PoBs

Created Diff never expires
19 removals
34 lines
6 additions
34 lines
Player Owned Bases
Player Owned Bases


Note
Base Attacks
- Siege declarations must adhere to the rules of the characters ID.
- Players are required to post a notice in the Attack Declaration thread, 48 hours prior to attacking any base.
- Before a player/faction attacks a Core 2 base (or higher), they must role play either in game or on the forums and provide the link to this RP in the Attack Declaration thread.An attempt to contact the owners of the base must be made as part of this roleplay.
- Only one attack declaration may be active from each group/faction at any given time. Each attack declaration is valid for two week regardless of whether the base is destroyed or not. If the base is created with the same name in the same location, the attack declaration is still considered valid.
- Note: Siege declarations must adhere to the rules of the characters ID.


Locations
Locations
- POB's built in House space, as listed below, are subject to House laws and fees.
- POB's built in House space, as listed below, are subject to House laws and fees.
- POB's built in non-House space that are bordering a House system, as listed below, are not allowed to be engaged for lack of payment, should one be issued.
- POB's built in non-House space that are bordering a House system, as listed below, are not allowed to be engaged for lack of payment, should one be issued.
- Bases located within 15k of mining fields will not be permitted to advance beyond Core 2.


Core One
Core One
- Players are not required to role play prior to building a Core 1 base, but any building or any attack must make inRP sense.
- Players are not required to role play prior to building a Core 1 base, but any building or any attack must make inRP sense.
- Players are required to post a notice in the Attack Declaration thread, 8 hours prior to attacking a Core 1 base.
- Location and IFF of bases are permanent, the name can be changed once every 6 months. Requests to do so can be submitted here.
- Location and IFF of bases are permanent, the name can be changed once every 6 months. Requests to do so can be submitted here.

Core Two
Core Two
- Players are required to post the name, IFF, system and purpose of their base in this subforum prior to becoming Core 2. These posts remain invisible and are only accessible by the server staff.
- Players are required to post the name, IFF, system and purpose of their base in this subforum prior to becoming Core 2. These posts remain invisible and are only accessible by the server staff.
- Upon posting their existence, base owners will receive, from the Game Masters, a set of 'blueprints' which is required for their upgrade. Blueprints are non transferable and will be absorbed in the upgrade of the base.
- Upon posting their existence, base owners will receive, from the Game Masters, a set of 'blueprints' which is required for their upgrade. Blueprints are non transferable and will be absorbed in the upgrade of the base.
- Before a player/faction attacks a Core 2 base (or higher), they must role play either in game or on the forums and provide the link to this RP in the Attack Declaration thread.

- Any attack declaration for a base Core 2 or above must be 24 hours in advance of the attack starting.
. - Bases located within 15k of mining fields will not be permitted to advance beyond Core 2.
.
Core Three
Core Three
- If player/faction wish to upgrade to Core 3, they must file for a request in this subforum. In the request, they must provide more detailed role play and have demonstrated responsible behavior for at least one month as a Core 2.
- If player/faction wish to upgrade to Core 3, they must file for a request in this subforum. In the request, they must provide more detailed role play and have demonstrated responsible behavior for at least one month as a Core 2.
- Once approved, base owner will receive, from the Game Masters, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
- Once approved, base owner will receive, from the Game Masters, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
.
.
Core Four
Core Four
- Players/Factions that have proven responsible and productive role playing members of the community for at least two months as Core 3, may request to have their bases upgraded to Core 4. If player/faction wish to upgrade to Core 4, they must file for a request in this subforum.
- Players/Factions that have proven responsible and productive role playing members of the community for at least two months as Core 3, may request to have their bases upgraded to Core 4. If player/faction wish to upgrade to Core 4, they must file for a request in this subforum.
- Once approved, base owner will receive, from the Game Masters, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
- Once approved, base owner will receive, from the Game Masters, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.

Core Five
Core Five
- Official factions that have proven responsible and productive role playing members of the community for at least three months as Core 4, may request to have their bases upgraded to Core 5. If factions wish to upgrade to Core 5, they must file for a request in this subforum.
- Official factions that have proven responsible and productive role playing members of the community for at least three months as Core 4, may request to have their bases upgraded to Core 5. If factions wish to upgrade to Core 5, they must file for a request in this subforum.
- Once approved, base owner will receive, from the Game Masters, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
- Once approved, base owner will receive, from the Game Masters, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
- With the upgrade to Core 5, wear & tear damage on the base will be disabled, and owners can further request the removal of FOW consumptions through a special roleplay request.
- With the upgrade to Core 5, wear & tear damage on the base will be disabled, and owners can further request the removal of FOW consumptions through a special roleplay request.
- Only one Core 5 base per official faction is permitted.
- Only one Core 5 base per official faction is permitted.