-14 Removals
+16 Additions
1(global string data_mine_mission_segment "")1(global string data_mine_mission_segment "")
2(global short sound_offset 15)2(global short sound_offset 15)
3(global short prediction_offset 45)3(global short prediction_offset 45)
44
55
6(script static player0 6(script static player0
7 (begin 7 (begin
8 (unit (list_get (players) 0))8 (unit (list_get (players) 0))
9 )9 )
10)10)
1111
12(script static player1 12(script static player1
13 (begin 13 (begin
14 (unit (list_get (players) 1))14 (unit (list_get (players) 1))
15 )15 )
16)16)
1717
18(script static player_count 18(script static player_count
19 (begin 19 (begin
20 (list_count (players))20 (list_count (players))
21 )21 )
22)22)
2323
24(script static end_segment 24(script static end_segment
25 (begin 25 (begin
26 (camera_control True) 26 (camera_control True)
27 (cinematic_start) 27 (cinematic_start)
28 (fade_out 0 0 0 15) 28 (fade_out 0 0 0 15)
29 (sleep 30) 29 (sleep 30)
30 (print "end gameplay segment! thank you for playing!") 30 (print "end gameplay segment! thank you for playing!")
31 (sleep 15) 31 (sleep 15)
32 (print "grab jaime or paul to give feedback!") 32 (print "grab jaime or paul to give feedback!")
33 (player_action_test_reset) 33 (player_action_test_reset)
34 (sleep 15) 34 (sleep 15)
35 (print "press the “a” button to reset!") 35 (print "press the “a” button to reset!")
36 (sleep_until (player_action_test_accept)) 36 (sleep_until (player_action_test_accept))
37 (print "reloading map...") 37 (print "reloading map...")
38 (sleep 15) 38 (sleep 15)
39 (map_reset)39 (map_reset)
40 )40 )
41)41)
4242
43(script static difficulty_legendary 43(script static difficulty_legendary
44 (begin 44 (begin
45 (= (game_difficulty_get) legendary)45 (= (game_difficulty_get) legendary)
46 )46 )
47)47)
4848
49(script static difficulty_heroic 49(script static difficulty_heroic
50 (begin 50 (begin
51 (= (game_difficulty_get) heroic)51 (= (game_difficulty_get) heroic)
52 )52 )
53)53)
5454
55(script static difficulty_normal 55(script static difficulty_normal
56 (begin 56 (begin
57 (= (game_difficulty_get) normal)57 (= (game_difficulty_get) normal)
58 )58 )
59)59)
6060
61(script static cinematic_skip_start 61(script static cinematic_skip_start
62 (begin 62 (begin
63 (cinematic_skip_start_internal) 63 (cinematic_skip_start_internal)
64 (game_save_cinematic_skip) 64 (game_save_cinematic_skip)
65 (sleep_until (not (game_saving)) 1) (not (game_reverted))65 (sleep_until (not (game_saving)) 1) (not (game_reverted))
66 )66 )
67)67)
6868
69(script static cinematic_skip_stop 69(script static cinematic_skip_stop
70 (begin 70 (begin
71 (cinematic_skip_stop_internal) 71 (cinematic_skip_stop_internal)
72 (if (not (game_reverted)) 72 (if (not (game_reverted))
73 (game_revert))73 (game_revert))
74 )74 )
75)75)
7676
77(script static cinematic_fade_to_white 77(script static cinematic_fade_to_white
78 (begin 78 (begin
79 (player_enable_input False) 79 (player_enable_input False)
80 (player_camera_control False) 80 (player_camera_control False)
81 (hud_cinematic_fade 0 0.5) 81 (hud_cinematic_fade 0 0.5)
82 (cinematic_start) 82 (cinematic_start)
83 (fade_out 1 1 1 30) 83 (fade_out 1 1 1 30)
84 (sleep 30) 84 (sleep 30)
85 (camera_control True)85 (camera_control True)
86 )86 )
87)87)
8888
89(script static cinematic_fade_from_white 89(script static cinematic_fade_from_white
90 (begin 90 (begin
91 (hud_cinematic_fade 1 0.5) 91 (hud_cinematic_fade 1 0.5)
92 (cinematic_stop) 92 (cinematic_stop)
93 (camera_control False) 93 (camera_control False)
94 (fade_in 1 1 1 15) 94 (fade_in 1 1 1 15)
95 (sleep 15) 95 (sleep 15)
96 (player_enable_input True) 96 (player_enable_input True)
97 (player_camera_control True)97 (player_camera_control True)
98 )98 )
99)99)
100100
101(script static cinematic_fade_from_white_bars 101(script static cinematic_fade_from_white_bars
102 (begin 102 (begin
103 (cinematic_stop) 103 (cinematic_stop)
104 (cinematic_show_letterbox_immediate True) 104 (cinematic_show_letterbox_immediate True)
105 (camera_control False) 105 (camera_control False)
106 (fade_in 1 1 1 15) 106 (fade_in 1 1 1 15)
107 (sleep 15) 107 (sleep 15)
108 (player_enable_input True) 108 (player_enable_input True)
109 (player_camera_control True)109 (player_camera_control True)
110 )110 )
111)111)
112112
113(script static cinematic_fade_from_black_bars 113(script static cinematic_fade_from_black_bars
114 (begin 114 (begin
115 (cinematic_stop) 115 (cinematic_stop)
116 (cinematic_show_letterbox_immediate True) 116 (cinematic_show_letterbox_immediate True)
117 (camera_control False) 117 (camera_control False)
118 (fade_in 0 0 0 15) 118 (fade_in 0 0 0 15)
119 (sleep 15) 119 (sleep 15)
120 (player_enable_input True) 120 (player_enable_input True)
121 (player_camera_control True)121 (player_camera_control True)
122 )122 )
123)123)
124124
125(script static cinematic_fade_to_black 125(script static cinematic_fade_to_black
126 (begin 126 (begin
127 (player_enable_input False) 127 (player_enable_input False)
128 (player_camera_control False) 128 (player_camera_control False)
129 (hud_cinematic_fade 0 0.5) 129 (hud_cinematic_fade 0 0.5)
130 (cinematic_start) 130 (cinematic_start)
131 (fade_out 0 0 0 30) 131 (fade_out 0 0 0 30)
132 (sleep 30) 132 (sleep 30)
133 (camera_control True)133 (camera_control True)
134 )134 )
135)135)
136136
137(script static cinematic_fade_from_black 137(script static cinematic_fade_from_black
138 (begin 138 (begin
139 (hud_cinematic_fade 1 0.5) 139 (hud_cinematic_fade 1 0.5)
140 (cinematic_stop) 140 (cinematic_stop)
141 (camera_control False) 141 (camera_control False)
142 (fade_in 0 0 0 15) 142 (fade_in 0 0 0 15)
143 (sleep 15) 143 (sleep 15)
144 (player_enable_input True) 144 (player_enable_input True)
145 (player_camera_control True)145 (player_camera_control True)
146 )146 )
147)147)
148148
149(script static cinematic_snap_to_black 149(script static cinematic_snap_to_black
150 (begin 150 (begin
151 (player_enable_input False) 151 (player_enable_input False)
152 (player_camera_control False) 152 (player_camera_control False)
153 (fade_out 0 0 0 0) 153 (fade_out 0 0 0 0)
154 (hud_cinematic_fade 0 0) 154 (hud_cinematic_fade 0 0)
155 (cinematic_start) 155 (cinematic_start)
156 (cinematic_show_letterbox_immediate True) 156 (cinematic_show_letterbox_immediate True)
157 (camera_control True)157 (camera_control True)
158 )158 )
159)159)
160160
161(script static cinematic_snap_to_white 161(script static cinematic_snap_to_white
162 (begin 162 (begin
163 (player_enable_input False) 163 (player_enable_input False)
164 (player_camera_control False) 164 (player_camera_control False)
165 (fade_out 1 1 1 0) 165 (fade_out 1 1 1 0)
166 (hud_cinematic_fade 0 0) 166 (hud_cinematic_fade 0 0)
167 (cinematic_start) 167 (cinematic_start)
168 (cinematic_show_letterbox_immediate True) 168 (cinematic_show_letterbox_immediate True)
169 (camera_control True)169 (camera_control True)
170 )170 )
171)171)
172172
173(script static cinematic_stash_players 173(script static cinematic_stash_players
174 (begin 174 (begin
175 (object_hide 175 (object_hide
176 (player0)176 (player0)
177 True) 177 True)
178 (object_hide 178 (object_hide
179 (player1)179 (player1)
180 True) 180 True)
181 (object_cannot_take_damage (players))181 (object_cannot_take_damage (players))
182 )182 )
183)183)
184184
185(script static cinematic_unstash_players 185(script static cinematic_unstash_players
186 (begin 186 (begin
187 (object_hide 187 (object_hide
188 (player0)188 (player0)
189 False) 189 False)
190 (object_hide 190 (object_hide
191 (player1)191 (player1)
192 False) 192 False)
193 (object_can_take_damage (players))193 (object_can_take_damage (players))
194 )194 )
195)195)
196196
197(script dormant _stealth_toggle_monitor 197(script dormant _stealth_toggle_monitor
198 (begin 198 (begin
199 (sleep_until 199 (sleep_until
200 (begin 200 (begin
201 (sleep_until (if (and (>= (unit_get_shield 201 (sleep_until (if (and (>= (unit_get_shield
202 (player0)202 (player0)
203 ) 1) (player_action_test_vision_trigger)) (= 1 1) 203 ) 1) (player_action_test_vision_trigger)) (= 1 1)
204 (begin 204 (begin
205 (player_action_test_reset) (= 1 0)205 (player_action_test_reset) (= 1 0)
206 )) 1) 206 )) 1)
207 (cheat_active_camouflage_by_player 0 True) 207 (cheat_active_camouflage_by_player 0 True)
208 (print "stealth engaged") 208 (print "stealth engaged")
209 (unit_set_maximum_vitality 209 (unit_set_maximum_vitality
210 (player0)210 (player0)
211 50 0) 211 50 0)
212 (unit_set_current_vitality 212 (unit_set_current_vitality
213 (player0)213 (player0)
214 50 0) 214 50 0)
215 (object_set_shield 215 (object_set_shield
216 (player0)216 (player0)
217 0) 217 0)
218 (sleep 30) 218 (sleep 30)
219 (player_action_test_reset) 219 (player_action_test_reset)
220 (sleep_until (or (< (object_get_health 220 (sleep_until (or (< (object_get_health
221 (player0)221 (player0)
222 ) 1) (player_action_test_vision_trigger)) 1) 222 ) 1) (player_action_test_vision_trigger)) 1)
223 (cheat_active_camouflage_by_player 0 False) 223 (cheat_active_camouflage_by_player 0 False)
224 (print "stealth disengaged") 224 (print "stealth disengaged")
225 (unit_set_maximum_vitality 225 (unit_set_maximum_vitality
226 (player0)226 (player0)
227 30 70) 227 30 70)
228 (object_set_shield 228 (object_set_shield
229 (player0)229 (player0)
230 0) 230 0)
231 (sleep 30) 231 (sleep 30)
232 (player_action_test_reset) False)232 (player_action_test_reset) False)
233 1)233 1)
234 )234 )
235)235)
236236
237(script dormant _stealth_timer_monitor 237(script dormant _stealth_timer_monitor
238 (begin 238 (begin
239 (sleep_until 239 (sleep_until
240 (begin 240 (begin
241 (sleep_until (if (player_action_test_vision_trigger) (= 1 1) 241 (sleep_until (if (player_action_test_vision_trigger) (= 1 1)
242 (begin 242 (begin
243 (player_action_test_reset) (= 1 0)243 (player_action_test_reset) (= 1 0)
244 )) 1) 244 )) 1)
245 (cheat_active_camouflage_by_player 0 True) 245 (cheat_active_camouflage_by_player 0 True)
246 (print "stealth engaged") 246 (print "stealth engaged")
247 (sleep 15) 247 (sleep 15)
248 (player_action_test_reset) 248 (player_action_test_reset)
249 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) 249 (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
250 (cheat_active_camouflage_by_player 0 False) 250 (cheat_active_camouflage_by_player 0 False)
251 (print "stealth disengaged") 251 (print "stealth disengaged")
252 (sleep 30) 252 (sleep 30)
253 (player_action_test_reset) 253 (player_action_test_reset)
254 (sleep_until 254 (sleep_until
255 (begin 255 (begin
256 (print "+") False)256 (print "+") False)
257 30 (* 5 30)) False)257 30 (* 5 30)) False)
258 1)258 1)
259 )259 )
260)260)
261261
262(script static activate_stealth_toggle_monitor 262(script static activate_stealth_toggle_monitor
263 (begin 263 (begin
264 (sleep 1)264 (sleep 1)
265 )265 )
266)266)
267267
268(script static activate_stealth_timer_monitor 268(script static activate_stealth_timer_monitor
269 (begin 269 (begin
270 (sleep 1)270 (sleep 1)
271 )271 )
272)272)
273273
274(script static playtest_mission 274(script static playtest_mission
275 (begin 275 (begin
276 (if (game_is_playtest) 276 (if (game_is_playtest)
277 (begin 277 (begin
278 (sleep 30) 278 (sleep 30)
279 (hud_set_training_text playtest_raisehand) 279 (hud_set_training_text playtest_raisehand)
280 (hud_show_training_text True) 280 (hud_show_training_text True)
281 (player_action_test_reset) 281 (player_action_test_reset)
282 (sleep_until (player_action_test_accept) 1) 282 (sleep_until (player_action_test_accept) 1)
283 (hud_show_training_text False) 283 (hud_show_training_text False)
284 (sleep 30)284 (sleep 30)
285 ))285 ))
286 )286 )
287)287)
288288
289(script dormant x01_01_predict 289(script dormant x01_01_predict
290 (begin 290 (begin
291 (sleep 1) 291 (sleep 1)
292 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) 292 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
293 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 293 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
294 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 294 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
295 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) 295 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
296 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 296 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
297 (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False) 297 (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
298 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) 298 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
299 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) 299 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
300 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 300 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
301 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) 301 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
302 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) 302 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
303 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) 303 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
304 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) 304 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
305 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) 305 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
306 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) 306 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
307 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) 307 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
308 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) 308 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
309 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) 309 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
310 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) 310 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
311 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) 311 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
312 (predict_model_section objects\characters\masterchief\masterchief 16) 312 (predict_model_section objects\characters\masterchief\masterchief 16)
313 (predict_model_section objects\characters\masterchief\masterchief 17) 313 (predict_model_section objects\characters\masterchief\masterchief 17)
314 (predict_model_section objects\characters\masterchief\masterchief 18) 314 (predict_model_section objects\characters\masterchief\masterchief 18)
315 (predict_model_section objects\characters\masterchief\masterchief 19) 315 (predict_model_section objects\characters\masterchief\masterchief 19)
316 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) 316 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
317 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) 317 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
318 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 318 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
319 (sleep 3) 319 (sleep 3)
320 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) 320 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
321 (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) 321 (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
322 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) 322 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
323 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) 323 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
324 (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) 324 (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
325 (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0) 325 (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
326 (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) 326 (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
327 (predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2) 327 (predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2)
328 (predict_model_section scenarios\objects\special\null_up\null_up 0) 328 (predict_model_section scenarios\objects\special\null_up\null_up 0)
329 (predict_model_section scenarios\skies\generic\space\space 0) 329 (predict_model_section scenarios\skies\generic\space\space 0)
330 (sleep 216) 330 (sleep 216)
331 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)331 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
332 )332 )
333)333)
334334
335(script dormant x01_01b_predict 335(script dormant x01_01b_predict
336 (begin 336 (begin
337 (sleep 2) 337 (sleep 2)
338 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False) 338 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False)
339 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False) 339 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False)
340 (predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True) 340 (predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True)
341 (predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True) 341 (predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True)
342 (predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True) 342 (predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True)
343 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True) 343 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True)
344 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True) 344 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True)
345 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True) 345 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True)
346 (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True) 346 (predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True)
347 (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True) 347 (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True)
348 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) 348 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
349 (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0) 349 (predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0)
350 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) 350 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
351 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) 351 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
352 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) 352 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
353 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) 353 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
354 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) 354 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
355 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) 355 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
356 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) 356 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
357 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) 357 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
358 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) 358 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
359 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) 359 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
360 (sleep 5) 360 (sleep 5)
361 (predict_model_section objects\vehicles\banshee\banshee 102) 361 (predict_model_section objects\vehicles\banshee\banshee 102)
362 (predict_model_section objects\vehicles\banshee\banshee 103) 362 (predict_model_section objects\vehicles\banshee\banshee 103)
363 (predict_model_section objects\vehicles\banshee\banshee 104) 363 (predict_model_section objects\vehicles\banshee\banshee 104)
364 (predict_model_section objects\vehicles\banshee\banshee 105) 364 (predict_model_section objects\vehicles\banshee\banshee 105)
365 (predict_model_section objects\vehicles\banshee\banshee 106) 365 (predict_model_section objects\vehicles\banshee\banshee 106)
366 (predict_model_section objects\vehicles\banshee\banshee 107) 366 (predict_model_section objects\vehicles\banshee\banshee 107)
367 (predict_model_section objects\vehicles\banshee\banshee 108) 367 (predict_model_section objects\vehicles\banshee\banshee 108)
368 (predict_model_section objects\vehicles\banshee\banshee 109) 368 (predict_model_section objects\vehicles\banshee\banshee 109)
369 (sleep 32) 369 (sleep 32)
370 (predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True)370 (predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True)
371 )371 )
372)372)
373373
374(script dormant x01_02_predict 374(script dormant x01_02_predict
375 (begin 375 (begin
376 (sleep 2) 376 (sleep 2)
377 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) 377 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
378 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) 378 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
379 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 379 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
380 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) 380 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
381 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) 381 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
382 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) 382 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
383 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) 383 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
384 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 384 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
385 (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) 385 (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False)
386 (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) 386 (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False)
387 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 387 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
388 (predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False) 388 (predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False)
389 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) 389 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
390 (predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False) 390 (predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False)
391 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) 391 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
392 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) 392 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
393 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) 393 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
394 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) 394 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
395 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 395 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
396 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) 396 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
397 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) 397 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
398 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) 398 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
399 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) 399 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
400 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) 400 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
401 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) 401 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
402 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) 402 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
403 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) 403 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
404 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) 404 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
405 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) 405 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
406 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) 406 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
407 (sleep 5) 407 (sleep 5)
408 (predict_model_section objects\characters\elite\elite 25) 408 (predict_model_section objects\characters\elite\elite 25)
409 (predict_model_section objects\characters\elite\elite 30) 409 (predict_model_section objects\characters\elite\elite 30)
410 (predict_model_section objects\characters\elite\elite 27) 410 (predict_model_section objects\characters\elite\elite 27)
411 (predict_model_section objects\characters\elite\elite 32) 411 (predict_model_section objects\characters\elite\elite 32)
412 (sleep 12) 412 (sleep 12)
413 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) 413 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
414 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) 414 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
415 (sleep 20) 415 (sleep 20)
416 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) 416 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
417 (sleep 1) 417 (sleep 1)
418 (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False) 418 (predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
419 (sleep 4) 419 (sleep 4)
420 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) 420 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
421 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) 421 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
422 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) 422 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
423 (sleep 1) 423 (sleep 1)
424 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 424 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
425 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 425 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
426 (predict_model_section objects\characters\prophet\prophet 8) 426 (predict_model_section objects\characters\prophet\prophet 8)
427 (predict_model_section objects\characters\prophet\prophet 9) 427 (predict_model_section objects\characters\prophet\prophet 9)
428 (predict_model_section objects\characters\prophet\prophet 2) 428 (predict_model_section objects\characters\prophet\prophet 2)
429 (predict_model_section objects\characters\prophet\prophet 7) 429 (predict_model_section objects\characters\prophet\prophet 7)
430 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 430 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
431 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 431 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
432 (predict_model_section objects\characters\prophet\prophet 0) 432 (predict_model_section objects\characters\prophet\prophet 0)
433 (predict_model_section objects\characters\prophet\prophet 1) 433 (predict_model_section objects\characters\prophet\prophet 1)
434 (predict_model_section objects\characters\prophet\prophet 3) 434 (predict_model_section objects\characters\prophet\prophet 3)
435 (predict_model_section objects\characters\prophet\prophet 4) 435 (predict_model_section objects\characters\prophet\prophet 4)
436 (predict_model_section objects\weapons\rifle\smg\smg 0) 436 (predict_model_section objects\weapons\rifle\smg\smg 0)
437 (sleep 1) 437 (sleep 1)
438 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) 438 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
439 (sleep 39) 439 (sleep 39)
440 (predict_model_section objects\characters\brute\brute 26) 440 (predict_model_section objects\characters\brute\brute 26)
441 (predict_model_section objects\characters\brute\brute 29) 441 (predict_model_section objects\characters\brute\brute 29)
442 (predict_model_section objects\characters\brute\brute 35) 442 (predict_model_section objects\characters\brute\brute 35)
443 (predict_model_section objects\characters\brute\brute 36) 443 (predict_model_section objects\characters\brute\brute 36)
444 (predict_model_section objects\characters\brute\brute 37) 444 (predict_model_section objects\characters\brute\brute 37)
445 (predict_model_section objects\characters\brute\brute 33) 445 (predict_model_section objects\characters\brute\brute 33)
446 (predict_model_section objects\characters\brute\brute 34) 446 (predict_model_section objects\characters\brute\brute 34)
447 (sleep 2) 447 (sleep 2)
448 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) 448 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
449 (sleep 114) 449 (sleep 114)
450 (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) 450 (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False)
451 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) 451 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
452 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) 452 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
453 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) 453 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
454 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) 454 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
455 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) 455 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
456 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) 456 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
457 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) 457 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
458 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) 458 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
459 (sleep 89) 459 (sleep 89)
460 (predict_model_section objects\weapons\rifle\smg\smg 2) 460 (predict_model_section objects\weapons\rifle\smg\smg 2)
461 (sleep 100) 461 (sleep 100)
462 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) 462 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
463 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 463 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
464 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 464 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
465 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) 465 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
466 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) 466 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
467 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) 467 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
468 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) 468 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
469 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) 469 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
470 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) 470 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
471 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) 471 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
472 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 472 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
473 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) 473 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
474 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) 474 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
475 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) 475 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
476 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) 476 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
477 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) 477 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
478 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) 478 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
479 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) 479 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
480 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) 480 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
481 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1) 481 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
482 (predict_model_section objects\weapons\rifle\smg\smg 0)482 (predict_model_section objects\weapons\rifle\smg\smg 0)
483 )483 )
484)484)
485485
486(script dormant x01_03_predict 486(script dormant x01_03_predict
487 (begin 487 (begin
488 (sleep 2) 488 (sleep 2)
489 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) 489 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
490 (predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0) 490 (predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0)
491 (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0) 491 (predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
492 (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) 492 (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0)
493 (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0) 493 (predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
494 (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0) 494 (predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0)
495 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0) 495 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
496 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0) 496 (predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
497 (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0) 497 (predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
498 (predict_model_section scenarios\skies\generic\space\space 0) 498 (predict_model_section scenarios\skies\generic\space\space 0)
499 (sleep 151) 499 (sleep 151)
500 (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)500 (predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
501 )501 )
502)502)
503503
504(script dormant x01_04_predict 504(script dormant x01_04_predict
505 (begin 505 (begin
506 (print "next scene has no prediction...yet")506 (print "next scene has no prediction...yet")
507 )507 )
508)508)
509509
510(script dormant x01_05_predict 510(script dormant x01_05_predict
511 (begin 511 (begin
512 (sleep 2) 512 (sleep 2)
513 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 513 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
514 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 514 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
515 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) 515 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
516 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 516 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
517 (predict_model_section objects\characters\prophet\prophet 8) 517 (predict_model_section objects\characters\prophet\prophet 8)
518 (predict_model_section objects\characters\prophet\prophet 9) 518 (predict_model_section objects\characters\prophet\prophet 9)
519 (predict_model_section objects\characters\prophet\prophet 2) 519 (predict_model_section objects\characters\prophet\prophet 2)
520 (predict_model_section objects\characters\prophet\prophet 7) 520 (predict_model_section objects\characters\prophet\prophet 7)
521 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 521 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
522 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 522 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
523 (predict_model_section objects\characters\prophet\prophet 0) 523 (predict_model_section objects\characters\prophet\prophet 0)
524 (predict_model_section objects\characters\prophet\prophet 1) 524 (predict_model_section objects\characters\prophet\prophet 1)
525 (predict_model_section objects\characters\prophet\prophet 3) 525 (predict_model_section objects\characters\prophet\prophet 3)
526 (predict_model_section objects\characters\prophet\prophet 4) 526 (predict_model_section objects\characters\prophet\prophet 4)
527 (predict_model_section objects\weapons\rifle\smg\smg 1) 527 (predict_model_section objects\weapons\rifle\smg\smg 1)
528 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) 528 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
529 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) 529 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
530 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) 530 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
531 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) 531 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
532 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) 532 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
533 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) 533 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
534 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) 534 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
535 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) 535 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
536 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) 536 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
537 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) 537 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
538 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) 538 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
539 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) 539 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
540 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) 540 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
541 (predict_model_section objects\characters\elite\elite 25) 541 (predict_model_section objects\characters\elite\elite 25)
542 (predict_model_section objects\characters\elite\elite 30) 542 (predict_model_section objects\characters\elite\elite 30)
543 (predict_model_section objects\characters\elite\elite 27) 543 (predict_model_section objects\characters\elite\elite 27)
544 (predict_model_section objects\characters\elite\elite 32) 544 (predict_model_section objects\characters\elite\elite 32)
545 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) 545 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
546 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) 546 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
547 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) 547 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
548 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) 548 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
549 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) 549 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
550 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) 550 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
551 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) 551 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
552 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) 552 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
553 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) 553 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
554 (sleep 60) 554 (sleep 60)
555 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)555 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
556 )556 )
557)557)
558558
559(script dormant x01_06_predict 559(script dormant x01_06_predict
560 (begin 560 (begin
561 (sleep 3) 561 (sleep 3)
562 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) 562 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
563 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 563 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
564 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) 564 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
565 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 565 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
566 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) 566 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
567 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) 567 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
568 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) 568 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
569 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) 569 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
570 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) 570 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
571 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) 571 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
572 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) 572 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
573 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) 573 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
574 (sleep 25) 574 (sleep 25)
575 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) 575 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
576 (sleep 93) 576 (sleep 93)
577 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) 577 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
578 (sleep 1) 578 (sleep 1)
579 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 579 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
580 (sleep 1) 580 (sleep 1)
581 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) 581 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
582 (sleep 5) 582 (sleep 5)
583 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 583 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
584 (sleep 87) 584 (sleep 87)
585 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 585 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
586 (predict_model_section objects\characters\prophet\prophet 0) 586 (predict_model_section objects\characters\prophet\prophet 0)
587 (predict_model_section objects\characters\prophet\prophet 1) 587 (predict_model_section objects\characters\prophet\prophet 1)
588 (predict_model_section objects\characters\prophet\prophet 2) 588 (predict_model_section objects\characters\prophet\prophet 2)
589 (predict_model_section objects\characters\prophet\prophet 3) 589 (predict_model_section objects\characters\prophet\prophet 3)
590 (predict_model_section objects\characters\prophet\prophet 4) 590 (predict_model_section objects\characters\prophet\prophet 4)
591 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 591 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
592 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 592 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
593 (predict_model_section objects\weapons\rifle\smg\smg 2) 593 (predict_model_section objects\weapons\rifle\smg\smg 2)
594 (predict_model_section objects\characters\prophet\prophet 11) 594 (predict_model_section objects\characters\prophet\prophet 11)
595 (predict_model_section objects\characters\prophet\prophet 12) 595 (predict_model_section objects\characters\prophet\prophet 12)
596 (predict_model_section objects\characters\prophet\prophet 10) 596 (predict_model_section objects\characters\prophet\prophet 10)
597 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) 597 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
598 (predict_model_section objects\characters\prophet\prophet 8) 598 (predict_model_section objects\characters\prophet\prophet 8)
599 (predict_model_section objects\characters\prophet\prophet 9) 599 (predict_model_section objects\characters\prophet\prophet 9)
600 (predict_model_section objects\characters\prophet\prophet 7) 600 (predict_model_section objects\characters\prophet\prophet 7)
601 (sleep 110) 601 (sleep 110)
602 (predict_model_section objects\weapons\rifle\smg\smg 1) 602 (predict_model_section objects\weapons\rifle\smg\smg 1)
603 (sleep 43) 603 (sleep 43)
604 (predict_model_section objects\weapons\rifle\smg\smg 2)604 (predict_model_section objects\weapons\rifle\smg\smg 2)
605 )605 )
606)606)
607607
608(script dormant x01_07_predict 608(script dormant x01_07_predict
609 (begin 609 (begin
610 (sleep 2) 610 (sleep 2)
611 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) 611 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
612 (predict_model_section scenarios\skies\generic\space\space 0) 612 (predict_model_section scenarios\skies\generic\space\space 0)
613 (sleep 5) 613 (sleep 5)
614 (predict_model_section scenarios\objects\forerunner\industrial\halo_exploding\halo_exploding 0)614 (predict_model_section scenarios\objects\forerunner\industrial\halo_exploding\halo_exploding 0)
615 )615 )
616)616)
617617
618(script dormant x01_08_predict 618(script dormant x01_08_predict
619 (begin 619 (begin
620 (sleep 3) 620 (sleep 3)
621 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 621 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
622 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) 622 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
623 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) 623 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
624 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 624 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
625 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False) 625 (predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
626 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) 626 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
627 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) 627 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
628 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) 628 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
629 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0) 629 (predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
630 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) 630 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
631 (predict_model_section objects\characters\masterchief\masterchief 8) 631 (predict_model_section objects\characters\masterchief\masterchief 8)
632 (predict_model_section objects\characters\masterchief\masterchief 9) 632 (predict_model_section objects\characters\masterchief\masterchief 9)
633 (predict_model_section objects\characters\masterchief\masterchief 10) 633 (predict_model_section objects\characters\masterchief\masterchief 10)
634 (predict_model_section objects\characters\masterchief\masterchief 11) 634 (predict_model_section objects\characters\masterchief\masterchief 11)
635 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) 635 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
636 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 636 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
637 (predict_model_section objects\characters\elite\elite 25) 637 (predict_model_section objects\characters\elite\elite 25)
638 (predict_model_section objects\characters\elite\elite 30) 638 (predict_model_section objects\characters\elite\elite 30)
639 (predict_model_section objects\characters\elite\elite 27) 639 (predict_model_section objects\characters\elite\elite 27)
640 (predict_model_section objects\characters\elite\elite 32) 640 (predict_model_section objects\characters\elite\elite 32)
641 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0) 641 (predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
642 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0) 642 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
643 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1) 643 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
644 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2) 644 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
645 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3) 645 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
646 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4) 646 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
647 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5) 647 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
648 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6) 648 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
649 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7) 649 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
650 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10) 650 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
651 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8) 651 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
652 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9) 652 (predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
653 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) 653 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
654 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) 654 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
655 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) 655 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
656 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) 656 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
657 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) 657 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
658 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) 658 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
659 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) 659 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
660 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) 660 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
661 (sleep 4) 661 (sleep 4)
662 (predict_model_section objects\characters\prophet\prophet 5) 662 (predict_model_section objects\characters\prophet\prophet 5)
663 (predict_model_section objects\characters\prophet\prophet 6) 663 (predict_model_section objects\characters\prophet\prophet 6)
664 (predict_model_section objects\characters\prophet\prophet 4) 664 (predict_model_section objects\characters\prophet\prophet 4)
665 (sleep 75) 665 (sleep 75)
666 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) 666 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
667 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) 667 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
668 (predict_model_section objects\characters\elite\elite 31) 668 (predict_model_section objects\characters\elite\elite 31)
669 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) 669 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
670 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) 670 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
671 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) 671 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
672 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) 672 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
673 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) 673 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
674 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) 674 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
675 (sleep 80) 675 (sleep 80)
676 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 676 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
677 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 677 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
678 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) 678 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
679 (predict_model_section objects\characters\brute\brute 26) 679 (predict_model_section objects\characters\brute\brute 26)
680 (predict_model_section objects\characters\brute\brute 29) 680 (predict_model_section objects\characters\brute\brute 29)
681 (predict_model_section objects\characters\brute\brute 35) 681 (predict_model_section objects\characters\brute\brute 35)
682 (predict_model_section objects\characters\brute\brute 36) 682 (predict_model_section objects\characters\brute\brute 36)
683 (predict_model_section objects\characters\brute\brute 37) 683 (predict_model_section objects\characters\brute\brute 37)
684 (predict_model_section objects\characters\brute\brute 33) 684 (predict_model_section objects\characters\brute\brute 33)
685 (predict_model_section objects\characters\brute\brute 34) 685 (predict_model_section objects\characters\brute\brute 34)
686 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) 686 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
687 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 687 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
688 (predict_model_section objects\characters\prophet\prophet 8) 688 (predict_model_section objects\characters\prophet\prophet 8)
689 (predict_model_section objects\characters\prophet\prophet 9) 689 (predict_model_section objects\characters\prophet\prophet 9)
690 (predict_model_section objects\characters\prophet\prophet 2) 690 (predict_model_section objects\characters\prophet\prophet 2)
691 (predict_model_section objects\characters\prophet\prophet 7) 691 (predict_model_section objects\characters\prophet\prophet 7)
692 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 692 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
693 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 693 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
694 (predict_model_section objects\characters\prophet\prophet 0) 694 (predict_model_section objects\characters\prophet\prophet 0)
695 (predict_model_section objects\characters\prophet\prophet 1) 695 (predict_model_section objects\characters\prophet\prophet 1)
696 (predict_model_section objects\characters\prophet\prophet 3) 696 (predict_model_section objects\characters\prophet\prophet 3)
697 (predict_model_section objects\characters\prophet\prophet 4) 697 (predict_model_section objects\characters\prophet\prophet 4)
698 (predict_model_section objects\weapons\rifle\smg\smg 0) 698 (predict_model_section objects\weapons\rifle\smg\smg 0)
699 (predict_model_section objects\characters\prophet\prophet 11) 699 (predict_model_section objects\characters\prophet\prophet 11)
700 (predict_model_section objects\characters\prophet\prophet 12) 700 (predict_model_section objects\characters\prophet\prophet 12)
701 (predict_model_section objects\characters\prophet\prophet 10) 701 (predict_model_section objects\characters\prophet\prophet 10)
702 (sleep 118) 702 (sleep 118)
703 (predict_model_section objects\weapons\rifle\smg\smg 1) 703 (predict_model_section objects\weapons\rifle\smg\smg 1)
704 (predict_model_section objects\weapons\rifle\smg\smg 2) 704 (predict_model_section objects\weapons\rifle\smg\smg 2)
705 (sleep 412) 705 (sleep 412)
706 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) 706 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
707 (predict_model_section objects\weapons\rifle\smg\smg 0) 707 (predict_model_section objects\weapons\rifle\smg\smg 0)
708 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True) 708 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
709 (sleep 111) 709 (sleep 111)
710 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 710 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
711 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) 711 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
712 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) 712 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
713 (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) 713 (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False)
714 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) 714 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
715 (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) 715 (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False)
716 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) 716 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
717 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 717 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
718 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) 718 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
719 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) 719 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
720 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) 720 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
721 (predict_model_section objects\characters\elite\elite 31) 721 (predict_model_section objects\characters\elite\elite 31)
722 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) 722 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
723 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) 723 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
724 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) 724 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
725 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) 725 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
726 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) 726 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
727 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) 727 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
728 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)728 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
729 )729 )
730)730)
731731
732(script dormant x01_09_predict 732(script dormant x01_09_predict
733 (begin 733 (begin
734 (sleep 4) 734 (sleep 4)
735 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 735 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
736 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 736 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
737 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) 737 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
738 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 738 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
739 (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) 739 (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False)
740 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) 740 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
741 (predict_model_section objects\characters\prophet\prophet 5) 741 (predict_model_section objects\characters\prophet\prophet 5)
742 (predict_model_section objects\characters\prophet\prophet 6) 742 (predict_model_section objects\characters\prophet\prophet 6)
743 (predict_model_section objects\characters\prophet\prophet 4) 743 (predict_model_section objects\characters\prophet\prophet 4)
744 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) 744 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
745 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) 745 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
746 (predict_model_section objects\characters\brute\brute 26) 746 (predict_model_section objects\characters\brute\brute 26)
747 (predict_model_section objects\characters\brute\brute 29) 747 (predict_model_section objects\characters\brute\brute 29)
748 (predict_model_section objects\characters\brute\brute 35) 748 (predict_model_section objects\characters\brute\brute 35)
749 (predict_model_section objects\characters\brute\brute 36) 749 (predict_model_section objects\characters\brute\brute 36)
750 (predict_model_section objects\characters\brute\brute 37) 750 (predict_model_section objects\characters\brute\brute 37)
751 (predict_model_section objects\characters\brute\brute 33) 751 (predict_model_section objects\characters\brute\brute 33)
752 (predict_model_section objects\characters\brute\brute 34) 752 (predict_model_section objects\characters\brute\brute 34)
753 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) 753 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
754 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 754 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
755 (predict_model_section objects\characters\prophet\prophet 8) 755 (predict_model_section objects\characters\prophet\prophet 8)
756 (predict_model_section objects\characters\prophet\prophet 9) 756 (predict_model_section objects\characters\prophet\prophet 9)
757 (predict_model_section objects\characters\prophet\prophet 2) 757 (predict_model_section objects\characters\prophet\prophet 2)
758 (predict_model_section objects\characters\prophet\prophet 7) 758 (predict_model_section objects\characters\prophet\prophet 7)
759 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 759 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
760 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 760 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
761 (predict_model_section objects\characters\prophet\prophet 0) 761 (predict_model_section objects\characters\prophet\prophet 0)
762 (predict_model_section objects\characters\prophet\prophet 1) 762 (predict_model_section objects\characters\prophet\prophet 1)
763 (predict_model_section objects\characters\prophet\prophet 3) 763 (predict_model_section objects\characters\prophet\prophet 3)
764 (predict_model_section objects\weapons\rifle\smg\smg 0) 764 (predict_model_section objects\weapons\rifle\smg\smg 0)
765 (predict_model_section objects\characters\prophet\prophet 11) 765 (predict_model_section objects\characters\prophet\prophet 11)
766 (predict_model_section objects\characters\prophet\prophet 12) 766 (predict_model_section objects\characters\prophet\prophet 12)
767 (predict_model_section objects\characters\prophet\prophet 10) 767 (predict_model_section objects\characters\prophet\prophet 10)
768 (sleep 77) 768 (sleep 77)
769 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) 769 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
770 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) 770 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
771 (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) 771 (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False)
772 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) 772 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
773 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) 773 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
774 (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) 774 (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False)
775 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) 775 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
776 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) 776 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
777 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) 777 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
778 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) 778 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
779 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) 779 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
780 (sleep 13) 780 (sleep 13)
781 (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) 781 (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False)
782 (sleep 41) 782 (sleep 41)
783 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) 783 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
784 (sleep 2) 784 (sleep 2)
785 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) 785 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
786 (sleep 1) 786 (sleep 1)
787 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 787 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
788 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) 788 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
789 (sleep 4) 789 (sleep 4)
790 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 790 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
791 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) 791 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
792 (sleep 5) 792 (sleep 5)
793 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) 793 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
794 (sleep 1) 794 (sleep 1)
795 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True) 795 (predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
796 (sleep 3) 796 (sleep 3)
797 (predict_model_section objects\characters\brute\brute 26) 797 (predict_model_section objects\characters\brute\brute 26)
798 (predict_model_section objects\characters\brute\brute 29) 798 (predict_model_section objects\characters\brute\brute 29)
799 (predict_model_section objects\characters\brute\brute 35) 799 (predict_model_section objects\characters\brute\brute 35)
800 (predict_model_section objects\characters\brute\brute 36) 800 (predict_model_section objects\characters\brute\brute 36)
801 (predict_model_section objects\characters\brute\brute 37) 801 (predict_model_section objects\characters\brute\brute 37)
802 (predict_model_section objects\characters\brute\brute 33) 802 (predict_model_section objects\characters\brute\brute 33)
803 (predict_model_section objects\characters\brute\brute 34) 803 (predict_model_section objects\characters\brute\brute 34)
804 (sleep 11) 804 (sleep 11)
805 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 805 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
806 (predict_model_section objects\characters\prophet\prophet 8) 806 (predict_model_section objects\characters\prophet\prophet 8)
807 (predict_model_section objects\characters\prophet\prophet 9) 807 (predict_model_section objects\characters\prophet\prophet 9)
808 (predict_model_section objects\characters\prophet\prophet 2) 808 (predict_model_section objects\characters\prophet\prophet 2)
809 (predict_model_section objects\characters\prophet\prophet 7) 809 (predict_model_section objects\characters\prophet\prophet 7)
810 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 810 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
811 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 811 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
812 (predict_model_section objects\characters\prophet\prophet 0) 812 (predict_model_section objects\characters\prophet\prophet 0)
813 (predict_model_section objects\characters\prophet\prophet 1) 813 (predict_model_section objects\characters\prophet\prophet 1)
814 (predict_model_section objects\characters\prophet\prophet 3) 814 (predict_model_section objects\characters\prophet\prophet 3)
815 (predict_model_section objects\characters\prophet\prophet 4) 815 (predict_model_section objects\characters\prophet\prophet 4)
816 (predict_model_section objects\weapons\rifle\smg\smg 0) 816 (predict_model_section objects\weapons\rifle\smg\smg 0)
817 (predict_model_section objects\characters\prophet\prophet 11) 817 (predict_model_section objects\characters\prophet\prophet 11)
818 (predict_model_section objects\characters\prophet\prophet 12) 818 (predict_model_section objects\characters\prophet\prophet 12)
819 (predict_model_section objects\characters\prophet\prophet 10) 819 (predict_model_section objects\characters\prophet\prophet 10)
820 (sleep 92) 820 (sleep 92)
821 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 821 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
822 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 822 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
823 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False) 823 (predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
824 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) 824 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
825 (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False) 825 (predict_structure_section scenarios\solo\07a_highcharity\high_0 22 False)
826 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) 826 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
827 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) 827 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
828 (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False) 828 (predict_structure_section scenarios\solo\07a_highcharity\high_0 40 False)
829 (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) 829 (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False)
830 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) 830 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
831 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False) 831 (predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
832 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) 832 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
833 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) 833 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
834 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) 834 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
835 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) 835 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
836 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) 836 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
837 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) 837 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
838 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) 838 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
839 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) 839 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
840 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) 840 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
841 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) 841 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
842 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 842 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
843 (sleep 122) 843 (sleep 122)
844 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 844 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
845 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 845 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
846 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 846 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
847 (predict_model_section objects\characters\prophet\prophet 0) 847 (predict_model_section objects\characters\prophet\prophet 0)
848 (predict_model_section objects\characters\prophet\prophet 1) 848 (predict_model_section objects\characters\prophet\prophet 1)
849 (predict_model_section objects\characters\prophet\prophet 2) 849 (predict_model_section objects\characters\prophet\prophet 2)
850 (predict_model_section objects\characters\prophet\prophet 3) 850 (predict_model_section objects\characters\prophet\prophet 3)
851 (predict_model_section objects\characters\prophet\prophet 4) 851 (predict_model_section objects\characters\prophet\prophet 4)
852 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 852 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
853 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 853 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
854 (predict_model_section objects\weapons\rifle\smg\smg 2) 854 (predict_model_section objects\weapons\rifle\smg\smg 2)
855 (predict_model_section objects\characters\prophet\prophet 11) 855 (predict_model_section objects\characters\prophet\prophet 11)
856 (predict_model_section objects\characters\prophet\prophet 12) 856 (predict_model_section objects\characters\prophet\prophet 12)
857 (predict_model_section objects\characters\prophet\prophet 10) 857 (predict_model_section objects\characters\prophet\prophet 10)
858 (predict_model_section objects\characters\prophet\prophet 8) 858 (predict_model_section objects\characters\prophet\prophet 8)
859 (predict_model_section objects\characters\prophet\prophet 9) 859 (predict_model_section objects\characters\prophet\prophet 9)
860 (predict_model_section objects\characters\prophet\prophet 7) 860 (predict_model_section objects\characters\prophet\prophet 7)
861 (sleep 68) 861 (sleep 68)
862 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False) 862 (predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
863 (predict_model_section objects\characters\brute\brute 26) 863 (predict_model_section objects\characters\brute\brute 26)
864 (predict_model_section objects\characters\brute\brute 29) 864 (predict_model_section objects\characters\brute\brute 29)
865 (predict_model_section objects\characters\brute\brute 35) 865 (predict_model_section objects\characters\brute\brute 35)
866 (predict_model_section objects\characters\brute\brute 36) 866 (predict_model_section objects\characters\brute\brute 36)
867 (predict_model_section objects\characters\brute\brute 37) 867 (predict_model_section objects\characters\brute\brute 37)
868 (predict_model_section objects\characters\brute\brute 33) 868 (predict_model_section objects\characters\brute\brute 33)
869 (predict_model_section objects\characters\brute\brute 34) 869 (predict_model_section objects\characters\brute\brute 34)
870 (predict_model_section objects\weapons\rifle\smg\smg 1) 870 (predict_model_section objects\weapons\rifle\smg\smg 1)
871 (predict_model_section objects\weapons\rifle\smg\smg 0) 871 (predict_model_section objects\weapons\rifle\smg\smg 0)
872 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)872 (predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
873 )873 )
874)874)
875875
876(script dormant x01_10_predict 876(script dormant x01_10_predict
877 (begin 877 (begin
878 (sleep 3) 878 (sleep 3)
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881 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False) 881 (predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
882 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False) 882 (predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
883 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False) 883 (predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
884 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 884 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
885 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True) 885 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
886 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True) 886 (predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
887 (predict_model_section objects\characters\brute\brute 28) 887 (predict_model_section objects\characters\brute\brute 28)
888 (predict_model_section objects\characters\brute\brute 40) 888 (predict_model_section objects\characters\brute\brute 40)
889 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0) 889 (predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
890 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0) 890 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
891 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1) 891 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
892 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2) 892 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
893 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3) 893 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
894 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4) 894 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
895 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5) 895 (predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
896 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0) 896 (predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
897 (sleep 123) 897 (sleep 123)
898 (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False) 898 (predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False)
899 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False) 899 (predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
900 (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False) 900 (predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False)
901 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False) 901 (predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
902 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False) 902 (predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
903 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False) 903 (predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
904 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False) 904 (predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
905 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False) 905 (predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
906 (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False) 906 (predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False)
907 (predict_model_section objects\characters\brute\brute 35) 907 (predict_model_section objects\characters\brute\brute 35)
908 (predict_model_section objects\characters\brute\brute 34) 908 (predict_model_section objects\characters\brute\brute 34)
909 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0) 909 (predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
910 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0) 910 (predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
911 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0) 911 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
912 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1) 912 (predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
913 (predict_model_section objects\characters\prophet\prophet 8) 913 (predict_model_section objects\characters\prophet\prophet 8)
914 (predict_model_section objects\characters\prophet\prophet 9) 914 (predict_model_section objects\characters\prophet\prophet 9)
915 (predict_model_section objects\characters\prophet\prophet 2) 915 (predict_model_section objects\characters\prophet\prophet 2)
916 (predict_model_section objects\characters\prophet\prophet 7) 916 (predict_model_section objects\characters\prophet\prophet 7)
917 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3) 917 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
918 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2) 918 (predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
919 (predict_model_section objects\characters\prophet\prophet 0) 919 (predict_model_section objects\characters\prophet\prophet 0)
920 (predict_model_section objects\characters\prophet\prophet 1) 920 (predict_model_section objects\characters\prophet\prophet 1)
921 (predict_model_section objects\characters\prophet\prophet 3) 921 (predict_model_section objects\characters\prophet\prophet 3)
922 (predict_model_section objects\characters\prophet\prophet 4) 922 (predict_model_section objects\characters\prophet\prophet 4)
923 (predict_model_section objects\weapons\rifle\smg\smg 1) 923 (predict_model_section objects\weapons\rifle\smg\smg 1)
924 (predict_model_section objects\characters\prophet\prophet 11) 924 (predict_model_section objects\characters\prophet\prophet 11)
925 (predict_model_section objects\characters\prophet\prophet 12) 925 (predict_model_section objects\characters\prophet\prophet 12)
926 (predict_model_section objects\characters\prophet\prophet 10) 926 (predict_model_section objects\characters\prophet\prophet 10)
927 (predict_model_section objects\weapons\rifle\smg\smg 0) 927 (predict_model_section objects\weapons\rifle\smg\smg 0)
928 (sleep 12) 928 (sleep 12)
929 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False) 929 (predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
930 (sleep 89) 930 (sleep 89)
931 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0) 931 (predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
932 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1) 932 (predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
933 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2) 933 (predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
934 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3) 934 (predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
935 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4) 935 (predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
936 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5) 936 (predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
937 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6) 937 (predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
938 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7) 938 (predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
939 (sleep 13) 939 (sleep 13)
940 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False) 940 (predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
941 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True) 941 (predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
942 (sleep 75) 942 (sleep 75)
943 (predict_model_section objects\weapons\rifle\smg\smg 2)943 (predict_model_section objects\weapons\rifle\smg\smg 2)
944 )944 )
945)945)
946946
947(script dormant 01_intro_01_predict 947(script dormant 01_intro_01_predict
948 (begin 948 (begin
949 (sleep 2) 949 (sleep 2)
950 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False) 950 (predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
951 (predict_model_section objects\cinematics\matte_paintings\moon\moon 0) 951 (predict_model_section objects\cinematics\matte_paintings\moon\moon 0)
952 (predict_model_section objects\cinematics\matte_paintings\earth_space\earth_space 0) 952 (predict_model_section objects\cinematics\matte_paintings\earth_space\earth_space 0)
953 (predict_model_section objects\cinematics\human\inamberclad\inamberclad 0) 953 (predict_model_section objects\cinematics\human\inamberclad\inamberclad 0)
954 (predict_model_section scenarios\skies\generic\space\space 0) 954 (predict_model_section scenarios\skies\generic\space\space 0)
955 (sleep 5) 955 (sleep 5)
956 (predict_model_section objects\vehicles\longsword\longsword 1) 956 (predict_model_section objects\vehicles\longsword\longsword 1)
957 (predict_model_section scenarios\objects\solo\spacestation\ss_prop\ss_prop 0) 957 (predict_model_section scenarios\objects\solo\spacestation\ss_prop\ss_prop 0)
958 (predict_model_section objects\cinematics\human\cairo\cairo 0) 958 (predict_model_section objects\cinematics\human\cairo\cairo 0)
959 (sleep 146) 959 (sleep 146)
960 (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0) 960 (predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0)
961 (sleep 1) 961 (sleep 1)
962 (predict_model_section scenarios\objects\special\null_up\null_up 0)962 (predict_model_section scenarios\objects\special\null_up\null_up 0)
963 )963 )
964)964)
965965
966(script dormant 01_intro_02_predict 966(script dormant 01_intro_02_predict
967 (begin 967 (begin
968 (sleep 3) 968 (sleep 3)
969 (predict_model_section objects\characters\marine\marine 53) 969 (predict_model_section objects\characters\marine\marine 53)
970 (predict_model_section objects\characters\marine\marine 71) 970 (predict_model_section objects\characters\marine\marine 71)
971 (predict_model_section objects\characters\marine\marine 6) 971 (predict_model_section objects\characters\marine\marine 6)
972 (predict_model_section objects\characters\marine\marine 58) 972 (predict_model_section objects\characters\marine\marine 58)
973 (predict_model_section objects\cinematics\human\power_core\power_core 0) 973 (predict_model_section objects\cinematics\human\power_core\power_core 0)
974 (predict_model_section objects\cinematics\human\optics\optics 0) 974 (predict_model_section objects\cinematics\human\optics\optics 0)
975 (predict_model_section objects\cinematics\human\equipment_cart\equipment_cart 0) 975 (predict_model_section objects\cinematics\human\equipment_cart\equipment_cart 0)
976 (predict_model_section objects\cinematics\human\cairo_armory\cairo_armory 0) 976 (predict_model_section objects\cinematics\human\cairo_armory\cairo_armory 0)
977 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0) 977 (predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
978 (predict_model_section objects\characters\masterchief\masterchief 16) 978 (predict_model_section objects\characters\masterchief\masterchief 16)
979 (predict_model_section objects\characters\masterchief\masterchief 17) 979 (predict_model_section objects\characters\masterchief\masterchief 17)
980 (predict_model_section objects\characters\masterchief\masterchief 18) 980 (predict_model_section objects\characters\masterchief\masterchief 18)
981 (predict_model_section objects\characters\masterchief\masterchief 19) 981 (predict_model_section objects\characters\masterchief\masterchief 19)
982 (predict_model_section objects\characters\masterchief\helmet\helmet 0)982 (predict_model_section objects\characters\masterchief\helmet\helmet 0)
983 )983 )
984)984)
985985
986(script static x01_01_predict_stub 986(script static x01_01_predict_stub
987 (begin 987 (begin
988 (wake x01_01_predict)988 (wake x01_01_predict)
989 )989 )
990)990)
991991
992(script static x01_01b_predict_stub 992(script static x01_01b_predict_stub
993 (begin 993 (begin
994 (wake x01_01b_predict)994 (wake x01_01b_predict)
995 )995 )
996)996)
997997
998(script static x01_02_predict_stub 998(script static x01_02_predict_stub
999 (begin 999 (begin
1000 (wake x01_02_predict)1000 (wake x01_02_predict)
1001 )1001 )
1002)1002)
10031003
1004(script static x01_03_predict_stub 1004(script static x01_03_predict_stub
1005 (begin 1005 (begin
1006 (wake x01_03_predict)1006 (wake x01_03_predict)
1007 )1007 )
1008)1008)
10091009
1010(script static x01_04_predict_stub 1010(script static x01_04_predict_stub
1011 (begin 1011 (begin
1012 (wake x01_04_predict)1012 (wake x01_04_predict)
1013 )1013 )
1014)1014)
10151015
1016(script static x01_05_predict_stub 1016(script static x01_05_predict_stub
1017 (begin 1017 (begin
1018 (wake x01_05_predict)1018 (wake x01_05_predict)
1019 )1019 )
1020)1020)
10211021
1022(script static x01_06_predict_stub 1022(script static x01_06_predict_stub
1023 (begin 1023 (begin
1024 (wake x01_06_predict)1024 (wake x01_06_predict)
1025 )1025 )
1026)1026)
10271027
1028(script static x01_07_predict_stub 1028(script static x01_07_predict_stub
1029 (begin 1029 (begin
1030 (wake x01_07_predict)1030 (wake x01_07_predict)
1031 )1031 )
1032)1032)
10331033
1034(script static x01_08_predict_stub 1034(script static x01_08_predict_stub
1035 (begin 1035 (begin
1036 (wake x01_08_predict)1036 (wake x01_08_predict)
1037 )1037 )
1038)1038)
10391039
1040(script static x01_09_predict_stub 1040(script static x01_09_predict_stub
1041 (begin 1041 (begin
1042 (wake x01_09_predict)1042 (wake x01_09_predict)
1043 )1043 )
1044)1044)
10451045
1046(script static x01_10_predict_stub 1046(script static x01_10_predict_stub
1047 (begin 1047 (begin
1048 (wake x01_10_predict)1048 (wake x01_10_predict)
1049 )1049 )
1050)1050)
10511051
1052(script static 01_intro_01_predict_stub 1052(script static 01_intro_01_predict_stub
1053 (begin 1053 (begin
1054 (wake 01_intro_01_predict)1054 (wake 01_intro_01_predict)
1055 )1055 )
1056)1056)
10571057
1058(script static 01_intro_02_predict_stub 1058(script static 01_intro_02_predict_stub
1059 (begin 1059 (begin
1060 (wake 01_intro_02_predict)1060 (wake 01_intro_02_predict)
1061 )1061 )
1062)1062)
10631063
1064(script dormant x01_score_01a 1064(script dormant x01_score_01a
1065 (begin 1065 (begin
1066 (sleep 0) 1066 (sleep 0)
1067 (sound_impulse_start sound\cinematics\01_spacestation\x01\music\x01_01_mus none 1) 1067 (sound_impulse_start sound\cinematics\01_spacestation\x01\music\x01_01_mus none 1)
1068 (print "x01 score 01 start")1068 (print "x01 score 01 start")
1069 )1069 )
1070)1070)
10711071
1072(script dormant x01_foley_01a 1072(script dormant x01_foley_01a
1073 (begin 1073 (begin
1074 (sleep 60) 1074 (sleep 60)
1075 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01a_fol none 1) 1075 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01a_fol none 1)
1076 (print "x01 foley 01 start")1076 (print "x01 foley 01 start")
1077 )1077 )
1078)1078)
10791079
1080(script dormant x01_supratitle_01 1080(script dormant x01_supratitle_01
1081 (begin 1081 (begin
1082 (sleep 420) 1082 (sleep 420)
1083 (cinematic_set_title cinematic_title0)1083 (cinematic_set_title cinematic_title0)
1084 )1084 )
1085)1085)
10861086
1087(script dormant cinematic_lighting_scene_01a 1087(script dormant cinematic_lighting_scene_01a
1088 (begin 1088 (begin
1089 (cinematic_lighting_set_primary_light -23 152 0.576471 0.513726 0.4) 1089 (cinematic_lighting_set_primary_light -23 152 0.576471 0.513726 0.4)
1090 (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196) 1090 (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196)
1091 (cinematic_lighting_set_ambient_light 0 0 0) 1091 (cinematic_lighting_set_ambient_light 0 0 0)
1092 (rasterizer_bloom_override True) 1092 (rasterizer_bloom_override True)
1093 (rasterizer_bloom_override_threshold 0.6) 1093 (rasterizer_bloom_override_threshold 0.6)
1094 (rasterizer_bloom_override_brightness 0.5) 1094 (rasterizer_bloom_override_brightness 0.5)
1095 (object_uses_cinematic_lighting carrier_01 True) 1095 (object_uses_cinematic_lighting carrier_01 True)
1096 (object_uses_cinematic_lighting cruiser_01 True) 1096 (object_uses_cinematic_lighting cruiser_01 True)
1097 (object_uses_cinematic_lighting cruiser_02 True) 1097 (object_uses_cinematic_lighting cruiser_02 True)
1098 (object_uses_cinematic_lighting cruiser_03 True) 1098 (object_uses_cinematic_lighting cruiser_03 True)
1099 (object_uses_cinematic_lighting cruiser_04 True) 1099 (object_uses_cinematic_lighting cruiser_04 True)
1100 (object_uses_cinematic_lighting cruiser_05 True)1100 (object_uses_cinematic_lighting cruiser_05 True)
1101 )1101 )
1102)1102)
11031103
1104(script static x01_01b_problem_actors 1104(script static x01_01b_problem_actors
1105 (begin 1105 (begin
1106 (print "problem actors") 1106 (print "problem actors")
1107 (object_create_anew_containing "banshee") 1107 (object_create_anew_containing "banshee")
1108 (object_cinematic_lod banshee_01 True) 1108 (object_cinematic_lod banshee_01 True)
1109 (object_cinematic_lod banshee_02 True) 1109 (object_cinematic_lod banshee_02 True)
1110 (object_cinematic_lod banshee_03 True) 1110 (object_cinematic_lod banshee_03 True)
1111 (object_cinematic_lod banshee_04 True) 1111 (object_cinematic_lod banshee_04 True)
1112 (object_cinematic_lod banshee_05 True) 1112 (object_cinematic_lod banshee_05 True)
1113 (object_cinematic_lod banshee_06 True) 1113 (object_cinematic_lod banshee_06 True)
1114 (object_cinematic_lod banshee_07 True) 1114 (object_cinematic_lod banshee_07 True)
1115 (object_cinematic_lod banshee_08 True) 1115 (object_cinematic_lod banshee_08 True)
1116 (object_cinematic_lod banshee_09 True) 1116 (object_cinematic_lod banshee_09 True)
1117 (object_cinematic_lod banshee_10 True)1117 (object_cinematic_lod banshee_10 True)
1118 )1118 )
1119)1119)
11201120
1121(script static x01_01a_setup 1121(script static x01_01a_setup
1122 (begin 1122 (begin
1123 (object_create_anew x01_fleet) 1123 (object_create_anew x01_fleet)
1124 (object_create_anew carrier_01) 1124 (object_create_anew carrier_01)
1125 (object_create_anew_containing "cruiser") 1125 (object_create_anew_containing "cruiser")
1126 (object_create_anew matte_high_charity) 1126 (object_create_anew matte_high_charity)
1127 (object_create_anew matte_threshold) 1127 (object_create_anew matte_threshold)
1128 (object_create_anew matte_halo_01) 1128 (object_create_anew matte_halo_01)
1129 (object_create_anew matte_halo_02) 1129 (object_create_anew matte_halo_02)
1130 (object_create_anew matte_stardust_01) 1130 (object_create_anew matte_stardust_01)
1131 (object_create_anew matte_stardust_02) 1131 (object_create_anew matte_stardust_02)
1132 (object_cinematic_lod carrier_01 True) 1132 (object_cinematic_lod carrier_01 True)
1133 (object_cinematic_lod cruiser_01 True) 1133 (object_cinematic_lod cruiser_01 True)
1134 (object_cinematic_lod cruiser_02 True) 1134 (object_cinematic_lod cruiser_02 True)
1135 (object_cinematic_lod cruiser_03 True) 1135 (object_cinematic_lod cruiser_03 True)
1136 (object_cinematic_lod cruiser_04 True) 1136 (object_cinematic_lod cruiser_04 True)
1137 (object_cinematic_lod cruiser_05 True) 1137 (object_cinematic_lod cruiser_05 True)
1138 (wake x01_score_01a) 1138 (wake x01_score_01a)
1139 (wake x01_foley_01a) 1139 (wake x01_foley_01a)
1140 (wake x01_supratitle_01) 1140 (wake x01_supratitle_01)
1141 (wake cinematic_lighting_scene_01a)1141 (wake cinematic_lighting_scene_01a)
1142 )1142 )
1143)1143)
11441144
1145(script static x01_scene_01a 1145(script static x01_scene_01a
1146 (begin 1146 (begin
1147 (sound_class_set_gain "amb" 0 0) 1147 (sound_class_set_gain "amb" 0 0)
1148 (fade_out 0 0 0 0) 1148 (fade_out 0 0 0 0)
1149 (camera_control True) 1149 (camera_control True)
1150 (cinematic_start) 1150 (cinematic_start)
1151 (cinematic_outro_start) 1151 (cinematic_outro_start)
1152 (set cinematic_letterbox_style 1) 1152 (set cinematic_letterbox_style 1)
1153 (camera_set_field_of_view 60 0) 1153 (camera_set_field_of_view 60 0)
1154 (x01_01_predict_stub) 1154 (x01_01_predict_stub)
1155 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01a_fol) 1155 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01a_fol)
1156 (sound_impulse_predict sound\cinematics\01_spacestation\x01\music\x01_01_mus) 1156 (sound_impulse_predict sound\cinematics\01_spacestation\x01\music\x01_01_mus)
1157 (sleep prediction_offset) 1157 (sleep prediction_offset)
1158 (sleep 45) 1158 (sleep 45)
1159 (x01_01a_setup) 1159 (x01_01a_setup)
1160 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01 none anchor_flag_x01a) 1160 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01 none anchor_flag_x01a)
1161 (fade_in 0 0 0 90) 1161 (fade_in 0 0 0 90)
1162 (scenery_animation_start_relative carrier_01 scenarios\objects\covenant\military\capital_ship\x01\x01 01_capital_ship_01 anchor_x01a) 1162 (scenery_animation_start_relative carrier_01 scenarios\objects\covenant\military\capital_ship\x01\x01 01_capital_ship_01 anchor_x01a)
1163 (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship01 anchor_x01a) 1163 (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship01 anchor_x01a)
1164 (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship02 anchor_x01a) 1164 (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship02 anchor_x01a)
1165 (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship03 anchor_x01a) 1165 (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship03 anchor_x01a)
1166 (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship04 anchor_x01a) 1166 (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship04 anchor_x01a)
1167 (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship05 anchor_x01a) 1167 (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 01_ship05 anchor_x01a)
1168 (scenery_animation_start_relative matte_high_charity objects\cinematics\matte_paintings\high_charity_exterior\x01\x01 high_charity_01 anchor_x01a) 1168 (scenery_animation_start_relative matte_high_charity objects\cinematics\matte_paintings\high_charity_exterior\x01\x01 high_charity_01 anchor_x01a)
1169 (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_01 anchor_x01a) 1169 (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_01 anchor_x01a)
1170 (scenery_animation_start_relative matte_halo_01 objects\cinematics\matte_paintings\halo_destroyed_01\x01\x01 halo_destroyed01_01 anchor_x01a) 1170 (scenery_animation_start_relative matte_halo_01 objects\cinematics\matte_paintings\halo_destroyed_01\x01\x01 halo_destroyed01_01 anchor_x01a)
1171 (scenery_animation_start_relative matte_halo_02 objects\cinematics\matte_paintings\halo_destroyed_02\x01\x01 halo_destroyed02_01 anchor_x01a) 1171 (scenery_animation_start_relative matte_halo_02 objects\cinematics\matte_paintings\halo_destroyed_02\x01\x01 halo_destroyed02_01 anchor_x01a)
1172 (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_01 anchor_x01a) 1172 (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_01 anchor_x01a)
1173 (scenery_animation_start_relative matte_stardust_02 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust02_01 anchor_x01a) 1173 (scenery_animation_start_relative matte_stardust_02 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust02_01 anchor_x01a)
1174 (cinematic_screen_effect_start True) 1174 (cinematic_screen_effect_start True)
1175 (sleep (- (camera_time) prediction_offset)) 1175 (sleep (- (camera_time) prediction_offset))
1176 (x01_01b_predict_stub) 1176 (x01_01b_predict_stub)
1177 (x01_01b_problem_actors) 1177 (x01_01b_problem_actors)
1178 (sleep (- (camera_time) sound_offset)) 1178 (sleep (- (camera_time) sound_offset))
1179 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01b_fol) 1179 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_01b_fol)
1180 (sleep (- (camera_time) 1)) 1180 (sleep (- (camera_time) 1))
1181 (cinematic_screen_effect_set_crossfade 2) 1181 (cinematic_screen_effect_set_crossfade 2)
1182 (sleep 1)1182 (sleep 1)
1183 )1183 )
1184)1184)
11851185
1186(script dormant x01_foley_01b 1186(script dormant x01_foley_01b
1187 (begin 1187 (begin
1188 (sleep 0) 1188 (sleep 0)
1189 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01b_fol none 1) 1189 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_01b_fol none 1)
1190 (print "x01 foley 01b start")1190 (print "x01 foley 01b start")
1191 )1191 )
1192)1192)
11931193
1194(script dormant x01_0010_der 1194(script dormant x01_0010_der
1195 (begin 1195 (begin
1196 (sleep 203) 1196 (sleep 203)
1197 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0010_der none 1) 1197 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0010_der none 1)
1198 (cinematic_subtitle x01_0010_der 1)1198 (cinematic_subtitle x01_0010_der 1)
1199 )1199 )
1200)1200)
12011201
1202(script dormant banshee_audio 1202(script dormant banshee_audio
1203 (begin 1203 (begin
1204 (sound_class_set_gain "vehicle_engine" 0 0) 1204 (sound_class_set_gain "vehicle_engine" 0 0)
1205 (sound_class_set_gain "vehicle_engine" 1 120)1205 (sound_class_set_gain "vehicle_engine" 1 120)
1206 )1206 )
1207)1207)
12081208
1209(script dormant banshee_hotness 1209(script dormant banshee_hotness
1210 (begin 1210 (begin
1211 (object_set_function_variable banshee_01 engine_audio 1 1) 1211 (object_set_function_variable banshee_01 engine_audio 1 1)
1212 (object_set_function_variable banshee_02 engine_audio 1 1) 1212 (object_set_function_variable banshee_02 engine_audio 1 1)
1213 (object_set_function_variable banshee_03 engine_audio 1 1) 1213 (object_set_function_variable banshee_03 engine_audio 1 1)
1214 (object_set_function_variable banshee_04 engine_audio 1 1) 1214 (object_set_function_variable banshee_04 engine_audio 1 1)
1215 (object_set_function_variable banshee_05 engine_audio 1 1) 1215 (object_set_function_variable banshee_05 engine_audio 1 1)
1216 (object_set_function_variable banshee_06 engine_audio 1 1) 1216 (object_set_function_variable banshee_06 engine_audio 1 1)
1217 (object_set_function_variable banshee_07 engine_audio 1 1) 1217 (object_set_function_variable banshee_07 engine_audio 1 1)
1218 (object_set_function_variable banshee_08 engine_audio 1 1) 1218 (object_set_function_variable banshee_08 engine_audio 1 1)
1219 (object_set_function_variable banshee_09 engine_audio 1 1) 1219 (object_set_function_variable banshee_09 engine_audio 1 1)
1220 (object_set_function_variable banshee_10 engine_audio 1 1) 1220 (object_set_function_variable banshee_10 engine_audio 1 1)
1221 (sleep 30) 1221 (sleep 30)
1222 (object_set_function_variable banshee_06 wingtips 1 1) 1222 (object_set_function_variable banshee_06 wingtips 1 1)
1223 (object_set_function_variable banshee_07 wingtips 1 1) 1223 (object_set_function_variable banshee_07 wingtips 1 1)
1224 (print "contrails start") 1224 (print "contrails start")
1225 (sleep 150) 1225 (sleep 150)
1226 (object_clear_function_variable banshee_06 wingtips) 1226 (object_clear_function_variable banshee_06 wingtips)
1227 (object_clear_function_variable banshee_07 wingtips) 1227 (object_clear_function_variable banshee_07 wingtips)
1228 (print "contrails stop")1228 (print "contrails stop")
1229 )1229 )
1230)1230)
12311231
1232(script dormant cinematic_lighting_scene_01b 1232(script dormant cinematic_lighting_scene_01b
1233 (begin 1233 (begin
1234 (cinematic_lighting_set_primary_light -59 308 0.466667 0.517647 0.643137) 1234 (cinematic_lighting_set_primary_light -59 308 0.466667 0.517647 0.643137)
1235 (cinematic_lighting_set_secondary_light -5 360 0.270588 0.313726 0.380392) 1235 (cinematic_lighting_set_secondary_light -5 360 0.270588 0.313726 0.380392)
1236 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) 1236 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314)
1237 (rasterizer_bloom_override_threshold 0.3) 1237 (rasterizer_bloom_override_threshold 0.3)
1238 (rasterizer_bloom_override_brightness 0.5) 1238 (rasterizer_bloom_override_brightness 0.5)
1239 (object_uses_cinematic_lighting banshee_01 True) 1239 (object_uses_cinematic_lighting banshee_01 True)
1240 (object_uses_cinematic_lighting banshee_02 True) 1240 (object_uses_cinematic_lighting banshee_02 True)
1241 (object_uses_cinematic_lighting banshee_03 True) 1241 (object_uses_cinematic_lighting banshee_03 True)
1242 (object_uses_cinematic_lighting banshee_04 True) 1242 (object_uses_cinematic_lighting banshee_04 True)
1243 (object_uses_cinematic_lighting banshee_05 True) 1243 (object_uses_cinematic_lighting banshee_05 True)
1244 (object_uses_cinematic_lighting banshee_06 True) 1244 (object_uses_cinematic_lighting banshee_06 True)
1245 (object_uses_cinematic_lighting banshee_07 True) 1245 (object_uses_cinematic_lighting banshee_07 True)
1246 (object_uses_cinematic_lighting banshee_08 True) 1246 (object_uses_cinematic_lighting banshee_08 True)
1247 (object_uses_cinematic_lighting banshee_09 True) 1247 (object_uses_cinematic_lighting banshee_09 True)
1248 (object_uses_cinematic_lighting banshee_10 True)1248 (object_uses_cinematic_lighting banshee_10 True)
1249 )1249 )
1250)1250)
12511251
1252(script static x01_01b_setup 1252(script static x01_01b_setup
1253 (begin 1253 (begin
1254 (object_destroy x01_fleet) 1254 (object_destroy x01_fleet)
1255 (object_create_anew mercy) 1255 (object_create_anew mercy)
1256 (object_create_anew regret) 1256 (object_create_anew regret)
1257 (object_create_anew throne_mercy) 1257 (object_create_anew throne_mercy)
1258 (object_create_anew throne_regret) 1258 (object_create_anew throne_regret)
1259 (objects_attach mercy throne_mercy driver_cinematic) 1259 (objects_attach mercy throne_mercy driver_cinematic)
1260 (objects_attach regret throne_regret driver_cinematic) 1260 (objects_attach regret throne_regret driver_cinematic)
1261 (object_create_anew_containing "matte") 1261 (object_create_anew_containing "matte")
1262 (object_destroy_containing "carrier") 1262 (object_destroy_containing "carrier")
1263 (object_destroy x01_fleet) 1263 (object_destroy x01_fleet)
1264 (wake x01_foley_01b) 1264 (wake x01_foley_01b)
1265 (wake x01_0010_der) 1265 (wake x01_0010_der)
1266 (wake banshee_audio) 1266 (wake banshee_audio)
1267 (wake banshee_hotness) 1267 (wake banshee_hotness)
1268 (wake cinematic_lighting_scene_01b)1268 (wake cinematic_lighting_scene_01b)
1269 )1269 )
1270)1270)
12711271
1272(script static x01_scene_01b 1272(script static x01_scene_01b
1273 (begin 1273 (begin
1274 (sound_class_set_gain "amb" 1 1) 1274 (sound_class_set_gain "amb" 1 1)
1275 (print "x01 scene 01b start") 1275 (print "x01 scene 01b start")
1276 (x01_01b_setup) 1276 (x01_01b_setup)
1277 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01b none anchor_flag_x01b) 1277 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_01b none anchor_flag_x01b)
1278 (custom_animation_relative banshee_01 objects\vehicles\banshee\x01\x01 banshee01_01b False anchor_x01b) 1278 (custom_animation_relative banshee_01 objects\vehicles\banshee\x01\x01 banshee01_01b False anchor_x01b)
1279 (custom_animation_relative banshee_02 objects\vehicles\banshee\x01\x01 banshee02_01b False anchor_x01b) 1279 (custom_animation_relative banshee_02 objects\vehicles\banshee\x01\x01 banshee02_01b False anchor_x01b)
1280 (custom_animation_relative banshee_03 objects\vehicles\banshee\x01\x01 banshee03_01b False anchor_x01b) 1280 (custom_animation_relative banshee_03 objects\vehicles\banshee\x01\x01 banshee03_01b False anchor_x01b)
1281 (custom_animation_relative banshee_04 objects\vehicles\banshee\x01\x01 banshee04_01b False anchor_x01b) 1281 (custom_animation_relative banshee_04 objects\vehicles\banshee\x01\x01 banshee04_01b False anchor_x01b)
1282 (custom_animation_relative banshee_05 objects\vehicles\banshee\x01\x01 banshee05_01b False anchor_x01b) 1282 (custom_animation_relative banshee_05 objects\vehicles\banshee\x01\x01 banshee05_01b False anchor_x01b)
1283 (custom_animation_relative banshee_06 objects\vehicles\banshee\x01\x01 banshee06_01b False anchor_x01b) 1283 (custom_animation_relative banshee_06 objects\vehicles\banshee\x01\x01 banshee06_01b False anchor_x01b)
1284 (custom_animation_relative banshee_07 objects\vehicles\banshee\x01\x01 banshee07_01b False anchor_x01b) 1284 (custom_animation_relative banshee_07 objects\vehicles\banshee\x01\x01 banshee07_01b False anchor_x01b)
1285 (custom_animation_relative banshee_08 objects\vehicles\banshee\x01\x01 banshee08_01b False anchor_x01b) 1285 (custom_animation_relative banshee_08 objects\vehicles\banshee\x01\x01 banshee08_01b False anchor_x01b)
1286 (custom_animation_relative banshee_09 objects\vehicles\banshee\x01\x01 banshee09_01b False anchor_x01b) 1286 (custom_animation_relative banshee_09 objects\vehicles\banshee\x01\x01 banshee09_01b False anchor_x01b)
1287 (custom_animation_relative banshee_10 objects\vehicles\banshee\x01\x01 banshee10_01b False anchor_x01b) 1287 (custom_animation_relative banshee_10 objects\vehicles\banshee\x01\x01 banshee10_01b False anchor_x01b)
1288 (sleep (- (camera_time) prediction_offset)) 1288 (sleep (- (camera_time) prediction_offset))
1289 (x01_02_predict_stub) 1289 (x01_02_predict_stub)
1290 (sleep (- (camera_time) sound_offset)) 1290 (sleep (- (camera_time) sound_offset))
1291 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_02_fol) 1291 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_02_fol)
1292 (sleep (- (camera_time) 1)) 1292 (sleep (- (camera_time) 1))
1293 (cinematic_screen_effect_set_crossfade 1) 1293 (cinematic_screen_effect_set_crossfade 1)
1294 (sleep 1)1294 (sleep 1)
1295 )1295 )
1296)1296)
12971297
1298(script dormant x01_foley_02 1298(script dormant x01_foley_02
1299 (begin 1299 (begin
1300 (sleep 0) 1300 (sleep 0)
1301 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_02_fol none 1) 1301 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_02_fol none 1)
1302 (print "x01 foley 02 start")1302 (print "x01 foley 02 start")
1303 )1303 )
1304)1304)
13051305
1306(script dormant x01_0020_pot 1306(script dormant x01_0020_pot
1307 (begin 1307 (begin
1308 (sleep 19) 1308 (sleep 19)
1309 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0020_pot truth 1) 1309 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0020_pot truth 1)
1310 (cinematic_subtitle x01_0020_pot 3)1310 (cinematic_subtitle x01_0020_pot 3)
1311 )1311 )
1312)1312)
13131313
1314(script dormant x01_0030_der 1314(script dormant x01_0030_der
1315 (begin 1315 (begin
1316 (sleep 100) 1316 (sleep 100)
1317 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0030_der dervish 1) 1317 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0030_der dervish 1)
1318 (cinematic_subtitle x01_0030_der 3)1318 (cinematic_subtitle x01_0030_der 3)
1319 )1319 )
1320)1320)
13211321
1322(script dormant x01_0040_pcc 1322(script dormant x01_0040_pcc
1323 (begin 1323 (begin
1324 (sleep 170) 1324 (sleep 170)
1325 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0040_pcc none 1) 1325 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0040_pcc none 1)
1326 (cinematic_subtitle x01_0040_pcc 7)1326 (cinematic_subtitle x01_0040_pcc 7)
1327 )1327 )
1328)1328)
13291329
1330(script dormant x01_0050_pom 1330(script dormant x01_0050_pom
1331 (begin 1331 (begin
1332 (sleep 289) 1332 (sleep 289)
1333 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0050_pom mercy 1) 1333 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0050_pom mercy 1)
1334 (cinematic_subtitle x01_0050_pom 2.5)1334 (cinematic_subtitle x01_0050_pom 2.5)
1335 )1335 )
1336)1336)
13371337
1338(script dormant x01_0060_der 1338(script dormant x01_0060_der
1339 (begin 1339 (begin
1340 (sleep 391) 1340 (sleep 391)
1341 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0060_der dervish 1) 1341 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0060_der dervish 1)
1342 (cinematic_subtitle x01_0060_der 2)1342 (cinematic_subtitle x01_0060_der 2)
1343 )1343 )
1344)1344)
13451345
1346(script dormant x01_02_fov 1346(script dormant x01_02_fov
1347 (begin 1347 (begin
1348 (sleep 196) 1348 (sleep 196)
1349 (camera_set_field_of_view 80 0) 1349 (camera_set_field_of_view 80 0)
1350 (print "fov change: 60 -> 80 over 0 ticks") 1350 (print "fov change: 60 -> 80 over 0 ticks")
1351 (sleep 90) 1351 (sleep 90)
1352 (camera_set_field_of_view 47 0) 1352 (camera_set_field_of_view 47 0)
1353 (print "fov change: 80 -> 47 over 0 ticks")1353 (print "fov change: 80 -> 47 over 0 ticks")
1354 )1354 )
1355)1355)
13561356
1357(script dormant cinematic_lighting_scene_02 1357(script dormant cinematic_lighting_scene_02
1358 (begin 1358 (begin
1359 (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) 1359 (cinematic_lighting_set_primary_light -90 116 0.4 0.4 0.4)
1360 (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) 1360 (cinematic_lighting_set_secondary_light -26 148 0.3 0.25 0.3)
1361 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) 1361 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314)
1362 (render_lights_enable_cinematic_shadow True dervish head 0.4) 1362 (render_lights_enable_cinematic_shadow True dervish head 0.4)
1363 (rasterizer_bloom_override_threshold 0.3) 1363 (rasterizer_bloom_override_threshold 0.25)
1364 (rasterizer_bloom_override_brightness 0.5) 1364 (rasterizer_bloom_override_brightness 0.7)
1365 (object_uses_cinematic_lighting dervish True) 1365 (object_uses_cinematic_lighting dervish True)
1366 (object_uses_cinematic_lighting mercy True) 1366 (object_uses_cinematic_lighting mercy True)
1367 (object_uses_cinematic_lighting regret True) 1367 (object_uses_cinematic_lighting regret True)
1368 (object_uses_cinematic_lighting tartarus True) 1368 (object_uses_cinematic_lighting tartarus True)
1369 (object_uses_cinematic_lighting prophet_counc_01 True) 1369 (object_uses_cinematic_lighting prophet_counc_01 True)
1370 (object_uses_cinematic_lighting prophet_counc_02 True) 1370 (object_uses_cinematic_lighting prophet_counc_02 True)
1371 (object_uses_cinematic_lighting prophet_counc_03 True) 1371 (object_uses_cinematic_lighting prophet_counc_03 True)
1372 (object_uses_cinematic_lighting prophet_counc_04 True) 1372 (object_uses_cinematic_lighting prophet_counc_04 True)
1373 (object_uses_cinematic_lighting ehg_01 True) 1373 (object_uses_cinematic_lighting ehg_01 True)
1374 (object_uses_cinematic_lighting ehg_02 True) 1374 (object_uses_cinematic_lighting ehg_02 True)
1375 (object_uses_cinematic_lighting ehg_03 True) 1375 (object_uses_cinematic_lighting ehg_03 True)
1376 (object_uses_cinematic_lighting ehg_04 True) 1376 (object_uses_cinematic_lighting ehg_04 True)
1377 (object_uses_cinematic_lighting ehg_05 True) 1377 (object_uses_cinematic_lighting ehg_05 True)
1378 (object_uses_cinematic_lighting ehg_06 True) 1378 (object_uses_cinematic_lighting ehg_06 True)
1379 (object_uses_cinematic_lighting ehg_07 True) 1379 (object_uses_cinematic_lighting ehg_07 True)
1380 (object_uses_cinematic_lighting ehg_08 True) 1380 (object_uses_cinematic_lighting ehg_08 True)
1381 (object_uses_cinematic_lighting ehg_09 True) 1381 (object_uses_cinematic_lighting ehg_09 True)
1382 (object_uses_cinematic_lighting ehg_10 True) 1382 (object_uses_cinematic_lighting ehg_10 True)
1383 (object_uses_cinematic_lighting ehg_11 True) 1383 (object_uses_cinematic_lighting ehg_11 True)
1384 (object_uses_cinematic_lighting ehg_12 True) 1384 (object_uses_cinematic_lighting ehg_12 True)
1385 (object_uses_cinematic_lighting throne_mercy True) 1385 (object_uses_cinematic_lighting throne_mercy True)
1386 (object_uses_cinematic_lighting throne_regret True) 1386 (object_uses_cinematic_lighting throne_regret True)
1387 (object_uses_cinematic_lighting hammer True)1387 (object_uses_cinematic_lighting hammer True)
1388 )1388 )
1389)1389)
13901390
1391(script static x01_03_problem_actors 1391(script static x01_03_problem_actors
1392 (begin 1392 (begin
1393 (print "problem actors") 1393 (print "problem actors")
1394 (object_create_anew poa_01) 1394 (object_create_anew poa_01)
1395 (object_create_anew_containing "cruiser") 1395 (object_create_anew_containing "cruiser")
1396 (object_create_anew matte_reach) 1396 (object_create_anew matte_reach)
1397 (object_cinematic_lod poa_01 True) 1397 (object_cinematic_lod poa_01 True)
1398 (object_cinematic_lod cruiser_01 True) 1398 (object_cinematic_lod cruiser_01 True)
1399 (object_cinematic_lod cruiser_02 True) 1399 (object_cinematic_lod cruiser_02 True)
1400 (object_cinematic_lod cruiser_03 True) 1400 (object_cinematic_lod cruiser_03 True)
1401 (object_cinematic_lod cruiser_04 True) 1401 (object_cinematic_lod cruiser_04 True)
1402 (object_cinematic_lod cruiser_05 True) 1402 (object_cinematic_lod cruiser_05 True)
1403 (object_cinematic_lod cruiser_06 True) 1403 (object_cinematic_lod cruiser_06 True)
1404 (object_cinematic_lod cruiser_07 True) 1404 (object_cinematic_lod cruiser_07 True)
1405 (object_cinematic_lod cruiser_08 True) 1405 (object_cinematic_lod cruiser_08 True)
1406 (object_cinematic_lod cruiser_09 True)1406 (object_cinematic_lod cruiser_09 True)
1407 )1407 )
1408)1408)
14091409
1410(script dormant create_councillors_01 1410(script dormant create_councillors_01
1411 (begin 1411 (begin
1412 (sleep 196) 1412 (sleep 196)
1413 (print "create councillors") 1413 (print "create councillors")
1414 (object_create_anew_containing "elc") 1414 (object_create_anew_containing "elc")
1415 (object_create_anew_containing "pcc") 1415 (object_create_anew_containing "pcc")
1416 (object_uses_cinematic_lighting elc_01 True) 1416 (object_uses_cinematic_lighting elc_01 True)
1417 (object_uses_cinematic_lighting elc_02 True) 1417 (object_uses_cinematic_lighting elc_02 True)
1418 (object_uses_cinematic_lighting elc_03 True) 1418 (object_uses_cinematic_lighting elc_03 True)
1419 (object_uses_cinematic_lighting elc_04 True) 1419 (object_uses_cinematic_lighting elc_04 True)
1420 (object_uses_cinematic_lighting elc_05 True) 1420 (object_uses_cinematic_lighting elc_05 True)
1421 (object_uses_cinematic_lighting elc_06 True) 1421 (object_uses_cinematic_lighting elc_06 True)
1422 (object_uses_cinematic_lighting elc_07 True) 1422 (object_uses_cinematic_lighting elc_07 True)
1423 (object_uses_cinematic_lighting elc_08 True) 1423 (object_uses_cinematic_lighting elc_08 True)
1424 (object_uses_cinematic_lighting elc_09 True) 1424 (object_uses_cinematic_lighting elc_09 True)
1425 (object_uses_cinematic_lighting elc_10 True) 1425 (object_uses_cinematic_lighting elc_10 True)
1426 (object_uses_cinematic_lighting elc_11 True) 1426 (object_uses_cinematic_lighting elc_11 True)
1427 (object_uses_cinematic_lighting elc_12 True) 1427 (object_uses_cinematic_lighting elc_12 True)
1428 (object_uses_cinematic_lighting elc_13 True) 1428 (object_uses_cinematic_lighting elc_13 True)
1429 (object_uses_cinematic_lighting elc_14 True) 1429 (object_uses_cinematic_lighting elc_14 True)
1430 (object_uses_cinematic_lighting elc_15 True) 1430 (object_uses_cinematic_lighting elc_15 True)
1431 (object_uses_cinematic_lighting elc_16 True) 1431 (object_uses_cinematic_lighting elc_16 True)
1432 (object_uses_cinematic_lighting elc_17 True) 1432 (object_uses_cinematic_lighting elc_17 True)
1433 (object_uses_cinematic_lighting elc_18 True) 1433 (object_uses_cinematic_lighting elc_18 True)
1434 (object_uses_cinematic_lighting elc_19 True) 1434 (object_uses_cinematic_lighting elc_19 True)
1435 (object_uses_cinematic_lighting elc_20 True) 1435 (object_uses_cinematic_lighting elc_20 True)
1436 (object_uses_cinematic_lighting elc_21 True) 1436 (object_uses_cinematic_lighting elc_21 True)
1437 (object_uses_cinematic_lighting elc_22 True) 1437 (object_uses_cinematic_lighting elc_22 True)
1438 (object_uses_cinematic_lighting elc_23 True) 1438 (object_uses_cinematic_lighting elc_23 True)
1439 (object_uses_cinematic_lighting elc_24 True) 1439 (object_uses_cinematic_lighting elc_24 True)
1440 (object_uses_cinematic_lighting elc_25 True) 1440 (object_uses_cinematic_lighting elc_25 True)
1441 (object_uses_cinematic_lighting elc_26 True) 1441 (object_uses_cinematic_lighting elc_26 True)
1442 (object_uses_cinematic_lighting elc_27 True) 1442 (object_uses_cinematic_lighting elc_27 True)
1443 (object_uses_cinematic_lighting elc_28 True) 1443 (object_uses_cinematic_lighting elc_28 True)
1444 (object_uses_cinematic_lighting elc_29 True) 1444 (object_uses_cinematic_lighting elc_29 True)
1445 (object_uses_cinematic_lighting elc_30 True) 1445 (object_uses_cinematic_lighting elc_30 True)
1446 (object_uses_cinematic_lighting pcc_01 True) 1446 (object_uses_cinematic_lighting pcc_01 True)
1447 (object_uses_cinematic_lighting pcc_02 True) 1447 (object_uses_cinematic_lighting pcc_02 True)
1448 (object_uses_cinematic_lighting pcc_03 True) 1448 (object_uses_cinematic_lighting pcc_03 True)
1449 (object_uses_cinematic_lighting pcc_04 True) 1449 (object_uses_cinematic_lighting pcc_04 True)
1450 (object_uses_cinematic_lighting pcc_05 True) 1450 (object_uses_cinematic_lighting pcc_05 True)
1451 (object_uses_cinematic_lighting pcc_06 True) 1451 (object_uses_cinematic_lighting pcc_06 True)
1452 (object_uses_cinematic_lighting pcc_07 True) 1452 (object_uses_cinematic_lighting pcc_07 True)
1453 (object_uses_cinematic_lighting pcc_08 True) 1453 (object_uses_cinematic_lighting pcc_08 True)
1454 (object_uses_cinematic_lighting pcc_09 True) 1454 (object_uses_cinematic_lighting pcc_09 True)
1455 (object_uses_cinematic_lighting pcc_10 True) 1455 (object_uses_cinematic_lighting pcc_10 True)
1456 (object_uses_cinematic_lighting pcc_11 True) 1456 (object_uses_cinematic_lighting pcc_11 True)
1457 (object_uses_cinematic_lighting pcc_12 True) 1457 (object_uses_cinematic_lighting pcc_12 True)
1458 (object_uses_cinematic_lighting pcc_13 True) 1458 (object_uses_cinematic_lighting pcc_13 True)
1459 (object_uses_cinematic_lighting pcc_14 True) 1459 (object_uses_cinematic_lighting pcc_14 True)
1460 (object_uses_cinematic_lighting pcc_15 True) 1460 (object_uses_cinematic_lighting pcc_15 True)
1461 (object_uses_cinematic_lighting pcc_16 True) 1461 (object_uses_cinematic_lighting pcc_16 True)
1462 (object_uses_cinematic_lighting pcc_17 True) 1462 (object_uses_cinematic_lighting pcc_17 True)
1463 (object_uses_cinematic_lighting pcc_18 True) 1463 (object_uses_cinematic_lighting pcc_18 True)
1464 (object_uses_cinematic_lighting pcc_19 True) 1464 (object_uses_cinematic_lighting pcc_19 True)
1465 (object_uses_cinematic_lighting pcc_20 True) 1465 (object_uses_cinematic_lighting pcc_20 True)
1466 (object_uses_cinematic_lighting pcc_21 True) 1466 (object_uses_cinematic_lighting pcc_21 True)
1467 (object_uses_cinematic_lighting pcc_22 True) 1467 (object_uses_cinematic_lighting pcc_22 True)
1468 (object_uses_cinematic_lighting pcc_23 True) 1468 (object_uses_cinematic_lighting pcc_23 True)
1469 (object_uses_cinematic_lighting pcc_24 True) 1469 (object_uses_cinematic_lighting pcc_24 True)
1470 (object_uses_cinematic_lighting pcc_25 True) 1470 (object_uses_cinematic_lighting pcc_25 True)
1471 (object_uses_cinematic_lighting pcc_26 True) 1471 (object_uses_cinematic_lighting pcc_26 True)
1472 (object_uses_cinematic_lighting pcc_27 True) 1472 (object_uses_cinematic_lighting pcc_27 True)
1473 (object_uses_cinematic_lighting pcc_28 True) 1473 (object_uses_cinematic_lighting pcc_28 True)
1474 (object_uses_cinematic_lighting pcc_29 True) 1474 (object_uses_cinematic_lighting pcc_29 True)
1475 (object_uses_cinematic_lighting pcc_30 True) 1475 (object_uses_cinematic_lighting pcc_30 True)
1476 (object_uses_cinematic_lighting pcc_31 True) 1476 (object_uses_cinematic_lighting pcc_31 True)
1477 (object_uses_cinematic_lighting pcc_32 True)1477 (object_uses_cinematic_lighting pcc_32 True)
1478 )1478 )
1479)1479)
14801480
1481(script static x01_02_setup 1481(script static x01_02_setup
1482 (begin 1482 (begin
1483 (object_create_anew dervish) 1483 (object_create_anew dervish)
1484 (object_create_anew tartarus) 1484 (object_create_anew tartarus)
1485 (object_create_anew_containing "ehg") 1485 (object_create_anew_containing "ehg")
1486 (object_create_anew hammer) 1486 (object_create_anew hammer)
1487 (object_cinematic_lod dervish True) 1487 (object_cinematic_lod dervish True)
1488 (object_cinematic_lod mercy True) 1488 (object_cinematic_lod mercy True)
1489 (object_cinematic_lod regret True) 1489 (object_cinematic_lod regret True)
1490 (object_cinematic_lod tartarus True) 1490 (object_cinematic_lod tartarus True)
1491 (object_cinematic_lod throne_mercy True) 1491 (object_cinematic_lod throne_mercy True)
1492 (object_cinematic_lod throne_regret True) 1492 (object_cinematic_lod throne_regret True)
1493 (object_cinematic_lod hammer True) 1493 (object_cinematic_lod hammer True)
1494 (object_set_function_variable tartarus invincibility 0 0) 1494 (object_set_function_variable tartarus invincibility 0 0)
1495 (wake x01_foley_02) 1495 (wake x01_foley_02)
1496 (wake x01_0020_pot) 1496 (wake x01_0020_pot)
1497 (wake x01_0030_der) 1497 (wake x01_0030_der)
1498 (wake x01_0040_pcc) 1498 (wake x01_0040_pcc)
1499 (wake x01_0050_pom) 1499 (wake x01_0050_pom)
1500 (wake x01_0060_der) 1500 (wake x01_0060_der)
1501 (wake create_councillors_01) 1501 (wake create_councillors_01)
1502 (wake x01_02_fov) 1502 (wake x01_02_fov)
1503 (wake cinematic_lighting_scene_02)1503 (wake cinematic_lighting_scene_02)
1504 )1504 )
1505)1505)
15061506
1507(script static x01_02_cleanup 1507(script static x01_02_cleanup
1508 (begin 1508 (begin
1509 (object_destroy prophet_counc_03) 1509 (object_destroy prophet_counc_03)
1510 (object_destroy prophet_counc_04)1510 (object_destroy prophet_counc_04)
1511 )1511 )
1512)1512)
15131513
1514(script static x01_scene_02 1514(script static x01_scene_02
1515 (begin 1515 (begin
1516 (print "x01 scene 02 start") 1516 (print "x01 scene 02 start")
1517 (x01_02_setup) 1517 (x01_02_setup)
1518 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_02 none anchor_flag_x01b) 1518 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_02 none anchor_flag_x01b)
1519 (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_02 False anchor_x01b) 1519 (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_02 False anchor_x01b)
1520 (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_02 False anchor_x01b) 1520 (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_02 False anchor_x01b)
1521 (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_02 False anchor_x01b) 1521 (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_02 False anchor_x01b)
1522 (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_02 False anchor_x01b) 1522 (custom_animation_relative tartarus objects\characters\brute\x01\x01 tartarus_02 False anchor_x01b)
1523 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_02 anchor_x01b) 1523 (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x01\x01 hammer_02 anchor_x01b)
1524 (sleep (- (camera_time) prediction_offset)) 1524 (sleep (- (camera_time) prediction_offset))
1525 (x01_03_predict_stub) 1525 (x01_03_predict_stub)
1526 (x01_03_problem_actors) 1526 (x01_03_problem_actors)
1527 (sleep (- (camera_time) sound_offset)) 1527 (sleep (- (camera_time) sound_offset))
1528 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_03_fol) 1528 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_03_fol)
1529 (sleep (- (camera_time) 15)) 1529 (sleep (- (camera_time) 15))
1530 (fade_out 1 1 1 15) 1530 (fade_out 1 1 1 15)
1531 (sleep 15) 1531 (sleep 15)
1532 (x01_02_cleanup)1532 (x01_02_cleanup)
1533 )1533 )
1534)1534)
15351535
1536(script dormant x01_foley_03 1536(script dormant x01_foley_03
1537 (begin 1537 (begin
1538 (sleep 0) 1538 (sleep 0)
1539 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_03_fol none 1) 1539 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_03_fol none 1)
1540 (print "x01 foley 03 start")1540 (print "x01 foley 03 start")
1541 )1541 )
1542)1542)
15431543
1544(script dormant x01_0070_der 1544(script dormant x01_0070_der
1545 (begin 1545 (begin
1546 (sleep 65) 1546 (sleep 65)
1547 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0070_der none 1) 1547 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0070_der none 1)
1548 (cinematic_subtitle x01_0070_der 2)1548 (cinematic_subtitle x01_0070_der 2)
1549 )1549 )
1550)1550)
15511551
1552(script dormant cinematic_lighting_scene_03 1552(script dormant cinematic_lighting_scene_03
1553 (begin 1553 (begin
1554 (cinematic_lighting_set_primary_light 69 232 0.290196 0.32549 0.243137) 1554 (cinematic_lighting_set_primary_light 69 232 0.290196 0.32549 0.243137)
1555 (cinematic_lighting_set_secondary_light -2 76 0.129412 0.141176 0.270588) 1555 (cinematic_lighting_set_secondary_light -2 76 0.129412 0.141176 0.270588)
1556 (cinematic_lighting_set_ambient_light 0 0 0) 1556 (cinematic_lighting_set_ambient_light 0 0 0)
1557 (rasterizer_bloom_override_threshold 0.6) 1557 (rasterizer_bloom_override_threshold 0.6)
1558 (rasterizer_bloom_override_brightness 0.5) 1558 (rasterizer_bloom_override_brightness 0.5)
1559 (object_uses_cinematic_lighting poa_01 True) 1559 (object_uses_cinematic_lighting poa_01 True)
1560 (object_uses_cinematic_lighting cruiser_01 True) 1560 (object_uses_cinematic_lighting cruiser_01 True)
1561 (object_uses_cinematic_lighting cruiser_02 True) 1561 (object_uses_cinematic_lighting cruiser_02 True)
1562 (object_uses_cinematic_lighting cruiser_03 True) 1562 (object_uses_cinematic_lighting cruiser_03 True)
1563 (object_uses_cinematic_lighting cruiser_04 True) 1563 (object_uses_cinematic_lighting cruiser_04 True)
1564 (object_uses_cinematic_lighting cruiser_05 True) 1564 (object_uses_cinematic_lighting cruiser_05 True)
1565 (object_uses_cinematic_lighting cruiser_06 True) 1565 (object_uses_cinematic_lighting cruiser_06 True)
1566 (object_uses_cinematic_lighting cruiser_07 True) 1566 (object_uses_cinematic_lighting cruiser_07 True)
1567 (object_uses_cinematic_lighting cruiser_08 True) 1567 (object_uses_cinematic_lighting cruiser_08 True)
1568 (object_uses_cinematic_lighting cruiser_09 True) 1568 (object_uses_cinematic_lighting cruiser_09 True)
1569 (object_uses_cinematic_lighting cruiser_10 True) 1569 (object_uses_cinematic_lighting cruiser_10 True)
1570 (object_uses_cinematic_lighting cruiser_11 True) 1570 (object_uses_cinematic_lighting cruiser_11 True)
1571 (object_uses_cinematic_lighting cruiser_12 True)1571 (object_uses_cinematic_lighting cruiser_12 True)
1572 )1572 )
1573)1573)
15741574
1575(script static x01_03_setup 1575(script static x01_03_setup
1576 (begin 1576 (begin
1577 (object_create halo_whole) 1577 (object_create halo_whole)
1578 (object_create_anew matte_reach) 1578 (object_create_anew matte_reach)
1579 (object_create_anew matte_stardust_01) 1579 (object_create_anew matte_stardust_01)
1580 (wake x01_foley_03) 1580 (wake x01_foley_03)
1581 (wake x01_0070_der) 1581 (wake x01_0070_der)
1582 (wake cinematic_lighting_scene_03)1582 (wake cinematic_lighting_scene_03)
1583 )1583 )
1584)1584)
15851585
1586(script static x01_scene_03 1586(script static x01_scene_03
1587 (begin 1587 (begin
1588 (sound_class_set_gain "amb" 0 1) 1588 (sound_class_set_gain "amb" 0 1)
1589 (x01_03_setup) 1589 (x01_03_setup)
1590 (camera_set_field_of_view 60 0) 1590 (camera_set_field_of_view 60 0)
1591 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_03 none anchor_flag_x01a) 1591 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_03 none anchor_flag_x01a)
1592 (fade_in 1 1 1 15) 1592 (fade_in 1 1 1 15)
1593 (scenery_animation_start_relative poa_01 objects\cinematics\human\pillarofautumn\x01\x01 poa_03 anchor_x01a) 1593 (scenery_animation_start_relative poa_01 objects\cinematics\human\pillarofautumn\x01\x01 poa_03 anchor_x01a)
1594 (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship01 anchor_x01a) 1594 (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship01 anchor_x01a)
1595 (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship02 anchor_x01a) 1595 (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship02 anchor_x01a)
1596 (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship03 anchor_x01a) 1596 (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship03 anchor_x01a)
1597 (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship04 anchor_x01a) 1597 (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship04 anchor_x01a)
1598 (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship05 anchor_x01a) 1598 (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship05 anchor_x01a)
1599 (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship06 anchor_x01a) 1599 (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship06 anchor_x01a)
1600 (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship07 anchor_x01a) 1600 (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship07 anchor_x01a)
1601 (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship08 anchor_x01a) 1601 (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship08 anchor_x01a)
1602 (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship09 anchor_x01a) 1602 (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 03_ship09 anchor_x01a)
1603 (scenery_animation_start_relative matte_reach objects\cinematics\matte_paintings\reach_space\x01\x01 reach_space_03 anchor_x01a) 1603 (scenery_animation_start_relative matte_reach objects\cinematics\matte_paintings\reach_space\x01\x01 reach_space_03 anchor_x01a)
1604 (sleep (- (camera_time) prediction_offset)) 1604 (sleep (- (camera_time) prediction_offset))
1605 (x01_04_predict_stub) 1605 (x01_04_predict_stub)
1606 (sleep (- (camera_time) 1)) 1606 (sleep (- (camera_time) 1))
1607 (cinematic_screen_effect_set_crossfade 2) 1607 (cinematic_screen_effect_set_crossfade 2)
1608 (sleep 1)1608 (sleep 1)
1609 )1609 )
1610)1610)
16111611
1612(script dormant x01_0080_por 1612(script dormant x01_0080_por
1613 (begin 1613 (begin
1614 (sleep 12) 1614 (sleep 12)
1615 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0080_por none 1) 1615 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0080_por none 1)
1616 (cinematic_subtitle x01_0080_por 5)1616 (cinematic_subtitle x01_0080_por 5)
1617 )1617 )
1618)1618)
16191619
1620(script dormant x01_0090_der 1620(script dormant x01_0090_der
1621 (begin 1621 (begin
1622 (sleep 152) 1622 (sleep 152)
1623 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0090_der none 1) 1623 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0090_der none 1)
1624 (cinematic_subtitle x01_0090_der 1)1624 (cinematic_subtitle x01_0090_der 1)
1625 )1625 )
1626)1626)
16271627
1628(script dormant x01_0100_por 1628(script dormant x01_0100_por
1629 (begin 1629 (begin
1630 (sleep 180) 1630 (sleep 180)
1631 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0100_por none 1) 1631 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0100_por none 1)
1632 (cinematic_subtitle x01_0100_por 2)1632 (cinematic_subtitle x01_0100_por 2)
1633 )1633 )
1634)1634)
16351635
1636(script dormant x01_0110_der 1636(script dormant x01_0110_der
1637 (begin 1637 (begin
1638 (sleep 238) 1638 (sleep 238)
1639 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0110_der none 1) 1639 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0110_der none 1)
1640 (cinematic_subtitle x01_0110_der 1)1640 (cinematic_subtitle x01_0110_der 1)
1641 )1641 )
1642)1642)
16431643
1644(script dormant cinematic_lighting_scene_04 1644(script dormant cinematic_lighting_scene_04
1645 (begin 1645 (begin
1646 (cinematic_lighting_set_primary_light -42 60 0.4 0.380392 0.270588) 1646 (cinematic_lighting_set_primary_light -42 60 0.4 0.380392 0.270588)
1647 (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196) 1647 (cinematic_lighting_set_secondary_light 38 222 0.141176 0.141176 0.290196)
1648 (cinematic_lighting_set_ambient_light 0 0 0) 1648 (cinematic_lighting_set_ambient_light 0 0 0)
1649 (object_uses_cinematic_lighting halo_whole True) 1649 (object_uses_cinematic_lighting halo_whole True)
1650 (object_uses_cinematic_lighting cruiser_10 True) 1650 (object_uses_cinematic_lighting cruiser_10 True)
1651 (object_uses_cinematic_lighting cruiser_11 True) 1651 (object_uses_cinematic_lighting cruiser_11 True)
1652 (object_uses_cinematic_lighting cruiser_12 True)1652 (object_uses_cinematic_lighting cruiser_12 True)
1653 )1653 )
1654)1654)
16551655
1656(script static x01_04_setup 1656(script static x01_04_setup
1657 (begin 1657 (begin
1658 (wake x01_0080_por) 1658 (wake x01_0080_por)
1659 (wake x01_0090_der) 1659 (wake x01_0090_der)
1660 (wake x01_0100_por) 1660 (wake x01_0100_por)
1661 (wake x01_0110_der) 1661 (wake x01_0110_der)
1662 (wake cinematic_lighting_scene_04)1662 (wake cinematic_lighting_scene_04)
1663 )1663 )
1664)1664)
16651665
1666(script dormant x01_04_cleanup 1666(script dormant x01_04_cleanup
1667 (begin 1667 (begin
1668 (object_destroy poa_01) 1668 (object_destroy poa_01)
1669 (object_destroy halo_whole) 1669 (object_destroy halo_whole)
1670 (object_destroy_containing "cruiser") 1670 (object_destroy_containing "cruiser")
1671 (object_destroy_containing "matte")1671 (object_destroy_containing "matte")
1672 )1672 )
1673)1673)
16741674
1675(script static x01_scene_04 1675(script static x01_scene_04
1676 (begin 1676 (begin
1677 (print "x01 scene 04 start") 1677 (print "x01 scene 04 start")
1678 (x01_04_setup) 1678 (x01_04_setup)
1679 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_04 none anchor_flag_x01a) 1679 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_04 none anchor_flag_x01a)
1680 (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship01 anchor_x01a) 1680 (scenery_animation_start_relative cruiser_01 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship01 anchor_x01a)
1681 (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship02 anchor_x01a) 1681 (scenery_animation_start_relative cruiser_02 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship02 anchor_x01a)
1682 (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship03 anchor_x01a) 1682 (scenery_animation_start_relative cruiser_03 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship03 anchor_x01a)
1683 (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship04 anchor_x01a) 1683 (scenery_animation_start_relative cruiser_04 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship04 anchor_x01a)
1684 (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship05 anchor_x01a) 1684 (scenery_animation_start_relative cruiser_05 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship05 anchor_x01a)
1685 (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship06 anchor_x01a) 1685 (scenery_animation_start_relative cruiser_06 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship06 anchor_x01a)
1686 (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship07 anchor_x01a) 1686 (scenery_animation_start_relative cruiser_07 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship07 anchor_x01a)
1687 (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship08 anchor_x01a) 1687 (scenery_animation_start_relative cruiser_08 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship08 anchor_x01a)
1688 (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship09 anchor_x01a) 1688 (scenery_animation_start_relative cruiser_09 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship09 anchor_x01a)
1689 (scenery_animation_start_relative cruiser_10 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship10 anchor_x01a) 1689 (scenery_animation_start_relative cruiser_10 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship10 anchor_x01a)
1690 (scenery_animation_start_relative cruiser_11 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship11 anchor_x01a) 1690 (scenery_animation_start_relative cruiser_11 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship11 anchor_x01a)
1691 (scenery_animation_start_relative cruiser_12 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship12 anchor_x01a) 1691 (scenery_animation_start_relative cruiser_12 scenarios\objects\covenant\military\battle_cruiser\x01\x01 04_ship12 anchor_x01a)
1692 (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_04 anchor_x01a) 1692 (scenery_animation_start_relative matte_threshold objects\cinematics\matte_paintings\threshold_space\x01\x01 threshold_space_04 anchor_x01a)
1693 (scenery_animation_start_relative halo_whole scenarios\objects\forerunner\industrial\halo\x01\x01 halo_04 anchor_x01a) 1693 (scenery_animation_start_relative halo_whole scenarios\objects\forerunner\industrial\halo\x01\x01 halo_04 anchor_x01a)
1694 (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_04 anchor_x01a) 1694 (scenery_animation_start_relative matte_stardust_01 objects\cinematics\matte_paintings\high_charity_stardust\x01\x01 stardust01_04 anchor_x01a)
1695 (sleep (- (camera_time) prediction_offset)) 1695 (sleep (- (camera_time) prediction_offset))
1696 (x01_05_predict_stub) 1696 (x01_05_predict_stub)
1697 (sleep (- (camera_time) sound_offset)) 1697 (sleep (- (camera_time) sound_offset))
1698 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_05_fol) 1698 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_05_fol)
1699 (sleep (- (camera_time) 15)) 1699 (sleep (- (camera_time) 15))
1700 (fade_out 1 1 1 15) 1700 (fade_out 1 1 1 15)
1701 (sleep 15) 1701 (sleep 15)
1702 (wake x01_04_cleanup)1702 (wake x01_04_cleanup)
1703 )1703 )
1704)1704)
17051705
1706(script dormant x01_foley_05 1706(script dormant x01_foley_05
1707 (begin 1707 (begin
1708 (sleep 0) 1708 (sleep 0)
1709 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_05_fol none 1) 1709 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_05_fol none 1)
1710 (print "x01 foley 05 start")1710 (print "x01 foley 05 start")
1711 )1711 )
1712)1712)
17131713
1714(script dormant x01_0120_por 1714(script dormant x01_0120_por
1715 (begin 1715 (begin
1716 (sleep 0) 1716 (sleep 0)
1717 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0120_por regret 1) 1717 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0120_por regret 1)
1718 (cinematic_subtitle x01_0120_por 4) 1718 (cinematic_subtitle x01_0120_por 4)
1719 (unit_set_emotional_state regret arrogant 0.5 90)1719 (unit_set_emotional_state regret arrogant 0.5 90)
1720 )1720 )
1721)1721)
17221722
1723(script dormant x01_0130_por 1723(script dormant x01_0130_por
1724 (begin 1724 (begin
1725 (sleep 141) 1725 (sleep 141)
1726 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0130_por regret 1) 1726 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0130_por regret 1)
1727 (cinematic_subtitle x01_0130_por 3) 1727 (cinematic_subtitle x01_0130_por 3)
1728 (unit_set_emotional_state regret angry 1 30)1728 (unit_set_emotional_state regret angry 1 30)
1729 )1729 )
1730)1730)
17311731
1732(script dormant cinematic_lighting_scene_05 1732(script dormant cinematic_lighting_scene_05
1733 (begin 1733 (begin
1734 (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) 1734 (cinematic_lighting_set_primary_light -90 116 0.4 0.4 0.4)
1735 (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) 1735 (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588)
1736 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) 1736 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314)
1737 (rasterizer_bloom_override_threshold 0.3) 1737 (rasterizer_bloom_override_threshold 0.25)
1738 (rasterizer_bloom_override_brightness 0.5) 1738 (rasterizer_bloom_override_brightness 0.7)
1739 (object_uses_cinematic_lighting mercy True) 1739 (object_uses_cinematic_lighting mercy True)
1740 (object_uses_cinematic_lighting regret True)1740 (object_uses_cinematic_lighting regret True)
1741 )1741 )
1742)1742)
17431743
1744(script static x01_05_setup 1744(script static x01_05_setup
1745 (begin 1745 (begin
1746 (wake x01_foley_05) 1746 (wake x01_foley_05)
1747 (wake x01_0120_por) 1747 (wake x01_0120_por)
1748 (wake x01_0130_por) 1748 (wake x01_0130_por)
1749 (wake cinematic_lighting_scene_05)1749 (wake cinematic_lighting_scene_05)
1750 )1750 )
1751)1751)
17521752
1753(script static x01_scene_05 1753(script static x01_scene_05
1754 (begin 1754 (begin
1755 (sound_class_set_gain "amb" 1 1) 1755 (sound_class_set_gain "amb" 1 1)
1756 (x01_05_setup) 1756 (x01_05_setup)
1757 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_05 none anchor_flag_x01b) 1757 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_05 none anchor_flag_x01b)
1758 (fade_in 1 1 1 15) 1758 (fade_in 1 1 1 15)
1759 (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_05 False anchor_x01b) 1759 (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_05 False anchor_x01b)
1760 (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_05 False anchor_x01b) 1760 (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_05 False anchor_x01b)
1761 (sleep (- (camera_time) prediction_offset)) 1761 (sleep (- (camera_time) prediction_offset))
1762 (x01_06_predict_stub) 1762 (x01_06_predict_stub)
1763 (sleep (- (camera_time) sound_offset)) 1763 (sleep (- (camera_time) sound_offset))
1764 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_06_fol) 1764 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_06_fol)
1765 (sleep (camera_time))1765 (sleep (camera_time))
1766 )1766 )
1767)1767)
17681768
1769(script dormant x01_foley_06 1769(script dormant x01_foley_06
1770 (begin 1770 (begin
1771 (sleep 0) 1771 (sleep 0)
1772 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_06_fol none 1) 1772 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_06_fol none 1)
1773 (print "x01 foley 06 start")1773 (print "x01 foley 06 start")
1774 )1774 )
1775)1775)
17761776
1777(script dormant x01_0140_der 1777(script dormant x01_0140_der
1778 (begin 1778 (begin
1779 (sleep 0) 1779 (sleep 0)
1780 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0140_der dervish 1) 1780 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0140_der dervish 1)
1781 (cinematic_subtitle x01_0140_der 4)1781 (cinematic_subtitle x01_0140_der 4)
1782 )1782 )
1783)1783)
17841784
1785(script dormant x01_0150_cch 1785(script dormant x01_0150_cch
1786 (begin 1786 (begin
1787 (sleep 112) 1787 (sleep 112)
1788 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0150_cch none 1) 1788 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0150_cch none 1)
1789 (cinematic_subtitle x01_0150_cch 3)1789 (cinematic_subtitle x01_0150_cch 3)
1790 )1790 )
1791)1791)
17921792
1793(script dormant x01_0160_pom 1793(script dormant x01_0160_pom
1794 (begin 1794 (begin
1795 (sleep 199) 1795 (sleep 199)
1796 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0160_pom mercy 1) 1796 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0160_pom mercy 1)
1797 (cinematic_subtitle x01_0160_pom 2)1797 (cinematic_subtitle x01_0160_pom 2)
1798 )1798 )
1799)1799)
18001800
1801(script dormant x01_0170_pot 1801(script dormant x01_0170_pot
1802 (begin 1802 (begin
1803 (sleep 330) 1803 (sleep 330)
1804 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0170_pot truth 1) 1804 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0170_pot truth 1)
1805 (cinematic_subtitle x01_0170_pot 6)1805 (cinematic_subtitle x01_0170_pot 6)
1806 )1806 )
1807)1807)
18081808
1809(script dormant x01_0180_der 1809(script dormant x01_0180_der
1810 (begin 1810 (begin
1811 (sleep 524) 1811 (sleep 524)
1812 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0180_der none 1) 1812 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0180_der none 1)
1813 (cinematic_subtitle x01_0180_der 8)1813 (cinematic_subtitle x01_0180_der 8)
1814 )1814 )
1815)1815)
18161816
1817(script dormant cinematic_lighting_scene_06 1817(script dormant cinematic_lighting_scene_06
1818 (begin 1818 (begin
1819 (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647) 1819 (cinematic_lighting_set_primary_light -90 116 0.258824 0.258824 0.317647)
1820 (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588) 1820 (cinematic_lighting_set_secondary_light -26 148 0.254902 0.203922 0.270588)
1821 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314) 1821 (cinematic_lighting_set_ambient_light 0.00784314 0.00784314 0.00784314)
1822 (rasterizer_bloom_override_threshold 0.25)
1823 (rasterizer_bloom_override_brightness 0.7)
1824 (print "new bloom .25 .7")
1822 (object_uses_cinematic_lighting dervish True) 1825 (object_uses_cinematic_lighting dervish True)
1823 (object_uses_cinematic_lighting truth True) 1826 (object_uses_cinematic_lighting truth True)
1824 (object_uses_cinematic_lighting mercy True) 1827 (object_uses_cinematic_lighting mercy True)
1825 (object_uses_cinematic_lighting regret True)1828 (object_uses_cinematic_lighting regret True)
1826 )1829 )
1827)1830)
18281831
1829(script static x01_06_setup 1832(script static x01_06_setup
1830 (begin 1833 (begin
1831 (object_create_anew truth) 1834 (object_create_anew truth)
1832 (object_create_anew throne_truth) 1835 (object_create_anew throne_truth)
1833 (object_cinematic_lod truth True) 1836 (object_cinematic_lod truth True)
1834 (object_cinematic_lod throne_truth True) 1837 (object_cinematic_lod throne_truth True)
1835 (objects_attach truth throne_truth driver_cinematic) 1838 (objects_attach truth throne_truth driver_cinematic)
1836 (wake x01_foley_06) 1839 (wake x01_foley_06)
1837 (wake x01_0140_der) 1840 (wake x01_0140_der)
1838 (wake x01_0150_cch) 1841 (wake x01_0150_cch)
1839 (wake x01_0160_pom) 1842 (wake x01_0160_pom)
1840 (wake x01_0170_pot) 1843 (wake x01_0170_pot)
1841 (wake x01_0180_der) 1844 (wake x01_0180_der)
1842 (wake cinematic_lighting_scene_06)1845 (wake cinematic_lighting_scene_06)
1843 )1846 )
1844)1847)
18451848
1846(script static x01_07_problem_actors 1849(script static x01_07_problem_actors
1847 (begin 1850 (begin
1848 (print "problem actors") 1851 (print "problem actors")
1849 (object_create_anew halo_exploding) 1852 (object_create_anew halo_exploding)
1850 (object_cinematic_lod halo_exploding True)1853 (object_cinematic_lod halo_exploding True)
1851 )1854 )
1852)1855)
18531856
1854(script static x01_scene_06 1857(script static x01_scene_06
1855 (begin 1858 (begin
1856 (print "x01 scene 06 start") 1859 (print "x01 scene 06 start")
1857 (x01_06_setup) 1860 (x01_06_setup)
1858 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_06 none anchor_flag_x01b) 1861 (camera_set_animation_relative objects\characters\cinematic_camera\x01\x01 x01_06 none anchor_flag_x01b)
1859 (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_06 False anchor_x01b) 1862 (custom_animation_relative dervish objects\characters\dervish\x01\x01 dervish_06 False anchor_x01b)
1860 (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_06 False anchor_x01b) 1863 (custom_animation_relative truth objects\characters\prophet\x01\x01 truth_06 False anchor_x01b)
1861 (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_06 False anchor_x01b) 1864 (custom_animation_relative mercy objects\characters\prophet\x01\x01 mercy_06 False anchor_x01b)
1862 (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_06 False anchor_x01b) 1865 (custom_animation_relative regret objects\characters\prophet\x01\x01 regret_06 False anchor_x01b)
1863 (sleep (- (camera_time) prediction_offset)) 1866 (sleep (- (camera_time) prediction_offset))
1864 (x01_07_predict_stub) 1867 (x01_07_predict_stub)
1865 (x01_07_problem_actors) 1868 (x01_07_problem_actors)
1866 (sleep (- (camera_time) sound_offset)) 1869 (sleep (- (camera_time) sound_offset))
1867 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_07_fol) 1870 (sound_impulse_predict sound\cinematics\01_spacestation\x01\foley\x01_07_fol)
1868 (sleep (- (camera_time) 15)) 1871 (sleep (- (camera_time) 15))
1869 (fade_out 1 1 1 15) 1872 (fade_out 1 1 1 15)
1870 (sleep 15)1873 (sleep 15)
1871 )1874 )
1872)1875)
18731876
1874(script dormant x01_foley_07 1877(script dormant x01_foley_07
1875 (begin 1878 (begin
1876 (sleep 0) 1879 (sleep 0)
1877 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_07_fol none 1) 1880 (sound_impulse_start sound\cinematics\01_spacestation\x01\foley\x01_07_fol none 1)
1878 (print "x01 foley 07 start")1881 (print "x01 foley 07 start")
1879 )1882 )
1880)1883)
18811884
1882(script dormant x01_0190_der 1885(script dormant x01_0190_der
1883 (begin 1886 (begin
1884 (sleep 93) 1887 (sleep 93)
1885 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0190_der none 1) 1888 (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x01_0190_der none 1)
1886 (cinematic_subtitle x01_0190_der 1)1889 (cinematic_subtitle x01_0190_der 1)
1887 )1890 )
1888)1891)
18891892
1890(script dormant cinematic_lighting_scene_07 1893(script dormant cinematic_lighting_scene_07
1891 (begin 1894 (begin
1892 (cinematic_lighting_set_primary_light 56 18 0.4 0.380392 0.270588) 1895 (cinematic_lighting_set_primary_light 56 18 0.4 0.380392 0.270588)
1893 (cinematic_lighting_set_secondary_light -77 40 0.172549 0.172549 0.372549) 1896 (cinematic_lighting_set_secondary_light -77 40 0.172549 0.172549 0.372549)
1894 (cinematic_lighting_set_ambient_light 0 0 0) 1897 (cinematic_lighting_set_ambient_light 0 0 0)
1895 (rasterizer_bloom_override_threshold 0.6) 1898 (rasterizer_bloom_override_threshold 0.6)
1896 (rasterizer_bloom_override_brightness 0.5) 1899 (rasterizer_bloom_override_brightness 0.5)
1897 (object_uses_cinematic_lighting halo_exploding True)1900 (object_uses_cinematic_lighting halo_exploding True)
1898 )1901 )
1899)1902)
19001903
1901(script dormant halo_explosion 1904(script dormant halo_explosion
1902 (begin 1905 (begin
1903 (sleep 60) 1906 (sleep 60)
1904 (print "effect - halo explosion") 1907 (print "effect - halo explosion")
1905 (effect_new_on_object_marker effects\cinematics\01\halo_destruction halo_exploding explosion_poa_front)1908 (effect_new_on_object_marker effects\cinematics\01\halo_destruction halo_exploding explosion_poa_front)
1906 )1909 )
1907)1910