0: [Wait1]
0: [Wait1]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x8)
unk_961521C4(unknown=0x0, unknown=0x8)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2: [Wait3]
2: [Wait3]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=95)
Asynchronous_Timer(Frames=95)
unk_961521C4(unknown=0x0, unknown=0xA)
unk_961521C4(unknown=0x0, unknown=0xA)
Script_End()
Script_End()
}
}
3: [Wait4]
3: [Wait4]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=100)
Asynchronous_Timer(Frames=100)
unk_961521C4(unknown=0x0, unknown=0xA)
unk_961521C4(unknown=0x0, unknown=0xA)
Script_End()
Script_End()
}
}
4: [Wait5]
4: [Wait5]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=66)
Asynchronous_Timer(Frames=66)
unk_961521C4(unknown=0x0, unknown=0xA)
unk_961521C4(unknown=0x0, unknown=0xA)
Script_End()
Script_End()
}
}
5: [WaitItem]
5: [WaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x8)
unk_961521C4(unknown=0x0, unknown=0x8)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
A: [WalkSlow]
A: [WalkSlow]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=58)
Asynchronous_Timer(Frames=58)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=88)
Asynchronous_Timer(Frames=88)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=118)
Asynchronous_Timer(Frames=118)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
unk_CDBF3106(unknown=0xC910003)
unk_CDBF3106(unknown=0xC910003)
Asynchronous_Timer(Frames=55)
Asynchronous_Timer(Frames=55)
unk_CDBF3106(unknown=0xC910001)
unk_CDBF3106(unknown=0xC910001)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x5)
unk_961521C4(unknown=0x0, unknown=0x5)
Script_End()
Script_End()
}
}
B: [WalkMiddle]
B: [WalkMiddle]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=54)
Asynchronous_Timer(Frames=54)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=80)
Asynchronous_Timer(Frames=80)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=106)
Asynchronous_Timer(Frames=106)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
unk_CDBF3106(unknown=0xC910002)
unk_CDBF3106(unknown=0xC910002)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
unk_CDBF3106(unknown=0xC910000)
unk_CDBF3106(unknown=0xC910000)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
C: [WalkFast]
C: [WalkFast]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=47)
Asynchronous_Timer(Frames=47)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=71)
Asynchronous_Timer(Frames=71)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=95)
Asynchronous_Timer(Frames=95)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_CDBF3106(unknown=0xC910002)
unk_CDBF3106(unknown=0xC910002)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_CDBF3106(unknown=0xC910000)
unk_CDBF3106(unknown=0xC910000)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
E: [WalkBrakeR]
E: [WalkBrakeR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
F: [WalkBrakeL]
F: [WalkBrakeL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
10: [Turn]
10: [Turn]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0xC910003)
unk_CDBF3106(unknown=0xC910003)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0xC910001)
unk_CDBF3106(unknown=0xC910001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
11: [Dash]
11: [Dash]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
unk_B3EAA5C2(Unknown=0x1E00000A)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000C)
Play_Sound(SFX=0xC91000C)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
unk_CDBF3106(unknown=0xC91007A)
unk_CDBF3106(unknown=0xC91007A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_961521C4(unknown=0x6, unknown=0x3)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
Script_End()
}
}
12: [Run]
12: [Run]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=46)
Asynchronous_Timer(Frames=46)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=60)
Asynchronous_Timer(Frames=60)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=0)
Asynchronous_Timer(Frames=0)
unk_CDBF3106(unknown=0xC91007A)
unk_CDBF3106(unknown=0xC91007A)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
unk_CDBF3106(unknown=0xC910079)
unk_CDBF3106(unknown=0xC910079)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
unk_CDBF3106(unknown=0xC91007A)
unk_CDBF3106(unknown=0xC91007A)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_CDBF3106(unknown=0xC910079)
unk_CDBF3106(unknown=0xC910079)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=59)
Asynchronous_Timer(Frames=59)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
14: [RunBrakeR]
14: [RunBrakeR]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000D)
Play_Sound(SFX=0xC91000D)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
15: [RunBrakeL]
15: [RunBrakeL]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000D)
Play_Sound(SFX=0xC91000D)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
16: [TurnRun]
16: [TurnRun]
Game:{
Game:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000E)
Play_Sound(SFX=0xC91000E)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
RUMBLE(unknown=0x15, unknown=0x0)
RUMBLE(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}
17: [TurnRunBrake]
17: [TurnRunBrake]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0xA)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
Script_End()
}
}
18: [JumpSquat]
18: [JumpSquat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_46985674(unknown=0x3380005, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380005, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
19: [126E356F]
19: [126E356F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_3D2CFA86(unknown=0x8000000A)
unk_3D2CFA86(unknown=0x8000000A)
unk_FB98EE28(unknown=0xC91000F)
unk_FB98EE28(unknown=0xC91000F)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1A: [293C68F7]
1A: [293C68F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910011)
unk_FB98EE28(unknown=0xC910011)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1B: [9B6B7EF6]
1B: [9B6B7EF6]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_3D2CFA86(unknown=0x8000000A)
unk_3D2CFA86(unknown=0x8000000A)
unk_FB98EE28(unknown=0xC91000F)
unk_FB98EE28(unknown=0xC91000F)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1C: [7CA86B39]
1C: [7CA86B39]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Subroutine(Hash=0x9B6B7EF6)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910011)
unk_FB98EE28(unknown=0xC910011)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1D: [2CF0167A]
1D: [2CF0167A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1)
External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910010)
unk_FB98EE28(unknown=0xC910010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_96114CFC(unknown=0x2, unknown=0x0)
unk_96114CFC(unknown=0x2, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_96114CFC(unknown=0x2, unknown=0x1)
unk_96114CFC(unknown=0x2, unknown=0x1)
Script_End()
Script_End()
}
}
1E: [6B3FB011]
1E: [6B3FB011]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x2CF0167A)
Subroutine(Hash=0x2CF0167A)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910010)
unk_FB98EE28(unknown=0xC910010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_96114CFC(unknown=0x2, unknown=0x0)
unk_96114CFC(unknown=0x2, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_96114CFC(unknown=0x2, unknown=0x1)
unk_96114CFC(unknown=0x2, unknown=0x1)
Script_End()
Script_End()
}
}
1F: [5556E40A]
1F: [5556E40A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
24: [Fall]
24: [Fall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
27: [FallAerial]
27: [FallAerial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2A: [FallSpecial]
2A: [FallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2D: [LandingFallSpecial]
2D: [LandingFallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xC910014)
unk_E022FE8A(unknown=0xC910014)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
RUMBLE(unknown=0x17, unknown=0x0)
RUMBLE(unknown=0x17, unknown=0x0)
Script_End()
Script_End()
}
}
2E: [DamageFall]
2E: [DamageFall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2F: [WalkFallR]
2F: [WalkFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
30: [WalkFallL]
30: [WalkFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
31: [RunFallR]
31: [RunFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
32: [RunFallL]
32: [RunFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
33: [Squat]
33: [Squat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xC910015)
Play_Sound(SFX=0xC910015)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_961521C4(unknown=0x1, unknown=0x3)
unk_961521C4(unknown=0x1, unknown=0x3)
Script_End()
Script_End()
}
}
34: [D50DF6D7]
34: [D50DF6D7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x1)
SLOPE(unknown=0x1)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
36: [SquatWaitItem]
36: [SquatWaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x1)
SLOPE(unknown=0x1)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}