-31 Removals
+31 Additions
1Star Citizen Patch 3.0.0ag1Star Citizen Patch 3.0.0ah
2Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spectrum/community/SC/forum/1/thread/star-citizen-patch-3-0-0-ptu-22Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spectrum/community/SC/forum/1/thread/star-citizen-patch-3-0-0-ptu-2
3Alpha Patch 3.0.0ag has been released to the PTU, and is now available to test! Patch should now show: PTU-6784513Alpha Patch 3.0.0ah has been released to the PTU, and is now available to test! Patch should now show: PTU-679448
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5It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. 5It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
6Important:6Important:
7Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).7Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
8All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.8All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.
9We would like you to focus on the above for this wave of testing and bug reports.9We would like you to focus on the above for this wave of testing and bug reports.
1010
11NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.11NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
12Key Game-play How Tos:12Key Game-play How Tos:
13Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.13Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.
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15Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.15Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.
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17Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.17Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.
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19Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).19Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
2020
21Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.21Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.
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23Major Known Issues: .23Major Known Issues:
24Ships currently only have one functioning MFD.24Single-player Arena Commander maps can become merged into a single map with the assets from all. Not intended, enjoy.
25Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.25Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
26Ships currently only have one functioning MFD.
26First implementation of persistence bed spawning will have numerous bugs and issues.27First implementation of persistence bed spawning will have numerous bugs and issues.
27Items and ships placed in hangars are not persisting between sessions.28Items and ships placed in hangars are not persisting between sessions.
28Focus Feature Updates29Focus Feature Updates
29
30Universe30Universe
31Increased the engagement range of automated turrets.31Significantly increased hydrogen refuel speed at Cryastro.
32Fuel balancing pass on all ships to fix slow recharge and high fuel usage when mobile.32Changed under-suit weapon attachment points. Players can now only attach one primary weapon to under-suits. More will require an armor attachment.
33Missions33Shopping
34Added in sub-objectives when collecting vital pieces of evidence for the "P.I. Wanted" mission.34Adjusted the logo size of items sold at Skutter's.
35UI35UI
36MobiGlas: Removed size number from port/item list, replaced "X" with "Unequip", added "grade" field, adjusted currently equipped item to a clearer highlight, and added headings above item list.36Added a journal entry for when players first enter the game.
37Bug Fixes37Bug Fixes
38Fixed formatting issues for journal text.38Players should no longer run into areas where they fall through the interior space of the 300 series.
39The Gladius should no longer spawn nose up.39The MobiGlas should now pop up properly when riding the Nox.
40Fix for T-pose upon login when logging out of the Starfarer bed.40Ships should properly be destroyed when self-destructing.
41Fixed removed items not persisting as removed when opening and closing the MobiGlas.41Missiles should no longer be able to fire when powered off on the MFD.
42Interaction points should now correctly highlight inside the M50.42Gamma/Omega pilots should no longer be able to get stuck when exiting.
43The shopkeeper should now be back in Dumper's Depot at Levski.43The "tractor beam" console in the Command Module should no longer have atmosphere issues.
44Fixed Avenger engine glow not turning off when spawned.44Players should no longer T-pose upon returning after bed logout int the Aurora series.
45Updated MFD screens to fit properly into the mounts of the Prospector.45Players should no longer T-pose upon returning after bed logout int the Herald.
46Fixed mission item despawning with ship and corrected mission objectives.46Fixed missing Starkitten Dragonfly dashboard.
47Fixed a pause in movement when entering EVA for the first time.47Damage states should no longer appear different to different players.
48Fixed for boxes being stock in a carried state when failing a pickup animation (box-hand).48Mission objectives should now properly update when reaching the objective for ECN alert missions.
49The interior bomb bay doors on the Retaliator should now open properly.49Players should no longer be able to reset their oxygen meter by swapping armor on the PMA.
50Updated Sabre series thrusters so engines don't glow when ship is powered off.50The Starfarer should have its radar back.
51Updated Retalaitor thrusters so engines don't glow when ship is powered off.51The co-pilot MFD in the Freelancer should now properly fit on the display.
52Fixed abandoned outpost delivery objective causing failed mission when picking up mission item.52For escort missions, the ship being escorted should no longer move before combat objective is complete.
53Logging out in the captain's b ed of the Retaliator should no longer return the player T-posed.53AI/NPC ships should no longer spawn vacant.
54Door audio should no longer be missing when the door is used for the first time.54Fixed an issue where NPC voices would be lost after alt-tabbing.
55Players should no longer be able to disable seat function by opening MobiGlas while exiting the seat.
56Technical55Technical
57Fix for CPU spikes.56Various crash fixes.
57Performance tweak.
58Non-Focus Feature Updates58Non-Focus Feature Updates
5959
60Bug Fixes60Bug Fixes
61AI should no longer have placeholder names on the top right when spawned into Arena Commander.61Commodity amount in loose crates will no longer count against how much additional commodity you can buy at kiosks Loose crates obstructing cargo grids still applies.
62Known Issues:62Known Issues:
63Content missing key elements:63Content missing key elements:
64User Interface64User Interface
65Insurance and Persistence65Insurance and Persistence
66Internal Ship Docking66Internal Ship Docking
67Comm System67Comm System
68Bugs, issues, and work arounds (W/A):68Bugs, issues, and work arounds (W/A):
69Items and ships placed in hangars are not persisting between sessions.69Items and ships placed in hangars are not persisting between sessions.
70Vehicle customizer app on wrong MobiGlas button and not yet functioning.70Vehicle customizer app on wrong MobiGlas button and not yet functioning.
71Repaired wings don't always restore weapons.71Repaired wings don't always restore weapons.
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