Untitled diff

Created Diff never expires




0: [004B3850]
0: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


1: [017EB3D5]
1: [017EB3D5]
Script:{
Script:{
Unk_E940DCC2(Unk=0x5, Unk=0x0, Unk=1.3, Unk=0x0, Unk=0x0)
Unk_E940DCC2(Unk=0x5, Unk=0x0, Unk=1.3, Unk=0x0, Unk=0x0)
Unk_37ED7029(Unk=0x5, Unk=0x32)
Unk_37ED7029(Unk=0x5, Unk=0x32)
Generate_Weapon(ID=0x3)
Generate_Weapon(ID=0x3)
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
Unk_86EB40DD()
Unk_86EB40DD()
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=48)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x12, KBG=0x64, WBKB=0xC, BKB=0x0, Size=10, Z=0, Y=13, X=17, Element=0x3, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x12, KBG=0x64, WBKB=0xC, BKB=0x0, Size=10, Z=0, Y=13, X=17, Element=0x3, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0, Angle=0x12, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=20, Z=0, Y=13, X=-15, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0, Angle=0x12, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=20, Z=0, Y=13, X=-15, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x16F, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=30, Z=0, Y=13, X=17, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x1, Flinchless=0x1, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x16F, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=30, Z=0, Y=13, X=17, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xA, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x1, Flinchless=0x1, Unk=0x0)
Asynchronous_Timer(Frames=69)
Asynchronous_Timer(Frames=69)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2: [01DC9D1A]
2: [01DC9D1A]
Script:{
Script:{
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Script_End()
Script_End()
}
}


3: [022F7B09]
3: [022F7B09]
Script:{
Script:{
Unk_C436BF6E(Unk=0x5)
Unk_C436BF6E(Unk=0x5)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_425848C8(Unk=0x5, Unk=0x9)
Unk_425848C8(Unk=0x5, Unk=0x9)
Script_End()
Script_End()
}
}


4: [0317F126]
4: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


5: [03B789CB]
5: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_50730439(Unk=0, Unk=-1, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=-1, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


6: [044DA8FC]
6: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


7: [05C54786]
7: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


8: [06690ABA]
8: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


9: [0B6AE2B4]
9: [0B6AE2B4]
Script:{
Script:{
Subroutine(Hash=0xDCB0133D)
Subroutine(Hash=0xDCB0133D)
Script_End()
Script_End()
}
}


A: [0C660475]
A: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


B: [0CC803A3]
B: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


C: [107D38F2]
C: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=31, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=31, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


D: [111E275B]
D: [111E275B]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=5)
Set_Frame_Duration(Speed=5)
Unk_A2BAB52A(Unk=0x0)
Unk_A2BAB52A(Unk=0x0)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Synchronous_Timer(Frames=10)
Synchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=4)
Set_Frame_Duration(Speed=4)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


E: [14B86FF8]
E: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


F: [168D716B]
F: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


10: [17DB0241]
10: [17DB0241]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=4)
Set_Frame_Duration(Speed=4)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Unk_2E9BD610(Unk=0xC2480000, Unk=0x1)
Unk_2E9BD610(Unk=0xC2480000, Unk=0x1)
External_Subroutine(Unk=0x4943E3C0)
External_Subroutine(Unk=0x4943E3C0)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x5F, BKB=0x0, Size=3.8, Z=0, Y=4.5, X=3.5, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x5F, BKB=0x0, Size=3.8, Z=0, Y=4.5, X=3.5, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x5F, BKB=0x0, Size=3.8, Z=0, Y=8.5, X=-3.5, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2, Angle=0x16E, KBG=0x64, WBKB=0x5F, BKB=0x0, Size=3.8, Z=0, Y=8.5, X=-3.5, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2, Angle=0x23, KBG=0x64, WBKB=0x5F, BKB=0x0, Size=3.8, Z=0, Y=4.5, X=3.5, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8.5, Stretchy X=-3.5)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2, Angle=0x23, KBG=0x64, WBKB=0x5F, BKB=0x0, Size=3.8, Z=0, Y=4.5, X=3.5, Element=0x0, Trip=0, Hitlag=0.8, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8.5, Stretchy X=-3.5)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_Frame_Duration(Speed=3)
Set_Frame_Duration(Speed=3)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Unk_2E9BD610(Unk=0xC1E00000, Unk=0x1)
Unk_2E9BD610(Unk=0xC1E00000, Unk=0x1)
Add_Momentum(Vertical=0, Horizontal=0.6)
Add_Momentum(Vertical=0, Horizontal=0.6)
Unk_95794508(Unk=0.3, Unk=0x0)
Unk_95794508(Unk=0.3, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x6E, WBKB=0x0, BKB=0x50, Size=9, Z=0, Y=6.5, X=0, Element=0x3, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x6E, WBKB=0x0, BKB=0x50, Size=9, Z=0, Y=6.5, X=0, Element=0x3, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
External_Subroutine(Unk=0x3D3FEDA3)
External_Subroutine(Unk=0x3D3FEDA3)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Unk_2E9BD610(Unk=0x0, Unk=0x1)
Unk_2E9BD610(Unk=0x0, Unk=0x1)
Script_End()
Script_End()
}
}


11: [18612A5F]
11: [18612A5F]
Script:{
Script:{
Subroutine(Hash=0xD42A6A40)
Subroutine(Hash=0xD42A6A40)
Script_End()
Script_End()
}
}


12: [192152A3]
12: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


13: [1A89BEB6]
13: [1A89BEB6]
Script:{
Script:{
Generate_Weapon(ID=0x7)
Generate_Weapon(ID=0x7)
Unk_425848C8(Unk=0x7, Unk=0xC)
Unk_425848C8(Unk=0x7, Unk=0xC)
Unk_0202C138(Unk=0x7, Unk=0x0)
Unk_0202C138(Unk=0x7, Unk=0x0)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Unk_0202C138(Unk=0x7, Unk=0x1)
Unk_0202C138(Unk=0x7, Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Unk_548F2D4C(Unk=0x0, Unk=0x1A, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F, Unk=0x3)
Unk_548F2D4C(Unk=0x0, Unk=0x1A, Unk=0x40800000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F, Unk=0x3)
Grab_Collision(ID=0x1, Bone=0x0, Size=3, Z=0, Y=7.5, X=13, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=7.5, Unk=5)
Grab_Collision(ID=0x1, Bone=0x0, Size=3, Z=0, Y=7.5, X=13, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=7.5, Unk=5)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Unk_2F08F54F(Unk=0x1)
Unk_2F08F54F(Unk=0x1)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Asynchronous_Timer(Frames=73)
Asynchronous_Timer(Frames=73)
Unk_C436BF6E(Unk=0x7)
Unk_C436BF6E(Unk=0x7)
Script_End()
Script_End()
}
}


14: [1BA6EBD5]
14: [1BA6EBD5]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0xB4, BKB=0x0, Size=3.8, Z=0, Y=-1.2, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0xB4, BKB=0x0, Size=3.8, Z=0, Y=-1.2, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0xB4, BKB=0x0, Size=3.8, Z=0, Y=-1.2, X=-6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0xB4, BKB=0x0, Size=3.8, Z=0, Y=-1.2, X=-6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0x78, BKB=0x0, Size=3.8, Z=0, Y=9.6, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0x78, BKB=0x0, Size=3.8, Z=0, Y=9.6, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0x78, BKB=0x0, Size=3.8, Z=0, Y=9.6, X=-6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=2, Angle=0x5F, KBG=0x64, WBKB=0x78, BKB=0x0, Size=3.8, Z=0, Y=9.6, X=-6, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Set_Loop(Iterations=3)
Set_Loop(Iterations=3)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x60, KBG=0x64, WBKB=0xB2, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x60, KBG=0x64, WBKB=0xB2, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x60, KBG=0x64, WBKB=0xB2, BKB=0x0, Size=4, Z=0, Y=6.5, X=-5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x60, KBG=0x64, WBKB=0xB2, BKB=0x0, Size=4, Z=0, Y=6.5, X=-5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x60, KBG=0x64, WBKB=0x8C, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=-5)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x60, KBG=0x64, WBKB=0x8C, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=-5)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Goto(Unk=-83)
Goto(Unk=-83)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Set_Loop(Iterations=6)
Set_Loop(Iterations=6)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=0, Y=6.5, X=-5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=0, Y=6.5, X=-5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x50, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=-5)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x50, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=-5)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Goto(Unk=-83)
Goto(Unk=-83)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x46, KBG=0xF0, WBKB=0x0, BKB=0x32, Size=9.6, Z=0, Y=6.5, X=0, Element=0x3, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x46, KBG=0xF0, WBKB=0x0, BKB=0x32, Size=9.6, Z=0, Y=6.5, X=0, Element=0x3, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Script_End()
Script_End()
}
}


15: [1C9FD162]
15: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


16: [1D1238F2]
16: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_C436BF6E(Unk=0x5)
Unk_C436BF6E(Unk=0x5)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_425848C8(Unk=0x5, Unk=0x8)
Unk_425848C8(Unk=0x5, Unk=0x8)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=12, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x10, Size=3.3, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=12, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x10, Size=3.3, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=12, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x10, Size=2.2, Z=-4, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=12, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x10, Size=2.2, Z=-4, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x2, GID=0x0, Born=0x16, Damage=14, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=4.5, Z=7.5, Y=0, X=0, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x2, GID=0x0, Born=0x16, Damage=14, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=4.5, Z=7.5, Y=0, X=0, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Unk_C436BF6E(Unk=0x5)
Unk_C436BF6E(Unk=0x5)
Script_End()
Script_End()
}
}


17: [1DDF4AA6]
17: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


18: [210104C5]
18: [210104C5]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
External_Subroutine(Unk=0x5CED7B67)
External_Subroutine(Unk=0x5CED7B67)
Asynchronous_Timer(Frames=34)
Asynchronous_Timer(Frames=34)
External_Subroutine(Unk=0x3D3FEDA3)
External_Subroutine(Unk=0x3D3FEDA3)
Script_End()
Script_End()
}
}


19: [211A601B]
19: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=6.4, Y=-0.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=6.4, Y=-0.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x9, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x9, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x3, GID=0x0, Born=0x9, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=6.4, Y=-0.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x3, GID=0x0, Born=0x9, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6.3, Z=6.4, Y=-0.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1A: [21E49500]
1A: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x10, Damage=1.2, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=7.2, Z=4, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x10, Damage=1.2, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=7.2, Z=4, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


1B: [224117F6]
1B: [224117F6]
Script:{
Script:{
Unk_C436BF6E(Unk=0x5)
Unk_C436BF6E(Unk=0x5)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_425848C8(Unk=0x5, Unk=0xD)
Unk_425848C8(Unk=0x5, Unk=0xD)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=0.9)
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Set_Frame_Duration(Speed=1.1)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=43)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=83)
Asynchronous_Timer(Frames=83)
Unk_C436BF6E(Unk=0x5)
Unk_C436BF6E(Unk=0x5)
Script_End()
Script_End()
}
}


1C: [22D587C4]
1C: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}


1D: [22EE56C9]
1D: [22EE56C9]
Script:{
Script:{
Generate_Weapon(ID=0x9)
Generate_Weapon(ID=0x9)
Unk_0202C138(Unk=0x9, Unk=0x0)
Unk_0202C138(Unk=0x9, Unk=0x0)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Unk_0202C138(Unk=0x9, Unk=0x1)
Unk_0202C138(Unk=0x9, Unk=0x1)
Unk_AF41E94E(Unk=0x9, Unk=0x1)
Unk_AF41E94E(Unk=0x9, Unk=0x1)
Hitbox(ID=0x0, GID=0x0, Born=0x1A, Damage=1.5, Angle=0x2D, KBG=0x1E, WBKB=0x0, BKB=0x1E, Size=3, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x1, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x19)
Hitbox(ID=0x0, GID=0x0, Born=0x1A, Damage=1.5, Angle=0x2D, KBG=0x1E, WBKB=0x0, BKB=0x1E, Size=3, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x1, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x19)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Hitbox(ID=0x0, GID=0x1, Born=0x1A, Damage=3, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x2, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x19)
Hitbox(ID=0x0, GID=0x1, Born=0x1A, Damage=3, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x2, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x19)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Unk_A30D3CA2(Unk=0x9, Unk=0x3)
Unk_A30D3CA2(Unk=0x9, Unk=0x3)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Unk_C436BF6E(Unk=0x9)
Unk_C436BF6E(Unk=0x9)
Script_End()
Script_End()
}
}


1E: [2343778B]
1E: [2343778B]
Script:{
Script:{
Subroutine(Hash=0x224117F6)
Subroutine(Hash=0x224117F6)
Script_End()
Script_End()
}
}


1F: [24888B77]
1F: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=5, Stretchy X=3.5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=5, Stretchy X=3.5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=5, Stretchy X=-3.5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-15.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Stretchy Z=0, Stretchy Y=5, Stretchy X=-3.5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


20: [259AB4BB]
20: [259AB4BB]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
External_Subroutine(Unk=0x4943E3C0)
External_Subroutine(Unk=0x4943E3C0)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
Clear_bit(Unk=0x2100000E)
Clear_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
External_Subroutine(Unk=0x3D3FEDA3)
External_Subroutine(Unk=0x3D3FEDA3)
Asynchronous_Timer(Frames=47)
Asynchronous_Timer(Frames=47)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Script_End()
Script_End()
}
}


21: [2647B840]
21: [2647B840]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_A2BAB52A(Unk=0x0)
Unk_A2BAB52A(Unk=0x0)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Script_End()
Script_End()
}
}


22: [2978F979]
22: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


23: [297B19D2]
23: [297B19D2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0xA77F5925)
External_Subroutine(Unk=0xA77F5925)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


24: [29BAE301]
24: [29BAE301]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_50730439(Unk=17, Unk=10, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=17, Unk=10, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


25: [29BB09D8]
25: [29BB09D8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x94CEFF71)
External_Subroutine(Unk=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


26: [2B893AB9]
26: [2B893AB9]
Script:{
Script:{
External_Subroutine(Unk=0xBC64B03D)
External_Subroutine(Unk=0xBC64B03D)
Script_End()
Script_End()
}
}


27: [2C4B208A]
27: [2C4B208A]
Script:{
Script:{
Subroutine(Hash=0x9DD471AC)
Subroutine(Hash=0x9DD471AC)
Script_End()
Script_End()
}
}


28: [2CC6900C]
28: [2CC6900C]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


29: [2DACD56A]
29: [2DACD56A]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xC189E41B)
External_Subroutine(Unk=0xC189E41B)
Unk_42998FB4(Unk=0x1)
Unk_42998FB4(Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2A: [32872E4C]
2A: [32872E4C]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unk=0xA871C206)
External_Subroutine(Unk=0xA871C206)
Unk_42998FB4(Unk=0x0)
Unk_42998FB4(Unk=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2B: [339AA5E2]
2B: [339AA5E2]
Script:{
Script:{
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Script_End()
Script_End()
}
}


2C: [3513E434]
2C: [3513E434]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Set_Loop(Iterations=3)
Set_Loop(Iterations=3)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x8C, KBG=0x0, WBKB=0x0, BKB=0x19, Size=2.9, Z=0, Y=9.6, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x8C, KBG=0x0, WBKB=0x0, BKB=0x19, Size=2.9, Z=0, Y=9.6, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x8C, KBG=0x0, WBKB=0x0, BKB=0x19, Size=2.9, Z=0, Y=9.6, X=-6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x8C, KBG=0x0, WBKB=0x0, BKB=0x19, Size=2.9, Z=0, Y=9.6, X=-6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x0, WBKB=0x0, BKB=0x64, Size=3.3, Z=0, Y=-0.8, X=5.6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x0, WBKB=0x0, BKB=0x64, Size=3.3, Z=0, Y=-0.8, X=5.6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x0, WBKB=0x0, BKB=0x64, Size=3.3, Z=0, Y=-0.8, X=-5.6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=1, Angle=0x6E, KBG=0x0, WBKB=0x0, BKB=0x64, Size=3.3, Z=0, Y=-0.8, X=-5.6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Goto(Unk=-103)
Goto(Unk=-103)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Set_Loop(Iterations=8)
Set_Loop(Iterations=8)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x0, WBKB=0x0, BKB=0x19, Size=3.5, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x0, WBKB=0x0, BKB=0x19, Size=3.5, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x0, WBKB=0x0, BKB=0x19, Size=3.5, Z=0, Y=6.5, X=-5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x0, WBKB=0x0, BKB=0x19, Size=3.5, Z=0, Y=6.5, X=-5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=-5)
Extended_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=0, Y=6.5, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=0.5, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Stretchy Z=0, Stretchy Y=6.5, Stretchy X=-5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Goto(Unk=-81)
Goto(Unk=-81)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x46, KBG=0xF0, WBKB=0x0, BKB=0x32, Size=9.6, Z=0, Y=5.2, X=1.6, Element=0x3, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x46, KBG=0xF0, WBKB=0x0, BKB=0x32, Size=9.6, Z=0, Y=5.2, X=1.6, Element=0x3, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x3, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Script_End()
Script_End()
}
}


2D: [363EB040]
2D: [363EB040]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=8, Angle=0x169, KBG=0x5F, WBKB=0x0, BKB=0x1E, Size=5, Z=5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=8, Angle=0x169, KBG=0x5F, WBKB=0x0, BKB=0x1E, Size=5, Z=5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=8, Angle=0x169, KBG=0x5F, WBKB=0x0, BKB=0x1E, Size=4.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=8, Angle=0x169, KBG=0x5F, WBKB=0x0, BKB=0x1E, Size=4.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2E: [36783DB2]
2E: [36783DB2]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


2F: [37BC2522]
2F: [37BC2522]
Script:{
Script:{
Unk_C436BF6E(Unk=0x5)
Unk_C436BF6E(Unk=0x5)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_0A7BF1D4(Unk=0x5, Unk=0x1)
Unk_425848C8(Unk=0x5, Unk=0xD)
Unk_425848C8(Unk=0x5, Unk=0xD)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Unk_C436BF6E(Unk=0x5)
Unk_C436BF6E(Unk=0x5)
Script_End()
Script_End()
}
}


30: [383906E4]
30: [383906E4]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


31: [3D3FEDA3]
31: [3D3FEDA3]
Script:{
Script:{
Unk_96114CFC(Unk=0x0, Unk=0x0)
Unk_96114CFC(Unk=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


32: [405F24F2]
32: [405F24F2]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=3, Angle=0x5A, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6.5, Z=-1.7, Y=0, X=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=3, Angle=0x5A, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6.5, Z=-1.7, Y=0, X=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=3, Angle=0x5A, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=7.5, Z=3.4, Y=0, X=1, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=3, Angle=0x5A, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=7.5, Z=3.4, Y=0, X=1, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0xB, Damage=3, Angle=0x169, KBG=0x82, WBKB=0x0, BKB=0x0, Size=5.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0xB, Damage=3, Angle=0x169, KBG=0x82, WBKB=0x0, BKB=0x0, Size=5.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Set_Loop(Iterations=4)
Set_Loop(Iterations=4)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6.5, Z=-1.7, Y=0, X=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=6.5, Z=-1.7, Y=0, X=1.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=7.5, Z=3.4, Y=0, X=1, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=1, Angle=0x50, KBG=0x64, WBKB=0