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作成日 差分は期限切れになりません
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185 行
136 追加
303 行
;This is the default configuration file for Team Up version 1.2 of by R3QQ.
;This is the default configuration file for Team Up version 2.0 of by R3QQ.
;
;
;---------------------------------------Values are set/updated directly------------------------------------------------
;---------------------------------------Values are set/updated directly------------------------------------------------
;Values can be changed during gameplay (changes are detected). Note that it might take a while for all values to
;Values can be changed during gameplay (changes are detected). Note that it might take a while for all values to
;reset after inactivating the mod during gameplay. You might have to load in a new area with new pedestrians
;reset after inactivating the mod during gameplay. You might have to load in a new area with new pedestrians
;(teleport or load a game save).
;(teleport or load a game save).
;----------------------------------------------------------------------------------------------------------------------
;----------------------------------------------------------------------------------------------------------------------


;You can disable keys from activating features below by setting them to -1.
;You can disable keys from activating features below by setting them to -1.


[Keys]
[Keys]
;
;
activation_key_1_of_2=0x11
activation_key_1_of_2=0x11
;Key 1 to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Key 1 to activate/deactivate the mod and its features with. Use for example "Delete" (0x2E).
;Default 0x11 (key CTRL).
;Default 0x11 (key CTRL).
;
;
activation_key_2_of_2=0x54
activation_key_2_of_2=0x54
;Use as second key together with activate_key_1 to activate/deactivate the mod (hold down both at the same time)
;Use as second key together with activate_key_1 to activate/deactivate the mod (hold down both at the same time)
;Set this to activation_key_2_of_2=-1 to inactivate this feature and only use activate_key_1.
;Set this to activation_key_2_of_2=-1 to inactivate this feature and only use activate_key_1.
;Default 0x54 (key T).
;Default 0x54 (key T).
;
;
change_as_passenger_to_closest_vehicle=66
;Default "B" (66) Moves the player as passenger to the closest vehicle.
change_as_passenger_to_closest_vehicle_2=-1
;Key 2, used together with the first one. Leave at -1 to inactivate use of this extra key.
;
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
;and find the hexadecimal number that translates to your key.
;and find the hexadecimal number that translates to your key.
;For example, to change from CTRL to the Delete key, change 0x11 to 0x2E.
;For example, to change from CTRL to the Delete key, change 0x11 to 0x2E.
;-----------------------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------


;You can disable buttons from activating features below by setting them to -1.
;You can disable buttons from activating features below by setting them to -1.


[Controller]
[Controller]
activate_controller=0
activate_controller=0
;1 means activated for this mod, 0 means off.
;1 means activated for this mod, 0 means off.


activation_controller_button_1_of_2=44
activation_controller_button_1_of_2=44
;Default RB (44)
;Default RB (44)
activation_controller_button_2_of_2=22
activation_controller_button_2_of_2=22
;Default X (22)
;Default X (22)
;Change the values of the buttons and use by holding down both bottons at the same time.
;Change the values of the buttons and use by holding down both bottons at the same time.
;You can also use the same button for both in order to only use one button.
;You can also use the same button for both in order to only use one button.

;
change_as_passenger_to_closest_vehicle=74
;Default D-pad right (74) Makes the player join as a passenger to the closest vehicle.
change_as_passenger_to_closest_vehicle_2=-1
;Button 2, used together with the first one. Leave at -1 to inactivate use of this extra button.
;
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
;To change a button, replace the number with one of these:
;To change a button, replace the number with one of these:
;A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
;L3-28, R3-29, Select-0, Start-Unknown
;L3-28, R3-29, Select-0, Start-Unknown
;D-Pad is Left-15, Right-74, Up-27, Down-19
;D-Pad is Left-15, Right-74, Up-27, Down-19
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Left-Stick is Left-34, Right-9, Up-32, Down-8
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Right-Stick is Left-5, Right-1, Up-3, Down-2
;Easier to read: http://pastebin.com/X6X2hUB7
;Easier to read: http://pastebin.com/X6X2hUB7
;---------------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------------------------


[Gameplay]
[Gameplay]
highscore=0
highscore=0
;Highest recorded number of enemy kills by the player before killed or arrested.
;Highest recorded number of enemy kills by the player before killed or arrested.
;If an enemy is hurt by the player and later killed it's counted as a kill, regardless of what made the final damage.
;If an enemy is hurt by the player and later killed it's counted as a kill, regardless of what made the final damage.
;No points are awarded if the player is invincible.
;No points are awarded if the player is invincible.


assisted_highscore=0
;Highest recorded number of enemy kills by members of player's team before the player is killed or arrested.
;If an enemy is hurt by a member of player's team and later killed it's counted as a kill, regardless of what made the final damage.

player_invincible=0
player_invincible=0
;0 means off/no change. 1 means that the player can't be killed.
;0 means off/no change. 1 means that the player can't be killed.
;This disables calculation of highscore.
;This disables calculation of highscore.


player_auto_refill_armor=30
;Auto refill armor up to set amount. 0-100. Nothing happens if set to 0.

player_auto_refill_armor_speed=3
;Auto refill armor with speed set in armor units per second * 2, up to the set amount set above.
;Armor is given 2 times per second (natives can only handle integers and also to make it smoother).
;Therefore the lowest speed is 2 armor per second (when set to 1 here). Set to 2 will give 4 armor per second.

player_health_recharge_multiplier=4
;-1 means no change.

team_can_not_be_damaged=3
;0 means off/no change. 1 means that the team can't take damage at all. 2 means that the team is tough and only heavy damage
;can kill, like explosions. 3 means a lighter version of 2.

clear_player_wanted_level=1
clear_player_wanted_level=1
;0 means off/no change. 1 means no police wanted level.
;0 means off/no change. 1 means no police wanted level.


remove_all_players_weapons=3
remove_all_players_weapons=4
;0 means off/no change.
;0 means off/no change.
;If set to 1, all weapons are removed when activating the mod.
;If set to 1, all weapons are removed when activating the mod.
;If set to 2, all weapons are removed when killed, arrested and when activating the mod.
;If set to 2, all weapons are removed when killed, arrested and when activating the mod.
;If set to 3, all weapons are removed and replaced by 1 to the value of max_number_of_weapons_given.
;If set to 3, all weapons are removed and replaced by 1 to the value of max_number_of_weapons_given.
;new weapons when killed, arrested and when activating the mod.
;new weapons when killed, arrested and when activating the mod.
;4 means same as 3, but no RPG, explosive/rocket laucher or minigun.


give_player_all_weapons_when_deactivating=1
give_player_all_weapons_when_deactivating=1
;0 means off/no change. If set to 1, all weapons will be given to the player when deactivating the mod.
;0 means off/no change. If set to 1, all weapons will be given to the player when deactivating the mod.


weapon_types_given=10
weapon_types_given=10
;0 means that no weapons are given when respawning or activating the mod to the player or when the mod affects a ped for the first time.
;0 means that no weapons are given when respawning or activating the mod to the player or when the mod affects a ped for the first time.
;1 means that any weapon in the game when the mod was released can be given.
;1 means that any weapon in the game when the mod was released can be given.
;10 means the same as 1, but no railgun.
;10 means the same as 1, but no railgun.
;11 means same as 1 but fewer granades, RPGs and explosive/rocket lauchers, bombs and mines.
;2 means sniper rifles, explosives, lauchers and other long range weapons with enough damage to kill in one shot
;2 means sniper rifles, explosives, lauchers and other long range weapons with enough damage to kill in one shot
; will not be given to peds or the player.
; will not be given to peds or the player.
;3 means only melee weapons allowed. This option actually also removes all weapons from peds before adding a melee weapon.
;3 means only melee weapons allowed. This option actually also removes all weapons from peds before adding a melee weapon.
; It also makes sure nobody but the player can have melee weapons (if you use a trainer to give yourself weapons for example).
; It also makes sure nobody but the player can have melee weapons (if you use a trainer to give yourself weapons for example).


max_number_of_weapons_given=3
max_number_of_weapons_given=3
;Can be 1 or above. Max number of weapons given to the player and peds at activation of the mod and after death or arrest.
;Can be 1 or above. Max number of weapons given to the player and peds at activation of the mod and after death or arrest.
;If you want 0 given then instead set weapon_types_given to 0.
;If you want 0 given then instead set weapon_types_given to 0.


always_give_a_pistol_to_player=1
always_give_a_pistol_to_player=1
;Set to 1, a pistol will always be given to the player in addition and regardless of other settings.
;Set to 1, a pistol will always be given to the player in addition and regardless of other settings.


paramedics_and_ambulances_heals=1
paramedics_and_ambulances_heals=1
;Set to 1, player and peds are healed if very close to friendly paramedics or ambulances (inside, near the sides or the back).
;Set to 1, player and peds are healed if very close to friendly paramedics or ambulances (inside, near the sides or the back).


give_armor_to_player_when_respawning=1
give_armor_to_player_when_respawning=1
;If set to 1, the player is given full armor when respawning and upon activation.
;If set to 1, the player is given full armor when respawning and upon activation.