in CSerializedVariableContextObject::RecvSerializedVa…
Fixed a crash in CActionGame::FixBrokenObjects
Fixed a crash in CVehicleSeat::CreateActorAttachment
Fixed a crash in CPhysicalWorld::RepositionEntity
Fixed a crash in cmpLocations::operator()
Fixed a crash when on the final count of the end of match countdown timer in Arena Commander
Fixed a crash in CGameRules::GetGameTokenContainer
Fixed a crash in CInternetSimulatorSocket::SProfileController::ControllerUpdate
Main Menu
Main Menu
Fixed an issue where the player would be unable to go back to the main menu if they were in a party prior to entering Arena Commander
Fixed an issue where the player would be unable to go back to the main menu if they were in a party prior to entering Arena Commander
Fixed an issue with players being unable to navigate between the game modes on the in-game leaderboards
Fixed an issue with players being unable to navigate between the game modes on the in-game leaderboards
Fixed an issue in the Arena Commander ship customization where the holographic ship could not be rotated
Fixed an issue in the Arena Commander ship customization where the holographic ship could not be rotated
Fixed an issue where Private matches were not allowing more than half of the maximum player count
Arena Commander / Crusader
Arena Commander / Crusader
Fixed an issue where backing away from an activated ASOP terminal would make it unusable to other players
Fixed an issue where backing away from an activated ASOP terminal would make it unusable to other players
Fixed an issue where the on-foot radar could break after piloting a ship
Fixed an issue where the on-foot radar could break after piloting a ship
Fixed an issue where it was possible for the rings or Port Olisar to get added to the physics grid of a ship and behave oddly
Fixed an issue where it was possible for the rings or Port Olisar to get added to the physics grid of a ship and behave oddly
Fixed an issue where the audio would degrade over time during Vanduul Swarm
Fixed an issue where the audio would degrade over time during Vanduul Swarm
Fixed an issue where ships would not despawn correctly when a player requests a second ship from an ASOP terminal while one is still in their posession
Fixed an issue where ships would not despawn correctly when a player requests a second ship from an ASOP terminal while one is still in their posession
Fixed an issue where the “Press X to Begin” notification would not appear, and the game would immediately start
Fixed an issue where the “Press X to Begin” notification would not appear, and the game would immediately start
Fixed an issue where Vanduul Glaives in Vanduul Swarm were capped at a speed of 50 m/s
Fixed an issue where Vanduul Glaives in Vanduul Swarm were capped at a speed of 50 m/s
Fixed an issue where the player could bounce off a landing pad when landing a ship
Fixed an issue where the player could bounce off a landing pad when landing a ship
Fixed an issue where all the race matches started would load into the Old Vanderval map
Fixed an issue where all the race matches started would load into the Old Vanderval map
Fixed an issue where the REC box overlapped the scoreboard
Fixed an issue where the REC box overlapped the scoreboard
Star Marine
Star Marine
Fixed an issue where the radar would not update properly when looking at other players
Fixed an issue where the radar would not update properly when looking at other players
Removed floating debris from the Outlaw spawn point in Echo 11
Removed floating debris from the Outlaw spawn point in Echo 11
Fixed the floating ammo crate in the engineering section of Echo 11
Fixed the floating ammo crate in the engineering section of Echo 11
Fixed an issue where the player could jump out of the gameworld behind a staircase in Echo 11
Fixed an issue where the player could jump out of the gameworld behind a staircase in Echo 11
Fixed an issue in Demien where players could exploit the level and shoot other players from under the floor in certain locations
Fixed an issue in Demien where players could exploit the level and shoot other players from under the floor in certain locations
Fixed an issue where players could end up with an infinte number of Medipens after healing
Fixed an issue where players could end up with an infinte number of Medipens after healing
Scoreboard now allows for negative kills. Players with 0 kills that kill themselves will now show -1 in the kill column
Scoreboard now allows for negative kills. Players with 0 kills that kill themselves will now show -1 in the kill column
Fixed various prop collisions in Demien so they no longer allow for exploiting of the map
Fixed various prop collisions in Demien so they no longer allow for exploiting of the map
Players can now shoot through their own spawn barrier at enemies to reduce base camping
Players can now shoot through their own spawn barrier at enemies to reduce base camping
Fixed an issue where the UI showed the match ending in a draw
Fixed an issue where the UI showed the match ending in a draw
Fixed an issue where a small burst of static could be heard when using a MediPen in Star Marine
Fixed an issue where a small burst of static could be heard when using a MediPen in Star Marine
Fixed an issue where the Star Marine map intro flythroughs were showing in black and white
Fixed an issue where the Star Marine map intro flythroughs were showing in black and white
Fixed an issue where the “Find My Rank” button on the Arena Commander and Star Marine leaderboards was not working
Fixed an issue where the “Find My Rank” button on the Arena Commander and Star Marine leaderboards was not working
Fixed an issue in Star Marine where the start of the match countdown could play twice
Fixed an issue in Star Marine where the start of the match countdown could play twice
Fixed an issue where the Star Marine game music would be affected by the EVA SFX filter
Fixed an issue where the Star Marine game music would be affected by the EVA SFX filter
Increased the audio for grenade cooking in Star Marine
Increased the audio for grenade cooking in Star Marine
Fixed an issue where hip fire was more accurate than aiming down the sites of the P4-AR
Fixed an issue where hip fire was more accurate than aiming down the sites of the P4-AR
Fixed an issue where players were not awarded Terminal Capture Assist points when assisting with the capture
Fixed an issue where players were not awarded Terminal Capture Assist points when assisting with the capture
Fixed an issue where multiplayer matches were not appearing on the leaderboard
Ships
Ships
Fixed an issue with unstable flight behaviour as a result of incorrect rotation calculations
Fixed an issue with unstable flight behaviour as a result of incorrect rotation calculations
Fixed an issue where the Origin 350r was unable to use missiles
Fixed an issue where the Origin 350r was unable to use missiles
Fixed an issue where the rear of the Drake Cutlass became invulnerable after destroying the rear of the ship
Fixed an issue where the rear of the Drake Cutlass became invulnerable after destroying the rear of the ship
Fixed an issue where the player could be killed when passing through both the bottom and top hatches of the Retaliator while in EVA
Fixed an issue where the player could be killed when passing through both the bottom and top hatches of the Retaliator while in EVA
Network
Network
Fixed an issue where the player could become invisible and invincible after performing a certain procedure
Fixed an issue where the player could become invisible and invincible after performing a certain procedure
Fixed an issue where players received a code 34 message when joining any of the ** available space ports
Fixed an issue where players received a code 34 message when joining any of the ** available space ports
Fixed an issue where various instances in the GIM would take longer than normal to start
Fixed an issue where various instances in the GIM would take longer than normal to start
Fixed an issue where players could get stuck on a black screen when joining a multiplayer match
Fixed an issue where players could get stuck on a black screen when joining a multiplayer match
Cameras
Cameras
Fixed an issue with dead players becoming distorted when viewing in spectator mode
Fixed an issue with dead players becoming distorted when viewing in spectator mode
Fixed an issue where audio heard when in spectator mode would always have the EVA filter applied
Fixed an issue where players were unable to enter third person spectator mode
Fixed an issue where players leaving before the spectator would cause the spectator to become stuck until the end of the match
Misc
Misc
Fixed an issue where any resolution other than 16:9 caused the UI/HUD to not scale correctly
Fixed an issue where any resolution other than 16:9 caused the UI/HUD to not scale correctly
Increased the volume of the Shotgun
Increased the volume of the Shotgun
Fixed the Medi-pen heal animation not working
Fixed the Medi-pen heal animation not working
Comstab, GSafe, and Coupled mode settings are now saved between player respawns and client restarts
Comstab, GSafe, and Coupled mode settings are now saved between player respawns and client restarts
Fixed an issue with burst mode weapons where the weapon would fire one less bullet than intended per burst
Fixed an issue with burst mode weapons where the weapon would fire one less bullet than intended per burst
Fixed the looping Tigerstrike T-21 Gatling audio
Fixed the looping Tigerstrike T-21 Gatling audio
Corrected the legal screens to display correctly in a 21:9 resolution
Corrected the legal screens to display correctly in a 21:9 resolution
Various LOD fixes for props
Various LOD fixes for props
Added foley when switching weapon fire mode in Star Marine
Added foley when switching weapon fire mode in Star Marine
Fixed the looping Scorpion GT-215 Gatling audio
Fixed the looping Scorpion GT-215 Gatling audio


BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE


BUGFIXING
BUGFIXING
We are aiming to make various fixes to Level Art, Animation, Audio, Props, EVA, and Weapons to improve polish in all the Star Marine environments
Planned bugfixing is Complete
ETA is Today
NETWORK
NETWORK


SERIALIZED VARIABLE – DELAY
SERIALIZED VARIABLE
There have been improvements in some areas of the Serialized Variable work, but other parts are not performing as well as we would like. The network team are continuing to work through these issues
Feature Complete
ETA is 21st March (was 17th March)
Minor bugfixing remains
MULTIPLAYER MEGA MAP
MULTIPLAYER MEGA MAP
The last round of testing the Multiplayer Mega Map raised some quite serious and unforeseen issues that needed to be fixed before releasing to the Evocati. These fixes were more complex than originally expected which has caused the completion of this to slip even further.
Feature Complete
ETA is Today (was 8th March)
Minor bugfixing remains
UI
UI


BUG FIXING/FRONT END POLISH
BUG FIXING/FRONT END POLISH
The UI team have identified further bug fixes to the Main Menus and some more general gameplay bugs that they are aiming to fix
Minor bugfixing remains
ETA is 22nd March
SUPPORT FOR NON 16:9 RESOLUTIONS
SUPPORT FOR NON 16:9 RESOLUTIONS
Work is COMPLETE
Work is COMPLETE
ARENA COMMANDER SHIP CUSTOMIZER FIXES
ARENA COMMANDER SHIP CUSTOMIZER FIXES
Work is COMPLETE
Work is COMPLETE
ARENA COMMANDER/STAR MARINE LOBBY FIXES
ARENA COMMANDER/STAR MARINE LOBBY FIXES
Work is COMPLETE
Work is COMPLETE
GAMECODE
GAMECODE


BUGFIXING – DELAY
BUGFIXING
Gamecode have been needed to assist in fixing further bugs causing their original completion date to slip out by a few days
Minor bugfixing remains
ETA is Today (was 13th March)