Untitled diff

Created Diff never expires




0: [004B3850]
0: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


1: [022F7B09]
1: [022F7B09]
Script:{
Script:{
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Unk_425848C8(Unk=0x2, Unk=0x4)
Unk_425848C8(Unk=0x2, Unk=0x4)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=0.5, Angle=0x50, KBG=0x1, WBKB=0x0, BKB=0x14, Size=3.5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.1, SDI=1.5, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=0.5, Angle=0x50, KBG=0x1, WBKB=0x0, BKB=0x14, Size=3.5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.1, SDI=1.5, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x5, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6, Stretchy X=0)
Script_End()
Script_End()
}
}


2: [0269403B]
2: [0269403B]
Script:{
Script:{
Subroutine(Hash=0x825A9A62)
Subroutine(Hash=0x825A9A62)
Script_End()
Script_End()
}
}


3: [0317F126]
3: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


4: [03B789CB]
4: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_6E053790(Unk=0x1, Unk=0x0, Unk=0x2)
Unk_6E053790(Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


5: [044DA8FC]
5: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


6: [05C54786]
6: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


7: [06690ABA]
7: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


8: [0C660475]
8: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


9: [0CC803A3]
9: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


A: [107D38F2]
A: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=30, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=30, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


B: [126E356F]
B: [126E356F]
Script:{
Script:{
Set_bit(Unk=0x2000007B)
Set_bit(Unk=0x2000007B)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Clear_bit(Unk=0x2000007B)
Clear_bit(Unk=0x2000007B)
Script_End()
Script_End()
}
}


C: [14B86FF8]
C: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


D: [168D716B]
D: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


E: [16E97B17]
E: [16E97B17]
Script:{
Script:{
Generate_Weapon(ID=0x3)
Generate_Weapon(ID=0x3)
Unk_0202C138(Unk=0x3, Unk=0x0)
Unk_0202C138(Unk=0x3, Unk=0x0)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
VIS_WHOLE(Unk=0x0)
VIS_WHOLE(Unk=0x0)
Unk_0202C138(Unk=0x3, Unk=0x1)
Unk_0202C138(Unk=0x3, Unk=0x1)
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
Unk_501A7157(Unk=0x3)
Unk_501A7157(Unk=0x3)
VIS_WHOLE(Unk=0x1)
VIS_WHOLE(Unk=0x1)
Script_End()
Script_End()
}
}


F: [192152A3]
F: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


10: [1A89BEB6]
10: [1A89BEB6]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.5, Z=0, Y=6, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=6, Unk=10.7)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.5, Z=0, Y=6, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=6, Unk=10.7)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


11: [1BA6EBD5]
11: [1BA6EBD5]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
SA_SET(Unk=0x2)
SA_SET(Unk=0x2)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Synchronous_Timer(Frames=14)
Synchronous_Timer(Frames=14)
Extended_Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=4.5, Angle=0x55, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5, Z=0, Y=4, X=-1, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=4, Stretchy X=3)
Extended_Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=4.5, Angle=0x55, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5, Z=0, Y=4, X=-1, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=4, Stretchy X=3)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0, Angle=0x0, KBG=0x46, WBKB=0x23, BKB=0x0, Size=7, Z=0, Y=3.5, X=-14, Element=0x12, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x1, Direct/Indirect=0x0, Type=0x9, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x1, Flinchless=0x1, Stretchy Z=0, Stretchy Y=3.5, Stretchy X=15.5)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=0, Angle=0x0, KBG=0x46, WBKB=0x23, BKB=0x0, Size=7, Z=0, Y=3.5, X=-14, Element=0x12, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x1, Direct/Indirect=0x0, Type=0x9, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x1, Flinchless=0x1, Stretchy Z=0, Stretchy Y=3.5, Stretchy X=15.5)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000013)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Set_Loop(Iterations=3)
Set_Loop(Iterations=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Special_Hitbox(ID=0x0, GID=0x1, Born=0x2, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x96, BKB=0x0, Size=2, Z=0, Y=5.5, X=0, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x1, Born=0x2, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x96, BKB=0x0, Size=2, Z=0, Y=5.5, X=0, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x1, Born=0x2, Damage=1, Angle=0x69, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x1, Born=0x2, Damage=1, Angle=0x69, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x1, Born=0x2, Damage=1, Angle=0x44, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=-6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x1, Born=0x2, Damage=1, Angle=0x44, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=-6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Goto(Unk=-131)
Goto(Unk=-131)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Set_Loop(Iterations=3)
Set_Loop(Iterations=3)
Special_Hitbox(ID=0x0, GID=0x1, Born=0x2, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x96, BKB=0x0, Size=2, Z=0, Y=5.5, X=0, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x1, Born=0x2, Damage=1, Angle=0x50, KBG=0x64, WBKB=0x96, BKB=0x0, Size=2, Z=0, Y=5.5, X=0, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x1, Born=0x2, Damage=1, Angle=0x69, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x1, Born=0x2, Damage=1, Angle=0x69, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x1, Born=0x2, Damage=1, Angle=0x40, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=-6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x1, Born=0x2, Damage=1, Angle=0x40, KBG=0x64, WBKB=0x96, BKB=0x0, Size=5.5, Z=0, Y=5.5, X=-6, Element=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Goto(Unk=-131)
Goto(Unk=-131)
Hitbox(ID=0x0, GID=0x2, Born=0x2, Damage=3, Angle=0x41, KBG=0x9B, WBKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=5.5, X=-7, Element=0x2, Trip=0, Hitlag=2.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Hitbox(ID=0x0, GID=0x2, Born=0x2, Damage=3, Angle=0x41, KBG=0x9B, WBKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=5.5, X=-7, Element=0x2, Trip=0, Hitlag=2.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Hitbox(ID=0x1, GID=0x2, Born=0x2, Damage=3, Angle=0x41, KBG=0x9B, WBKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=5.5, X=7, Element=0x2, Trip=0, Hitlag=2.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Hitbox(ID=0x1, GID=0x2, Born=0x2, Damage=3, Angle=0x41, KBG=0x9B, WBKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=5.5, X=7, Element=0x2, Trip=0, Hitlag=2.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=39)
Asynchronous_Timer(Frames=39)
Set_bit(Unk=0x21000012)
Set_bit(Unk=0x21000012)
Clear_bit(Unk=0x21000013)
Clear_bit(Unk=0x21000013)
Script_End()
Script_End()
}
}


12: [1C9FD162]
12: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


13: [1D1238F2]
13: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_C026EEC4(Unk=9)
Unk_C026EEC4(Unk=9)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
IS_FLAG_WORK(Unk=0x2100001C)
IS_FLAG_WORK(Unk=0x2100001C)
TRUE(Unk=0xA)
TRUE(Unk=0xA)
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Unk_425848C8(Unk=0x2, Unk=0x2)
Unk_425848C8(Unk=0x2, Unk=0x2)
Unk_F885CB9C(Unk=0x2, Unk=0x41000000)
Unk_F885CB9C(Unk=0x2, Unk=0x41000000)
Script_End()
Script_End()
}
}


14: [1DDF4AA6]
14: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


15: [211A601B]
15: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=4, Z=0, Y=4.2, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=4, Z=0, Y=4.2, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=4, Z=0, Y=8.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=4, Z=0, Y=8.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Extended_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=12, X=4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=12, Stretchy X=6)
Extended_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=12, X=4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=12, Stretchy X=6)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Extended_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=6, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=4, Z=0, Y=22, X=-2, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=22, Stretchy X=2)
Extended_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=6, Angle=0x58, KBG=0x35, WBKB=0x0, BKB=0x41, Size=4, Z=0, Y=22, X=-2, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=22, Stretchy X=2)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


16: [21AC0083]
16: [21AC0083]
Script:{
Script:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Unk_501A7157(Unk=0x1)
Unk_501A7157(Unk=0x1)
Script_End()
Script_End()
}
}


17: [21D5C538]
17: [21D5C538]
Script:{
Script:{
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Unk_425848C8(Unk=0x2, Unk=0xF)
Unk_425848C8(Unk=0x2, Unk=0xF)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


18: [21E49500]
18: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5, Z=0, Y=13, X=13.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5, Z=0, Y=13, X=13.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


19: [22D587C4]
19: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}


1A: [24888B77]
1A: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, Z=0, Y=4.5, X=17, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4.5, Stretchy X=6)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, Z=0, Y=4.5, X=17, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4.5, Stretchy X=6)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, Z=0, Y=4.5, X=-19, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4.5, Stretchy X=-8.5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, Z=0, Y=4.5, X=-19, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4.5, Stretchy X=-8.5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1B: [293C68F7]
1B: [293C68F7]
Script:{
Script:{
Set_bit(Unk=0x2000007B)
Set_bit(Unk=0x2000007B)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Clear_bit(Unk=0x2000007B)
Clear_bit(Unk=0x2000007B)
Script_End()
Script_End()
}
}


1C: [2978F979]
1C: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


1D: [297B19D2]
1D: [297B19D2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0xA77F5925)
External_Subroutine(Unk=0xA77F5925)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1E: [29BAE301]
1E: [29BAE301]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_50730439(Unk=11, Unk=10, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=11, Unk=10, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


1F: [29BB09D8]
1F: [29BB09D8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x94CEFF71)
External_Subroutine(Unk=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


20: [2B893AB9]
20: [2B893AB9]
Script:{
Script:{
External_Subroutine(Unk=0xBC64B03D)
External_Subroutine(Unk=0xBC64B03D)
Script_End()
Script_End()
}
}


21: [2C16B04C]
21: [2C16B04C]
Script:{
Script:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Unk_501A7157(Unk=0x1)
Unk_501A7157(Unk=0x1)
Script_End()
Script_End()
}
}


22: [2C4B208A]
22: [2C4B208A]
Script:{
Script:{
Subroutine(Hash=0x9DD471AC)
Subroutine(Hash=0x9DD471AC)
Script_End()
Script_End()
}
}


23: [2CC6900C]
23: [2CC6900C]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


24: [2DACD56A]
24: [2DACD56A]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xC189E41B)
External_Subroutine(Unk=0xC189E41B)
Unk_42998FB4(Unk=0x1)
Unk_42998FB4(Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


25: [32872E4C]
25: [32872E4C]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unk=0xA871C206)
External_Subroutine(Unk=0xA871C206)
Unk_42998FB4(Unk=0x0)
Unk_42998FB4(Unk=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


26: [33E5C6D0]
26: [33E5C6D0]
Script:{
Script:{
Unk_425848C8(Unk=0x2, Unk=0xD)
Unk_425848C8(Unk=0x2, Unk=0xD)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=12, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=8, Z=0, Y=2, X=5.5, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=12, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=8, Z=0, Y=2, X=5.5, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000013)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=4.5, Z=0, Y=3.7, X=8, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=4.5, Z=0, Y=3.7, X=8, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x21000012)
Set_bit(Unk=0x21000012)
Script_End()
Script_End()
}
}


27: [348802C9]
27: [348802C9]
Script:{
Script:{
Unk_425848C8(Unk=0x2, Unk=0xC)
Unk_425848C8(Unk=0x2, Unk=0xC)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x30, KBG=0x6E, WBKB=0x0, BKB=0x46, Size=8, Z=0, Y=1, X=20, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=1, Stretchy X=20)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x30, KBG=0x6E, WBKB=0x0, BKB=0x46, Size=8, Z=0, Y=1, X=20, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=1, Stretchy X=20)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Unk_7698BB42(Unk=0x0, Unk=0x2A)
Unk_7698BB42(Unk=0x0, Unk=0x2A)
Unk_684264C9(Unk=0x0, Unk=0.1)
Unk_684264C9(Unk=0x0, Unk=0.1)
Unk_1AFDA8E6(Unk=0x0, Unk=0x0, Unk=0x0, Unk=2, Unk=-2)
Unk_1AFDA8E6(Unk=0x0, Unk=0x0, Unk=0x0, Unk=2, Unk=-2)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000015)
Set_bit(Unk=0x21000015)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=12, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=8, Z=0, Y=2, X=-2, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=12, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=8, Z=0, Y=2, X=-2, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=4.5, Z=0, Y=3.4, X=-4.5, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x37, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=4.5, Z=0, Y=3.4, X=-4.5, Element=0x0, Trip=0, Hitlag=1.1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=34)
Asynchronous_Timer(Frames=34)
Set_bit(Unk=0x21000012)
Set_bit(Unk=0x21000012)
Script_End()
Script_End()
}
}


28: [3513E434]
28: [3513E434]
Script:{
Script:{
Subroutine(Hash=0x1BA6EBD5)
Subroutine(Hash=0x1BA6EBD5)
Script_End()
Script_End()
}
}


29: [363EB040]
29: [363EB040]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x40, KBG=0x16, WBKB=0x0, BKB=0x23, Size=3.5, Z=0, Y=11, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=11, Stretchy X=9)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x40, KBG=0x16, WBKB=0x0, BKB=0x23, Size=3.5, Z=0, Y=11, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=11, Stretchy X=9)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=2, Angle=0x4F, KBG=0x16, WBKB=0x0, BKB=0x23, Size=3.5, Z=0, Y=4, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=2, Angle=0x4F, KBG=0x16, WBKB=0x0, BKB=0x23, Size=3.5, Z=0, Y=4, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=2, Angle=0x5A, KBG=0x16, WBKB=0x0, BKB=0x1E, Size=3.5, Z=0, Y=8, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=2, Angle=0x5A, KBG=0x16, WBKB=0x0, BKB=0x1E, Size=3.5, Z=0, Y=8, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Unk_853CD75E(Unk=0x1)
Unk_853CD75E(Unk=0x1)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Clear_bit(Unk=0x21000011)
Clear_bit(Unk=0x21000011)
Script_End()
Script_End()
}
}


2A: [36783DB2]
2A: [36783DB2]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


2B: [383906E4]
2B: [383906E4]
Script:{
Script:{
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


2C: [3B86ADF4]
2C: [3B86ADF4]
Script:{
Script:{
Throw_Specifier(ID=0x0, Born=0x0, Damage=1.5, Angle=0x169, KBG=0x50, WBKB=0x1, BKB=0x0, Element=0x12, Z=0x0, Y=0, X=1, SFX Level=0x1, SFX Type=0x9, Facing Restriction=0x0, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x0, Born=0x0, Damage=1.5, Angle=0x169, KBG=0x50, WBKB=0x1, BKB=0x0, Element=0x12, Z=0x0, Y=0, X=1, SFX Level=0x1, SFX Type=0x9, Facing Restriction=0x0, Unk=0x1, Unk=0x1, Type=0x0)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=41)
Asynchronous_Timer(Frames=41)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=52)
Asynchronous_Timer(Frames=52)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=57)
Asynchronous_Timer(Frames=57)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=62)
Asynchronous_Timer(Frames=62)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=67)
Asynchronous_Timer(Frames=67)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=74)
Asynchronous_Timer(Frames=74)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Script_End()
Script_End()
}
}


2D: [3C27AF3C]
2D: [3C27AF3C]
Script:{
Script:{
VIS_WHOLE(Unk=0x0)
VIS_WHOLE(Unk=0x0)
Generate_Weapon(ID=0x3)
Generate_Weapon(ID=0x3)
Unk_425848C8(Unk=0x3, Unk=0x7)
Unk_425848C8(Unk=0x3, Unk=0x7)
Asynchronous_Timer(Frames=52)
Asynchronous_Timer(Frames=52)
Unk_501A7157(Unk=0x3)
Unk_501A7157(Unk=0x3)
VIS_WHOLE(Unk=0x1)
VIS_WHOLE(Unk=0x1)
Script_End()
Script_End()
}
}


2E: [405F24F2]
2E: [405F24F2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=10, Angle=0x46, KBG=0x5E, WBKB=0x0, BKB=0x37, Size=5.5, Z=0, Y=0, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=9, Angle=0x46, KBG=0x63, WBKB=0x0, BKB=0x37, Size=5.5, Z=0, Y=0, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=10, Angle=0x46, KBG=0x5E, WBKB=0x0, BKB=0x37, Size=5.5, Z=0, Y=4, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=9, Angle=0x46, KBG=0x63, WBKB=0x0, BKB=0x37, Size=5.5, Z=0, Y=4, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=10, Angle=0x46, KBG=0x5E, WBKB=0x0, BKB=0x37, Size=5.5, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=9, Angle=0x46, KBG=0x63, WBKB=0x0, BKB=0x37, Size=5.5, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=6)
Synchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


2F: [413980D6]
2F: [413980D6]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3.3, Angle=0x32, KBG=0xA0, WBKB=0x0, BKB=0x32, Size=5.7, Z=0, Y=9, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=11.5)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3.3, Angle=0x32, KBG=0xA0, WBKB=0x0, BKB=0x32, Size=5.7, Z=0, Y=9, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=11.5)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x32, KBG=0x8C, WBKB=0x0, BKB=0x32, Size=4.2, Z=0, Y=9, X=22, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=10)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x32, KBG=0x8C, WBKB=0x0, BKB=0x32, Size=4.2, Z=0, Y=9, X=22, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=9, Stretchy X=10)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


30: [453B4E68]
30: [453B4E68]
Script:{
Script:{
Subroutine(Hash=0xEB786D3F)
Subroutine(Hash=0xEB786D3F)
Script_End()
Script_End()
}
}


31: [4542565E]
31: [4542565E]
Script:{
Script:{
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Unk_E74D94EE(Unk=0x26)
Unk_E74D94EE(Unk=0x26)
Script_End()
Script_End()
}
}


32: [46C899D2]
32: [46C899D2]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


33: [4878F478]
33: [4878F478]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_C026EEC4(Unk=9)
Unk_C026EEC4(Unk=9)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
IS_FLAG_WORK(Unk=0x2100001C)
IS_FLAG_WORK(Unk=0x2100001C)
TRUE(Unk=0xA)
TRUE(Unk=0xA)
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Unk_425848C8(Unk=0x2, Unk=0x3)
Unk_425848C8(Unk=0x2, Unk=0x3)
Unk_F885CB9C(Unk=0x2, Unk=0x41000000)
Unk_F885CB9C(Unk=0x2, Unk=0x41000000)
Script_End()
Script_End()
}
}


34: [48FD31CB]
34: [48FD31CB]
Script:{
Script:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
REVERSE_LR()
REVERSE_LR()
Unk_50730439(Unk=22.5, Unk=13, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=22.5, Unk=13, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


35: [494FB40D]
35: [494FB40D]
Script:{
Script:{
Generate_Weapon(ID=0x3)
Generate_Weapon(ID=0x3)
Unk_0202C138(Unk=0x3, Unk=0x0)
Unk_0202C138(Unk=0x3, Unk=0x0)
Unk_425848C8(Unk=0x3, Unk=0x0)
Unk_425848C8(Unk=0x3, Unk=0x0)
Throw_Specifier(ID=0x0, Born=0x0, Damage=3, Angle=0x55, KBG=0xC6, WBKB=0x0, BKB=0x1E, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x0, Born=0x0, Damage=3, Angle=0x55, KBG=0xC6, WBKB=0x0, BKB=0x1E, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)