Untitled diff

Created Diff never expires




0: [004B3850]
0: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


1: [017EB3D5]
1: [017EB3D5]
Script:{
Script:{
Unk_E940DCC2(Unk=0x5, Unk=0x0, Unk=1.5, Unk=0x0, Unk=0x0)
Unk_E940DCC2(Unk=0x5, Unk=0x0, Unk=1.5, Unk=0x0, Unk=0x0)
Unk_37ED7029(Unk=0x4, Unk=0x1E)
Unk_37ED7029(Unk=0x4, Unk=0x1E)
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Asynchronous_Timer(Frames=41)
Asynchronous_Timer(Frames=41)
Script_End()
Script_End()
}
}


2: [0317F126]
2: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


3: [03B789CB]
3: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_50730439(Unk=2, Unk=2, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=2, Unk=2, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


4: [044DA8FC]
4: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


5: [0505B85B]
5: [0505B85B]
Script:{
Script:{
Unk_C436BF6E(Unk=0x1)
Unk_C436BF6E(Unk=0x1)
Unk_0A7BF1D4(Unk=0x1, Unk=0x1)
Unk_0A7BF1D4(Unk=0x1, Unk=0x1)
Unk_425848C8(Unk=0x1, Unk=0x0)
Unk_425848C8(Unk=0x1, Unk=0x0)
Asynchronous_Timer(Frames=116)
Asynchronous_Timer(Frames=116)
Unk_C436BF6E(Unk=0x1)
Unk_C436BF6E(Unk=0x1)
Script_End()
Script_End()
}
}


6: [05C54786]
6: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


7: [06690ABA]
7: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


8: [09C4ACE9]
8: [09C4ACE9]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=0.7)
Set_Frame_Duration(Speed=0.7)
Unk_C436BF6E(Unk=0x1)
Unk_C436BF6E(Unk=0x1)
Unk_0A7BF1D4(Unk=0x1, Unk=0x1)
Unk_0A7BF1D4(Unk=0x1, Unk=0x1)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=51)
Asynchronous_Timer(Frames=51)
Set_Frame_Duration(Speed=1.5)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=61)
Asynchronous_Timer(Frames=61)
Set_Frame_Duration(Speed=0.8)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=66)
Asynchronous_Timer(Frames=66)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0x14, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6, Z=0, Y=8, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x2, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0x14, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6, Z=0, Y=8, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x2, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Asynchronous_Timer(Frames=66)
Asynchronous_Timer(Frames=66)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Add_Momentum(Vertical=0.8, Horizontal=0)
Add_Momentum(Vertical=0.8, Horizontal=0)
Asynchronous_Timer(Frames=70)
Asynchronous_Timer(Frames=70)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=71)
Asynchronous_Timer(Frames=71)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=18, Angle=0x28, KBG=0x28, WBKB=0x0, BKB=0x5F, Size=3.5, Z=0, Y=10.5, X=-1, Element=0x13, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10.5, Stretchy X=20)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=18, Angle=0x28, KBG=0x28, WBKB=0x0, BKB=0x5F, Size=3.5, Z=0, Y=10.5, X=-1, Element=0x13, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10.5, Stretchy X=20)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=22, Angle=0x28, KBG=0x32, WBKB=0x0, BKB=0x64, Size=3.5, Z=0, Y=10.5, X=27, Element=0x13, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x32, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10.5, Stretchy X=25)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=22, Angle=0x28, KBG=0x32, WBKB=0x0, BKB=0x64, Size=3.5, Z=0, Y=10.5, X=27, Element=0x13, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x32, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10.5, Stretchy X=25)
Asynchronous_Timer(Frames=74)
Asynchronous_Timer(Frames=74)
Unk_DFA4517A(Unk=0x0, Unk=15)
Unk_DFA4517A(Unk=0x0, Unk=15)
Unk_DFA4517A(Unk=0x1, Unk=19)
Unk_DFA4517A(Unk=0x1, Unk=19)
Asynchronous_Timer(Frames=78)
Asynchronous_Timer(Frames=78)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=84)
Asynchronous_Timer(Frames=84)
Set_Frame_Duration(Speed=1.5)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=104)
Asynchronous_Timer(Frames=104)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Unk_C436BF6E(Unk=0x1)
Unk_C436BF6E(Unk=0x1)
Script_End()
Script_End()
}
}


9: [0B42849C]
9: [0B42849C]
Script:{
Script:{
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x32, Size=5, Z=0, Y=3.5, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=3.5, Stretchy X=-9.5)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x32, Size=5, Z=0, Y=3.5, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=3.5, Stretchy X=-9.5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=20)
Synchronous_Timer(Frames=20)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=35)
Asynchronous_Timer(Frames=35)
Set_Frame_Duration(Speed=1.5)
Set_Frame_Duration(Speed=1.5)
Script_End()
Script_End()
}
}


A: [0C660475]
A: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


B: [0CC803A3]
B: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


C: [0EC77085]
C: [0EC77085]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


D: [107D38F2]
D: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=44, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=44, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


E: [14B86FF8]
E: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


F: [168D716B]
F: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


10: [17DB0241]
10: [17DB0241]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Add_Momentum(Vertical=0, Horizontal=-0.08)
Add_Momentum(Vertical=0, Horizontal=-0.08)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=3)
Set_Frame_Duration(Speed=3)
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=6, Angle=0x51, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.7, Z=0, Y=6, X=10.5, Element=0x13, Trip=0, Hitlag=0.9, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=6, Angle=0x51, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.7, Z=0, Y=6, X=10.5, Element=0x13, Trip=0, Hitlag=0.9, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x4D, KBG=0x64, WBKB=0x87, BKB=0x0, Size=5.5, Z=0, Y=12.5, X=9.5, Element=0x13, Trip=0, Hitlag=0.9, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x4D, KBG=0x64, WBKB=0x87, BKB=0x0, Size=5.5, Z=0, Y=12.5, X=9.5, Element=0x13, Trip=0, Hitlag=0.9, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Set_Frame_Duration(Speed=0.8)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=26)
Asynchronous_Timer(Frames=26)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=34)
Asynchronous_Timer(Frames=34)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=11, Angle=0x50, KBG=0x5A, WBKB=0x0, BKB=0x50, Size=9.5, Z=6, Y=-1, X=0, Element=0x13, Trip=0, Hitlag=3, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=11, Angle=0x50, KBG=0x5A, WBKB=0x0, BKB=0x50, Size=9.5, Z=6, Y=-1, X=0, Element=0x13, Trip=0, Hitlag=3, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=11, Angle=0x50, KBG=0x5A, WBKB=0x0, BKB=0x50, Size=7.7, Z=-3.5, Y=-1.5, X=0, Element=0x13, Trip=0, Hitlag=3, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=11, Angle=0x50, KBG=0x5A, WBKB=0x0, BKB=0x50, Size=7.7, Z=-3.5, Y=-1.5, X=0, Element=0x13, Trip=0, Hitlag=3, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
Set_bit(Unk=0x21000012)
Set_bit(Unk=0x21000012)
Script_End()
Script_End()
}
}


11: [192152A3]
11: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


12: [1A89BEB6]
12: [1A89BEB6]
Script:{
Script:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Grab_Collision(ID=0x0, Bone=0x0, Size=3.2, Z=0, Y=9, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=9, Unk=10.8)
Grab_Collision(ID=0x0, Bone=0x0, Size=3.2, Z=0, Y=9, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=9, Unk=10.8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


13: [1BA6EBD5]
13: [1BA6EBD5]
Script:{
Script:{
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Grab_collision2(ID=0x0, Bone=0x0, size=4.4, Z=0, Y=16, X=6.5, Unk=0xB8, Air/ground=0x3, Unk=0x1)
Grab_collision2(ID=0x0, Bone=0x0, size=4.4, Z=0, Y=16, X=6.5, Unk=0xB8, Air/ground=0x3, Unk=0x1)
Grab_collision2(ID=0x1, Bone=0x0, size=6.5, Z=0, Y=8.8, X=13.7, Unk=0xB8, Air/ground=0x1, Unk=0x1)
Grab_collision2(ID=0x1, Bone=0x0, size=6.5, Z=0, Y=8.8, X=13.7, Unk=0xB8, Air/ground=0x1, Unk=0x1)
Throw_Specifier(ID=0x1, Born=0x0, Damage=6, Angle=0x0, KBG=0x32, WBKB=0x0, BKB=0x46, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=6, Angle=0x0, KBG=0x32, WBKB=0x0, BKB=0x46, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Unk_2F08F54F(Unk=0x1)
Unk_2F08F54F(Unk=0x1)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=34)
Asynchronous_Timer(Frames=34)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=7, Angle=0x46, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=9, Z=6, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=7, Angle=0x46, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=9, Z=6, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=7, Angle=0x46, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=6, Z=-1, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=7, Angle=0x46, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=6, Z=-1, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=46)
Asynchronous_Timer(Frames=46)
Set_bit(Unk=0x21000012)
Set_bit(Unk=0x21000012)
Script_End()
Script_End()
}
}


14: [1C9FD162]
14: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


15: [1D1238F2]
15: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Hitbox(ID=0x0, GID=0x0, Born=0xF, Damage=24, Angle=0x28, KBG=0x53, WBKB=0x0, BKB=0x23, Size=5, Z=0, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5)
Hitbox(ID=0x0, GID=0x0, Born=0xF, Damage=24, Angle=0x28, KBG=0x53, WBKB=0x0, BKB=0x23, Size=5, Z=0, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5)
Hitbox(ID=0x1, GID=0x0, Born=0x10, Damage=24, Angle=0x28, KBG=0x4B, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5)
Hitbox(ID=0x1, GID=0x0, Born=0x10, Damage=24, Angle=0x28, KBG=0x4B, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x5)
Synchronous_Timer(Frames=6)
Synchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


16: [1DDF4AA6]
16: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


17: [211A601B]
17: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0xB4, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=5, X=32, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0xB4, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=5, X=32, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0, Angle=0xB4, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=25, X=32, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0, Angle=0xB4, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=25, X=32, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=5, X=8, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=5, X=8, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=25, X=8, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=0, Angle=0x0, KBG=0x64, WBKB=0x1, BKB=0x0, Size=10, Z=0, Y=25, X=8, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Unk=0x0)
Asynchronous_Timer(Frames=71)
Asynchronous_Timer(Frames=71)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=81)
Asynchronous_Timer(Frames=81)
Hitbox(ID=0x0, GID=0x0, Born=0x8, Damage=28, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=5, Z=3, Y=0, X=0, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x8, Damage=28, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=5, Z=3, Y=0, X=0, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x8, Damage=28, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=5, Z=9, Y=0, X=0, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x8, Damage=28, Angle=0x169, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=5, Z=9, Y=0, X=0, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=20, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=6, Z=0, Y=4, X=16, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=20, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=6, Z=0, Y=4, X=16, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=18, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=13, Z=0, Y=5, X=22, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=18, Angle=0x50, KBG=0x50, WBKB=0x0, BKB=0x3C, Size=13, Z=0, Y=5, X=22, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x14, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


18: [21E49500]
18: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6.5, Z=0, Y=10, X=8, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6.5, Z=0, Y=10, X=8, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


19: [224117F6]
19: [224117F6]
Script:{
Script:{
Throw_Specifier(ID=0x0, Born=0x0, Damage=12, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0x3C, Element=0x13, Z=0x3F800000, Y=0, X=1, SFX Level=0x2, SFX Type=0xB, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x0, Born=0x0, Damage=12, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0x3C, Element=0x13, Z=0x3F800000, Y=0, X=1, SFX Level=0x2, SFX Type=0xB, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=31)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Asynchronous_Timer(Frames=39)
Asynchronous_Timer(Frames=39)
Set_bit(Unk=0x21000014)
Set_bit(Unk=0x21000014)
Asynchronous_Timer(Frames=41)
Asynchronous_Timer(Frames=41)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
Script_End()
Script_End()
}
}


1A: [22D587C4]
1A: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}


1B: [2343778B]
1B: [2343778B]
Script:{
Script:{
Throw_Specifier(ID=0x0, Born=0x0, Damage=15, Angle=0x169, KBG=0x52, WBKB=0x0, BKB=0x28, Element=0x13, Z=0x3F800000, Y=0, X=1, SFX Level=0x2, SFX Type=0xB, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x0, Born=0x0, Damage=15, Angle=0x169, KBG=0x52, WBKB=0x0, BKB=0x28, Element=0x13, Z=0x3F800000, Y=0, X=1, SFX Level=0x2, SFX Type=0xB, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Script_End()
Script_End()
}
}


1C: [24888B77]
1C: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x169, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x169, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x169, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x169, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1D: [259AB4BB]
1D: [259AB4BB]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=4)
Set_Frame_Duration(Speed=4)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_Frame_Duration(Speed=0.8)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Add_Momentum(Vertical=1.2, Horizontal=0)
Add_Momentum(Vertical=1.2, Horizontal=0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=10, Angle=0x82, KBG=0x55, WBKB=0x0, BKB=0x41, Size=4.5, Z=1, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x4, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=12, Angle=0x82, KBG=0x55, WBKB=0x0, BKB=0x41, Size=4.5, Z=0, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x4, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x8, Damage=10, Angle=0x82, KBG=0x55, WBKB=0x0, BKB=0x41, Size=3.8, Z=-1, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x4, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x8, Damage=12, Angle=0x82, KBG=0x55, WBKB=0x0, BKB=0x41, Size=3.8, Z=-1, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x4, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x9, Damage=9, Angle=0x82, KBG=0x55, WBKB=0x0, BKB=0x41, Size=3.5, Z=6, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x4, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x9, Damage=11, Angle=0x82, KBG=0x55, WBKB=0x0, BKB=0x41, Size=3.5, Z=8, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x4, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Asynchronous_Timer(Frames=26)
Asynchronous_Timer(Frames=26)
Unk_DFA4517A(Unk=0x0, Unk=8)
Unk_DFA4517A(Unk=0x0, Unk=8)
Unk_DFA4517A(Unk=0x1, Unk=8)
Unk_DFA4517A(Unk=0x1, Unk=8)
Unk_DFA4517A(Unk=0x2, Unk=7)
Unk_DFA4517A(Unk=0x2, Unk=7)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Add_Momentum(Vertical=-1.2, Horizontal=0)
Add_Momentum(Vertical=-1.2, Horizontal=0)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1E: [2978F979]
1E: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


1F: [297B19D2]
1F: [297B19D2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0xA77F5925)
External_Subroutine(Unk=0xA77F5925)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


20: [29BAE301]
20: [29BAE301]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_50730439(Unk=16, Unk=13, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=16, Unk=13, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


21: [29BB09D8]
21: [29BB09D8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x94CEFF71)
External_Subroutine(Unk=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


22: [2B893AB9]
22: [2B893AB9]
Script:{
Script:{
External_Subroutine(Unk=0xBC64B03D)
External_Subroutine(Unk=0xBC64B03D)
Script_End()
Script_End()
}
}


23: [2C4B208A]
23: [2C4B208A]
Script:{
Script:{
Subroutine(Hash=0x9DD471AC)
Subroutine(Hash=0x9DD471AC)
Script_End()
Script_End()
}
}


24: [2CC6900C]
24: [2CC6900C]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


25: [2DACD56A]
25: [2DACD56A]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xC189E41B)
External_Subroutine(Unk=0xC189E41B)
Unk_42998FB4(Unk=0x1)
Unk_42998FB4(Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


26: [32872E4C]
26: [32872E4C]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unk=0xA871C206)
External_Subroutine(Unk=0xA871C206)
Unk_42998FB4(Unk=0x0)
Unk_42998FB4(Unk=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


27: [32E9BFEF]
27: [32E9BFEF]
Script:{
Script:{
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Add_Momentum(Vertical=-0.8, Horizontal=0)
Add_Momentum(Vertical=-0.8, Horizontal=0)
Grab_collision2(ID=0x0, Bone=0x0, size=5, Z=0, Y=6, X=8.5, Unk=0xBA, Air/ground=0x2, Unk=0x1)
Grab_collision2(ID=0x0, Bone=0x0, size=5, Z=0, Y=6, X=8.5, Unk=0xBA, Air/ground=0x2, Unk=0x1)
Grab_collision2(ID=0x1, Bone=0x0, size=5, Z=0, Y=11, X=8.5, Unk=0xBA, Air/ground=0x3, Unk=0x1)
Grab_collision2(ID=0x1, Bone=0x0, size=5, Z=0, Y=11, X=8.5, Unk=0xBA, Air/ground=0x3, Unk=0x1)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
Add_Momentum(Vertical=0.4, Horizontal=0)
Add_Momentum(Vertical=0.4, Horizontal=0)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=31)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Add_Momentum(Vertical=0.4, Horizontal=0)
Add_Momentum(Vertical=0.4, Horizontal=0)
Asynchronous_Timer(Frames=37)
Asynchronous_Timer(Frames=37)
Set_Frame_Duration(Speed=1.7)
Set_Frame_Duration(Speed=1.7)
Asynchronous_Timer(Frames=57)
Asynchronous_Timer(Frames=57)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


28: [3513E434]
28: [3513E434]
Script:{
Script:{
Subroutine(Hash=0x1BA6EBD5)
Subroutine(Hash=0x1BA6EBD5)
Script_End()
Script_End()
}
}


29: [36783DB2]
29: [36783DB2]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


2A: [383906E4]
2A: [383906E4]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


2B: [39C0263A]
2B: [39C0263A]
Script:{
Script:{
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=4, Angle=0x0, KBG=0xA, WBKB=0x0, BKB=0x64, Element=0x0, Z=0x3F800000, Y=0, X=1, SFX Level=0x0, SFX Type=0x2, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Unk_26E9C6BE(Unk=0x0, Unk=2, Unk=0x0, Unk=0x1)
Unk_26E9C6BE(Unk=0x0, Unk=2, Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
SET_INT(Unk=0x1, Unk=0x11000005)
SET_INT(Unk=0x1, Unk=0x11000005)
Script_End()
Script_End()
}
}


2C: [3B723EBE]
2C: [3B723EBE]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


2D: [3E36855A]
2D: [3E36855A]
Script:{
Script:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
REVERSE_LR()
REVERSE_LR()
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=58)
Asynchronous_Timer(Frames=58)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
Asynchronous_Timer(Frames=70)
Asynchronous_Timer(Frames=70)
Hitbox(ID=0x0, GID=0x0, Born=0xF, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=5, Z=2.4, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x0, GID=0x0, Born=0xF, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=5, Z=2.4, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=4.7, Z=0, Y=0, X=1, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=4.7, Z=0, Y=0, X=1, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x2, GID=0x0, Born=0x10, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=4.3, Z=5, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x2, GID=0x0, Born=0x10, Damage=37, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=4.3, Z=5, Y=0, X=0, Element=0x13, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Asynchronous_Timer(Frames=72)
Asynchronous_Timer(Frames=72)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2E: [40451B52]
2E: [40451B52]
Script:{
Script:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=66)
Asynchronous_Timer(Frames=66)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
SET_INT(Unk
SET_INT(Un