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;S1Engine[JP] -
Default
;S1Engine[JP] -
Corei5-2500,RX460-2GB,RAM8GB
[URL]
[URL]
Protocol=unreal
Protocol=unreal
Name=Player
Name=Player
Map=Start.gmp
Map=Start.gmp
LocalMap=Start.gmp
LocalMap=Start.gmp
TransitionMap=Start.gmp
TransitionMap=Start.gmp
MapExt=gmp
MapExt=gmp
EXEName=S1Game.exe
EXEName=S1Game.exe
DebugEXEName=DEBUG-S1Game.exe
DebugEXEName=DEBUG-S1Game.exe
SaveExt=usa
SaveExt=usa
Port=7777
Port=7777
GameName=Project S
GameName=Project S
GameNameShort=S1Game
GameNameShort=S1Game
[Engine.Engine]
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
ConsoleClassName=Engine.Console
GameViewportClientClassName=S1Game.S1GameViewportClient
GameViewportClientClassName=S1Game.S1GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
DataStoreClientClassName=Engine.DataStoreClient
Language=int
Language=int
bAllowMatureLanguage=FALSE
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
Render=Render.Render
Render=Render.Render
Input=Engine.Input
Input=Engine.Input
Canvas=Engine.Canvas
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.MediumFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
LargeFontName=EngineFonts.LargeFont
SubtitleFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bDynamicDecalsEnabled=True
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bForceStaticTerrain=
False
bForceStaticTerrain=
True
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
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bUsePixelShaderComplexity=
True
bUsePixelShaderComplexity=
False
bUseAdditiveComplexity=
True
bUseAdditiveComplexity=
False
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseSound=True
bUseTextureStreaming=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
ScoutClassName=Engine.Scout
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
DefaultSoundName=EngineSounds.WhiteNoise
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bOnScreenKismetWarnings=
TRUE
bOnScreenKismetWarnings=
FALSE
bEnableKismetLogging=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=FALSE
AllowShadowVolumes=FALSE
CameraRotationThreshold=45.0
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
MinTextureDensity=0.0
IdealTextureDensity=13.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MaxTextureDensity=55.0
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MinLightMapDensity=0.000000
IdealLightMapDensity=1.000000
MaxLightMapDensity=3.000000
bDisablePhysXHardwareSupport=True
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
bPauseOnLossOfFocus=FALSE
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MaxFluidNumVerts=
1048576
MaxFluidNumVerts=
128
FluidSimulationTimeLimit=30.0
FluidSimulationTimeLimit=30.0
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MaxParticleResize=
0
MaxParticleResize=
4
;↑エフェクトがみづらければ数字を増やす
MaxParticleResizeWarn=0
MaxParticleResizeWarn=0
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bCheckParticleRenderSize=
True
bCheckParticleRenderSize=
False
NetClientTicksPerSecond=200
NetClientTicksPerSecond=200
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bEnableOnScreenDebugMessages=FALSE
bEnableOnScreenDebugMessagesDisplay=FALSE
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bEnableColorClear=TRUE
bEnableColorClear=TRUE
[Engine.StreamingMovies]
[Engine.StreamingMovies]
RenderPriorityPS3=1001
RenderPriorityPS3=1001
SuspendGameIO=True
SuspendGameIO=True
[Engine.ISVHacks]
[Engine.ISVHacks]
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bInitializeShadersOnDemand=
True
bInitializeShadersOnDemand=
False
;↑FalseのほうがGPUメモリ解放しやすいっぽいのでFalse
DisableATITextureFilterOptimizationChecks=True
DisableATITextureFilterOptimizationChecks=True
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;↑自分の環境だと無効のほうがfpsが上がるのでTrueのまま
UseMinimalNVIDIADriverShaderOptimization=
True
UseMinimalNVIDIADriverShaderOptimization=
False
;↑Radeon側に最適化するのでFalse
PumpWindowMessagesWhenRenderThreadStalled=False
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
[Engine.GameEngine]
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bSmoothFrameRate=
TRUE
bSmoothFrameRate=
FALSE
bClearAnimSetLinkupCachesOnLoadMap=True
MinSmoothedFrameRate=
22
MinSmoothedFrameRate=
1
MaxSmoothedFrameRate=
80
MaxSmoothedFrameRate=
60
CacheSizeMegs=1024
;↑PackageSizeSoftLimit以上の数値にすると不明なエラーで落ちやすくなったので、同じ数値に設定。
[Engine.DemoRecDriver]
[Engine.DemoRecDriver]
AllowDownloads=True
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
MaxClientRate=25000
ConnectionTimeout=15.0
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
InitialConnectTimeout=30.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=1.0
KeepAliveTime=1.0
SimLatency=0
SimLatency=0
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=30
LanServerMaxTickRate=30
LanServerMaxTickRate=30
[Engine.PackagesToAlwaysCook]
[Engine.PackagesToAlwaysCook]
[Engine.StartupPackages]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineMaterials
Package=EngineSounds
Package=EngineSounds
Package=EngineFonts
Package=EngineFonts
Package=SoundModes
Package=SoundModes
[Engine.PackagesToForceCookPerMap]
[Engine.PackagesToForceCookPerMap]
[Core.System]
[Core.System]
MaxObjectsNotConsideredByGC=0
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
StaleCacheDays=30
MaxStaleCacheSize=10
MaxStaleCacheSize=10
MaxOverallCacheSize=30
MaxOverallCacheSize=30
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PackageSizeSoftLimit=
300
PackageSizeSoftLimit=
1024
;念のためS1Compatの設定値よりも若干少なめに設定。
AsyncIOBandwidthLimit=0
AsyncIOBandwidthLimit=0
CachePath=..\S1Game\Cache
CachePath=..\S1Game\Cache
CacheExt=.uxx
CacheExt=.uxx
Paths=..\Engine\Content
Paths=..\Engine\Content
ScriptPaths=..\S1Game\Script
ScriptPaths=..\S1Game\Script
FRScriptPaths=..\S1Game\ScriptFinalRelease
FRScriptPaths=..\S1Game\ScriptFinalRelease
CutdownPaths=..\S1Game\CutdownPackages
CutdownPaths=..\S1Game\CutdownPackages
CutdownPaths=..\S1Game\Script
CutdownPaths=..\S1Game\Script
ScreenShotPath=C:\Pictures\TERA_ScreenShots
ScreenShotPath=C:\Pictures\TERA_ScreenShots
LocalizationPaths=..\Engine\Localization
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=upk
Extensions=u
Extensions=u
TextureFileCacheExtension=tfc
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBind
Suppress=DevBsp
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevKill
Suppress=DevLoad
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevPath
Suppress=DevReplace
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSave
Suppress=DevSound
Suppress=DevSound
Suppress=DevStats
Suppress=DevStats
Suppress=DevTick
Suppress=DevTick
Suppress=DevUI
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIFocus
Suppress=Input
Suppress=Input
Suppress=Inventory
Suppress=Inventory
Suppress=Localization
Suppress=Localization
Suppress=LocalizationWarning
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevSHA
Suppress=DevShaders
Suppress=DevShaders
Suppress=DevAnim
Suppress=DevAnim
Suppress=DevDecals
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=RON_DEBUG
Paths=..\..\..\ReleaseData
Paths=..\..\..\ReleaseData
;+Paths=..\..\TeraData\AdditionalData
;+Paths=..\..\TeraData\AdditionalData
Paths=..\S1Game\Content
Paths=..\S1Game\Content
LocalizationPaths=..\S1Game\Localization
LocalizationPaths=..\S1Game\Localization
SavePath=..\S1Game\Save
SavePath=..\S1Game\Save
Extensions=gmp
Extensions=gmp
Extensions=gpk
Extensions=gpk
SeekFreePCPaths=..\S1Game\CookedPC
SeekFreePCPaths=..\S1Game\CookedPC
SeekFreePCExtensions=xxx
SeekFreePCExtensions=xxx
[Engine.Client]
[Engine.Client]
DisplayGamma=2.2
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
[WinDrv.WindowsClient]
AudioDeviceClass=ALAudio.ALAudioDevice
AudioDeviceClass=ALAudio.ALAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
MaxAllowableRefreshRate=0
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ParanoidDeviceLostChecking=
1
ParanoidDeviceLostChecking=
0
AllowJoystickInput=
1
AllowJoystickInput=
0
[Engine.Player]
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
PP_ShadowsMultiplier=1.0
[ALAudio.ALAudioDevice]
[ALAudio.ALAudioDevice]
MaxChannels=32
MaxChannels=32
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;↑同時再生音数指定(ハードウェアが対応している数値にすること)
UseEffectsProcessing=
True
UsePrecache=False
ReserveChannels=2
UseEffectsProcessing=
False
;↑音の反響など余計な処理を無効化(負荷軽減目的)
TimeBetweenHWUpdates=15
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=5
MinOggVorbisDurationEditor=5
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DeviceName=Generic
Software
DeviceName=Generic
Hardware
;↑ハードウェア側で処理するように変更(ハードウェアが対応している場合のみ変更する事)
[IpDrv.TcpNetDriver]
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowDownloads=True
ConnectionTimeout=30.0
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
InitialConnectTimeout=200.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=0.2
KeepAliveTime=0.2
MaxClientRate=15000
MaxClientRate=15000
MaxInternetClientRate=10000
MaxInternetClientRate=10000
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=30
LanServerMaxTickRate=35
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
[IpServer.UdpServerQuery]
GameName=ut
GameName=ut
[IpDrv.UdpBeacon]
[IpDrv.UdpBeacon]
DoBeacon=True
DoBeacon=True
BeaconTime=0.50
BeaconTime=0.50
BeaconTimeout=5.0
BeaconTimeout=5.0
BeaconProduct=ut
BeaconProduct=ut
ServerBeaconPort=8777
ServerBeaconPort=8777
BeaconPort=9777
BeaconPort=9777
[TextureStreaming]
[TextureStreaming]
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PoolSize=
140
PoolSize=
768
MemoryMargin=128
;↑念のためPooSize+MemoryMarginの数値がPackageSizeSoftLimitを超えないように設定
HysteresisLimit=30
HysteresisLimit=30
DropMipLevelsLimit=24
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopIncreasingLimit=18
StopStreamingLimit=12
StopStreamingLimit=12
MinFudgeFactor=1
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
UseTextureFileCache=FALSE
[StreamByURL]
[StreamByURL]
PostLoadPause=6.0
PostLoadPause=6.0
[Editor.EditorEngine]
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bUseSound=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
GridEnabled=True
GridEnabled=True
SnapScaleEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
ScaleGridSize=5
SnapVertices=False
SnapVertices=False
SnapDistance=10.000000
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
GameCommandLine=-log
FOVAngle=60.000000
FOVAngle=60.000000
GodMode=True
GodMode=True
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
InvertWidgetZAxis=True
InvertWidgetZAxis=True
UseAxisIndicator=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
CurrentGridSz=4
CurrentGridSz=4
bUseMayaCameraControls=True
bUseMayaCameraControls=True
bPrefabsLocked=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Core
EditPackages=Engine
EditPackages=Engine
EditPackages=GameFramework
EditPackages=GameFramework
EditPackages=Editor
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=GFxUI
EditPackages=GFxUIEditor
EditPackages=GFxUIEditor
EditPackagesOutPath=..\S1Game\Script
EditPackagesOutPath=..\S1Game\Script
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
EditPackages=S1Game
EditPackages=S1Game
InEditorGameURLOptions=
InEditorGameURLOptions=
EditPackages=GodHand
EditPackages=GodHand
[UnrealEd.UnrealEdEngine]
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveTimeMinutes=10
AutoSaveIndex=0
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
[Engine.DataStoreClient]
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
[Engine.UIDataStore_SessionSettings]
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
[DevOptions.Shaders]
AutoReloadChangedShaders=True
AutoReloadChangedShaders=True
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bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
ThreadedShaderCompileThreshold=2
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=False
[StatNotifyProviders]
[StatNotifyProviders]
XmlStatNotifyProvider=false
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
ListenPort=13000
[RemoteControl]
[RemoteControl]
SuppressRemoteControlAtStartup=True
SuppressRemoteControlAtStartup=True
[LogFiles]
[LogFiles]
PurgeLogsDays=2
PurgeLogsDays=2
[AnimationCompression]
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
TranslationCompressionFormat=0
RotationCompressionFormat=1
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
AlternativeCompressionThreshold=1.f
ForceRecompression=False
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxLocalTalkers=1
MaxRemoteTalkers=16
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LiveSystemLinkPort=14000
LanAnnouncePort=14001
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
bCookOutStaticMeshActors=TRUE
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MaxStaticMeshComponents=
100
MaxStaticMeshComponents=
50
[Engine.StaticLightCollectionActor]
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
bCookOutStaticLightActors=TRUE
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MaxLightComponents=
100
MaxLightComponents=
50
[LiveSock]
[LiveSock]
bUseVDP=True
bUseVDP=True
bUseSecureConnections=true
bUseSecureConnections=true
MaxDgramSockets=64
MaxDgramSockets=64
MaxStreamSockets=16
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
[CustomStats]
LD=Streaming fudge factor
LD=Streaming fudge factor
LD=FrameTime
LD=FrameTime
LD=Terrain Foliage Time
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Terrain Triangles
LD=Foliage Instances
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=30+ FPS
LD=Audio Memory Used
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Occluded primitives
LD=Projected shadows
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Texture Pool Size
LD=Physical Memory Used
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=360 Texture Memory Used
LD=Vertex Lighting Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=SkeletalMesh Index Memory
GameThread=Async Loading Time
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=FrameTime
GameThread=HUD Time
GameThread=HUD Time
GameThread=Input Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=RedrawViewports
GameThread=Script time
GameThread=Script time
GameThread=Tick Time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=PerFrameCapture
[MemorySplitClassesToTrack]
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AnimSequence
Class=AudioComponent
Class=AudioComponent
Class=AudioDevice
Class=AudioDevice
Class=CylinderComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalManager
Class=DecalMaterial
Class=DecalMaterial
Class=Field
Class=Field
Class=Font
Class=Font
Class=Level
Class=Level
Class=Material
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=MaterialInstanceTimeVarying
Class=Model
Class=Model
Class=ModelComponent
Class=ModelComponent
Class=MorphTarget
Class=MorphTarget
Class=ObjectReferencer
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleModule
Class=ParticleSystemComponent
Class=ParticleSystemComponent
Class=PathNode
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodyInstance
Class=RB_BodySetup
Class=RB_BodySetup
Class=ReachSpec
Class=ReachSpec
Class=SkeletalMesh
Class=SkeletalMesh
Class=SoundCue
Class=SoundCue
Class=SoundNode
Class=SoundNode
Class=StaticMesh
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshActor
Class=StaticMeshComponent
Class=StaticMeshComponent
Class=Terrain
Class=Terrain
Class=TerrainComponent
Class=TerrainComponent
Class=Texture2D
Class=Texture2D
Class=UIRoot
Class=UIRoot
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[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
[ConfigCoalesceFilter]
FilterOut=S1Engine.ini
FilterOut=S1Engine.ini
FilterOut=S1Editor.ini
FilterOut=S1Editor.ini
FilterOut=S1Input.ini
FilterOut=S1Input.ini
FilterOut=S1Game.ini
FilterOut=S1Game.ini
FilterOut=S1UI.ini
FilterOut=S1UI.ini
FilterOut=S1Compat.ini
FilterOut=S1Compat.ini
FilterOut=S1EditorKeyBindings.ini
FilterOut=S1EditorKeyBindings.ini
FilterOut=S1EditorUserSettings.ini
FilterOut=S1EditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=XWindow.int
[TaskPerfTracking]
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.10.83
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.10.83
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
[MemoryPools]
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FLightPrimitiveInteractionInitialBlockSize=
512
FLightPrimitiveInteractionInitialBlockSize=
2048
FModShadowPrimitiveInteractionInitialBlockSize=
512
FModShadowPrimitiveInteractionInitialBlockSize=
2048
;この項目はPackageSizeSoftLimitの以上の数値でも良さそうなので2048に設定
[SystemSettings]
[SystemSettings]
StaticDecals=True
StaticDecals=True
DynamicDecals=True
DynamicDecals=True
DynamicLights=True
DynamicLights=True
DynamicShadows=True
DynamicShadows=True
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LightEnvironmentShadows=
True
LightEnvironmentShadows=
False
CompositeDynamicLights=
False
CompositeDynamicLights=
True
DirectionalLightmaps=True
DirectionalLightmaps=True
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MotionBlur=
True
MotionBlur=
False
DepthOfField=True
DepthOfField=True
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AmbientOcclusion=
True
AmbientOcclusion=
False
Bloom=
True
Bloom=
False
UseHighQualityBloom=
True
UseHighQualityBloom=
False
Distortion=
True
Distortion=
False
DropParticleDistortion=
False
DropParticleDistortion=
True
SpeedTreeLeaves=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
OnlyStreamInTextures=False
LensFlares=True
LensFlares=True
FogVolumes=True
FogVolumes=True
FloatingPointRenderTargets=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
OneFrameThreadLag=True
UseVsync=False
UseVsync=False
UpscaleScreenPercentage=True
UpscaleScreenPercentage=True
Fullscreen=False
Fullscreen=False
AllowD3D10=False
AllowD3D10=False
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SkeletalMeshLODBias=
0
SkeletalMeshLODBias=
1
ParticleLODBias=
0
ParticleLODBias=
2147483647
DetailMode=
2
DetailMode=
0
ShadowFilterQualityBias=
0
ShadowFilterQualityBias=
-1
MaxAnisotropy=
4
MaxAnisotropy=
2
MaxMultisamples=1
MaxMultisamples=1
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MinShadowResolution=
70
MinShadowResolution=
16
MaxShadowResolution=
2048
MaxShadowResolution=
128
ShadowFadeResolution=128
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ShadowFadeExponent=2.200000
ResX=1920
ResX=1920
ResY=1080
ResY=1080
ScreenPercentage=100.000000
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
SceneCaptureStreamingMultiplier=1.000000
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FoliageDrawRadiusMultiplier=
1
.000000
FoliageDrawRadiusMultiplier=
0
.000000
ShadowTexelsPerPixel=1.273240
ShadowTexelsPerPixel=1.273240
bEnableVSMShadows=False
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bAllowBetterModulatedShadows=True
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;↑自分の環境だとTrueのほうがパフォーマンスが上がるのでTrue
bEnableForegroundShadowsOnWorld=
True
bEnableForegroundShadowsOnWorld=
False
bEnableForegroundSelfShadowing=
True
bEnableForegroundSelfShadowing=
False
ShadowFilterRadius=2.000000
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
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bAllowFracturedDamage=
True
bAllowFracturedDamage=
False
NumFracturedPartsScale=1.000000
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
FractureCullDistanceScale=1.000000
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TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
;↓デフォだと画質群の上限が4K対応なので、一般的なフルHD向けの2048に調整し直す
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=
4096
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=
4096
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=
2048
,LODBias=2,MinMagFilter=aniso,MipFilter=point)
FXAA=
False
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=
2048
,LODBias=0,MinMagFilter=aniso,MipFilter=point)
FXAA=
True
SpeedTreeBranches=True
SpeedTreeBranches=True
SpeedTreeBillboards=True
SpeedTreeBillboards=True
AllowD3D11=False
AllowD3D11=False
[Engine.PhysicsLODVerticalDestructible]
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
MaxDynamicChunkCount=1000
DebrisLifetime=60.0
DebrisLifetime=60.0
[Engine.PhysicsLODVerticalEmitter]
[Engine.PhysicsLODVerticalEmitter]
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已复制
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已复制
ParticlePercentage=
100
ParticlePercentage=
50
[Engine.OnlineSubsystem]
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
[Engine.OnlineRecentPlayersList]
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentPlayers=100
MaxRecentParties=5
MaxRecentParties=5
[Configuration]
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
BasedOn=..\Engine\Config\BaseEngine.ini
[S1Game.ReleaseData]
[S1Game.ReleaseData]
Paths=..\..\..\ReleaseData
Paths=..\..\..\ReleaseData
;+Paths=D:\ReleaseData
;+Paths=D:\ReleaseData
[SystemSettingsEditor]
[SystemSettingsEditor]
ResX=1280
ResX=1280
ResY=720
ResY=720
[Engine.AudioDevice]
[Engine.AudioDevice]
复制
已复制
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已复制
;音量等を自分好みにカスタマイズ
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
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已复制
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已复制
SoundGroups=(GroupName=Character,Properties=(Volume=
1
))
SoundGroups=(GroupName=Character,Properties=(Volume=
0.7
))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle))
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
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已复制
复制
已复制
SoundGroups=(GroupName=damageVoice,Properties=(Volume=
1
,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageVoice,Properties=(Volume=
0.4
,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageHit,Properties=(Volume=
1
,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageHit,Properties=(Volume=
0.7
,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageEffect,Properties=(Volume=
1
,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageEffect,Properties=(Volume=
0.7
,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
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已复制
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已复制
SoundGroups=(GroupName=UI,Properties=(Volume=
1
,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=UI,Properties=(Volume=
0
,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger))
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger))
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已复制
复制
已复制
SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=
1
))
SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=
0.6
))
SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=
1
))
SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=
0.6
))
SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=
1
))
SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=
0.6
))
SoundGroups=(GroupName=Event_BGM,Properties
=(Volume=1, MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=Event_BGM,Properties
SoundModeNames=Default
SoundModeNames=Quiet
SoundModeNames=Loud
SoundModeNames=Slow
SoundModeNames=Quick
[GodHand.GodHandEngine]
FOVAngle=60.000000
Client=WinDrv.WindowsClient
[Windows.StandardUser]
MyDocumentsSubDirName=ProjectS
[Aero]
AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine
[Barrack.ShowGrid]
GridSize=20
GridSideLength=500
[IniVersion]
0=1485928865.000000
1=1480482001.000000
[AppCompat]
MeasuredCPUScore=120.084320
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5
已保存差异
原始文本
打开文件
;S1Engine[JP] - Default [URL] Protocol=unreal Name=Player Map=Start.gmp LocalMap=Start.gmp TransitionMap=Start.gmp MapExt=gmp EXEName=S1Game.exe DebugEXEName=DEBUG-S1Game.exe SaveExt=usa Port=7777 GameName=Project S GameNameShort=S1Game [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=S1Game.S1GameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=int bAllowMatureLanguage=FALSE GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.MediumFont LargeFontName=EngineFonts.LargeFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineMaterials.VertexColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0,G=255,B=100,A=1) ShaderComplexityColors=(R=0,G=255,B=0,A=1) ShaderComplexityColors=(R=63,G=191,B=0,A=1) ShaderComplexityColors=(R=127,G=127,B=0,A=1) ShaderComplexityColors=(R=191,G=63,B=0,A=1) ShaderComplexityColors=(R=255,G=0,B=0,A=1) bUsePixelShaderComplexity=True bUseAdditiveComplexity=True MaxPixelShaderAdditiveComplexityCount=300 MaxPixelShaderOpaqueComplexityCount=100 MaxVertexShaderComplexityCount=100 TimeBetweenPurgingPendingKillObjects=60 bUseSound=True bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=Engine.Scout DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=TRUE bEnableKismetLogging=FALSE AllowShadowVolumes=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.001 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=1048576 FluidSimulationTimeLimit=30.0 MaxParticleResize=0 MaxParticleResizeWarn=0 bCheckParticleRenderSize=True NetClientTicksPerSecond=200 StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) bEnableColorClear=TRUE [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=True DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=22 MaxSmoothedFrameRate=80 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.PackagesToAlwaysCook] [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=FALSE bSerializeStartupPackagesFromMemoryCompressed=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineSounds Package=EngineFonts Package=SoundModes [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=0 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=300 AsyncIOBandwidthLimit=0 CachePath=..\S1Game\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\S1Game\Script FRScriptPaths=..\S1Game\ScriptFinalRelease CutdownPaths=..\S1Game\CutdownPackages CutdownPaths=..\S1Game\Script ScreenShotPath=C:\Pictures\TERA_ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Suppress=DevShaders Suppress=DevAnim Suppress=DevDecals Suppress=RON_DEBUG Paths=..\..\..\ReleaseData ;+Paths=..\..\TeraData\AdditionalData Paths=..\S1Game\Content LocalizationPaths=..\S1Game\Localization SavePath=..\S1Game\Save Extensions=gmp Extensions=gpk SeekFreePCPaths=..\S1Game\CookedPC SeekFreePCExtensions=xxx [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=ALAudio.ALAudioDevice MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=1 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [ALAudio.ALAudioDevice] MaxChannels=32 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=5 MinOggVorbisDurationEditor=5 DeviceName=Generic Software [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=140 HysteresisLimit=30 DropMipLevelsLimit=24 StopIncreasingLimit=18 StopStreamingLimit=12 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=FALSE [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=60.000000 GodMode=True AutoSaveDir=..\S1Game\Content\Maps\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackages=GFxUI EditPackages=GFxUIEditor EditPackagesOutPath=..\S1Game\Script FRScriptOutputPath=..\S1Game\ScriptFinalRelease EditPackages=S1Game InEditorGameURLOptions= EditPackages=GodHand [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=True [LogFiles] PurgeLogsDays=2 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=100 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=100 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Field Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SkeletalMesh Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [ConfigCoalesceFilter] FilterOut=S1Engine.ini FilterOut=S1Editor.ini FilterOut=S1Input.ini FilterOut=S1Game.ini FilterOut=S1UI.ini FilterOut=S1Compat.ini FilterOut=S1EditorKeyBindings.ini FilterOut=S1EditorUserSettings.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int [TaskPerfTracking] bUseTaskPerfTracking=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=True DepthOfField=True AmbientOcclusion=True Bloom=True UseHighQualityBloom=True Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=False AllowD3D10=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=70 MaxShadowResolution=2048 ShadowFadeResolution=128 ShadowFadeExponent=2.200000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=1.273240 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowBetterModulatedShadows=True bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=True ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) FXAA=False SpeedTreeBranches=True SpeedTreeBillboards=True AllowD3D11=False [Engine.PhysicsLODVerticalDestructible] MaxDynamicChunkCount=1000 DebrisLifetime=60.0 [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=100 [Engine.OnlineSubsystem] +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini [S1Game.ReleaseData] Paths=..\..\..\ReleaseData ;+Paths=D:\ReleaseData [SystemSettingsEditor] ResX=1280 ResY=720 [Engine.AudioDevice] SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1)) SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Character,Properties=(Volume=1)) SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat)) SoundGroups=(GroupName=Item,Properties=(Volume=1)) SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic)) SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle)) SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Taunts,Properties=(Volume=1)) SoundGroups=(GroupName=Vehicle,Properties=(Volume=1)) SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Weapon,Properties=(Volume=1)) SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=NPC,Properties=(Volume=1)) SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8)) SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1)) SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music)) SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger)) SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=1)) SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=1)) SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=1)) SoundGroups=(GroupName=Event_BGM,Properties=(Volume=1, MaxConcurrentPlayCount=1)) SoundModeNames=Default SoundModeNames=Quiet SoundModeNames=Loud SoundModeNames=Slow SoundModeNames=Quick [GodHand.GodHandEngine] FOVAngle=60.000000 Client=WinDrv.WindowsClient [Windows.StandardUser] MyDocumentsSubDirName=ProjectS [Aero] AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine [Barrack.ShowGrid] GridSize=20 GridSideLength=500 [IniVersion] 0=1485928865.000000 1=1480482001.000000 [AppCompat] MeasuredCPUScore=120.084320 CompatLevelComposite=5 CompatLevelCPU=5 CompatLevelGPU=5
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;S1Engine[JP] - Corei5-2500,RX460-2GB,RAM8GB [URL] Protocol=unreal Name=Player Map=Start.gmp LocalMap=Start.gmp TransitionMap=Start.gmp MapExt=gmp EXEName=S1Game.exe DebugEXEName=DEBUG-S1Game.exe SaveExt=usa Port=7777 GameName=Project S GameNameShort=S1Game [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=Engine.Console GameViewportClientClassName=S1Game.S1GameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=int bAllowMatureLanguage=FALSE GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.MediumFont LargeFontName=EngineFonts.LargeFont SubtitleFontName=EngineFonts.SmallFont WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial DefaultTextureName=EngineMaterials.DefaultDiffuse EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial RandomAngleTextureName=EngineMaterials.RandomAngles RandomNormalTextureName=EngineMaterials.RandomNormal WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial VertexColorMaterialName=EngineMaterials.VertexColorMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=True LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0,G=255,B=100,A=1) ShaderComplexityColors=(R=0,G=255,B=0,A=1) ShaderComplexityColors=(R=63,G=191,B=0,A=1) ShaderComplexityColors=(R=127,G=127,B=0,A=1) ShaderComplexityColors=(R=191,G=63,B=0,A=1) ShaderComplexityColors=(R=255,G=0,B=0,A=1) bUsePixelShaderComplexity=False bUseAdditiveComplexity=False MaxPixelShaderAdditiveComplexityCount=300 MaxPixelShaderOpaqueComplexityCount=100 MaxVertexShaderComplexityCount=100 TimeBetweenPurgingPendingKillObjects=60 bUseSound=True bUseTextureStreaming=True bUseBackgroundLevelStreaming=True bSubtitlesEnabled=True bSubtitlesForcedOff=FALSE ScoutClassName=Engine.Scout DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess DefaultSoundName=EngineSounds.WhiteNoise bOnScreenKismetWarnings=FALSE bEnableKismetLogging=FALSE AllowShadowVolumes=FALSE CameraRotationThreshold=45.0 CameraTranslationThreshold=10000 PrimitiveProbablyVisibleTime=8.0 PercentUnoccludedRequeries=0.125 MaxOcclusionPixelsFraction=0.001 MinTextureDensity=0.0 IdealTextureDensity=13.0 MaxTextureDensity=55.0 MinLightMapDensity=0.000000 IdealLightMapDensity=1.000000 MaxLightMapDensity=3.000000 bDisablePhysXHardwareSupport=True DemoRecordingDevice=Engine.DemoRecDriver bPauseOnLossOfFocus=FALSE MaxFluidNumVerts=128 FluidSimulationTimeLimit=30.0 MaxParticleResize=4 ;↑エフェクトがみづらければ数字を増やす MaxParticleResizeWarn=0 bCheckParticleRenderSize=False NetClientTicksPerSecond=200 bEnableOnScreenDebugMessages=FALSE bEnableOnScreenDebugMessagesDisplay=FALSE StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255)))) StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) bEnableColorClear=TRUE [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=False ;↑FalseのほうがGPUメモリ解放しやすいっぽいのでFalse DisableATITextureFilterOptimizationChecks=True ;↑自分の環境だと無効のほうがfpsが上がるのでTrueのまま UseMinimalNVIDIADriverShaderOptimization=False ;↑Radeon側に最適化するのでFalse PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] bSmoothFrameRate=FALSE bClearAnimSetLinkupCachesOnLoadMap=True MinSmoothedFrameRate=1 MaxSmoothedFrameRate=60 CacheSizeMegs=1024 ;↑PackageSizeSoftLimit以上の数値にすると不明なエラーで落ちやすくなったので、同じ数値に設定。 [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.PackagesToAlwaysCook] [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=FALSE bSerializeStartupPackagesFromMemoryCompressed=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineSounds Package=EngineFonts Package=SoundModes [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=0 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 PackageSizeSoftLimit=1024 ;念のためS1Compatの設定値よりも若干少なめに設定。 AsyncIOBandwidthLimit=0 CachePath=..\S1Game\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\S1Game\Script FRScriptPaths=..\S1Game\ScriptFinalRelease CutdownPaths=..\S1Game\CutdownPackages CutdownPaths=..\S1Game\Script ScreenShotPath=C:\Pictures\TERA_ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevAudioVerbose Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevUIAnimation Suppress=DevUIFocus Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Suppress=DevShaders Suppress=DevAnim Suppress=DevDecals Suppress=RON_DEBUG Paths=..\..\..\ReleaseData ;+Paths=..\..\TeraData\AdditionalData Paths=..\S1Game\Content LocalizationPaths=..\S1Game\Localization SavePath=..\S1Game\Save Extensions=gmp Extensions=gpk SeekFreePCPaths=..\S1Game\CookedPC SeekFreePCExtensions=xxx [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=ALAudio.ALAudioDevice MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=0 AllowJoystickInput=0 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=1.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=1.0 [ALAudio.ALAudioDevice] MaxChannels=32 ;↑同時再生音数指定(ハードウェアが対応している数値にすること) UsePrecache=False ReserveChannels=2 UseEffectsProcessing=False ;↑音の反響など余計な処理を無効化(負荷軽減目的) TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=5 MinOggVorbisDurationEditor=5 DeviceName=Generic Hardware ;↑ハードウェア側で処理するように変更(ハードウェアが対応している場合のみ変更する事) [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=ut [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=768 MemoryMargin=128 ;↑念のためPooSize+MemoryMarginの数値がPackageSizeSoftLimitを超えないように設定 HysteresisLimit=30 DropMipLevelsLimit=24 StopIncreasingLimit=18 StopStreamingLimit=12 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=FALSE [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=60.000000 GodMode=True AutoSaveDir=..\S1Game\Content\Maps\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackages=GFxUI EditPackages=GFxUIEditor EditPackagesOutPath=..\S1Game\Script FRScriptOutputPath=..\S1Game\ScriptFinalRelease EditPackages=S1Game InEditorGameURLOptions= EditPackages=GodHand [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore ;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry GlobalDataStoreClasses=Engine.UIDataStore_InputAlias ;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore ;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True bAllowMultiThreadedShaderCompile=True bAllowDistributedShaderCompile=False ThreadedShaderCompileThreshold=2 bDumpShaderPDBs=False bPromptToRetryFailedShaderCompiles=False [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=True [LogFiles] PurgeLogsDays=2 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=TRUE MaxStaticMeshComponents=50 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=TRUE MaxLightComponents=50 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=360 Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory GameThread=Async Loading Time GameThread=Audio Update Time GameThread=FrameTime GameThread=HUD Time GameThread=Input Time GameThread=Kismet Time GameThread=Move Actor Time GameThread=RHI Game Tick GameThread=RedrawViewports GameThread=Script time GameThread=Tick Time GameThread=Update Components Time GameThread=World Tick Time GameThread=Async Work Wait GameThread=PerFrameCapture [MemorySplitClassesToTrack] Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Field Class=Font Class=Level Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SkeletalMesh Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=UIRoot [MemLeakCheckExtraExecsToRun] Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo Cmd=obj list class=Level -ALPHASORT -DetailedInfo Cmd=lightenv list volumes Cmd=lightenv list transition Cmd=ListThreads [ConfigCoalesceFilter] FilterOut=S1Engine.ini FilterOut=S1Editor.ini FilterOut=S1Input.ini FilterOut=S1Game.ini FilterOut=S1UI.ini FilterOut=S1Compat.ini FilterOut=S1EditorKeyBindings.ini FilterOut=S1EditorUserSettings.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int [TaskPerfTracking] bUseTaskPerfTracking=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn [TaskPerfMemDatabase] bUseTaskPerfMemDatabase=TRUE RemoteConnectionIP=10.1.10.83 ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=2048 FModShadowPrimitiveInteractionInitialBlockSize=2048 ;この項目はPackageSizeSoftLimitの以上の数値でも良さそうなので2048に設定 [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=False CompositeDynamicLights=True DirectionalLightmaps=True MotionBlur=False DepthOfField=True AmbientOcclusion=False Bloom=False UseHighQualityBloom=False Distortion=False DropParticleDistortion=True SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=False AllowD3D10=False SkeletalMeshLODBias=1 ParticleLODBias=2147483647 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=2 MaxMultisamples=1 MinShadowResolution=16 MaxShadowResolution=128 ShadowFadeResolution=128 ShadowFadeExponent=2.200000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=0.000000 ShadowTexelsPerPixel=1.273240 bEnableVSMShadows=False bEnableBranchingPCFShadows=False bAllowBetterModulatedShadows=True ;↑自分の環境だとTrueのほうがパフォーマンスが上がるのでTrue bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 ShadowVolumeLightRadiusThreshold=1000.000000 ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000 bAllowFracturedDamage=False NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 ;↓デフォだと画質群の上限が4K対応なので、一般的なフルHD向けの2048に調整し直す TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0) LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point) LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) FXAA=True SpeedTreeBranches=True SpeedTreeBillboards=True AllowD3D11=False [Engine.PhysicsLODVerticalDestructible] MaxDynamicChunkCount=1000 DebrisLifetime=60.0 [Engine.PhysicsLODVerticalEmitter] ParticlePercentage=50 [Engine.OnlineSubsystem] +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList") [Engine.OnlineRecentPlayersList] MaxRecentPlayers=100 MaxRecentParties=5 [Configuration] BasedOn=..\Engine\Config\BaseEngine.ini [S1Game.ReleaseData] Paths=..\..\..\ReleaseData ;+Paths=D:\ReleaseData [SystemSettingsEditor] ResX=1280 ResY=720 [Engine.AudioDevice] ;音量等を自分好みにカスタマイズ SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1)) SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Character,Properties=(Volume=0.7)) SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat)) SoundGroups=(GroupName=Item,Properties=(Volume=1)) SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic)) SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle)) SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE)) SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1)) SoundGroups=(GroupName=Taunts,Properties=(Volume=1)) SoundGroups=(GroupName=Vehicle,Properties=(Volume=1)) SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE)) SoundGroups=(GroupName=Weapon,Properties=(Volume=1)) SoundGroups=(GroupName=damageVoice,Properties=(Volume=0.4,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=damageHit,Properties=(Volume=0.7,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=damageEffect,Properties=(Volume=0.7,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=NPC,Properties=(Volume=1)) SoundGroups=(GroupName=UI,Properties=(Volume=0,bNoReverb=TRUE,MaxConcurrentPlayCount=6)) SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8)) SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1)) SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music)) SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger)) SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=0.6)) SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=0.6)) SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=0.6)) SoundGroups=(GroupName=Event_BGM,Properties=(Volume=1, MaxConcurrentPlayCount=1)) SoundModeNames=Default SoundModeNames=Quiet SoundModeNames=Loud SoundModeNames=Slow SoundModeNames=Quick [GodHand.GodHandEngine] FOVAngle=60.000000 Client=WinDrv.WindowsClient [Windows.StandardUser] MyDocumentsSubDirName=ProjectS [Aero] AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO ;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO ;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO ;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet ;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet ;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet ;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet ;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine ;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine [Barrack.ShowGrid] GridSize=20 GridSideLength=500 [IniVersion] 0=1509945182.000000 1=1513140059.000000 [AppCompat] MeasuredCPUScore=121.546257 CompatLevelComposite=5 CompatLevelCPU=5 CompatLevelGPU=5 CPUNumLogicalProcessors=4
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