.. "-noTitleStorage" - Disable Title User Storage.
.. "-noTitleStorage" - Disable Title User Storage.
.. "-statsDebug" - Debug all stats (spew changes; etc) [ Remember to do the same individually use the stats widgets ]
.. "-statsDebug" - Debug all stats (spew changes; etc) [ Remember to do the same individually use the stats widgets ]
.. "-stat_tty=debug3" - Get all the goodies from stat debug spew.
.. "-stat_tty=debug3" - Get all the goodies from stat debug spew.
.. "-script_tty=debug3" - Get all the goodies from level design spew for the commands_stats.sch.
.. "-script_tty=debug3" - Get all the goodies from level design spew for the commands_stats.sch.
.. "-stat_metric_tty=debug3" - Get all the goodies from playstats spew.
.. "-stat_metric_tty=debug3" - Get all the goodies from playstats spew.
.. "-ragenet_tus_tty=debug3" - Get all the goodies from title user storage spew.
.. "-ragenet_tus_tty=debug3" - Get all the goodies from title user storage spew.
-->
-->
<StatsSetup version="1">
<StatsSetup version="1">
<stats>
<stats>
<!--
<!--
START OF ALL SINGLE PLAYER STATS
START OF ALL SINGLE PLAYER STATS
-->
-->
<!--
<!--
Name - The string name of the stat value. Has to be unique. Max Size - 32 characters.
Name - The string name of the stat value. Has to be unique. Max Size - 32 characters.
Type - The type of this stat. Possible values are:
Type - The type of this stat. Possible values are:
.. Possible values are:
.. Possible values are:
.. Type = "float" - C++ Float
.. Type = "float" - C++ Float
.. Type = "int" - C++ Integer
.. Type = "int" - C++ Integer
.. Type = "bool" - C++ Boolean
.. Type = "bool" - C++ Boolean
.. Type = "label" - C++ Integer
.. Type = "label" - C++ Integer
.. Type = "string" - C++ String
.. Type = "string" - C++ String
.. Type = "u8" - C++ Unsigned Integer 8
.. Type = "u8" - C++ Unsigned Integer 8
.. Type = "u16" - C++ Unsigned Integer 16
.. Type = "u16" - C++ Unsigned Integer 16
.. Type = "u32" - C++ Unsigned Integer 32
.. Type = "u32" - C++ Unsigned Integer 32
.. Type = "u64" - C++ Unsigned Integer 64
.. Type = "u64" - C++ Unsigned Integer 64
.. Type = "date" - C++ Unsigned Integer 64 used in script for dates.
.. Type = "date" - C++ Unsigned Integer 64 used in script for dates.
.. Type = "pos" - C++ Unsigned Integer 64 used in script for map positions.
.. Type = "pos" - C++ Unsigned Integer 64 used in script for map positions.
online - "true" if the stat is a multiplayer stat. "false" if it is a single player stat.
online - "true" if the stat is a multiplayer stat. "false" if it is a single player stat.
profile - "true" if the stat is a Profile Stat.
profile - "true" if the stat is a Profile Stat.
community - "true" if the stat is a community stats (Stock Market Stat).
community - "true" if the stat is a community stats (Stock Market Stat).
Min - A minimum value of any submitted values. If a submitted value is less than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no minimum.
Min - A minimum value of any submitted values. If a submitted value is less than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no minimum.
Max - A maximum value of any submitted values. If a submitted value is greater than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no maximum.
Max - A maximum value of any submitted values. If a submitted value is greater than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no maximum.
MaxVelocitySeconds - Used in conjunction with the MaxVelocityDelta value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the number of seconds to use in a (delta / seconds) rate calculation.
MaxVelocitySeconds - Used in conjunction with the MaxVelocityDelta value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the number of seconds to use in a (delta / seconds) rate calculation.
MaxVelocityDelta - Used in conjunction with the MaxVelocitySeconds value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the delta to use in a (delta / seconds) rate calculation.
MaxVelocityDelta - Used in conjunction with the MaxVelocitySeconds value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the delta to use in a (delta / seconds) rate calculation.
Owner - Owner of the stat.
Owner - Owner of the stat.
.. Possible values are:
.. Possible values are:
.. "system" - System stats are those that every game should report for players; and are used for spotting
.. "system" - System stats are those that every game should report for players; and are used for spotting
trends in hardware and preferences among our player base.
trends in hardware and preferences among our player base.
.. "coder" - Game Stat values are changed in C++ code.
.. "coder" - Game Stat values are changed in C++ code.
.. "script" - Game Stat values are maintained in level design.
.. "script" - Game Stat values are maintained in level design.
Comment - A string which will appear only when the Config CSV downloaded.
Comment - A string which will appear only when the Config CSV downloaded.
Label - A String that holds the text gxt label (optional)
Label - A String that holds the text gxt label (optional)
Denominator - And int that holds the award denominator for that stat. (optional)
Denominator - And int that holds the award denominator for that stat. (optional)
ReadPriority - Profile stats that have priority set to 1 or 2 will be downloaded during multiplayer game for the remote players.
ReadPriority - Profile stats that have priority set to 1 or 2 will be downloaded during multiplayer game for the remote players.
FlushPriority - Profile stats need to have flush priorities to that the most important take precenede
FlushPriority - Profile stats need to have flush priorities to that the most important take precenede
ServerAuthoritative - Profile stats that have this to true are synched with the value on ROS server.
ServerAuthoritative - Profile stats that have this to true are synched with the value on ROS server.
-->
-->
<!-- List of System Profile Stats -->
<!-- List of System Profile Stats -->
<stat Name="_Version" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If player registered to SC from in-game; set to 1. Otherwise; set to 0. " />
<stat Name="_Version" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If player registered to SC from in-game; set to 1. Otherwise; set to 0. " />
<stat Name="_AutoLoginEnabled" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If the player is online when the title screen is reached; this should be set to 1. Otherwise; should be 0." />
<stat Name="_AutoLoginEnabled" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If the player is online when the title screen is reached; this should be set to 1. Otherwise; should be 0." />
<stat Name="_DisplayMode" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="The vertical resolution last played in (e.g. 480; 720; 900; 1080; etc)." />
<stat Name="_DisplayMode" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="The vertical resolution last played in (e.g. 480; 720; 900; 1080; etc)." />
<stat Name="_Gamma" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Most recent gamma (in-game brightness) setting used; in whatever units the game uses." />
<stat Name="_Gamma" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Most recent gamma (in-game brightness) setting used; in whatever units the game uses." />
<stat Name="_InvertedAim" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If player is using inverted aiming; set to 1. Otherwise; set to 0." />
<stat Name="_InvertedAim" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If player is using inverted aiming; set to 1. Otherwise; set to 0." />
<stat Name="_MpAvgDownBps" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Avg downstream Bytes per second in multiplayer. (0 if N/A)" />
<stat Name="_MpAvgDownBps" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Avg downstream Bytes per second in multiplayer. (0 if N/A)" />
<stat Name="_MpAvgPeerPing" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Avg ping to other players in milliseconds. (0 if N/A)" />
<stat Name="_MpAvgPeerPing" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Avg ping to other players in milliseconds. (0 if N/A)" />
<stat Name="_MpAvgUpBps" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Avg upstream Bytes per second in multiplayer. (0 if N/A)" />
<stat Name="_MpAvgUpBps" Type="float" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Avg upstream Bytes per second in multiplayer. (0 if N/A)" />
<stat Name="_MpNumLanSessions" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Total number of LAN (system link) sessions hosted or joined." />
<stat Name="_MpNumLanSessions" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Total number of LAN (system link) sessions hosted or joined." />
<stat Name="_NatType" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Default="-1" Comment="The type of NAT the player is behind. The following mappings are used:" />
<stat Name="_NatType" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Default="-1" Comment="The type of NAT the player is behind. The following mappings are used:" />
<stat Name="_NumSaveGames" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Number of save game slots the player is using." />
<stat Name="_NumSaveGames" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="Number of save game slots the player is using." />
<stat Name="_PublicIp" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="This will be the public IP of the console; used for geolocation." />
<stat Name="_PublicIp" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="This will be the public IP of the console; used for geolocation." />
<stat Name="_ScIsLinked" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If account is linked to SC; set to 1. Otherwise; set to 0." />
<stat Name="_ScIsLinked" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If account is linked to SC; set to 1. Otherwise; set to 0." />
<stat Name="_ScRegisteredInGame" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If player registered to SC from in-game; set to 1. Otherwise; set to 0. " />
<stat Name="_ScRegisteredInGame" Type="int" SaveCategory="0" online="false" profile="true" Owner="coder" Comment="If player registered to SC from in-game; set to 1. Otherwise; set to 0. " />