Untitled diff

Created Diff never expires
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script dormant x01_01_predict
(script dormant x01_01_predict
(begin
(begin
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section objects\characters\masterchief\masterchief 16)
(predict_model_section objects\characters\masterchief\masterchief 16)
(predict_model_section objects\characters\masterchief\masterchief 17)
(predict_model_section objects\characters\masterchief\masterchief 17)
(predict_model_section objects\characters\masterchief\masterchief 18)
(predict_model_section objects\characters\masterchief\masterchief 18)
(predict_model_section objects\characters\masterchief\masterchief 19)
(predict_model_section objects\characters\masterchief\masterchief 19)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(sleep 3)
(sleep 3)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2)
(predict_model_section scenarios\objects\covenant\military\capital_ship\capital_ship 2)
(predict_model_section scenarios\objects\special\null_up\null_up 0)
(predict_model_section scenarios\objects\special\null_up\null_up 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(sleep 216)
(sleep 216)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
)
)
)
)


(script dormant x01_01b_predict
(script dormant x01_01b_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 6 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 7 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 8 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 13 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 True)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door_grand\high_door_grand 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(sleep 5)
(sleep 5)
(predict_model_section objects\vehicles\banshee\banshee 102)
(predict_model_section objects\vehicles\banshee\banshee 102)
(predict_model_section objects\vehicles\banshee\banshee 103)
(predict_model_section objects\vehicles\banshee\banshee 103)
(predict_model_section objects\vehicles\banshee\banshee 104)
(predict_model_section objects\vehicles\banshee\banshee 104)
(predict_model_section objects\vehicles\banshee\banshee 105)
(predict_model_section objects\vehicles\banshee\banshee 105)
(predict_model_section objects\vehicles\banshee\banshee 106)
(predict_model_section objects\vehicles\banshee\banshee 106)
(predict_model_section objects\vehicles\banshee\banshee 107)
(predict_model_section objects\vehicles\banshee\banshee 107)
(predict_model_section objects\vehicles\banshee\banshee 108)
(predict_model_section objects\vehicles\banshee\banshee 108)
(predict_model_section objects\vehicles\banshee\banshee 109)
(predict_model_section objects\vehicles\banshee\banshee 109)
(sleep 32)
(sleep 32)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 0 True)
)
)
)
)


(script dormant x01_02_predict
(script dormant x01_02_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 46 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 31 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 25 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 29 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 26 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(sleep 5)
(sleep 5)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 32)
(predict_model_section objects\characters\elite\elite 32)
(sleep 12)
(sleep 12)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(sleep 20)
(sleep 20)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 39 False)
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 12 False)
(sleep 4)
(sleep 4)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 11 False)
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\weapons\rifle\smg\smg 0)
(predict_model_section objects\weapons\rifle\smg\smg 0)
(sleep 1)
(sleep 1)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 42 False)
(sleep 39)
(sleep 39)
(predict_model_section objects\characters\brute\brute 26)
(predict_model_section objects\characters\brute\brute 26)
(predict_model_section objects\characters\brute\brute 29)
(predict_model_section objects\characters\brute\brute 29)
(predict_model_section objects\characters\brute\brute 35)
(predict_model_section objects\characters\brute\brute 35)
(predict_model_section objects\characters\brute\brute 36)
(predict_model_section objects\characters\brute\brute 36)
(predict_model_section objects\characters\brute\brute 37)
(predict_model_section objects\characters\brute\brute 37)
(predict_model_section objects\characters\brute\brute 33)
(predict_model_section objects\characters\brute\brute 33)
(predict_model_section objects\characters\brute\brute 34)
(predict_model_section objects\characters\brute\brute 34)
(sleep 2)
(sleep 2)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(sleep 114)
(sleep 114)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 23 False)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 0)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
(predict_model_section objects\characters\prophet\prophet_councillor_prop\prophet_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(sleep 89)
(sleep 89)
(predict_model_section objects\weapons\rifle\smg\smg 2)
(predict_model_section objects\weapons\rifle\smg\smg 2)
(sleep 100)
(sleep 100)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 41 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 10 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 43 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 37 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 16 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 17 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 5 True)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 4)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 5)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_model_section scenarios\objects\solo\highcharity\high_door\high_door 1)
(predict_model_section objects\weapons\rifle\smg\smg 0)
(predict_model_section objects\weapons\rifle\smg\smg 0)
)
)
)
)


(script dormant x01_03_predict
(script dormant x01_03_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 27 False)
(predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0)
(predict_model_section objects\cinematics\matte_paintings\reach_space\reach_space 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section scenarios\objects\covenant\military\battle_cruiser\battle_cruiser 0)
(predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0)
(predict_model_section objects\cinematics\human\pillarofautumn\pillarofautumn 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_stardust\high_charity_stardust 0)
(predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0)
(predict_model_section scenarios\objects\forerunner\industrial\halo\halo 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_02\halo_destroyed_02 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\halo_destroyed_01\halo_destroyed_01 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section objects\cinematics\matte_paintings\threshold_space\threshold_space 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(predict_model_section scenarios\skies\generic\space\space 0)
(sleep 151)
(sleep 151)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
(predict_model_section objects\cinematics\matte_paintings\high_charity_exterior\high_charity_exterior 0)
)
)
)
)


(script dormant x01_04_predict
(script dormant x01_04_predict
(begin
(begin
(print "next scene has no prediction...yet")
(print "next scene has no prediction...yet")
)
)
)
)


(script dormant x01_05_predict
(script dormant x01_05_predict
(begin
(begin
(sleep 2)
(sleep 2)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 9 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 34 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 3 True)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section scenarios\objects\solo\highcharity\pedestal\pedestal 0)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 8)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 9)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 2)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\characters\prophet\prophet 7)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 3)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\vehicles\gravity_throne\gravity_throne 2)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 0)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 1)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 3)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\characters\prophet\prophet 4)
(predict_model_section objects\weapons\rifle\smg\smg 1)
(predict_model_section objects\weapons\rifle\smg\smg 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 0)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 1)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 2)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 3)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 4)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 5)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 6)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 7)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 10)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 8)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(predict_model_section objects\characters\elite\elite_honor_guard\elite_honor_guard 9)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\solo\highcharity\hc_introcine_love\hc_cin_volume\hc_cin_volume 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section scenarios\objects\cinematics\cinematic_anchor\cinematic_anchor 0)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 25)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 30)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 27)
(predict_model_section objects\characters\elite\elite 32)
(predict_model_section objects\characters\elite\elite 32)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\objects\solo\highcharity\interior_objects\cov_chubby\cov_chubby 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 0)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 1)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 2)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 3)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 4)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 5)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 6)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(predict_model_section scenarios\skies\solo\highcharity\highcharity 7)
(sleep 60)
(sleep 60)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 33 False)
)
)
)
)


(script dormant x01_06_predict
(script dormant x01_06_predict
(begin
(begin
(sleep 3)
(sleep 3)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 45 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 4 False)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 1 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_structure_section scenarios\solo\07a_highcharity\high_0 2 True)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(predict_model_section objects\weapons\melee\gravity_hammer\gravity_hammer 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section scenarios\objects\solo\highcharity\high_small_door\high_small_door 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 0)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 1)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 2)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_section objects\characters\elite\elite_councillor_prop\elite_councillor_prop 3)
(predict_model_sect
(predict_model_sect