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Errata and FAQ Version 1.5
Errata and FAQ Version 1.6
Updated 2/9/2015
Updated 1/18/2016
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This document contains errata, rule clarifications, and frequently
This document contains errata, rule clarifications, and frequently
asked questions for Descent: Journeys in the Dark Second Edition and
asked questions for Descent: Journeys in the Dark Second Edition and
expansions. Additions since the last update appear in red text.
expansions. Additions since the last update appear in red text.
Errata
Errata
The following section contains official clarifications and errata to
The following section contains official clarifications and errata to
Descent: Journeys in the Dark Second Edition.
Descent: Journeys in the Dark Second Edition.
Rulebook
Rulebook
Page 16, “Large Monsters”: Add, “When interrupting a large monster’s
Page 16, “Large Monsters”: Add, “When interrupting a large monster’s
movement to perform an action, the overlord must be able to declare the
movement to perform an action, the overlord must be able to declare the
action that the large monster will perform before placing the monster’s
action that the large monster will perform before placing the monster’s
figure on the map.”
figure on the map.”
Page 18, “Pit”: This section should read, “Pit spaces are defined by a
Page 18, “Pit”: This section should read, “Pit spaces are defined by a
green line surrounding them. Each time a figure enters a pit space, that
green line surrounding them. Each time a figure enters a pit space, that
figure suffers two damage. A figure in a pit space cannot spend movement
figure suffers two damage. A figure in a pit space cannot spend movement
points. Other game effects that move a figure a number of spaces or place
points. Other game effects that move a figure a number of spaces or place
a figure in a different space without spending movement points can
a figure in a different space without spending movement points can
be used to exit a pit space. A figure in a pit space only has line of sight
be used to exit a pit space. A figure in a pit space only has line of sight
to adjacent figures, and only figures adjacent to a pit space have line of
to adjacent figures, and only figures adjacent to a pit space have line of
sight to a figure in that pit space. As an action, a figure in a pit space may
sight to a figure in that pit space. As an action, a figure in a pit space may
remove his figure from the map and place it in an adjacent empty space;
remove his figure from the map and place it in an adjacent empty space;
if there is no adjacent empty space, the figure cannot perform this action.
if there is no adjacent empty space, the figure cannot perform this action.
Large monsters suffer the effects of entering and being in a pit space only
Large monsters suffer the effects of entering and being in a pit space only
if their movement ends or is interrupted so that each space they occupy is
if their movement ends or is interrupted so that each space they occupy is
a pit space.”
a pit space.”
Page 18, “The Golden Rules”: The first bullet point should read,
“Some cards and abilities come in direct conflict with the rules found in
this rulebook. Cards and abilities take precedence over the rules in this
rulebook. Furthermore, many quest rules listed in the Quest Guides come
in direct conflict with cards, abilities, and the rules found in this rulebook.
The quest rules listed in the Quest Guides take precedence over cards,
abilities, and the rulebook.”
Page 18: Add “Two-Hero Game” section:
When playing with two heroes, the heroes receive an additional
advantage. Once during each hero’s turn, that hero may perform
one attack that does not require an action. This attack cannot be a
special action that includes an attack (“Rage” or “Exploding Rune” for
example); the attack must be a regular attack action. This attack can only
be performed during the “Perform Actions” step of the hero turn and
can be performed before or after either of his actions.
At the end of each hero’s turn, if that hero did not or could not perform
the free attack during his turn, he may instead recover 2 �.
Page 20 and 24, “The Campaign Phase”: The “Shopping” step should
occur before the “Spend Experience Points” step; “Shopping” is step 4, and
“Spend Experience Points” is step 5.
Page 21, “Shopping” third paragraph: The second sentence should read,
“Shuffle the Shop Item cards and reveal five Shop Item cards.”
Page 22, “Act II” transition steps: These steps should read:
1. Perform steps 1-3 of the campaign phase found on page 20.
2. Instead of performing a normal shopping step, the heroes can now
purchase any Act I Shop cards. Deal out all remaining Act I Shop Item
cards faceup. The hero players may purchase any number of Act I Shop
Item cards.
3. Return all unpurchased Act I Shop Item cards, Act I Monster
cards, and Act I Lieutenant cards to the box. Retrieve the Act II Shop
Item cards, Act II Monster cards, and Act II Lieutenant cards from
the box. From now on, all monsters and lieutenants use their Act II
characteristics. Act I Shop Item cards currently in possession of the
heroes are unaffected. Any Act I Shop Item card sold by the heroes
during Act II is returned to the box.
4. Complete the campaign phase by performing steps 5-8 of the
campaign phase found on page 20.
Overlord Cards
Overlord Cards
Unholy Ritual: The card should read, “Play this card at the start of your
Unholy Ritual: The card should read, “Play this card at the start of your
turn. Choose one of your monster groups and draw Overlord cards equal
turn. Choose one of your monster groups and draw Overlord cards equal
to the number of figures from that group on the map. Choose and keep
to the number of figures from that group on the map. Choose and keep
2 cards and discard the rest. Each monster in that group performs 1 less
2 cards and discard the rest. Each monster in that group performs 1 less
action during this turn.”
action during this turn.”
Bloodlust: The card should read, “Play this card when a hero is knocked
Bloodlust: The card should read, “Play this card when a hero is knocked
out. Draw 2 Overlord cards. This is in addition to your normal 1
out. Draw 2 Overlord cards. This is in addition to your normal 1
Overlord card drawn for defeating a hero.”
Overlord card drawn for defeating a hero.”
Reinforce: The card should read, “Play this card at the end of your turn
Reinforce: The card should read, “Play this card at the end of your turn
and choose a master monster on the map. Place minion monsters of that
and choose a master monster on the map. Place minion monsters of that
monster’s group in empty spaces adjacent to that monster, up to the group
monster’s group in empty spaces adjacent to that monster, up to the group
limit.”
limit. These monsters may not be placed within 3 spaces of any hero, but
may otherwise be placed in any empty space.”
Monster Cards
Monster Cards
Elemental, Act I and II: The Air ability should read, “Until the start of
Elemental, Act I and II: The Air ability should read, “Until the start of
your next turn, this monster can only be affected by attacks from adjacent
your next turn, this monster can only be affected by attacks from adjacent
figures.”
figures.”
Hero Sheets
Hero Sheets
Grisban the Thirsty: Grisban’s hero ability should read, “Each time you
Grisban the Thirsty: Grisban’s hero ability should read, “Each time you
perform a rest action, you may immediately discard 1 Condition card
perform a rest action, you may immediately discard 1 Condition card
from yourself.”
from yourself.”
Class Cards
Class Cards
Runemaster, “Break the Rune”: This card should read, “Perform an attack
Runemaster, “Break the Rune”: This card should read, “Perform an attack
with a Rune weapon. This attack ignores range and targets each other figure
with a Rune weapon. This attack ignores range and targets each other figure
within 3 spaces and in your line of sight. Each figure rolls defense dice
within 3 spaces and in your line of sight. Each figure rolls defense dice
separately. “
separately. “
Knight, “Guard”: This card should read, “When a monster moves into an
Knight, “Guard”: This card should read, “When a monster moves into an
empty space adjacent to you, exhaust this card to interrupt that monster’s
empty space adjacent to you, exhaust this card to interrupt that monster’s
activation and perform an attack with a Melee weapon. After this attack is
activation and perform an attack with a Melee weapon. After this attack is
resolved, if the monster was not defeated, it may continue its activation.”
resolved, if the monster was not defeated, it may continue its activation.”
Necromancer, “Raise Dead”: The card should read, “Place your
Necromancer, “Raise Dead”: The card should read, “Place your
Reanimate familiar token in an empty space adjacent to you.”
Reanimate familiar token in an empty space adjacent to you.”
Necromancer, “Dying Command”: This card should read, “Exhaust this
Necromancer, “Dying Command”: This card should read, “Exhaust this
card after you or your Reanimate resolves an attack. Choose 1 monster
card after you or your Reanimate resolves an attack. Choose 1 monster
defeated by that attack and test �. If you fail, recover 1 �. If you pass,
defeated by that attack and test �. If you fail, recover 1 �. If you pass,
perform the following in order: return that monster to the map, move it up
perform the following in order: return that monster to the map, move it up
to its Speed, perform 1 attack with it, and remove it from the map.”
to its Speed, perform 1 attack with it, and remove it from the map.”
Spirit Speaker, “Ancestor Spirits”: This card should read, “Exhaust this
Spirit Speaker, “Ancestor Spirits”: This card should read, “Exhaust this
card when 1 or more monsters suffer � from 1 of your class skills. Each of
card when 1 or more monsters suffer � from 1 of your class skills. Each of
those monsters is Poisoned.
those monsters is Poisoned.
Exhaust this card when 1 or more heroes recover � or � from 1 of your
Exhaust this card when 1 or more heroes recover � or � from 1 of your
class skills. Each of those heroes recovers 1 � and 1 �.”
class skills. Each of those heroes recovers 1 � and 1 �.”
Quest Guide
Wildlander, “Running Shot”: This card should read, “Each time you
perform an attack with a Bow, you may move up to 2 spaces either before
declaring a target or after the attack resolves. If you have Heavy Armor
equipped, you may only move 1 space.”
The Shadow Rune Quest Guide
Page 6, “Castle Daerion,” Special Rules: Villager Health should be 8
Page 6, “Castle Daerion,” Special Rules: Villager Health should be 8
instead of 6.
instead of 6.
Page 7, “Castle Daerion.” Setup: Should read, “Any surviving villagers
Page 7, “Castle Daerion.” Setup: Should read, “Any surviving villagers
from Encounter 1 are placed on the Entrance tile or the closest available
from Encounter 1 are placed on the Entrance tile or the closest available
empty spaces at the end of the last hero’s first turn.”
empty spaces at the end of the last hero’s first turn.”
Page 7, “Castle Daerion,” Special Rules: Add, “After testing to marshal
Page 7, “Castle Daerion,” Special Rules: Add, “After testing to marshal
defenders, Sir Palamon may perform 1 move action.”
defenders, Sir Palamon may perform 1 move action.”
In addition, the brown defense die listed for Sir Palamon’s Defense should
In addition, the brown defense die listed for Sir Palamon’s Defense should
be a gray defense die instead, and instead of 0, his listed Speed should be 4.
be a gray defense die instead, and instead of 0, his listed Speed should be 4.
Page 9, “The Cardinal’s Plight,” Special Rules: “When a hero ends his
Page 9, “The Cardinal’s Plight,” Special Rules: “When a hero ends his
turn adjacent to Cardinal Koth,” should be changed to “When a hero first
turn adjacent to Cardinal Koth,” should be changed to “When a hero first
opens the door to the Library,”
opens the door to the Library,”
Page 10, “The Masquerade Ball,” Victory: Change 3rd line to, “The
Page 10, “The Masquerade Ball,” Victory: Change 3rd line to, “The
heroes roll a die (depending on the number of heroes) to determine
heroes roll a die (depending on the number of heroes) to determine
whether Lord Theodir is among the guests they have rescued; roll a brown
whether Lord Theodir is among the guests they have rescued; roll a brown
defense die for a 2-hero game, a gray defense die for a 3-hero game, or a
defense die for a 2-hero game, a gray defense die for a 3-hero game, or a
black defense die for a 4-hero game. If the heroes did not rescue at least 1
black defense die for a 4-hero game. If the heroes did not rescue at least 1
guest, they did not rescue Lord Theodir regardless of the result.”
guest, they did not rescue Lord Theodir regardless of the result.”
Page 40, “The Man Who Would Be King”: Splig should start the quest
Page 40, “The Man Who Would Be King”: Splig should start the quest
in the adjacent space on the opposite side of the door.
in the adjacent space on the opposite side of the door.
Reference Cards
Overlord Turn Summary, “1. Start of turn”: Should read,
I. Draw 1 Overlord card and start of turn abilities.
II. Refresh cards.
Frequently Asked Questions
Frequently Asked Questions
The following section provides answers to many Descent: Journeys in the
The following section provides answers to many Descent: Journeys in the
Dark Second Edition rules questions.
Dark Second Edition rules questions.
General Rules
General Rules
Q: Do hero players have to agree on their turn order before the first hero acts?
Q: Do hero players have to agree on their turn order before the first hero acts?
A: Hero players do not have to determine the exact order in which each
A: Hero players do not have to determine the exact order in which each
player takes his turn at the start of the round. They only need to decide
player takes his turn at the start of the round. They only need to decide
who is going to take their turn first. After each hero player takes his turn,
who is going to take their turn first. After each hero player takes his turn,
they can decide who takes their turn next.
they can decide who takes their turn next.
Q: In the Epic Play Variant, can heroes sell back their starting equipment for
Q: In the Epic Play Variant, can heroes sell back their starting equipment for
25 gold each before the game begins like they can in Campaign mode?
25 gold each before the game begins like they can in Campaign mode?
A: Yes, hero players may sell back any starting equipment before the
A: Yes, hero players may sell back any starting equipment before the
game. Starting equipment is sold for 25 gold each.
game. Starting equipment is sold for 25 gold each.
Q: When exactly can cards with a timing of “during your turn” be used?
Q: When exactly can cards with a timing of “during your turn” be used?
A: Any skill or ability with a timing of “during your turn” can only be
A: Any skill or ability with a timing of “during your turn” can only be
used during the Perform Actions step of a hero’s turn for the heroes and
used during the Perform Actions step of a hero’s turn for the heroes and
during the Activate Monsters step of the overlord’s turn for the overlord.
during the Activate Monsters step of the overlord’s turn for the overlord.
A player cannot use these skills or abilities at the start of his turn or at the
A player cannot use these skills or abilities at the start of his turn or at the
end of his turn.
end of his turn.
Q: What abilities affect “figures treated as hero figures?”
A: Hero abilities, monster abilities, monster attacks, and Overlord cards
that can target a hero can also target a figure that is treated as a hero
figure. Figures treated as hero figures may be given conditions and are
affected by terrain. Nothing else affect figures treated as hero figures
unless specifically stated (for example, quest rules and Plot cards).
Line of Sight and Adjacent Spaces
Line of Sight and Adjacent Spaces
Q: When tracing line of sight to the corner of a space containing a figure, does
Q: When tracing line of sight to the corner of a space containing a figure, does
the figure occupying the target space block line of sight?
the figure occupying the target space block line of sight?
A: Yes, if the line passes through any blocked space (a space containing a
A: Yes, if the line passes through any blocked space (a space containing a
figure or obstacle) the target space is not in line of sight. This includes the
figure or obstacle) the target space is not in line of sight. This includes the
target space itself.
target space itself.
Q: Are spaces that are separated by a wall (edge of a map tile) adjacent to
Q: Are spaces that are separated by a wall (edge of a map tile) adjacent to
each other?
each other?
A: No, spaces that are separated by a wall (the black edge of a map tile) are
A: No, spaces that are separated by a wall (the black edge of a map tile) are
not adjacent nor are they in line of sight to each other. Although the two
not adjacent nor are they in line of sight to each other. Although the two
spaces technically share a corner, the wall blocks both movement and line
spaces technically share a corner, the wall blocks both movement and line
of sight between the two spaces on either side.
of sight between the two spaces on either side.
Q: When counting spaces for skills and abilities, such as the Thief skill
Q: When counting spaces for skills and abilities, such as the Thief skill
“Greedy,” do other figures block the path? How about doors?
“Greedy,” do other figures block the path? How about doors?
A: When counting spaces like this, players ignore all other figures on the
A: When counting spaces like this, players ignore all other figures on the
path. Unless line of sight is specifically stated as a requirement, figures
path. Unless line of sight is specifically stated as a requirement, figures
only need to be in range for these skills or abilities to work. However,
only need to be in range for these skills or abilities to work. However,
doors do block this path. A Thief cannot use “Greedy” through a door
doors do block this path. A Thief cannot use “Greedy” through a door
because he cannot count spaces through the door.
because he cannot count spaces through the door.
Q: Should gaps in a map (areas where there are no tiles) be defined as
Q: Should gaps in a map (areas where there are no tiles) be defined as
blocked spaces when considering other rules, such as line of sight?
blocked spaces when considering other rules, such as line of sight?
A: Areas between map tiles do not contain any spaces because they are
A: Areas between map tiles do not contain any spaces because they are
not on map tiles. In addition, the black borders found on the edge of map
not on map tiles. In addition, the black borders found on the edge of map
tiles represent impassable walls that block line of sight, movement, and
tiles represent impassable walls that block line of sight, movement, and
any path when counting spaces.
any path when counting spaces.
Class Cards
Class Cards
Q: Can the Knight use “Advance” to move without performing the attack?
Q: Can the Knight use “Advance” to move without performing the attack?
A: Yes.
A: Yes.
Q: Does the Disciple’s “Prayer of Healing” require an action?
Q: Does the Disciple’s “Prayer of Healing” require an action?
A: No. Any skill or ability that requires an action to perform is denoted
A: No. Any skill or ability that requires an action to perform is denoted
with a �.
with a �.
Conditions
Conditions
Q: Does the Stunned condition take away a figure’s entire turn?
Q: Does the Stunned condition take away a figure’s entire turn?
A: No, the Stunned condition causes a figure to use its first action to
A: No, the Stunned condition causes a figure to use its first action to
discard the Condition card. After a Stunned card or token is discarded,
discard the Condition card. After a Stunned card or token is discarded,
the figure is free to perform a second action. If a figure becomes Stunned
the figure is free to perform a second action. If a figure becomes Stunned
during its turn after performing its first action, its second action must be
during its turn after performing its first action, its second action must be
used to discard the Stunned card or token.
used to discard the Stunned card or token.
Q: What happens when a figure is Immobilized during a move action?
Q: What happens when a figure is Immobilized during a move action?
A: That figure’s move action immediately ends, and that figure’s
A: That figure’s move action immediately ends, and that figure’s
remaining movement points are reduced to 0.
remaining movement points are reduced to 0.
Q: When Immobilized, can a figure use skills and abilities that allow
Q: When Immobilized, can a figure use skills and abilities that allow
movement not related to a move action?
movement not related to a move action?
A: Yes. Any skill or ability that does not refer to performing a move
A: Yes. Any skill or ability that does not refer to performing a move
action may be used while a figure is Immobilized. This includes skills
action may be used while a figure is Immobilized. This includes skills
or abilities that remove a figure from the map and place it in another
or abilities that remove a figure from the map and place it in another
space, skills or abilities that allow a figure to move an amount of spaces
space, skills or abilities that allow a figure to move an amount of spaces
based upon its Speed, and skills and abilities by which a figure can gain
based upon its Speed, and skills and abilities by which a figure can gain
movement points.
movement points.
Q: If a condition is applied to an attack that uses Blast, do all figures affected
Q: If a condition is applied to an attack that uses Blast, do all figures affected
by the attack suffer the condition?
by the attack suffer the condition?
A: Yes, but each figure affected by the attack still needs to be dealt at least
A: Yes, but each figure affected by the attack still needs to be dealt at least
1 � (after its own defense roll) in order to suffer the condition.
1 � (after its own defense roll) in order to suffer the condition.
Knocked Out Heroes
Knocked Out Heroes
Q: What happens when a hero is defeated during his turn?
Q: What happens when a hero is defeated during his turn?
A: If a hero is defeated during his own turn, that hero’s turn immediately ends.
A: If a hero is defeated during his own turn, his turn immediately ends.
Q: Can a knocked out hero do anything after standing up during his turn?
Q: Can a knocked out hero do anything after standing up during his turn?
A: After performing a stand up action, the hero’s turn immediately ends.
A: After performing a stand up action, the hero’s turn immediately ends.
This means the hero cannot suffer any fatigue to gain movement points
This means the hero cannot suffer any fatigue to gain movement points
or use any other skills or abilities.
or use any other skills or abilities.
Q: If a hero is knocked out, does he have to stand up during his turn?
Q: If a hero is knocked out, does he have to stand up during his turn?
A: A hero is not required to perform any actions on his turn. If a hero is
A: No. A hero is not required to perform any actions on his turn.
knocked out, he can choose to remain knocked out by not performing any
actions, thus ending his turn.
Movement
Movement
Q: Can a figure interrupt its move action to perform another move action,
Q: Can a figure interrupt its move action to perform another move action,
and if so, how are the spaces moved through during the first and second move
and if so, how are the spaces moved through during the first and second move
action differentiated (and what happens if a card instructs you to “end your
action differentiated (and what happens if a card instructs you to “end your
move action”)? How do the players differentiate between spaces that were
move action”)? How do the players differentiate between spaces that were
moved through due to an action and spaces that were moved through due to
moved through due to an action and spaces that were moved through due to
suffering fatigue?
suffering fatigue?
A: When a figure performs a move action, that figure receives a number
A: When a figure performs a move action, that figure receives a number
of movement points equal to his Speed. A figure can interrupt its move
of movement points equal to his Speed. A figure can interrupt its move
action to perform an additional move action, which gives that figure
action to perform an additional move action, which gives that figure
additional movement points. There is no need to differentiate the two
additional movement points. There is no need to differentiate the two
move actions because they are both move actions. If a card instructs you
move actions because they are both move actions. If a card instructs you
to end your move action and that figure performed two move actions,
to end your move action and that figure performed two move actions,
then both actions end and that figure loses all unspent movement points.
then both actions end and that figure loses all unspent movement points.
However, if a hero player wishes to suffer fatigue to gain movement
However, if a hero player wishes to suffer fatigue to gain movement
points in the middle of a move action, he must declare exactly when he is
points in the middle of a move action, he must declare exactly when he is
suffering the fatigue within the move action and which spaces he moves
suffering the fatigue within the move action and which spaces he moves
into with those additional movement points.
into with those additional movement points.
Q: If a figure interrupts a move action to perform another action, does the
Q: If a figure interrupts a move action to perform another action, does the
figure have to be in an empty space?
figure have to be in an empty space?
A: Yes, a figure must be in an empty space when ending or interrupting its
A: Yes, a figure must be in an empty space when ending or interrupting its
movement.
movement.
Q: If a skill or ability allows a figure to gain movement points during
Q: If a skill or ability allows a figure to gain movement points during
another player’s turn, when can those movement points be used?
another player’s turn, when can those movement points be used?
A: Any movement points gained during another player’s turn, such as
A: Any movement points gained during another player’s turn, such as
if the Wildlander uses the First Strike skill with the Running Shot skill
if the Wildlander uses the First Strike skill with the Running Shot skill
during the overlord’s turn, must be used immediately. If these movement
during the overlord’s turn, must be used immediately. If these movement
points not used before the active player resumes his turn, the movement
points not used before the active player resumes his turn, the movement
points are lost.
points are lost.
Q: Does a large monster suffer damage when “expanding” into spaces
Q: Does a large monster suffer damage when “expanding” into spaces
containing lava?
containing lava?
A: No. A figure only suffers damage when entering a space containing
A: No. A figure only suffers damage when entering a space containing
lava. When ending its movement, the large monster is only considered to
lava. When ending its movement, the large monster is only considered to
have entered the one space in which it ended its movement.
have entered the one space in which it ended its movement.
Familiars
Familiars
Q: Can a hero activate a familiar while knocked out?
Q: Can a hero activate a familiar while knocked out?
A: Yes, a familiar can be activated before the knocked out hero performs a
A: Yes, a familiar can be activated before the knocked out hero performs a
stand up action, but not after (because standing up immediately ends the
stand up action, but not after (because standing up immediately ends the
hero’s turn).
hero’s turn).
Q: Can monster abilities that are not attacks affect familiars that are treated
Q: Can monster abilities that are not attacks affect familiars that are treated
as figures?
as figures?
A: Yes, any hero or monster ability, monster attack, or Overlord card that
A: Yes, any hero or monster ability, monster attack, or Overlord card that
targets a hero can also target a familiar that is treated as a figure. Quest
targets a hero can also target a familiar that is treated as a figure. Quest
special rules that refer to heroes do not include familiars that are treated
special rules that refer to heroes do not include familiars that are treated
as figures unless specifically stated.
as figures unless specifically stated.
Q: If the Necromancer is defeated, is his reanimate defeated and removed
Q: If the Necromancer is defeated, is his reanimate defeated and removed
from the map as well?
from the map as well?
A: No, the reanimate is not defeated when the Necromancer is defeated.
A: No, the reanimate is not defeated when the Necromancer is defeated.
Unless specifically noted otherwise, familiars treated as figures are only
Unless specifically noted otherwise, familiars treated as figures are only
defeated when they suffer damage equal or greater than their Health.
defeated when they suffer damage equal or greater than their Health.
Q: Can the Necromancer activate his Reanimate familiar at the start of his
Q: Can the Necromancer activate his Reanimate familiar at the start of his
turn, voluntarily destroy it, spend an action during his turn to create a new
turn, voluntarily destroy it, spend an action during his turn to create a new
Reanimate familiar, and then activate this new Reanimate at the end of his
Reanimate familiar, and then activate this new Reanimate at the end of his
turn?
turn?
A: No, a familiar can only be activated once per round. Even though the
A: No, a familiar can only be activated once per round. Even though the
Reanimate was removed and placed again, it is still the same familiar.
Reanimate was removed and placed again, it is still the same familiar.
Q: What happens if a familiar treated as a figure suffers fatigue?
Q: What happens if a familiar treated as a figure suffers fatigue?
A: Similar to monsters, if a familiar treated as a figure suffers any amount
A: Similar to monsters, if a familiar treated as a figure suffers any amount
of fatigue, it suffers that amount of damage instead.
of fatigue, it suffers that amount of damage instead.
Q: Can a hero spend a surge rolled during a familiar’s attack to recover 1
Q: Can a hero spend a surge rolled during a familiar’s attack to recover 1
fatigue?
fatigue?
A: No.
A: No.
Q: Can Widow Tarha use her hero ability on attacks made with her
Q: Can Widow Tarha use her hero ability on attacks made with her
Reanimate?
Reanimate?
A: No, Widow Tarha’s hero ability only affects her own attack rolls.
A: No, Widow Tarha’s hero ability only affects her own attack rolls.
Q: How much damage (if any) does the Reanimate suffer from the Overlord
Q: How much damage (if any) does the Reanimate suffer from the Overlord
card “Explosive Runes”?
card “Explosive Runes”?
A: Zero damage. The Reanimate automatically fails any attribute test, but
A: Zero damage. The Reanimate automatically fails any attribute test, but
since there is no attribute test rolled, the Reanimate does not suffer any
since there is no attribute test rolled, the Reanimate does not suffer any
damage from “Explosive Runes.”
damage from “Explosive Runes.”
Q: If a Reanimate is on the map when the first encounter of a quest ends, does
Q: If a Reanimate is on the map when the first encounter of a quest ends, does
it start on the map for the second encounter or does it have to be summoned?
it start on the map for the second encounter or does it have to be summoned?
A: No, the Reanimate does not start any encounter on the map.
A: No, the Reanimate does not start any encounter on the map.
Monsters
Monsters
Q: When tracing a path for the Fire Breath ability, does the path have to be
Q: When tracing a path for the Fire Breath ability, does the path have to be
a straight line?
a straight line?
A: No, the path can be traced in any direction and can even change
A: No, the path can be traced in any direction and can even change
direction.
direction.
Q: When a large monster interrupts its movement to perform an action, does
Q: When a large monster interrupts its movement to perform an action, does
the figure have to be placed on the map in all empty spaces?
the figure have to be placed on the map in all empty spaces?
A: Yes, a large monster cannot interrupt its movement unless it can be
A: Yes, a large monster cannot interrupt its movement unless it can be
placed on the map and all the spaces it occupies are empty spaces.
placed on the map and all the spaces it occupies are empty spaces.
Q: Can the overlord side of “The Shadow Rune” Relic card only be wielded
Q: Can the overlord side of “The Shadow Rune” Relic card only be wielded
by Zachareth?
by Zachareth?
A: Yes, Zachareth is the only lieutenant that can wield “The Shadow
A: Yes, Zachareth is the only lieutenant that can wield “The Shadow
Rune.”
Rune.”
Q: Can zombies be affected by a “Dash” Overlord card?
Q: Can zombies be affected by a “Dash” Overlord card?
A: Yes, a zombie can perform two move actions during its activation if a
A: Yes, a zombie can perform two move actions during its activation if a
“Dash” card is played on it.
“Dash” card is played on it.
Q: When an Overlord card allows a monster to perform an attack action in
Q: When an Overlord card allows a monster to perform an attack action in
addition to its two normal actions, does this allow the monster to perform
addition to its two normal actions, does this allow the monster to perform
two attacks in the same turn?
two attacks in the same turn?
A: Yes, playing a “Frenzy” card on a monster allows that monster to
A: Yes, playing a “Frenzy” card on a monster allows that monster to
perform two attack actions during its activation.
perform two attack actions during its activation.
Q: If a hero is adjacent to a master cave spider and he has suffered fatigue
Q: If a hero is adjacent to a master cave spider and he has suffered fatigue
equal to his Stamina, can he suffer a damage instead of a fatigue as payment
equal to his Stamina, can he suffer a damage instead of a fatigue as payment
for the spider's Web ability?
for the spider's Web ability?
A: Yes, the hero would suffer 1 damage if he moves out of his current
A: Yes, the hero would suffer 1 damage if he moves out of his current
space.
space.
Q: Does the “Stealthy” ability affect Melee attacks?
Q: Does the “Stealthy” ability affect Melee attacks?
A: Yes. Although Melee attacks do not usually require range to be
A: Yes. Although Melee attacks do not usually require range to be
checked, “Stealthy” adds that requirement. When performing a Melee
checked, “Stealthy” adds that requirement. When performing a Melee
attack targeting a figure with “Stealthy,” add the 3 additional range to the
attack targeting a figure with “Stealthy,” add the 3 additional range to the
0 normally required. When performing a Melee attack from a space that
0 normally required. When performing a Melee attack from a space that
is not adjacent (such as an attack using the “Reach” ability), the required
is not adjacent (such as an attack using the “Reach” ability), the required
range is 0 plus the additional 3 from “Stealthy.”
range is 0 plus the additional 3 from “Stealthy.”
Overlord Cards
Overlord Cards
Q: Does “Word of Misery” cause a hero to suffer 1 fatigue for each damage
Q: Does “Word of Misery” cause a hero to suffer 1 fatigue for each damage
suffered?
suffered?
A: No, “Word of Misery” causes a hero to suffer 1 fatigue each time he
A: No, “Word of Misery” causes a hero to suffer 1 fatigue each time he
would suffer any amount of damage. For example, if a hero suffers 3
would suffer any amount of damage. For example, if a hero suffers 3
damage, he would suffer 1 fatigue in addition to the 3 damage he suffered.
damage, he would suffer 1 fatigue in addition to the 3 damage he suffered.
Q: If a hero has suffered fatigue equal to his Stamina and is affected by
Q: If a hero has suffered fatigue equal to his Stamina and is affected by
“Word of Misery,” would the damage he suffers in place of the fatigue trigger
“Word of Misery,” would the damage he suffers in place of the fatigue trigger
the effect again?
the effect again?
A: No.
A: No.
Q: Can a hero suffer fatigue to gain a movement point in response to a "Pit
Q: Can a hero suffer fatigue to gain a movement point in response to a "Pit
Trap" in order to avoid being Stunned?
Trap" in order to avoid being Stunned?
A: No, the effects of “Pit Trap” are applied immediately.
A: No, the effects of “Pit Trap” are applied immediately.
Q: Can “Frenzy” be used to perform actions that include attacks, such as the
Q: Can “Frenzy” be used to perform actions that include attacks, such as the
elemental’s “Fire” ability?
elemental’s “Fire” ability?
A: No. “Frenzy” provides the monster’s basic attack and cannot be used
A: No. “Frenzy” provides the monster’s basic attack and cannot be used
for other abilities.
for other abilities.
Quest Guide
The Shadow Rune Campaign
Q: In Encounter 2 of “A Fat Goblin,” if the heroes manage to kill all the
Q: In Encounter 2 of “A Fat Goblin,” if the heroes manage to kill all the
goblins before Splig finds Frederick, is this an automatic win for the Heroes?
goblins before Splig finds Frederick, is this an automatic win for the Heroes?
Can Splig go fetch/interrogate the remaining prisoners?
Can Splig go fetch/interrogate the remaining prisoners?
A: During Encounter 2 of “A Fat Goblin,” Splig can pick up and carry
A: During Encounter 2 of “A Fat Goblin,” Splig can pick up and carry
prisoners just like goblin archers. However, Splig must be in the Torture
prisoners just like goblin archers. However, Splig must be in the Torture
Chamber to interrogate the prisoner.
Chamber to interrogate the prisoner.
Q: Does “The Masquerade Ball” end if only cultists are left unmasked?
Q: Does “The Masquerade Ball” end if only cultists are left unmasked?
A: No, the encounter cannot end before all guests are unmasked. After
A: No, the encounter cannot end before all guests are unmasked. After
all guests are unmasked, if there are no guests or monsters remaining, the
all guests are unmasked, if there are no guests or monsters remaining, the
encounter ends.
encounter ends.
Q: In “The Shadow Vault,” when Zachareth is defeated and placed on the
Q: In “The Shadow Vault,” when Zachareth is defeated and placed on the
Entrance, does he come back with full Health?
Entrance, does he come back with full Health?
A: Yes, Zachareth fully recovers all damage and is placed on the Entrance.
A: Yes, Zachareth fully recovers all damage and is placed on the Entrance.
Q: In Encounter 1 of “The Ritual of Shadows,” what happens if Lord Merick
Q: In Encounter 1 of “The Ritual of Shadows,” what happens if Lord Merick
Farrow is defeated without a hero dealing at least 1 � to him, such as if the
Farrow is defeated without a hero dealing at least 1 � to him, such as if the
overlord plays the “Blood Rage” Overlord card?
overlord plays the “Blood Rage” Overlord card?
A: The heroes win the encounter.
A: The heroes win the encounter.
Q: In Encounter 1 of “Death on the Wing,” what happens to the overlord
Q: In Encounter 1 of “Death on the Wing,” what happens to the overlord
victory condition if players have incorporated an expansion that contains
victory condition if players have incorporated an expansion that contains
additional objective tokens?
additional objective tokens?
A: Ignore any objective tokens added from other expansions. If all 10
A: Ignore any objective tokens added from other expansions. If all 10
objective tokens from the base game are on the map at the same time, the
objective tokens from the base game are on the map at the same time, the
overlord wins the encounter.
overlord wins the encounter.
5
5
Lair of the Wyrm
Lair of the Wyrm
The following sections include all errata
The following sections include all errata
and frequently asked questions for the
and frequently asked questions for the
Lair of the Wyrm expansion.
Lair of the Wyrm expansion.
Errata
Errata
The following section contains official
The following section contains official
clarifications and errata to the Lair of the
clarifications and errata to the Lair of the
Wyrm expansion.
Wyrm expansion.
Class Cards
Class Cards
Geomancer, “Quaking Word”: This card should read, “�: Perform an
Geomancer, “Quaking Word”: This card should read, “�: Perform an
attack with a Magic weapon. This attack gains: �: Each monster within 2
attack with a Magic weapon. This attack gains: �: Each monster within 2
spaces of a Summoned Stone tests �. Each figure that fails is Stunned.”
spaces of a Summoned Stone tests �. Each figure that fails is Stunned.”
Rulebook
Rulebook
Page 5, “Exploring a Secret Room”: Add, “A hero cannot explore a
Page 5, “Exploring a Secret Room”: Add, “A hero cannot explore a
secret room if there is already a Secret Room card in play.”
secret room if there is already a Secret Room card in play.”
Page 7, “Act Specific Quest Cards”: This section should read,
Page 7, “Act Specific Quest Cards”: This section should read,
Some Rumor cards are restricted to particular acts. This is designated
Some Rumor cards are restricted to particular acts. This is designated
by the act icon on the upper left of the Rumor card. The overlord can
by the act icon on the upper left of the Rumor card. The overlord can
only play Rumor cards during the act that corresponds with this icon.
only play Rumor cards during the act that corresponds with this icon.
At the start of Act II, the overlord must discard all Rumor cards that
At the start of Act II, the overlord must discard all Rumor cards that
have the Act I restriction from his hand. Any Rumor cards that are
have the Act I restriction from his hand. Any Rumor cards that are
in play that have the Act I restriction are also discarded. He does not
in play that have the Act I restriction are also discarded. He does not
draw additional Rumor cards to replace the discarded cards.
draw additional Rumor cards to replace the discarded cards.
Secret Room Cards
Secret Room Cards
Hidden Stash: The card should read, “Then discard this Secret Room
Hidden Stash: The card should read, “Then discard this Secret Room
card and the secret room entrance token.”
card and the secret room entrance token.”
Frequently Asked Questions
Frequently Asked Questions
The following section explains answers to many Lair of the Wyrm
The following section explains answers to many Lair of the Wyrm
expansion questions.
expansion questions.
General Rules
General Rules
Q: If an Act I Rumor card with an available quest is in play, are the heroes
Q: If an Act I Rumor card with an available quest is in play, are the heroes
and overlord forced to play it before the Interlude?
and overlord forced to play it before the Interlude?
A: No, but that quest will no longer be an eligible choice after the
A: No, but that quest will no longer be an eligible choice after the
Interlude has been completed.
Interlude has been completed.
Class Cards
Class Cards
Q: Does a hero discard valor tokens from his Hero sheet when he is defeated?
Q: Does a hero discard valor tokens from his Hero sheet when he is defeated?
A: No.
A: No.
Monster Cards
Monster Cards
Q: How does the hybrid sentinel’s “Prey on the Weak” ability affect a figure
Q: How does the hybrid sentinel’s “Prey on the Weak” ability affect a figure
that is treated as a hero but does not have attribute values, such as a familiar?
that is treated as a hero but does not have attribute values, such as a familiar?
A: It has no effect on that figure.
A: It has no effect on that figure.
Quest Guide
Quest Guide
Q: In Encounter 2 of “Armed to the Teeth,” can each hybrid sentinel perform
Q: In Encounter 2 of “Armed to the Teeth,” can each hybrid sentinel perform
the special action to equip the troops each round?
the special action to equip the troops each round?
A: Yes.
A: Yes.
6
6
Labyrinth of Ruin
Labyrinth of Ruin
The following sections include all errata
The following sections include all errata
and frequently asked questions for the
and frequently asked questions for the
Labyrinth of Ruin expansion.
Labyrinth of Ruin expansion.
Errata
Errata
The following section contains official
The following section contains official
clarifications and errata to the Labyrinth
clarifications and errata to the Labyrinth
of Ruin expansion.
of Ruin expansion.
Rulebook
Rulebook
Page 4, “Elixir Tokens”: Add, “Allies and familiars
Page 4, “Elixir Tokens”: Add, “Allies and familiars treated as hero figures
can also gain elixir tokens. Each time an ally or familiar gains one elixir
can also gain elixir tokens. Each time an ally or familiar gains one elixir
token, place it on their card. Allies and familiars
token, place it on their card. Allies and familiars treated as hero figures
can discard elixir tokens to recover damage just like heroes. Allies and
can discard elixir tokens to recover damage just like heroes. Allies and
familiars discard all elixir tokens on their card
familiars treated as hero figures discard all elixir tokens on their card
when they are defeated, when they are summoned, and at the end of each
when they are defeated, when they are summoned, and at the end of each
encounter.”
encounter.”
Class Cards
Apothecary, “Potent Remedies”: This card should read, “When a hero
discards an elixir token from his Hero sheet, he may roll 1 additional
green power die and recover � equal to the � rolled, in addition to any
� recovered (even if this card is exhausted). You may exhaust this card to
revive an adjacent hero without using an action.”
Quest Guide
Quest Guide
Page 29, “Fortune and Glory,” The Hidden Passage: Add, “Doors
Page 14, “Reclamation,” Special Rules, first sentence: Should read,
cannot be opened or closed normally.”
“The overgrowth in this encounter is extremely dense and difficult to
Page 31, “Heart of the Wilds,” Defiled Ground, first sentence: Should
move through.”
read, “As an action, while on the Wild Garden, a monster with the
Page 16, “Through the Mist,” Special Rules, second paragraph: “If a
Cursed monster trait may sacrifice itself.”
lost hero or ally
Page 33, “Let the Truth be Buried,” Special Rules: Add, “While Splig is
under the overlord’s control, he cannot suffer � or be defeated.
Page 34, “Fountain of Insight,” Possessing Allies, last sentence of
second paragraph: Should read, “The overlord can only possess 1 ally and
cannot possess an ally that has been cleansed.”
Page 36, “Tipping the Scales,” Special Rules, first sentence: Should
read, “As an action, while adjacent to a faceup objective token, a hero that
is not carrying an objective token may pick it up.”
Page 38, “Web of Power,” Special Rules, first sentence of third
paragraph: Should read, “While Ariad has at least 1 fatigue token on her
Lieutenant card, she cannot move, be moved, or be activated.”
Page 44, “A Glimmer of Hope,” Monsters: Should read, “Ariad. Lord
Merick Farrow. Splig. Serena or Raythen. Zombies. 4 open groups.”
Page 44, “A Glimmer of Hope,” Setup, fourth paragraph: Should
read, “Gather 1 red, 1 blue, 1 green, and 1 white objective token. Place 1
objective token faceup on each open monster group’s Monster card.”
Page 44, “A Glimmer of Hope,” Magical Wards, third paragraph:
Should read, “At the end of each overlord turn, if there are no objective
tokens on the map, place 1 fatigue token in the overlord’s play area.
The Trollfens
The following sections include all errata
and frequently asked questions for the
The Trollfens expansion.
Rulebook
Page 5, “Exploring a Secret Room”: Add, “A hero cannot explore a
secret room if there is already a Secret Room card in play.”
Page 7, “Act Specific Quest Cards”: This section should read,
Some Rumor cards are restricted to particular acts. This is designated
by the act icon on the upper left of the Rumor card. The overlord can
only play Rumor cards during the act that corresponds with this icon.
At the start of Act II, the overlord must discard all Rumor cards that
have the Act I restriction from his hand. Any Rumor cards that are
in play that have the Act I restriction are also discarded. He does not
draw additional Rumor cards to replace the discarded cards.
Frequently Asked Questions
The following sections explain answers to The Trollfens expansion
questions.
Class Cards
Q: Can the Prophet use “Soothing Insight” to place the insight token on a
hero who is knocked-out?
A: No.
Q: When he performs an attack, does the Stalker gain the +1 � from “Set
Trap” for each trap token he is adjacent to?
A: No. If the Stalker is adjacent to multiple trap tokens, he gains only
+1 � on each attack.
Overlord Cards
Q: When a hero is under the effects of “Dark Host,” is he treated as a monster
for the entire overlord turn?
A: No. That hero is treated as a monster only when the overlord chooses
to perform the move and attack action with that hero. Before and after
those actions, the hero is still treated as a hero.
Q: If a hero is under the effects of “Dark Host,” can the overlord play “Dash”
or “Frenzy” on him?”
A: No. “Dash” and “Frenzy” are played when the overlord is activating a
monster. Though the overlord receives a move and attack action with the
hero affected by “Dark Host,” it is not considered to be an activation.
Labyrinth of Ruin
Frequently Asked Questions
The following sections explain answers to many Labyrinth of Ruin
expansion questions.
General Rules
Q: What happens if a hero with the sun stone is defeated and the sun stone
token is not picked up before the end of the encounter?
A: The sun stone is returned to that hero.
Q: When a hero climbs out of a pit, can his figure be pla