bad amendment diff

作成日 差分は期限切れになりません
64 削除
41
92 追加
70
Necromancy
Necromancy
Maledictions
Maledictions
- Darkening will corrupt 1 unit per 2 emotes that it is sustained.
- Darkening will corrupt [2] units per emote sustained.
- Cauterization will corrupt 1 unit per 2 emotes that it is sustained.
- Bursting’s gore will corrupt [2] units if it contacts flesh.
- Bursting’s tainted gore will corrupt 1 unit if it makes contact.
- Pestilence Plagues & Pale Curses will corrupt [2] units for their duration.
- All Pestilence plagues will corrupt 2 units for their duration, but will never last beyond 2 OOC weeks unless they OOCly wish to.


Darkstalker
Thaumaturgy
Paramount
- Areas by a Sacrament of Heith-Hedran or the Ritual of Malediction will corrupt [4] units upon entry and for as long as they remain within. After departure, this drops to [2] units which need to be cleansed.
- Enwreathe Abyssfire will corrupt 1 unit per hit.
- Objects affected by the Ritual of Malediction will corrupt [2] units upon consumption.
- Invoke Abyssfire will corrupt 1 unit per hit.
- Being subjected to the Ritual of Draining will corrupt [4] units.
- Khôr Blades will corrupt 0.5 unit per hit.

Darkstalkers & Dragurs
- Abyssfire corrupts [1] unit per hit.
- Being subject to the Crimson Veil creation ritual corrupts [2] units.


Naztherak
Naztherak
Malflame
Malflame
- Kriviir will corrupt 2 units per application, regardless of emote count.
- Continuous streams of malflame will corrupt [50%] of what the spell would have otherwise.
- Vhiit will corrupt 1 unit per strike which makes contact.
- Rok-Dhurz will corrupt [1/2/3] units on hit, scaling with the size of projectile.
- Rok-Dhurz will corrupt 1 unit per hit. A direct hit from a large-sized projectile will cause 2 points of corruption instead.
- Vhiit will corrupt [1] unit per emote of contact.
- Rok-Heedz will corrupt 1 unit per hit.
- Rok-Kirluk will corrupt [2] units per emote of contact.
- Rok-Kirluk will corrupt 1 unit per emote of contact.
- Rok-Uzgiirk will corrupt [2] units per emote of contact.
- Rok-Ladom will corrupt 1 unit per hit.
- Rok-Argal will corrupt [1] units per emote of contact.
- Rok-Argal will corrupt 2 units per emote of contact.
- Rok-Norrvut will corrupt [1] units per emote of contact.
- Rok-Norrvut will corrupt 2 units per emote of contact.
- Rok-Krimth will corrupt [1] units per emote of contact.
- Rok-Niirk will inflict no corruption.
- Rok-Arzak will corrupt [1] units per emote of contact.
- Rok-Krimth will corrupt 1 unit per 2 emotes of contact.
- Rok-Zevik will corrupt 1 unit per hit.


Cursed Idols
Narthruzka
- The presence of any Cursed Idol will corrupt 2 units after 1 OOC day of holding, which cannot be cleansed while the idol is still held.
- The presence of any Cursed Idol will corrupt [2] units after [1] OOC day of holding, which cannot be cleansed while the idol is still held.
- Cursed Fire will corrupt [1] additional unit in addition to any corruption the base spell incurs.


Boons & Banes
Akom-tar
- Any Boon or Bane will corrupt 2 units that cannot be cleansed until it is removed.
- Any Boon or Bane will corrupt [2] units that cannot be cleansed until it is removed.


Zar’akal Abilities
The Infernal Compendium
- Areas affected by Ra’Ilkgarokk will corrupt 2 units. After departure, these points need to be cleansed.
- Zevn Stingers will corrupt [2] units per sting.
- Being subject to a ritual of Kehrlagashk will result in complete corruption, inflicting 12 corruption points and the OOC choice of being turned into an Inferi for an event resource.
- Zekul Rok-Skramutna will corrupt [1] units per emote of contact.
- Rok-Kulzael will corrupt [2] units per emote of contact.
- Rok-Vrakank will corrupt [1] units per emote of contact.
- Rok-Hazak will corrupt [2] units per emote of contact.
- Rok-Odzar will corrupt [2] units per emote of contact.


Infernal Alchemy and Black Alchemy
Zar’akal
- Any potion or concoction utilizing inferic or necrotic reagents will, alongside its regular effects, corrupt 0.5 units. These can only be cleansed once the effects of the potion have passed.
- Areas affected by Ra’Ilkgarokk will corrupt [4] units upon entry and for as long as they remain within. After departure, this drops to [2] units which need to be cleansed.
- Rokodra weapons will corrupt 0.5 unit per hit.
- Devour corrupts [4] units per use.
- Crunch corrupts [1] unit per hit.
- Krimth’vuthrith corrupts [2] units, which cannot be cleansed until the totem is destroyed.

Miscellaneous
- Rokodra, Morion, & Khôr weapons will corrupt [1] units per [2] hits.
- Enchants that produce malflame will corrupt [1] units per [2] hit.
- Abyssal Blight corrupts [1] unit for every emote spent lingering in its smog.

Corrupted Exhaustion Table
8 units: Slightly out of breath. Four blocks of movement per emote.
10 units: Strained breathing. Three blocks of movement per emote.
12 units: Lethargy, slowed reflexes, fatigue. Two blocks of movement per emote.
14 units: Movement slowed to one meter. Cannot don armor.
16 units: Total exhaustion resulting in paralysis.

Additional Rules
- Every [2] Dragonsflame Units corrupted results in [1] OOC day of soft PK, rounded up.
- Eight points of Dragonsflame are required for physical corruption effects to manifest.
- Once corrupted, Dragonsflame Units cannot be uncorrupted unless cleansed.
- Infernal Alchemy and corrupting metals may only corrupt 15 of 16 units of an Azdrazi’s inner flame.
- Entering a corrupted area only causes corruption once until cleansed.
- Corruption sources must contact flesh unless otherwise specified.
- Exhausting Dragonsflame entirely results in an [8] day soft PK.
- Corrupted Nephilim are limited to [16] Dragonsflame units.