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Playable Content
Playable Content
Battle System
Battle System
Items
Items
System
System


Resolved Issues
Known Issues

As with other patches released after 3.0, patch 3.3 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:
As with other patches released after 3.0, patch 3.3 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:


[3.0]: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
[3.0]: These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
[2.0]: These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.
[2.0]: These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.
[2.0][3.0]: These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.
[2.0][3.0]: These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.
Playable Content
Playable Content
Quests
Quests
[3.0] New main scenario quests have been added.
[3.0] New main scenario quests have been added.








Quest Required Level and Location
Quest Required Level and Location
The Man Within Disciple of War or Magic level 60
The Man Within Disciple of War or Magic level 60
The Pillars (X:11.5 Y:11.2)
The Pillars (X:11.5 Y:11.2)
NPC: House Fortemps Knight
NPC: House Fortemps Knight
Players must first complete the main scenario quest "Causes and Costs."
Players must first complete the main scenario quest "Causes and Costs."
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
Foundation (X:13.4 Y:11.1)
Foundation (X:13.4 Y:11.1)
NPC: Alphinaud
NPC: Alphinaud
Players must first complete the main scenario quest "The Man Within."
Players must first complete the main scenario quest "The Man Within."
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
Dravanian Forelands (X:16.7 Y:23.2)
Dravanian Forelands (X:16.7 Y:23.2)
NPC: Alphinaud
NPC: Alphinaud
???
???
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
The Churning Mists (X:7.4 Y:26.7)
The Churning Mists (X:7.4 Y:26.7)
NPC: Aymeric
NPC: Aymeric
???
???
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
Foundation (X:11.3 Y:13.3)
Foundation (X:11.3 Y:13.3)
NPC: Alphinaud
NPC: Alphinaud
???
???
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
Foundation (X:13.7 Y:11.2)
Foundation (X:13.7 Y:11.2)
NPC: Aymeric
NPC: Aymeric
???
???


[2.0] The requirements for accepting and progressing through the following main scenario quests have been adjusted:
[2.0] The requirements for accepting and progressing through the following main scenario quests have been adjusted:
Eggs over Queasy
Eggs over Queasy
Before:
Before:
Required Level: 6
Required Level: 6
Prerequisites: Players must first complete the main scenario quest "Chasing Shadows."
Prerequisites: Players must first complete the main scenario quest "Chasing Shadows."


After:
After:
Required Level: 7
Required Level: 7
Prerequisites: Players must first complete the main scenario quest "An Eft for Effort."
Prerequisites: Players must first complete the main scenario quest "An Eft for Effort."


An Eft for Effort
An Eft for Effort
Before:
Before:
Required Level: 7
Required Level: 7
Prerequisites: Players must first complete the main scenario quest "Eggs over Queasy."
Prerequisites: Players must first complete the main scenario quest "Eggs over Queasy."


After:
After:
Required Level: 6
Required Level: 6
Prerequisites: Players must first complete the main scenario quest "Chasing Shadows."
Prerequisites: Players must first complete the main scenario quest "Chasing Shadows."


Surveying the Damage
Surveying the Damage
Before:
Before:
Required Level: 8
Required Level: 8
Prerequisites: Players must first complete the main scenario quest "Eggs over Queasy."
Prerequisites: Players must first complete the main scenario quest "Eggs over Queasy."


After:
After:
Required Level: 8
Required Level: 8
Prerequisites: Players must first complete the main scenario quests "Eggs over Queasy" and "An Eft for Effort."
Prerequisites: Players must first complete the main scenario quests "Eggs over Queasy" and "An Eft for Effort."


* Please note that the main scenario quest progression sequence may be adjusted in accordance with these changes.
* Please note that the main scenario quest progression sequence may be adjusted in accordance with these changes.


[2.0] The following items have been added to the item rewards received upon completing the main scenario quest "Passing the Blade."
[2.0] The following items have been added to the item rewards received upon completing the main scenario quest "Passing the Blade."
Bronze Plate Belt / Cotton Longsash / Hard Leather Lightpouch / Allagan Bronze Piece ×2
Bronze Plate Belt / Cotton Longsash / Hard Leather Lightpouch / Allagan Bronze Piece x2
* Players may select one of the four items listed above.
* Players may select one of the four items listed above.


[3.0] New Chronicles of a New Era quests have been added.
[3.0] New Chronicles of a New Era quests have been added.
- The Warring Triad
- The Warring Triad










Quest Required Level and Location
Quest Required Level and Location
The Fate of Stars Disciple of War or Magic level 60
The Fate of Stars Disciple of War or Magic level 60
Rising Stones (X:6.1 Y:5.2)
Rising Stones (X:6.1 Y:5.2)
NPC: Unukalhai
NPC: Unukalhai
Players must first complete the quest "When the Bough Wakes."
Players must first complete the quest "When the Bough Wakes."


- The Weeping City
- The Weeping City




Quest Required Level and Location
Quest Required Level and Location
The Weeping City Disciple of War or Magic level 60
The Weeping City Disciple of War or Magic level 60
The Sea of Clouds (X:6.2 Y:5.8)
The Sea of Clouds (X:6.2 Y:5.8)
NPC: Stacia
NPC: Stacia
Players must first complete the quest "To Rule the Skies."
Players must first complete the quest "To Rule the Skies."
Freedom for Our Skies Disciple of War or Magic level 60
Freedom for Our Skies Disciple of War or Magic level 60
The Parrock (X:22.4 Y:22.2)
The Parrock (X:22.4 Y:22.2)
NPC: Leofard
NPC: Leofard
Players must first complete the quest "The Weeping City."
Players must first complete the quest "The Weeping City."


[3.0] New side story quests have been added.
[3.0] New side story quests have been added.




Quest Required Level and Location
Quest Required Level and Location
The Paths We Walk Disciple of War or Magic level 60
The Paths We Walk Disciple of War or Magic level 60
Fortemps Manor (X:6.0 Y:6.0)
Fortemps Manor (X:6.0 Y:6.0)
NPC: House Fortemps Manservant
NPC: House Fortemps Manservant
???
???
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
Mor Dhona (X:22.0 Y:5.1)
Mor Dhona (X:22.0 Y:5.1)
NPC: Higiri
NPC: Higiri
Players must first complete the quest "The Paths We Walk."
Players must first complete the quest "The Paths We Walk."
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
The Dravanian Forelands (X:31.9 Y:22.9)
The Dravanian Forelands (X:31.9 Y:22.9)
NPC: Marcechamp
NPC: Marcechamp
???
???
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
Ul'dah - Steps of Thal (X:11.4 Y:10.4)
Ul'dah - Steps of Thal (X:11.4 Y:10.4)
NPC: Sultansworn Elite
NPC: Sultansworn Elite
???
???
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
Idyllshire (X:7.5 Y:6.5)
Idyllshire (X:7.5 Y:6.5)
NPC: Slowfix
NPC: Slowfix
???
???
Nidhogg's Rage Disciple of War or Magic level 60
Nidhogg's Rage Disciple of War or Magic level 60
Mor Dhona (X:21.7 Y:8.6)
Mor Dhona (X:21.7 Y:8.6)
NPC: Alys
NPC: Alys
???
???
* These quests will become available to players upon completing the 3.3 main scenario quests.
* These quests will become available to players upon completing the 3.3 main scenario quests.


- Hildibrand
- Hildibrand






Quest Required Level and Location
Quest Required Level and Location
The Gigi Situation Disciple of War or Magic level 60
The Gigi Situation Disciple of War or Magic level 60
Foundation (X:9.9 Y:11.4)
Foundation (X:9.9 Y:11.4)
NPC: Cyr
NPC: Cyr
Players must first complete the quest "Don't Call It a Comeback."
Players must first complete the quest "Don't Call It a Comeback."
??? Disciple of War or Magic level 60
??? Disciple of War or Magic level 60
The Pillars (X:6.0 Y:9.9)
The Pillars (X:6.0 Y:9.9)
NPC: Hildibrand
NPC: Hildibrand
Players must first complete the quest "The Gigi Situation."
Players must first complete the quest "The Gigi Situation."


- Anima Weapons
- Anima Weapons




Quest Required Level and Location
Quest Required Level and Location
A Dream Fulfilled Job level 60
A Dream Fulfilled Job level 60
Azys Lla (X:7.4 Y:11.5)
Azys Lla (X:7.4 Y:11.5)
NPC: Ardashir
NPC: Ardashir
Players must first complete the quest "Finding Your Voice" and have an anima weapon either equipped or in their possession.
Players must first complete the quest "Finding Your Voice" and have an anima weapon either equipped or in their current possession.


Class/Job-specific Quests
Class/Job-specific Quests
The anima weapon quest will employ a system which will require players to proceed using the same class or job with which they accepted the quest.
Certain anima weapons quests will employ a system which will require players to proceed using the same class or job with which they accepted the quest.


Anima Weapon Enhancements
Anima Weapon Enhancements
Anima weapons can be enhanced by speaking with Ulan in Idyllshire (X:6.4 Y:4.7).
Anima weapons can be enhanced by speaking with Ulan in Idyllshire (X:6.4 Y:4.7).






Items necessary to enhance anima weapons can be reviewed by accessing Ulan's note in your inventory.
Items necessary to enhance anima weapons can be reviewed by accessing Ulan's note in your inventory.


Enhancements to anima weapons can be transferred to reconditioned anima weapons by completing the quest "A Dream Fulfilled."
Enhancements to anima weapons can be transferred to reconditioned anima weapons by completing the quest "A Dream Fulfilled."


Any physical damage, magic damage, strength, dexterity, vitality, intelligence, and mind attributes on your anima weapon will transfer over to your reconditioned weapon, and will be raised to a value befitting its new item level. Please note that all other attributes will be replaced by those awarded upon completing the quest.
Any physical damage, magic damage, strength, dexterity, vitality, intelligence, and mind attributes on your anima weapon will transfer over to your reconditioned weapon, and will be raised to a value befitting its new item level. Please note that all other attributes will be replaced by those awarded upon completing the quest.


[3.0] The drop rate for luminous crystals required to undertake the quest "Soul without Life" has been increased.
[3.0] The drop rate for luminous crystals required to undertake the quest "Soul without Life" has been increased.
[3.0] A new side story quest has been added.
[3.0] New side story quests has been added.
Quest Required Level and Location
Quest Required Level and Location
Storming the Hull Disciple of War or Magic level 60
Storming the Hull Disciple of War or Magic level 60
Limsa Lominsa – Upper Decks (X:11.0 Y:10.4)
Limsa Lominsa – Upper Decks (X:11.0 Y:10.4)
NPC: Denston
NPC: Denston
Players must first complete the main scenario quest "Heavensward" and the quest "King of the Hull."
Players must first complete the main scenario quest "Heavensward" and the quest "King of the Hull."


[3.0] The location of items players must retrieve for certain quests in the Churning Mists have been adjusted.
[3.0] The location of items players must retrieve for certain quests in the Churning Mists have been adjusted.
[3.0] The quest destinations displayed on the map for certain quests in the Churning Mists have been adjusted.
[3.0] The quest destinations displayed on the map for certain quests in the Churning Mists have been adjusted.
Before
Before




After
After




[3.0] Moogle beast tribe quests have been added to the Churning Mists.
[3.0] Moogle beast tribe quests have been added to the Churning Mists.
Please note that, unlike previous beast tribe quests, only Disciples of the Hand will be allowed to progress through the moogle beast tribe storyline. All the necessary crafting materials will also be provided to players with every quest.
Please note that, unlike previous beast tribe quests, only Disciples of the Hand will be allowed to progress through the moogle beast tribe storyline. All the necessary crafting materials will also be provided to players with every quest.
* Players will, however, be required to provide their own catalysts.
* Players will, however, be required to provide their own catalysts.










The new beast tribe settlement can be found in the region listed below. There, players will be able to purchase unique items from the local vendor.
The new beast tribe settlement can be found in the region listed below. There, players will be able to purchase unique items from the local vendor.


The Churning Mists - Bahrr Lehs (X:15.7 Y:28.8)
The Churning Mists - Bahrr Lehs (X:15.7 Y:28.8)






Any experience received upon the completion of the moogle main quests and daily quests will be adjusted accordingly.
Any experience received upon the completion of the moogle main quests and daily quests will be adjusted accordingly.


≪Beast Tribe Main Quests≫
- Beast Tribe Main QuestsBeast Tribe Main Quests
Quest Required Level and Location
Quest Required Level and Location
Tricks of the Trade Disciple of the Hand level 50
Tricks and Stones Disciple of the Hand level 50
The Churning Mists (X:27.2 Y:34.5)
The Churning Mists (X:27.2 Y:34.5)
NPC: Seething Stonemason
NPC: Seething Stonemason
Players must first complete the main scenario quest "Into the Aery" and the quest "Laying the First Brick."
Players must first complete the main scenario quest "Into the Aery" and the quest "Laying the First Brick."
The Milk of Moogle Kindness Disciple of the Hand level 50
The Milk of Moogle Kindness Disciple of the Hand level 50
The Churning Mists (X:15.7 Y:28.8)
The Churning Mists (X:15.7 Y:28.8)
NPC: Master Mogzin
NPC: Master Mogzin
Players must first complete the quest "Tricks and Stones."
Players must first complete the quest "Tricks and Stones."
Trying Times Disciple of the Hand level 50
Trying Times Disciple of the Hand level 50
The Churning Mists (X:15.7 Y:28.8)
The Churning Mists (X:15.7 Y:28.8)
NPC: Master Mogzin
NPC: Master Mogzin
Players must first complete the quest "The Milk of Moogle Kindness."
Players must first complete the quest "The Milk of Moogle Kindness."
A Crystalline Solution Disciple of the Hand level 50
A Crystalline Solution Disciple of the Hand level 50
The Churning Mists (X:15.7 Y:28.8)
The Churning Mists (X:15.7 Y:28.8)
NPC: Master Mogzin
NPC: Master Mogzin
Players must first complete the quest "Trying Times."
Players must first complete the quest "Trying Times."
The Tools Make the Moogle Disciple of the Hand level 50
The Tools Make the Moogle Disciple of the Hand level 50
The Churning Mists (X:15.7 Y:28.8)
The Churning Mists (X:15.7 Y:28.8)
NPC: Master Mogzin
NPC: Master Mogzin
Players must first complete the quest "A Crystalline Solution."
Players must first complete the quest "A Crystalline Solution."
A Monumental Task Disciple of the Hand level 50
A Monumental Task Disciple of the Hand level 50
The Churning Mists (X:15.7 Y:28.8)
The Churning Mists (X:15.7 Y:28.8)
NPC: Master Mogzin
NPC: Master Mogzin
Players must first complete the quest "The Tools Make the Moogle."
Players must first complete the quest "The Tools Make the Moogle."
Piecing Together the Past Disciple of the Hand level 50
Piecing Together the Past Disciple of the Hand level 50
The Churning Mists (X:15.7 Y:28.8)
The Churning Mists (X:15.7 Y:28.8)
NPC: Master Mogzin
NPC: Master Mogzin
Players must first complete the quest "A Monumental Task."
Players must first complete the quest "A Monumental Task."
The Zenith of Craftsmanship Disciple of the Hand level 50
The Zenith of Craftsmanship Disciple of the Hand level 50
The Churning Mists (X:15.7 Y:28.8)
The Churning Mists (X:15.7 Y:28.8)
NPC: Master Mogzin
NPC: Master Mogzin
Players must first complete the quest "Piecing Together the Past."
Players must first complete the quest "Piecing Together the Past."


- Beast Tribe Daily Quests
- Beast Tribe Daily Quests
To unlock Moogle daily quests, players must first complete the quest "Tricks and Stones."
To unlock Moogle daily quests, players must first complete the "Tricks and Stones."


[3.0] The following items can now be purchased from the Vanu Vanu beast tribe vendor:
[3.0] The following items can now be purchased from the Vanu Vanu beast tribe vendor:


Vanu Vanu Head / Vanu Vanu Body / Vanu Vanu Arms / Vanu Vanu Waist / Vanu Vanu Legs
Vanu Vanu Head/Vanu Vanu Body/Vanu Vanu Arms/Vanu Vanu Waist/Vanu Vanu Legs


* Players who achieve Bloodsworn reputation will be able to purchase these items from the beast tribe vendor using tokens or gil.
* Players who achieve Bloodsworn reputation will be able to purchase these items from the beast tribe vendor using tokens or gil.


[3.0] The following items can now be purchased from the Vath beast tribe vendor:
[3.0] The following items can now be purchased from the Vath beast tribe vendor:




Gnath Head / Gnath Thorax / Gnath Arms / Gnath Abdomen / Gnath Legs
Gnath Head/Gnath Thorax/Gnath Arms/Gnath Abdomen/Gnath Legs


* Players who achieve Bloodsworn reputation will be able to purchase these items from the beast tribe vendor using tokens or gil.
* Players who achieve Bloodsworn reputation will be able to purchase these items from the beast tribe vendor using tokens or gil.


[2.0] Beast tribe daily quest rewards have been adjusted as follows:
[2.0] Beast tribe daily quest rewards have been adjusted as follows:
Ixali
Ixali


Before After
Before After
Rewards Optional Rewards Rewards Optional Rewards
Rewards Optional Rewards Rewards Optional Rewards
Ixali Oaknot x2
Ixali Oaknot x2
Ventures
Ventures
-
-
Ixali Oaknot x2
Ixali Oaknot x2
Ventures Grade 4 gathering and crafting materia
Ventures Grade 4 gathering and crafting materia


Affected Quests
Affected Quests
West for Fishing / Your Gil's No Good Here / Mining for Compliments / A High Wind in Ishgard / Bring Your Own Ectoplasm / In Case of Emergency / We Fly High (Squawkin')
West for Fishing / Your Gil's No Good Here / Mining for Compliments / A High Wind in Ishgard / Bring Your Own Ectoplasm / In Case of Emergency / We Fly High (Squawkin')


[2.0][3.0] A message prompt will now display for players who reach maximum Reputation without having completed the beast tribe main quest line.
[2.0][3.0] A message prompt will now display for players who reach maximum Reputation without having completed the beast tribe main quest line.




[2.0] Reputation points awarded for completing the Amalj'aa, Sylph, Sahagin, Kobold, and Ixali beast tribe daily quests have been increased.
[2.0] Reputation points awarded for completing the Amalj'aa, Sylph, Sahagin, Kobold, and Ixali beast tribe daily quests have been increased.
[2.0] The duration of the Transparent effect granted during the following quests has been increased:
[2.0] The duration of the Transparent effect granted during the following quests has been increased:
Main Scenario Quest
Main Scenario Quest
A Sylphlands Sting
A Sylphlands Sting


Beast Tribe Daily Quests
Beast Tribe Daily Quests
Now You See Me/Waterbringer/Mist Opportunities
Now You See Me / Waterbringer / Mist Opportunities


[2.0][3.0] The icon for quests unlocking new features or duties has been changed.
[2.0][3.0] The icon for quests unlocking new features or duties has been changed.




[2.0][3.0] Destination marker effects that appear during quests have been adjusted to improve visibility.
[2.0][3.0] Destination marker effects that appear during quests have been adjusted to improve visibility.




[3.0] New airship routes from Ishgard to the Gold Saucer and each of the three city-states have been added.
[3.0] New airship routes from Ishgard to the Gold Saucer and each of the three city-states have been added.
* Airship routes will become accessible upon completing the 3.3 main scenario quests.
* Airship routes will become accessible upon completing the 3.3 main scenario quests.
* To access the airship route to the Gold Saucer, players must first complete the quest "It Could Happen to You."
* To access the airship route to the Gold Saucer, players must first complete the quest "It Could Happen to You."


Treasure Hunts
Treasure Hunts
[3.0] The Aquapolis has been added.
[3.0] The Aquapolis has been added.




The Aquapolis is a special instance that can be accessed after finding and opening treasure coffers obtained from dragonskin treasure maps. Here, players will have the chance to explore long-abandoned ruins filled with treasure. A test of skill and luck, players will be required to fight their way to the final chamber to reap rich rewards!
The Aquapolis is a special instance that can be accessed after finding and opening treasure coffers obtained from dragonskin treasure maps. Here, players will have the chance to explore long-abandoned ruins filled with treasure. A test of skill and luck, players will be required to fight their way to the final chamber to reap rich rewards!


Level Requirement Disciple of War or Magic
Level Requirement Disciple of War or Magic
Item Level Requirement -
Item Level Requirement -
Item Level Sync Average item level 180 or above
Item Level Sync Average item level 180 or above
Party Size Eight Players
Party Size Eight Players
Time Limit 60 minutes
Time Limit 60 minutes
* Players will be able to switch between jobs while playing through the Aquapolis. Please note, however, this is limited to Disciples of War or Magic.
* Players will be able to switch between jobs while playing through the Aquapolis. Please note, however, this is limited to Disciples of War or Magic.


Entering the Aquapolis
Entering the Aquapolis
Players will have the chance to transport themselves and any nearby party members to the Aquapolis by opening treasure chests located using dragonskin treasure maps.
Players will have the chance to transport themselves and any nearby party members to the Aquapolis by opening treasure chests located using dragonskin treasure maps.




Upon opening these chests, should players either encounter a server error or be unable to enter within the specified time limit due to instances being fully occupied, they will receive the master thief's map. Players with the master thief's map in their possession will be able to summon a teleportation ward by using the general action Dig near the area indicated on the map.
Upon opening these chests, should players either encounter a server error or be unable to enter within the specified time limit due to instances being fully occupied, they will receive the master thief's map. Players with the master thief's map in their possession will be able to summon a teleportation ward by using the general action Dig near the area indicated on the map.


Progressing through the Aquapolis
Progressing through the Aquapolis
Treasure chests located in the Aquapolis are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who used the dragonskin treasure map will be able to open the treasure chest and retrieve the reward and a Vault Key within.
Treasure chests located in the Aquapolis are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who used the dragonskin treasure map will be able to open the treasure chest and retrieve the reward and a Vault Key within.


The Vault Key can be used to open one of the two available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress on to subsequent chambers, and eventually fight your way to the final chamber.
The Vault Key can be used to open one of the two available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress on to subsequent chambers chambers, and eventually fight your way to the final chamber.




Leaving the Aquapolis
Leaving the Aquapolis
Players will be removed from Aquapolis should one of the following occurs:
Players will be removed from Aquapolis should one of the following occurs:


The wrong vault door is chosen.
The wrong vault door is chosen.
There are no party members present on the battlefield when enemies are released and the chamber is sealed.
There are no party members present on the battlefield when monsters are released and the chamber is sealed.


Please note that during battle, incapacitated party members will not be returned to the starting area, and must be revived using either actions or items. In the event the party is defeated, all players will be removed from the Aquapolis and cannot reenter the instance.
Please note that during battle, incapacitated party members will not be returned to the starting area, and must be revived using either actions or items. In the event the party is defeated, all players will be removed from the Aquapolis and cannot reenter the instance.


Rewards
Rewards
There are three tiers of rewards in the Aquapolis. Chambers one through three contain the lowest tier of rewards, chambers four through six the second tier, and the final chamber contains the highest tier of rewards. Players will also be granted rewards of a higher grade upon defeating rare enemies that appear.
There are three tiers of rewards in the Aquapolis. Chambers one through three contain the lowest tier of rewards, chambers four through six the second tier, and the final chamber contains the highest tier of rewards. Players will also be granted rewards of a higher grade upon defeating rare enemies that appear.




[2.0][3.0] The acquisition rate for items that can be obtained through each of the eight maps has been adjusted.
[2.0][3.0] The acquisition rate for items that can be obtained through each of the eight maps have been adjusted.
[3.0] Enemies guarding the treasure yielded by dragonskin treasure maps will no longer drop items.
[3.0] Enemies guarding the treasure yielded by dragonskin treasure maps will no longer drop items.


Grand Companies
Grand Companies
[2.0] The following additions and changes have been made to Grand Companies:
[2.0] The following additions and changes have been made to Grand Companies:
A Materials tab has been added to the OIC Quartermasters' Grand Company Seal Exchange dropdown menu.
A Materials tab has been added to the IOC quartermasters' Grand Company Seal Exchange dropdown menu.
* In accordance with this adjustment, some items previously listed under the Materiel tab will now appear under Materials.
* In accordance with this adjustment, some items previously listed under the Materiel tab will now appear under Materials.




Even if players fulfill multiple supply and provisioning missions, the delivery graphic text and music will not play repeatedly in succession.
Even if players fulfill multiple supply and provisioning missions, the delivery graphic text and music will not play repeatedly in succession.
New items which can be purchased in exchange for Grand Company seals have been added:
New items which can be purchased in exchange for Grand Company seals have been added:


Maelstrom
Maelstrom
Item Type Required Seals Rank
Item Type Required Seals Rank
Althyk Lavender Seeds Gardening 500 Storm Private Third Class
Althyk Lavender Seeds Gardening 500 Storm Private Third Class
Voidrake Seeds Gardening 500 Storm Private Third Class
Voidrake Seeds Gardening 500 Storm Private Third Class


Order of the Twin Adders
Order of the Twin Adders
Item Type Required Seals Rank
Item Type Required Seals Rank
Althyk Lavender Seeds Gardening 500 Serpent Private Third Class
Althyk Lavender Seeds Gardening 500 Serpent Private Third Class
Voidrake Seeds Gardening 500 Serpent Private Third Class
Voidrake Seeds Gardening 500 Serpent Private Third Class


Immortal Flames
Immortal Flames
Item Type Required Seals Rank
Item Type Required Seals Rank
Althyk Lavender Seeds Gardening 500 Serpent Private Third Class
Althyk Lavender Seeds Gardening 500 Serpent Private Third Class
Voidrake Seeds Gardening 500 Serpent Private Third Class
Voidrake Seeds Gardening 500 Serpent Private Third Class


[2.0] The following items can now be purchased from the Resident Caretakers in each of the residential districts.
[2.0] The following items can now be purchased from the Resident Caretakers in each of the residential districts:
Item Type Credits
Item Type Credits
Althyk Lavender Seeds Gardening 300
Althyk Lavender Seeds Gardening 300
Voidrake Seeds Gardening 300
Voidrake Seeds Gardening 300


[2.0] The following items can now be purchased from the OIC Quartermasters at each Grand Company Headquarters in exchange for company credits:
[2.0] The following items can now be purchased from the OIC Quartermasters at each Grand Company Headquarters in exchange for company credits:
Item Type Credits
Item Type Credits
Morning Glories Outdoor Furnishings 2,000
Morning Glories Outdoor Furnishings 2,000


[2.0] New items that can be crafted for company projects have been added.
[2.0] New items that can be crafted for company projects have been added.
Level 6 Aetherial Wheel Stand / Grade 3 Wheel of Confrontation
Level 6 Aetherial Wheel Stand / Grade 3 Wheel of Confrontation


[2.0] New company actions have been added.
[2.0] New company actions have been added.
RANK Action Description Credits
RANK Action Description Credits
- The Heat of Battle III Increases EXP earned through battle by 15%
- The Heat of Battle III Increases EXP earned through battle by 15%
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-


* After the grade 3 wheel of confrontation has been fully primed, it can be used to initiate the company action.
* After the grade 3 wheel of confrontation has been fully primed, it can be used to initiate the company action.
* All free company actions have a duration of twenty-four hours (Earth time).
* All free company actions have a duration of twenty-four hours (Earth time).


[2.0] A message prompt will now display when players execute the "Invite to Company" subcommand.
[2.0] A message prompt will now display when players execute the "Invite to Company" subcommand.




Housing
Housing
* In light of the recent earthquake in Kumamoto, Japan, the counter for estate auto-demolition has been suspended until the release of patch 3.35.
* In light of the recent earthquake in Kumamoto, Japan, the counter for estate auto-demolition has been suspended until the release of patch 3.35.


[2.0][3.0] New furnishings have been added.
[2.0][3.0] New furnishings have been added.




[2.0] A new furnishing, the flowerpot, has been added, allowing players to now cultivate crops indoors.
[2.0] A new furnishing, the flowerpot, has been added, allowing players to now cultivate crops indoors.
The flowerpot can be placed within free company estates, private estates, and even private chambers. This furnishing allows players to grow the exact same plants and crops as those in garden plots indoors. In addition to this, there are certain seeds which can only be cultivated in flowerpots. These plants will yield materials to craft gear.
The flowerpot can be placed within free company estates, private estates, and even private chambers. This furnishing allows players to grow the exact same plants and crops as those in garden plots indoors. In addition to this, there are certain seeds which can only be cultivated in flowerpots. These plants will yield materials to craft gear.
* Intercrossing cannot be done using flowerpots.
* Intercrossing cannot be done using flowerpots.




Obtaining Flowerpots
Obtaining Flowerpots
Players can now purchase flowerpots from the following NPCs:
Players can now purchase flowerpots from the following NPCs:


Mist (X:10.8 Y:11.5) – Housing Merchant
Mist (X:10.8 Y:11.5) – Housing Merchant
The Lavender Beds (X:11.8 Y:8.4) – Housing Merchant
The Lavender Beds (X:11.8 Y:8.4) – Housing Merchant
The Goblet (X:11.4 Y:9.4) – Housing Merchant
The Goblet (X:11.4 Y:9.4) – Housing Merchant


The number of flowerpots that may be placed in private estates and chambers is as follows:
The number of flowerpots that may be placed in private estates and chambers is as follows:


Chamber Size Number of Flowerpots
Chamber Size Number of Flowerpots
Private Chambers 2
Private Chambers 2
Small 2
Small 2
Medium 3
Medium 3
Large 4
Large 4


Seeds
Seeds
Players will be able to obtain a variety of seeds with which they can begin cultivating their crops. Different types of seeds will yield different types of crops. Seeds will occasionally appear at certain locations where their plants yield crops.
Players will be able to obtain a variety of seeds with which they can begin cultivating their crops. Different types of seeds will yield different types of crops. Seeds will occasionally appear at certain locations where their plants yield crops.


Example:
Example:
La Noscean orange seeds can be obtained from the same trees as La Noscean oranges.
La Noscean orange seeds can be obtained from the same trees as La Noscean oranges.
* Certain seeds may prove difficult to obtain.
* Certain seeds may prove difficult to obtain.


Soil
Soil
Players will also need to prepare soil for their flowerpots. Soil type and grade will affect yield quality and quantity.
Players will also need to prepare soil for their flowerpots. Soil type and grade will affect yield quality and quantity.






Cultivation Process
Cultivation Process
Planting Seeds
Planting Seeds
With the flowerpot selected, choose a bag of seeds and your desired soil to begin planting.
With the flowerpot selected, choose a bag of seeds and your desired soil to begin planting.






Raising Crops
Raising Crops
Plant growth can be promoted through constant tending and the use of fertilizer. The rate of growth, amount of produce yielded, and harvest periods will vary between plants.
Plant growth can be promoted through constant tending and the use of fertilizer. The rate of growth, amount of produce yielded, and harvest periods will vary between plants.


Fertilize Crop
Fertilize Crop
Enrich soil and accelerate growth.
Enrich soil and accelerate growth.
*Can only be applied to a plant once per hour (Earth time).
*Can only be applied to a plant once per hour (Earth time).


Tending Crops
Tending Crops
Tend and water plants. Neglected plants will eventually wither.
Tend and water plants. Neglected plants will eventually wither.


Remove Crop
Remove Crop
A plant can be removed from its bed before it yields crops. Doing so will result in the loss of any crops currently being grown.
A plant can be removed from its bed before it yields crops. Doing so will result in the loss of any crops currently being grown.
* Seeds and the soil grade selected by players will remain unaffected.
* Seeds and the soil grade selected by players will remain unaffected.






Harvest Crop
Harvest Crop
When plants have fully grown, players can harvest their crops to obtain produce. Plants may yield high quality produce depending on how they were cultivated. Players can cultivate one crop per flowerpot.
When plants have fully grown, players can harvest their crops to obtain produce. Plants may yield high quality produce depending on how they were cultivated. Players can cultivate one crop per flowerpot.






Flowerpot Plants
Flowerpot Plants
Players can use their flowerpot to cultivate seeds, which will yield materials for gear as well as flowers for their estate flower vases. Oldrose seeds, which can only be cultivated in flowerpots, are available in eight color variations, and players will be able to influence the ratio of these colors and the total crop yield by using the following fertilizers:
Players can use their flowerpot to cultivate seeds, which will yield materials for gear as well as flowers for their estate flower vases. Oldrose seeds, which can only be cultivated in flowerpots, are available in eight color variations, and players will be able to influence the ratio of these colors and the total crop yield by using the following fertilizers:


Red Pomace: increases the frequency of red
Red Pomace: increases the frequency of red
Blue Pomace: increases the frequency of blue
Blue Pomace: increases the frequency of blue
Mountain Pomace: increases the frequency of yellow
Mountain Pomace: increases the frequency of yellow


* Fertilizers other than those listed above may be used on flowerpot plants, but will not influence color.
* Fertilizers other than those listed above may be used on flowerpot plants, but will not influence color.




Oldrose seeds, red pomace, blue pomace, and mountain pomace can be purchased from the following NPCs:
Oldrose seeds, red pomace, blue pomace, and mountain pomace can be purchased from the following NPCs:
Mist (X:11.0 Y:11.4) – Material Supplier
Mist (X:11.0 Y:11.4) – Material Supplier
The Lavender Beds (X:11.9 Y:8.3) – Material Supplier
The Lavender Beds (X:11.9 Y:8.3) – Material Supplier
The Goblet (X:10.9 Y:8.9) – Material Supplier
The Goblet (X:10.9 Y:8.9) – Material Supplier


[2.0][3.0] A new furnishing, the flower vase, has been added, allowing players to display bouquets in their estates.
[2.0][3.0] A new furnishing, the flower vase, has been added, allowing players to display bouquets in their estates.
Fully grown plants can be plucked from flowerpots and placed in estate flower vases.
Fully grown plants can be plucked from flowerpots and placed in estate flower vases.




Obtaining Flower Vases
Obtaining Flower Vases
Flower vases can be purchased from the following NPCs:
Flower vases can be purchased from the following NPCs:


Mist (X:10.8 Y:11.5) – Housing Merchant
Mist (X:10.8 Y:11.5) – Housing Merchant
The Lavender Beds (X:11.8 Y:8.4) – Housing Merchant
The Lavender Beds (X:11.8 Y:8.4) – Housing Merchant
The Goblet (X:11.4 Y:9.4) – Housing Merchant
The Goblet (X:11.4 Y:9.4) – Housing Merchant


Placement and Functions
Placement and Functions
Flower vases can be placed in free company and private estates, as well as private chambers. By selecting the vase, players can place flowers cultivated in flowerpots in them.
Flower vases can be placed in free company and private estates, as well as private chambers. By selecting the vase, players can place flowers cultivated in flowerpots in them.






Players can remove the flowers placed in their flower vases by targeting the vase and selecting Remove Flowers.
Players can remove the flowers placed in their flower vases by targeting the vase and selecting Remove Flowers.
*Removed flowers will be permanently lost.
*Removed flowers will be permanently lost.


[2.0] New crops have been added:
[2.0] New crops have been added:
Seed Item Yielded
Seed Item Yielded
Firelight Seeds Fire Shard
Firelight Seeds Fire Shard
Icelight Seeds Ice Shard
Icelight Seeds Ice Shard
Windlight Seeds Wind Shard
Windlight Seeds Wind Shard
Earthlight Seeds Earth Shard
Earthlight Seeds Earth Shard
Levinlight Seeds Lightning Shard
Levinlight Seeds Lightning Shard
Waterlight Seeds Water Shard
Waterlight Seeds Water Shard
Althyk Lavender Seeds Althyk Lavender
Althyk Lavender Seeds Althyk Lavender
Voidrake Seeds Voidrake
Voidrake Seeds Voidrake
Oldrose Seeds Oldrose
Oldrose Seeds Oldrose


[2.0] Crops can be exchanged for materials at residential area material suppliers.
[2.0] Crops can be exchanged for materials at residential area material suppliers.
You will be able to purchase the items listed below in exchange for Althyk lavender and voidrake crops.
You will be able to purchase the items listed below in exchange for Althyk lavender and voidrake crops.


Althyk Lavender
Althyk Lavender
Adamantite Nugget x1 / Aurum Regis Nugget x2 / Abalathian Rock Salt x5 / Titanium Nugget x3 / Hardsilver Nugget x4
Adamantite Nugget x1 / Aurum Regis Nugget x2 / Abalathian Rock Salt x5 / Titanium Nugget x3 / Hardsilver Nugget x4


Voidrake
Voidrake
Gold Ore x3 / Darksteel Ore x3 / Volcanic Rock Salt x5 / Cobalt Ore x6 / Silver Ore x8
Gold Ore x3 / Darksteel Ore x3 / Volcanic Rock Salt x5 / Cobalt Ore x6 / Silver Ore x8


[2.0] The following changes and additions have been made to residential districts:
[2.0] The following changes and additions have been made to residential districts:
Wards 9 through 12 will be added to all residential districts.
Wards 9 through 12 will be added to all residential districts.
Housing Price Adjustments
Housing Price Adjustments
Housing prices will be adjusted and unified for all Worlds based on current population counts and economic conditions. Each World was originally placed in one of several pricing groups based on population and economic climate. However, the starting prices for land on all Worlds will be unified starting with patch 3.3. The designated prices for all plots of land will be reduced every six hours, dropping to half of the original price over the course of thirty days.
Housing prices will be adjusted and unified for all Worlds based on current population counts and economic conditions. Each World was originally placed in one of several pricing groups based on population and economic climate. However, the starting prices for land on all Worlds will be unified starting with patch 3.3. The designated prices for all plots of land will be reduced every six hours, dropping to half of the original price over the course of thirty days.


Initial Pricing
Initial Pricing
Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Small 3,000,000 3,187,500 3,375,000 3,562,500 3,750,000
Small 3,000,000 3,187,500 3,375,000 3,562,500 3,750,000
Medium 16,000,000 17,000,000 18,000,000 19,000,000 20,000,000
Medium 16,000,000 17,000,000 18,000,000 19,000,000 20,000,000
Large 40,000,000 42,500,000 45,000,000 47,500,000 50,000,000
Large 40,000,000 42,500,000 45,000,000 47,500,000 50,000,000


Minimum Pricing
Minimum Pricing
Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
Small 1,488,000 1,581,000 1,674,000 1,767,000 1,860,000
Small 1,488,000 1,581,000 1,674,000 1,767,000 1,860,000
Medium 7,936,000 8,432,000 8,928,000 9,424,000 9,920,000
Medium 7,936,000 8,432,000 8,928,000 9,424,000 9,920,000
Large 19,840,000 21,080,000 22,320,000 23,560,000 24,800,000
Large 19,840,000 21,080,000 22,320,000 23,560,000 24,800,000
* The prices listed above will be applied to all Worlds.
* The prices listed above will be applied to all Worlds.
* Pricing will be the same for both free company and private estates.
* Pricing will be the same for both free company and private estates.


The pricing of land that has not been purchased prior to patch 3.3 may also be adjusted.
The pricing of land that has not been purchased prior to patch 3.3 may also be adjusted.


For land that has not reached its minimum price
For land that has not reached its minimum price
If the current price is lower than the new starting price
If the current price is lower than the new starting price
No adjustments will be made.
No adjustments will be made.
If the current price is higher than the new starting price
If the current price is higher than the new starting price
The price will be lowered to match the new starting price.
The price will be lowered to match the new starting price.


For land that has reached its minimum price
For land that has reached its minimum price
If the current price is lower than the new starting price
If the current price is lower than the new starting price
No adjustments will be made.
No adjustments will be made.
If the current price is higher than the new starting price
If the current price is higher than the new starting price
The price will be lowered to match the new starting price.
The price will be lowered to match the new starting price.


[2.0][3.0] The following additions and adjustments have been made to the orchestrion:
[2.0][3.0] The following additions and adjustments have been made to the orchestrion:
The volume, directional quality, and auditory range of orchestion rolls has been adjusted.
The volume, directional quality, and auditory range of orchestion rolls has been adjusted.
New orchestion rolls have been added.
New orchestion rolls have been added.
The following orchestion rolls can now be stacked in your inventory.
The following orchestion rolls can now be stacked in your inventory.


Wailers and Waterwheels Orchestrion Roll / I Am the Sea Orchestrion Roll / A New Hope Orchestrion Roll / Solid Orchestrion Roll / The Waking Sands Orchestrion Roll / Another Round Orchestrion Roll / Painted Foothills Orchestrion Roll / Lost in the Clouds Orchestrion Roll / The Only Path Orchestrion Roll / A World Apart Orchestrion Roll / When a Tree Falls Orchestrion Roll / Tenacity Orchestrion Roll / Blood for Blood Orchestrion Roll / Starved Orchestrion Roll / Riptide Orchestrion Roll / Dark Vows Orchestrion Roll / The Dark's Embrace Orchestrion Roll / A Light in the Storm Orchestrion Roll / Imagination Orchestrion Roll / Down the Up Staircase Orchestrion Roll / The Scars of Battle Orchestrion Roll / The Maker's Ruin Orchestrion Roll / Primal Judgment Orchestrion Roll / Fallen Angel Orchestrion Roll / Under the Weight Orchestrion Roll / Heroes Orchestrion Roll / Fiend Orchestrion Roll / Hubris Orchestrion Roll / Tumbling Down Orchestrion Roll / Out of the Labyrinth Orchestrion Roll / Now I Know the Truth Orchestrion Roll / Blind to the Dark Orchestrion Roll / Hunger Orchestrion Roll / Eternal Wind Orchestrion Roll / Thunderer Orchestrion Roll / Rise of the White Raven Orchestrion Roll / From the Ashes Orchestrion Roll / Contention Orchestrion Roll / Answers Orchestrion Roll
Wailers and Waterwheels Orchestrion Roll / I Am the Sea Orchestrion Roll / A New Hope Orchestrion Roll / Solid Orchestrion Roll / The Waking Sands Orchestrion Roll / Another Round Orchestrion Roll / Painted Foothills Orchestrion Roll / Lost in the Clouds Orchestrion Roll / The Only Path Orchestrion Roll / A World Apart Orchestrion Roll / When a Tree Falls Orchestrion Roll / Tenacity Orchestrion Roll / Blood for Blood Orchestrion Roll / Starved Orchestrion Roll / Riptide Orchestrion Roll / Dark Vows Orchestrion Roll / The Dark's Embrace Orchestrion Roll / A Light in the Storm Orchestrion Roll / Imagination Orchestrion Roll / Down the Up Staircase Orchestrion Roll / The Scars of Battle Orchestrion Roll / The Maker's Ruin Orchestrion Roll / Primal Judgment Orchestrion Roll / Fallen Angel Orchestrion Roll / Under the Weight Orchestrion Roll / Heroes Orchestrion Roll / Fiend Orchestrion Roll / Hubris Orchestrion Roll / Tumbling Down Orchestrion Roll / Out of the Labyrinth Orchestrion Roll / Now I Know the Truth Orchestrion Roll / Blind to the Dark Orchestrion Roll / Hunger Orchestrion Roll / Eternal Wind Orchestrion Roll / Thunderer Orchestrion Roll / Rise of the White Raven Orchestrion Roll / From the Ashes Orchestrion Roll / Contention Orchestrion Roll / Answers Orchestrion Roll


The following category has been added to the orchestrion:
The following category has been added to the orchestrion:
Seasonal
Seasonal
All seasonal event themes will be placed in this new category.
All seasonal event themes will be placed in this new category.
* The song "Pa-Paya" has been moved to the seasonal category.
* The song "Pa-Paya" has been moved to the seasonal category.
* The seasonal tab will not appear until songs belonging to this category have been added to your orchestrion.
* The seasonal tab will not appear until songs belonging to this category have been added to your orchestrion.


The Manderville Gold Saucer
The Manderville Gold Saucer
[2.0] The time required for chocobo coverings has been reduced to 30 minutes.
[2.0] The time required for chocobo coverings has been reduced to 30 minutes.
[2.0][3.0] The following additions have been made to Triple Triad:
[2.0][3.0] The following additions have been made to Triple Triad:
New cards have been added.
New cards have been added.






New NPC opponents for Triple Triad have been added.
New NPC opponents for Triple Triad have been added.


[2.0] The following additions and adjustments have been made to Lord of Verminion:
[2.0] The following additions and adjustments have been made to Lord of Verminion:
A guide that displays the dominance of minion types will now appear during battle.
A guide that displays the dominance of minion types will now appear during battle.






A log message will display when an opponent retreats from a match.
A log message will display when an opponent retreats from a match.


[2.0][3.0] New prizes are available for purchase using MGP.
[2.0][3.0] New prizes are available for purchase using MGP.






[3.0] The following mount can now fly:
[3.0] The following mount can now fly:
Fenrir
Fenrir






[3.0] The music played when riding the gobwalker mount has been changed.
[3.0] The music played when rid
[2.0] The sound