Untitled diff

Created Diff never expires
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global bool dialogue True)
(global bool dialogue True)
(global short dialogue_pause 7)
(global short dialogue_pause 7)
(global short g_dialogue_counter 0)
(global short g_dialogue_counter 0)
(global short g_e12_talk 0)
(global short g_e12_talk 0)
(global bool g_e12_go False)
(global bool g_e12_go False)
(global bool g_e12_started False)
(global bool g_e12_started False)
(global bool g_e12_final_battle_started False)
(global bool g_e12_final_battle_started False)
(global bool g_e12_final_battle_ended False)
(global bool g_e12_final_battle_ended False)
(global bool g_e12_final_battle_mid False)
(global bool g_e12_final_battle_mid False)
(global short dialogue_pause_long 60)
(global short dialogue_pause_long 60)
(global bool g_e12_side False)
(global bool g_e12_side False)
(global short g_e10_talk 0)
(global short g_e10_talk 0)
(global bool g_e10_move_on False)
(global bool g_e10_move_on False)
(global short g_e8_counter 0)
(global short g_e8_counter 0)
(global bool g_e6_move_on False)
(global bool g_e6_move_on False)
(global short g_e1_talk 0)
(global short g_e1_talk 0)
(global bool g_e1_music False)
(global bool g_e1_music False)
(global bool g_e1_pelican2_entering False)
(global bool g_e1_pelican2_entering False)
(global bool g_e1_pelican1_entering False)
(global bool g_e1_pelican1_entering False)
(global bool g_e1_pelican1_unloaded False)
(global bool g_e1_pelican1_unloaded False)
(global bool g_e1_pro_inf3_spawned False)
(global bool g_e1_pro_inf3_spawned False)
(global bool g_e1_git_check False)
(global bool g_e1_git_check False)
(global bool g_play_cinematics True)
(global bool g_play_cinematics True)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script static 07_intra1_05_predict_stub
(script static 07_intra1_05_predict_stub
(begin
(begin
(wake 07_intra1_05_predict)
(wake 07_intra1_05_predict)
)
)
)
)


(script static 07_intra1_06_predict_stub
(script static 07_intra1_06_predict_stub
(begin
(begin
(wake 07_intra1_06_predict)
(wake 07_intra1_06_predict)
)
)
)
)


(script static 07_intra1_07_predict_stub
(script static 07_intra1_07_predict_stub
(begin
(begin
(wake 07_intra1_07_predict)
(wake 07_intra1_07_predict)
)
)
)
)


(script static 07_intra1_08_predict_stub
(script static 07_intra1_08_predict_stub
(begin
(begin
(wake 07_intra1_08_predict)
(wake 07_intra1_08_predict)
)
)
)
)


(script static 07_outro_01_predict_stub
(script static 07_outro_01_predict_stub
(begin
(begin
(wake 07_outro_01_predict)
(wake 07_outro_01_predict)
)
)
)
)


(script static 07_outro_02_predict_stub
(script static 07_outro_02_predict_stub
(begin
(begin
(wake 07_outro_02_predict)
(wake 07_outro_02_predict)
)
)
)
)


(script static 07_outro_03_predict_stub
(script static 07_outro_03_predict_stub
(begin
(begin
(wake 07_outro_03_predict)
(wake 07_outro_03_predict)
)
)
)
)


(script static cinematic_pelican_unload
(script static cinematic_pelican_unload
(begin
(begin
(ai_place cinematic_fld_inf0/form0)
(ai_place cinematic_fld_inf0/form0)
(sleep 8)
(sleep 8)
(ai_place cinematic_fld_inf0/form1)
(ai_place cinematic_fld_inf0/form1)
(sleep 4)
(sleep 4)
(ai_place cinematic_fld_inf0/form0)
(ai_place cinematic_fld_inf0/form0)
(sleep 10)
(sleep 10)
(ai_place cinematic_fld_inf0/form1)
(ai_place cinematic_fld_inf0/form1)
)
)
)
)


(script static cinematic_pelican_runby
(script static cinematic_pelican_runby
(begin
(begin
(ai_place cinematic_fld_inf1/form0)
(ai_place cinematic_fld_inf1/form0)
)
)
)
)


(script dormant c07_intra1_score_05
(script dormant c07_intra1_score_05
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\music\c07_intra1_05_mus none 1)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\music\c07_intra1_05_mus none 1)
(print "c07_intra1 score 05")
(print "c07_intra1 score 05")
)
)
)
)


(script dormant c07_intra1_foley_05
(script dormant c07_intra1_foley_05
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_05_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_05_fol none 1)
(print "c07_intra1 foley 05 start")
(print "c07_intra1 foley 05 start")
)
)
)
)


(script dormant c07_intra1_05_dof_01
(script dormant c07_intra1_05_dof_01
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 127)
(sleep 127)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 0 0 0 0.75 0.75 0)
(cinematic_screen_effect_set_depth_of_field 1 0 0 0 0.75 0.75 0)
(print "rack focus")
(print "rack focus")
(time_code_reset)
(time_code_reset)
(sleep 60)
(sleep 60)
(cinematic_screen_effect_set_depth_of_field 1 0 0.75 0.5 0.75 0 0.5)
(cinematic_screen_effect_set_depth_of_field 1 0 0.75 0.5 0.75 0 0.5)
(print "rack focus")
(print "rack focus")
(time_code_reset)
(time_code_reset)
(sleep 68)
(sleep 68)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant c07_intra1_cinematic_light_01
(script dormant c07_intra1_cinematic_light_01
(begin
(begin
(cinematic_lighting_set_primary_light 23 74 0.258824 0.270588 0.368627)
(cinematic_lighting_set_primary_light 23 74 0.258824 0.270588 0.368627)
(cinematic_lighting_set_secondary_light -40 276 0.407843 0.345098 0.317647)
(cinematic_lighting_set_secondary_light -40 276 0.407843 0.345098 0.317647)
(cinematic_lighting_set_ambient_light 0.0431373 0.0470588 0.0666667)
(cinematic_lighting_set_ambient_light 0.0431373 0.0470588 0.0666667)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting mercy True)
(object_uses_cinematic_lighting mercy True)
(object_uses_cinematic_lighting infection_01 True)
(object_uses_cinematic_lighting infection_01 True)
(object_uses_cinematic_lighting throne_mercy True)
(object_uses_cinematic_lighting throne_mercy True)
(object_uses_cinematic_lighting phantom_01 True)
(object_uses_cinematic_lighting phantom_01 True)
(object_uses_cinematic_lighting phantom_02 True)
(object_uses_cinematic_lighting phantom_02 True)
(object_uses_cinematic_lighting phantom_03 True)
(object_uses_cinematic_lighting phantom_03 True)
)
)
)
)


(script static c07_intra1_05_setup
(script static c07_intra1_05_setup
(begin
(begin
(wake c07_intra1_score_05)
(wake c07_intra1_score_05)
(wake c07_intra1_foley_05)
(wake c07_intra1_foley_05)
(object_create_anew chief)
(object_create_anew chief)
(object_create_anew mercy)
(object_create_anew mercy)
(object_create_anew infection_01)
(object_create_anew infection_01)
(object_create_anew throne_mercy)
(object_create_anew throne_mercy)
(object_create_anew phantom_01)
(object_create_anew phantom_01)
(object_create_anew phantom_02)
(object_create_anew phantom_02)
(object_create_anew phantom_03)
(object_create_anew phantom_03)
(cinematic_clone_players_weapon chief right_hand )
(cinematic_clone_players_weapon chief right_hand )
(object_cinematic_lod chief True)
(object_cinematic_lod chief True)
(object_cinematic_lod mercy True)
(object_cinematic_lod mercy True)
(object_cinematic_lod infection_01 True)
(object_cinematic_lod infection_01 True)
(object_cinematic_lod throne_mercy True)
(object_cinematic_lod throne_mercy True)
(object_cinematic_lod phantom_01 True)
(object_cinematic_lod phantom_01 True)
(object_cinematic_lod phantom_02 True)
(object_cinematic_lod phantom_02 True)
(object_cinematic_lod phantom_03 True)
(object_cinematic_lod phantom_03 True)
(wake c07_intra1_05_dof_01)
(wake c07_intra1_05_dof_01)
(wake c07_intra1_cinematic_light_01)
(wake c07_intra1_cinematic_light_01)
(object_destroy ledge_1)
(object_destroy ledge_1)
)
)
)
)


(script static c07_intra1_05_cleanup
(script static c07_intra1_05_cleanup
(begin
(begin
(object_destroy_containing "phantom")
(object_destroy_containing "phantom")
)
)
)
)


(script static c07_intra1_scene_05
(script static c07_intra1_scene_05
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(07_intra1_05_predict_stub)
(07_intra1_05_predict_stub)
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\music\c07_intra1_05_mus)
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\music\c07_intra1_05_mus)
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_05_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_05_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c07_intra1_05_setup)
(c07_intra1_05_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_05 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_05 none anchor_flag_intra1)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_05 False anchor_intra1)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_05 False anchor_intra1)
(custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 mercy_05 False anchor_intra1)
(custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 mercy_05 False anchor_intra1)
(custom_animation_relative infection_01 objects\characters\flood_infection\07_intra1\07_intra1 infection01_05 False anchor_intra1)
(custom_animation_relative infection_01 objects\characters\flood_infection\07_intra1\07_intra1 infection01_05 False anchor_intra1)
(custom_animation_relative throne_mercy objects\vehicles\gravity_throne\animations\07_intra1\07_intra1 throne_mercy_05 False anchor_intra1)
(custom_animation_relative throne_mercy objects\vehicles\gravity_throne\animations\07_intra1\07_intra1 throne_mercy_05 False anchor_intra1)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\07_intra1\07_intra1 phantom1_05 False anchor_intra1)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\07_intra1\07_intra1 phantom1_05 False anchor_intra1)
(custom_animation_relative phantom_02 objects\vehicles\phantom\animations\07_intra1\07_intra1 phantom2_05 False anchor_intra1)
(custom_animation_relative phantom_02 objects\vehicles\phantom\animations\07_intra1\07_intra1 phantom2_05 False anchor_intra1)
(custom_animation_relative phantom_03 objects\vehicles\phantom\animations\07_intra1\07_intra1 phantom3_05 False anchor_intra1)
(custom_animation_relative phantom_03 objects\vehicles\phantom\animations\07_intra1\07_intra1 phantom3_05 False anchor_intra1)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(07_intra1_06_predict_stub)
(07_intra1_06_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_06_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_06_fol)
(sleep (camera_time))
(sleep (camera_time))
(c07_intra1_05_cleanup)
(c07_intra1_05_cleanup)
)
)
)
)


(script dormant c07_intra1_foley_06
(script dormant c07_intra1_foley_06
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_06_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_06_fol none 1)
(print "c07_intra1 foley 06 start")
(print "c07_intra1 foley 06 start")
)
)
)
)


(script dormant c07_2080_mas
(script dormant c07_2080_mas
(begin
(begin
(sleep 45)
(sleep 45)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2080_mas chief 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2080_mas chief 1)
(cinematic_subtitle c07_2080_mas 2.5)
(cinematic_subtitle c07_2080_mas 2.5)
)
)
)
)


(script dormant c07_2090_pom
(script dormant c07_2090_pom
(begin
(begin
(sleep 180)
(sleep 180)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2090_pom mercy 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2090_pom mercy 1)
(cinematic_subtitle c07_2090_pom 3)
(cinematic_subtitle c07_2090_pom 3)
)
)
)
)


(script dormant c07_2100_pom
(script dormant c07_2100_pom
(begin
(begin
(sleep 283)
(sleep 283)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2100_pom mercy 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2100_pom mercy 1)
(cinematic_subtitle c07_2100_pom 4)
(cinematic_subtitle c07_2100_pom 4)
)
)
)
)


(script dormant c07_2101_pom
(script dormant c07_2101_pom
(begin
(begin
(sleep 451)
(sleep 451)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2101_pom mercy 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2101_pom mercy 1)
)
)
)
)


(script dormant c07_2110_cor
(script dormant c07_2110_cor
(begin
(begin
(sleep 566)
(sleep 566)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2110_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2110_cor cortana 1)
(cinematic_subtitle c07_2110_cor 2)
(cinematic_subtitle c07_2110_cor 2)
(unit_set_emotional_state cortana shocked 0.25 0)
(unit_set_emotional_state cortana shocked 0.25 0)
(print "cortana - shocked .25 0")
(print "cortana - shocked .25 0")
)
)
)
)


(script dormant c07_2120_cor
(script dormant c07_2120_cor
(begin
(begin
(sleep 621)
(sleep 621)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2120_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2120_cor cortana 1)
(cinematic_subtitle c07_2120_cor 4)
(cinematic_subtitle c07_2120_cor 4)
)
)
)
)


(script dormant c07_intra1_06_dof_01
(script dormant c07_intra1_06_dof_01
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 121)
(sleep 121)
(print "rack focus")
(print "rack focus")
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 0.4 0.5 0.5 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 0.4 0.5 0.5 0 0 0 0)
(time_code_reset)
(time_code_reset)
(sleep 153)
(sleep 153)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant c07_intra1_06_fov_01
(script dormant c07_intra1_06_fov_01
(begin
(begin
(sleep 396)
(sleep 396)
(print "fov change: 60 -> 70 over 0 ticks")
(print "fov change: 60 -> 70 over 0 ticks")
(camera_set_field_of_view 70 0)
(camera_set_field_of_view 70 0)
(sleep 53)
(sleep 53)
(print "fov change: 70 -> 60 over 0 ticks")
(print "fov change: 70 -> 60 over 0 ticks")
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
)
)
)
)


(script dormant infection_pop
(script dormant infection_pop
(begin
(begin
(sleep 510)
(sleep 510)
(print "infection pop")
(print "infection pop")
(effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_02 )
(effect_new_on_object_marker effects\objects\characters\flood_infection\body_depleted infection_02 )
(sleep 1)
(sleep 1)
(object_destroy infection_02)
(object_destroy infection_02)
)
)
)
)


(script static c07_intra1_06_setup
(script static c07_intra1_06_setup
(begin
(begin
(object_create_anew cortana)
(object_create_anew cortana)
(object_cinematic_lod cortana True)
(object_cinematic_lod cortana True)
(object_create_anew infection_02)
(object_create_anew infection_02)
(object_cinematic_lod infection_02 True)
(object_cinematic_lod infection_02 True)
(object_uses_cinematic_lighting infection_02 True)
(object_uses_cinematic_lighting infection_02 True)
(object_create_anew cortana_base)
(object_create_anew cortana_base)
(wake c07_intra1_foley_06)
(wake c07_intra1_foley_06)
(wake c07_2080_mas)
(wake c07_2080_mas)
(wake c07_2090_pom)
(wake c07_2090_pom)
(wake c07_2100_pom)
(wake c07_2100_pom)
(wake c07_2101_pom)
(wake c07_2101_pom)
(wake c07_2110_cor)
(wake c07_2110_cor)
(wake c07_2120_cor)
(wake c07_2120_cor)
(wake infection_pop)
(wake infection_pop)
(wake c07_intra1_06_dof_01)
(wake c07_intra1_06_dof_01)
(wake c07_intra1_06_fov_01)
(wake c07_intra1_06_fov_01)
)
)
)
)


(script static c07_intra1_06_cleanup
(script static c07_intra1_06_cleanup
(begin
(begin
(object_destroy_containing "infection")
(object_destroy_containing "infection")
(object_destroy cortana_base)
(object_destroy cortana_base)
)
)
)
)


(script static c07_intra1_scene_06
(script static c07_intra1_scene_06
(begin
(begin
(c07_intra1_06_setup)
(c07_intra1_06_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_06 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_06 none anchor_flag_intra1)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_06 False anchor_intra1)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_06 False anchor_intra1)
(custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 mercy_06 False anchor_intra1)
(custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 mercy_06 False anchor_intra1)
(custom_animation_relative infection_01 objects\characters\flood_infection\07_intra1\07_intra1 infection01_06 False anchor_intra1)
(custom_animation_relative infection_01 objects\characters\flood_infection\07_intra1\07_intra1 infection01_06 False anchor_intra1)
(custom_animation_relative infection_02 objects\characters\flood_infection\07_intra1\07_intra1 infection02_06 False anchor_intra1)
(custom_animation_relative infection_02 objects\characters\flood_infection\07_intra1\07_intra1 infection02_06 False anchor_intra1)
(custom_animation_relative throne_mercy objects\vehicles\gravity_throne\animations\07_intra1\07_intra1 throne_mercy_06 False anchor_intra1)
(custom_animation_relative throne_mercy objects\vehicles\gravity_throne\animations\07_intra1\07_intra1 throne_mercy_06 False anchor_intra1)
(sleep 556)
(sleep 556)
(effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off_25 cortana_base marker)
(effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off_25 cortana_base marker)
(custom_animation_relative cortana objects\characters\cortana\07_intra1\07_intra1 cortana_06 False anchor_intra1)
(custom_animation_relative cortana objects\characters\cortana\07_intra1\07_intra1 cortana_06 False anchor_intra1)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(07_intra1_07_predict_stub)
(07_intra1_07_predict_stub)
(sleep (camera_time))
(sleep (camera_time))
(c07_intra1_06_cleanup)
(c07_intra1_06_cleanup)
)
)
)
)


(script dormant c07_2130_cor
(script dormant c07_2130_cor
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2130_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2130_cor cortana 1)
(cinematic_subtitle c07_2130_cor 3)
(cinematic_subtitle c07_2130_cor 3)
)
)
)
)


(script dormant c07_2140_cor
(script dormant c07_2140_cor
(begin
(begin
(sleep 110)
(sleep 110)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2140_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2140_cor cortana 1)
(cinematic_subtitle c07_2140_cor 1)
(cinematic_subtitle c07_2140_cor 1)
)
)
)
)


(script dormant c07_2150_mas
(script dormant c07_2150_mas
(begin
(begin
(sleep 150)
(sleep 150)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2150_mas chief 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2150_mas chief 1)
(cinematic_subtitle c07_2150_mas 5)
(cinematic_subtitle c07_2150_mas 5)
)
)
)
)


(script dormant c07_2160_cor
(script dormant c07_2160_cor
(begin
(begin
(sleep 297)
(sleep 297)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2160_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2160_cor cortana 1)
(cinematic_subtitle c07_2160_cor 6)
(cinematic_subtitle c07_2160_cor 6)
(unit_set_emotional_state cortana annoyed 0.5 0)
(unit_set_emotional_state cortana annoyed 0.5 0)
(print "cortana - annoyed .5 0")
(print "cortana - annoyed .5 0")
)
)
)
)


(script dormant c07_2170_cor
(script dormant c07_2170_cor
(begin
(begin
(sleep 490)
(sleep 490)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2170_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2170_cor cortana 1)
(cinematic_subtitle c07_2170_cor 3)
(cinematic_subtitle c07_2170_cor 3)
)
)
)
)


(script dormant c07_2180_cor
(script dormant c07_2180_cor
(begin
(begin
(sleep 622)
(sleep 622)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2180_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2180_cor cortana 1)
(cinematic_subtitle c07_2180_cor 3)
(cinematic_subtitle c07_2180_cor 3)
)
)
)
)


(script dormant c07_2190_cor
(script dormant c07_2190_cor
(begin
(begin
(sleep 710)
(sleep 710)
(unit_set_emotional_state cortana disappointed 0.5 60)
(unit_set_emotional_state cortana disappointed 0.5 60)
(print "cortana - disappointed .5 60")
(print "cortana - disappointed .5 60")
(sleep 13)
(sleep 13)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2190_cor cortana 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\c07_2190_cor cortana 1)
(cinematic_subtitle c07_2190_cor 1)
(cinematic_subtitle c07_2190_cor 1)
)
)
)
)


(script dormant c07_intra1_07_fov_01
(script dormant c07_intra1_07_fov_01
(begin
(begin
(sleep 414)
(sleep 414)
(print "fov change: 60 -> 26 over 0 ticks")
(print "fov change: 60 -> 26 over 0 ticks")
(camera_set_field_of_view 26 0)
(camera_set_field_of_view 26 0)
(sleep 70)
(sleep 70)
(print "fov change: 26 -> 60 over 0 ticks")
(print "fov change: 26 -> 60 over 0 ticks")
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
)
)
)
)


(script static c07_intra1_07_setup
(script static c07_intra1_07_setup
(begin
(begin
(wake c07_2130_cor)
(wake c07_2130_cor)
(wake c07_2140_cor)
(wake c07_2140_cor)
(wake c07_2150_mas)
(wake c07_2150_mas)
(wake c07_2160_cor)
(wake c07_2160_cor)
(wake c07_2170_cor)
(wake c07_2170_cor)
(wake c07_2180_cor)
(wake c07_2180_cor)
(wake c07_2190_cor)
(wake c07_2190_cor)
(wake c07_intra1_07_fov_01)
(wake c07_intra1_07_fov_01)
)
)
)
)


(script static c07_intra1_07_cleanup
(script static c07_intra1_07_cleanup
(begin
(begin
(object_destroy_containing "mercy")
(object_destroy_containing "mercy")
)
)
)
)


(script static c07_intra1_scene_07
(script static c07_intra1_scene_07
(begin
(begin
(c07_intra1_07_setup)
(c07_intra1_07_setup)
(cinematic_set_near_clip_distance 0.05)
(print "setting near clip distance to .05")
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_07 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_07 none anchor_flag_intra1)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_07 False anchor_intra1)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_07 False anchor_intra1)
(custom_animation_relative cortana objects\characters\cortana\07_intra1\07_intra1 cortana_07 False anchor_intra1)
(custom_animation_relative cortana objects\characters\cortana\07_intra1\07_intra1 cortana_07 False anchor_intra1)
(custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 mercy_07 False anchor_intra1)
(custom_animation_relative mercy objects\characters\prophet\07_intra1\07_intra1 mercy_07 False anchor_intra1)
(custom_animation_relative throne_mercy objects\vehicles\gravity_throne\animations\07_intra1\07_intra1 throne_mercy_07 False anchor_intra1)
(custom_animation_relative throne_mercy objects\vehicles\gravity_throne\animations\07_intra1\07_intra1 throne_mercy_07 False anchor_intra1)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(07_intra1_08_predict_stub)
(07_intra1_08_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_08_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_08_fol)
(sleep (camera_time))
(sleep (camera_time))
(c07_intra1_07_cleanup)
(c07_intra1_07_cleanup)
)
)
)
)


(script dormant c07_intra1_foley_08
(script dormant c07_intra1_foley_08
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_08_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\c07_intra1\foley\c07_intra1_08_fol none 1)
(print "c07_intra1 foley 08 start")
(print "c07_intra1 foley 08 start")
)
)
)
)


(script dormant pelican_crash_01
(script dormant pelican_crash_01
(begin
(begin
(sleep 38)
(sleep 38)
(print "crash 1")
(print "crash 1")
(effect_new_on_object_marker effects\generic\explosions_air\human_vehicle_air_hit_small pelican_01 hardpoint_right)
(effect_new_on_object_marker effects\generic\explosions_air\human_vehicle_air_hit_small pelican_01 hardpoint_right)
)
)
)
)


(script dormant pelican_crash_02
(script dormant pelican_crash_02
(begin
(begin
(sleep 49)
(sleep 49)
(print "crash 2")
(print "crash 2")
(effect_new_on_object_marker effects\generic\explosions_air\human_vehicle_air_hit pelican_01 johnson)
(effect_new_on_object_marker effects\generic\explosions_air\human_vehicle_air_hit pelican_01 johnson)
)
)
)
)


(script dormant pelican_crash_03
(script dormant pelican_crash_03
(begin
(begin
(sleep 101)
(sleep 101)
(print "crash 3")
(print "crash 3")
(effect_new_on_object_marker effects\generic\explosions_air\human_vehicle_air_hit pelican_01 pelican_p_l05)
(effect_new_on_object_marker effects\generic\explosions_air\human_vehicle_air_hit pelican_01 pelican_p_l05)
)
)
)
)


(script dormant c07_intra1_08_fov_01
(script dormant c07_intra1_08_fov_01
(begin
(begin
(sleep 99)
(sleep 99)
(print "fov change: 36 -> 60 over 0 ticks")
(print "fov change: 36 -> 60 over 0 ticks")
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
)
)
)
)


(script dormant flood_pelican_unload
(script dormant flood_pelican_unload
(begin
(begin
(sleep 145)
(sleep 145)
(print "ai flood unload")
(print "ai flood unload")
(cinematic_pelican_unload)
(cinematic_pelican_unload)
(cinematic_pelican_runby)
(cinematic_pelican_runby)
)
)
)
)


(script static c07_intra1_08_setup
(script static c07_intra1_08_setup
(begin
(begin
(wake c07_intra1_foley_08)
(wake c07_intra1_foley_08)
(object_destroy_containing "offending_crate")
(object_destroy_containing "offending_crate")
(object_create_anew pelican_01)
(object_create_anew pelican_01)
(object_cinematic_lod pelican_01 True)
(object_cinematic_lod pelican_01 True)
(object_uses_cinematic_lighting pelican_01 True)
(object_uses_cinematic_lighting pelican_01 True)
(wake c07_intra1_08_fov_01)
(wake c07_intra1_08_fov_01)
(wake pelican_crash_01)
(wake pelican_crash_01)
(wake pelican_crash_02)
(wake pelican_crash_02)
(wake pelican_crash_03)
(wake pelican_crash_03)
(wake flood_pelican_unload)
(wake flood_pelican_unload)
)
)
)
)


(script static c07_intra1_08_cleanup
(script static c07_intra1_08_cleanup
(begin
(begin
(object_destroy chief)
(object_destroy chief)
(object_destroy cortana)
(object_destroy cortana)
(object_destroy pelican_01)
(object_destroy pelican_01)
)
)
)
)


(script static c07_intra1_scene_08
(script static c07_intra1_scene_08
(begin
(begin
(c07_intra1_08_setup)
(c07_intra1_08_setup)
(cinematic_set_near_clip_distance 0.06)
(print "resetting near clip distance to .06")
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_08 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\07_intra1\07_intra1 07_intra1_08 none anchor_flag_intra1)
(camera_set_field_of_view 26 0)
(camera_set_field_of_view 26 0)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_08 False anchor_intra1)
(custom_animation_relative chief objects\characters\masterchief\07_intra1\07_intra1 chief_08 False anchor_intra1)
(custom_animation_relative cortana objects\characters\cortana\07_intra1\07_intra1 cortana_08 False anchor_intra1)
(custom_animation_relative cortana objects\characters\cortana\07_intra1\07_intra1 cortana_08 False anchor_intra1)
(custom_animation_relative pelican_01 objects\vehicles\pelican\07_intra1\07_intra1 pelican_08 False anchor_intra1)
(custom_animation_relative pelican_01 objects\vehicles\pelican\07_intra1\07_intra1 pelican_08 False anchor_intra1)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(sound_class_set_gain "amb" 0 15)
(sound_class_set_gain "amb" 0 15)
(sleep 15)
(sleep 15)
(c07_intra1_08_cleanup)
(c07_intra1_08_cleanup)
)
)
)
)


(script static c07_intra1
(script static c07_intra1
(begin
(begin
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "amb" 0 0)
(sound_class_set_gain "amb" 0 0)
(switch_bsp_by_name high_5)
(switch_bsp_by_name high_5)
(sleep 1)
(sleep 1)
(c07_intra1_scene_05)
(c07_intra1_scene_05)
(c07_intra1_scene_06)
(c07_intra1_scene_06)
(c07_intra1_scene_07)
(c07_intra1_scene_07)
(c07_intra1_scene_08)
(c07_intra1_scene_08)
(sound_class_set_gain "vehicle" 1 15)
(sound_class_set_gain "vehicle" 1 15)
(sound_class_set_gain "amb" 1 15)
(sound_class_set_gain "amb" 1 15)
(sleep 15)
(sleep 15)
)
)
)
)


(script dormant c07_outro_score_01
(script dormant c07_outro_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\c07_outro\music\c07_outro_01_mus none 1)
(sound_impulse_start sound\cinematics\07_highcharity\c07_outro\music\c07_outro_01_mus none 1)
(print "c07_outro score 01 start")
(print "c07_outro score 01 start")
)
)
)
)


(script dormant c07_outro_foley_01
(script dormant c07_outro_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\c07_outro\foley\c07_outro_01_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\c07_outro\foley\c07_outro_01_fol none 1)
(print "c07_outro foley 01 start")
(print "c07_outro foley 01 start")
)
)
)
)


(script dormant c07_outro_shake
(script dormant c07_outro_shake
(begin
(begin
(sleep 89)
(sleep 89)
(print "shake start")
(print "shake start")
(player_effect_set_max_rotation 0 1 1)
(player_effect_set_max_rotation 0 1 1)
(player_effect_start 0.25 0)
(player_effect_start 0.25 0)
(sleep 70)
(sleep 70)
(player_effect_stop 0)
(player_effect_stop 0)
(print "shake stop")
(print "shake stop")
)
)
)
)


(script dormant c07_outro_shake2
(script dormant c07_outro_shake2
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 290)
(sleep 290)
(print "shake start")
(print "shake start")
(player_effect_set_max_rotation 0 1 1)
(player_effect_set_max_rotation 0 1 1)
(player_effect_start 0.25 0)
(player_effect_start 0.25 0)
(sleep 60)
(sleep 60)
(player_effect_stop 1)
(player_effect_stop 1)
(print "shake stop")
(print "shake stop")
)
)
)
)


(script dormant c07_outro_dof_01
(script dormant c07_outro_dof_01
(begin
(begin
(time_code_reset)
(time_code_reset)
(print "rack focus")
(print "rack focus")
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 20 0 0 0 1 1 0)
(cinematic_screen_effect_set_depth_of_field 20 0 0 0 1 1 0)
(sleep 89)
(sleep 89)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant c07_outro_dof_02
(script dormant c07_outro_dof_02
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 289)
(sleep 289)
(print "rack focus")
(print "rack focus")
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 20 2 2 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 20 2 2 0 0 0 0)
(sleep 106)
(sleep 106)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant c07_outro_fov_01
(script dormant c07_outro_fov_01
(begin
(begin
(sleep 357)
(sleep 357)
(print "fov change: 60 -> 12 over 15 ticks")
(print "fov change: 60 -> 12 over 15 ticks")
(camera_set_field_of_view 12 15)
(camera_set_field_of_view 12 15)
(sleep 46)
(sleep 46)
(print "fov change: 12 -> 60 over 0 ticks")
(print "fov change: 12 -> 60 over 0 ticks")
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
)
)
)
)


(script dormant c07_outro_cinematic_lighting_01
(script dormant c07_outro_cinematic_lighting_01
(begin
(begin
(cinematic_lighting_set_primary_light -41 270 0.25 0.32 0.52)
(cinematic_lighting_set_primary_light -41 270 0.25 0.32 0.52)
(cinematic_lighting_set_secondary_light 58 78 0.21 0.11 0.22)
(cinematic_lighting_set_secondary_light 58 78 0.21 0.11 0.22)
(cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
(cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
(rasterizer_bloom_override True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5)
(rasterizer_bloom_override_brightness 0.5)
(object_uses_cinematic_lighting chief_outro True)
(object_uses_cinematic_lighting chief_outro True)
(object_uses_cinematic_lighting alcove True)
(object_uses_cinematic_lighting alcove True)
(object_uses_cinematic_lighting cap True)
(object_uses_cinematic_lighting cap True)
(object_uses_cinematic_lighting ring_01 True)
(object_uses_cinematic_lighting ring_01 True)
(object_uses_cinematic_lighting ring_02 True)
(object_uses_cinematic_lighting ring_02 True)
(object_uses_cinematic_lighting ring_03 True)
(object_uses_cinematic_lighting ring_03 True)
(object_uses_cinematic_lighting ring_04 True)
(object_uses_cinematic_lighting ring_04 True)
(object_uses_cinematic_lighting ring_05 True)
(object_uses_cinematic_lighting ring_05 True)
(object_uses_cinematic_lighting ring_06 True)
(object_uses_cinematic_lighting ring_06 True)
(object_uses_cinematic_lighting ring_06 True)
(object_uses_cinematic_lighting ring_06 Tru
(object_uses_cinematic_lighting ring_08 True)
)
)

(script dormant ship_initial_blast
(begin
(sleep 188)
(print "effect - initial blast")
(effect_new_on_object_ma