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2014 WCS Player Handbook
2015 WCS Player Handbook
Version 1.1.0
Last Updated: February 6, 2015
Table of Contents
Table of Contents
General Information ....................................... 4
General Information ....................................... 4
World Championship Series Format .......................... 7
World Championship Series Format .......................... 6
WCS League Structure and Format – America and Europe ...... 7
WCS League Structure and Format – America and Europe ...... 6
Qualifiers ................................................ 7
Residency Requirements .................................... 6
Challenger ................................................ 8
Qualifiers ................................................ 8
Premier League ............................................ 8
Challenger ................................................ 9
Advancement and Fill Policy ............................... 9
Premier League ............................................ 9
Region Switching .......................................... 10
Advancement and Fill Policy ............................... 10
GSL Structure and Format – Korea .......................... 11
WCS Global Finals Structure and Format .................... 11
Qualifiers ................................................ 11
Online Tournament Regulations ............................. 12
Code A .................................................... 11
Online Event Equipment and Settings ....................... 12
Code S .................................................... 11
Online Tournament Rules ................................... 12
GSL Fill Policy ........................................... 12
Live Event Tournament Regulations ......................... 14
Region Switching .......................................... 12
Live Event Equipment and Settings ......................... 14
WCS Global Finals Structure and Format .................... 13
Live Event Tournament Rules ............................... 15
Online Tournament Regulations ............................. 14
Player Rules and Responsibilities ......................... 17
Online Event Equipment and Settings ....................... 14
Player Code of Conduct .................................... 17
Online Tournament Rules ................................... 14
Player Code of Conduct Offenses ........................... 18
Live Event Tournament Regulations ......................... 16
Player Tournament Offenses ................................ 18
Live Event Equipment and Settings ......................... 16
Player Disqualification and Suspension .................... 19
Live Event Tournament Rules ............................... 16
Player Forfeit Policy ..................................... 19
Player Rules and Responsibilities ......................... 19
General Player Rights and Responsibilities ................ 19
Player Code of Conduct .................................... 19
Live Event Player Rights and Responsibilities ............. 20
Player Code of Conduct Offenses ........................... 19
Prize Pool, Points, WCS Global Events ..................... 23
Player Tournament Offenses ................................ 20
WCS Prize Pool ............................................ 23
Player Disqualification.................................... 20
WCS Points ................................................ 24
Player Forfeit Policy ..................................... 20
WCS Global Events ......................................... 25
General Player Rights and Responsibilities ................ 21
Appendix .................................................. 26
Live Event Player Rights and Responsibilities ............. 22
Additional Tournament Rules and Regulations ............... 26
Prize Pool, Points, WCS Global Events ..................... 25
Handbook Version Details .................................. 35
WCS Prize Pool ............................................ 25
Certification ............................................. 36
WCS Points ................................................ 26
WCS Global Events ......................................... 27
Appendix .................................................. 28
Certification ............................................. 34
General Information
General Information
THE WORLD CHAMPIONSHIP SERIES
THE WORLD CHAMPIONSHIP SERIES
The World Championship Series (WCS) is the featured destination for StarCraft eSports, consisting of
The World Championship Series (WCS) is the featured destination for StarCraft eSports, consisting of a
two parallel leagues in Europe and America, while the Global StarCraft II League (GSL) operates in South
unified WCS Premier league that operates in Europe and America, two global individual leagues in South
Korea. The WCS is dedicated to creating the best competitive experience for both players and
Korea, and multiple sanctioned global events with open qualifiers. The WCS is dedicated to creating the
spectators around the world.
best competitive experience for both players and spectators around the world.
CHARTER
CHARTER
To ensure fair administration and sportsmanlike conduct during the tournaments, the following
To ensure fair administration and sportsmanlike conduct during the tournaments, the following
documents outline the rules, regulations, and player responsibilities for the World Championship Series.
document outlines the rules, regulations, and player responsibilities for the World Championship Series.
Each participant of the league agrees to abide and be subject to these rules and regulations, which may
Each participant of the league agrees to abide and be subject to these rules and regulations, which
be amended from time to time by Blizzard Entertainment and its partners.
shall govern all WCS league play.
BLIZZARD ENTERTAINMENT, INC.:
BLIZZARD ENTERTAINMENT, INC.:
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and
Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard
Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard
(NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating
(NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating
some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes
some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes
sixteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service,
nineteen #1-selling games and multiple Game of the Year awards. The company’s online-gaming service,
Battle.net®, is one of the largest in the world, with millions of active players.
Battle.net®, is one of the largest in the world, with millions of active players.
Blizzard is responsible for the coordination of partner management, direction, and government of the
Blizzard is responsible for the coordination of partner management, direction, and government of the
World Championship Series.
World Championship Series.
PARTNERS / TOURNAMENT ORGANIZERS
PARTNERS / TOURNAMENT ORGANIZERS
The Official Partner for WCS America 2014 is North American Star League
The Official Partner for the WCS Premier League is the Electronic Sports League (ESL)
The North American Star league (NASL) was established to foster the prominence of eSports and
ESL is the world's largest eSports company, leading the industry across various games with numerous
professional StarCraft II play in North America through highly visible organized and invigorating
online and offline competitions. It operates high profile, branded international and national leagues and
competition. Determined to bring the best experience possible, NASL is committed to building a lasting
tournaments such as the Intel® Extreme Masters, ESL One, ESL Pro Series, StarCraft® II World
relationship with our audience and supporting players to become the best they can be.
Championship Series, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers
The Official Partner for WCS Europe 2014 is Electronic Sports League
a broad field of services in gaming technology, event management, advertising and TV production, fully
The Electronic Sports League (ESL) (http://www.esl.eu/) is the largest and most important league for
catering to the needs of the eSport’s ecosystem. With offices in Germany, Russia, France, Poland, Spain,
gamers in Europe consisting of around 4 million registered members and more than 800,000 registered
China, North America and partners in many other countries, it has a truly global
teams. ESL is operated by the company Turtle Entertainment GmbH since 2000 and offers more than
footprint. www.eslgaming.com
3,500 professional leagues and amateur ladders from a variety of games. Nearly 400,000 matches per
The Official Partner for the Global StarCraft II League is Gom eXP
month are being played worldwide using the ESL technology. The ESL website currently reaches above
Official information about the Global StarCraft II League is located at: http://www.gomexp.com/
2.5 million unique visitors a month and about 35,000 new players register every month.
The Official Partner for Global StarCraft II League is Gom eXP
The Official Partner for StarCraft II StarLeague is SpoTV
Gom eXP (then named GOMTV.net) launched in 2008 with the StarCraft ‘Star Invitational’ Tournament.
Official information about the StarCraft II StarLeague is located at: http://www.spotv.net/
Gom eXP’s goal is to bring diverse high quality content to international viewers by making use of the
ready accessibility of Internet media. Gom eXP’s service includes live streaming as well as a VOD
database with full English commentary, offering the highest quality eSports content to our fans
worldwide.
After becoming the official Korean broadcasting partner of Blizzard Entertainment in May 2010, Gom
eXP began planning the Global StarCraft II League (GSL) with the goal of providing the best eSports
content possible. The GSL had its inaugural season in September 2010, boasting some of the highest
prize pools and largest scale tournaments. In 2011 the GSL officially started its regular season and has
since then developed into one of the most prestigious StarCraft II leagues in the world, setting a
standard in the industry and becoming a pillar of competition in WCS.
OPEN COMPETITION
OPEN COMPETITION
The World Championship Series is open to all participants that: (1) have an active Battle.net account
The World Championship Series is open to all participants: (1) that have an active Battle.net account
that is in good standing; (2) who are over the age of majority in their country of citizenship and in the
that is in good standing; (2) who are over the age of sixteen before each season*; (3) who follow the
host country of their WCS Region as of January 1, 2014, or who have written permission from their
rules of the WCS tournament; and (4) who earn their spot through Qualifiers. Players may also qualify
parent or guardian; and (3) who earn their spot through Qualifiers. Players may also qualify through
through their performance in previous seasons of WCS.
their performance in previous seasons of WCS.
NON DISCRIMINATION
NON DISCRIMINATION
The World Championship Series provides equal opportunity to qualified individuals regardless of race,
The World Championship Series provides equal opportunity to qualified individuals regardless of race,
color, age, religion, gender, national origin, pregnancy, marital status, sexual orientation, physical or
color, age, religion, gender, national origin, pregnancy, marital status, sexual orientation, physical or
mental disability, military status, and all other grounds of discrimination provided by local legislation.
mental disability, military status, and all other grounds of discrimination provided by local legislation.
GENERAL RELEASE
GENERAL RELEASE
As a condition to being allowed to participate in the Tournament, participants are required to agree to
As a condition to being allowed to participate in the Tournament, participants are required to agree to
release and hold harmless Blizzard, the North American Star League LLC, Turtle Entertainment GmbH,
the rules set forth in this handbook, including the rules and regulations set forth on the Appendix on
Gretech Corporation, OnGame Network Co., Ltd., and any of their respective parent companies,
page 26, as well as agreeing to release and hold harmless Blizzard Entertainment, Inc., Turtle
subsidiaries, affiliates, directors, officers, employees and agencies from any and all liability related
Entertainment GmbH, Turtle Entertainment America, Gretech Corporation, SpoTV, and any of their
to the participation of the participant in the World Championship Series whatsoever, and waive any and
respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from
all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or
any and all liability related to the participation of the participant in the World Championship Series
in connection with the World Championship Series or delivery, misdelivery, acceptance, possession, use
whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or
of or inability to use any prize (including, without limitation, claims, costs, injuries, losses and damages
damages of any kind arising out of or in connection with the WCS or delivery, misdelivery, acceptance,
related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy,
possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, losses
defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of
and damages related to personal injuries, death, damage to or destruction of property, rights of
contract, tort (including negligence), warranty or other theory. Participants must also consent to the
publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional),
use of their name, biographical or occupational description, picture, portrait, likeness, voice or phrases,
whether under a theory of contract, tort (including negligence), warranty or other theory. Participants
or any or all of them for promotional or commercial uses by Blizzard.
must also consent to the use of their name, biographical or occupational description, picture, portrait,
likeness, voice or phrases, or any or all of them for promotional or commercial uses by Blizzard.
AMENDMENTS
AMENDMENTS
The rules, regulations and code of conduct of the World Championship series may only be amended,
The rules, regulations and code of conduct of the World Championship series may be amended from
repealed or modified by Blizzard Entertainment.
time to time by Blizzard Entertainment, Inc., and in such an event, notice of any such changes will be
posted on the WCS website located at http://wcs.battle.net/sc2/en/about/handbook-and-policies.
World Championship Series Format
World Championship Series Format
The World Championship Series consists of three tournaments running in three different regions. WCS
The World Championship Series consists of multiple tournaments in different regions around the world.
America and WCS Europe serve their respective regions, while WCS maintains a direct partnership with
WCS also maintains a direct partnership with the Global StarCraft II League and StarLeague as sister
the Global StarCraft II League as a sister tournament in South Korea. Per season, each region
tournaments in South Korea. There are three seasons per year for participants to earn prizes and points
independently operates Qualifiers, Challenger matches, and the Premier League. Participation in the
in the main leagues. Players may also participate and earn prizes and points in sanctioned WCS Global
Premier League and selected sanctioned tournaments will earn various prizes and points. There are
Events run by tournament organizations around the world. At the end of all the seasons, tentatively
three seasons per year. Players may also participate and earn prizes and points in WCS Global Events
October 5 th 2015, the top 16 players in the official WCS Point Standings will be invited to participate in
run by tournament organization around the world, which must comply with competitive criteria. At the
the Global Finals.
end of all the seasons, tentatively October 5 th 2014, the top players in the official WCS Point Standings
will be invited to participate in the Global Finals.
WCS Premier League Structure and Format
WCS League Structure and Format – America and Europe
1.0 Residency Requirements
1.0 Qualifiers
In order to compete in the WCS Premier League, all participants must be a resident of a country within
the home regions for regional qualifiers into WCS Challenger. All participants in WCS will be required to
verify their Battle.net account and proof of residency to the tournament organizer and Blizzard:
Eligible countries and regions*:
 Europe, Africa, Middle East
 North America (USA, Canada)
 China
 Latin America
 Oceania, Southeast Asia
 Taiwan, Hong Kong, Macau
The Qualifiers will take place online and will determine the top 16 (24 players in Season 1 of 2014)
*For additional information on eligibility, please see page 26
players that will advance into the current season’s Challenger matches.
Battle.net account verification:
A. Qualifiers will be open to players that are Master-level and above on the official host
 The country of residence in each player’s Battle.net account must show an eligible country
region’s, or Qualifier region’s, StarCraft II preceding or current ladder season.
within the region they wish to compete before each respective WCS Qualifier.
1. If a player determines their opponent does not meet the Master League
 The player’s BattleTag must match those of their public persona and be pre-approved by
Requirement, the player can request a review from a tournament administrator
tournament administrators before each respective WCS Qualifier.
before the match starts. Players cannot request a review for games already played.
 Participants are required to play all tournaments and ladder games from the country listed on
the account during the tournament season. Blizzard will check IP connections at its discretion.
 Participants that need to travel outside of their country of residence during the tournament will
be required to provide details to Blizzard for review.
Proof of residency verification:
Eligibility for Citizens: If the player is a citizen of an eligible country for the WCS Premier League, the
player must provide a copy of a valid photo ID with a current address within the country.
 Examples of acceptable identification
o Government-issued driver’s license
o Military photo identification card
o Passport
o Health card with photo (Canada, Australia, New Zealand)
o Voter registration card with photo (Mexico)
o Health card (Denmark)
o Young Scot Card (Scotland)
o Family book (Spain)
o Bank card with owner’s signature and picture on reverse (Norway/Sweden)
 Examples of non-acceptable identification
o Expired identification
o School-issued photo identification card
o Gym membership card
o Library card
o Public transportation cards
o Private ID cards
Eligibility for non-Citizens: If the player is a foreign resident of an eligible country for the WCS Premier
League, the player must submit a copy of their passport along with a valid resident visa for the eligible
country for an evaluation of their residency status. The visa must be acquired before the start of the
qualifiers and is only considered valid if it allows the player to stay in the region, work in the region, and
earn prize money in the region.
 Examples of acceptable identification
o Professional athlete visa
o Work visa
o Student visa
 Examples of non-acceptable identification
o Expired visa
o Working holiday visa
o General tourist/visitor visa
2.0 Qualifiers
The Qualifiers will take place online and will determine the top 31 players that will advance into the
current season’s Challenger matches (64 players in Season 1 of 2015).
A. Qualifiers will be open to players that fulfill the residency requirements and are Master-level
or above on the official qualifier region’s StarCraft II ladder (preceding or current season).
Individual regions may lower the Master-level requirement with Blizzard approval.
1. If a player determines their opponent does not meet the requirements, the player
can request a review from a tournament administrator before the match starts.
B. Qualifiers will be free to enter.
B. Qualifiers will be free to enter.
C. Apart from any special invitations, Qualifiers will be filled on a “first come, first serve” basis.
C. Apart from any special invitations, Qualifiers will be filled on a “first come, first serve” basis.
D. Players may only participate in one region per season. Once a player participates in one
D. Players may only participate in one region per season. Once a player participates in one
region's Qualifier, they will be ineligible to play in other WCS regions until the start of the
region's Qualifier, they will be ineligible to play in other WCS regions until the start of the
next season.
next season.
E. WCS Europe Only – A majority of the positions in Challenger will be filled via Qualifiers for
E. The distribution of Qualifiers for WCS Premier League by region and type is below:
citizens and legal residents. If you are not a citizen of the region, please email
esportsteam@blizzard.com for an evaluation of your residency status.
F. WCS America Only – A majority of positions in Challenger will be filled via Qualifier for
citizens and legal residents of various regions around the globe with an emphasis on the
Americas. If you are not a citizen of the region, please email esportsteam@blizzard.com for
an evaluation of your residency status.
G. AM/EU Ladder Wildcard: players with 200 wins on the region’s host ladder (“Americas”
server for WCS America and “Europe” server for WCS Europe) in this or the past season will
be eligible to compete in Ladder Wildcard Qualifiers for all remaining spots without meeting
any residency or citizenship requirements.
H. The distribution of Qualifiers by region and type is below:
WCS America | Server | # of Slots | S1 Exception*
USA/Canada/Latin America | Americas | 8 | 12
China | China | 2 | 3
Oceania/Southeast Asia | Southeast Asia | 2 | 3
Taiwan/Hong Kong/Macau | Korea & Taiwan | 2 | 3
Ladder Wildcard | Americas | 2 | 3
WCS Europe | Server | # of Slots | S1 Exception*
WCS Region | Server | # of Slots* | S1 Exception**
Europe/Africa/Middle East | Europe | 12 | 18
Europe/Africa/Middle East | Europe | 14 | 28
Ladder Wildcard | Europe | 4 | 6
North America | Americas | 8 | 16
China | China | 4 | 8
Latin America | Americas | 2 | 4
Oceania/Southeast Asia | Southeast Asia | 2 | 4
Taiwan/Hong Kong/Macau | Korea & Taiwan | 2 | 4
*Season 1 exception will have 24 players advancing from the Qualifiers
*The Champion of the previous season will automatically qualify for Premier League. The Champion’s
region will have one less spot open for advancement.
**Season 1 exception will have 64 Qualifier spots to fill Challenger matches.
2.0 Challenger
3.0 Challenger
Challenger matches will determine the Premier League players for each season. Challenger matches take
Challenger matches will determine the Premier League players for each season. Challenger matches take
place immediately prior to each Premier League.
place prior to each Premier League.
Over the course of the Challenger matches, there will be a total of 32 (48 in Season 1 2014) players in 16
Over the course of the Challenger matches, there will be a total of 64 players that play in 32 single
(24 in Season 1 2014) single elimination matches.
elimination matches.
- 16 (24 in Season 1 2014) players from the current season’s Qualifiers
- 31 players will come from the current season’s Qualifiers (64 in Season 1 2015)
- 16 (24 in Season 1 2014) players that lose in rounds from the previous season’s Premier League.
- 31 players from the previous season’s Premier League (excluding Season 1 2015).
The competition will take place online and will determine the 16 (24 in Season 1 2014) players that will
o The Champion of the previous season will automatically qualify for Premier League. The
earn a spot into this season’s Premier League.
Champion’s region will have one less spot open for advancement.
A. Challenger matches – Format
A. Challenger matches – Format
1. All Challenger matches will be a “Best of 5”.
1. All Challenger matches will be a “Best of 5”.
2. Each match will include at most one player from the previous season’s Premier
2. Each match will include one player from the previous season’s Premier League
League.
versus one player from the region’s respective qualifier.
3. Players that win their match will advance to Premier League. Players that lose their
a) 2015 Season 1 Challenger matches will be between players from qualifiers.
Challenger match must participate in the next season’s Qualifiers if they wish to
b) Players will be paired based on regional systems at the discretion of Blizzard
participate in that WCS region.
Entertainment.
3. Players that win their Challenger match will advance to Premier League. Players that
lose their Challenger match must participate in the next season’s Qualifiers if they
wish to participate in that WCS region.
3.0 Premier League
4.0 Premier League
The Premier League is the featured tournament of the World Championship Series. Premier League will
The Premier League is the featured tournament of the World Championship Series. Premier League will
include 32 players: 16 (8 players in Season 1 2014) players from the previous season’s Premier League
include 32 players (See Appendix for Group Selection). There are 3 rounds in the tournament:
and 16 (24 players in Season 1 2014) players from Challenger. (See Appendix for Group Selection) There
A. Round of 32 – Group Stage – Players will be required to be on-site
are 3 rounds of the tournament:
1. 8 groups of 4 players each
a) 4 groups will play in the ESL America studio
A. Round of 32 – Group Stage
b) 4 groups will play in the ESL Europe studio
1. 8 groups of 4 players each, using the Dual Tournament format (See Appendix).
2. The matches will be played as a “Best of 3” using the Dual Tournament format (See
2. The top 2 players from each group advance to the Round of 16 and are guaranteed a
Appendix).
spot in next season’s Premier League.
3. The top 2 players from each group advance to the Round of 16.
3. The bottom 16 players are placed into the next season’s Challenger matches.
B. Round of 16 – Group Stage – Players will be required to be on-site
B. Round of 16 – Group Stage – Players will be required to be on-site
1. 4 groups of 4 players each, using the Dual Tournament Format (See Appendix).
1. 4 groups of 4 players each
2. The top 2 players from each group advance to the League Finals.
a) The location for the Round of 16 and Finals will vary between each season.
2. The matches will be played as a “Best of 3” using the Dual Tournament format (See
Appendix).
3. The top 2 players from each group advance to the League Finals.
C. League Finals – Single Elimination Bracket – Players will be required to be on-site
C. League Finals – Single Elimination Bracket – Players will be required to be on-site
1. The top 8 players are placed in a single elimination bracket.
1. The top 8 players are placed in a single elimination bracket.
2. The matches will be a “Best of 5” until the finals which will be a “Best of 7”.
2. The matches will be played as a “Best of 5” until the finals which will be a “Best of
7”.
4.0 Advancement and Fill Policy
5.0 Advancement and Fill Policy
*Season 1 – Transition
As part of the transition from 2013, Season 1 Challenger of WCS America and WCS Europe
will have a total of 48 players. The 24 players from each respective Season 3 2013
Challenger League will be taking on 24 new players from Season 1 Qualifiers. The top 24
players who win their Challenger match will join the 8 existing players in order to fill out a
full 32 player Premier League roster in each region. In subsequent seasons, the system will
revert to the bottom 16 players of Premier taking on a fresh set of 16 Qualifiers in
Challenger up-and-downs. Any extra spots that need to be filled will be taken from the 2013
WCS Ranking and Ladder Qualifiers.
A. Advancement policy – a player will be advanced in a bracket in the event that the opponent
A. Advancement policy – a player will be advanced in a bracket in the event that the opponent
in their last recorded match forfeits the subsequent match or is disqualified before the
in their last recorded match forfeits the subsequent match or is disqualified for any reason,
subsequent match can be played. In the case of group play, the player directly below the
including a player’s inability to travel to the location of an event, before the subsequent
advancement cutoff in the group will be advanced.
match can be played. In the case of group play, the player directly below the advancement
cutoff in the group will be advanced.
1. If the advancement occurs mid-season for the vacating player, the advancing player
1. If the advancement occurs mid-season for the vacating player, the advancing player
will receive all Prize money and Points for the new placement, but none for their
will receive all Prize money and Points for the new placement, but none for their
previous placement.
previous placement.
2. If the advancement occurs post-season or pre-season for the vacating player, the
2. If the advancement occurs post-season or pre-season for the vacating player, the
player will gain all advancements via the Premier and Challenger fill policies, but no
player will gain all advancements via the Premier and Challenger fill policies, but no
changes to Prize money or Points.
changes to Prize money or Points.
B. Premier fill policy – any positions vacated by a player in the Premier League will be filled by
B. Premier fill policy – any positions vacated by a player in the Premier League will be filled by
the player directly below the advancement cutoff in that player’s last group.
the player directly below the advancement cutoff in that player’s last group.
C. Challenger fill policy – any positions vacated by a player in the Challenger matches will be
C. Challenger fill policy – any positions vacated by a player in the Challenger matches will be
filled by a player from the Qualifiers. To compensate, the number of Ladder Wildcard spots
filled according to the rules below:
in that region will be increased by the number of vacancies.
1. If the vacated Challenger spot belonged to a player who earned their spot from a
Qualifier in the current season, the spot will be filled by the next highest placing
player from the same Qualifier.
5.0 Region Switching
2. If the vacated Challenger spot belonged to a player who earned their spot from the
previous season’s Premier League, the spot will be filled by the next highest placing
Players may only participate in one region per season. Players may declare to Blizzard Entertainment
player from the Regional Qualifier of the original player.
their desire to switch regions any time between their final day of play for their current season and the
commencement of play in the region they wish to switch to. Once a player declares a switch, the player
forfeits all future placements in their current region and may enter the Qualifiers for their new region. If
a player does not complete their current season of play, the player will be subject to the Forfeit policy.
Any player wishing to switch should email their current tournament organizer and Blizzard
Entertainment at esportsteam@blizzard.com.
GSL Structure and Format – Korea
6.0 Qualifiers
The Qualifiers will take place offline and will determine the top 24 players who will advance into the
current season’s Code A matches.
A. Qualifiers will be open to players that are Master-level and above on the official Korea
Region StarCraft II preceding or current ladder season or players who are registered to
KeSPA/eSF
1. If a player determines their opponent does not meet the Requirement, the player
can request a review from a tournament administrator before the match starts.
Players cannot request a review for games already played.
B. Qualifiers will be free to enter.
C. Apart from any special invitations, Qualifiers will be filled on a “first come, first serve” basis.
D. Players may only participate in one region per season. Once a player participates in one
region's Qualifier, they will be ineligible to play in other WCS regions until the start of the
next season.
7.0 Code A
Code A matches will determine the Code S players for each season. Code A matches take place
immediately prior to each Code S.
Over the course of the Code A matches, there will be a total of 48 players in 12 groups.
- 24 players from the current season’s Qualifiers.
- 24 players that lose in rounds from the previous season’s Code S.
The competition will take place offline and will determine the 24 players that will earn a spot into this
season’s Code S.
A. Code A – Format
1. 12 groups of 4 players each, using the Dual Tournament format (See Appendix).
2. The top 2 players from each group advance to the Code S.
3. The bottom 24 players must participate in the next season’s Qualifiers if they wish
to participate in GSL.
8.0 Code S
The Code S is the featured tournament of the World Championship Series. Code S will include 32
players: 8 players from the previous season’s Code S and 24 players from Code A (See Appendix for
Group Selection). The competition will take place offline and there are 3 rounds of the tournament:
A. Round of 32 – Group Stage
1. 8 groups of 4 players each, using the Dual Tournament format (See Appendix).
2. The top 2 players from each group advance to the Round of 16.
3. The bottom 16 players are placed into the next season’s Code A.
B. Round of 16 – Group Stage
1. 4 groups of 4 players each, using the Dual Tournament Format (See Appendix).
2. The top 2 players from each group advance to the Round of 8 and are guaranteed a
spot in next season’s Premier League.
3. The bottom 8 players are placed into the next season’s Code A.
C. From Round of 8 to Final – Single Elimination Bracket
1. The top 8 players are placed in a single elimination bracket.
9.0 GSL Fill Policy
Any position vacated by a player in a season’s Code S will be filled by players from Code A of the same
season.
A. 24 players advance to Code S from the season’s Code A.
B. If the season’s Code A is over, an additional Wildcard Match is held by players who are
placed 3rd in their group and dropped out of Code A. The number of additional players
advancing from the Wildcard Match will depend on the number of positions that are vacant
in Code S.
10.0 Region Switching
Players may only participate in one region per season. Players may declare to Blizzard Entertainment
their desire to switch regions any time between their final day of play for their current season and the
commencement of play in the region they wish to switch to. Once a player declares a switch, the player
forfeits all future placements in their current region and may enter the Qualifiers for their new region. If
a player does not complete their current season of play, the player will be subject to the Forfeit policy.
Any player wishing to switch should email their current tournament organizer and Blizzard
Entertainment at esportsteam@blizzard.com.
WCS Global Finals Structure and Format
WCS Global Finals Structure and Format
11.0 Global Finals
6.0 Global Finals
A. Global Finals will be hosted by Blizzard.
A. The Global Finals will be hosted by Blizzard and may span multiple days and multiple
B. The top players in the official WCS Points Standings will be invited to the Global Finals.
locations.
1. The cutoff date for the WCS Points Standings will tentatively be October 5 th , 2014 or
B. The top players in the official WCS Points Standings will be invited to participate in the
the last WCS League Final or GSL Final event of the year.
Global Finals.
C. Further information on schedule and format will be released later in the year.
1. The cutoff date for the 2015 WCS Points Standings will tentatively be October 5 th ,
2015 or the last WCS League Final, GSL Final, or StarLeague Final event of the year.
C. Further information on schedule, format, and rules that are specific to the Global Finals, will
be released later in the year.
Online Tournament Regulations
Online Tournament Regulations
12.0 Online Event Equipment and Settings
7.0 Online Event Equipment and Settings
A. Equipment
A. Equipment
1. Players must provide their own equipment.
1. Players must provide their own equipment.
2. Players must provide their own Internet connection to the Battle.net service.
2. Players must provide their own Internet connection to the Battle.net service.
3. Players must use their own Battle.net account with an active StarCraft II license with
3. Players must use their own Battle.net account with an active StarCraft II license with
the latest expansion.
the latest expansion.
4. Players may be required to register with the partner and Blizzard.
4. Players may be required to register with the partner and Blizzard.
5. Players may not have other players participate in their matches as a substitute.
5. Players may not have other players participate in their matches as a substitute.
6. Players are responsible in dealing with computer security and DDoS attacks to their
6. Players are responsible in dealing with computer security and DDoS attacks to their
own computer.
own computer.
B. Computer Settings
B. Computer Settings
1. No unapproved programs may be running during any matches.
1. No unapproved programs may be running during any matches.
a) Blizzard and the tournament organizer may determine acceptable programs
a) Blizzard and the tournament organizer may determine acceptable programs
at their discretion. Some programs that may be deemed acceptable: music,
at their discretion. Some programs that may be deemed acceptable: music,
hardware monitoring, antivirus.
hardware monitoring, antivirus.
2. Players may not communicate with anyone besides their opponent and the
2. Players may not communicate with anyone besides their opponent and the
tournament administrators during the game as outlined in the rules.
tournament administrators during the game as outlined in the rules.
3. Interference by 3 rd party programs may be cause for disqualification as ruled in the
3. Interference by 3 rd party programs may be cause for disqualification as ruled in the
Code of Conduct.
Code of Conduct.
C. Game Settings
C. Game Settings
1. The “Busy” setting in Battle.net is required to be active.
1. Players will compete on the live version (current patch) of StarCraft II unless given
2. Players must use default unit “skins” – Any extra unit “skins” are to be disabled.
notice at the discretion of Blizzard.
3. The “Save All Replays” setting should always be active.
2. The “Busy” setting in Battle.net is required to be active.
3. Players must use default unit “skins” – Any extra unit “skins” are to be disabled.
4. Players may only use official team logos for custom decals.
5. The “Save All Replays” setting should always be active.
13.0 Online Tournament Rules
8.0 Online Tournament Rules
A. Players must be online and available during the designated times of their matches.
A. Players must be online and available during the designated times of their matches.
B. Any schedule conflicts must be brought up with the tournament organizer within the period
B. Any schedule conflicts must be brought up with the tournament organizer within the period
designated by the tournament organizer.
designated by the tournament organizer.
1. Organizer will attempt to accommodate any conflicts, but changes are not
1. Organizer will attempt to accommodate any conflicts, but changes are not
guaranteed.
guaranteed.
C. Players must check in and be ready to play 30 minutes before their scheduled match time.
C. Players must check in and be ready to play 30 minutes before their scheduled match time.
Ready to play is defined as being ready to start the game within 60 seconds.
Ready to play is defined as being ready to start the game within 60 seconds.
D. Players must get permission from the administrator anytime they must leave their computer
D. Players must get permission from the administrator anytime they must leave their computer
and provide a return time.
and provide a return time.
E. All matches will be played on the respective league’s local Battle.net server or the server
E. All matches will be played on the respective league’s local Battle.net server or the server
associated with a regional Qualifier at the discretion of organizer.
associated with a regional Qualifier at the discretion of organizer.
F. Administrators will assign players either Blue or Red as their race colors for each match.
F. Administrators will assign players either Blue or Red as their race colors for each match.
G. Tournament administrators will host and start the matches unless declared otherwise.
G. Tournament administrators will host and start the matches unless declared otherwise.
H. Players may request a blind pick where each player will communicate their race to the
H. Players may request a blind pick where each player will communicate their race to the
tournament administration team before map selection.
tournament administration team before map selection.
I. Players may switch races after each match.
I. Players may switch races after each match.
J. During the game, players may not use chat except for a greeting, closing, and request for
J. During the game, players may not use chat except for a greeting, closing, and request for
pause.
pause.
K. Players may not pause a game unnecessarily and should inform tournament administration
K. Players may not pause a game unnecessarily and should inform tournament administration
team immediately the reason if a pause is required.
team immediately the reason if a pause is required.
L. Players who intentionally quit a game before it has ended without a tournament organizer’s
L. Players who intentionally quit a game before it has ended without a tournament organizer’s
permission will concede the game.
permission will concede the game.
M. In the case of a technical issue, the tournament organizer may restart the game from the
M. In the case of a technical issue, the tournament organizer may restart the game from the
beginning at their discretion or use “Recover Game” to start from an administrator
beginning at their discretion or use “Recover Game” to start from an administrator
designated point in time.
designated point in time.
N. If any player is disconnected from a game, they are required to wait for a tournament
N. If any player is disconnected from a game, they are required to wait for a tournament
administrator to verify the situation and make one of the following decisions depending on
administrator to verify the situation and make one of the following decisions depending on
the nature of the disconnect:
the nature of the disconnect:
1. Restart of the game from the beginning.
1. Restart of the game from the beginning.
2. Use “Recover Game” to start from an administrator designated point in time.
2. Use “Recover Game” to start from an administrator designated point in time.
3. Declare a winner or a forfeit.
3. Declare a winner or a forfeit.
O. In case of the situation where both players are unable to win the game, tournament
O. In case of the situation where both players are unable to win the game, tournament
organizer will declare a draw and the game will be replayed.
organizer will declare a draw and the game will be replayed.
P. Per competition day, each player will be given a 10 minute exception for Battle.net
P. Per competition day, each player will be given a 10 minute exception for Battle.net
disconnections. Players with multiple disconnections may be given a forfeit at the
disconnections. Players with multiple disconnections may be given a forfeit at the
organizer’s discretion.
organizer’s discretion.
Q. In Qualifiers, replay watching may be considered as a delay of game and be grounds for a
Q. In Qualifiers, replay watching may be considered as a delay of game and be grounds for a
warning and subsequent penalties.
warning and subsequent penalties.
R. In Challenger and Premier League, players may not watch any replays in the middle of a
R. In Challenger and Premier League, players may not watch any replays in the middle of a
match. If there are any games that remain in the match, players must rejoin the designated
match. If there are any games that remain in the match, players must rejoin the designated
tournament administrator group within 1 minute.
tournament administrator group within 1 minute.
S. Players who fail to
S. Players may not share WCS match replays publically. Any requests for WCS replays for
content creation purposes must be directed to esportsteam@blizzard.com.
T. Players who fail to arrive for their scheduled matches will receive the loss of their first game
10 minutes after the organizer’s match start time. Players will receive one loss for every
additional 5 minutes they are late. The player will be considered forfeit if the player does
not participate in any matches in that round of play.
U. Qualifier Exception – during Qualifiers stricter guidelines may be used at the discretion of
tournament organizers. Repeated warnings may lead to directly to disqualification.
Live Event Tournament Regulations
9.0 Live Event Equipment and Settings
A. Equipment
1. Players must use the computer and monitor provided by the organizer.
2. Tournament organizers may ban any electronic storage devices from their event.
Consult with tournament organizers for their official policy.
3. Players must provide their own USB mouse.
4. Players must provide their own USB keyboard.
5. Players must provide their own in-ear USB headset or a headset that utilizes a
standard 3.5mm stereo headset jack. Players may not use wireless or outlet
powered headset.
6. All equipment must operate with preinstalled Windows drivers. The organizer may
allow specialized USB drivers at their discretion. Players must contact organizer
prior to the event if they wish to use specialized USB drivers.
7. The organizer reserves the right to deny the use of any equipment suspected of
providing an unfair competitive advantage.
8. Players must use the organizer headset while playing in any matches that are
commentated for soundproofing purposes, unless a different model is authorized by
the organizer. Players may wear personal headsets around their neck.
9. Players must have their own Battle.net account in good standing with an active
StarCraft II license with the latest expansion.
10. Players must use the same Battle.net account throughout the tournament.
11. Players may be required to use a special account during a Live Event tournament.
B. Computer Settings
1. No other programs may be installed without approval of the organizer.
2. During a match, no other applications, browsers, or streams other than the game
should be open. The organizer may inspect a machine before a live match.
3. Players may not alter game files or modify drivers.
4. Video settings may only be adjusted under the supervision of the organizer.
C. Game Settings
1. Players will compete on the live version (current patch) of StarCraft II unless given
notice at the discretion of Blizzard.
2. The “Busy” setting in Battle.net is required to be active.
3. Players must use default unit “skins” – Any extra unit “skins” are to be disabled.
4. Players may only use official team logos for custom decals.
5. The “Save All Replays” setting should always be active.
10.0 Live Event Tournament Rules
A. Players must be in the venue at the designated player areas during the event.
B. Players are required to be ready and check in at their game station at the time designated
by the tournament organizer, but not exceeding 120 minutes before the match starts, and
complete game preparations including PC setup. If the player requires additional time after
setup has completed, additional time is at the purview of the tournament administrator.
C. Players must request permission from a tournament administrator to leave designated