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Untitled diff
Created
10 years ago
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Copy
0: [Wait1]
0: [Wait1]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x8)
unk_961521C4(unknown=0x0, unknown=0x8)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2: [Wait3]
2: [Wait3]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=95)
Asynchronous_Timer(Frames=95)
unk_961521C4(unknown=0x0, unknown=0xA)
unk_961521C4(unknown=0x0, unknown=0xA)
Script_End()
Script_End()
}
}
3: [Wait4]
3: [Wait4]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=100)
Asynchronous_Timer(Frames=100)
unk_961521C4(unknown=0x0, unknown=0xA)
unk_961521C4(unknown=0x0, unknown=0xA)
Script_End()
Script_End()
}
}
4: [Wait5]
4: [Wait5]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=66)
Asynchronous_Timer(Frames=66)
unk_961521C4(unknown=0x0, unknown=0xA)
unk_961521C4(unknown=0x0, unknown=0xA)
Script_End()
Script_End()
}
}
5: [WaitItem]
5: [WaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x8)
unk_961521C4(unknown=0x0, unknown=0x8)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
A: [WalkSlow]
A: [WalkSlow]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=58)
Asynchronous_Timer(Frames=58)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=88)
Asynchronous_Timer(Frames=88)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=118)
Asynchronous_Timer(Frames=118)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
unk_CDBF3106(unknown=0xC910003)
unk_CDBF3106(unknown=0xC910003)
Asynchronous_Timer(Frames=55)
Asynchronous_Timer(Frames=55)
unk_CDBF3106(unknown=0xC910001)
unk_CDBF3106(unknown=0xC910001)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x5)
unk_961521C4(unknown=0x0, unknown=0x5)
Script_End()
Script_End()
}
}
B: [WalkMiddle]
B: [WalkMiddle]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=54)
Asynchronous_Timer(Frames=54)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=80)
Asynchronous_Timer(Frames=80)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=106)
Asynchronous_Timer(Frames=106)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
unk_CDBF3106(unknown=0xC910002)
unk_CDBF3106(unknown=0xC910002)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
unk_CDBF3106(unknown=0xC910000)
unk_CDBF3106(unknown=0xC910000)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
C: [WalkFast]
C: [WalkFast]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=47)
Asynchronous_Timer(Frames=47)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=71)
Asynchronous_Timer(Frames=71)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=95)
Asynchronous_Timer(Frames=95)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_CDBF3106(unknown=0xC910002)
unk_CDBF3106(unknown=0xC910002)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_CDBF3106(unknown=0xC910000)
unk_CDBF3106(unknown=0xC910000)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
E: [WalkBrakeR]
E: [WalkBrakeR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
F: [WalkBrakeL]
F: [WalkBrakeL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
10: [Turn]
10: [Turn]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0xC910003)
unk_CDBF3106(unknown=0xC910003)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0xC910001)
unk_CDBF3106(unknown=0xC910001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
11: [Dash]
11: [Dash]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
unk_B3EAA5C2(Unknown=0x1E00000A)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000C)
Play_Sound(SFX=0xC91000C)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
unk_CDBF3106(unknown=0xC91007A)
unk_CDBF3106(unknown=0xC91007A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_961521C4(unknown=0x6, unknown=0x3)
unk_961521C4(unknown=0x6, unknown=0x3)
Script_End()
Script_End()
}
}
12: [Run]
12: [Run]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=46)
Asynchronous_Timer(Frames=46)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=60)
Asynchronous_Timer(Frames=60)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=0)
Asynchronous_Timer(Frames=0)
unk_CDBF3106(unknown=0xC91007A)
unk_CDBF3106(unknown=0xC91007A)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
unk_CDBF3106(unknown=0xC910079)
unk_CDBF3106(unknown=0xC910079)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
unk_CDBF3106(unknown=0xC91007A)
unk_CDBF3106(unknown=0xC91007A)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_CDBF3106(unknown=0xC910079)
unk_CDBF3106(unknown=0xC910079)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
Asynchronous_Timer(Frames=59)
Asynchronous_Timer(Frames=59)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_F395CC2C(unknown=0x16, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
14: [RunBrakeR]
14: [RunBrakeR]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000D)
Play_Sound(SFX=0xC91000D)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
15: [RunBrakeL]
15: [RunBrakeL]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000D)
Play_Sound(SFX=0xC91000D)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
16: [TurnRun]
16: [TurnRun]
Game:{
Game:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0xC91000E)
Play_Sound(SFX=0xC91000E)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
unk_687F9320(unknown=0xC91000D, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x5)
unk_961521C4(unknown=0x6, unknown=0x5)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
RUMBLE(unknown=0x15, unknown=0x0)
RUMBLE(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}
17: [TurnRunBrake]
17: [TurnRunBrake]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0xA)
unk_961521C4(unknown=0x6, unknown=0xA)
Script_End()
Script_End()
}
}
18: [JumpSquat]
18: [JumpSquat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_46985674(unknown=0x3380005, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380005, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
19: [126E356F]
19: [126E356F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_3D2CFA86(unknown=0x8000000A)
unk_3D2CFA86(unknown=0x8000000A)
unk_FB98EE28(unknown=0xC91000F)
unk_FB98EE28(unknown=0xC91000F)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1A: [293C68F7]
1A: [293C68F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910011)
unk_FB98EE28(unknown=0xC910011)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1B: [9B6B7EF6]
1B: [9B6B7EF6]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
IS_FLAG_WORK(unknown=0x21000014)
IS_FLAG_WORK(unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_3D2CFA86(unknown=0x8000000A)
unk_3D2CFA86(unknown=0x8000000A)
unk_FB98EE28(unknown=0xC91000F)
unk_FB98EE28(unknown=0xC91000F)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1C: [7CA86B39]
1C: [7CA86B39]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Subroutine(Hash=0x9B6B7EF6)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910011)
unk_FB98EE28(unknown=0xC910011)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1D: [2CF0167A]
1D: [2CF0167A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1)
External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910010)
unk_FB98EE28(unknown=0xC910010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_96114CFC(unknown=0x2, unknown=0x0)
unk_96114CFC(unknown=0x2, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_96114CFC(unknown=0x2, unknown=0x1)
unk_96114CFC(unknown=0x2, unknown=0x1)
Script_End()
Script_End()
}
}
1E: [6B3FB011]
1E: [6B3FB011]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x2CF0167A)
Subroutine(Hash=0x2CF0167A)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_FB98EE28(unknown=0xC910010)
unk_FB98EE28(unknown=0xC910010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_96114CFC(unknown=0x2, unknown=0x0)
unk_96114CFC(unknown=0x2, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_96114CFC(unknown=0x2, unknown=0x1)
unk_96114CFC(unknown=0x2, unknown=0x1)
Script_End()
Script_End()
}
}
1F: [5556E40A]
1F: [5556E40A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
24: [Fall]
24: [Fall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
27: [FallAerial]
27: [FallAerial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2A: [FallSpecial]
2A: [FallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2D: [LandingFallSpecial]
2D: [LandingFallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0xC910014)
unk_E022FE8A(unknown=0xC910014)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
RUMBLE(unknown=0x17, unknown=0x0)
RUMBLE(unknown=0x17, unknown=0x0)
Script_End()
Script_End()
}
}
2E: [DamageFall]
2E: [DamageFall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2F: [WalkFallR]
2F: [WalkFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
30: [WalkFallL]
30: [WalkFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
31: [RunFallR]
31: [RunFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
32: [RunFallL]
32: [RunFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
33: [Squat]
33: [Squat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0xC910015)
Play_Sound(SFX=0xC910015)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_961521C4(unknown=0x1, unknown=0x3)
unk_961521C4(unknown=0x1, unknown=0x3)
Script_End()
Script_End()
}
}
34: [D50DF6D7]
34: [D50DF6D7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x1)
SLOPE(unknown=0x1)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
36: [SquatWaitItem]
36: [SquatWaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x1)
SLOPE(unknown=0x1)
Script_End()
Script_End()
}
}
1: [00000000]
1: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
Saved diffs
Original text
Open file
0: [Wait1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x0, unknown=0x8) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2: [Wait3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=95) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } 3: [Wait4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=100) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } 4: [Wait5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=66) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } 5: [WaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x0, unknown=0x8) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A: [WalkSlow] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=28) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=58) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=88) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=118) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=55) unk_CDBF3106(unknown=0xC910001) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } B: [WalkMiddle] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=54) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=80) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=106) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } SFX:{ Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=50) unk_CDBF3106(unknown=0xC910000) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=25) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=50) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } C: [WalkFast] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=22) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=47) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=71) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=95) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=44) unk_CDBF3106(unknown=0xC910000) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=20) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=44) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E: [WalkBrakeR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } F: [WalkBrakeL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 10: [Turn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) unk_CDBF3106(unknown=0xC910003) Synchronous_Timer(Frames=5) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11: [Dash] Game:{ Asynchronous_Timer(Frames=11) unk_B3EAA5C2(Unknown=0x1E00000A) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000C) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0xC91007A) Script_End() } Expression:{ unk_F395CC2C(unknown=0x15, unknown=0x0) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 12: [Run] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=29) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=30) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=45) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=46) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=60) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } SFX:{ Asynchronous_Timer(Frames=0) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0xC910079) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=44) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } Expression:{ Asynchronous_Timer(Frames=14) unk_F395CC2C(unknown=0x16, unknown=0x0) Asynchronous_Timer(Frames=29) unk_F395CC2C(unknown=0x16, unknown=0x0) Asynchronous_Timer(Frames=44) unk_F395CC2C(unknown=0x16, unknown=0x0) Asynchronous_Timer(Frames=59) unk_F395CC2C(unknown=0x16, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14: [RunBrakeR] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000D) unk_687F9320(unknown=0xC91000D, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 15: [RunBrakeL] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000D) unk_687F9320(unknown=0xC91000D, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16: [TurnRun] Game:{ Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=2) Synchronous_Timer(Frames=5) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Goto(Unknown=-19) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000E) unk_687F9320(unknown=0xC91000D, unknown=0x14) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x15, unknown=0x0) Script_End() } 17: [TurnRunBrake] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0xA) Script_End() } 18: [JumpSquat] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x3380005, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 19: [126E356F] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) IS_FLAG_WORK(unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_3D2CFA86(unknown=0x8000000A) unk_FB98EE28(unknown=0xC91000F) Script_End() } Expression:{ Empty } 1A: [293C68F7] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910011) Script_End() } Expression:{ Empty } 1B: [9B6B7EF6] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) IS_FLAG_WORK(unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_3D2CFA86(unknown=0x8000000A) unk_FB98EE28(unknown=0xC91000F) Script_End() } Expression:{ Empty } 1C: [7CA86B39] Game:{ Empty } GFX:{ Subroutine(Hash=0x9B6B7EF6) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910011) Script_End() } Expression:{ Empty } 1D: [2CF0167A] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910010) Script_End() } Expression:{ unk_96114CFC(unknown=0x2, unknown=0x0) Asynchronous_Timer(Frames=30) unk_96114CFC(unknown=0x2, unknown=0x1) Script_End() } 1E: [6B3FB011] Game:{ Empty } GFX:{ Subroutine(Hash=0x2CF0167A) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910010) Script_End() } Expression:{ unk_96114CFC(unknown=0x2, unknown=0x0) Asynchronous_Timer(Frames=30) unk_96114CFC(unknown=0x2, unknown=0x1) Script_End() } 1F: [5556E40A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24: [Fall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27: [FallAerial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2A: [FallSpecial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2D: [LandingFallSpecial] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910014) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x17, unknown=0x0) Script_End() } 2E: [DamageFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2F: [WalkFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 30: [WalkFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 31: [RunFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 32: [RunFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 33: [Squat] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910015) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } 34: [D50DF6D7] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 36: [SquatWaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 39: [SquatRv] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=3) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 3A: [LandingLight] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x10, unknown=0x0) Script_End() } 3B: [LandingHeavy] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x17, unknown=0x0) Script_End() } 3C: [StepJump] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3D: [StepPose] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3E: [AD2064E4] Game:{ Empty } GFX:{ Subroutine(Hash=0xEF4F5067) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3F: [StepFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 40: [E0D78C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 47: [GuardOn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x64) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x4, unknown=0x0) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 48: [Guard] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 49: [GuardOff] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x63) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x6) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 4A: [GuardDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC1) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 4B: [EscapeN] Game:{ Asynchronous_Timer(Frames=1) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=5) unk_CD0C1CC9(unknown=0x0) Script_End() } GFX:{ unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x8000001A) Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910018) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 4C: [EscapeF] Game:{ Set_Frame_Duration(Speed=0.9) Asynchronous_Timer(Frames=2) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=6) unk_CD0C1CC9(unknown=0x0) Asynchronous_Timer(Frames=19) REVERSE_LR() Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910017) Script_End() } Expression:{ SLOPE(unknown=0x0) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 4D: [EscapeB] Game:{ Set_Frame_Duration(Speed=0.9) Asynchronous_Timer(Frames=2) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=6) unk_CD0C1CC9(unknown=0x0) Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0xC910017) Asynchronous_Timer(Frames=34) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=40) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 4E: [EscapeAir] Game:{ Asynchronous_Timer(Frames=1) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=5) unk_CD0C1CC9(unknown=0x0) Asynchronous_Timer(Frames=19) unk_E74D94EE(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910018) Script_End() } Expression:{ Empty } 4F: [Rebound] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x10) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 50: [Attack11] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.6) Asynchronous_Timer(Frames=13) Set_Frame_Duration(Speed=0.8) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=1.5, Angle=0x37, KBG=0x19, FKB=0x0, BKB=0x2D, Size=4, Z=0, Y=0, X=1.5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-6, Stretch Y=0, Stretch X=1.5) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=1.5, Angle=0x37, KBG=0x19, FKB=0x0, BKB=0x1E, Size=4, Z=0, Y=0, X=1.5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-6, Stretch Y=0, Stretch X=1.5) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=1.5, Angle=0x55, KBG=0x19, FKB=0x0, BKB=0x2A, Size=4, Z=6, Y=0, X=1.5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-6, Stretch Y=0, Stretch X=1.5) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_B7458BB3(unknown=0x10000090, unknown=0x0, unknown=0x40400000, unknown=0x41300000, unknown=0xC0400000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x3F800000, unknown=0x0) Asynchronous_Timer(Frames=21) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=40) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC91001D) Asynchronous_Timer(Frames=28) unk_FB98EE28(unknown=0xC910026) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 51: [Attack12] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.67) Asynchronous_Timer(Frames=12) Set_Frame_Duration(Speed=0.8) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=1.5, Angle=0x30, KBG=0x19, FKB=0x0, BKB=0x2D, Size=4.5, Z=-4, Y=-0.5, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=1.5, Angle=0x44, KBG=0x19, FKB=0x0, BKB=0x28, Size=4, Z=2.5, Y=-0.5, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=1.5, Angle=0x52, KBG=0x19, FKB=0x0, BKB=0x26, Size=5, Z=9, Y=-0.5, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1.5, Angle=0x46, KBG=0x19, FKB=0x0, BKB=0x28, Size=2.2, Z=0, Y=4.5, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=17) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=19) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=9) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x432F0000, unknown=0x3F800000, unknown=0x1) FALSE(Unknown=0xD) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x433E0000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=19) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=38) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC91001E) Asynchronous_Timer(Frames=28) unk_FB98EE28(unknown=0xC910026) Asynchronous_Timer(Frames=45) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 52: [Attack13] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) unk_F7B97AC1(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA) Set_Frame_Duration(Speed=0.7) Asynchronous_Timer(Frames=14) Set_Frame_Duration(Speed=0.8) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x44, KBG=0x14, FKB=0x0, BKB=0x2F, Size=2, Z=0, Y=6, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=6, Stretch X=4) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x55, KBG=0x14, FKB=0x0, BKB=0x2F, Size=2, Z=0, Y=6, X=13, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=6, Stretch X=4) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x44, KBG=0x14, FKB=0x0, BKB=0x1C, Size=4.5, Z=0, Y=14, X=5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=4) Extended_Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x5A, KBG=0x14, FKB=0x0, BKB=0x1C, Size=4.5, Z=0, Y=14, X=11, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=4) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=19) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x21000011) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=11) unk_B7458BB3(unknown=0x10000092, unknown=0x1, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x42C80000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=13) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x58) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x43080000, unknown=0x437F0000) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x56) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x437F0000, unknown=0x41100000, unknown=0x41F00000) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=40) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC91001F) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0xC910026) Asynchronous_Timer(Frames=42) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 53: [Attack100Start] Game:{ Set_Frame_Duration(Speed=0.5) SET_INT(Unknown=0x3, Unknown=0x11000004) Script_End() } GFX:{ Asynchronous_Timer(Frames=16) unk_8FE9E295(unknown=0x10000096, unknown=0x1, unknown=0x40000000, unknown=0x41000000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x42F00000, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000003) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 54: [Attack100] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x1, unknown=0xA, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x1, unknown=0xA) Set_bit(Unknown=0x20000085) Subroutine(Hash=0x48B8635E) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_8FE9E295(unknown=0x10000094, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x41A00000, unknown=0x1) Asynchronous_Timer(Frames=15) unk_8FE9E295(unknown=0x10000095, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x41A00000, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) unk_CD25726B() Subroutine(Hash=0xB007C283) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_FB98EE28(unknown=0xC91002E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 55: [8427B6B7] Game:{ unk_7002E722(unknown=0x1) CORRECT(unknown=0x2) Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=0.4) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) Asynchronous_Timer(Frames=2) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, FKB=0x23, BKB=0x0, Size=3, Z=0, Y=7, X=23, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=7, Stretch X=7) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, FKB=0xF, BKB=0x0, Size=4.5, Z=0, Y=11, X=22, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=8) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=5) Remove_All_Hitboxes() Asynchronous_Timer(Frames=27) Set_Frame_Duration(Speed=0.85) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x37, KBG=0x5A, FKB=0x0, BKB=0x46, Size=7.4, Z=0, Y=9, X=17, Effect=0x0, Trip=0, Hitlag=1, SDI=0.7, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=9, Stretch X=8) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() CORRECT(unknown=0x9) Asynchronous_Timer(Frames=32) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=33) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ unk_89D3AD87(unknown=0x10000094, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_B7458BB3(unknown=0x10000096, unknown=0x1, unknown=0x3FC00000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42F00000, unknown=0x3FA66666, unknown=0x1) unk_FD1F7ECF(unknown=0x3F4CCCCD) Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=26) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x39) unk_30392B40(unknown=0x338002D, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x433E0000, unknown=0x43700000, unknown=0x437F0000) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x37) unk_30392B40(unknown=0x338002D, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x433E0000, unknown=0x43700000, unknown=0x437F0000) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=60) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x564F675A) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0x92533BDE) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 56: [AttackDash] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.8) Asynchronous_Timer(Frames=18) Set_Frame_Duration(Speed=1.4) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x32, KBG=0x37, FKB=0x0, BKB=0x55, Size=4.2, Z=0, Y=10, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x1, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=6) Synchronous_Timer(Frames=4) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x32, KBG=0x37, FKB=0x0, BKB=0x55, Size=4.2, Z=0, Y=10, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x1, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=6) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Asynchronous_Timer(Frames=27) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=28) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=14) External_Graphic(Graphic=0x1000010, Bone=0x16, Z=7, Y=0.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1) unk_B7458BB3(unknown=0x10000097, unknown=0x16, unknown=0x40E00000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=16) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=3) Goto(Unknown=-38) Asynchronous_Timer(Frames=28) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=29) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=42) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) unk_3D2CFA86(unknown=0x80000007) Play_Sound(SFX=0xC91002D) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0xC910026) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0xF) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 58: [AttackS3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x1, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.45) Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x3C, KBG=0x19, FKB=0x0, BKB=0x3E, Size=4, Z=0, Y=12.5, X=6, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x28, KBG=0xF, FKB=0x0, BKB=0x32, Size=4, Z=0, Y=12.5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x4B, KBG=0x19, FKB=0x0, BKB=0x2D, Size=4, Z=0, Y=12.5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x50, KBG=0xF, FKB=0x0, BKB=0x3C, Size=4, Z=0, Y=12.5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x2D, KBG=0x19, FKB=0x0, BKB=0x38, Size=2.5, Z=0, Y=4, X=3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4, Stretch X=3) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() unk_B2E91D0C(unknown=0.85) Asynchronous_Timer(Frames=28) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=23) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_8FE9E295(unknown=0x10000091, unknown=0x0, unknown=0x40000000, unknown=0x41480000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910031) Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) unk_961521C4(unknown=0x0, unknown=0x3) Asynchronous_Timer(Frames=21) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=23) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 59: [063AA9C2] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x2, unknown=0x1, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.6) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x2B, KBG=0x19, FKB=0x0, BKB=0x3C, Size=7, Z=0, Y=12.5, X=4, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=1) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3, Angle=0x4B, KBG=0x19, FKB=0x0, BKB=0x3A, Size=7, Z=0, Y=12.5, X=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=1) unk_83197B9A(unknown=0x1, unknown=0x1) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() unk_B2E91D0C(unknown=0.85) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=24) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41500000, unknown=0x0, unknown=0x41A00000, unknown=0xC1200000, unknown=0x43200000, unknown=0x3F866666, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=41) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ SLOPE(unknown=0x2) Asynchronous_Timer(Frames=11) unk_961521C4(unknown=0x4, unknown=0x3) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=39) SLOPE(unknown=0x6) Script_End() } 5A: [713D9954] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x1, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.6) Asynchronous_Timer(Frames=22) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8.5, Angle=0x51, KBG=0x3C, FKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=16, X=6.8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=7, Stretch X=5.8) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=8.5, Angle=0x51, KBG=0x3C, FKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=24, X=7.8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=7, Stretch X=5.8) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() unk_B2E91D0C(unknown=0.85) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_8FE9E295(unknown=0x10000091, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x40800000, unknown=0xC2960000, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910033) Asynchronous_Timer(Frames=41) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x4) Asynchronous_Timer(Frames=8) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=40) SLOPE(unknown=0x6) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5C: [AttackHi3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.25) Asynchronous_Timer(Frames=22) Set_Frame_Duration(Speed=0.8) Asynchronous_Timer(Frames=25) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x6E, KBG=0x28, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=8) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x44, KBG=0x28, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=8) unk_83197B9A(unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=27) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x80, KBG=0x1B, FKB=0x0, BKB=0x41, Size=4.5, Z=0, Y=18, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=18, Stretch X=7) Asynchronous_Timer(Frames=29) Remove_All_Hitboxes() Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=6, Angle=0x5D, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=7, Z=0, Y=27, X=-1, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=27, Stretch X=1) unk_B2E91D0C(unknown=0.8) Asynchronous_Timer(Frames=31) Remove_All_Hitboxes() Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x40A00000, unknown=0x41600000, unknown=0x3FC00000, unknown=0xC2820000, unknown=0x41A00000, unknown=0x42AA0000, unknown=0x3F666666, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=26) Asynchronous_Timer(Frames=27) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=29) unk_46985674(unknown=0x100001C, unknown=0x0, unknown=0x0, unknown=0x41D80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3FC00000) Asynchronous_Timer(Frames=32) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0xC2700000, unknown=0xC1200000, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0xC2700000, unknown=0xC1200000, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=45) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910030) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC910026) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 5D: [AttackLw3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA) unk_F7B97AC1(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=12) Set_Frame_Duration(Speed=0.8) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x55, KBG=0x32, FKB=0x0, BKB=0x46, Size=3.5, Z=0, Y=4, X=3.5, Effect=0x0, Trip=0.3, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4.5, Stretch X=1) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=7, Angle=0x4E, KBG=0x32, FKB=0x0, BKB=0x46, Size=3.5, Z=0, Y=3, X=11.5, Effect=0x0, Trip=0.3, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4.5, Stretch X=1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=28) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=29) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0xC0000000, unknown=0xC0A00000, unknown=0xC1200000, unknown=0x40A00000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_3D2CFA86(unknown=0x80000002) Play_Sound(SFX=0xC910084) Asynchronous_Timer(Frames=55) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5F: [AttackS4] Game:{ Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) Set_bit(Unknown=0x2100001B) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) Generate_Weapon(ID=0x1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0x5, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=22) unk_6EFB0DB3(unknown=0x3F800000) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380009, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x17, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=18) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=19) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=47) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x67BAE903) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xF627251E) Script_End() } Expression:{ unk_F6218798(unknown=0x19, unknown=0xBF800000, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=18) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=68) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 62: [022F7B09] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x17, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0x3DCCCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 63: [AttackHi4] Game:{ Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) Set_bit(Unknown=0x2100001B) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) Generate_Weapon(ID=0x1) Asynchronous_Timer(Frames=9) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0x5, unknown=0x0, unknown=0x1) unk_F7B97AC1(unknown=0x0, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA) Asynchronous_Timer(Frames=25) unk_6EFB0DB3(unknown=0x3F800000) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=30) unk_467A5ED5(unknown=0x1) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380009, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41A00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=19) unk_C84B610E(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=54) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910025) Asynchronous_Timer(Frames=10) unk_2DA7E2B6(unknown=0x1000000, unknown=0x4, unknown=0x3F800000) TRUE(Unknown=0x6) unk_3D2CFA86(unknown=0x8000000E) FALSE(Unknown=0x4) Play_Sound(SFX=0xCA1000E) Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC910026) Asynchronous_Timer(Frames=94) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_F6218798(unknown=0x19, unknown=0xBF800000, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=19) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=64) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=90) Script_End() } 64: [9E61202C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x17, unknown=0x3FFFFFAC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ unk_C52B4328(unknown=0x3F333333, unknown=0x3F666666, unknown=0xBF800000, unknown=0x3F000000, unknown=0x3F000000, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 65: [AttackLw4] Game:{ Asynchronous_Timer(Frames=9) unk_C026EEC4(Unknown=9) Set_bit(Unknown=0x2100001B) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) Generate_Weapon(ID=0x2) Asynchronous_Timer(Frames=11) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA) Asynchronous_Timer(Frames=20) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x0, KBG=0x64, FKB=0x14, BKB=0x0, Size=4, Z=0, Y=3, X=7, Effect=0x0, Trip=0, Hitlag=0.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6) unk_8B925A6C(unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=28) unk_6EFB0DB3(unknown=0x3F800000) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380009, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=20) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x18) unk_30392B40(unknown=0x3380014, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41C80000, unknown=0x43320000, unknown=0x43BF0000) FALSE(Unknown=0x16) unk_30392B40(unknown=0x3380014, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43BF0000, unknown=0x42980000, unknown=0x42FE0000) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910025) Asynchronous_Timer(Frames=14) unk_2DA7E2B6(unknown=0x1000000, unknown=0x4, unknown=0x3F800000) TRUE(Unknown=0x6) unk_3D2CFA86(unknown=0x80000013) FALSE(Unknown=0x4) Play_Sound(SFX=0xCA1000F) Asynchronous_Timer(Frames=22) Asynchronous_Timer(Frames=65) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_F6218798(unknown=0x12, unknown=0xBF800000, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=9) unk_C026EEC4(Unknown=9) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=18) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=23) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=26) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=68) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 67: [53F267D4] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40800000, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ unk_C52B4328(unknown=0x3E4CCCCD, unknown=0x3E4CCCCD, unknown=0xBF800000, unknown=0x3F333333, unknown=0x3F000000, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x2) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 68: [AttackAirN] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) Set_Frame_Duration(Speed=0.35) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=23) Set_Frame_Duration(Speed=1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=8, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=6, Z=3, Y=0, X=1.7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=8, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=4.5, Z=7, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=32) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=6, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x28, Size=5.8, Z=3, Y=0, X=1.7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x28, Size=4.2, Z=7, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x20000085) Remove_All_Hitboxes() Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=41) unk_7002E722(unknown=0x0) Remove_All_Hitboxes() Asynchronous_Timer(Frames=48) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=22) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x20) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x40000000, unknown=0xC1200000, unknown=0x43390000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=29) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x43390000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) FALSE(Unknown=0x1E) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x40000000, unknown=0xC1200000, unknown=0x432F0000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=29) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x432F0000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0xC910034) Synchronous_Timer(Frames=5) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 69: [AttackAirF] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x0, unknown=0x1) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=13) Set_Frame_Duration(Speed=1) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3.8, Angle=0x32, KBG=0xA, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=8, X=7.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=8, Stretch X=2) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3.8, Angle=0x1A, KBG=0xA, FKB=0x0, BKB=0x46, Size=4, Z=0, Y=16, X=7.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=16, Stretch X=2) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=3.8, Angle=0x46, KBG=0xA, FKB=0x0, BKB=0x41, Size=8, Z=0, Y=12, X=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12, Stretch X=4) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Synchronous_Timer(Frames=1) Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x0, unknown=0x42E60000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x435E0000, unknown=0x42140000, unknown=0x423C0000) unk_B7458BB3(unknown=0x10000090, unknown=0x0, unknown=0x40800000, unknown=0x41500000, unknown=0x3F800000, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910035) Asynchronous_Timer(Frames=5) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6A: [AttackAirB] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=21) Set_Frame_Duration(Speed=1) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x6A, FKB=0x0, BKB=0xC, Size=6.2, Z=0, Y=13, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x6A, FKB=0x0, BKB=0xC, Size=4.8, Z=0, Y=13, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=-4) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=39) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_B7458BB3(unknown=0x10000093, unknown=0x0, unknown=0x40000000, unknown=0x41300000, unknown=0x0, unknown=0x0, unknown=0x432A0000, unknown=0x42F00000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=25) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) unk_3D2CFA86(unknown=0x80000004) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910038) Script_End() } Expression:{ Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6B: [AttackAirHi] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14, unknown=0x3, unknown=0xF, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) Set_Frame_Duration(Speed=0.7) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=10) Set_Frame_Duration(Speed=0.75) Asynchronous_Timer(Frames=12) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=9, Angle=0x4B, KBG=0x5A, FKB=0x0, BKB=0x28, Size=5.5, Z=6, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=9, Angle=0x4B, KBG=0x5A, FKB=0x0, BKB=0x28, Size=4.2, Z=2.5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=9, Angle=0x4B, KBG=0x5A, FKB=0x0, BKB=0x28, Size=3, Z=-1, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=25) Remove_All_Hitboxes() Synchronous_Timer(Frames=1) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=28) unk_7002E722(unknown=0x0) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x0, unknown=0x0, unknown=0xC2A00000, unknown=0xC2B40000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=9) Play_Sound(SFX=0xC910039) Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000005) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6C: [AttackAirLw] Game:{ Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=0.7) Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) unk_6D8D18B7(Unknown=0x2) Set_bit(Unknown=0x21000000) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=25) Set_Frame_Duration(Speed=1) Add/Set_Momentum(Vertical=0, Horizontal=-4.2, Mode=0x1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=7, Angle=0x46, KBG=0x78, FKB=0x0, BKB=0x1E, Size=4, Z=-5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=8, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x5, Damage=9, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=4, Z=5.5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=32) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=8, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=2.8, Z=0, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x5, Damage=9, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=2.8, Z=4.4, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=43) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000000) unk_3D155C42(Unknown=0x2) Asynchronous_Timer(Frames=49) Set_bit(Unknown=0x21000014) Asynchronous_Timer(Frames=57) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=24) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x1B) Set_Loop(Iterations=3) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x41000000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) unk_09C4CC49(unknown=0x41A00000, unknown=0x42E60000, unknown=0x437F0000) unk_FD1F7ECF(unknown=0x3F4CCCCD) Synchronous_Timer(Frames=6) Goto(Unknown=-19) FALSE(Unknown=0x19) Set_Loop(Iterations=3) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x41000000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) unk_09C4CC49(unknown=0x435E0000, unknown=0x42140000, unknown=0x423C0000) unk_FD1F7ECF(unknown=0x3F4CCCCD) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910086) Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000006) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC91003A) Script_End() } Expression:{ Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6D: [LandingAirN] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x2) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 6E: [LandingAirF] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 6F: [LandingAirB] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 70: [LandingAirHi] Game:{ Set_bit(Unknown=0x21000009) Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) unk_961521C4(unknown=0x0, unknown=0x4) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 71: [LandingAirLw] Game:{ Asynchronous_Timer(Frames=1) unk_26E9C6BE(Unknown=0x0, Unknown=0, Unknown=0x0, Unknown=0x1) IS_FLAG_WORK(unknown=0x21000014) TRUE(Unknown=0x4) Subroutine(Hash=0xC2B1EBAE) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0x3, unknown=0x0, unknown=0x1) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x2D, KBG=0x8C, FKB=0x0, BKB=0x50, Size=7.5, Z=0, Y=8, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=8, Stretch X=13) Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x2D, KBG=0x8C, FKB=0x0, BKB=0x50, Size=2.5, Z=0, Y=2.5, X=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=2.5, Stretch X=16) Asynchronous_Timer(Frames=2) Delete_Hitbox(id=0x1) Asynchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x3380008, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380031, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x8) unk_8F27D612(unknown=0x0, unknown=0x3F0CCCCD, unknown=0x3F800000) FALSE(Unknown=0x6) unk_8F27D612(unknown=0x3F800000, unknown=0x3CF5C28F, unknown=0x3D23D70A) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_F920748A(unknown=0xC91003A) Play_Sound(SFX=0xC91003B) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) SLOPE(unknown=0x1) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 72: [Catch] Game:{ Asynchronous_Timer(Frames=7) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=8.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x1) Script_End() } 73: [CatchDash] Game:{ Asynchronous_Timer(Frames=9) Grab_Collision(ID=0x0, Bone=0x0, Size=2.6, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=10.6) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x1) Script_End() } 74: [CatchTurn] Game:{ Asynchronous_Timer(Frames=10) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=6.6, X=-4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=-14.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x1) Script_End() } 75: [CatchWait] Game:{ Empty } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x1D) Set_Loop(Iterations=-1) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x40D00000, unknown=0x41580000, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x3FC00000, unknown=0x3F800000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F333333) Synchronous_Timer(Frames=18) Goto(Unknown=-21) FALSE(Unknown=0x1B) Set_Loop(Iterations=-1) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x40D00000, unknown=0x41580000, unknown=0xBFC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x3FC00000, unknown=0x3F800000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F333333) Synchronous_Timer(Frames=18) Goto(Unknown=-21) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 76: [CatchAttack] Game:{ Set_Frame_Duration(Speed=0.25) Asynchronous_Timer(Frames=24) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1.6, Angle=0x169, KBG=0x64, FKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=52) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1.6, Angle=0x169, KBG=0x64, FKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_54BA7357(unknown=0x100008E, unknown=0x0, unknown=0xC0000000, unknown=0x41500000, unknown=0x3F800000, unknown=0x41700000, unknown=0xC2700000, unknown=0x40A00000, unknown=0x3F19999A, unknown=0x1, unknown=0x41C80000) unk_FD1F7ECF(unknown=0x3FC00000) Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) Asynchronous_Timer(Frames=49) unk_54BA7357(unknown=0x100008E, unknown=0x0, unknown=0x40000000, unknown=0x41580000, unknown=0x3F800000, unknown=0xC1A00000, unknown=0xC2700000, unknown=0xC3340000, unknown=0x3F19999A, unknown=0x1, unknown=0x41C80000) unk_FD1F7ECF(unknown=0x3FE66666) Asynchronous_Timer(Frames=53) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=25) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=53) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 77: [CatchCut] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 78: [ThrowF] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=3, Angle=0x31, KBG=0x96, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=14) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x37, KBG=0xA0, FKB=0x0, BKB=0x1E, Size=6, Z=0, Y=10, X=5, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x0, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=15) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Set_Frame_Duration(Speed=0.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000008) Asynchronous_Timer(Frames=14) Play_Sound(SFX=0xC91006A) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=14) Screen_Shake(unknown=0x4) Script_End() } 79: [ThrowB] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x2D, KBG=0x3C, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=11) REVERSE_LR() Asynchronous_Timer(Frames=14) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x30, KBG=0x96, FKB=0x0, BKB=0x3C, Size=6, Z=0, Y=17, X=-7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=15) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Set_Frame_Duration(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0xBF800000, unknown=0x41900000, unknown=0x40000000, unknown=0xC1200000, unknown=0x43160000, unknown=0xC2A00000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=18) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=35) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_3D2CFA86(unknown=0x80000000) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0xC910033) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=14) Screen_Shake(unknown=0x4) Script_End() } 7A: [ThrowHi] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4.5, Angle=0x54, KBG=0x58, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=9) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=3, Angle=0x50, KBG=0xAA, FKB=0x0, BKB=0x3C, Size=5, Z=6, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=3, Angle=0x50, KBG=0xAA, FKB=0x0, BKB=0x3C, Size=5, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=10) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Asynchronous_Timer(Frames=15) Remove_All_Hitboxes() Set_Frame_Duration(Speed=0.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x40000000, unknown=0x41880000, unknown=0x0, unknown=0x42700000, unknown=0x42700000, unknown=0x430C0000, unknown=0x3F800000, unknown=0x1) unk_FD1F7ECF(unknown=0x3F19999A) Asynchronous_Timer(Frames=11) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43020000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_3D2CFA86(unknown=0x80000000) Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC910033) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=9) Screen_Shake(unknown=0x4) Script_End() } 7B: [ThrowLw] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=5, Angle=0x4E, KBG=0x88, WKB=0x0, BKB=0x1A, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=20) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x44, KBG=0x8C, FKB=0x0, BKB=0x3C, Size=6, Z=0, Y=3, X=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=21) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Set_Frame_Duration(Speed=0.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x100000F, unknown=0xA, unknown=0x40000000, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=19) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x13) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x41400000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=0.9, unknown=0x1) unk_09C4CC49(unknown=0x41A00000, unknown=0x42E60000, unknown=0x437F0000) FALSE(Unknown=0x11) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x41400000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=0.9, unknown=0x1) unk_09C4CC49(unknown=0x435E0000, unknown=0x42140000, unknown=0x423C0000) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=20) unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000009) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC91006B) Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC910087) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=20) Screen_Shake(unknown=0x4) Script_End() } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 88: [CapturePulledHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 89: [CaptureWaitHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8A: [CaptureDamageHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8B: [CapturePulledLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8C: [CaptureWaitLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8D: [CaptureDamageLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8E: [CaptureCut] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910012) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0xC910012) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8F: [CaptureJump] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910012) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0xC910012) Script_End() } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C3: [DamageHi1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C4: [DamageHi2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C5: [DamageHi3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C6: [DamageN1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C7: [DamageN2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C8: [DamageN3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C9: [DamageLw1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CA: [DamageLw2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CB: [DamageLw3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CC: [DamageAir1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CD: [DamageAir2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CE: [DamageAir3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CF: [DamageFlyHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D0: [DamageFlyN] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D1: [DamageFlyLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D2: [DamageFlyTop] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D3: [DamageFlyRoll] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D4: [DamageElec] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } D5: [DownBoundU] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_6A441545(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x1, unknown=0x5) Script_End() } D6: [DownWaitU] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) IS_FLAG_WORK(unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D7: [DownDamageU] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D8: [DownDamageU3] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D9: [DownEatU] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } DA: [DownStandU] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910000) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=14) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DB: [DownAttackU] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x41A00000, unknown=0x43310000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F666666) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40900000, unknown=0xC0000000, unknown=0x0, unknown=0x43480000, unknown=0x43370000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=37) unk_CDBF3106(unknown=0xC910000) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910002) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=31) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } DC: [DownForwardU] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } DD: [DownBackU] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } DF: [DownBoundD] Game:{ Empty } GFX:{ Subroutine(Hash=0xA448FE61) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } E0: [DownWaitD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) IS_FLAG_WORK(unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E1: [DownDamageD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E2: [DownDamageD3] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E3: [DownEatD] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=5) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E4: [DownStandD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Asynchronous_Timer(Frames=17) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910000) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E5: [DownAttackD] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x41A00000, unknown=0x43310000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F666666) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40900000, unknown=0xC0000000, unknown=0x0, unknown=0x43480000, unknown=0x43370000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=37) unk_CDBF3106(unknown=0xC910000) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910002) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=31) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } E6: [DownForwardD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E7: [DownBackD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=27) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E8: [E42E1C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x1, unknown=0x4) Script_End() } E9: [Passive] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0xCA10020) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } EA: [PassiveStandF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Script_End() } Expression:{ Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } EB: [PassiveStandB] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } EC: [PassiveWall] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0xCA10020) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Empty } ED: [PassiveWallJump] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=7) unk_FB98EE28(unknown=0xC910010) Script_End() } Expression:{ Asynchronous_Timer(Frames=8) unk_96114CFC(unknown=0x2, unknown=0x0) Asynchronous_Timer(Frames=34) unk_96114CFC(unknown=0x2, unknown=0x1) Script_End() } EE: [PassiveCeil] Game:{ Asynchronous_Timer(Frames=18) unk_E74D94EE(Unknown=0x26) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0xCA10020) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Empty } EF: [60A83C48] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Empty } F0: [18D732AC] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x61) Synchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x8000000B) Script_End() } Expression:{ Empty } F1: [FuraFura] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) unk_FB98EE28(unknown=0xCA1001C) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F2: [46CCF353] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x61) unk_FB98EE28(unknown=0xCA1001C) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F3: [FuraFuraStartU] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } F4: [FuraFuraStartD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } F5: [FuraFuraEnd] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41940000, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } F6: [FuraSleepStart] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x1, unknown=0x6) Script_End() } F7: [FuraSleepLoop] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3FC00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Asynchronous_Timer(Frames=135) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3FC00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xCA1001D) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_F395CC2C(unknown=0x1A, unknown=0x0) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } F8: [FuraSleepEnd] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0xBF800000, unknown=0x40E00000, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xCA1001E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } F9: [Swallowed] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FA: [CameraHit] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_BBB819D9(unknown=0x1) Asynchronous_Timer(Frames=46) unk_BBB819D9(unknown=0x0) Script_End() } FB: [Pass] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FC: [Ottotto] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x8000000D) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } FD: [OttottoWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } FE: [WallDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } FF: [StopWall] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x128) Script_End() } Expression:{ Asynchronous_Timer(Frames=6) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 100: [EC167B20] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } 101: [StopCeil] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 102: [MissFoot] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 103: [CliffCatch] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100001E, unknown=0x11, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Synchronous_Timer(Frames=2) unk_CD0D7079(unknown=0x2) TRUE(Unknown=0x4) Play_Sound(SFX=0xCA10021) Script_End() } Expression:{ Empty } 104: [CliffWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 105: [CliffClimbQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=26) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=12) Play_Sound(SFX=0xC91000F) Synchronous_Timer(Frames=8) Play_Sound(SFX=0xC910013) Script_End() } Expression:{ Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 106: [CliffAttackQuick] Game:{ Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x14, FKB=0x0, BKB=0x5A, Size=5, Z=0, Y=5, X=13.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x1, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=5, Stretch X=2) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=14) unk_46985674(unknown=0x100000F, unknown=0x7, unknown=0x0, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40000000, unknown=0x41200000, unknown=0xC2200000, unknown=0xC1F00000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xC910021) Script_End() } Expression:{ Asynchronous_Timer(Frames=22) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=56) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 107: [CliffEscapeQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=8) unk_CDBF3106(unknown=0xC91007A) Synchronous_Timer(Frames=7) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=16) Play_Sound(SFX=0xC910013) Script_End() } Expression:{ Asynchronous_Timer(Frames=37) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 108: [CliffJumpQuick1] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC91000C) Script_End() } Expression:{ Empty } 109: [CliffJumpQuick2] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000F) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x71) Script_End() } Expression:{ Empty } 10A: [SlipDown] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) Screen_Shake(unknown=0x4) unk_961521C4(unknown=0x1, unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10B: [Slip] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x4) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10C: [SlipWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } 10D: [SlipStand] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910016) Asynchronous_Timer(Frames=15) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=6) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10E: [SlipAttack] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x32, FKB=0x0, BKB=0x3C, Size=4.5, Z=0, Y=5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x32, FKB=0x0, BKB=0x3C, Size=4.5, Z=0, Y=5, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x41A00000, unknown=0x43310000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F666666) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40900000, unknown=0xC0000000, unknown=0x0, unknown=0x43480000, unknown=0x43370000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=37) unk_CDBF3106(unknown=0xC910000) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910002) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=33) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10F: [SlipEscapeF] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910017) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC910012) Asynchronous_Timer(Frames=28) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 110: [SlipEscapeB] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=8) Play_Sound(SFX=0xC910012) Synchronous_Timer(Frames=13) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 111: [D9C96745] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 112: [67A3293A] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=14) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 113: [BE21762F] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 114: [004B3850] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=14) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 115: [9E895D8D] Game:{ Asynchronous_Timer(Frames=10) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 116: [99E49994] Game:{ Asynchronous_Timer(Frames=4) REVERSE_LR() Asynchronous_Timer(Frames=10) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 117: [EB786D3F] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=0, Unknown=25, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=9) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 118: [751B9558] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 119: [60216DF8] Game:{ Subroutine(Hash=0x9E895D8D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 11A: [044DA8FC] Game:{ Subroutine(Hash=0x99E49994) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 11B: [453B4E68] Game:{ Subroutine(Hash=0xEB786D3F) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 11C: [9673D96B] Game:{ Subroutine(Hash=0x751B9558) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 11D: [29BAE301] Game:{ Asynchronous_Timer(Frames=5) unk_50730439(Unknown=13, Unknown=13, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=33) SLOPE(unknown=0x6) Script_End() } 11E: [C2C13B23] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=-3, Unknown=20, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 11F: [EED45ECD] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=11.5, Unknown=13.5, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 120: [E9B99AD4] Game:{ Asynchronous_Timer(Frames=4) REVERSE_LR() Asynchronous_Timer(Frames=11) unk_50730439(Unknown=11, Unknown=14, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 121: [9DD471AC] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=-1, Unknown=24, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 122: [03B789CB] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=2, Unknown=3, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 123: [168D716B] Game:{ Subroutine(Hash=0xEED45ECD) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 124: [72E1B46F] Game:{ Subroutine(Hash=0xE9B99AD4) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 125: [2C4B208A] Game:{ Subroutine(Hash=0x9DD471AC) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 126: [FF03B789] Game:{ Subroutine(Hash=0x3B789CB) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 127: [61C011E8] Game:{ Asynchronous_Timer(Frames=4) unk_2D942090(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xCA1001F) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 128: [73D99A1C] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=33.5) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=32) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12B: [4F90F5D2] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=16, Unknown=13, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=18) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=39) SLOPE(unknown=0x6) Script_End() } 12C: [48FD31CB] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=-12.5, Unknown=16, Unknown=0x1, Unknown=0x0, Unknown=0x2) REVERSE_LR() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12D: [107D38F2] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=34, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x6) Script_End() } 12E: [8E1EC095] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12F: [9B243835] Game:{ Subroutine(Hash=0x4F90F5D2) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x4F90F5D2) Script_End() } 130: [FF48FD31] Game:{ Subroutine(Hash=0x48FD31CB) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x48FD31CB) Script_End() } 131: [A015F530] Game:{ Subroutine(Hash=0x107D38F2) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x107D38F2) Script_End() } 132: [735D6233] Game:{ Subroutine(Hash=0x8E1EC095) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x8E1EC095) Script_End() } 133: [B3C54BD8] Game:{ unk_F6D9DCF6(Unknown=0x6, Unknown=2) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA61694BE) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 134: [5DCB2AF4] Game:{ unk_F6D9DCF6(Unknown=0x2, Unknown=0.4) Asynchronous_Timer(Frames=3) unk_F6D9DCF6(Unknown=0x4, Unknown=2.6) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x31898597) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 135: [C3AFBF57] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=11) unk_F6D9DCF6(Unknown=0x5, Unknown=3.8) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF42EBB19) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) unk_F6D9DCF6(Unknown=0x3, Unknown=0.4) Asynchronous_Timer(Frames=27) unk_F6D9DCF6(Unknown=0x5, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=3) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 137: [ACE0B01D] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x6B69980A) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 138: [76E58000] Game:{ unk_F6D9DCF6(Unknown=0x5, Unknown=2.5) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xF9403372) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xA427EE2E) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x6, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 139: [29BB09D8] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x94CEFF71) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13A: [C7B568F4] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x351EE58) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13B: [59D1FD57] Game:{ Asynchronous_Timer(Frames=41) Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=51) External_Subroutine(Unknown=0xC6F6D0D6) Set_Armor(State=0x0, Type=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=10) unk_BB400CDA(Unknown=0x3, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ External_Subroutine(Unknown=0xF893A783) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x213D2254) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0x8D68A61C) Script_End() } Expression:{ Asynchronous_Timer(Frames=1) unk_C026EEC4(Unknown=1) unk_96114CFC(unknown=0x3, unknown=0x2) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 13C: [0317F126] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x6DB20AB7) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x4FBD2A28) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 13D: [5DC621E5] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x93B1CBBC) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 13E: [B3C840C9] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x42EDA95) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13F: [2DACD56A] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xC189E41B) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 141: [877E422B] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x56E83638) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 142: [5C4D24BA] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x8F5590F9) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xDE3BA125) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 143: [DC894F60] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x3FEED32F) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 144: [32872E4C] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xA871C206) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 145: [ACE3BBEF] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x6DD6FC88) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 147: [F2EE0274] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x2E436C4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 148: [A6AEE778] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x9CF42C0) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x81B8B3FF) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 149: [297B19D2] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA77F5925) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 14A: [C77578FE] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x30E0480C) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 14B: [5911ED5D] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF5477682) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=3) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14D: [C6F953CB] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x1CFAFAFD) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 14E: [DF26A411] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x423C149D) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x94296DE0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 14F: [22D587C4] Game:{ MOT_SET_RATE(Unknown=0.5) unk_F6D9DCF6(Unknown=0x3, Unknown=1.1) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x78015C48) Asynchronous_Timer(Frames=6) MOT_SET_RATE(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 150: [CCDBE6E8] Game:{ MOT_SET_RATE(Unknown=0.5) unk_F6D9DCF6(Unknown=0x8, Unknown=1.25) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xEF9E4D61) Asynchronous_Timer(Frames=10) MOT_SET_RATE(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 151: [52BF734B] Game:{ MOT_SET_RATE(Unknown=0.5) unk_F6D9DCF6(Unknown=0x6, Unknown=1.4) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x2A3973EF) Asynchronous_Timer(Frames=16) MOT_SET_RATE(Unknown=0.8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) unk_F6D9DCF6(Unknown=0xC, Unknown=1) Asynchronous_Timer(Frames=26) unk_745B20A7(Unknown=0x11000004) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=3) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 153: [E350869D] Game:{ Set_Armor(State=0x1, Type=0x0) Script_End() } GFX:{ External_Subroutine(Unknown=0xF4ECDD4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 154: [192152A3] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xC8F9E44F) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xFC7E1BE8) Asynchronous_Timer(Frames=14) Set_Armor(State=0x0, Type=0x0) MOT_SET_RATE(Unknown=0.6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 155: [4CAC50E5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) unk_C026EEC4(Unknown=1) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 156: [DE7CE478] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 157: [96F1D516] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 158: [4BA288A0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 159: [D9723C3D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15A: [91FF0D53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15B: [D05DF2AC] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ External_Graphic(Graphic=0x100005E, Bone=0x2, Z=0, Y=-1, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } 15C: [5F52B259] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ Subroutine(Hash=0xD05DF2AC) Script_End() } SFX:{ Empty } Expression:{ Empty } 15D: [C36B2FC2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15E: [8CC0DF20] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=51) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 15F: [F027D6D5] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xDA) Script_End() } Expression:{ RUMBLE(unknown=0xC, unknown=0xA) Script_End() } 160: [B9D1C9BC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 161: [D3FBE249] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=43) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } 162: [7545EA13] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 163: [C178CC56] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 164: [DC50F681] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0xC910001) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 165: [D4035195] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } SFX:{ Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 166: [B82B3F79] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=20) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 167: [25244E99] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0xC91000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 168: [249C3144] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=15) unk_CDBF3106(unknown=0xC91007A) Synchronous_Timer(Frames=4) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 169: [DB3D3298] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0xC910001) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16A: [D36E958C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } SFX:{ Asynchronous_Timer(Frames=19) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16B: [BF46FB60] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } SFX:{ Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=24) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16C: [22498A80] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0xC91000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16D: [23F1F55D] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=15) unk_CDBF3106(unknown=0xC91007A) Synchronous_Timer(Frames=4) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 16E: [1B0CA743] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC91000F) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16F: [46AFEB5B] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x17, unknown=0x0) Script_End() } 170: [0C660475] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 171: [7499EF77] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC660475) Script_End() } 172: [36783DB2] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 173: [14B86FF8] Game:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } Expression:{ Empty } 174: [CD6A5C9C] Game:{ Asynchronous_Timer(Frames=8) unk_838B5229(Unknown=0x0) Set_bit(Unknown=0x21000011) Synchronous_Timer(Frames=1) unk_838B5229(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 175: [EC3F3A62] Game:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } GFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } SFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } Expression:{ Empty } 176: [F34D0716] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x7BA81498) Script_End() } SFX:{ Empty } Expression:{ Empty } 177: [2CC6900C] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x64E8D52) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 178: [0CC803A3] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x9272CA3D) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 179: [0C8D3717] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17A: [69C96CF6] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0xB9177967) Script_End() } SFX:{ Empty } Expression:{ Empty } 17B: [9A0BF052] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x44AA0B8A) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x2CC6900C) Script_End() } 17C: [51C12B1A] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x86992081) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xCC803A3) Script_End() } 17D: [A992CDBD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17E: [5D63CBB2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17F: [BC64B03D] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 180: [7EFCFF98] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 181: [92A37191] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 182: [F402ADA3] Game:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } Expression:{ Empty } 183: [2B893AB9] Game:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } GFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } SFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } Expression:{ Empty } 184: [06690ABA] Game:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } GFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } SFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } Expression:{ Empty } 185: [85E5AC84] Game:{ External_Subroutine(Unknown=0x92A37191) Script_End() } GFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } SFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } Expression:{ Empty } 186: [C6F0DD88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 187: [13D4325A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 188: [769069BB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 189: [FC34D9AA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18A: [5C5E5525] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 18B: [8C604812] Game:{ External_Subroutine(Unknown=0x5C5E5525) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x5C5E5525) Script_End() } 18C: [B4589A21] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 18D: [9C471F60] Game:{ External_Subroutine(Unknown=0xB4589A21) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xB4589A21) Script_End() } 18E: [B8CEF01C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 18F: [44FFEEA9] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 190: [0587A662] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 191: [1C9FD162] Game:{ Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=15) unk_F395CC2C(unknown=0xF, unknown=0x0) Script_End() } 192: [E51EC543] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x9) unk_CD25726B() Subroutine(Hash=0xE51EC543) Script_End() } 193: [4509EDDD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 194: [FC4453A7] Game:{ Subroutine(Hash=0x1C9FD162) Script_End() } GFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } SFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } Expression:{ Subroutine(Hash=0x1C9FD162) Script_End() } 195: [05C54786] Game:{ Subroutine(Hash=0x36B7565D) Script_End() } GFX:{ Subroutine(Hash=0xE51EC543) Script_End() } SFX:{ Subroutine(Hash=0xE51EC543) Script_End() } Expression:{ Subroutine(Hash=0xE51EC543) Script_End() } 196: [4B6236D7] Game:{ Subroutine(Hash=0x4509EDDD) Script_End() } GFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } SFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } Expression:{ Empty } 197: [97CBA40F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 198: [C1188718] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 199: [ItemGrassPull] Game:{ Asynchronous_Timer(Frames=5) SET_INT(Unknown=0x2, Unknown=0x11000003) Asynchronous_Timer(Frames=12) SET_INT(Unknown=0x3, Unknown=0x11000003) Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000E) SET_INT(Unknown=0x4, Unknown=0x11000007) Asynchronous_Timer(Frames=18) SET_INT(Unknown=0x4, Unknown=0x11000003) Asynchronous_Timer(Frames=40) SET_INT(Unknown=0x5, Unknown=0x11000003) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 19A: [GekikaraWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19B: [11070427] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19C: [SwimRise] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=14) Play_Sound(SFX=0xB3) unk_CD25726B() Subroutine(Hash=0x9F916D8B) Script_End() } Expression:{ Empty } 19D: [SwimUp] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xCA1001B) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 19E: [SwimUpDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB7) Script_End() } Expression:{ Empty } 19F: [Swim] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=35) Play_Sound(SFX=0xB2) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=50) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } 1A0: [SwimF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=40) RUMBLE(unknown=0x10, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } 1A1: [SwimEnd] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1A2: [SwimTurn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 1A3: [SwimDrown] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB5) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB1) unk_CD25726B() Subroutine(Hash=0x78DF06C) Script_End() } Expression:{ Empty } 1A4: [SwimDrownOut] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB9) Script_End() } Expression:{ Empty } 1A5: [3C27AF3C] Game:{ Empty } GFX:{ unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x15) unk_46985674(unknown=0x3380041, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x3380042, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x3380032, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=14) Color_Overlay(Red=20, Green=0, Blue=60, Alpha=250) Synchronous_Timer(Frames=9) Change_Overlay(Transition=6, Red=120, Green=0, Blue=255, Alpha=0) Synchronous_Timer(Frames=6) Terminate_Overlays() Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910089) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910088) Asynchronous_Timer(Frames=77) Play_Sound(SFX=0xC91008A) Asynchronous_Timer(Frames=113) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=119) Play_Sound(SFX=0xC910000) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3F800000, unknown=0x0, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) VIS_WHOLE(unknown=0x0) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=16) VIS_WHOLE(unknown=0x1) Asynchronous_Timer(Frames=29) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Asynchronous_Timer(Frames=105) Clear_bit(Unknown=0x20000065) Script_End() } 1A6: [C628925F] Game:{ Empty } GFX:{ Subroutine(Hash=0x3C27AF3C) Script_End() } SFX:{ Subroutine(Hash=0x3C27AF3C) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3F800000, unknown=0x0, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) VIS_WHOLE(unknown=0x0) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=16) VIS_WHOLE(unknown=0x1) Asynchronous_Timer(Frames=29) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Asynchronous_Timer(Frames=105) Clear_bit(Unknown=0x20000065) Script_End() } 1A7: [AppealHiR] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=30) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=0.8, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=155) External_Graphic(Graphic=0x3380033, Bone=0x18, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xF9514A0C) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xA515DDC2) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_96114CFC(unknown=0x3, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 1A8: [AppealHiL] Game:{ Empty } GFX:{ Subroutine(Hash=0x2C42123B) Script_End() } SFX:{ Subroutine(Hash=0x2C42123B) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1A9: [AppealSR] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=91) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x5C5B987C) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xC20EFAC2) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AA: [AppealSL] Game:{ Empty } GFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } SFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AB: [AppealLwR] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=18) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=49) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=0.1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=86) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=190) unk_54BA7357(unknown=0x3380033, unknown=0x13, unknown=0x3F266666, unknown=0x3F99999A, unknown=0xBF266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x1, unknown=0x42A00000) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC910093) Asynchronous_Timer(Frames=16) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=39) Play_Sound(SFX=0xC910094) Asynchronous_Timer(Frames=46) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=70) Play_Sound(SFX=0xC910072) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=85) Play_Sound(SFX=0xC910003) Asynchronous_Timer(Frames=97) Play_Sound(SFX=0xC91008E) Asynchronous_Timer(Frames=107) Play_Sound(SFX=0xC91008F) Asynchronous_Timer(Frames=147) Play_Sound(SFX=0xC910002) Play_Sound(SFX=0xC910090) Asynchronous_Timer(Frames=163) Play_Sound(SFX=0xC910091) Asynchronous_Timer(Frames=189) Play_Sound(SFX=0xC910092) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AC: [AppealLwL] Game:{ Empty } GFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } SFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AD: [3A0AF185] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=124) Asynchronous_Timer(Frames=125) External_Graphic(Graphic=0x3380033, Bone=0x13, Z=0.65, Y=1.2, X=-0.65, RotZ=0, RotY=0, RotX=0, Size=0.4, Terminate=0x1) unk_FD1F7ECF(unknown=0x3F733333) Script_End() } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0xC91007F) Asynchronous_Timer(Frames=36) Play_Sound(SFX=0xC910098) Asynchronous_Timer(Frames=45) unk_3A775D26(unknown=0xCA10037) Asynchronous_Timer(Frames=46) Play_Sound(SFX=0xC910099) Asynchronous_Timer(Frames=86) Play_Sound(SFX=0xC910002) Play_Sound(SFX=0xC91009A) Asynchronous_Timer(Frames=102) Play_Sound(SFX=0xC91009B) Asynchronous_Timer(Frames=123) Play_Sound(SFX=0xC91009C) Script_End() } Expression:{ Empty } 1AE: [2F8CED33] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1AF: [A303A03F] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=33) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=46) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=59) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x3F333333) Asynchronous_Timer(Frames=114) unk_54BA7357(unknown=0x3380033, unknown=0x13, unknown=0x3F266666, unknown=0x3F99999A, unknown=0x3F266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x1, unknown=0x42A00000) unk_FD1F7ECF(unknown=0x3F8CCCCD) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC91009D) Asynchronous_Timer(Frames=30) unk_3A775D26(unknown=0xCA10035) Asynchronous_Timer(Frames=54) Play_Sound(SFX=0xC91009E) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 1B0: [682C97E3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 1B1: [D40490A9] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=141) External_Graphic(Graphic=0x3380033, Bone=0x18, Z=0, Y=1.05, X=3, RotZ=0, RotY=0, RotX=0, Size=0.55, Terminate=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910081) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=50) unk_3A775D26(unknown=0xCA10031) Asynchronous_Timer(Frames=51) Play_Sound(SFX=0xC91009F) Asynchronous_Timer(Frames=65) Play_Sound(SFX=0xC9100A0) Asynchronous_Timer(Frames=84) Play_Sound(SFX=0xC9100A1) Asynchronous_Timer(Frames=115) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=139) Play_Sound(SFX=0xC9100A2) Asynchronous_Timer(Frames=142) Play_Sound(SFX=0xC910003) Script_End() } Expression:{ Empty } 1B2: [554CBE53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B3: [2AF5A458] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 1B4: [LadderWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B5: [LadderUp] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC0) Synchronous_Timer(Frames=8) Play_Sound(SFX=0xC0) unk_CD25726B() Subroutine(Hash=0x69B0F68D) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x14, unknown=0x0) Script_End() } 1B6: [LadderDown] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC0) Script_End() } Expression:{ Empty } 1B7: [LadderCatchR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B8: [LadderCatchL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B9: [LadderCatchAirR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BA: [LadderCatchAirL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BB: [LadderCatchEndR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BC: [LadderCatchEndL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BD: [DDFD2537] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CD: [7E6F92E4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D4: [ACA342EF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D5: [A611AAFA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D6: [9A9B9769] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F5: [B2E8A03F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F6: [C7F797BF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F7: [909E7E6E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F8: [5B46C8DD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F9: [FC326487] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FA: [1E16B18B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FB: [208B12AD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FC: [FF95D136] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FD: [090C501B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FE: [83E8475C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FF: [DCCBD630] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 200: [A773DF88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 201: [429F5F4D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 202: [6DA7D257] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 203: [93A0B2CB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 204: [56674A01] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 205: [63F24ADE] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 206: [AE96AD41] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 207: [A411AE94] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 208: [7F456064] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 209: [7BD8F35F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20A: [BB17BDCB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20B: [3434149C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20C: [9C2820DB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 211: [C77BC164] Game:{ Empty } GFX:{ Subroutine(Hash=0xA303A03F) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC91009D) Asynchronous_Timer(Frames=35) unk_3A775D26(unknown=0xCA10038) Asynchronous_Timer(Frames=54) Play_Sound(SFX=0xC91009E) Script_End() } Expression:{ Subroutine(Hash=0xA303A03F) Script_End() } 212: [900CE8E8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x682C97E3) Script_End() } 213: [DE60F025] Game:{ Empty } GFX:{ Subroutine(Hash=0xD40490A9) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910081) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=51) Play_Sound(SFX=0xC91009F) Asynchronous_Timer(Frames=55) unk_3A775D26(unknown=0xCA10036) Asynchronous_Timer(Frames=65) Play_Sound(SFX=0xC9100A0) Asynchronous_Timer(Frames=84) Play_Sound(SFX=0xC9100A1) Asynchronous_Timer(Frames=115) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=139) Play_Sound(SFX=0xC9100A2) Asynchronous_Timer(Frames=142) Play_Sound(SFX=0xC910003) Script_End() } Expression:{ Empty } 214: [5B503B4D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 215: [AttackAirNHold] Game:{ Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=4.5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=4.8, Z=3, Y=0, X=1.7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=4.5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=3.3, Z=7, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Extended_Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=14, X=-6, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=-81) Extended_Special_Hitbox(ID=0x3, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=11, X=13, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=88) Extended_Special_Hitbox(ID=0x4, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x14A, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=3.2, X=2, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=-34.3, Stretch X=67) unk_E2E96674(unknown=0x2, unknown=0x41400000, unknown=0x40800000) unk_E2E96674(unknown=0x3, unknown=0x41700000, unknown=0x40800000) unk_E2E96674(unknown=0x4, unknown=0x40400000, unknown=0x40800000) Asynchronous_Timer(Frames=1) Delete_Hitbox(id=0x2) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=14, X=6, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=81) Extended_Special_Hitbox(ID=0x3, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=11, X=-13, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=-88) Extended_Special_Hitbox(ID=0x4, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x14A, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=3.2, X=-2, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=-34.3, Stretch X=-67) unk_E2E96674(unknown=0x2, unknown=0x41400000, unknown=0x40800000) unk_E2E96674(unknown=0x3, unknown=0x41700000, unknown=0x40800000) unk_E2E96674(unknown=0x4, unknown=0x40400000, unknown=0x40800000) Synchronous_Timer(Frames=1) Delete_Hitbox(id=0x2) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) Script_End() } GFX:{ Set_Loop(Iterations=-1) Asynchronous_Timer(Frames=2) External_Graphic(Graphic=0x3380004, Bone=0x18, Z=0, Y=0.6, X=2, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x51) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0xC0000000, unknown=0x43340000, unknown=0x0, unknown=0xC0400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0x6, Z=1, Y=0.7, X=0, RotZ=0, RotY=0, RotX=90, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x40000000, unknown=0x43340000, unknown=0x43340000, unknown=0xC0400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x3E8, Z=0, Y=0.6, X=2.5, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0xA, Z=1, Y=0.7, X=0, RotZ=180, RotY=-90, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) FALSE(Unknown=0x4D) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0xC0000000, unknown=0x43340000, unknown=0x0, unknown=0x40400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0x6, Z=1, Y=0.7, X=0, RotZ=0, RotY=0, RotX=90, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x40000000, unknown=0x43340000, unknown=0x43340000, unknown=0x40400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x3E8, Z=0, Y=0.6, X=2.5, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0xA, Z=1, Y=0.7, X=0, RotZ=180, RotY=-90, RotX=0, Size=1, Terminate=0x1) Goto(Unknown=-173) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910085) unk_CD25726B() Subroutine(Hash=0xB4DD4C1D) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x4) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x10, unknown=0x3) Script_End() } 216: [AttackAirF2] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x0, unknown=0x1) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=13) Set_Frame_Duration(Speed=1) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2.8, Angle=0x32, KBG=0xA, FKB=0x0, BKB=0x44, Size=3.5, Z=0, Y=8.5, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=8.5, Stretch X=2) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2.8, Angle=0x1C, KBG=0xA, FKB=0x0, BKB=0x40, Size=3.5, Z=0, Y=15.5, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=15.5, Stretch X=2) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2.8, Angle=0x46, KBG=0xA, FKB=0x0, BKB=0x3F, Size=7, Z=0, Y=12, X=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12, Stretch X=4) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Synchronous_Timer(Frames=1) Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=9) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x3F800000, unknown=0xC0A00000, unknown=0xC1A00000, unknown=0x433E0000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0xC910036) Asynchronous_Timer(Frames=9) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 217: [AttackAirF3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) unk_F7B97AC1(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=22) Set_Frame_Duration(Speed=1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x2C, KBG=0x52, FKB=0x0, BKB=0x3C, Size=5, Z=-5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x2C, KBG=0x52, FKB=0x0, BKB=0x3C, Size=6.2, Z=1, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=6, Angle=0x2C, KBG=0x52, FKB=0x0, BKB=0x3C, Size=6.2, Z=5.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Asynchronous_Timer(Frames=28) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=29) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0xBF800000, unknown=0x41480000, unknown=0x3FC00000, unknown=0xC1A00000, unknown=0x428C0000, unknown=0xC2AA0000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F333333) Asynchronous_Timer(Frames=28) unk_89D3AD87(unknown=0x10000092, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0xC910037) Asynchronous_Timer(Frames=17) unk_3D2CFA86(unknown=0x80000004) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 218: [LandingAirF2] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 219: [LandingAirF3] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 21A: [AttackAirHiHold] Game:{ Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=4, Angle=0x30, KBG=0x50, FKB=0x0, BKB=0x4B, Size=3.8, Z=4.5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) Set_Loop(Iterations=-1) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x415CCCCD, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0xC2B40000, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x40000000, unknown=0x40400000, unknown=0x41200000, unknown=0x42480000, unknown=0x41A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x3E8, Z=0, Y=0.6, X=2.5, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0xA, Z=1, Y=0.7, X=0, RotZ=180, RotY=-90, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41633333, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0xC2B40000, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x40000000, unknown=0x40400000, unknown=0x41200000, unknown=0x42480000, unknown=0x41A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x18, Z=0, Y=0.6, X=2, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0x6, Z=1, Y=0.7, X=0, RotZ=0, RotY=0, RotX=90, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) Goto(Unknown=-86) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x10, unknown=0x4) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x10, unknown=0x3) Script_End() } 21B: [19E669ED] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=24) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 21C: [0A312919] Game:{ Asynchronous_Timer(Frames=19) REVERSE_LR() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=26) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 21D: [03DA8963] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=26) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 21E: [6373B79C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=25) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 21F: [SpecialNStartH] Game:{ Set_Frame_Duration(Speed=0.5) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Asynchronous_Timer(Frames=21) unk_C84B610E(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 220: [SpecialNChargeH] Game:{ Asynchronous_Timer(Frames=1) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-21) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xC91004E) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x41200000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x40A00000, unknown=0x41A00000, unknown=0x41200000, unknown=0xA) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 221: [SpecialNLoopH] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-38) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 222: [F9F07D86] Game:{ Asynchronous_Timer(Frames=2) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=17) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x76) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x86) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x14) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0xC9100A8) Asynchronous_Timer(Frames=17) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC9100A8) FALSE(Unknown=0x16) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910055) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0xC910057) Asynchronous_Timer(Frames=17) unk_F920748A(unknown=0xC910055) unk_F920748A(unknown=0xC910057) Play_Sound(SFX=0xC910056) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC910057) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x41200000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=6) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=17) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=21) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Script_End() } 223: [SpecialNEndH] Game:{ Set_Frame_Duration(Speed=0.48) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380026, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380026, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x8) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC91005A) FALSE(Unknown=0x2) Asynchronous_Timer(Frames=38) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 224: [SpecialAirNStartH] Game:{ Subroutine(Hash=0xE390004D) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xE390004D) Script_End() } 225: [SpecialAirNChargeH] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Subroutine(Hash=0x21E19680) Script_End() } Expression:{ Subroutine(Hash=0x21E19680) Script_End() } 226: [SpecialAirNLoopH] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Subroutine(Hash=0xB560ECCC) Script_End() } Expression:{ Subroutine(Hash=0xB560ECCC) Script_End() } 227: [D90B4BD4] Game:{ Subroutine(Hash=0xF9F07D86) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x54) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x64) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ Subroutine(Hash=0xF9F07D86) Script_End() } Expression:{ Subroutine(Hash=0xF9F07D86) Script_End() } 228: [SpecialAirNEndH] Game:{ Subroutine(Hash=0x331BE9D3) Script_End() } GFX:{ Subroutine(Hash=0x331BE9D3) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x331BE9D3) Script_End() } 229: [SpecialNStartF] Game:{ Set_Frame_Duration(Speed=0.5) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC910018) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) unk_961521C4(unknown=0x0, unknown=0x4) Script_End() } 22A: [SpecialNChargeF] Game:{ Asynchronous_Timer(Frames=1) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40E00000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-21) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xC91004E) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x40A00000, unknown=0x41A00000, unknown=0x41200000, unknown=0xA) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 22B: [SpecialNLoopF] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40E00000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-38) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x0) Script_End() } 22C: [1E485081] Game:{ Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=6) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=21) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x76) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x86) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x14) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=7) Play_Sound(SFX=0xC9100A8) Asynchronous_Timer(Frames=18) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC9100A8) FALSE(Unknown=0x16) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910055) Asynchronous_Timer(Frames=7) Play_Sound(SFX=0xC910057) Asynchronous_Timer(Frames=18) unk_F920748A(unknown=0xC910055) unk_F920748A(unknown=0xC910057) Play_Sound(SFX=0xC910056) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910057) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=2) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=6) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=17) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=21) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Script_End() } 22D: [SpecialNEndF] Game:{ Set_Frame_Duration(Speed=0.48) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380026, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380026, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=22) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x8) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC91005A) FALSE(Unknown=0x2) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x0) Asynchronous_Timer(Frames=21) SLOPE(unknown=0x6) Script_End() } 22E: [SpecialAirNStartF] Game:{ Subroutine(Hash=0x4282D4A) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x4282D4A) Script_End() } 22F: [SpecialAirNChargeF] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Subroutine(Hash=0xC659BB87) Script_End() } Expression:{ Subroutine(Hash=0xC659BB87) Script_End() } 230: [SpecialAirNLoopF] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Subroutine(Hash=0x52D8C1CB) Script_End() } Expression:{ Subroutine(Hash=0x52D8C1CB) Script_End() } 231: [3EB366D3] Game:{ Subroutine(Hash=0x1E485081) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x54) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x64) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ Subroutine(Hash=0x1E485081) Script_End() } Expression:{ Subroutine(Hash=0x1E485081) Script_End() } 232: [SpecialAirNEndF] Game:{ Subroutine(Hash=0xD4A3C4D4) Script_End() } GFX:{ Subroutine(Hash=0xD4A3C4D4) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xD4A3C4D4) Script_End() } 233: [SpecialS] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x0, unknown=0x14, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=9, Angle=0x2F, KBG=0x12, FKB=0x0, BKB=0x5C, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x21000012) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=8.5, Angle=0x37, KBG=0x12, FKB=0x0, BKB=0x55, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x20000085) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=8, Angle=0x4C, KBG=0x12, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=35) Set_bit(Unknown=0x21000010) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=40) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000012) Script_End() } GFX:{ Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_0EDC8BFD(unknown=0x3380029, unknown=0x9, unknown=0x41180000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x1) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x8C) unk_09C4CC49(unknown=0x42480000, unknown=0x430C0000, unknown=0x437F0000) Asynchronous_Timer(Frames=16) Set_Loop(Iterations=6) IS_FLAG_WORK(unknown=0x21000013) unk_870CF021(unknown=0x3F) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) FALSE(Unknown=0x3D) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=2) Goto(Unknown=-126) FALSE(Unknown=0x8A) unk_09C4CC49(unknown=0x437F0000, unknown=0x42920000, unknown=0x42C40000) Asynchronous_Timer(Frames=16) Set_Loop(Iterations=6) IS_FLAG_WORK(unknown=0x21000013) unk_870CF021(unknown=0x3F) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) FALSE(Unknown=0x3D) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=2) Goto(Unknown=-126) unk_E8F38CA3(unknown=0x3380029, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=59) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) unk_3D2CFA86(unknown=0x80000014) Play_Sound(SFX=0xC910065) Asynchronous_Timer(Frames=56) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=65) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) unk_961521C4(unknown=0x1, unknown=0x5) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=16) unk_040FD56E(unknown=0x1, unknown=0x2, unknown=0x1) Asynchronous_Timer(Frames=48) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 234: [SpecialSHoldEnd] Game:{ Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=0.5) unk_1B41048C(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=8, Angle=0x50, KBG=0x28, FKB=0x0, BKB=0x3C, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) Set_bit(Unknown=0x20000085) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x20000087) Remove_All_Hitboxes() Asynchronous_Timer(Frames=34) Set_Frame_Duration(Speed=0.82) Asynchronous_Timer(Frames=37) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x62, KBG=0x3C, FKB=0x0, BKB=0x42, Size=5.3, Z=7.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x62, KBG=0x3C, FKB=0x0, BKB=0x42, Size=4, Z=1, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=6, Angle=0x5A, KBG=0x3C, FKB=0x0, BKB=0x42, Size=4.5, Z=-5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=44) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=35) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x18) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x43080000, unknown=0x437F0000) FALSE(Unknown=0x16) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x437F0000, unknown=0x41100000, unknown=0x41F00000) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x3F800000, unknown=0x41280000, unknown=0xBF800000, unknown=0x40A00000, unknown=0x42340000, unknown=0x42BE0000, unknown=0x3F8CCCCD, unknown=0x1) Asynchronous_Timer(Frames=37) Asynchronous_Timer(Frames=52) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=36) Play_Sound(SFX=0xC910066) Asynchronous_Timer(Frames=53) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=63) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x5) Asynchronous_Timer(Frames=27) unk_961521C4(unknown=0x0, unknown=0x5) Asynchronous_Timer(Frames=35) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=39) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=49) SLOPE(unknown=0x6) Script_End() } 235: [SpecialAirSU] Game:{ Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x5, unknown=0x0, unknown=0x14, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x5) Asynchronous_Timer(Frames=12) Set_Frame_Duration(Speed=1) Set_bit(Unknown=0x21000010) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x3C, KBG=0x28, FKB=0x0, BKB=0x41, Size=5, Z=6, Y=0, X=3, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=3) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x30, KBG=0x28, FKB=0x0, BKB=0x3C, Size=5, Z=6, Y=0, X=-3, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=-3) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=15) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=7, Angle=0x50, KBG=0x1E, FKB=0x0, BKB=0x3C, Size=5, Z=6, Y=0, X=3, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=3) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=7, Angle=0x50, KBG=0x1E, FKB=0x0, BKB=0x28, Size=5, Z=6, Y=0, X=-3, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=-3) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=20) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x64, KBG=0x64, FKB=0x62, BKB=0x0, Size=5, Z=6, Y=0, X=3, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=3) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x64, KBG=0x64, FKB=0x46, BKB=0x0, Size=5, Z=6, Y=0, X=-3, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=-3) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=25) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000010) unk_0F39EC70(Unknown=0x1) Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000098, unknown=0x0, unknown=0x40000000, unknown=0x41580000, unknown=0x41480000, unknown=0xC1C80000, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) unk_0EDC8BFD(unknown=0x338002C, unknown=0x0, unknown=0x40000000, unknown=0x41580000, unknown=0x41480000, unknown=0xC1C80000, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) unk_3D2CFA86(unknown=0x80000015) Play_Sound(SFX=0xC910067) Script_End() } Expression:{ Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 236: [914910AC] Game:{ Set_Frame_Duration(Speed=0.7) Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910069) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 237: [SpecialAirSD] Game:{ Asynchronous_Timer(Frames=8) Set_bit(Unknown=0x21000010) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x50, KBG=0x26, FKB=0x0, BKB=0x55, Size=6.5, Z=0, Y=2, X=4.5, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4, Stretch X=3.2) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=25) unk_0F39EC70(Unknown=0x1) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000010) Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_B7458BB3(unknown=0x10000098, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x40E00000, unknown=0x42340000, unknown=0xC0A00000, unknown=0x0, unknown=0x3F99999A, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) unk_0EDC8BFD(unknown=0x338002C, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x40E00000, unknown=0x42340000, unknown=0xC0A00000, unknown=0x0, unknown=0x3F99999A, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) unk_3D2CFA86(unknown=0x80000016) Play_Sound(SFX=0xC910068) Script_End() } Expression:{ Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 238: [SpecialAirSDLanding] Game:{ Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x31, KBG=0x32, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=4, X=7, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4, Stretch X=-4) Asynchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) unk_46985674(unknown=0x3380031, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x8) unk_8F27D612(unknown=0x0, unknown=0x3F0CCCCD, unknown=0x3F800000) FALSE(Unknown=0x6) unk_8F27D612(unknown=0x3F800000, unknown=0x3CF5C28F, unknown=0x3D23D70A) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC91003B) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x4) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 239: [SpecialAirSDHit] Game:{ Set_Frame_Duration(Speed=0.6) Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC91000F) Script_End() } Expression:{ Empty } 23A: [21582119] Game:{ Set_Frame_Duration(Speed=0.7) Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910069) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23B: [SpecialHi] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=7) IS_FLAG_WORK(unknown=0x21000013) TRUE(Unknown=0x3C) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x5A, KBG=0x64, FKB=0x8C, BKB=0x0, Size=4, Z=0, Y=6, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=8, Stretch X=0) Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3, Angle=0x67, KBG=0x64, FKB=0x96, BKB=0x0, Size=4, Z=0, Y=6, X=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=8, Stretch X=5) FALSE(Unknown=0x3A) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x5A, KBG=0x64, FKB=0x8C, BKB=0x0, Size=5, Z=0, Y=6, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=9.5, Stretch X=-1) Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x67, KBG=0x64, FKB=0x96, BKB=0x0, Size=5, Z=0, Y=6, X=7.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=9.5, Stretch X=7.5) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Set_Frame_Duration(Speed=1) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x20000085) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x64, KBG=0x64, FKB=0xA0, BKB=0x0, Size=8, Z=0, Y=24, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=20, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x64, KBG=0x64, FKB=0x50, BKB=0x0, Size=8, Z=0, Y=28, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=20, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=18) unk_0F39EC70(Unknown=0x1) Asynchronous_Timer(Frames=19) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x64, KBG=0x64, FKB=0x4B, BKB=0x0, Size=8, Z=0, Y=24, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x64, KBG=0x64, FKB=0x1E, BKB=0x0, Size=8, Z=0, Y=28, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x16E, KBG=0x64, FKB=0x4B, BKB=0x0, Size=8, Z=0, Y=24, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x16E, KBG=0x64, FKB=0xA0, BKB=0x0, Size=8, Z=0, Y=28, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=30) unk_0F39EC70(Unknown=0x2) Remove_All_Hitboxes() Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=31) IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x32) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x22, KBG=0x69, FKB=0x0, BKB=0x32, Size=9, Z=0, Y=26.5, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=20, Stretch X=0) unk_853CD75E(unknown=0x1) FALSE(Unknown=0x30) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x0, KBG=0x1E, FKB=0x0, BKB=0x1E, Size=9, Z=0, Y=26.5, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=20, Stretch X=0) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() unk_7002E722(unknown=0x1) Asynchronous_Timer(Frames=36) Set_bit(Unknown=0x21000012) Script_End() } GFX:{ Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_B7458BB3(unknown=0x10000099, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) unk_B7458BB3(unknown=0x1000009A, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=32) unk_9FCB5AD5(unknown=0x10000099, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0xC91005B) Asynchronous_Timer(Frames=31) Play_Sound(SFX=0xC91005C) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x12, unknown=0x0) SLOPE(unknown=0x0) Script_End() } 23C: [SpecialAirHi] Game:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x1A) unk_B7458BB3(unknown=0x10000099, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) unk_B7458BB3(unknown=0x1000009A, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) FALSE(Unknown=0xD) unk_B7458BB3(unknown=0x10000099, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x1) Asynchronous_Timer(Frames=32) unk_9FCB5AD5(unknown=0x10000099, unknown=0xFFFFFFFF) Script_End() } SFX:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } Expression:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } 23D: [SpecialLw] Game:{ Asynchronous_Timer(Frames=1) Set_bit(Unknown=0x21000015) Asynchronous_Timer(Frames=5) WHOLE_HIT(Unknown=0x2) Set_bit(Unknown=0x21000010) SEARCH(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11.5, Unknown=-2, Unknown=10, Unknown=0, Unknown=0x1, Unknown=0x7, Unknown=0x7, Unknown=0x0, Unknown=0x9, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=17) WHOLE_HIT(Unknown=0x0) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=22) Clear_bit(Unknown=0x21000010) unk_B39C1A7C() Asynchronous_Timer(Frames=30) unk_CD0C1CC9(unknown=0x0) Asynchronous_Timer(Frames=44) Clear_bit(Unknown=0x21000015) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380020, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910060) Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=40) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) SLOPE(unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 23E: [SpecialAirLw] Game:{ Subroutine(Hash=0x85C513B2) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380020, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910060) Script_End() } Expression:{ Subroutine(Hash=0x85C513B2) Script_End() } 23F: [EAAD1BA2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=20) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=25) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=30) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=38) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 240: [512B98E7] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEAAD1BA2) Script_End() } 241: [Final] Game:{ Asynchronous_Timer(Frames=1) unk_E940DCC2(Unknown=0x5, Unknown=0x0, Unknown=1.5, Unknown=0x0, Unknown=0x0) Set_bit(Unknown=0x2100001B) unk_3AAAF7D0(unknown=0x0, unknown=0x3, unknown=0x3, unknown=0x0, unknown=0x9, unknown=0xDC, unknown=0x0, unknown=0xFF) Asynchronous_Timer(Frames=45) Set_bit(Unknown=0x2100001C) Asynchronous_Timer(Frames=49) Set_bit(Unknown=0x21000021) Asynchronous_Timer(Frames=50) unk_86EB40DD() Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91006C) Play_Sound(SFX=0xCA10041) Script_End() } Expression:{ unk_EE37008F() RUMBLE(unknown=0xD, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 242: [FinalAir] Game:{ Subroutine(Hash=0xECD55CC6) Script_End() } GFX:{ Subroutine(Hash=0xECD55CC6) Script_End() } SFX:{ Subroutine(Hash=0xECD55CC6) Script_End() } Expression:{ Subroutine(Hash=0xECD55CC6) Script_End() } 243: [7569EDAC] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0xFA, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x3F800000, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Set_bit(Unknown=0x2100000D) unk_F0EF4C5F(unknown=0x1, unknown=0x0, unknown=0x40266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43200000, unknown=0x1, unknown=0x1100000C, unknown=0x0) Asynchronous_Timer(Frames=1) unk_97370496(unknown=0x4, unknown=0x0) Asynchronous_Timer(Frames=5) unk_8EB98BE7() Asynchronous_Timer(Frames=10) unk_86EB40DD() Asynchronous_Timer(Frames=50) Set_bit(Unknown=0x2100001F) Script_End() } GFX:{ Empty } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F6218798(unknown=0x0, unknown=0xBF800000, unknown=0x0) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=30) Script_End() } 243: [7569EDAC] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0xFA, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x3F800000, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Set_bit(Unknown=0x2100000D) unk_F0EF4C5F(unknown=0x1, unknown=0x0, unknown=0x40266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43200000, unknown=0x1, unknown=0x1100000C, unknown=0x0) Asynchronous_Timer(Frames=1) unk_97370496(unknown=0x4, unknown=0x0) Asynchronous_Timer(Frames=5) unk_8EB98BE7() Asynchronous_Timer(Frames=10) unk_86EB40DD() Asynchronous_Timer(Frames=50) Set_bit(Unknown=0x2100001F) Script_End() } GFX:{ Empty } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F6218798(unknown=0x0, unknown=0xBF800000, unknown=0x0) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=30) Script_End() } 245: [53E355D8] Game:{ Subroutine(Hash=0x7569EDAC) Script_End() } GFX:{ Subroutine(Hash=0x7569EDAC) Script_End() } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ Subroutine(Hash=0x7569EDAC) Script_End() } 245: [53E355D8] Game:{ Subroutine(Hash=0x7569EDAC) Script_End() } GFX:{ Subroutine(Hash=0x7569EDAC) Script_End() } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ Subroutine(Hash=0x7569EDAC) Script_End() } 247: [FinalVisualScene01] Game:{ Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x2100001C) Throw_Specifier(ID=0x0, Bone=0x0, Damage=15, Angle=0x169, KBG=0x0, WKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=0x1, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Asynchronous_Timer(Frames=93) Set_bit(Unknown=0x2100001A) Asynchronous_Timer(Frames=104) Throw_Specifier(ID=0x1, Bone=0x0, Damage=7.5, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x0, Effect?=0x2, Unknown=0x0, Unknown=0, Unknown=1, Unknown=0x1, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=120) SET_INT(Unknown=0x1, Unknown=0x11000006) Asynchronous_Timer(Frames=134) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=151) SET_INT(Unknown=0x1, Unknown=0x11000006) Asynchronous_Timer(Frames=160) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=179) SET_INT(Unknown=0x1, Unknown=0x11000006) Asynchronous_Timer(Frames=191) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=200) Set_bit(Unknown=0x2100001E) Asynchronous_Timer(Frames=209) Set_bit(Unknown=0x21000017) Asynchronous_Timer(Frames=211) Set_bit(Unknown=0x21000018) Script_End() } GFX:{ Asynchronous_Timer(Frames=20) unk_46985674(unknown=0x3380009, unknown=0x1, unknown=0x3F333333, unknown=0x41700000, unknown=0xC1700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=104) Asynchronous_Timer(Frames=134) Asynchronous_Timer(Frames=160) Asynchronous_Timer(Frames=192) External_Graphic(Graphic=0x4380012, Bone=0x1A, Z=7, Y=-5, X=0, RotZ=90, RotY=10, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=243) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3A775D26(unknown=0xCA10028) Asynchronous_Timer(Frames=4) unk_FB98EE28(unknown=0xCAF0003) Asynchronous_Timer(Frames=105) Play_Sound(SFX=0xCAF0004) Asynchronous_Timer(Frames=133) Play_Sound(SFX=0xCAF000E) Asynchronous_Timer(Frames=159) Play_Sound(SFX=0xCAF000E) Asynchronous_Timer(Frames=191) Play_Sound(SFX=0xCAF000F) Asynchronous_Timer(Frames=247) Play_Sound(SFX=0xCAF0010) Script_End() } Expression:{ unk_F6218798(unknown=0x0, unknown=0x0, unknown=0x1) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=20) unk_F6218798(unknown=0x12, unknown=0xBF800000, unknown=0x0) Asynchronous_Timer(Frames=22) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=34) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=40) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=55) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=64) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=73) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=82) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=103) RUMBLE(unknown=0x5, unknown=0x0) Asynchronous_Timer(Frames=133) RUMBLE(unknown=0x5, unknown=0x0) Asynchronous_Timer(Frames=160) RUMBLE(unknown=0x5, unknown=0x0) Asynchronous_Timer(Frames=188) RUMBLE(unknown=0xF, unknown=0x0) Asynchronous_Timer(Frames=240) RUMBLE(unknown=0x19, unknown=0x0) Asynchronous_Timer(Frames=274) RUMBLE(unknown=0x19, unknown=0x14) Script_End() }
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0: [Wait1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x0, unknown=0x8) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2: [Wait3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=95) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } 3: [Wait4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=100) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } 4: [Wait5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=66) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } 5: [WaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x0, unknown=0x8) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A: [WalkSlow] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=28) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=58) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=88) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=118) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=55) unk_CDBF3106(unknown=0xC910001) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } B: [WalkMiddle] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=54) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=80) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=106) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } SFX:{ Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=50) unk_CDBF3106(unknown=0xC910000) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=25) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=50) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } C: [WalkFast] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=22) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=47) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=71) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=95) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=44) unk_CDBF3106(unknown=0xC910000) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=20) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=44) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E: [WalkBrakeR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } F: [WalkBrakeL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 10: [Turn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) unk_CDBF3106(unknown=0xC910003) Synchronous_Timer(Frames=5) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11: [Dash] Game:{ Asynchronous_Timer(Frames=11) unk_B3EAA5C2(Unknown=0x1E00000A) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000C) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0xC91007A) Script_End() } Expression:{ unk_F395CC2C(unknown=0x15, unknown=0x0) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 12: [Run] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=29) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=30) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=45) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=46) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=60) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } SFX:{ Asynchronous_Timer(Frames=0) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0xC910079) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=44) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } Expression:{ Asynchronous_Timer(Frames=14) unk_F395CC2C(unknown=0x16, unknown=0x0) Asynchronous_Timer(Frames=29) unk_F395CC2C(unknown=0x16, unknown=0x0) Asynchronous_Timer(Frames=44) unk_F395CC2C(unknown=0x16, unknown=0x0) Asynchronous_Timer(Frames=59) unk_F395CC2C(unknown=0x16, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14: [RunBrakeR] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000D) unk_687F9320(unknown=0xC91000D, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 15: [RunBrakeL] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000D) unk_687F9320(unknown=0xC91000D, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16: [TurnRun] Game:{ Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=2) Synchronous_Timer(Frames=5) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Goto(Unknown=-19) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC91000E) unk_687F9320(unknown=0xC91000D, unknown=0x14) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x15, unknown=0x0) Script_End() } 17: [TurnRunBrake] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0xA) Script_End() } 18: [JumpSquat] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x3380005, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 19: [126E356F] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) IS_FLAG_WORK(unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_3D2CFA86(unknown=0x8000000A) unk_FB98EE28(unknown=0xC91000F) Script_End() } Expression:{ Empty } 1A: [293C68F7] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910011) Script_End() } Expression:{ Empty } 1B: [9B6B7EF6] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) IS_FLAG_WORK(unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_3D2CFA86(unknown=0x8000000A) unk_FB98EE28(unknown=0xC91000F) Script_End() } Expression:{ Empty } 1C: [7CA86B39] Game:{ Empty } GFX:{ Subroutine(Hash=0x9B6B7EF6) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910011) Script_End() } Expression:{ Empty } 1D: [2CF0167A] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) External_Graphic(Graphic=0x3380006, Bone=0xC, Z=6, Y=-5, X=0, RotZ=0, RotY=0, RotX=-90, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910010) Script_End() } Expression:{ unk_96114CFC(unknown=0x2, unknown=0x0) Asynchronous_Timer(Frames=30) unk_96114CFC(unknown=0x2, unknown=0x1) Script_End() } 1E: [6B3FB011] Game:{ Empty } GFX:{ Subroutine(Hash=0x2CF0167A) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0xC910010) Script_End() } Expression:{ unk_96114CFC(unknown=0x2, unknown=0x0) Asynchronous_Timer(Frames=30) unk_96114CFC(unknown=0x2, unknown=0x1) Script_End() } 1F: [5556E40A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24: [Fall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27: [FallAerial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2A: [FallSpecial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2D: [LandingFallSpecial] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910014) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x17, unknown=0x0) Script_End() } 2E: [DamageFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2F: [WalkFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 30: [WalkFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 31: [RunFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 32: [RunFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 33: [Squat] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910015) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } 34: [D50DF6D7] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 36: [SquatWaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 39: [SquatRv] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=3) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 3A: [LandingLight] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x10, unknown=0x0) Script_End() } 3B: [LandingHeavy] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x17, unknown=0x0) Script_End() } 3C: [StepJump] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3D: [StepPose] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3E: [AD2064E4] Game:{ Empty } GFX:{ Subroutine(Hash=0xEF4F5067) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3F: [StepFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 40: [E0D78C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 47: [GuardOn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x64) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x4, unknown=0x0) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 48: [Guard] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 49: [GuardOff] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x63) Script_End() } Expression:{ unk_961521C4(unknown=0x6, unknown=0x6) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 4A: [GuardDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC1) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 4B: [EscapeN] Game:{ Asynchronous_Timer(Frames=1) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=5) unk_CD0C1CC9(unknown=0x0) Script_End() } GFX:{ unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x8000001A) Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910018) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 4C: [EscapeF] Game:{ Set_Frame_Duration(Speed=0.9) Asynchronous_Timer(Frames=2) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=6) unk_CD0C1CC9(unknown=0x0) Asynchronous_Timer(Frames=19) REVERSE_LR() Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910017) Script_End() } Expression:{ SLOPE(unknown=0x0) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 4D: [EscapeB] Game:{ Set_Frame_Duration(Speed=0.9) Asynchronous_Timer(Frames=2) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=6) unk_CD0C1CC9(unknown=0x0) Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0xC910017) Asynchronous_Timer(Frames=34) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=40) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 4E: [EscapeAir] Game:{ Asynchronous_Timer(Frames=1) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=5) unk_CD0C1CC9(unknown=0x0) Asynchronous_Timer(Frames=19) unk_E74D94EE(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910018) Script_End() } Expression:{ Empty } 4F: [Rebound] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x10) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 50: [Attack11] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.6) Asynchronous_Timer(Frames=13) Set_Frame_Duration(Speed=0.8) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=1.5, Angle=0x37, KBG=0x19, FKB=0x0, BKB=0x2D, Size=4, Z=0, Y=0, X=1.5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-6, Stretch Y=0, Stretch X=1.5) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x10, Damage=1.5, Angle=0x37, KBG=0x19, FKB=0x0, BKB=0x1E, Size=4, Z=0, Y=0, X=1.5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-6, Stretch Y=0, Stretch X=1.5) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x10, Damage=1.5, Angle=0x55, KBG=0x19, FKB=0x0, BKB=0x2A, Size=4, Z=6, Y=0, X=1.5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-6, Stretch Y=0, Stretch X=1.5) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_B7458BB3(unknown=0x10000090, unknown=0x0, unknown=0x40400000, unknown=0x41300000, unknown=0xC0400000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x3F800000, unknown=0x0) Asynchronous_Timer(Frames=21) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=40) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC91001D) Asynchronous_Timer(Frames=28) unk_FB98EE28(unknown=0xC910026) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 51: [Attack12] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.67) Asynchronous_Timer(Frames=12) Set_Frame_Duration(Speed=0.8) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x16, Damage=1.5, Angle=0x30, KBG=0x19, FKB=0x0, BKB=0x2D, Size=4.5, Z=-4, Y=-0.5, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=1.5, Angle=0x44, KBG=0x19, FKB=0x0, BKB=0x28, Size=4, Z=2.5, Y=-0.5, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x2, Part=0x0, Bone=0x16, Damage=1.5, Angle=0x52, KBG=0x19, FKB=0x0, BKB=0x26, Size=5, Z=9, Y=-0.5, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1.5, Angle=0x46, KBG=0x19, FKB=0x0, BKB=0x28, Size=2.2, Z=0, Y=4.5, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=17) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=19) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=9) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x432F0000, unknown=0x3F800000, unknown=0x1) FALSE(Unknown=0xD) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x433E0000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=19) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=38) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC91001E) Asynchronous_Timer(Frames=28) unk_FB98EE28(unknown=0xC910026) Asynchronous_Timer(Frames=45) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 52: [Attack13] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) unk_F7B97AC1(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA) Set_Frame_Duration(Speed=0.7) Asynchronous_Timer(Frames=14) Set_Frame_Duration(Speed=0.8) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x44, KBG=0x14, FKB=0x0, BKB=0x2F, Size=2, Z=0, Y=6, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=6, Stretch X=4) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x55, KBG=0x14, FKB=0x0, BKB=0x2F, Size=2, Z=0, Y=6, X=13, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=6, Stretch X=4) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x44, KBG=0x14, FKB=0x0, BKB=0x1C, Size=4.5, Z=0, Y=14, X=5, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=4) Extended_Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=2.7, Angle=0x5A, KBG=0x14, FKB=0x0, BKB=0x1C, Size=4.5, Z=0, Y=14, X=11, Effect=0x0, Trip=0, Hitlag=1, SDI=0.2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=4) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=19) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x21000011) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=11) unk_B7458BB3(unknown=0x10000092, unknown=0x1, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x42C80000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=13) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x58) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x43080000, unknown=0x437F0000) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x56) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x437F0000, unknown=0x41100000, unknown=0x41F00000) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_E20C02D4(unknown=0x3380007, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=40) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC91001F) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0xC910026) Asynchronous_Timer(Frames=42) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 53: [Attack100Start] Game:{ Set_Frame_Duration(Speed=0.5) SET_INT(Unknown=0x3, Unknown=0x11000004) Script_End() } GFX:{ Asynchronous_Timer(Frames=16) unk_8FE9E295(unknown=0x10000096, unknown=0x1, unknown=0x40000000, unknown=0x41000000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x42F00000, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000003) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 54: [Attack100] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x1, unknown=0xA, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x1, unknown=0xA) Set_bit(Unknown=0x20000085) Subroutine(Hash=0x48B8635E) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_8FE9E295(unknown=0x10000094, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x41A00000, unknown=0x1) Asynchronous_Timer(Frames=15) unk_8FE9E295(unknown=0x10000095, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x41A00000, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) unk_CD25726B() Subroutine(Hash=0xB007C283) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_FB98EE28(unknown=0xC91002E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 55: [8427B6B7] Game:{ unk_7002E722(unknown=0x1) CORRECT(unknown=0x2) Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=0.4) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) Asynchronous_Timer(Frames=2) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, FKB=0x23, BKB=0x0, Size=3, Z=0, Y=7, X=23, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=7, Stretch X=7) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, FKB=0xF, BKB=0x0, Size=4.5, Z=0, Y=11, X=22, Effect=0x0, Trip=0, Hitlag=0, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=8) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=5) Remove_All_Hitboxes() Asynchronous_Timer(Frames=27) Set_Frame_Duration(Speed=0.85) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x37, KBG=0x5A, FKB=0x0, BKB=0x46, Size=7.4, Z=0, Y=9, X=17, Effect=0x0, Trip=0, Hitlag=1, SDI=0.7, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=9, Stretch X=8) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() CORRECT(unknown=0x9) Asynchronous_Timer(Frames=32) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=33) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ unk_89D3AD87(unknown=0x10000094, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_B7458BB3(unknown=0x10000096, unknown=0x1, unknown=0x3FC00000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42F00000, unknown=0x3FA66666, unknown=0x1) unk_FD1F7ECF(unknown=0x3F4CCCCD) Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=26) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x39) unk_30392B40(unknown=0x338002D, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x433E0000, unknown=0x43700000, unknown=0x437F0000) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x37) unk_30392B40(unknown=0x338002D, unknown=0x1, unknown=0x0, unknown=0x41200000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x433E0000, unknown=0x43700000, unknown=0x437F0000) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=60) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x564F675A) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0x92533BDE) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 56: [AttackDash] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.8) Asynchronous_Timer(Frames=18) Set_Frame_Duration(Speed=1.4) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x32, KBG=0x37, FKB=0x0, BKB=0x55, Size=4.2, Z=0, Y=10, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x1, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=6) Synchronous_Timer(Frames=4) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8, Angle=0x32, KBG=0x37, FKB=0x0, BKB=0x55, Size=4.2, Z=0, Y=10, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x1, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=6) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Asynchronous_Timer(Frames=27) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=28) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=14) External_Graphic(Graphic=0x1000010, Bone=0x16, Z=7, Y=0.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1) unk_B7458BB3(unknown=0x10000097, unknown=0x16, unknown=0x40E00000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=16) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=3) Goto(Unknown=-38) Asynchronous_Timer(Frames=28) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=29) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=42) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) unk_3D2CFA86(unknown=0x80000007) Play_Sound(SFX=0xC91002D) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0xC910026) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0xF) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 58: [AttackS3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x1, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.45) Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x3C, KBG=0x19, FKB=0x0, BKB=0x3E, Size=4, Z=0, Y=12.5, X=6, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x28, KBG=0xF, FKB=0x0, BKB=0x32, Size=4, Z=0, Y=12.5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x4B, KBG=0x19, FKB=0x0, BKB=0x2D, Size=4, Z=0, Y=12.5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x50, KBG=0xF, FKB=0x0, BKB=0x3C, Size=4, Z=0, Y=12.5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=0) Extended_Special_Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=3.5, Angle=0x2D, KBG=0x19, FKB=0x0, BKB=0x38, Size=2.5, Z=0, Y=4, X=3, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4, Stretch X=3) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() unk_B2E91D0C(unknown=0.85) Asynchronous_Timer(Frames=28) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=23) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_8FE9E295(unknown=0x10000091, unknown=0x0, unknown=0x40000000, unknown=0x41480000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910031) Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) unk_961521C4(unknown=0x0, unknown=0x3) Asynchronous_Timer(Frames=21) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=23) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 59: [063AA9C2] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x2, unknown=0x1, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.6) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x2B, KBG=0x19, FKB=0x0, BKB=0x3C, Size=7, Z=0, Y=12.5, X=4, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=1) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3, Angle=0x4B, KBG=0x19, FKB=0x0, BKB=0x3A, Size=7, Z=0, Y=12.5, X=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12.5, Stretch X=1) unk_83197B9A(unknown=0x1, unknown=0x1) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() unk_B2E91D0C(unknown=0.85) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=24) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41500000, unknown=0x0, unknown=0x41A00000, unknown=0xC1200000, unknown=0x43200000, unknown=0x3F866666, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=41) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ SLOPE(unknown=0x2) Asynchronous_Timer(Frames=11) unk_961521C4(unknown=0x4, unknown=0x3) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=39) SLOPE(unknown=0x6) Script_End() } 5A: [713D9954] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x1, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.6) Asynchronous_Timer(Frames=22) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=8.5, Angle=0x51, KBG=0x3C, FKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=16, X=6.8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=7, Stretch X=5.8) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=8.5, Angle=0x51, KBG=0x3C, FKB=0x0, BKB=0x46, Size=8.5, Z=0, Y=24, X=7.8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=7, Stretch X=5.8) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() unk_B2E91D0C(unknown=0.85) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_8FE9E295(unknown=0x10000091, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x40800000, unknown=0xC2960000, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910033) Asynchronous_Timer(Frames=41) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x4) Asynchronous_Timer(Frames=8) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=40) SLOPE(unknown=0x6) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5C: [AttackHi3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.25) Asynchronous_Timer(Frames=22) Set_Frame_Duration(Speed=0.8) Asynchronous_Timer(Frames=25) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x6E, KBG=0x28, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=8) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x44, KBG=0x28, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=7, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=10, Stretch X=8) unk_83197B9A(unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=27) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x80, KBG=0x1B, FKB=0x0, BKB=0x41, Size=4.5, Z=0, Y=18, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=0, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=18, Stretch X=7) Asynchronous_Timer(Frames=29) Remove_All_Hitboxes() Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=6, Angle=0x5D, KBG=0x3C, FKB=0x0, BKB=0x3C, Size=7, Z=0, Y=27, X=-1, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=27, Stretch X=1) unk_B2E91D0C(unknown=0.8) Asynchronous_Timer(Frames=31) Remove_All_Hitboxes() Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x40A00000, unknown=0x41600000, unknown=0x3FC00000, unknown=0xC2820000, unknown=0x41A00000, unknown=0x42AA0000, unknown=0x3F666666, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=26) Asynchronous_Timer(Frames=27) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=29) unk_46985674(unknown=0x100001C, unknown=0x0, unknown=0x0, unknown=0x41D80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3FC00000) Asynchronous_Timer(Frames=32) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0xC2700000, unknown=0xC1200000, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0xC2700000, unknown=0xC1200000, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=45) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000000) Play_Sound(SFX=0xC910030) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC910026) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 5D: [AttackLw3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xF, unknown=0x5, unknown=0x1) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA) unk_F7B97AC1(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=12) Set_Frame_Duration(Speed=0.8) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6, Angle=0x55, KBG=0x32, FKB=0x0, BKB=0x46, Size=2.8, Z=0, Y=4, X=3.5, Effect=0x0, Trip=0.3, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4.5, Stretch X=1) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=7, Angle=0x4E, KBG=0x32, FKB=0x0, BKB=0x46, Size=2.8, Z=0, Y=3, X=11.5, Effect=0x0, Trip=0.3, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4.5, Stretch X=1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=28) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=29) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0xC0000000, unknown=0xC0A00000, unknown=0xC1200000, unknown=0x40A00000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_3D2CFA86(unknown=0x80000002) Play_Sound(SFX=0xC910084) Asynchronous_Timer(Frames=55) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5F: [AttackS4] Game:{ Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) Set_bit(Unknown=0x2100001B) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) Generate_Weapon(ID=0x1) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x1, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0x5, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=22) unk_6EFB0DB3(unknown=0x3F800000) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380009, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x17, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=18) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=19) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=47) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x67BAE903) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xF627251E) Script_End() } Expression:{ unk_F6218798(unknown=0x19, unknown=0xBF800000, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=18) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=68) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 62: [022F7B09] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x17, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0x3DCCCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 63: [AttackHi4] Game:{ Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) Set_bit(Unknown=0x2100001B) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) Generate_Weapon(ID=0x1) Asynchronous_Timer(Frames=9) unk_1B41048C(unknown=0x1, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0x5, unknown=0x0, unknown=0x1) unk_F7B97AC1(unknown=0x0, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA) Asynchronous_Timer(Frames=25) unk_6EFB0DB3(unknown=0x3F800000) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=30) unk_467A5ED5(unknown=0x1) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380009, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41A00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=19) unk_C84B610E(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x41700000, unknown=0x42C20000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380007, unknown=0x19, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x437F0000, unknown=0x41F00000, unknown=0x41F00000) Asynchronous_Timer(Frames=54) unk_E8F38CA3(unknown=0x3380007, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910025) Asynchronous_Timer(Frames=10) unk_2DA7E2B6(unknown=0x1000000, unknown=0x4, unknown=0x3F800000) TRUE(Unknown=0x6) unk_3D2CFA86(unknown=0x8000000E) FALSE(Unknown=0x4) Play_Sound(SFX=0xCA1000E) Asynchronous_Timer(Frames=15) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC910026) Asynchronous_Timer(Frames=94) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_F6218798(unknown=0x19, unknown=0xBF800000, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=19) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=64) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=90) Script_End() } 64: [9E61202C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x17, unknown=0x3FFFFFAC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ unk_C52B4328(unknown=0x3F333333, unknown=0x3F666666, unknown=0xBF800000, unknown=0x3F000000, unknown=0x3F000000, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 65: [AttackLw4] Game:{ Asynchronous_Timer(Frames=9) unk_C026EEC4(Unknown=9) Set_bit(Unknown=0x2100001B) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) Generate_Weapon(ID=0x2) Asynchronous_Timer(Frames=11) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA) Asynchronous_Timer(Frames=20) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x0, KBG=0x64, FKB=0x14, BKB=0x0, Size=4, Z=0, Y=3, X=7, Effect=0x0, Trip=0, Hitlag=0.3, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6) unk_8B925A6C(unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=28) unk_6EFB0DB3(unknown=0x3F800000) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380009, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=20) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x18) unk_30392B40(unknown=0x3380014, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41C80000, unknown=0x43320000, unknown=0x43BF0000) FALSE(Unknown=0x16) unk_30392B40(unknown=0x3380014, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43BF0000, unknown=0x42980000, unknown=0x42FE0000) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910025) Asynchronous_Timer(Frames=14) unk_2DA7E2B6(unknown=0x1000000, unknown=0x4, unknown=0x3F800000) TRUE(Unknown=0x6) unk_3D2CFA86(unknown=0x80000013) FALSE(Unknown=0x4) Play_Sound(SFX=0xCA1000F) Asynchronous_Timer(Frames=22) Asynchronous_Timer(Frames=65) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_F6218798(unknown=0x12, unknown=0xBF800000, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=9) unk_C026EEC4(Unknown=9) IS_FLAG_WORK(unknown=0x2100001C) TRUE(Unknown=0x4) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=18) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=23) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=26) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=68) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 67: [53F267D4] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40800000, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ unk_C52B4328(unknown=0x3E4CCCCD, unknown=0x3E4CCCCD, unknown=0xBF800000, unknown=0x3F333333, unknown=0x3F000000, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x2) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 68: [AttackAirN] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) Set_Frame_Duration(Speed=0.35) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=23) Set_Frame_Duration(Speed=1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=8, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=6, Z=3, Y=0, X=1.7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=8, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=4.5, Z=7, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=32) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=6, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x28, Size=5.8, Z=3, Y=0, X=1.7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x28, Size=4.2, Z=7, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x20000085) Remove_All_Hitboxes() Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=41) unk_7002E722(unknown=0x0) Remove_All_Hitboxes() Asynchronous_Timer(Frames=48) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=22) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x20) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x40000000, unknown=0xC1200000, unknown=0x43390000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=29) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x43390000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) FALSE(Unknown=0x1E) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x40000000, unknown=0xC1200000, unknown=0x432F0000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=29) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x432F0000, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0xC910034) Synchronous_Timer(Frames=5) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 69: [AttackAirF] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x0, unknown=0x1) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=13) Set_Frame_Duration(Speed=1) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x32, KBG=0xA, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=8, X=7.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=8, Stretch X=2) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3, Angle=0x1A, KBG=0xA, FKB=0x0, BKB=0x46, Size=4, Z=0, Y=16, X=7.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=16, Stretch X=2) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=3, Angle=0x46, KBG=0xA, FKB=0x0, BKB=0x41, Size=8, Z=0, Y=12, X=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12, Stretch X=4) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Synchronous_Timer(Frames=1) Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x12) unk_E20C02D4(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x0, unknown=0x42E60000, unknown=0x437F0000) FALSE(Unknown=0x10) unk_E20C02D4(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x41100000, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1, unknown=0x435E0000, unknown=0x42140000, unknown=0x423C0000) unk_B7458BB3(unknown=0x10000090, unknown=0x0, unknown=0x40800000, unknown=0x41500000, unknown=0x3F800000, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x3F99999A, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910035) Asynchronous_Timer(Frames=5) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6A: [AttackAirB] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=21) Set_Frame_Duration(Speed=1) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x6A, FKB=0x0, BKB=0xC, Size=6.2, Z=0, Y=13, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x6A, FKB=0x0, BKB=0xC, Size=4.8, Z=0, Y=13, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=-4) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=39) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_B7458BB3(unknown=0x10000093, unknown=0x0, unknown=0x40000000, unknown=0x41300000, unknown=0x0, unknown=0x0, unknown=0x432A0000, unknown=0x42F00000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Asynchronous_Timer(Frames=16) Asynchronous_Timer(Frames=25) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) unk_3D2CFA86(unknown=0x80000004) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910038) Script_End() } Expression:{ Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6B: [AttackAirHi] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14, unknown=0x3, unknown=0xF, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) Set_Frame_Duration(Speed=0.7) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=10) Set_Frame_Duration(Speed=0.75) Asynchronous_Timer(Frames=12) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=9, Angle=0x4B, KBG=0x5A, FKB=0x0, BKB=0x28, Size=5.5, Z=6, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=9, Angle=0x4B, KBG=0x5A, FKB=0x0, BKB=0x28, Size=4.2, Z=2.5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=9, Angle=0x4B, KBG=0x5A, FKB=0x0, BKB=0x28, Size=3, Z=-1, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=25) Remove_All_Hitboxes() Synchronous_Timer(Frames=1) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=28) unk_7002E722(unknown=0x0) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x0, unknown=0x0, unknown=0xC2A00000, unknown=0xC2B40000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=9) Play_Sound(SFX=0xC910039) Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000005) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6C: [AttackAirLw] Game:{ Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=0.7) Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) unk_6D8D18B7(Unknown=0x2) Set_bit(Unknown=0x21000000) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=25) Set_Frame_Duration(Speed=1) Add/Set_Momentum(Vertical=0, Horizontal=-4.2, Mode=0x1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=7, Angle=0x46, KBG=0x78, FKB=0x0, BKB=0x1E, Size=4, Z=-5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=8, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x5, Damage=9, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=4, Z=5.5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=32) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=8, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=2.8, Z=0, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x5, Damage=9, Angle=0x10E, KBG=0x32, FKB=0x0, BKB=0x50, Size=2.8, Z=4.4, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Asynchronous_Timer(Frames=43) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000000) unk_3D155C42(Unknown=0x2) Asynchronous_Timer(Frames=49) Set_bit(Unknown=0x21000014) Asynchronous_Timer(Frames=57) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=24) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x1B) Set_Loop(Iterations=3) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x41000000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) unk_09C4CC49(unknown=0x41A00000, unknown=0x42E60000, unknown=0x437F0000) unk_FD1F7ECF(unknown=0x3F4CCCCD) Synchronous_Timer(Frames=6) Goto(Unknown=-19) FALSE(Unknown=0x19) Set_Loop(Iterations=3) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x41000000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) unk_09C4CC49(unknown=0x435E0000, unknown=0x42140000, unknown=0x423C0000) unk_FD1F7ECF(unknown=0x3F4CCCCD) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910086) Asynchronous_Timer(Frames=10) unk_3D2CFA86(unknown=0x80000006) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC91003A) Script_End() } Expression:{ Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6D: [LandingAirN] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x2) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 6E: [LandingAirF] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 6F: [LandingAirB] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 70: [LandingAirHi] Game:{ Set_bit(Unknown=0x21000009) Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) unk_961521C4(unknown=0x0, unknown=0x4) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 71: [LandingAirLw] Game:{ Asynchronous_Timer(Frames=1) unk_26E9C6BE(Unknown=0x0, Unknown=0, Unknown=0x0, Unknown=0x1) IS_FLAG_WORK(unknown=0x21000014) TRUE(Unknown=0x4) Subroutine(Hash=0xC2B1EBAE) unk_1B41048C(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xA, unknown=0x3, unknown=0x3, unknown=0x0, unknown=0x1) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x2D, KBG=0x87, FKB=0x0, BKB=0x50, Size=7.5, Z=0, Y=8, X=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x2, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=8, Stretch X=13) Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x2D, KBG=0x87, FKB=0x0, BKB=0x50, Size=2.5, Z=0, Y=2.5, X=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=2.5, Stretch X=16) Asynchronous_Timer(Frames=2) Delete_Hitbox(id=0x1) Asynchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x3380008, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380031, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x8) unk_8F27D612(unknown=0x0, unknown=0x3F0CCCCD, unknown=0x3F800000) FALSE(Unknown=0x6) unk_8F27D612(unknown=0x3F800000, unknown=0x3CF5C28F, unknown=0x3D23D70A) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_F920748A(unknown=0xC91003A) Play_Sound(SFX=0xC91003B) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) SLOPE(unknown=0x1) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 72: [Catch] Game:{ Asynchronous_Timer(Frames=7) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=8.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x1) Script_End() } 73: [CatchDash] Game:{ Asynchronous_Timer(Frames=9) Grab_Collision(ID=0x0, Bone=0x0, Size=2.6, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=10.6) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x1) Script_End() } 74: [CatchTurn] Game:{ Asynchronous_Timer(Frames=10) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=6.6, X=-4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=-14.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40200000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x1) Script_End() } 75: [CatchWait] Game:{ Empty } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x1D) Set_Loop(Iterations=-1) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x40D00000, unknown=0x41580000, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x3FC00000, unknown=0x3F800000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F333333) Synchronous_Timer(Frames=18) Goto(Unknown=-21) FALSE(Unknown=0x1B) Set_Loop(Iterations=-1) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x40D00000, unknown=0x41580000, unknown=0xBFC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x3FC00000, unknown=0x3F800000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F333333) Synchronous_Timer(Frames=18) Goto(Unknown=-21) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 76: [CatchAttack] Game:{ Set_Frame_Duration(Speed=0.25) Asynchronous_Timer(Frames=24) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1.6, Angle=0x169, KBG=0x64, FKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=52) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1.6, Angle=0x169, KBG=0x64, FKB=0x28, BKB=0x0, Size=5, Z=0, Y=12, X=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_54BA7357(unknown=0x100008E, unknown=0x0, unknown=0xC0000000, unknown=0x41500000, unknown=0x3F800000, unknown=0x41700000, unknown=0xC2700000, unknown=0x40A00000, unknown=0x3F19999A, unknown=0x1, unknown=0x41C80000) unk_FD1F7ECF(unknown=0x3FC00000) Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) Asynchronous_Timer(Frames=49) unk_54BA7357(unknown=0x100008E, unknown=0x0, unknown=0x40000000, unknown=0x41580000, unknown=0x3F800000, unknown=0xC1A00000, unknown=0xC2700000, unknown=0xC3340000, unknown=0x3F19999A, unknown=0x1, unknown=0x41C80000) unk_FD1F7ECF(unknown=0x3FE66666) Asynchronous_Timer(Frames=53) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=25) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=53) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 77: [CatchCut] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 78: [ThrowF] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=3, Angle=0x31, KBG=0x96, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=14) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x37, KBG=0xA0, FKB=0x0, BKB=0x1E, Size=6, Z=0, Y=10, X=5, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x0, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=15) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Set_Frame_Duration(Speed=0.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000008) Asynchronous_Timer(Frames=14) Play_Sound(SFX=0xC91006A) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=14) Screen_Shake(unknown=0x4) Script_End() } 79: [ThrowB] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x2D, KBG=0x3C, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=11) REVERSE_LR() Asynchronous_Timer(Frames=14) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x30, KBG=0x96, FKB=0x0, BKB=0x3C, Size=6, Z=0, Y=17, X=-7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=15) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Set_Frame_Duration(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0xBF800000, unknown=0x41900000, unknown=0x40000000, unknown=0xC1200000, unknown=0x43160000, unknown=0xC2A00000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=18) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=35) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_3D2CFA86(unknown=0x80000000) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0xC910033) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=14) Screen_Shake(unknown=0x4) Script_End() } 7A: [ThrowHi] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4.5, Angle=0x54, KBG=0x58, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=9) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=3, Angle=0x50, KBG=0xAA, FKB=0x0, BKB=0x3C, Size=5, Z=6, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x1, Part=0x0, Bone=0x5, Damage=3, Angle=0x50, KBG=0xAA, FKB=0x0, BKB=0x3C, Size=5, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=10) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Asynchronous_Timer(Frames=15) Remove_All_Hitboxes() Set_Frame_Duration(Speed=0.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x40000000, unknown=0x41880000, unknown=0x0, unknown=0x42700000, unknown=0x42700000, unknown=0x430C0000, unknown=0x3F800000, unknown=0x1) unk_FD1F7ECF(unknown=0x3F19999A) Asynchronous_Timer(Frames=11) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43020000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_3D2CFA86(unknown=0x80000000) Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC910033) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=9) Screen_Shake(unknown=0x4) Script_End() } 7B: [ThrowLw] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=5, Angle=0x4E, KBG=0x88, WKB=0x0, BKB=0x1A, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=20) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x44, KBG=0x8C, FKB=0x0, BKB=0x3C, Size=6, Z=0, Y=3, X=12, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=21) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Set_Frame_Duration(Speed=0.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x100000F, unknown=0xA, unknown=0x40000000, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=19) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x13) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x41400000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=0.9, unknown=0x1) unk_09C4CC49(unknown=0x41A00000, unknown=0x42E60000, unknown=0x437F0000) FALSE(Unknown=0x11) unk_089EBF6C(unknown=0x3380008, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x41400000, unknown=0x42B40000, unknown=0x0, unknown=0x0, unknown=0.9, unknown=0x1) unk_09C4CC49(unknown=0x435E0000, unknown=0x42140000, unknown=0x423C0000) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=20) unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000009) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC91006B) Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC910087) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=20) Screen_Shake(unknown=0x4) Script_End() } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 88: [CapturePulledHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 89: [CaptureWaitHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8A: [CaptureDamageHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8B: [CapturePulledLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8C: [CaptureWaitLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8D: [CaptureDamageLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8E: [CaptureCut] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910012) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0xC910012) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8F: [CaptureJump] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910012) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0xC910012) Script_End() } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C3: [DamageHi1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C4: [DamageHi2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C5: [DamageHi3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C6: [DamageN1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C7: [DamageN2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C8: [DamageN3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C9: [DamageLw1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CA: [DamageLw2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CB: [DamageLw3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CC: [DamageAir1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CD: [DamageAir2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CE: [DamageAir3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CF: [DamageFlyHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D0: [DamageFlyN] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D1: [DamageFlyLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D2: [DamageFlyTop] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D3: [DamageFlyRoll] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x8000000B, unknown=0x8000000C) Script_End() } Expression:{ Empty } D4: [DamageElec] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } D5: [DownBoundU] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_6A441545(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x1, unknown=0x5) Script_End() } D6: [DownWaitU] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) IS_FLAG_WORK(unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D7: [DownDamageU] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D8: [DownDamageU3] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D9: [DownEatU] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } DA: [DownStandU] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910000) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=14) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DB: [DownAttackU] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x41A00000, unknown=0x43310000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F666666) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40900000, unknown=0xC0000000, unknown=0x0, unknown=0x43480000, unknown=0x43370000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=37) unk_CDBF3106(unknown=0xC910000) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910002) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=31) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } DC: [DownForwardU] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } DD: [DownBackU] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } DF: [DownBoundD] Game:{ Empty } GFX:{ Subroutine(Hash=0xA448FE61) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } E0: [DownWaitD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Synchronous_Timer(Frames=1) IS_FLAG_WORK(unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E1: [DownDamageD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E2: [DownDamageD3] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E3: [DownEatD] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=5) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E4: [DownStandD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Asynchronous_Timer(Frames=17) unk_CDBF3106(unknown=0xC910002) Asynchronous_Timer(Frames=23) unk_CDBF3106(unknown=0xC910000) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E5: [DownAttackD] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x30, KBG=0x30, FKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x41A00000, unknown=0x43310000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F666666) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40900000, unknown=0xC0000000, unknown=0x0, unknown=0x43480000, unknown=0x43370000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=37) unk_CDBF3106(unknown=0xC910000) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910002) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=31) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } E6: [DownForwardD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E7: [DownBackD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xC910012) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=27) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E8: [E42E1C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x1, unknown=0x4) Script_End() } E9: [Passive] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0xCA10020) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } EA: [PassiveStandF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Script_End() } Expression:{ Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } EB: [PassiveStandB] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC910016) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } EC: [PassiveWall] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0xCA10020) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Empty } ED: [PassiveWallJump] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=7) unk_FB98EE28(unknown=0xC910010) Script_End() } Expression:{ Asynchronous_Timer(Frames=8) unk_96114CFC(unknown=0x2, unknown=0x0) Asynchronous_Timer(Frames=34) unk_96114CFC(unknown=0x2, unknown=0x1) Script_End() } EE: [PassiveCeil] Game:{ Asynchronous_Timer(Frames=18) unk_E74D94EE(Unknown=0x26) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0xCA10020) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Empty } EF: [60A83C48] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_E022FE8A(unknown=0xC910012) Script_End() } Expression:{ Empty } F0: [18D732AC] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x61) Synchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x8000000B) Script_End() } Expression:{ Empty } F1: [FuraFura] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) unk_FB98EE28(unknown=0xCA1001C) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F2: [46CCF353] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x61) unk_FB98EE28(unknown=0xCA1001C) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F3: [FuraFuraStartU] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } F4: [FuraFuraStartD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } F5: [FuraFuraEnd] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41940000, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } F6: [FuraSleepStart] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x1, unknown=0x6) Script_End() } F7: [FuraSleepLoop] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3FC00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Asynchronous_Timer(Frames=135) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3FC00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xCA1001D) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_F395CC2C(unknown=0x1A, unknown=0x0) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } F8: [FuraSleepEnd] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0xBF800000, unknown=0x40E00000, unknown=0x40900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xCA1001E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } F9: [Swallowed] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FA: [CameraHit] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_BBB819D9(unknown=0x1) Asynchronous_Timer(Frames=46) unk_BBB819D9(unknown=0x0) Script_End() } FB: [Pass] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FC: [Ottotto] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x8000000D) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } FD: [OttottoWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } FE: [WallDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } FF: [StopWall] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x128) Script_End() } Expression:{ Asynchronous_Timer(Frames=6) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 100: [EC167B20] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } 101: [StopCeil] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 102: [MissFoot] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 103: [CliffCatch] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100001E, unknown=0x11, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Synchronous_Timer(Frames=2) unk_CD0D7079(unknown=0x2) TRUE(Unknown=0x4) Play_Sound(SFX=0xCA10021) Script_End() } Expression:{ Empty } 104: [CliffWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 105: [CliffClimbQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=26) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=12) Play_Sound(SFX=0xC91000F) Synchronous_Timer(Frames=8) Play_Sound(SFX=0xC910013) Script_End() } Expression:{ Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 106: [CliffAttackQuick] Game:{ Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x14, FKB=0x0, BKB=0x5A, Size=5, Z=0, Y=5, X=13.5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x1, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=5, Stretch X=2) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=14) unk_46985674(unknown=0x100000F, unknown=0x7, unknown=0x0, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40000000, unknown=0x41200000, unknown=0xC2200000, unknown=0xC1F00000, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xC910021) Script_End() } Expression:{ Asynchronous_Timer(Frames=22) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=56) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 107: [CliffEscapeQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=8) unk_CDBF3106(unknown=0xC91007A) Synchronous_Timer(Frames=7) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=16) Play_Sound(SFX=0xC910013) Script_End() } Expression:{ Asynchronous_Timer(Frames=37) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 108: [CliffJumpQuick1] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC91000C) Script_End() } Expression:{ Empty } 109: [CliffJumpQuick2] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91000F) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x71) Script_End() } Expression:{ Empty } 10A: [SlipDown] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) Screen_Shake(unknown=0x4) unk_961521C4(unknown=0x1, unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10B: [Slip] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x4) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10C: [SlipWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } 10D: [SlipStand] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910016) Asynchronous_Timer(Frames=15) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=6) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10E: [SlipAttack] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x32, FKB=0x0, BKB=0x3C, Size=4.5, Z=0, Y=5, X=14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x169, KBG=0x32, FKB=0x0, BKB=0x3C, Size=4.5, Z=0, Y=5, X=-14, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x8, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Stretch Z=0, Stretch Y=5, Stretch X=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x41A00000, unknown=0x43310000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F666666) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x40900000, unknown=0xC0000000, unknown=0x0, unknown=0x43480000, unknown=0x43370000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910032) Asynchronous_Timer(Frames=37) unk_CDBF3106(unknown=0xC910000) Asynchronous_Timer(Frames=43) unk_CDBF3106(unknown=0xC910002) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=33) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10F: [SlipEscapeF] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910017) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC910012) Asynchronous_Timer(Frames=28) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 110: [SlipEscapeB] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xC910017) Synchronous_Timer(Frames=8) Play_Sound(SFX=0xC910012) Synchronous_Timer(Frames=13) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 111: [D9C96745] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 112: [67A3293A] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=14) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 113: [BE21762F] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 114: [004B3850] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=14) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 115: [9E895D8D] Game:{ Asynchronous_Timer(Frames=10) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 116: [99E49994] Game:{ Asynchronous_Timer(Frames=4) REVERSE_LR() Asynchronous_Timer(Frames=10) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 117: [EB786D3F] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=0, Unknown=25, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=9) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 118: [751B9558] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 119: [60216DF8] Game:{ Subroutine(Hash=0x9E895D8D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 11A: [044DA8FC] Game:{ Subroutine(Hash=0x99E49994) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 11B: [453B4E68] Game:{ Subroutine(Hash=0xEB786D3F) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 11C: [9673D96B] Game:{ Subroutine(Hash=0x751B9558) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 11D: [29BAE301] Game:{ Asynchronous_Timer(Frames=5) unk_50730439(Unknown=13, Unknown=13, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=33) SLOPE(unknown=0x6) Script_End() } 11E: [C2C13B23] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=-3, Unknown=20, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 11F: [EED45ECD] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=11.5, Unknown=13.5, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 120: [E9B99AD4] Game:{ Asynchronous_Timer(Frames=4) REVERSE_LR() Asynchronous_Timer(Frames=11) unk_50730439(Unknown=11, Unknown=14, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 121: [9DD471AC] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=-1, Unknown=24, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 122: [03B789CB] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=2, Unknown=3, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 123: [168D716B] Game:{ Subroutine(Hash=0xEED45ECD) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 124: [72E1B46F] Game:{ Subroutine(Hash=0xE9B99AD4) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 125: [2C4B208A] Game:{ Subroutine(Hash=0x9DD471AC) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 126: [FF03B789] Game:{ Subroutine(Hash=0x3B789CB) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 127: [61C011E8] Game:{ Asynchronous_Timer(Frames=4) unk_2D942090(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xCA1001F) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 128: [73D99A1C] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=33.5) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=32) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12B: [4F90F5D2] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=16, Unknown=13, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=18) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=39) SLOPE(unknown=0x6) Script_End() } 12C: [48FD31CB] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=-12.5, Unknown=16, Unknown=0x1, Unknown=0x0, Unknown=0x2) REVERSE_LR() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12D: [107D38F2] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=34, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x6) Script_End() } 12E: [8E1EC095] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12F: [9B243835] Game:{ Subroutine(Hash=0x4F90F5D2) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x4F90F5D2) Script_End() } 130: [FF48FD31] Game:{ Subroutine(Hash=0x48FD31CB) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x48FD31CB) Script_End() } 131: [A015F530] Game:{ Subroutine(Hash=0x107D38F2) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x107D38F2) Script_End() } 132: [735D6233] Game:{ Subroutine(Hash=0x8E1EC095) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Subroutine(Hash=0x8E1EC095) Script_End() } 133: [B3C54BD8] Game:{ unk_F6D9DCF6(Unknown=0x6, Unknown=2) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA61694BE) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 134: [5DCB2AF4] Game:{ unk_F6D9DCF6(Unknown=0x2, Unknown=0.4) Asynchronous_Timer(Frames=3) unk_F6D9DCF6(Unknown=0x4, Unknown=2.6) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x31898597) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 135: [C3AFBF57] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=11) unk_F6D9DCF6(Unknown=0x5, Unknown=3.8) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF42EBB19) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) unk_F6D9DCF6(Unknown=0x3, Unknown=0.4) Asynchronous_Timer(Frames=27) unk_F6D9DCF6(Unknown=0x5, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=3) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 137: [ACE0B01D] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x6B69980A) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 138: [76E58000] Game:{ unk_F6D9DCF6(Unknown=0x5, Unknown=2.5) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xF9403372) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xA427EE2E) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x6, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 139: [29BB09D8] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x94CEFF71) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13A: [C7B568F4] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x351EE58) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13B: [59D1FD57] Game:{ Asynchronous_Timer(Frames=41) Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=51) External_Subroutine(Unknown=0xC6F6D0D6) Set_Armor(State=0x0, Type=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=10) unk_BB400CDA(Unknown=0x3, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ External_Subroutine(Unknown=0xF893A783) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x213D2254) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0x8D68A61C) Script_End() } Expression:{ Asynchronous_Timer(Frames=1) unk_C026EEC4(Unknown=1) unk_96114CFC(unknown=0x3, unknown=0x2) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 13C: [0317F126] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x6DB20AB7) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x4FBD2A28) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 13D: [5DC621E5] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x93B1CBBC) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 13E: [B3C840C9] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x42EDA95) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13F: [2DACD56A] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xC189E41B) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 141: [877E422B] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x56E83638) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 142: [5C4D24BA] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x8F5590F9) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xDE3BA125) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 143: [DC894F60] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x3FEED32F) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 144: [32872E4C] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xA871C206) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 145: [ACE3BBEF] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x6DD6FC88) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 147: [F2EE0274] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x2E436C4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 148: [A6AEE778] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x9CF42C0) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x81B8B3FF) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 149: [297B19D2] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA77F5925) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 14A: [C77578FE] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x30E0480C) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 14B: [5911ED5D] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF5477682) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=3) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14D: [C6F953CB] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x1CFAFAFD) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 14E: [DF26A411] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x423C149D) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x94296DE0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 14F: [22D587C4] Game:{ MOT_SET_RATE(Unknown=0.5) unk_F6D9DCF6(Unknown=0x3, Unknown=1.1) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x78015C48) Asynchronous_Timer(Frames=6) MOT_SET_RATE(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 150: [CCDBE6E8] Game:{ MOT_SET_RATE(Unknown=0.5) unk_F6D9DCF6(Unknown=0x8, Unknown=1.25) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xEF9E4D61) Asynchronous_Timer(Frames=10) MOT_SET_RATE(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 151: [52BF734B] Game:{ MOT_SET_RATE(Unknown=0.5) unk_F6D9DCF6(Unknown=0x6, Unknown=1.4) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x2A3973EF) Asynchronous_Timer(Frames=16) MOT_SET_RATE(Unknown=0.8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) unk_F6D9DCF6(Unknown=0xC, Unknown=1) Asynchronous_Timer(Frames=26) unk_745B20A7(Unknown=0x11000004) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=3) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 153: [E350869D] Game:{ Set_Armor(State=0x1, Type=0x0) Script_End() } GFX:{ External_Subroutine(Unknown=0xF4ECDD4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) SLOPE(unknown=0x6) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 154: [192152A3] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xC8F9E44F) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xFC7E1BE8) Asynchronous_Timer(Frames=14) Set_Armor(State=0x0, Type=0x0) MOT_SET_RATE(Unknown=0.6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=7) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 155: [4CAC50E5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) unk_C026EEC4(Unknown=1) unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 156: [DE7CE478] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 157: [96F1D516] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 158: [4BA288A0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 159: [D9723C3D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15A: [91FF0D53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15B: [D05DF2AC] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ External_Graphic(Graphic=0x100005E, Bone=0x2, Z=0, Y=-1, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } 15C: [5F52B259] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ Subroutine(Hash=0xD05DF2AC) Script_End() } SFX:{ Empty } Expression:{ Empty } 15D: [C36B2FC2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15E: [8CC0DF20] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=51) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 15F: [F027D6D5] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xDA) Script_End() } Expression:{ RUMBLE(unknown=0xC, unknown=0xA) Script_End() } 160: [B9D1C9BC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 161: [D3FBE249] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=43) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } 162: [7545EA13] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 163: [C178CC56] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 164: [DC50F681] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0xC910001) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 165: [D4035195] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } SFX:{ Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 166: [B82B3F79] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=20) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 167: [25244E99] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0xC91000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 168: [249C3144] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=15) unk_CDBF3106(unknown=0xC91007A) Synchronous_Timer(Frames=4) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 169: [DB3D3298] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910003) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0xC910001) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16A: [D36E958C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } SFX:{ Asynchronous_Timer(Frames=19) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16B: [BF46FB60] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } SFX:{ Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0xC91007A) Asynchronous_Timer(Frames=24) unk_CDBF3106(unknown=0xC910079) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16C: [22498A80] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0xC91000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16D: [23F1F55D] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xC91000C) Synchronous_Timer(Frames=15) unk_CDBF3106(unknown=0xC91007A) Synchronous_Timer(Frames=4) unk_CDBF3106(unknown=0xC910079) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 16E: [1B0CA743] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC91000F) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16F: [46AFEB5B] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x3380001, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x17, unknown=0x0) Script_End() } 170: [0C660475] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 171: [7499EF77] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC660475) Script_End() } 172: [36783DB2] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 173: [14B86FF8] Game:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } Expression:{ Empty } 174: [CD6A5C9C] Game:{ Asynchronous_Timer(Frames=8) unk_838B5229(Unknown=0x0) Set_bit(Unknown=0x21000011) Synchronous_Timer(Frames=1) unk_838B5229(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 175: [EC3F3A62] Game:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } GFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } SFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } Expression:{ Empty } 176: [F34D0716] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x7BA81498) Script_End() } SFX:{ Empty } Expression:{ Empty } 177: [2CC6900C] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x64E8D52) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 178: [0CC803A3] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x9272CA3D) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 179: [0C8D3717] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17A: [69C96CF6] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0xB9177967) Script_End() } SFX:{ Empty } Expression:{ Empty } 17B: [9A0BF052] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x44AA0B8A) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x2CC6900C) Script_End() } 17C: [51C12B1A] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x86992081) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xCC803A3) Script_End() } 17D: [A992CDBD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17E: [5D63CBB2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17F: [BC64B03D] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 180: [7EFCFF98] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 181: [92A37191] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 182: [F402ADA3] Game:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } Expression:{ Empty } 183: [2B893AB9] Game:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } GFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } SFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } Expression:{ Empty } 184: [06690ABA] Game:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } GFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } SFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } Expression:{ Empty } 185: [85E5AC84] Game:{ External_Subroutine(Unknown=0x92A37191) Script_End() } GFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } SFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } Expression:{ Empty } 186: [C6F0DD88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 187: [13D4325A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 188: [769069BB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 189: [FC34D9AA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18A: [5C5E5525] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 18B: [8C604812] Game:{ External_Subroutine(Unknown=0x5C5E5525) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x5C5E5525) Script_End() } 18C: [B4589A21] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 18D: [9C471F60] Game:{ External_Subroutine(Unknown=0xB4589A21) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xB4589A21) Script_End() } 18E: [B8CEF01C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 18F: [44FFEEA9] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 190: [0587A662] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 191: [1C9FD162] Game:{ Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=15) unk_F395CC2C(unknown=0xF, unknown=0x0) Script_End() } 192: [E51EC543] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x9) unk_CD25726B() Subroutine(Hash=0xE51EC543) Script_End() } 193: [4509EDDD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 194: [FC4453A7] Game:{ Subroutine(Hash=0x1C9FD162) Script_End() } GFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } SFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } Expression:{ Subroutine(Hash=0x1C9FD162) Script_End() } 195: [05C54786] Game:{ Subroutine(Hash=0x36B7565D) Script_End() } GFX:{ Subroutine(Hash=0xE51EC543) Script_End() } SFX:{ Subroutine(Hash=0xE51EC543) Script_End() } Expression:{ Subroutine(Hash=0xE51EC543) Script_End() } 196: [4B6236D7] Game:{ Subroutine(Hash=0x4509EDDD) Script_End() } GFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } SFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } Expression:{ Empty } 197: [97CBA40F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 198: [C1188718] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 199: [ItemGrassPull] Game:{ Asynchronous_Timer(Frames=5) SET_INT(Unknown=0x2, Unknown=0x11000003) Asynchronous_Timer(Frames=12) SET_INT(Unknown=0x3, Unknown=0x11000003) Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000E) SET_INT(Unknown=0x4, Unknown=0x11000007) Asynchronous_Timer(Frames=18) SET_INT(Unknown=0x4, Unknown=0x11000003) Asynchronous_Timer(Frames=40) SET_INT(Unknown=0x5, Unknown=0x11000003) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 19A: [GekikaraWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19B: [11070427] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19C: [SwimRise] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=14) Play_Sound(SFX=0xB3) unk_CD25726B() Subroutine(Hash=0x9F916D8B) Script_End() } Expression:{ Empty } 19D: [SwimUp] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xCA1001B) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 19E: [SwimUpDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB7) Script_End() } Expression:{ Empty } 19F: [Swim] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=35) Play_Sound(SFX=0xB2) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=50) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } 1A0: [SwimF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=40) RUMBLE(unknown=0x10, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } 1A1: [SwimEnd] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1A2: [SwimTurn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 1A3: [SwimDrown] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB5) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB1) unk_CD25726B() Subroutine(Hash=0x78DF06C) Script_End() } Expression:{ Empty } 1A4: [SwimDrownOut] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB9) Script_End() } Expression:{ Empty } 1A5: [3C27AF3C] Game:{ Empty } GFX:{ unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x15) unk_46985674(unknown=0x3380041, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x3380042, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x3380032, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=14) Color_Overlay(Red=20, Green=0, Blue=60, Alpha=250) Synchronous_Timer(Frames=9) Change_Overlay(Transition=6, Red=120, Green=0, Blue=255, Alpha=0) Synchronous_Timer(Frames=6) Terminate_Overlays() Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910089) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910088) Asynchronous_Timer(Frames=77) Play_Sound(SFX=0xC91008A) Asynchronous_Timer(Frames=113) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=119) Play_Sound(SFX=0xC910000) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3F800000, unknown=0x0, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) VIS_WHOLE(unknown=0x0) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=16) VIS_WHOLE(unknown=0x1) Asynchronous_Timer(Frames=29) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Asynchronous_Timer(Frames=105) Clear_bit(Unknown=0x20000065) Script_End() } 1A6: [C628925F] Game:{ Empty } GFX:{ Subroutine(Hash=0x3C27AF3C) Script_End() } SFX:{ Subroutine(Hash=0x3C27AF3C) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3F800000, unknown=0x0, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) VIS_WHOLE(unknown=0x0) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=16) VIS_WHOLE(unknown=0x1) Asynchronous_Timer(Frames=29) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Asynchronous_Timer(Frames=105) Clear_bit(Unknown=0x20000065) Script_End() } 1A7: [AppealHiR] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=30) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=0.8, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=155) External_Graphic(Graphic=0x3380033, Bone=0x18, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xF9514A0C) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xA515DDC2) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_96114CFC(unknown=0x3, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 1A8: [AppealHiL] Game:{ Empty } GFX:{ Subroutine(Hash=0x2C42123B) Script_End() } SFX:{ Subroutine(Hash=0x2C42123B) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1A9: [AppealSR] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=91) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ unk_5121D3C3(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x5C5B987C) FALSE(Unknown=0xA) unk_5121D3C3(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xC20EFAC2) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AA: [AppealSL] Game:{ Empty } GFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } SFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AB: [AppealLwR] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=18) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=49) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=0.1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=86) External_Graphic(Graphic=0x3380033, Bone=0x19, Z=0, Y=1, X=3, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=190) unk_54BA7357(unknown=0x3380033, unknown=0x13, unknown=0x3F266666, unknown=0x3F99999A, unknown=0xBF266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x1, unknown=0x42A00000) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC910093) Asynchronous_Timer(Frames=16) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=39) Play_Sound(SFX=0xC910094) Asynchronous_Timer(Frames=46) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=70) Play_Sound(SFX=0xC910072) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=85) Play_Sound(SFX=0xC910003) Asynchronous_Timer(Frames=97) Play_Sound(SFX=0xC91008E) Asynchronous_Timer(Frames=107) Play_Sound(SFX=0xC91008F) Asynchronous_Timer(Frames=147) Play_Sound(SFX=0xC910002) Play_Sound(SFX=0xC910090) Asynchronous_Timer(Frames=163) Play_Sound(SFX=0xC910091) Asynchronous_Timer(Frames=189) Play_Sound(SFX=0xC910092) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AC: [AppealLwL] Game:{ Empty } GFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } SFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } Expression:{ Subroutine(Hash=0x2C42123B) Script_End() } 1AD: [3A0AF185] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=124) Asynchronous_Timer(Frames=125) External_Graphic(Graphic=0x3380033, Bone=0x13, Z=0.65, Y=1.2, X=-0.65, RotZ=0, RotY=0, RotX=0, Size=0.4, Terminate=0x1) unk_FD1F7ECF(unknown=0x3F733333) Script_End() } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0xC91007F) Asynchronous_Timer(Frames=36) Play_Sound(SFX=0xC910098) Asynchronous_Timer(Frames=45) unk_3A775D26(unknown=0xCA10037) Asynchronous_Timer(Frames=46) Play_Sound(SFX=0xC910099) Asynchronous_Timer(Frames=86) Play_Sound(SFX=0xC910002) Play_Sound(SFX=0xC91009A) Asynchronous_Timer(Frames=102) Play_Sound(SFX=0xC91009B) Asynchronous_Timer(Frames=123) Play_Sound(SFX=0xC91009C) Script_End() } Expression:{ Empty } 1AE: [2F8CED33] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1AF: [A303A03F] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=33) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=46) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=59) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x3F333333) Asynchronous_Timer(Frames=114) unk_54BA7357(unknown=0x3380033, unknown=0x13, unknown=0x3F266666, unknown=0x3F99999A, unknown=0x3F266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x1, unknown=0x42A00000) unk_FD1F7ECF(unknown=0x3F8CCCCD) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC91009D) Asynchronous_Timer(Frames=30) unk_3A775D26(unknown=0xCA10035) Asynchronous_Timer(Frames=54) Play_Sound(SFX=0xC91009E) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 1B0: [682C97E3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 1B1: [D40490A9] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=141) External_Graphic(Graphic=0x3380033, Bone=0x18, Z=0, Y=1.05, X=3, RotZ=0, RotY=0, RotX=0, Size=0.55, Terminate=0x1) unk_FD1F7ECF(unknown=0x3F99999A) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910081) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=50) unk_3A775D26(unknown=0xCA10031) Asynchronous_Timer(Frames=51) Play_Sound(SFX=0xC91009F) Asynchronous_Timer(Frames=65) Play_Sound(SFX=0xC9100A0) Asynchronous_Timer(Frames=84) Play_Sound(SFX=0xC9100A1) Asynchronous_Timer(Frames=115) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=139) Play_Sound(SFX=0xC9100A2) Asynchronous_Timer(Frames=142) Play_Sound(SFX=0xC910003) Script_End() } Expression:{ Empty } 1B2: [554CBE53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B3: [2AF5A458] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x2) Script_End() } 1B4: [LadderWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B5: [LadderUp] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC0) Synchronous_Timer(Frames=8) Play_Sound(SFX=0xC0) unk_CD25726B() Subroutine(Hash=0x69B0F68D) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x14, unknown=0x0) Script_End() } 1B6: [LadderDown] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC0) Script_End() } Expression:{ Empty } 1B7: [LadderCatchR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B8: [LadderCatchL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B9: [LadderCatchAirR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BA: [LadderCatchAirL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BB: [LadderCatchEndR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BC: [LadderCatchEndL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BD: [DDFD2537] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CD: [7E6F92E4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D4: [ACA342EF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D5: [A611AAFA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D6: [9A9B9769] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F5: [B2E8A03F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F6: [C7F797BF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F7: [909E7E6E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F8: [5B46C8DD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F9: [FC326487] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FA: [1E16B18B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FB: [208B12AD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FC: [FF95D136] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FD: [090C501B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FE: [83E8475C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FF: [DCCBD630] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 200: [A773DF88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 201: [429F5F4D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 202: [6DA7D257] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 203: [93A0B2CB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 204: [56674A01] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 205: [63F24ADE] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 206: [AE96AD41] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 207: [A411AE94] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 208: [7F456064] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 209: [7BD8F35F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20A: [BB17BDCB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20B: [3434149C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20C: [9C2820DB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 211: [C77BC164] Game:{ Empty } GFX:{ Subroutine(Hash=0xA303A03F) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC91009D) Asynchronous_Timer(Frames=35) unk_3A775D26(unknown=0xCA10038) Asynchronous_Timer(Frames=54) Play_Sound(SFX=0xC91009E) Script_End() } Expression:{ Subroutine(Hash=0xA303A03F) Script_End() } 212: [900CE8E8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x682C97E3) Script_End() } 213: [DE60F025] Game:{ Empty } GFX:{ Subroutine(Hash=0xD40490A9) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xC910081) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=51) Play_Sound(SFX=0xC91009F) Asynchronous_Timer(Frames=55) unk_3A775D26(unknown=0xCA10036) Asynchronous_Timer(Frames=65) Play_Sound(SFX=0xC9100A0) Asynchronous_Timer(Frames=84) Play_Sound(SFX=0xC9100A1) Asynchronous_Timer(Frames=115) Play_Sound(SFX=0xC910002) Asynchronous_Timer(Frames=139) Play_Sound(SFX=0xC9100A2) Asynchronous_Timer(Frames=142) Play_Sound(SFX=0xC910003) Script_End() } Expression:{ Empty } 214: [5B503B4D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 215: [AttackAirNHold] Game:{ Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x8, Damage=4.5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=4.8, Z=3, Y=0, X=1.7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=4.5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=3.3, Z=7, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Extended_Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=14, X=-6, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=-81) Extended_Special_Hitbox(ID=0x3, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=11, X=13, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=88) Extended_Special_Hitbox(ID=0x4, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x14A, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=3.2, X=2, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=-34.3, Stretch X=67) unk_E2E96674(unknown=0x2, unknown=0x41400000, unknown=0x40800000) unk_E2E96674(unknown=0x3, unknown=0x41700000, unknown=0x40800000) unk_E2E96674(unknown=0x4, unknown=0x40400000, unknown=0x40800000) Asynchronous_Timer(Frames=1) Delete_Hitbox(id=0x2) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(ID=0x2, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=14, X=6, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=14, Stretch X=81) Extended_Special_Hitbox(ID=0x3, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x169, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=11, X=-13, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=11, Stretch X=-88) Extended_Special_Hitbox(ID=0x4, Part=0x1, Bone=0x0, Damage=0.5, Angle=0x14A, KBG=0x0, FKB=0x0, BKB=0x0, Size=2.5, Z=0, Y=3.2, X=-2, Effect=0x24, Trip=0, Hitlag=0, SDI=0, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x42, Direct/Indirect=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=-34.3, Stretch X=-67) unk_E2E96674(unknown=0x2, unknown=0x41400000, unknown=0x40800000) unk_E2E96674(unknown=0x3, unknown=0x41700000, unknown=0x40800000) unk_E2E96674(unknown=0x4, unknown=0x40400000, unknown=0x40800000) Synchronous_Timer(Frames=1) Delete_Hitbox(id=0x2) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) Script_End() } GFX:{ Set_Loop(Iterations=-1) Asynchronous_Timer(Frames=2) External_Graphic(Graphic=0x3380004, Bone=0x18, Z=0, Y=0.6, X=2, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x51) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0xC0000000, unknown=0x43340000, unknown=0x0, unknown=0xC0400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0x6, Z=1, Y=0.7, X=0, RotZ=0, RotY=0, RotX=90, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x40000000, unknown=0x43340000, unknown=0x43340000, unknown=0xC0400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x3E8, Z=0, Y=0.6, X=2.5, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0xA, Z=1, Y=0.7, X=0, RotZ=180, RotY=-90, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) FALSE(Unknown=0x4D) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0xC0000000, unknown=0x43340000, unknown=0x0, unknown=0x40400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0x6, Z=1, Y=0.7, X=0, RotZ=0, RotY=0, RotX=90, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x40000000, unknown=0x43340000, unknown=0x43340000, unknown=0x40400000, unknown=0x3F99999A, unknown=0x40400000, unknown=0x3F800000, unknown=0x40400000, unknown=0x3F800000, unknown=0x41200000, unknown=0x40A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x3E8, Z=0, Y=0.6, X=2.5, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0xA, Z=1, Y=0.7, X=0, RotZ=180, RotY=-90, RotX=0, Size=1, Terminate=0x1) Goto(Unknown=-173) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910085) unk_CD25726B() Subroutine(Hash=0xB4DD4C1D) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x4) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x10, unknown=0x3) Script_End() } 216: [AttackAirF2] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x1, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x0, unknown=0x1) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=13) Set_Frame_Duration(Speed=1) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2.2, Angle=0x32, KBG=0xA, FKB=0x0, BKB=0x44, Size=3.5, Z=0, Y=8.5, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=8.5, Stretch X=2) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2.2, Angle=0x1C, KBG=0xA, FKB=0x0, BKB=0x40, Size=3.5, Z=0, Y=15.5, X=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=15.5, Stretch X=2) Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=2.2, Angle=0x46, KBG=0xA, FKB=0x0, BKB=0x3F, Size=7, Z=0, Y=12, X=11, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=12, Stretch X=4) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Synchronous_Timer(Frames=1) Set_bit(Unknown=0x21000010) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=9) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41600000, unknown=0x3F800000, unknown=0xC0A00000, unknown=0xC1A00000, unknown=0x433E0000, unknown=0x3F8CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0xC910036) Asynchronous_Timer(Frames=9) unk_3D2CFA86(unknown=0x80000000) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 217: [AttackAirF3] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x3, unknown=0xA, unknown=0x5, unknown=0x1) unk_F7B97AC1(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=22) Set_Frame_Duration(Speed=1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x2C, KBG=0x44, FKB=0x0, BKB=0x3C, Size=5, Z=-5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x2C, KBG=0x44, FKB=0x0, BKB=0x3C, Size=6.2, Z=1, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Standard_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=6, Angle=0x2C, KBG=0x44, FKB=0x0, BKB=0x3C, Size=6.2, Z=5.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.5, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Asynchronous_Timer(Frames=28) unk_B2E91D0C(unknown=1) Asynchronous_Timer(Frames=29) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Set_Frame_Duration(Speed=1.2) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0xBF800000, unknown=0x41480000, unknown=0x3FC00000, unknown=0xC1A00000, unknown=0x428C0000, unknown=0xC2AA0000, unknown=0x3F8CCCCD, unknown=0x1) unk_FD1F7ECF(unknown=0x3F333333) Asynchronous_Timer(Frames=28) unk_89D3AD87(unknown=0x10000092, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0xC910037) Asynchronous_Timer(Frames=17) unk_3D2CFA86(unknown=0x80000004) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 218: [LandingAirF2] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 219: [LandingAirF3] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0xC910013) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 21A: [AttackAirHiHold] Game:{ Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=1) Standard_Hitbox(ID=0x0, Part=0x0, Bone=0x5, Damage=4, Angle=0x30, KBG=0x50, FKB=0x0, BKB=0x4B, Size=3.8, Z=4.5, Y=1, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) Set_Loop(Iterations=-1) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x415CCCCD, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0xC2B40000, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x40000000, unknown=0x40400000, unknown=0x41200000, unknown=0x42480000, unknown=0x41A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x3E8, Z=0, Y=0.6, X=2.5, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0xA, Z=1, Y=0.7, X=0, RotZ=180, RotY=-90, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) unk_F10FD85A(unknown=0x10000092, unknown=0x0, unknown=0x0, unknown=0x41633333, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0xC2B40000, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x40000000, unknown=0x40400000, unknown=0x41200000, unknown=0x42480000, unknown=0x41A00000, unknown=0x1) External_Graphic(Graphic=0x3380004, Bone=0x18, Z=0, Y=0.6, X=2, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Synchronous_Timer(Frames=1) External_Graphic(Graphic=0x3380004, Bone=0x6, Z=1, Y=0.7, X=0, RotZ=0, RotY=0, RotX=90, Size=1, Terminate=0x1) Synchronous_Timer(Frames=5) Goto(Unknown=-86) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x10, unknown=0x4) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x10, unknown=0x3) Script_End() } 21B: [19E669ED] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=24) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 21C: [0A312919] Game:{ Asynchronous_Timer(Frames=19) REVERSE_LR() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=26) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 21D: [03DA8963] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=26) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 21E: [6373B79C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=25) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 21F: [SpecialNStartH] Game:{ Set_Frame_Duration(Speed=0.5) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Asynchronous_Timer(Frames=21) unk_C84B610E(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 220: [SpecialNChargeH] Game:{ Asynchronous_Timer(Frames=1) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-21) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xC91004E) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x41200000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x40A00000, unknown=0x41A00000, unknown=0x41200000, unknown=0xA) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 221: [SpecialNLoopH] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-38) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 222: [F9F07D86] Game:{ Asynchronous_Timer(Frames=2) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=17) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x76) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x86) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x14) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0xC9100A8) Asynchronous_Timer(Frames=17) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC9100A8) FALSE(Unknown=0x16) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910055) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0xC910057) Asynchronous_Timer(Frames=17) unk_F920748A(unknown=0xC910055) unk_F920748A(unknown=0xC910057) Play_Sound(SFX=0xC910056) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0xC910057) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x41200000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=6) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=17) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=21) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Script_End() } 223: [SpecialNEndH] Game:{ Set_Frame_Duration(Speed=0.48) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380026, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380026, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x8) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC91005A) FALSE(Unknown=0x2) Asynchronous_Timer(Frames=38) unk_CDBF3106(unknown=0xC910001) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 224: [SpecialAirNStartH] Game:{ Subroutine(Hash=0xE390004D) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=13, X=10, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xE390004D) Script_End() } 225: [SpecialAirNChargeH] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Subroutine(Hash=0x21E19680) Script_End() } Expression:{ Subroutine(Hash=0x21E19680) Script_End() } 226: [SpecialAirNLoopH] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Subroutine(Hash=0xB560ECCC) Script_End() } Expression:{ Subroutine(Hash=0xB560ECCC) Script_End() } 227: [D90B4BD4] Game:{ Subroutine(Hash=0xF9F07D86) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x54) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x64) External_Graphic(Graphic=0x3380025, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x18, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0x18, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x3E8, unknown=0x0, unknown=0x3F19999A, unknown=0x404CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ Subroutine(Hash=0xF9F07D86) Script_End() } Expression:{ Subroutine(Hash=0xF9F07D86) Script_End() } 228: [SpecialAirNEndH] Game:{ Subroutine(Hash=0x331BE9D3) Script_End() } GFX:{ Subroutine(Hash=0x331BE9D3) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x331BE9D3) Script_End() } 229: [SpecialNStartF] Game:{ Set_Frame_Duration(Speed=0.5) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0xC910018) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) unk_961521C4(unknown=0x0, unknown=0x4) Script_End() } 22A: [SpecialNChargeF] Game:{ Asynchronous_Timer(Frames=1) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40E00000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-21) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0xC91004E) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x40A00000, unknown=0x41A00000, unknown=0x41200000, unknown=0xA) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 22B: [SpecialNLoopF] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Set_Loop(Iterations=-1) Synchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40E00000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) Goto(Unknown=-38) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x0) Script_End() } 22C: [1E485081] Game:{ Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=6) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Asynchronous_Timer(Frames=21) Clear_bit(Unknown=0x21000013) Generate_Weapon(ID=0x0) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x76) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x86) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x14) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=7) Play_Sound(SFX=0xC9100A8) Asynchronous_Timer(Frames=18) Play_Sound(SFX=0xC910050) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC9100A8) FALSE(Unknown=0x16) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910055) Asynchronous_Timer(Frames=7) Play_Sound(SFX=0xC910057) Asynchronous_Timer(Frames=18) unk_F920748A(unknown=0xC910055) unk_F920748A(unknown=0xC910057) Play_Sound(SFX=0xC910056) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0xC910057) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x43520000, unknown=0x40000000, unknown=0x3C23D70A, unknown=0xC1200000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0xA) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=2) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=6) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=17) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=21) IS_FLAG_WORK(unknown=0x21000010) TRUE(Unknown=0x9) RUMBLE(unknown=0x10, unknown=0x0) Screen_Shake(unknown=0x3) FALSE(Unknown=0x5) RUMBLE(unknown=0x1, unknown=0x0) Script_End() } 22D: [SpecialNEndF] Game:{ Set_Frame_Duration(Speed=0.48) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380026, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380026, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=22) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x8) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0xC91005A) FALSE(Unknown=0x2) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x0) Asynchronous_Timer(Frames=21) SLOPE(unknown=0x6) Script_End() } 22E: [SpecialAirNStartF] Game:{ Subroutine(Hash=0x4282D4A) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=-25, RotX=0, Size=0.9, Terminate=0x0) FALSE(Unknown=0xD) External_Graphic(Graphic=0x3380021, Bone=0x0, Z=0, Y=12, X=12, RotZ=0, RotY=25, RotX=0, Size=0.9, Terminate=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x4282D4A) Script_End() } 22F: [SpecialAirNChargeF] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x3380024, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) External_Graphic(Graphic=0x3380024, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Subroutine(Hash=0xC659BB87) Script_End() } Expression:{ Subroutine(Hash=0xC659BB87) Script_End() } 230: [SpecialAirNLoopF] Game:{ Empty } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x4) FALSE(Unknown=0x18) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Subroutine(Hash=0x52D8C1CB) Script_End() } Expression:{ Subroutine(Hash=0x52D8C1CB) Script_End() } 231: [3EB366D3] Game:{ Subroutine(Hash=0x1E485081) Script_End() } GFX:{ IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x54) unk_E8F38CA3(unknown=0x3380024, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380023, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380023, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x64) External_Graphic(Graphic=0x3380025, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x3380025, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=17) unk_46985674(unknown=0x3380028, unknown=0xA, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x3380028, unknown=0x6, unknown=0x3FC00000, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x21000014) Script_End() } SFX:{ Subroutine(Hash=0x1E485081) Script_End() } Expression:{ Subroutine(Hash=0x1E485081) Script_End() } 232: [SpecialAirNEndF] Game:{ Subroutine(Hash=0xD4A3C4D4) Script_End() } GFX:{ Subroutine(Hash=0xD4A3C4D4) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xD4A3C4D4) Script_End() } 233: [SpecialS] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0xA, unknown=0x0, unknown=0x14, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=9, Angle=0x2F, KBG=0x12, FKB=0x0, BKB=0x5C, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x21000012) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=8.5, Angle=0x37, KBG=0x12, FKB=0x0, BKB=0x55, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=25) Set_bit(Unknown=0x20000085) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=8, Angle=0x4C, KBG=0x12, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=35) Set_bit(Unknown=0x21000010) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=40) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000012) Script_End() } GFX:{ Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_0EDC8BFD(unknown=0x3380029, unknown=0x9, unknown=0x41180000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x1) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x8C) unk_09C4CC49(unknown=0x42480000, unknown=0x430C0000, unknown=0x437F0000) Asynchronous_Timer(Frames=16) Set_Loop(Iterations=6) IS_FLAG_WORK(unknown=0x21000013) unk_870CF021(unknown=0x3F) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) FALSE(Unknown=0x3D) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43100000, unknown=0x437F0000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=2) Goto(Unknown=-126) FALSE(Unknown=0x8A) unk_09C4CC49(unknown=0x437F0000, unknown=0x42920000, unknown=0x42C40000) Asynchronous_Timer(Frames=16) Set_Loop(Iterations=6) IS_FLAG_WORK(unknown=0x21000013) unk_870CF021(unknown=0x3F) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) FALSE(Unknown=0x3D) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) Synchronous_Timer(Frames=2) unk_30392B40(unknown=0x338002A, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x435C0000, unknown=0x0, unknown=0x41F00000) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=2) Goto(Unknown=-126) unk_E8F38CA3(unknown=0x3380029, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=59) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) unk_3D2CFA86(unknown=0x80000014) Play_Sound(SFX=0xC910065) Asynchronous_Timer(Frames=56) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=65) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ Asynchronous_Timer(Frames=9) unk_961521C4(unknown=0x1, unknown=0x5) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=16) unk_040FD56E(unknown=0x1, unknown=0x2, unknown=0x1) Asynchronous_Timer(Frames=48) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 234: [SpecialSHoldEnd] Game:{ Asynchronous_Timer(Frames=1) Set_Frame_Duration(Speed=0.5) unk_1B41048C(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0xA, Damage=8, Angle=0x50, KBG=0x28, FKB=0x0, BKB=0x3C, Size=4, Z=0, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=-8, Stretch Y=0, Stretch X=0) Set_bit(Unknown=0x20000085) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x20000087) Remove_All_Hitboxes() Asynchronous_Timer(Frames=34) Set_Frame_Duration(Speed=0.82) Asynchronous_Timer(Frames=37) Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x62, KBG=0x3C, FKB=0x0, BKB=0x42, Size=5.3, Z=7.5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x62, KBG=0x3C, FKB=0x0, BKB=0x42, Size=4, Z=1, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(ID=0x2, Part=0x0, Bone=0x9, Damage=6, Angle=0x5A, KBG=0x3C, FKB=0x0, BKB=0x42, Size=4.5, Z=-5, Y=0, X=0, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=44) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=35) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x18) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x43080000, unknown=0x437F0000) FALSE(Unknown=0x16) unk_30392B40(unknown=0x3380013, unknown=0x0, unknown=0x40E00000, unknown=0x3F000000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x437F0000, unknown=0x41100000, unknown=0x41F00000) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_B7458BB3(unknown=0x10000092, unknown=0x0, unknown=0x3F800000, unknown=0x41280000, unknown=0xBF800000, unknown=0x40A00000, unknown=0x42340000, unknown=0x42BE0000, unknown=0x3F8CCCCD, unknown=0x1) Asynchronous_Timer(Frames=37) Asynchronous_Timer(Frames=52) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=36) Play_Sound(SFX=0xC910066) Asynchronous_Timer(Frames=53) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=63) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x5) Asynchronous_Timer(Frames=27) unk_961521C4(unknown=0x0, unknown=0x5) Asynchronous_Timer(Frames=35) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=39) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=49) SLOPE(unknown=0x6) Script_End() } 235: [SpecialAirSU] Game:{ Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x5, unknown=0x0, unknown=0x14, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x5) Asynchronous_Timer(Frames=12) Set_Frame_Duration(Speed=1) Set_bit(Unknown=0x21000010) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x3C, KBG=0x32, FKB=0x0, BKB=0x41, Size=5, Z=6, Y=0, X=3, Effect=0x0, Trip=0, Hitlag=2, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=3) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x30, KBG=0x32, FKB=0x0, BKB=0x3C, Size=5, Z=6, Y=0, X=-3, Effect=0x0, Trip=0, Hitlag=2, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=-3) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=15) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=7, Angle=0x50, KBG=0x26, FKB=0x0, BKB=0x3C, Size=5, Z=6, Y=0, X=3, Effect=0x0, Trip=0, Hitlag=2, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=3) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=7, Angle=0x50, KBG=0x26, FKB=0x0, BKB=0x28, Size=5, Z=6, Y=0, X=-3, Effect=0x0, Trip=0, Hitlag=2, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=-3) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=20) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x9, Damage=6, Angle=0x64, KBG=0x70, FKB=0x62, BKB=0x0, Size=5, Z=6, Y=0, X=3, Effect=0x0, Trip=0, Hitlag=2, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=3) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x9, Damage=6, Angle=0x64, KBG=0x70, FKB=0x46, BKB=0x0, Size=5, Z=6, Y=0, X=-3, Effect=0x0, Trip=0, Hitlag=2, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=2, Stretch Y=0, Stretch X=-3) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x20000085) Set_bit(Unknown=0x20000086) Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=25) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000010) unk_0F39EC70(Unknown=0x1) Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_B7458BB3(unknown=0x10000098, unknown=0x0, unknown=0x40000000, unknown=0x41580000, unknown=0x41480000, unknown=0xC1C80000, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) unk_0EDC8BFD(unknown=0x338002C, unknown=0x0, unknown=0x40000000, unknown=0x41580000, unknown=0x41480000, unknown=0xC1C80000, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) unk_3D2CFA86(unknown=0x80000015) Play_Sound(SFX=0xC910067) Script_End() } Expression:{ Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 236: [914910AC] Game:{ Set_Frame_Duration(Speed=0.7) Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910069) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 237: [SpecialAirSD] Game:{ Asynchronous_Timer(Frames=8) Set_bit(Unknown=0x21000010) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=6.5, Angle=0x3C, KBG=0x26, FKB=0x0, BKB=0x55, Size=4.5, Z=0, Y=2, X=4.5, Effect=0x0, Trip=0, Hitlag=1.5, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4, Stretch X=3.2) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=25) unk_0F39EC70(Unknown=0x1) Remove_All_Hitboxes() Clear_bit(Unknown=0x21000010) Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_B7458BB3(unknown=0x10000098, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x40E00000, unknown=0x42340000, unknown=0xC0A00000, unknown=0x0, unknown=0x3F99999A, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) unk_0EDC8BFD(unknown=0x338002C, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x40E00000, unknown=0x42340000, unknown=0xC0A00000, unknown=0x0, unknown=0x3F99999A, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) unk_3D2CFA86(unknown=0x80000016) Play_Sound(SFX=0xC910068) Script_End() } Expression:{ Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 238: [SpecialAirSDLanding] Game:{ Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x31, KBG=0x32, FKB=0x0, BKB=0x50, Size=4, Z=0, Y=4, X=7, Effect=0x0, Trip=0, Hitlag=1.5, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x6, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=4, Stretch X=-4) Asynchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) unk_46985674(unknown=0x3380031, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_477705C2(unknown=0x100000AC, unknown=0x4, unknown=0x2) TRUE(Unknown=0x8) unk_8F27D612(unknown=0x0, unknown=0x3F0CCCCD, unknown=0x3F800000) FALSE(Unknown=0x6) unk_8F27D612(unknown=0x3F800000, unknown=0x3CF5C28F, unknown=0x3D23D70A) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC91003B) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x4) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 239: [SpecialAirSDHit] Game:{ Set_Frame_Duration(Speed=0.6) Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xC91000F) Script_End() } Expression:{ Empty } 23A: [21582119] Game:{ Set_Frame_Duration(Speed=0.7) Script_End() } GFX:{ unk_9FCB5AD5(unknown=0x10000098, unknown=0xFFFFFFFF) unk_29BC5960(unknown=0x338002C, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC910069) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23B: [SpecialHi] Game:{ Asynchronous_Timer(Frames=1) unk_1B41048C(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0) unk_F7B97AC1(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) unk_F7B97AC1(unknown=0x2, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x14) Set_Frame_Duration(Speed=0.5) Asynchronous_Timer(Frames=7) IS_FLAG_WORK(unknown=0x21000013) TRUE(Unknown=0x3C) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x5A, KBG=0x64, FKB=0x8C, BKB=0x0, Size=4, Z=0, Y=6, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=8, Stretch X=0) Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=3, Angle=0x67, KBG=0x64, FKB=0x96, BKB=0x0, Size=4, Z=0, Y=6, X=5, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=8, Stretch X=5) FALSE(Unknown=0x3A) Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x5A, KBG=0x64, FKB=0x8C, BKB=0x0, Size=5, Z=0, Y=6, X=-1, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=9.5, Stretch X=-1) Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=2, Angle=0x67, KBG=0x64, FKB=0x96, BKB=0x0, Size=5, Z=0, Y=6, X=7.5, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x0, Rebound=0x0, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Stretch Z=0, Stretch Y=9.5, Stretch X=7.5) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Set_Frame_Duration(Speed=1) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x20000085) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x61, KBG=0x64, FKB=0x8C, BKB=0x0, Size=7, Z=0, Y=21, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=20, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x64, KBG=0x64, FKB=0x50, BKB=0x0, Size=7, Z=0, Y=28, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=20, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=18) unk_0F39EC70(Unknown=0x1) Asynchronous_Timer(Frames=19) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x64, KBG=0x64, FKB=0x4B, BKB=0x0, Size=7, Z=0, Y=21, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x64, KBG=0x64, FKB=0x1E, BKB=0x0, Size=7, Z=0, Y=28, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x16E, KBG=0x64, FKB=0x4B, BKB=0x0, Size=7, Z=0, Y=21, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=0.2, Angle=0x16E, KBG=0x64, FKB=0x87, BKB=0x0, Size=7, Z=0, Y=28, X=0, Effect=0x0, Trip=0, Hitlag=1.3, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=23, Stretch X=0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=30) unk_0F39EC70(Unknown=0x2) Remove_All_Hitboxes() Set_bit(Unknown=0x20000087) Asynchronous_Timer(Frames=31) IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x32) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x22, KBG=0x50, FKB=0x0, BKB=0x37, Size=8.5, Z=0, Y=26.5, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=19, Stretch X=0) unk_853CD75E(unknown=0x1) FALSE(Unknown=0x30) Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x0, KBG=0x32, FKB=0x0, BKB=0x1E, Size=8.5, Z=0, Y=26.5, X=0, Effect=0x0, Trip=0, Hitlag=1, SDI=2, Clash=0x1, Rebound=0x1, ShieldDamage=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockable=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Stretch Z=0, Stretch Y=19, Stretch X=0) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() unk_7002E722(unknown=0x1) Asynchronous_Timer(Frames=36) Set_bit(Unknown=0x21000012) Script_End() } GFX:{ Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_B7458BB3(unknown=0x10000099, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) unk_B7458BB3(unknown=0x1000009A, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=32) unk_9FCB5AD5(unknown=0x10000099, unknown=0xFFFFFFFF) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0xC91005B) Asynchronous_Timer(Frames=31) Play_Sound(SFX=0xC91005C) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x12, unknown=0x0) SLOPE(unknown=0x0) Script_End() } 23C: [SpecialAirHi] Game:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) IS_FLAG_WORK(unknown=0x21000010) unk_870CF021(unknown=0x1A) unk_B7458BB3(unknown=0x10000099, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) unk_B7458BB3(unknown=0x1000009A, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) FALSE(Unknown=0xD) unk_B7458BB3(unknown=0x10000099, unknown=0x0, unknown=0x0, unknown=0x41F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x1) Asynchronous_Timer(Frames=32) unk_9FCB5AD5(unknown=0x10000099, unknown=0xFFFFFFFF) Script_End() } SFX:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } Expression:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } 23D: [SpecialLw] Game:{ Asynchronous_Timer(Frames=1) Set_bit(Unknown=0x21000015) Asynchronous_Timer(Frames=5) WHOLE_HIT(Unknown=0x2) Set_bit(Unknown=0x21000010) SEARCH(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11.5, Unknown=-2, Unknown=10, Unknown=0, Unknown=0x1, Unknown=0x7, Unknown=0x7, Unknown=0x0, Unknown=0x9, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=17) WHOLE_HIT(Unknown=0x0) unk_CD0C1CC9(unknown=0x1) Asynchronous_Timer(Frames=22) Clear_bit(Unknown=0x21000010) unk_B39C1A7C() Asynchronous_Timer(Frames=30) unk_CD0C1CC9(unknown=0x0) Asynchronous_Timer(Frames=44) Clear_bit(Unknown=0x21000015) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380020, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_46985674(unknown=0x3380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910060) Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0xC910001) Asynchronous_Timer(Frames=40) unk_CDBF3106(unknown=0xC910003) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) SLOPE(unknown=0x0) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 23E: [SpecialAirLw] Game:{ Subroutine(Hash=0x85C513B2) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x3380020, unknown=0xC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0xC910060) Script_End() } Expression:{ Subroutine(Hash=0x85C513B2) Script_End() } 23F: [EAAD1BA2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=20) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=25) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=30) unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) Asynchronous_Timer(Frames=38) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 240: [512B98E7] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEAAD1BA2) Script_End() } 241: [Final] Game:{ Asynchronous_Timer(Frames=1) unk_E940DCC2(Unknown=0x5, Unknown=0x0, Unknown=1.5, Unknown=0x0, Unknown=0x0) Set_bit(Unknown=0x2100001B) unk_3AAAF7D0(unknown=0x0, unknown=0x3, unknown=0x3, unknown=0x0, unknown=0x9, unknown=0xDC, unknown=0x0, unknown=0xFF) Asynchronous_Timer(Frames=45) Set_bit(Unknown=0x2100001C) Asynchronous_Timer(Frames=49) Set_bit(Unknown=0x21000021) Asynchronous_Timer(Frames=50) unk_86EB40DD() Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC91006C) Play_Sound(SFX=0xCA10041) Script_End() } Expression:{ unk_EE37008F() RUMBLE(unknown=0xD, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 242: [FinalAir] Game:{ Subroutine(Hash=0xECD55CC6) Script_End() } GFX:{ Subroutine(Hash=0xECD55CC6) Script_End() } SFX:{ Subroutine(Hash=0xECD55CC6) Script_End() } Expression:{ Subroutine(Hash=0xECD55CC6) Script_End() } 243: [7569EDAC] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0xFA, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x3F800000, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Set_bit(Unknown=0x2100000D) unk_F0EF4C5F(unknown=0x1, unknown=0x0, unknown=0x40266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43200000, unknown=0x1, unknown=0x1100000C, unknown=0x0) Asynchronous_Timer(Frames=1) unk_97370496(unknown=0x4, unknown=0x0) Asynchronous_Timer(Frames=5) unk_8EB98BE7() Asynchronous_Timer(Frames=10) unk_86EB40DD() Asynchronous_Timer(Frames=50) Set_bit(Unknown=0x2100001F) Script_End() } GFX:{ Empty } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F6218798(unknown=0x0, unknown=0xBF800000, unknown=0x0) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=30) Script_End() } 243: [7569EDAC] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0xFA, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x3F800000, Unknown=0, Unknown=1, Unknown=0x2, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Set_bit(Unknown=0x2100000D) unk_F0EF4C5F(unknown=0x1, unknown=0x0, unknown=0x40266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43200000, unknown=0x1, unknown=0x1100000C, unknown=0x0) Asynchronous_Timer(Frames=1) unk_97370496(unknown=0x4, unknown=0x0) Asynchronous_Timer(Frames=5) unk_8EB98BE7() Asynchronous_Timer(Frames=10) unk_86EB40DD() Asynchronous_Timer(Frames=50) Set_bit(Unknown=0x2100001F) Script_End() } GFX:{ Empty } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ SLOPE(unknown=0x6) unk_F6218798(unknown=0x0, unknown=0xBF800000, unknown=0x0) unk_F6218798(unknown=0x1E, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=30) Script_End() } 245: [53E355D8] Game:{ Subroutine(Hash=0x7569EDAC) Script_End() } GFX:{ Subroutine(Hash=0x7569EDAC) Script_End() } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ Subroutine(Hash=0x7569EDAC) Script_End() } 245: [53E355D8] Game:{ Subroutine(Hash=0x7569EDAC) Script_End() } GFX:{ Subroutine(Hash=0x7569EDAC) Script_End() } SFX:{ unk_F4B1C95B() Script_End() } Expression:{ Subroutine(Hash=0x7569EDAC) Script_End() } 247: [FinalVisualScene01] Game:{ Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x2100001C) Throw_Specifier(ID=0x0, Bone=0x0, Damage=15, Angle=0x169, KBG=0x0, WKB=0x0, BKB=0x0, Effect?=0x0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=0x1, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Asynchronous_Timer(Frames=93) Set_bit(Unknown=0x2100001A) Asynchronous_Timer(Frames=104) Throw_Specifier(ID=0x1, Bone=0x0, Damage=7.5, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x0, Effect?=0x2, Unknown=0x0, Unknown=0, Unknown=1, Unknown=0x1, SFX?=0x0, airground=0x0, Unknown=0x1, Unknown=0x1, Type?=0x0) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=120) SET_INT(Unknown=0x1, Unknown=0x11000006) Asynchronous_Timer(Frames=134) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=151) SET_INT(Unknown=0x1, Unknown=0x11000006) Asynchronous_Timer(Frames=160) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=179) SET_INT(Unknown=0x1, Unknown=0x11000006) Asynchronous_Timer(Frames=191) Set_bit(Unknown=0x2100000F) SET_INT(Unknown=0x2, Unknown=0x11000006) Asynchronous_Timer(Frames=200) Set_bit(Unknown=0x2100001E) Asynchronous_Timer(Frames=209) Set_bit(Unknown=0x21000017) Asynchronous_Timer(Frames=211) Set_bit(Unknown=0x21000018) Script_End() } GFX:{ Asynchronous_Timer(Frames=20) unk_46985674(unknown=0x3380009, unknown=0x1, unknown=0x3F333333, unknown=0x41700000, unknown=0xC1700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=104) Asynchronous_Timer(Frames=134) Asynchronous_Timer(Frames=160) Asynchronous_Timer(Frames=192) External_Graphic(Graphic=0x4380012, Bone=0x1A, Z=7, Y=-5, X=0, RotZ=90, RotY=10, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=243) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3A775D26(unknown=0xCA10028) Asynchronous_Timer(Frames=4) unk_FB98EE28(unknown=0xCAF0003) Asynchronous_Timer(Frames=105) Play_Sound(SFX=0xCAF0004) Asynchronous_Timer(Frames=133) Play_Sound(SFX=0xCAF000E) Asynchronous_Timer(Frames=159) Play_Sound(SFX=0xCAF000E) Asynchronous_Timer(Frames=191) Play_Sound(SFX=0xCAF000F) Asynchronous_Timer(Frames=247) Play_Sound(SFX=0xCAF0010) Script_End() } Expression:{ unk_F6218798(unknown=0x0, unknown=0x0, unknown=0x1) unk_96114CFC(unknown=0x3, unknown=0x2) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=20) unk_F6218798(unknown=0x12, unknown=0xBF800000, unknown=0x0) Asynchronous_Timer(Frames=22) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=34) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=40) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=55) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=64) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=73) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=82) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=103) RUMBLE(unknown=0x5, unknown=0x0) Asynchronous_Timer(Frames=133) RUMBLE(unknown=0x5, unknown=0x0) Asynchronous_Timer(Frames=160) RUMBLE(unknown=0x5, unknown=0x0) Asynchronous_Timer(Frames=188) RUMBLE(unknown=0xF, unknown=0x0) Asynchronous_Timer(Frames=240) RUMBLE(unknown=0x19, unknown=0x0) Asynchronous_Timer(Frames=274) RUMBLE(unknown=0x19, unknown=0x14) Script_End() }
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