Untitled diff

Created Diff never expires
158 removals
Lines
Total
Removed
Words
Total
Removed
To continue using this feature, upgrade to
Diffchecker logo
Diffchecker Pro
786 lines
127 additions
Lines
Total
Added
Words
Total
Added
To continue using this feature, upgrade to
Diffchecker logo
Diffchecker Pro
755 lines
;S1Engine[JP] - Default
;S1Engine[JP] - Corei5-2500,RX460-2GB,RAM8GB
[URL]
[URL]
Protocol=unreal
Protocol=unreal
Name=Player
Name=Player
Map=Start.gmp
Map=Start.gmp
LocalMap=Start.gmp
LocalMap=Start.gmp
TransitionMap=Start.gmp
TransitionMap=Start.gmp
MapExt=gmp
MapExt=gmp
EXEName=S1Game.exe
EXEName=S1Game.exe
DebugEXEName=DEBUG-S1Game.exe
DebugEXEName=DEBUG-S1Game.exe
SaveExt=usa
SaveExt=usa
Port=7777
Port=7777
GameName=Project S
GameName=Project S
GameNameShort=S1Game
GameNameShort=S1Game


[Engine.Engine]
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
ConsoleClassName=Engine.Console
GameViewportClientClassName=S1Game.S1GameViewportClient
GameViewportClientClassName=S1Game.S1GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
DataStoreClientClassName=Engine.DataStoreClient
Language=int
Language=int
bAllowMatureLanguage=FALSE
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
Render=Render.Render
Render=Render.Render
Input=Engine.Input
Input=Engine.Input
Canvas=Engine.Canvas
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.MediumFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
LargeFontName=EngineFonts.LargeFont
SubtitleFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
bForceStaticTerrain=True
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUsePixelShaderComplexity=False
bUseAdditiveComplexity=True
bUseAdditiveComplexity=False
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseSound=True
bUseTextureStreaming=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
ScoutClassName=Engine.Scout
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=TRUE
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=FALSE
AllowShadowVolumes=FALSE
CameraRotationThreshold=45.0
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
MinTextureDensity=0.0
IdealTextureDensity=13.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MaxTextureDensity=55.0
MinLightMapDensity=0.000000
IdealLightMapDensity=1.000000
MaxLightMapDensity=3.000000
bDisablePhysXHardwareSupport=True
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
MaxFluidNumVerts=128
FluidSimulationTimeLimit=30.0
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResize=4

;↑エフェクトがみづらければ数字を増やす
MaxParticleResizeWarn=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
bCheckParticleRenderSize=False
NetClientTicksPerSecond=200
NetClientTicksPerSecond=200
bEnableOnScreenDebugMessages=FALSE
bEnableOnScreenDebugMessagesDisplay=FALSE
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bEnableColorClear=TRUE
bEnableColorClear=TRUE


[Engine.StreamingMovies]
[Engine.StreamingMovies]
RenderPriorityPS3=1001
RenderPriorityPS3=1001
SuspendGameIO=True
SuspendGameIO=True


[Engine.ISVHacks]
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
bInitializeShadersOnDemand=False

;↑FalseのほうがGPUメモリ解放しやすいっぽいのでFalse
DisableATITextureFilterOptimizationChecks=True
DisableATITextureFilterOptimizationChecks=True

;↑自分の環境だと無効のほうがfpsが上がるのでTrueのまま
UseMinimalNVIDIADriverShaderOptimization=True
UseMinimalNVIDIADriverShaderOptimization=False

;↑Radeon側に最適化するのでFalse
PumpWindowMessagesWhenRenderThreadStalled=False
PumpWindowMessagesWhenRenderThreadStalled=False


[Engine.GameEngine]
[Engine.GameEngine]
bSmoothFrameRate=TRUE
bSmoothFrameRate=FALSE

bClearAnimSetLinkupCachesOnLoadMap=True
MinSmoothedFrameRate=22
MinSmoothedFrameRate=1
MaxSmoothedFrameRate=80
MaxSmoothedFrameRate=60

CacheSizeMegs=1024

;↑PackageSizeSoftLimit以上の数値にすると不明なエラーで落ちやすくなったので、同じ数値に設定。


[Engine.DemoRecDriver]
[Engine.DemoRecDriver]
AllowDownloads=True
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
MaxClientRate=25000
ConnectionTimeout=15.0
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
InitialConnectTimeout=30.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=1.0
KeepAliveTime=1.0
SimLatency=0
SimLatency=0
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=30
LanServerMaxTickRate=30
LanServerMaxTickRate=30


[Engine.PackagesToAlwaysCook]
[Engine.PackagesToAlwaysCook]


[Engine.StartupPackages]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineMaterials
Package=EngineSounds
Package=EngineSounds
Package=EngineFonts
Package=EngineFonts
Package=SoundModes
Package=SoundModes


[Engine.PackagesToForceCookPerMap]
[Engine.PackagesToForceCookPerMap]


[Core.System]
[Core.System]
MaxObjectsNotConsideredByGC=0
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
StaleCacheDays=30
MaxStaleCacheSize=10
MaxStaleCacheSize=10
MaxOverallCacheSize=30
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
PackageSizeSoftLimit=1024

;念のためS1Compatの設定値よりも若干少なめに設定。
AsyncIOBandwidthLimit=0
AsyncIOBandwidthLimit=0
CachePath=..\S1Game\Cache
CachePath=..\S1Game\Cache
CacheExt=.uxx
CacheExt=.uxx
Paths=..\Engine\Content
Paths=..\Engine\Content
ScriptPaths=..\S1Game\Script
ScriptPaths=..\S1Game\Script
FRScriptPaths=..\S1Game\ScriptFinalRelease
FRScriptPaths=..\S1Game\ScriptFinalRelease
CutdownPaths=..\S1Game\CutdownPackages
CutdownPaths=..\S1Game\CutdownPackages
CutdownPaths=..\S1Game\Script
CutdownPaths=..\S1Game\Script
ScreenShotPath=C:\Pictures\TERA_ScreenShots
ScreenShotPath=C:\Pictures\TERA_ScreenShots
LocalizationPaths=..\Engine\Localization
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=upk
Extensions=u
Extensions=u
TextureFileCacheExtension=tfc
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBind
Suppress=DevBsp
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevKill
Suppress=DevLoad
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevPath
Suppress=DevReplace
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSave
Suppress=DevSound
Suppress=DevSound
Suppress=DevStats
Suppress=DevStats
Suppress=DevTick
Suppress=DevTick
Suppress=DevUI
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIFocus
Suppress=Input
Suppress=Input
Suppress=Inventory
Suppress=Inventory
Suppress=Localization
Suppress=Localization
Suppress=LocalizationWarning
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevSHA
Suppress=DevShaders
Suppress=DevShaders
Suppress=DevAnim
Suppress=DevAnim
Suppress=DevDecals
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=RON_DEBUG
Paths=..\..\..\ReleaseData
Paths=..\..\..\ReleaseData
;+Paths=..\..\TeraData\AdditionalData
;+Paths=..\..\TeraData\AdditionalData
Paths=..\S1Game\Content
Paths=..\S1Game\Content
LocalizationPaths=..\S1Game\Localization
LocalizationPaths=..\S1Game\Localization
SavePath=..\S1Game\Save
SavePath=..\S1Game\Save
Extensions=gmp
Extensions=gmp
Extensions=gpk
Extensions=gpk
SeekFreePCPaths=..\S1Game\CookedPC
SeekFreePCPaths=..\S1Game\CookedPC
SeekFreePCExtensions=xxx
SeekFreePCExtensions=xxx


[Engine.Client]
[Engine.Client]
DisplayGamma=2.2
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
ButtonRepeatDelay=0.1


[WinDrv.WindowsClient]
[WinDrv.WindowsClient]
AudioDeviceClass=ALAudio.ALAudioDevice
AudioDeviceClass=ALAudio.ALAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
ParanoidDeviceLostChecking=0
AllowJoystickInput=1
AllowJoystickInput=0


[Engine.Player]
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
PP_ShadowsMultiplier=1.0


[ALAudio.ALAudioDevice]
[ALAudio.ALAudioDevice]
MaxChannels=32
MaxChannels=32

;↑同時再生音数指定(ハードウェアが対応している数値にすること)
UseEffectsProcessing=True
UsePrecache=False

ReserveChannels=2
UseEffectsProcessing=False
;↑音の反響など余計な処理を無効化(負荷軽減目的)
TimeBetweenHWUpdates=15
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=5
MinOggVorbisDurationEditor=5
DeviceName=Generic Software
DeviceName=Generic Hardware

;↑ハードウェア側で処理するように変更(ハードウェアが対応している場合のみ変更する事)


[IpDrv.TcpNetDriver]
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowDownloads=True
ConnectionTimeout=30.0
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
InitialConnectTimeout=200.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=0.2
KeepAliveTime=0.2
MaxClientRate=15000
MaxClientRate=15000
MaxInternetClientRate=10000
MaxInternetClientRate=10000
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=30
LanServerMaxTickRate=35
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
NetConnectionClassName=IpDrv.TcpipConnection


[IpServer.UdpServerQuery]
[IpServer.UdpServerQuery]
GameName=ut
GameName=ut


[IpDrv.UdpBeacon]
[IpDrv.UdpBeacon]
DoBeacon=True
DoBeacon=True
BeaconTime=0.50
BeaconTime=0.50
BeaconTimeout=5.0
BeaconTimeout=5.0
BeaconProduct=ut
BeaconProduct=ut
ServerBeaconPort=8777
ServerBeaconPort=8777
BeaconPort=9777
BeaconPort=9777


[TextureStreaming]
[TextureStreaming]
PoolSize=140
PoolSize=768

MemoryMargin=128

;↑念のためPooSize+MemoryMarginの数値がPackageSizeSoftLimitを超えないように設定
HysteresisLimit=30
HysteresisLimit=30
DropMipLevelsLimit=24
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopIncreasingLimit=18
StopStreamingLimit=12
StopStreamingLimit=12
MinFudgeFactor=1
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
UseTextureFileCache=FALSE


[StreamByURL]
[StreamByURL]
PostLoadPause=6.0
PostLoadPause=6.0


[Editor.EditorEngine]
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bUseSound=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
GridEnabled=True
GridEnabled=True
SnapScaleEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
ScaleGridSize=5
SnapVertices=False
SnapVertices=False
SnapDistance=10.000000
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
GameCommandLine=-log
FOVAngle=60.000000
FOVAngle=60.000000
GodMode=True
GodMode=True
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
InvertWidgetZAxis=True
InvertWidgetZAxis=True
UseAxisIndicator=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
CurrentGridSz=4
CurrentGridSz=4
bUseMayaCameraControls=True
bUseMayaCameraControls=True
bPrefabsLocked=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Core
EditPackages=Engine
EditPackages=Engine
EditPackages=GameFramework
EditPackages=GameFramework
EditPackages=Editor
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=GFxUI
EditPackages=GFxUIEditor
EditPackages=GFxUIEditor
EditPackagesOutPath=..\S1Game\Script
EditPackagesOutPath=..\S1Game\Script
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
EditPackages=S1Game
EditPackages=S1Game
InEditorGameURLOptions=
InEditorGameURLOptions=
EditPackages=GodHand
EditPackages=GodHand


[UnrealEd.UnrealEdEngine]
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveTimeMinutes=10
AutoSaveIndex=0
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC


[Engine.DataStoreClient]
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused


[Engine.UIDataStore_SessionSettings]
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo


[DevOptions.Shaders]
[DevOptions.Shaders]
AutoReloadChangedShaders=True
AutoReloadChangedShaders=True

bAllowMultiThreadedShaderCompile=True

bAllowDistributedShaderCompile=False

ThreadedShaderCompileThreshold=2

bDumpShaderPDBs=False

bPromptToRetryFailedShaderCompiles=False


[StatNotifyProviders]
[StatNotifyProviders]
XmlStatNotifyProvider=false
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
PIXNamedCounterProvider=false


[StatNotifyProviders.StatNotifyProvider_UDP]
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
ListenPort=13000


[RemoteControl]
[RemoteControl]
SuppressRemoteControlAtStartup=True
SuppressRemoteControlAtStartup=True


[LogFiles]
[LogFiles]
PurgeLogsDays=2
PurgeLogsDays=2


[AnimationCompression]
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
TranslationCompressionFormat=0
RotationCompressionFormat=1
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
AlternativeCompressionThreshold=1.f
ForceRecompression=False
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bOnlyCheckForMissingSkeletalMeshes=False


[IpDrv.OnlineSubsystemCommonImpl]
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxLocalTalkers=1
MaxRemoteTalkers=16
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
bIsUsingSpeechRecognition=false


[IpDrv.OnlineGameInterfaceImpl]
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanQueryTimeout=5.0


[OnlineSubsystemLive.OnlineSubsystemLive]
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LiveSystemLinkPort=14000
LanAnnouncePort=14001
LanAnnouncePort=14001


[Engine.StaticMeshCollectionActor]
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
MaxStaticMeshComponents=50


[Engine.StaticLightCollectionActor]
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
MaxLightComponents=50


[LiveSock]
[LiveSock]
bUseVDP=True
bUseVDP=True
bUseSecureConnections=true
bUseSecureConnections=true
MaxDgramSockets=64
MaxDgramSockets=64
MaxStreamSockets=16
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
DefaultSendBufsizeInK=256


[CustomStats]
[CustomStats]
LD=Streaming fudge factor
LD=Streaming fudge factor
LD=FrameTime
LD=FrameTime
LD=Terrain Foliage Time
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Terrain Triangles
LD=Foliage Instances
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=30+ FPS
LD=Audio Memory Used
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Occluded primitives
LD=Projected shadows
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Texture Pool Size
LD=Physical Memory Used
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=360 Texture Memory Used
LD=Vertex Lighting Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=SkeletalMesh Index Memory
GameThread=Async Loading Time
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=FrameTime
GameThread=HUD Time
GameThread=HUD Time
GameThread=Input Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=RedrawViewports
GameThread=Script time
GameThread=Script time
GameThread=Tick Time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=PerFrameCapture


[MemorySplitClassesToTrack]
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AnimSequence
Class=AudioComponent
Class=AudioComponent
Class=AudioDevice
Class=AudioDevice
Class=CylinderComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalManager
Class=DecalMaterial
Class=DecalMaterial
Class=Field
Class=Field
Class=Font
Class=Font
Class=Level
Class=Level
Class=Material
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=MaterialInstanceTimeVarying
Class=Model
Class=Model
Class=ModelComponent
Class=ModelComponent
Class=MorphTarget
Class=MorphTarget
Class=ObjectReferencer
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleModule
Class=ParticleSystemComponent
Class=ParticleSystemComponent
Class=PathNode
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodyInstance
Class=RB_BodySetup
Class=RB_BodySetup
Class=ReachSpec
Class=ReachSpec
Class=SkeletalMesh
Class=SkeletalMesh
Class=SoundCue
Class=SoundCue
Class=SoundNode
Class=SoundNode
Class=StaticMesh
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshActor
Class=StaticMeshComponent
Class=StaticMeshComponent
Class=Terrain
Class=Terrain
Class=TerrainComponent
Class=TerrainComponent
Class=Texture2D
Class=Texture2D
Class=UIRoot
Class=UIRoot



[MemLeakCheckExtraExecsToRun]

Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo

Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo

Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo

Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo

Cmd=obj list class=Level -ALPHASORT -DetailedInfo

Cmd=lightenv list volumes

Cmd=lightenv list transition

Cmd=ListThreads


[ConfigCoalesceFilter]
[ConfigCoalesceFilter]
FilterOut=S1Engine.ini
FilterOut=S1Engine.ini
FilterOut=S1Editor.ini
FilterOut=S1Editor.ini
FilterOut=S1Input.ini
FilterOut=S1Input.ini
FilterOut=S1Game.ini
FilterOut=S1Game.ini
FilterOut=S1UI.ini
FilterOut=S1UI.ini
FilterOut=S1Compat.ini
FilterOut=S1Compat.ini
FilterOut=S1EditorKeyBindings.ini
FilterOut=S1EditorKeyBindings.ini
FilterOut=S1EditorUserSettings.ini
FilterOut=S1EditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=XWindow.int


[TaskPerfTracking]
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.10.83
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn


[TaskPerfMemDatabase]
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.10.83
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn


[MemoryPools]
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FLightPrimitiveInteractionInitialBlockSize=2048
FModShadowPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=2048

;この項目はPackageSizeSoftLimitの以上の数値でも良さそうなので2048に設定


[SystemSettings]
[SystemSettings]
StaticDecals=True
StaticDecals=True
DynamicDecals=True
DynamicDecals=True
DynamicLights=True
DynamicLights=True
DynamicShadows=True
DynamicShadows=True
LightEnvironmentShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=False
CompositeDynamicLights=True
DirectionalLightmaps=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlur=False
DepthOfField=True
DepthOfField=True
AmbientOcclusion=True
AmbientOcclusion=False
Bloom=True
Bloom=False
UseHighQualityBloom=True
UseHighQualityBloom=False
Distortion=True
Distortion=False
DropParticleDistortion=False
DropParticleDistortion=True
SpeedTreeLeaves=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
OnlyStreamInTextures=False
LensFlares=True
LensFlares=True
FogVolumes=True
FogVolumes=True
FloatingPointRenderTargets=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
OneFrameThreadLag=True
UseVsync=False
UseVsync=False
UpscaleScreenPercentage=True
UpscaleScreenPercentage=True
Fullscreen=False
Fullscreen=False
AllowD3D10=False
AllowD3D10=False
SkeletalMeshLODBias=0
SkeletalMeshLODBias=1
ParticleLODBias=0
ParticleLODBias=2147483647
DetailMode=2
DetailMode=0
ShadowFilterQualityBias=0
ShadowFilterQualityBias=-1
MaxAnisotropy=4
MaxAnisotropy=2
MaxMultisamples=1
MaxMultisamples=1
MinShadowResolution=70
MinShadowResolution=16
MaxShadowResolution=2048
MaxShadowResolution=128
ShadowFadeResolution=128
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ShadowFadeExponent=2.200000
ResX=1920
ResX=1920
ResY=1080
ResY=1080
ScreenPercentage=100.000000
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.273240
ShadowTexelsPerPixel=1.273240
bEnableVSMShadows=False
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bAllowBetterModulatedShadows=True

;↑自分の環境だとTrueのほうがパフォーマンスが上がるのでTrue
bEnableForegroundShadowsOnWorld=True
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=True
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=2.000000
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
bAllowFracturedDamage=True
bAllowFracturedDamage=False
NumFracturedPartsScale=1.000000
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
FractureCullDistanceScale=1.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
;↓デフォだと画質群の上限が4K対応なので、一般的なフルHD向けの2048に調整し直す
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
FXAA=False
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
FXAA=True
SpeedTreeBranches=True
SpeedTreeBranches=True
SpeedTreeBillboards=True
SpeedTreeBillboards=True
AllowD3D11=False
AllowD3D11=False


[Engine.PhysicsLODVerticalDestructible]
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
MaxDynamicChunkCount=1000
DebrisLifetime=60.0
DebrisLifetime=60.0


[Engine.PhysicsLODVerticalEmitter]
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
ParticlePercentage=50


[Engine.OnlineSubsystem]
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")


[Engine.OnlineRecentPlayersList]
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentPlayers=100
MaxRecentParties=5
MaxRecentParties=5


[Configuration]
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
BasedOn=..\Engine\Config\BaseEngine.ini


[S1Game.ReleaseData]
[S1Game.ReleaseData]
Paths=..\..\..\ReleaseData
Paths=..\..\..\ReleaseData
;+Paths=D:\ReleaseData
;+Paths=D:\ReleaseData


[SystemSettingsEditor]
[SystemSettingsEditor]
ResX=1280
ResX=1280
ResY=720
ResY=720


[Engine.AudioDevice]
[Engine.AudioDevice]

;音量等を自分好みにカスタマイズ
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume=1))
SoundGroups=(GroupName=Character,Properties=(Volume=0.7))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle))
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageVoice,Properties=(Volume=0.4,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageHit,Properties=(Volume=0.7,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageEffect,Properties=(Volume=0.7,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=UI,Properties=(Volume=0,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger))
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger))
SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=1))
SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=0.6))
SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=1))
SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=0.6))
SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=1))
SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=0.6))
SoundGroups=(GroupName=Event_BGM,Properties=(Volume=1, MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=Event_BGM,Properties
SoundModeNames=Default
SoundModeNames=Quiet
SoundModeNames=Loud
SoundModeNames=Slow
SoundModeNames=Quick

[GodHand.GodHandEngine]
FOVAngle=60.000000
Client=WinDrv.WindowsClient

[Windows.StandardUser]
MyDocumentsSubDirName=ProjectS

[Aero]
AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine

[Barrack.ShowGrid]
GridSize=20
GridSideLength=500

[IniVersion]
0=1485928865.000000
1=1480482001.000000

[AppCompat]
MeasuredCPUScore=120.084320
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5