-57 Removals
+58 Additions

Created by:drafix

0: [Wait1]0: [Wait1]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x0, Unk=0x8) Unk_961521C4(Unk=0x0, Unk=0x8)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
2: [Wait3]2: [Wait3]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0x5) Unk_961521C4(Unk=0x6, Unk=0x5)
Asynchronous_Timer(Frames=95) Asynchronous_Timer(Frames=95)
Unk_961521C4(Unk=0x0, Unk=0xA) Unk_961521C4(Unk=0x0, Unk=0xA)
Script_End() Script_End()
} }
3: [Wait4]3: [Wait4]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0x5) Unk_961521C4(Unk=0x6, Unk=0x5)
Asynchronous_Timer(Frames=100) Asynchronous_Timer(Frames=100)
Unk_961521C4(Unk=0x0, Unk=0xA) Unk_961521C4(Unk=0x0, Unk=0xA)
Script_End() Script_End()
} }
4: [Wait5]4: [Wait5]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0x5) Unk_961521C4(Unk=0x6, Unk=0x5)
Asynchronous_Timer(Frames=66) Asynchronous_Timer(Frames=66)
Unk_961521C4(Unk=0x0, Unk=0xA) Unk_961521C4(Unk=0x0, Unk=0xA)
Script_End() Script_End()
} }
5: [WaitItem]5: [WaitItem]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x0, Unk=0x8) Unk_961521C4(Unk=0x0, Unk=0x8)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
A: [WalkSlow]A: [WalkSlow]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=58) Asynchronous_Timer(Frames=58)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=88) Asynchronous_Timer(Frames=88)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=118) Asynchronous_Timer(Frames=118)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x6BE1270D) Subroutine(Hash=0x6BE1270D)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=25) Asynchronous_Timer(Frames=25)
Unk_CDBF3106(Unk=0xC910003) Unk_CDBF3106(Unk=0xC910003)
Asynchronous_Timer(Frames=55) Asynchronous_Timer(Frames=55)
Unk_CDBF3106(Unk=0xC910001) Unk_CDBF3106(Unk=0xC910001)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x6BE1270D) Subroutine(Hash=0x6BE1270D)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x0, Unk=0x5) Unk_961521C4(Unk=0x0, Unk=0x5)
Script_End() Script_End()
} }
B: [WalkMiddle]B: [WalkMiddle]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=54) Asynchronous_Timer(Frames=54)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=80) Asynchronous_Timer(Frames=80)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=106) Asynchronous_Timer(Frames=106)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x9DB075F7) Subroutine(Hash=0x9DB075F7)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=23) Asynchronous_Timer(Frames=23)
Unk_CDBF3106(Unk=0xC910002) Unk_CDBF3106(Unk=0xC910002)
Asynchronous_Timer(Frames=50) Asynchronous_Timer(Frames=50)
Unk_CDBF3106(Unk=0xC910000) Unk_CDBF3106(Unk=0xC910000)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x9DB075F7) Subroutine(Hash=0x9DB075F7)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0x5) Unk_961521C4(Unk=0x6, Unk=0x5)
Asynchronous_Timer(Frames=25) Asynchronous_Timer(Frames=25)
Unk_F395CC2C(Unk=0x14, Unk=0x0) Unk_F395CC2C(Unk=0x14, Unk=0x0)
Asynchronous_Timer(Frames=50) Asynchronous_Timer(Frames=50)
Unk_F395CC2C(Unk=0x14, Unk=0x0) Unk_F395CC2C(Unk=0x14, Unk=0x0)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x9DB075F7) Subroutine(Hash=0x9DB075F7)
Script_End() Script_End()
} }
C: [WalkFast]C: [WalkFast]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=22) Asynchronous_Timer(Frames=22)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=47) Asynchronous_Timer(Frames=47)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=71) Asynchronous_Timer(Frames=71)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=95) Asynchronous_Timer(Frames=95)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x7B801F14) Subroutine(Hash=0x7B801F14)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Unk_CDBF3106(Unk=0xC910002) Unk_CDBF3106(Unk=0xC910002)
Asynchronous_Timer(Frames=44) Asynchronous_Timer(Frames=44)
Unk_CDBF3106(Unk=0xC910000) Unk_CDBF3106(Unk=0xC910000)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x7B801F14) Subroutine(Hash=0x7B801F14)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0x5) Unk_961521C4(Unk=0x6, Unk=0x5)
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Unk_F395CC2C(Unk=0x14, Unk=0x0) Unk_F395CC2C(Unk=0x14, Unk=0x0)
Asynchronous_Timer(Frames=44) Asynchronous_Timer(Frames=44)
Unk_F395CC2C(Unk=0x14, Unk=0x0) Unk_F395CC2C(Unk=0x14, Unk=0x0)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x7B801F14) Subroutine(Hash=0x7B801F14)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
E: [WalkBrakeR]E: [WalkBrakeR]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
F: [WalkBrakeL]F: [WalkBrakeL]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
10: [Turn]10: [Turn]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Unk_CDBF3106(Unk=0xC910003) Unk_CDBF3106(Unk=0xC910003)
Synchronous_Timer(Frames=5) Synchronous_Timer(Frames=5)
Unk_CDBF3106(Unk=0xC910001) Unk_CDBF3106(Unk=0xC910001)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
11: [Dash]11: [Dash]
Game:{ Game:{
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
Unk_B3EAA5C2(Unk=0x1E00000A) Unk_B3EAA5C2(Unk=0x1E00000A)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F99999A, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F99999A, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000C) Play_Sound(SFX=0xC91000C)
Asynchronous_Timer(Frames=22) Asynchronous_Timer(Frames=22)
Unk_CDBF3106(Unk=0xC91007A) Unk_CDBF3106(Unk=0xC91007A)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_F395CC2C(Unk=0x15, Unk=0x0) Unk_F395CC2C(Unk=0x15, Unk=0x0)
Unk_961521C4(Unk=0x6, Unk=0x3) Unk_961521C4(Unk=0x6, Unk=0x3)
Script_End() Script_End()
} }
12: [Run]12: [Run]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=29) Asynchronous_Timer(Frames=29)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40900000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40900000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=30) Asynchronous_Timer(Frames=30)
Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=45) Asynchronous_Timer(Frames=45)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=46) Asynchronous_Timer(Frames=46)
Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=60) Asynchronous_Timer(Frames=60)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x5076A4C0) Subroutine(Hash=0x5076A4C0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=0) Asynchronous_Timer(Frames=0)
Unk_CDBF3106(Unk=0xC91007A) Unk_CDBF3106(Unk=0xC91007A)
Asynchronous_Timer(Frames=14) Asynchronous_Timer(Frames=14)
Unk_CDBF3106(Unk=0xC910079) Unk_CDBF3106(Unk=0xC910079)
Asynchronous_Timer(Frames=29) Asynchronous_Timer(Frames=29)
Unk_CDBF3106(Unk=0xC91007A) Unk_CDBF3106(Unk=0xC91007A)
Asynchronous_Timer(Frames=44) Asynchronous_Timer(Frames=44)
Unk_CDBF3106(Unk=0xC910079) Unk_CDBF3106(Unk=0xC910079)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x5076A4C0) Subroutine(Hash=0x5076A4C0)
Script_End() Script_End()
} }
Expression:{ Expression:{
Asynchronous_Timer(Frames=14) Asynchronous_Timer(Frames=14)
Unk_F395CC2C(Unk=0x16, Unk=0x0) Unk_F395CC2C(Unk=0x16, Unk=0x0)
Asynchronous_Timer(Frames=29) Asynchronous_Timer(Frames=29)
Unk_F395CC2C(Unk=0x16, Unk=0x0) Unk_F395CC2C(Unk=0x16, Unk=0x0)
Asynchronous_Timer(Frames=44) Asynchronous_Timer(Frames=44)
Unk_F395CC2C(Unk=0x16, Unk=0x0) Unk_F395CC2C(Unk=0x16, Unk=0x0)
Asynchronous_Timer(Frames=59) Asynchronous_Timer(Frames=59)
Unk_F395CC2C(Unk=0x16, Unk=0x0) Unk_F395CC2C(Unk=0x16, Unk=0x0)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0x5076A4C0) Subroutine(Hash=0x5076A4C0)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
14: [RunBrakeR]14: [RunBrakeR]
Game:{ Game:{
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
Set_bit(Unk=0x2100000D) Set_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000F) Clear_bit(Unk=0x2100000F)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2) Set_Loop(Iterations=2)
Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0x40C00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x43340000, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0x40C00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x43340000, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Goto(Unk=-19) Goto(Unk=-19)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000D) Play_Sound(SFX=0xC91000D)
Unk_687F9320(Unk=0xC91000D, Unk=0x14) Unk_687F9320(Unk=0xC91000D, Unk=0x14)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
15: [RunBrakeL]15: [RunBrakeL]
Game:{ Game:{
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
Set_bit(Unk=0x2100000D) Set_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000F) Clear_bit(Unk=0x2100000F)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2) Set_Loop(Iterations=2)
Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0x40F00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x43340000, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0x40F00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x43340000, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Goto(Unk=-19) Goto(Unk=-19)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000D) Play_Sound(SFX=0xC91000D)
Unk_687F9320(Unk=0xC91000D, Unk=0x14) Unk_687F9320(Unk=0xC91000D, Unk=0x14)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
16: [TurnRun]16: [TurnRun]
Game:{ Game:{
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
Set_bit(Unk=0x2100000D) Set_bit(Unk=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=2) Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5) Synchronous_Timer(Frames=5)
Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0xC0C00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0xC0C00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Goto(Unk=-19) Goto(Unk=-19)
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0xC0400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0xC0400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0xC0200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0xC0200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000E) Play_Sound(SFX=0xC91000E)
Unk_687F9320(Unk=0xC91000D, Unk=0x14) Unk_687F9320(Unk=0xC91000D, Unk=0x14)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0x5) Unk_961521C4(Unk=0x6, Unk=0x5)
Asynchronous_Timer(Frames=17) Asynchronous_Timer(Frames=17)
RUMBLE(Unk=0x15, Unk=0x0) RUMBLE(Unk=0x15, Unk=0x0)
Script_End() Script_End()
} }
17: [TurnRunBrake]17: [TurnRunBrake]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0xA) Unk_961521C4(Unk=0x6, Unk=0xA)
Script_End() Script_End()
} }
18: [JumpSquat]18: [JumpSquat]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
Unk_46985674(Unk=0x3380005, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380005, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
19: [126E356F]19: [126E356F]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
IS_FLAG_WORK(Unk=0x21000014) IS_FLAG_WORK(Unk=0x21000014)
TRUE(Unk=0x4) TRUE(Unk=0x4)
FALSE(Unk=0x6) FALSE(Unk=0x6)
Unk_3D2CFA86(Unk=0x8000000A) Unk_3D2CFA86(Unk=0x8000000A)
Unk_FB98EE28(Unk=0xC91000F) Unk_FB98EE28(Unk=0xC91000F)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1A: [293C68F7]1A: [293C68F7]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x126E356F) Subroutine(Hash=0x126E356F)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_FB98EE28(Unk=0xC910011) Unk_FB98EE28(Unk=0xC910011)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1B: [9B6B7EF6]1B: [9B6B7EF6]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x126E356F) Subroutine(Hash=0x126E356F)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
IS_FLAG_WORK(Unk=0x21000014) IS_FLAG_WORK(Unk=0x21000014)
TRUE(Unk=0x4) TRUE(Unk=0x4)
FALSE(Unk=0x6) FALSE(Unk=0x6)
Unk_3D2CFA86(Unk=0x8000000A) Unk_3D2CFA86(Unk=0x8000000A)
Unk_FB98EE28(Unk=0xC91000F) Unk_FB98EE28(Unk=0xC91000F)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1C: [7CA86B39]1C: [7CA86B39]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x9B6B7EF6) Subroutine(Hash=0x9B6B7EF6)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_FB98EE28(Unk=0xC910011) Unk_FB98EE28(Unk=0xC910011)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
1D: [2CF0167A]1D: [2CF0167A]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Unk_46985674(Unk=0x100001D, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x100001D, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_FB98EE28(Unk=0xC910010) Unk_FB98EE28(Unk=0xC910010)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_96114CFC(Unk=0x2, Unk=0x0) Unk_96114CFC(Unk=0x2, Unk=0x0)
Asynchronous_Timer(Frames=30) Asynchronous_Timer(Frames=30)
Unk_96114CFC(Unk=0x2, Unk=0x1) Unk_96114CFC(Unk=0x2, Unk=0x1)
Script_End() Script_End()
} }
1E: [6B3FB011]1E: [6B3FB011]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0x2CF0167A) Subroutine(Hash=0x2CF0167A)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_FB98EE28(Unk=0xC910010) Unk_FB98EE28(Unk=0xC910010)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_96114CFC(Unk=0x2, Unk=0x0) Unk_96114CFC(Unk=0x2, Unk=0x0)
Asynchronous_Timer(Frames=30) Asynchronous_Timer(Frames=30)
Unk_96114CFC(Unk=0x2, Unk=0x1) Unk_96114CFC(Unk=0x2, Unk=0x1)
Script_End() Script_End()
} }
1F: [5556E40A]1F: [5556E40A]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
24: [Fall]24: [Fall]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
27: [FallAerial]27: [FallAerial]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
2A: [FallSpecial]2A: [FallSpecial]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
2D: [LandingFallSpecial]2D: [LandingFallSpecial]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Unk_104F0834(Unk=0x100000A, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_104F0834(Unk=0x100000A, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_46985674(Unk=0x3380001, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380001, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_E022FE8A(Unk=0xC910014) Unk_E022FE8A(Unk=0xC910014)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
RUMBLE(Unk=0x17, Unk=0x0) RUMBLE(Unk=0x17, Unk=0x0)
Script_End() Script_End()
} }
2E: [DamageFall]2E: [DamageFall]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
2F: [WalkFallR]2F: [WalkFallR]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
30: [WalkFallL]30: [WalkFallL]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
31: [RunFallR]31: [RunFallR]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
32: [RunFallL]32: [RunFallL]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
33: [Squat]33: [Squat]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xC910015) Play_Sound(SFX=0xC910015)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=4)
Unk_961521C4(Unk=0x1, Unk=0x3) Unk_961521C4(Unk=0x1, Unk=0x3)
Script_End() Script_End()
} }
34: [D50DF6D7]34: [D50DF6D7]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(Unk=0x1) SLOPE(Unk=0x1)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
36: [SquatWaitItem]36: [SquatWaitItem]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(Unk=0x1) SLOPE(Unk=0x1)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
39: [SquatRv]39: [SquatRv]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xC910016) Play_Sound(SFX=0xC910016)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x1) SLOPE(Unk=0x1)
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Unk_961521C4(Unk=0x6, Unk=0x3) Unk_961521C4(Unk=0x6, Unk=0x3)
Script_End() Script_End()
} }
3A: [LandingLight]3A: [LandingLight]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Unk_104F0834(Unk=0x1000007, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_104F0834(Unk=0x1000007, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_46985674(Unk=0x3380001, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380001, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_E022FE8A(Unk=0xC910012) Unk_E022FE8A(Unk=0xC910012)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Unk_F395CC2C(Unk=0x10, Unk=0x0) Unk_F395CC2C(Unk=0x10, Unk=0x0)
Script_End() Script_End()
} }
3B: [LandingHeavy]3B: [LandingHeavy]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Unk_104F0834(Unk=0x1000006, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_104F0834(Unk=0x1000006, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Unk_46985674(Unk=0x3380001, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380001, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_E022FE8A(Unk=0xC910013) Unk_E022FE8A(Unk=0xC910013)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Unk_F395CC2C(Unk=0x17, Unk=0x0) Unk_F395CC2C(Unk=0x17, Unk=0x0)
Script_End() Script_End()
} }
3C: [StepJump]3C: [StepJump]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
RUMBLE(Unk=0x11, Unk=0x0) RUMBLE(Unk=0x11, Unk=0x0)
Script_End() Script_End()
} }
3D: [StepPose]3D: [StepPose]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Unk_46985674(Unk=0x1000030, Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x40A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_46985674(Unk=0x1000030, Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x40A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Play_Sound(SFX=0xAE) Play_Sound(SFX=0xAE)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
RUMBLE(Unk=0x11, Unk=0x0) RUMBLE(Unk=0x11, Unk=0x0)
Script_End() Script_End()
} }
3E: [AD2064E4]3E: [AD2064E4]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Subroutine(Hash=0xEF4F5067) Subroutine(Hash=0xEF4F5067)
Script_End() Script_End()
} }
SFX:{ SFX:{
Play_Sound(SFX=0xAE) Play_Sound(SFX=0xAE)
Script_End() Script_End()
} }
Expression:{ Expression:{
RUMBLE(Unk=0x11, Unk=0x0) RUMBLE(Unk=0x11, Unk=0x0)
Script_End() Script_End()
} }
3F: [StepFall]3F: [StepFall]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
40: [E0D78C1E]40: [E0D78C1E]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0xC910013) Play_Sound(SFX=0xC910013)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
47: [GuardOn]47: [GuardOn]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x64) Play_Sound(SFX=0x64)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
RUMBLE(Unk=0x4, Unk=0x0) RUMBLE(Unk=0x4, Unk=0x0)
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_961521C4(Unk=0x0, Unk=0x3) Unk_961521C4(Unk=0x0, Unk=0x3)
Script_End() Script_End()
} }
48: [Guard]48: [Guard]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
49: [GuardOff]49: [GuardOff]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Play_Sound(SFX=0x63) Play_Sound(SFX=0x63)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x6, Unk=0x6) Unk_961521C4(Unk=0x6, Unk=0x6)
RUMBLE(Unk=0x4, Unk=0x0) RUMBLE(Unk=0x4, Unk=0x0)
Script_End() Script_End()
} }
4A: [GuardDamage]4A: [GuardDamage]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0xC1) Play_Sound(SFX=0xC1)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
4B: [EscapeN]4B: [EscapeN]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_CD0C1CC9(Unk=0x1) Unk_CD0C1CC9(Unk=0x1)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Unk_CD0C1CC9(Unk=0x0) Unk_CD0C1CC9(Unk=0x0)
Script_End() Script_End()
} }
GFX:{ GFX:{
Unk_C84B610E(Unk=0x100000A, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_C84B610E(Unk=0x100000A, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_3D2CFA86(Unk=0x8000001A) Unk_3D2CFA86(Unk=0x8000001A)
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xC910018) Play_Sound(SFX=0xC910018)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
4C: [EscapeF]4C: [EscapeF]
Game:{ Game:{
Set_Frame_Duration(Speed=0.9) Set_Frame_Duration(Speed=0.9)
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_CD0C1CC9(Unk=0x1) Unk_CD0C1CC9(Unk=0x1)
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
Unk_CD0C1CC9(Unk=0x0) Unk_CD0C1CC9(Unk=0x0)
Asynchronous_Timer(Frames=19) Asynchronous_Timer(Frames=19)
REVERSE_LR() REVERSE_LR()
Script_End() Script_End()
} }
GFX:{ GFX:{
Unk_46985674(Unk=0x100000F, Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_46985674(Unk=0x100000F, Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC910017) Play_Sound(SFX=0xC910017)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x0) SLOPE(Unk=0x0)
Asynchronous_Timer(Frames=26) Asynchronous_Timer(Frames=26)
Unk_961521C4(Unk=0x6, Unk=0x6) Unk_961521C4(Unk=0x6, Unk=0x6)
Script_End() Script_End()
} }
4D: [EscapeB]4D: [EscapeB]
Game:{ Game:{
Set_Frame_Duration(Speed=0.9) Set_Frame_Duration(Speed=0.9)
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_CD0C1CC9(Unk=0x1) Unk_CD0C1CC9(Unk=0x1)
Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=6)
Unk_CD0C1CC9(Unk=0x0) Unk_CD0C1CC9(Unk=0x0)
Script_End() Script_End()
} }
GFX:{ GFX:{
Unk_46985674(Unk=0x100000F, Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_46985674(Unk=0x100000F, Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=8) Asynchronous_Timer(Frames=8)
Play_Sound(SFX=0xC910017) Play_Sound(SFX=0xC910017)
Asynchronous_Timer(Frames=34) Asynchronous_Timer(Frames=34)
Unk_CDBF3106(Unk=0xC910003) Unk_CDBF3106(Unk=0xC910003)
Asynchronous_Timer(Frames=40) Asynchronous_Timer(Frames=40)
Unk_CDBF3106(Unk=0xC910001) Unk_CDBF3106(Unk=0xC910001)
Script_End() Script_End()
} }
Expression:{ Expression:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_961521C4(Unk=0x0, Unk=0x3) Unk_961521C4(Unk=0x0, Unk=0x3)
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
Unk_961521C4(Unk=0x6, Unk=0x6) Unk_961521C4(Unk=0x6, Unk=0x6)
Script_End() Script_End()
} }
4E: [EscapeAir]4E: [EscapeAir]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_CD0C1CC9(Unk=0x1) Unk_CD0C1CC9(Unk=0x1)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Unk_CD0C1CC9(Unk=0x0) Unk_CD0C1CC9(Unk=0x0)
Asynchronous_Timer(Frames=19) Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0) Unk_E74D94EE(Unk=0x0)
Script_End() Script_End()
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xC910018) Play_Sound(SFX=0xC910018)
Script_End() Script_End()
} }
Expression:{ Expression:{
Empty Empty
} }
4F: [Rebound]4F: [Rebound]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x10) Play_Sound(SFX=0x10)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
50: [Attack11]50: [Attack11]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1) Unk_1B41048C(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Set_Frame_Duration(Speed=0.6) Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=0.8) Set_Frame_Duration(Speed=0.8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x10, Damage=1.5, Angle=0x37, KBG=0x19, WBKB=0x0, BKB=0x2D, Size=4, X=0, Y=0, Z=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=-6, StretchY=0, StretchZ=1.5) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x10, Damage=1.5, Angle=0x37, KBG=0x19, WBKB=0x0, BKB=0x2D, Size=4, X=0, Y=0, Z=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=-6, StretchY=0, StretchZ=1.5)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x10, Damage=1.5, Angle=0x37, KBG=0x19, WBKB=0x0, BKB=0x1E, Size=4, X=0, Y=0, Z=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=-6, StretchY=0, StretchZ=1.5) Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x10, Damage=1.5, Angle=0x37, KBG=0x19, WBKB=0x0, BKB=0x1E, Size=4, X=0, Y=0, Z=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=-6, StretchY=0, StretchZ=1.5)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x10, Damage=1.5, Angle=0x55, KBG=0x19, WBKB=0x0, BKB=0x2A, Size=4, X=6, Y=0, Z=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=-6, StretchY=0, StretchZ=1.5) Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x10, Damage=1.5, Angle=0x55, KBG=0x19, WBKB=0x0, BKB=0x2A, Size=4, X=6, Y=0, Z=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=-6, StretchY=0, StretchZ=1.5)
Unk_853CD75E(Unk=0x1) Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Unk_B2E91D0C(Unk=1) Unk_B2E91D0C(Unk=1)
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086) Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087) Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)
Set_bit(Unk=0x2100000D) Set_bit(Unk=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
Unk_B7458BB3(Unk=0x10000090, Unk=0x0, Unk=0x40400000, Unk=0x41300000, Unk=0xC0400000, Unk=0x0, Unk=0x40A00000, Unk=0x0, Unk=0x3F800000, Unk=0x0) Unk_B7458BB3(Unk=0x10000090, Unk=0x0, Unk=0x40400000, Unk=0x41300000, Unk=0xC0400000, Unk=0x0, Unk=0x40A00000, Unk=0x0, Unk=0x3F800000, Unk=0x0)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)
Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2) Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2)
TRUE(Unk=0x12) TRUE(Unk=0x12)
Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000) Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000)
FALSE(Unk=0x10) FALSE(Unk=0x10)
Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000) Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000)
Asynchronous_Timer(Frames=40) Asynchronous_Timer(Frames=40)
Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1) Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
Unk_3D2CFA86(Unk=0x80000000) Unk_3D2CFA86(Unk=0x80000000)
Play_Sound(SFX=0xC91001D) Play_Sound(SFX=0xC91001D)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Unk_FB98EE28(Unk=0xC910026) Unk_FB98EE28(Unk=0xC910026)
Asynchronous_Timer(Frames=43) Asynchronous_Timer(Frames=43)
Unk_CDBF3106(Unk=0xC910003) Unk_CDBF3106(Unk=0xC910003)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
RUMBLE(Unk=0x10, Unk=0x0) RUMBLE(Unk=0x10, Unk=0x0)
Script_End() Script_End()
} }
51: [Attack12]51: [Attack12]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1) Unk_1B41048C(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Set_Frame_Duration(Speed=0.67) Set_Frame_Duration(Speed=0.67)
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
Set_Frame_Duration(Speed=0.8) Set_Frame_Duration(Speed=0.8)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=1.5, Angle=0x30, KBG=0x19, WBKB=0x0, BKB=0x2D, Size=4.5, X=-4, Y=-0.5, Z=-1, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0) Special_Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=1.5, Angle=0x30, KBG=0x19, WBKB=0x0, BKB=0x2D, Size=4.5, X=-4, Y=-0.5, Z=-1, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=1.5, Angle=0x44, KBG=0x19, WBKB=0x0, BKB=0x28, Size=4, X=2.5, Y=-0.5, Z=-1, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0) Special_Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=1.5, Angle=0x44, KBG=0x19, WBKB=0x0, BKB=0x28, Size=4, X=2.5, Y=-0.5, Z=-1, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x16, Damage=1.5, Angle=0x52, KBG=0x19, WBKB=0x0, BKB=0x26, Size=5, X=9, Y=-0.5, Z=-1, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0) Special_Hitbox(ID=0x2, GID=0x0, Born=0x16, Damage=1.5, Angle=0x52, KBG=0x19, WBKB=0x0, BKB=0x26, Size=5, X=9, Y=-0.5, Z=-1, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=1.5, Angle=0x46, KBG=0x19, WBKB=0x0, BKB=0x28, Size=2.2, X=0, Y=4.5, Z=8, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0) Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=1.5, Angle=0x46, KBG=0x19, WBKB=0x0, BKB=0x28, Size=2.2, X=0, Y=4.5, Z=8, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, Unk=0x0)
Unk_853CD75E(Unk=0x1) Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=3) Synchronous_Timer(Frames=3)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Asynchronous_Timer(Frames=17) Asynchronous_Timer(Frames=17)
Unk_B2E91D0C(Unk=1) Unk_B2E91D0C(Unk=1)
Asynchronous_Timer(Frames=18) Asynchronous_Timer(Frames=18)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086) Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087) Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=19) Asynchronous_Timer(Frames=19)
Set_bit(Unk=0x2100000D) Set_bit(Unk=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1) Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1)
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
Unk_34BCD3F7(Unk=0x0, Unk=0x4, Unk=0x0) Unk_34BCD3F7(Unk=0x0, Unk=0x4, Unk=0x0)
TRUE(Unk=0xF) TRUE(Unk=0xF)
Unk_B7458BB3(Unk=0x10000092, Unk=0x0, Unk=0x0, Unk=0x41200000, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x432F0000, Unk=0x3F800000, Unk=0x1) Unk_B7458BB3(Unk=0x10000092, Unk=0x0, Unk=0x0, Unk=0x41200000, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x432F0000, Unk=0x3F800000, Unk=0x1)
FALSE(Unk=0xD) FALSE(Unk=0xD)
Unk_B7458BB3(Unk=0x10000092, Unk=0x0, Unk=0x0, Unk=0x41300000, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x433E0000, Unk=0x3F800000, Unk=0x1) Unk_B7458BB3(Unk=0x10000092, Unk=0x0, Unk=0x0, Unk=0x41300000, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x433E0000, Unk=0x3F800000, Unk=0x1)
Asynchronous_Timer(Frames=19) Asynchronous_Timer(Frames=19)
Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2) Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2)
TRUE(Unk=0x12) TRUE(Unk=0x12)
Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000) Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000)
FALSE(Unk=0x10) FALSE(Unk=0x10)
Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000) Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000)
Asynchronous_Timer(Frames=38) Asynchronous_Timer(Frames=38)
Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1) Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
Unk_3D2CFA86(Unk=0x80000000) Unk_3D2CFA86(Unk=0x80000000)
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
Play_Sound(SFX=0xC91001E) Play_Sound(SFX=0xC91001E)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Unk_FB98EE28(Unk=0xC910026) Unk_FB98EE28(Unk=0xC910026)
Asynchronous_Timer(Frames=45) Asynchronous_Timer(Frames=45)
Unk_CDBF3106(Unk=0xC910003) Unk_CDBF3106(Unk=0xC910003)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Asynchronous_Timer(Frames=9) Asynchronous_Timer(Frames=9)
RUMBLE(Unk=0x10, Unk=0x0) RUMBLE(Unk=0x10, Unk=0x0)
Script_End() Script_End()
} }
52: [Attack13]52: [Attack13]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1) Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Unk_F7B97AC1(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA) Unk_F7B97AC1(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA)
Set_Frame_Duration(Speed=0.7) Set_Frame_Duration(Speed=0.7)
Asynchronous_Timer(Frames=14) Asynchronous_Timer(Frames=14)
Set_Frame_Duration(Speed=0.8) Set_Frame_Duration(Speed=0.8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2.7, Angle=0x44, KBG=0x14, WBKB=0x0, BKB=0x2F, Size=2, X=0, Y=6, Z=7, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=6, StretchZ=4) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2.7, Angle=0x44, KBG=0x14, WBKB=0x0, BKB=0x2F, Size=2, X=0, Y=6, Z=7, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=6, StretchZ=4)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2.7, Angle=0x55, KBG=0x14, WBKB=0x0, BKB=0x2F, Size=2, X=0, Y=6, Z=13, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=6, StretchZ=4) Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2.7, Angle=0x55, KBG=0x14, WBKB=0x0, BKB=0x2F, Size=2, X=0, Y=6, Z=13, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=6, StretchZ=4)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2.7, Angle=0x44, KBG=0x14, WBKB=0x0, BKB=0x1C, Size=4.5, X=0, Y=14, Z=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=14, StretchZ=4) Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2.7, Angle=0x44, KBG=0x14, WBKB=0x0, BKB=0x1C, Size=4.5, X=0, Y=14, Z=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=14, StretchZ=4)
Extended_Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=2.7, Angle=0x5A, KBG=0x14, WBKB=0x0, BKB=0x1C, Size=4.5, X=0, Y=14, Z=11, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=14, StretchZ=4) Extended_Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=2.7, Angle=0x5A, KBG=0x14, WBKB=0x0, BKB=0x1C, Size=4.5, X=0, Y=14, Z=11, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=14, StretchZ=4)
Unk_853CD75E(Unk=0x1) Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=2) Synchronous_Timer(Frames=2)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Asynchronous_Timer(Frames=19) Asynchronous_Timer(Frames=19)
Unk_B2E91D0C(Unk=1) Unk_B2E91D0C(Unk=1)
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086) Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087) Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)
Set_bit(Unk=0x21000011) Set_bit(Unk=0x21000011)
Script_End() Script_End()
} }
GFX:{ GFX:{
Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1) Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1)
Asynchronous_Timer(Frames=11) Asynchronous_Timer(Frames=11)
Unk_B7458BB3(Unk=0x10000092, Unk=0x1, Unk=0x3F800000, Unk=0x41200000, Unk=0x0, Unk=0x0, Unk=0x41200000, Unk=0x42C80000, Unk=0x3F800000, Unk=0x1) Unk_B7458BB3(Unk=0x10000092, Unk=0x1, Unk=0x3F800000, Unk=0x41200000, Unk=0x0, Unk=0x0, Unk=0x41200000, Unk=0x42C80000, Unk=0x3F800000, Unk=0x1)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2) Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2)
TRUE(Unk=0x58) TRUE(Unk=0x58)
Unk_30392B40(Unk=0x3380013, Unk=0x0, Unk=0x40E00000, Unk=0x3F000000, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x41300000, Unk=0x43080000, Unk=0x437F0000) Unk_30392B40(Unk=0x3380013, Unk=0x0, Unk=0x40E00000, Unk=0x3F000000, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x41300000, Unk=0x43080000, Unk=0x437F0000)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0xC0000000, Unk=0x0, Unk=0x40A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0xC0000000, Unk=0x0, Unk=0x40A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)
Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000) Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000)
Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000) Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000)
FALSE(Unk=0x56) FALSE(Unk=0x56)
Unk_30392B40(Unk=0x3380013, Unk=0x0, Unk=0x40E00000, Unk=0x3F000000, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x437F0000, Unk=0x41100000, Unk=0x41F00000) Unk_30392B40(Unk=0x3380013, Unk=0x0, Unk=0x40E00000, Unk=0x3F000000, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x437F0000, Unk=0x41100000, Unk=0x41F00000)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0xC0000000, Unk=0x0, Unk=0x40A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0xC0000000, Unk=0x0, Unk=0x40A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x0, Unk=0x0, Unk=0x40E00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)
Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000) Unk_E20C02D4(Unk=0x3380007, Unk=0x18, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000)
Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000) Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000)
Asynchronous_Timer(Frames=40) Asynchronous_Timer(Frames=40)
Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1) Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
Unk_3D2CFA86(Unk=0x80000000) Unk_3D2CFA86(Unk=0x80000000)
Play_Sound(SFX=0xC91001F) Play_Sound(SFX=0xC91001F)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Play_Sound(SFX=0xC910026) Play_Sound(SFX=0xC910026)
Asynchronous_Timer(Frames=42) Asynchronous_Timer(Frames=42)
Unk_CDBF3106(Unk=0xC910003) Unk_CDBF3106(Unk=0xC910003)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
RUMBLE(Unk=0x11, Unk=0x0) RUMBLE(Unk=0x11, Unk=0x0)
Script_End() Script_End()
} }
53: [Attack100Start]53: [Attack100Start]
Game:{ Game:{
Set_Frame_Duration(Speed=0.5) Set_Frame_Duration(Speed=0.5)
SET_INT(Unk=0x3, Unk=0x11000004) SET_INT(Unk=0x3, Unk=0x11000004)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
Unk_8FE9E295(Unk=0x10000096, Unk=0x1, Unk=0x40000000, Unk=0x41000000, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x42F00000, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_8FE9E295(Unk=0x10000096, Unk=0x1, Unk=0x40000000, Unk=0x41000000, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x42F00000, Unk=0x3F666666, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Unk_34BCD3F7(Unk=0x0, Unk=0x4, Unk=0x0) Unk_34BCD3F7(Unk=0x0, Unk=0x4, Unk=0x0)
TRUE(Unk=0x4) TRUE(Unk=0x4)
FALSE(Unk=0x2) FALSE(Unk=0x2)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_3D2CFA86(Unk=0x80000003) Unk_3D2CFA86(Unk=0x80000003)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
54: [Attack100]54: [Attack100]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x1, Unk=0xA, Unk=0x0, Unk=0x3, Unk=0x0, Unk=0x0) Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x1, Unk=0xA, Unk=0x0, Unk=0x3, Unk=0x0, Unk=0x0)
Unk_F7B97AC1(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x1, Unk=0xA) Unk_F7B97AC1(Unk=0x0, Unk=0x1, Unk=0x1, Unk=0x1, Unk=0xA)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Subroutine(Hash=0x48B8635E) Subroutine(Hash=0x48B8635E)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Unk_8FE9E295(Unk=0x10000094, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x41A00000, Unk=0x1) Unk_8FE9E295(Unk=0x10000094, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x41A00000, Unk=0x1)
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
Unk_8FE9E295(Unk=0x10000095, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x41A00000, Unk=0x1) Unk_8FE9E295(Unk=0x10000095, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x41A00000, Unk=0x1)
Unk_34BCD3F7(Unk=0x0, Unk=0x4, Unk=0x0) Unk_34BCD3F7(Unk=0x0, Unk=0x4, Unk=0x0)
TRUE(Unk=0x4) TRUE(Unk=0x4)
FALSE(Unk=0x2) FALSE(Unk=0x2)
Unk_CD25726B() Unk_CD25726B()
Subroutine(Hash=0xB007C283) Subroutine(Hash=0xB007C283)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Unk_FB98EE28(Unk=0xC91002E) Unk_FB98EE28(Unk=0xC91002E)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
RUMBLE(Unk=0x10, Unk=0x0) RUMBLE(Unk=0x10, Unk=0x0)
Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=10)
RUMBLE(Unk=0x10, Unk=0x0) RUMBLE(Unk=0x10, Unk=0x0)
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
RUMBLE(Unk=0x10, Unk=0x0) RUMBLE(Unk=0x10, Unk=0x0)
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
RUMBLE(Unk=0x10, Unk=0x0) RUMBLE(Unk=0x10, Unk=0x0)
Script_End() Script_End()
} }
55: [8427B6B7]55: [8427B6B7]
Game:{ Game:{
Unk_7002E722(Unk=0x1) Unk_7002E722(Unk=0x1)
CORRECT(Unk=0x2) CORRECT(Unk=0x2)
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.4) Set_Frame_Duration(Speed=0.4)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xF, Unk=0x5, Unk=0x1) Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xF, Unk=0x5, Unk=0x1)
Asynchronous_Timer(Frames=2) Asynchronous_Timer(Frames=2)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x23, BKB=0x0, Size=3, X=0, Y=7, Z=23, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=7, StretchZ=7) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x23, BKB=0x0, Size=3, X=0, Y=7, Z=23, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=7, StretchZ=7)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0xF, BKB=0x0, Size=4.5, X=0, Y=11, Z=22, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=11, StretchZ=8) Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0xF, BKB=0x0, Size=4.5, X=0, Y=11, Z=22, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=11, StretchZ=8)
Unk_853CD75E(Unk=0x1) Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=5)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Asynchronous_Timer(Frames=27) Asynchronous_Timer(Frames=27)
Set_Frame_Duration(Speed=0.85) Set_Frame_Duration(Speed=0.85)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=7.4, X=0, Y=9, Z=17, Element=0x0, Trip=0, Hitlag=1, SDI=0.7, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=9, StretchZ=8) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=7.4, X=0, Y=9, Z=17, Element=0x0, Trip=0, Hitlag=1, SDI=0.7, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=9, StretchZ=8)
Synchronous_Timer(Frames=2) Synchronous_Timer(Frames=2)
Remove_All_Hitboxes() Remove_All_Hitboxes()
CORRECT(Unk=0x9) CORRECT(Unk=0x9)
Asynchronous_Timer(Frames=32) Asynchronous_Timer(Frames=32)
Unk_B2E91D0C(Unk=1) Unk_B2E91D0C(Unk=1)
Asynchronous_Timer(Frames=33) Asynchronous_Timer(Frames=33)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086) Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087) Set_bit(Unk=0x20000087)
Script_End() Script_End()
} }
GFX:{ GFX:{
Unk_89D3AD87(Unk=0x10000094, Unk=0x0, Unk=0x0) Unk_89D3AD87(Unk=0x10000094, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=19) Asynchronous_Timer(Frames=19)
Unk_B7458BB3(Unk=0x10000096, Unk=0x1, Unk=0x3FC00000, Unk=0x41000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x42F00000, Unk=0x3FA66666, Unk=0x1) Unk_B7458BB3(Unk=0x10000096, Unk=0x1, Unk=0x3FC00000, Unk=0x41000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x42F00000, Unk=0x3FA66666, Unk=0x1)
Unk_FD1F7ECF(Unk=0x3F4CCCCD) Unk_FD1F7ECF(Unk=0x3F4CCCCD)
Asynchronous_Timer(Frames=25) Asynchronous_Timer(Frames=25)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=26) Asynchronous_Timer(Frames=26)
Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2) Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2)
TRUE(Unk=0x39) TRUE(Unk=0x39)
Unk_30392B40(Unk=0x338002D, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x41700000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x433E0000, Unk=0x43700000, Unk=0x437F0000) Unk_30392B40(Unk=0x338002D, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x41700000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x433E0000, Unk=0x43700000, Unk=0x437F0000)
Unk_104F0834(Unk=0x1000027, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_104F0834(Unk=0x1000027, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=35) Asynchronous_Timer(Frames=35)
Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000) Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000)
FALSE(Unk=0x37) FALSE(Unk=0x37)
Unk_30392B40(Unk=0x338002D, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x41700000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x433E0000, Unk=0x43700000, Unk=0x437F0000) Unk_30392B40(Unk=0x338002D, Unk=0x1, Unk=0x0, Unk=0x41200000, Unk=0x41700000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1, Unk=0x433E0000, Unk=0x43700000, Unk=0x437F0000)
Unk_104F0834(Unk=0x1000027, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_104F0834(Unk=0x1000027, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=35) Asynchronous_Timer(Frames=35)
Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000) Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000)
Asynchronous_Timer(Frames=60) Asynchronous_Timer(Frames=60)
Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1) Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Unk_5121D3C3(Unk=0x0, Unk=0x0, Unk=0x1) Unk_5121D3C3(Unk=0x0, Unk=0x0, Unk=0x1)
TRUE(Unk=0x6) TRUE(Unk=0x6)
External_Subroutine(Unk=0x564F675A) External_Subroutine(Unk=0x564F675A)
FALSE(Unk=0xA) FALSE(Unk=0xA)
Unk_5121D3C3(Unk=0x1, Unk=0x0, Unk=0x1) Unk_5121D3C3(Unk=0x1, Unk=0x0, Unk=0x1)
TRUE(Unk=0x4) TRUE(Unk=0x4)
External_Subroutine(Unk=0x92533BDE) External_Subroutine(Unk=0x92533BDE)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Script_End() Script_End()
} }
56: [AttackDash]56: [AttackDash]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xF, Unk=0x5, Unk=0x1) Unk_1B41048C(Unk=0x1, Unk=0x1, Unk=0x1, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xF, Unk=0x5, Unk=0x1)
Set_Frame_Duration(Speed=0.8) Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=18) Asynchronous_Timer(Frames=18)
Set_Frame_Duration(Speed=1.4) Set_Frame_Duration(Speed=1.4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x32, KBG=0x37, WBKB=0x0, BKB=0x55, Size=4.2, X=0, Y=10, Z=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=10, StretchZ=6) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x32, KBG=0x37, WBKB=0x0, BKB=0x55, Size=4.2, X=0, Y=10, Z=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=10, StretchZ=6)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x32, KBG=0x37, WBKB=0x0, BKB=0x55, Size=4.2, X=0, Y=10, Z=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=10, StretchZ=6) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x32, KBG=0x37, WBKB=0x0, BKB=0x55, Size=4.2, X=0, Y=10, Z=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=10, StretchZ=6)
Synchronous_Timer(Frames=4) Synchronous_Timer(Frames=4)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Asynchronous_Timer(Frames=27) Asynchronous_Timer(Frames=27)
Unk_B2E91D0C(Unk=1) Unk_B2E91D0C(Unk=1)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086) Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087) Set_bit(Unk=0x20000087)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=14) Asynchronous_Timer(Frames=14)
External_Graphic(Graphic=0x1000010, Bone=0x16, Z=7, Y=0.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1) External_Graphic(Graphic=0x1000010, Bone=0x16, Z=7, Y=0.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1)
Unk_B7458BB3(Unk=0x10000097, Unk=0x16, Unk=0x40E00000, Unk=0x3F000000, Unk=0x0, Unk=0x0, Unk=0x42B40000, Unk=0x0, Unk=0x3F800000, Unk=0x1) Unk_B7458BB3(Unk=0x10000097, Unk=0x16, Unk=0x40E00000, Unk=0x3F000000, Unk=0x0, Unk=0x0, Unk=0x42B40000, Unk=0x0, Unk=0x3F800000, Unk=0x1)
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
Unk_104F0834(Unk=0x1000027, Unk=0x0, Unk=0x41200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_104F0834(Unk=0x1000027, Unk=0x0, Unk=0x41200000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=22) Asynchronous_Timer(Frames=22)
Set_Loop(Iterations=2) Set_Loop(Iterations=2)
Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0xC0000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000009, Unk=0x0, Unk=0xC0000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F4CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Synchronous_Timer(Frames=1) Synchronous_Timer(Frames=1)
Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0xC0A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0xC0A00000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Synchronous_Timer(Frames=3) Synchronous_Timer(Frames=3)
Goto(Unk=-38) Goto(Unk=-38)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x100001B, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=29) Asynchronous_Timer(Frames=29)
Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2) Unk_477705C2(Unk=0x100000AC, Unk=0x4, Unk=0x2)
TRUE(Unk=0x12) TRUE(Unk=0x12)
Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000) Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x41700000, Unk=0x42C20000, Unk=0x437F0000)
FALSE(Unk=0x10) FALSE(Unk=0x10)
Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000) Unk_E20C02D4(Unk=0x3380007, Unk=0x19, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x1, Unk=0x437F0000, Unk=0x41F00000, Unk=0x41F00000)
Asynchronous_Timer(Frames=42) Asynchronous_Timer(Frames=42)
Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1) Unk_E8F38CA3(Unk=0x3380007, Unk=0x1, Unk=0x1)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
Unk_3D2CFA86(Unk=0x80000007) Unk_3D2CFA86(Unk=0x80000007)
Play_Sound(SFX=0xC91002D) Play_Sound(SFX=0xC91002D)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Play_Sound(SFX=0xC910026) Play_Sound(SFX=0xC910026)
Script_End() Script_End()
} }
Expression:{ Expression:{
Unk_961521C4(Unk=0x1, Unk=0x3) Unk_961521C4(Unk=0x1, Unk=0x3)
Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=15)
RUMBLE(Unk=0x12, Unk=0x0) RUMBLE(Unk=0x12, Unk=0x0)
Asynchronous_Timer(Frames=30) Asynchronous_Timer(Frames=30)
Unk_961521C4(Unk=0x6, Unk=0xF) Unk_961521C4(Unk=0x6, Unk=0xF)
Script_End() Script_End()
} }
1: [00000000]1: [00000000]
Game:{ Game:{
Empty Empty
} }
GFX:{ GFX:{
Empty Empty
} }
SFX:{ SFX:{
Empty Empty
} }
Expression:{ Expression:{
Empty Empty
} }
58: [AttackS3]58: [AttackS3]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x3, Unk=0x1, Unk=0x0, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1) Unk_1B41048C(Unk=0x3, Unk=0x1, Unk=0x0, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Set_Frame_Duration(Speed=0.45) Set_Frame_Duration(Speed=0.45)
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3.5, Angle=0x3C, KBG=0x19, WBKB=0x0, BKB=0x3E, Size=4, X=0, Y=12.5, Z=6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3.5, Angle=0x3C, KBG=0x19, WBKB=0x0, BKB=0x3E, Size=4, X=0, Y=12.5, Z=6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3.5, Angle=0x28, KBG=0xF, WBKB=0x0, BKB=0x32, Size=4, X=0, Y=12.5, Z=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0) Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3.5, Angle=0x28, KBG=0xF, WBKB=0x0, BKB=0x32, Size=4, X=0, Y=12.5, Z=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=3.5, Angle=0x4B, KBG=0x19, WBKB=0x0, BKB=0x2D, Size=4, X=0, Y=12.5, Z=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0) Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=3.5, Angle=0x4B, KBG=0x19, WBKB=0x0, BKB=0x2D, Size=4, X=0, Y=12.5, Z=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0)
Extended_Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=3.5, Angle=0x50, KBG=0xF, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=12.5, Z=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0) Extended_Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=3.5, Angle=0x50, KBG=0xF, WBKB=0x0, BKB=0x3C, Size=4, X=0, Y=12.5, Z=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=0)
Extended_Special_Hitbox(ID=0x4, GID=0x0, Born=0x0, Damage=3.5, Angle=0x2D, KBG=0x19, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=4, Z=3, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=4, StretchZ=3) Extended_Special_Hitbox(ID=0x4, GID=0x0, Born=0x0, Damage=3.5, Angle=0x2D, KBG=0x19, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=4, Z=3, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=4, StretchZ=3)
Unk_853CD75E(Unk=0x1) Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=2) Synchronous_Timer(Frames=2)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Unk_B2E91D0C(Unk=0.85) Unk_B2E91D0C(Unk=0.85)
Asynchronous_Timer(Frames=28) Asynchronous_Timer(Frames=28)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086) Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087) Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=30) Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000D) Set_bit(Unk=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=23) Asynchronous_Timer(Frames=23)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
Unk_8FE9E295(Unk=0x10000091, Unk=0x0, Unk=0x40000000, Unk=0x41480000, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F8CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1) Unk_8FE9E295(Unk=0x10000091, Unk=0x0, Unk=0x40000000, Unk=0x41480000, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F8CCCCD, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Unk_3D2CFA86(Unk=0x80000000) Unk_3D2CFA86(Unk=0x80000000)
Play_Sound(SFX=0xC910031) Play_Sound(SFX=0xC910031)
Asynchronous_Timer(Frames=23) Asynchronous_Timer(Frames=23)
Unk_CDBF3106(Unk=0xC910001) Unk_CDBF3106(Unk=0xC910001)
Asynchronous_Timer(Frames=43) Asynchronous_Timer(Frames=43)
Unk_CDBF3106(Unk=0xC910003) Unk_CDBF3106(Unk=0xC910003)
Script_End() Script_End()
} }
Expression:{ Expression:{
SLOPE(Unk=0x6) SLOPE(Unk=0x6)
Asynchronous_Timer(Frames=13) Asynchronous_Timer(Frames=13)
Unk_961521C4(Unk=0x0, Unk=0x3) Unk_961521C4(Unk=0x0, Unk=0x3)
Asynchronous_Timer(Frames=21) Asynchronous_Timer(Frames=21)
RUMBLE(Unk=0x11, Unk=0x0) RUMBLE(Unk=0x11, Unk=0x0)
Asynchronous_Timer(Frames=23) Asynchronous_Timer(Frames=23)
SLOPE(Unk=0x2) SLOPE(Unk=0x2)
Asynchronous_Timer(Frames=45) Asynchronous_Timer(Frames=45)
Unk_961521C4(Unk=0x6, Unk=0x3) Unk_961521C4(Unk=0x6, Unk=0x3)
Script_End() Script_End()
} }
59: [063AA9C2]59: [063AA9C2]
Game:{ Game:{
Asynchronous_Timer(Frames=1) Asynchronous_Timer(Frames=1)
Unk_1B41048C(Unk=0x2, Unk=0x1, Unk=0x0, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1) Unk_1B41048C(Unk=0x2, Unk=0x1, Unk=0x0, Unk=0x0, Unk=0xA, Unk=0x3, Unk=0xA, Unk=0x5, Unk=0x1)
Set_Frame_Duration(Speed=0.6) Set_Frame_Duration(Speed=0.6)
Asynchronous_Timer(Frames=18) Asynchronous_Timer(Frames=18)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x2B, KBG=0x19, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=12.5, Z=4, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=1) Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x2B, KBG=0x19, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=12.5, Z=4, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x4B, KBG=0x19, WBKB=0x0, BKB=0x3A, Size=7, X=0, Y=12.5, Z=13, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=1) Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x4B, KBG=0x19, WBKB=0x0, BKB=0x3A, Size=7, X=0, Y=12.5, Z=13, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, RehitRate=0x0, InvincibleDisable=0x0, Unk=0x0, FacingRestriction=0x3, Unk=0x0, TeamDamager=0x0, HitlagDisable=0x0, VFXDisable=0x0, Flinchless=0x0, StretchX=0, StretchY=12.5, StretchZ=1)
Unk_83197B9A(Unk=0x1, Unk=0x1) Unk_83197B9A(Unk=0x1, Unk=0x1)
Synchronous_Timer(Frames=1) Synchronous_Timer(Frames=1)
Remove_All_Hitboxes() Remove_All_Hitboxes()
Unk_B2E91D0C(Unk=0.85) Unk_B2E91D0C(Unk=0.85)
Asynchronous_Timer(Frames=20) Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x20000085) Set_bit(Unk=0x20000085)
Set_bit(Unk=0x20000086) Set_bit(Unk=0x20000086)
Set_bit(Unk=0x20000087) Set_bit(Unk=0x20000087)
Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=24)
Set_bit(Unk=0x2100000D) Set_bit(Unk=0x2100000D)
Script_End() Script_End()
} }
GFX:{ GFX:{
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_46985674(Unk=0x3380000, Unk=0x0, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=14) Asynchronous_Timer(Frames=14)
Unk_B7458BB3(Unk=0x10000092, Unk=0x0, Unk=0x0, Unk=0x41500000, Unk=0x0, Unk=0x41A00000, Unk=0xC1200000, Unk=0x43200000, Unk=0x3F866666, Unk=0x1) Unk_B7458BB3(Unk=0x10000092, Unk=0x0, Unk=0x0, Unk=0x41500000, Unk=0x0, Unk=0x41A00000, Unk=0xC1200000, Unk=0x43200000, Unk=0x3F866666, Unk=0x1)
Unk_FD1F7ECF(Unk=0x3F99999A) Unk_FD1F7ECF(Unk=0x3F99999A)
Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=16)
Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0) Unk_C84B610E(Unk=0x1000019, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x0)
Script_End() Script_End()
} }
SFX:{ SFX:{
Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=12)
Unk_3D2CFA86(Unk=0x80000000) Unk_3D2CFA86(Unk=0x80000000)
Play_Sound(SFX=0xC910032) Play_Sound(SFX=0xC910032)
Asynchronous_Timer(Frames=41) Asynchronous_Timer(Frames=41)
Unk_CDBF3106(Unk=0xC910001) Unk_CDBF3106(Unk=0xC910001)
Script_End() Script_End()
} }
Expression:{