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Created
10 years ago
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0: [53C117C3]
0: [53C117C3]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [CAC84679]
1: [CAC84679]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630042)
unk_FB98EE28(unknown=0x8630042)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=102)
Asynchronous_Timer(Frames=102)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=137)
Asynchronous_Timer(Frames=137)
unk_FB98EE28(unknown=0x8630044)
unk_FB98EE28(unknown=0x8630044)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2: [BDCF76EF]
2: [BDCF76EF]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630040)
unk_FB98EE28(unknown=0x8630040)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
unk_FB98EE28(unknown=0x8630041)
unk_FB98EE28(unknown=0x8630041)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
unk_FB98EE28(unknown=0x8630040)
unk_FB98EE28(unknown=0x8630040)
Asynchronous_Timer(Frames=58)
Asynchronous_Timer(Frames=58)
unk_FB98EE28(unknown=0x8630041)
unk_FB98EE28(unknown=0x8630041)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
5: [F380E22E]
5: [F380E22E]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
A: [6BE1270D]
A: [6BE1270D]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630004)
unk_FB98EE28(unknown=0x8630004)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
B: [9DB075F7]
B: [9DB075F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630001)
unk_FB98EE28(unknown=0x8630001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
C: [7B801F14]
C: [7B801F14]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630000)
unk_FB98EE28(unknown=0x8630000)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
D: [90AF0909]
D: [90AF0909]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
10: [20201547]
10: [20201547]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
11: [9B6EDD00]
11: [9B6EDD00]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
unk_B3EAA5C2(Unknown=0x1E00000A)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x8630006)
Play_Sound(SFX=0x8630006)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}
12: [5076A4C0]
12: [5076A4C0]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_FB98EE28(unknown=0x8630005)
unk_FB98EE28(unknown=0x8630005)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_F395CC2C(unknown=0x17, unknown=0x0)
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
13: [D7F912B4]
13: [D7F912B4]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0x8630007)
Play_Sound(SFX=0x8630007)
unk_687F9320(unknown=0x8630007, unknown=0x14)
unk_687F9320(unknown=0x8630007, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
16: [2978F979]
16: [2978F979]
Game:{
Game:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
Set_bit(Unknown=0x2100000F)
Set_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_FB98EE28(unknown=0x863000B)
unk_FB98EE28(unknown=0x863000B)
unk_687F9320(unknown=0x863000B, unknown=0x14)
unk_687F9320(unknown=0x863000B, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
RUMBLE(unknown=0x15, unknown=0x0)
RUMBLE(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}
17: [072A401B]
17: [072A401B]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
18: [3EF2B81A]
18: [3EF2B81A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
19: [126E356F]
19: [126E356F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_A21BC6EA(Unknown=0x21000014)
unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_FB98EE28(unknown=0x863000C)
unk_FB98EE28(unknown=0x863000C)
unk_3D2CFA86(unknown=0x804A0001)
unk_3D2CFA86(unknown=0x804A0001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1A: [293C68F7]
1A: [293C68F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1B: [9B6B7EF6]
1B: [9B6B7EF6]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_A21BC6EA(Unknown=0x21000014)
unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_FB98EE28(unknown=0x863000C)
unk_FB98EE28(unknown=0x863000C)
unk_3D2CFA86(unknown=0x804A0001)
unk_3D2CFA86(unknown=0x804A0001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1C: [7CA86B39]
1C: [7CA86B39]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Subroutine(Hash=0x9B6B7EF6)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1D: [2CF0167A]
1D: [2CF0167A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Synchronous_Timer(Frames=18)
Synchronous_Timer(Frames=18)
unk_FB98EE28(unknown=0x8630010)
unk_FB98EE28(unknown=0x8630010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1E: [6B3FB011]
1E: [6B3FB011]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x2CF0167A)
Subroutine(Hash=0x2CF0167A)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Synchronous_Timer(Frames=18)
Synchronous_Timer(Frames=18)
unk_FB98EE28(unknown=0x8630010)
unk_FB98EE28(unknown=0x8630010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
24: [FB50DF0C]
24: [FB50DF0C]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
27: [9391D12C]
27: [9391D12C]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2A: [01D7A500]
2A: [01D7A500]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2D: [59EF8E1A]
2D: [59EF8E1A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x8630012)
unk_E022FE8A(unknown=0x8630012)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x1)
SLOPE(unknown=0x1)
RUMBLE(unknown=0x17, unknown=0x0)
RUMBLE(unknown=0x17, unknown=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_961521C4(unknown=0x0, unknown=0x4)
unk_961521C4(unknown=0x0, unknown=0x4)
Script_End()
Script_End()
}
}
2E: [88866C6F]
2E: [88866C6F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2F: [E3C9D7EB]
2F: [E3C9D7EB]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
30: [19C6EA88]
30: [19C6EA88]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
31: [A49FCC56]
31: [A49FCC56]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
32: [5E90F135]
32: [5E90F135]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
33: [D267EF83]
33: [D267EF83]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x8630013)
Play_Sound(SFX=0x8630013)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Script_End()
Script_End()
}
}
34: [D50DF6D7]
34: [D50DF6D7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=72)
Asynchronous_Timer(Frames=72)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630042)
unk_FB98EE28(unknown=0x8630042)
Asynchronous_Timer(Frames=107)
Asynchronous_Timer(Frames=107)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=127)
Asynchronous_Timer(Frames=127)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=184)
Asynchronous_Timer(Frames=184)
unk_FB98EE28(unknown=0x8630044)
unk_FB98EE28(unknown=0x8630044)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Script_End()
Script_End()
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
36: [3D18A532]
36: [3D18A532]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Script_End()
Script_End()
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
39: [C5AD3B84]
39: [C5AD3B84]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x8630014)
Play_Sound(SFX=0x8630014)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Bone_Intangability(Bone=0xD, Mode=0x0)
Set_Bone_Intangability(Bone=0xD, Mode=0x0)
Script_End()
Script_End()
}
}
3A: [A5925255]
3A: [A5925255]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x8630011)
unk_E022FE8A(unknown=0x8630011)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x10, unknown=0x0)
unk_F395CC2C(unknown=0x10, unknown=0x0)
Script_End()
Script_End()
}
}
3B: [B4B974FD]
3B: [B4B974FD]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x8630012)
unk_E022FE8A(unknown=0x8630012)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_F395CC2C(unknown=0x17, unknown=0x0)
Script_End()
Script_End()
}
}
Saved diffs
Original text
Open file
0: [53C117C3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [CAC84679] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630042) Asynchronous_Timer(Frames=18) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=44) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=102) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=137) unk_FB98EE28(unknown=0x8630044) Script_End() } Expression:{ Empty } 2: [BDCF76EF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=16) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630040) Asynchronous_Timer(Frames=36) unk_FB98EE28(unknown=0x8630041) Asynchronous_Timer(Frames=45) unk_FB98EE28(unknown=0x8630040) Asynchronous_Timer(Frames=58) unk_FB98EE28(unknown=0x8630041) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5: [F380E22E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A: [6BE1270D] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=32) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630004) Script_End() } Expression:{ Empty } B: [9DB075F7] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=7) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=27) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Empty } C: [7B801F14] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=17) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630000) Script_End() } Expression:{ Empty } D: [90AF0909] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 10: [20201547] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 11: [9B6EDD00] Game:{ Asynchronous_Timer(Frames=11) unk_B3EAA5C2(Unknown=0x1E00000A) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630006) Script_End() } Expression:{ unk_F395CC2C(unknown=0x15, unknown=0x0) Script_End() } 12: [5076A4C0] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=30) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630005) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x17, unknown=0x0) Asynchronous_Timer(Frames=32) unk_F395CC2C(unknown=0x17, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } 13: [D7F912B4] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x8630007) unk_687F9320(unknown=0x8630007, unknown=0x14) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 16: [2978F979] Game:{ Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=28) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Set_Loop(Iterations=2) Synchronous_Timer(Frames=5) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Goto(Unknown=-19) Asynchronous_Timer(Frames=23) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x863000B) unk_687F9320(unknown=0x863000B, unknown=0x14) Script_End() } Expression:{ RUMBLE(unknown=0x15, unknown=0x0) Script_End() } 17: [072A401B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18: [3EF2B81A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19: [126E356F] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_FB98EE28(unknown=0x863000C) unk_3D2CFA86(unknown=0x804A0001) Script_End() } Expression:{ Empty } 1A: [293C68F7] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_FB98EE28(unknown=0x863000D) Script_End() } Expression:{ Empty } 1B: [9B6B7EF6] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_FB98EE28(unknown=0x863000C) unk_3D2CFA86(unknown=0x804A0001) Script_End() } Expression:{ Empty } 1C: [7CA86B39] Game:{ Empty } GFX:{ Subroutine(Hash=0x9B6B7EF6) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_FB98EE28(unknown=0x863000D) Script_End() } Expression:{ Empty } 1D: [2CF0167A] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_FB98EE28(unknown=0x863000D) Synchronous_Timer(Frames=18) unk_FB98EE28(unknown=0x8630010) Script_End() } Expression:{ Empty } 1E: [6B3FB011] Game:{ Empty } GFX:{ Subroutine(Hash=0x2CF0167A) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_FB98EE28(unknown=0x863000D) Synchronous_Timer(Frames=18) unk_FB98EE28(unknown=0x8630010) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24: [FB50DF0C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27: [9391D12C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2A: [01D7A500] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2D: [59EF8E1A] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ SLOPE(unknown=0x1) RUMBLE(unknown=0x17, unknown=0x0) Asynchronous_Timer(Frames=5) unk_961521C4(unknown=0x0, unknown=0x4) Script_End() } 2E: [88866C6F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2F: [E3C9D7EB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 30: [19C6EA88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 31: [A49FCC56] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 32: [5E90F135] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 33: [D267EF83] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630013) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) Set_Bone_Intangability(Bone=0xD, Mode=0x3) Script_End() } 34: [D50DF6D7] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=72) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630042) Asynchronous_Timer(Frames=107) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=127) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=184) unk_FB98EE28(unknown=0x8630044) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 36: [3D18A532] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 39: [C5AD3B84] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630014) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) Asynchronous_Timer(Frames=3) Set_Bone_Intangability(Bone=0xD, Mode=0x0) Script_End() } 3A: [A5925255] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630011) Script_End() } Expression:{ unk_F395CC2C(unknown=0x10, unknown=0x0) Script_End() } 3B: [B4B974FD] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_F395CC2C(unknown=0x17, unknown=0x0) Script_End() } 3C: [78C61A0E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3D: [EF4F5067] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3E: [AD2064E4] Game:{ Empty } GFX:{ Subroutine(Hash=0xEF4F5067) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3F: [2425C314] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 40: [E0D78C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x8630012) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 47: [EA475F46] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x64) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 48: [AF1213CC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 49: [215F0212] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x63) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 4A: [7896E2B8] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC1) Script_End() } Expression:{ Empty } 4B: [722DE545] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0x863001A) Script_End() } Expression:{ Empty } 4C: [7CF66D77] Game:{ Asynchronous_Timer(Frames=19) unk_63623560() Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Empty } 4D: [7B9BA96E] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Empty } 4E: [1DDF4AA6] Game:{ Asynchronous_Timer(Frames=19) unk_E74D94EE(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863001A) Script_End() } Expression:{ Empty } 4F: [DD8E0A3E] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x10) Script_End() } Expression:{ Empty } 50: [AF37E1FA] Game:{ Asynchronous_Timer(Frames=4) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=3, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0xA, Unknown=3, Unknown=5.5, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0, Unknown=0) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=3, Angle=0x169, KBG=0x32, FKB=0x0, BKB=0xA, Size=4, X=-2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Asynchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=10) Set_bit(Unknown=0x21000013) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0xBF000000, unknown=0x40B66666, unknown=0x41100000, unknown=0x0, unknown=0xC1100000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41900000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41900000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) unk_687F9320(unknown=0x863000F, unknown=0x14) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x863001B) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 51: [363EB040] Game:{ Asynchronous_Timer(Frames=4) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x41B, Unknown=2, Unknown=0x50, Unknown=0x32, Unknown=0x0, Unknown=0x18, Unknown=3.2, Unknown=7, Unknown=1.5, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0, Unknown=0) Hitbox(ID=0x1, Part=0x0, Bone=0x41B, Damage=2, Angle=0x46, KBG=0x32, FKB=0x0, BKB=0x18, Size=4, X=-2, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Asynchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=9) Set_bit(Unknown=0x21000011) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=15) Clear_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x21000013) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x0, unknown=0xBF800000, unknown=0x40E00000, unknown=0x41200000, unknown=0x0, unknown=0xC1F00000, unknown=0xC1A00000, unknown=0x3F8CCCCD, unknown=0x1, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Asynchronous_Timer(Frames=8) unk_E8F38CA3(unknown=0x100008E, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863001B) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 53: [54F1017D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Script_End() } 54: [B007C283] Game:{ Asynchronous_Timer(Frames=0) External_Subroutine(Unknown=0xF0DC2033) Asynchronous_Timer(Frames=5) External_Subroutine(Unknown=0xAD31D50) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xF0DC2033) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xAD31D50) Asynchronous_Timer(Frames=20) External_Subroutine(Unknown=0xF0DC2033) Asynchronous_Timer(Frames=25) External_Subroutine(Unknown=0xAD31D50) unk_522DBA37() Set_bit(Unknown=0x21000016) Subroutine(Hash=0xB007C283) Script_End() } GFX:{ Set_Loop(Iterations=-1) unk_46985674(unknown=0x32E0006, unknown=0x0, unknown=0x40C00000, unknown=0x40E00000, unknown=0x41400000, unknown=0x0, unknown=0xC1A00000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x32E0006, unknown=0x0, unknown=0xC0C00000, unknown=0x40E00000, unknown=0x41400000, unknown=0x0, unknown=0x41A00000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41A80000, unknown=0x41380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Synchronous_Timer(Frames=4) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41A80000, unknown=0x40600000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Synchronous_Timer(Frames=4) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41B80000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F99999A, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Goto(Unknown=-89) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=4) Subroutine(Hash=0xB007C283) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=14) unk_F395CC2C(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=24) unk_F395CC2C(unknown=0x1, unknown=0x0) Script_End() } 55: [8427B6B7] Game:{ Remove_All_Hitboxes() Asynchronous_Timer(Frames=9) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x169, Unknown=0xAA, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0, Unknown=6, Unknown=13, Unknown=0x0, Unknown=0, Unknown=2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0, Unknown=6, Unknown=22) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0x40600000, unknown=0x40B66666, unknown=0x41100000, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41C80000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41C80000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x863000E) Play_Sound(SFX=0x8F00004) Asynchronous_Timer(Frames=37) Play_Sound(SFX=0x8630008) Asynchronous_Timer(Frames=45) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 56: [AF93746E] Game:{ Asynchronous_Timer(Frames=8) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1.5, Unknown=0x19, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=2.8, Unknown=0, Unknown=9, Unknown=8, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=9, Unknown=13) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x411, Unknown=1.5, Unknown=0x19, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=21) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x3C, KBG=0x46, FKB=0x0, BKB=0x64, Size=5, X=0, Y=8, Z=8, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x411, Damage=4, Angle=0x3C, KBG=0x46, FKB=0x0, BKB=0x64, Size=6, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x32E000A, Bone=0x411, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x410, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=26) unk_46985674(unknown=0x100000F, unknown=0x410, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=30) unk_E8F38CA3(unknown=0x32E000A, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x863004A) Asynchronous_Timer(Frames=25) Play_Sound(SFX=0x863004B) Asynchronous_Timer(Frames=49) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x1, unknown=0x2) unk_96114CFC(unknown=0x2, unknown=0x6) unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 57: [D3541A9A] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=8, Unknown=0x169, Unknown=0x6E, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=-5.5, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF000000, unknown=0x40D00000, unknown=0x41100000, unknown=0xC1700000, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F000000, unknown=0x40D00000, unknown=0x41100000, unknown=0x0, unknown=0x41700000, unknown=0x42B40000, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x41980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Subroutine(Hash=0x8376AD51) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 58: [8376AD51] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=8, Unknown=0x169, Unknown=0x6E, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=-5.5, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40B00000, unknown=0x41980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863001C) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=27) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5B: [4D37E2FD] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=8, Unknown=0x169, Unknown=0x6E, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=-5.5, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF000000, unknown=0x40800000, unknown=0x41000000, unknown=0x41500000, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F000000, unknown=0x40800000, unknown=0x41000000, unknown=0x0, unknown=0xC1500000, unknown=0x42B40000, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x41980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Subroutine(Hash=0x8376AD51) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 5C: [211A601B] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=6, Unknown=0x61, Unknown=0x63, Unknown=0x0, Unknown=0x30, Unknown=4.5, Unknown=4, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=6, Angle=0x61, KBG=0x63, FKB=0x0, BKB=0x30, Size=3, X=-1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=8) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_46C4655C(unknown=0x32E0002, unknown=0x32E0002, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x3F800000, unknown=0x0, unknown=0x42700000, unknown=0x42B40000, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x41700000) Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=14) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41D00000, unknown=0xC0E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x863001D) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x3) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 5D: [F252F718] Game:{ Asynchronous_Timer(Frames=4) Hitbox(ID=0x0, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x5E, KBG=0x64, FKB=0x1E, BKB=0x0, Size=3, X=9, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x2D, KBG=0x64, FKB=0x1E, BKB=0x0, Size=2.8, X=3, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Hitbox(ID=0x0, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x5E, KBG=0x64, FKB=0x1E, BKB=0x0, Size=3, X=9, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x37, KBG=0x64, FKB=0x1E, BKB=0x0, Size=2.8, X=3, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) Hitbox(ID=0x0, Part=0x0, Bone=0x410, Damage=5, Angle=0x2D, KBG=0x96, FKB=0x0, BKB=0x14, Size=4, X=9.5, Y=0, Z=0, Effect=0x0, Trip=0.4, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x410, Damage=5, Angle=0x2D, KBG=0x96, FKB=0x0, BKB=0x14, Size=2.8, X=3, Y=1, Z=0, Effect=0x0, Trip=0.4, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_46985674(unknown=0x32E0000, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) unk_687F9320(unknown=0x863004D, unknown=0x28) Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x863000A) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=38) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x1, unknown=0x2) unk_96114CFC(unknown=0x2, unknown=0x1) unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=33) unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } 5E: [D61B0C1F] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x5D, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=5, Unknown=0, Unknown=10, Unknown=18, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=16, Unknown=17) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x169, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=1, Unknown=0, Unknown=8, Unknown=12.2, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=14, Unknown=11.2) Synchronous_Timer(Frames=15) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x2E, Unknown=0x88, Unknown=0x0, Unknown=0x28, Unknown=7, Unknown=0, Unknown=11, Unknown=18, Unknown=0x2, Unknown=0, Unknown=2.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=15, Unknown=17) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } SFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } Expression:{ Asynchronous_Timer(Frames=16) unk_F395CC2C(unknown=0x6, unknown=0x16) Script_End() } 5F: [1D1238F2] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x5D, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=5, Unknown=0, Unknown=7, Unknown=18, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=13, Unknown=18) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x169, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=1, Unknown=0, Unknown=5, Unknown=12.2, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=11, Unknown=12.2) Synchronous_Timer(Frames=15) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x2E, Unknown=0x88, Unknown=0x0, Unknown=0x28, Unknown=7, Unknown=0, Unknown=8, Unknown=18, Unknown=0x2, Unknown=0, Unknown=2.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=12, Unknown=18) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x100000F, unknown=0x416, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x41D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xA5) Asynchronous_Timer(Frames=18) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) Asynchronous_Timer(Frames=24) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=28) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) FALSE(Unknown=0xA3) Asynchronous_Timer(Frames=18) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) Asynchronous_Timer(Frames=24) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=28) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) Asynchronous_Timer(Frames=35) unk_46985674(unknown=0x32E0007, unknown=0x41F, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) Asynchronous_Timer(Frames=38) unk_46985674(unknown=0x100008F, unknown=0x41F, unknown=0x40000000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=6) unk_FB98EE28(unknown=0x8630022) Asynchronous_Timer(Frames=15) unk_F4B1C95B() unk_F920748A(unknown=0x69) Play_Sound(SFX=0x8630023) Play_Sound(SFX=0x8F00004) Asynchronous_Timer(Frames=77) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x2) Asynchronous_Timer(Frames=16) unk_F395CC2C(unknown=0x6, unknown=0x16) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 61: [4878F478] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x5D, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=5, Unknown=0, Unknown=4, Unknown=17, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=10, Unknown=18) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x169, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=1, Unknown=0, Unknown=2, Unknown=11.2, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=12.2) Synchronous_Timer(Frames=15) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x2E, Unknown=0x88, Unknown=0x0, Unknown=0x28, Unknown=7, Unknown=0, Unknown=5, Unknown=17, Unknown=0x2, Unknown=0, Unknown=2.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=9, Unknown=18) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } SFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } Expression:{ Asynchronous_Timer(Frames=16) unk_F395CC2C(unknown=0x6, unknown=0x16) Script_End() } 62: [022F7B09] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x416, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000010, unknown=0x41D, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-53) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 63: [BF7EF5B8] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=7) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=1, Unknown=0x61, Unknown=0x64, Unknown=0x50, Unknown=0x0, Unknown=4.5, Unknown=0, Unknown=10, Unknown=-5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=10, Unknown=5) Asynchronous_Timer(Frames=10) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x6E, Unknown=0x64, Unknown=0xC, Unknown=0x0, Unknown=2.5, Unknown=0, Unknown=17, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=15, Unknown=7) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0xBE, Unknown=0x64, Unknown=0x11, Unknown=0x0, Unknown=2.5, Unknown=0, Unknown=20, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=18, Unknown=7) Extended_Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x8C, Unknown=0x64, Unknown=0x32, Unknown=0x0, Unknown=4, Unknown=0, Unknown=17, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=15, Unknown=7) Asynchronous_Timer(Frames=25) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=1, Unknown=0x78, Unknown=0x64, Unknown=0x23, Unknown=0x0, Unknown=4.6, Unknown=0, Unknown=19, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=17, Unknown=7) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() Asynchronous_Timer(Frames=30) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x55, Unknown=0xAF, Unknown=0x0, Unknown=0x20, Unknown=6, Unknown=0, Unknown=23, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=3, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=21, Unknown=5) Asynchronous_Timer(Frames=32) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x408, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x32) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=20, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=17) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=20, Size=1.2, Terminate=0x1) FALSE(Unknown=0x30) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=-20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=-20, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=17) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=-20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=-20, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=30) unk_46985674(unknown=0x100008F, unknown=0x408, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FD9999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Asynchronous_Timer(Frames=51) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x69) Play_Sound(SFX=0x8630020) Play_Sound(SFX=0x8F00005) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) unk_A21BC6EA(Unknown=0x2100001C) TRUE(Unknown=0x4) unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 64: [9E61202C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) unk_46985674(unknown=0x1000010, unknown=0x408, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 65: [6C3662BB] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=15) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=18, Unknown=0x35, Unknown=0x59, Unknown=0x0, Unknown=0x28, Unknown=5.2, Unknown=0, Unknown=3.5, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6.5, Unknown=12.5) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=18, Unknown=0x35, Unknown=0x59, Unknown=0x0, Unknown=0x28, Unknown=5.2, Unknown=0, Unknown=3.5, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6.5, Unknown=-12) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0x41100000, unknown=0x40400000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0xC1500000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0xC1400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_46985674(unknown=0x1000038, unknown=0x0, unknown=0x41300000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x1000038, unknown=0x0, unknown=0xC1300000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Synchronous_Timer(Frames=10) unk_F920748A(unknown=0x69) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x8630021) Play_Sound(SFX=0x8F00006) Asynchronous_Timer(Frames=68) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x2) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=3) unk_C026EEC4(Unknown=3) unk_A21BC6EA(Unknown=0x2100001C) TRUE(Unknown=0x6) SLOPE(unknown=0x1) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=15) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=51) unk_961521C4(unknown=0x0, unknown=0x8) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 67: [53F267D4] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40800000, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46596E40(unknown=0x1000010, unknown=0x1000010, unknown=0x0, unknown=0x40E00000, unknown=0x40400000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46596E40(unknown=0x1000010, unknown=0x1000010, unknown=0x0, unknown=0xC1200000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-57) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_F395CC2C(unknown=0x22, unknown=0x39) SLOPE(unknown=0x1) Script_End() } 68: [66264190] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x2100000D) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=6, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=6, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=6, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=6, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Synchronous_Timer(Frames=2) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=5.5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=5.5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Synchronous_Timer(Frames=5) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=3, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x1E, Size=5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=3, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x1E, Size=5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Synchronous_Timer(Frames=6) Remove_All_Hitboxes() Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x1A) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=1.5, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=1.5, Terminate=0x1) FALSE(Unknown=0x18) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=1.5, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=20) unk_E8F38CA3(unknown=0x1000023, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0x8630002) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=47) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 69: [68FDC9A2] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=10) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=11, Angle=0x2D, KBG=0x5A, FKB=0x0, BKB=0x1E, Size=6, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=9, Angle=0x2D, KBG=0x5A, FKB=0x0, BKB=0x1E, Size=3.5, X=1.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Asynchronous_Timer(Frames=14) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=8, Angle=0x2D, KBG=0x5A, FKB=0x0, BKB=0x1E, Size=5.5, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=6.5, Angle=0x2D, KBG=0x5A, FKB=0x0, BKB=0x1E, Size=3, X=1.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Asynchronous_Timer(Frames=18) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=5, Angle=0x2D, KBG=0x5A, FKB=0x0, BKB=0x1E, Size=5, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=4, Angle=0x2D, KBG=0x5A, FKB=0x0, BKB=0x1E, Size=2.5, X=1.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Asynchronous_Timer(Frames=24) Remove_All_Hitboxes() Asynchronous_Timer(Frames=34) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) External_Graphic(Graphic=0x32E0009, Bone=0x415, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=30) unk_E8F38CA3(unknown=0x32E0009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Play_Sound(SFX=0x8630017) Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x804A0000) Synchronous_Timer(Frames=14) Play_Sound(SFX=0x8630017) Synchronous_Timer(Frames=20) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6A: [6F900DBB] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=14, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x1E, Size=6, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x41B, Damage=8, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x7, Size=2.2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=2) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=8, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x7, Size=5.2, X=7.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=5) Remove_All_Hitboxes() Asynchronous_Timer(Frames=30) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0xC1A00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0xC1A00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x8630017) unk_3D2CFA86(unknown=0x804A0000) Synchronous_Timer(Frames=50) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6B: [405F24F2] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=6) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=10, Unknown=0x44, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=1, Unknown=0) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x19, Unknown=10, Unknown=0x44, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=6, Unknown=2.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6, Unknown=-3.5) Synchronous_Timer(Frames=4) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=6.5, Unknown=0x44, Unknown=0x50, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=1, Unknown=0) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x19, Unknown=6.5, Unknown=0x44, Unknown=0x50, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=6, Unknown=2.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6, Unknown=-3.5) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Asynchronous_Timer(Frames=16) Clear_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=37) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_2ED684DE(unknown=0x100008E, unknown=0x100008E, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x0, unknown=0x43340000, unknown=0xC2700000, unknown=0x42B40000, unknown=0x3F4CCCCD, unknown=0x1, unknown=0x1, unknown=0x41700000) unk_FD1F7ECF(unknown=0x40000000) Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41200000, unknown=0x41A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863001E) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6C: [DE3CDC95] Game:{ Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=15) Frame_Speed_Multiplier(Speed=0.75) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x10E, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=3.6, Unknown=0, Unknown=2, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x16E, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3.8, Unknown=0, Unknown=-3, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x16D, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3.8, Unknown=0, Unknown=-3, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=47) Special_Hitbox(Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=2, Unknown=0x40, Unknown=0x82, Unknown=0x0, Unknown=0x46, Unknown=3.8, Unknown=0, Unknown=2, Unknown=0, Unknown=0x2, Unknown=0, Unknown=2, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=2, Unknown=0x40, Unknown=0x82, Unknown=0x0, Unknown=0x46, Unknown=4.3, Unknown=0, Unknown=-3, Unknown=0, Unknown=0x2, Unknown=0, Unknown=2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=48) Remove_All_Hitboxes() Asynchronous_Timer(Frames=68) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) External_Graphic(Graphic=0x100000F, Bone=0x0, Z=0, Y=-4, X=0, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=16) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x50) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=19) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.5, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=29) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=32) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.5, Terminate=0x1) FALSE(Unknown=0x4E) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=19) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.5, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=29) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=32) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.5, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=11) unk_FB98EE28(unknown=0x863001F) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x2) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 6D: [BB31D589] Game:{ Set_bit(Unknown=0x21000009) Script_End() } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=21) Script_End() } 6E: [B5EA5DBB] Game:{ Set_bit(Unknown=0x21000009) Asynchronous_Timer(Frames=2) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=2, Angle=0x3C, KBG=0x64, FKB=0x3C, BKB=0x0, Size=3, X=2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=2, Angle=0x3C, KBG=0x64, FKB=0x3C, BKB=0x0, Size=3, X=5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x3) Script_End() } 6F: [B28799A2] Game:{ Set_bit(Unknown=0x21000009) Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=25) Script_End() } 70: [24E99BA6] Game:{ Set_bit(Unknown=0x21000009) unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=18) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 71: [BA8A63C1] Game:{ Set_bit(Unknown=0x21000009) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x32, Unknown=0xB4, Unknown=0x0, Unknown=0x28, Unknown=5, Unknown=0, Unknown=3.2, Unknown=2, Unknown=0x0, Unknown=0, Unknown=3, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=3.2, Unknown=-2) Asynchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_F920748A(unknown=0x863001F) Play_Sound(SFX=0x8630045) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 72: [C56B7B64] Game:{ Asynchronous_Timer(Frames=12) Grab_Collision(ID=0x0, Bone=0x0, Size=4, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=13) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x863003D) Asynchronous_Timer(Frames=40) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ Empty } 73: [1A89BEB6] Game:{ Asynchronous_Timer(Frames=13) Grab_Collision(ID=0x0, Bone=0x0, Size=3.2, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=15.5) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x863003D) Asynchronous_Timer(Frames=45) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Empty } 74: [A1C776F1] Game:{ Asynchronous_Timer(Frames=12) Grab_Collision(ID=0x0, Bone=0x0, Size=4, Z=0, Y=6.6, X=-4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=-21.5) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x863003D) Asynchronous_Timer(Frames=49) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Empty } 75: [FC09E053] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 76: [21E49500] Game:{ unk_1D09E516(Unknown=0x1) Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x169, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5, Unknown=0, Unknown=8, Unknown=11, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x11, Unknown=0x3, Unknown=0x1, Unknown=0xB, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=24) unk_501A7157(Unknown=0x1) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_46985674(unknown=0x32E000C, unknown=0x0, unknown=0x41400000, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 77: [E985EF29] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 78: [CE211DAE] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x2D, KBG=0x46, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=14) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x41B, Unknown=3, Unknown=0x169, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5.6, Unknown=7, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x0, unknown=0xC0000000, unknown=0x41100000, unknown=0x0, unknown=0xC2200000, unknown=0xC2B40000, unknown=0x42B40000, unknown=0x3F800000, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=13) unk_E8F38CA3(unknown=0x100008E, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x41900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=14) Screen_Shake(unknown=0x4) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) unk_0202C138(Unknown=0x2, Unknown=0x0) Script_End() } 79: [C94CD9B7] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x2D, KBG=0x41, WKB=0x0, BKB=0x32, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=24) unk_63623560() Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_515F97FF(unknown=0x100000E, unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_46985674(unknown=0x100000F, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x120) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x4) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=52) unk_961521C4(unknown=0x0, unknown=0x4) Script_End() } 7A: [494FB40D] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=7, Angle=0x50, KBG=0x55, WKB=0x0, BKB=0x37, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x4, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=18) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=19) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x0, unknown=0x41C00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x4) Script_End() } 7B: [D72C4C6A] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x37, KBG=0x6E, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=9) unk_C436BF6E(Unknown=0x2) Asynchronous_Timer(Frames=16) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0.5, Unknown=0x169, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5, Unknown=0, Unknown=4, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=50) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x9E) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) FALSE(Unknown=0x9C) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=45) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x127) unk_3D2CFA86(unknown=0x804A0000) Synchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Play_Sound(SFX=0x3F) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_96114CFC(unknown=0x2, unknown=0x2) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0xF, unknown=0x0) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=50) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=67) unk_96114CFC(unknown=0x2, unknown=0x0) Script_End() } 7C: [8FAA0E1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [88C7CA03] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [8502488B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [1B61B0EC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [8FAA0E1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [88C7CA03] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [8502488B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [1B61B0EC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [8FAA0E1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [88C7CA03] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [8502488B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [1B61B0EC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 88: [885F8C3D] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 89: [BD1CF783] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8A: [7B38BE99] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8B: [163C745A] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 8C: [237F0FE4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8D: [E55B46FE] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8E: [BD814249] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630011) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x8630011) Script_End() } Expression:{ Empty } 8F: [6BB20055] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630011) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x8630011) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C3: [56C173D9] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C4: [CFC82263] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C5: [B8CF12F5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C6: [4E37F462] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C7: [D73EA5D8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C8: [A039954E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C9: [8589E4DA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CA: [1C80B560] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CB: [6B8785F6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CC: [DAD917F8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CD: [43D04642] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CE: [34D776D4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CF: [B702B096] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D0: [59E57804] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D1: [296148F1] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D2: [D8BA57E2] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D3: [1BC6F97C] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D4: [D396F60A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } D5: [A448FE61] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_6A441545(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x5) Script_End() } D6: [112E93C9] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D7: [D1D14759] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Empty } D8: [7FB4B68C] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Empty } D9: [52892616] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } DA: [A4894904] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0x8630041) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } DB: [24888B77] Game:{ Asynchronous_Timer(Frames=22) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0, Unknown=5, Unknown=-12) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_515F97FF(unknown=0x100000E, unknown=0x100000D, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0xBF000000, unknown=0x40B66666, unknown=0x40A00000, unknown=0x0, unknown=0xC1100000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0xBF000000, unknown=0x40B66666, unknown=0xC0800000, unknown=0x0, unknown=0xC32B0000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) Asynchronous_Timer(Frames=23) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0xBF800000, unknown=0x40C00000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x3F800000, unknown=0x40C00000, unknown=0xC1500000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=9) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=20) Play_Sound(SFX=0x863000E) Asynchronous_Timer(Frames=56) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } DC: [80EA355C] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } DD: [79E30073] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } DF: [CEF8DE93] Game:{ Empty } GFX:{ Subroutine(Hash=0xA448FE61) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x5) Script_End() } E0: [7B9EB33B] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E1: [BB6167AB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E2: [2C6D959C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E3: [383906E4] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=5) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E4: [CE3969F6] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0x8630041) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } E5: [4E38AB85] Game:{ Asynchronous_Timer(Frames=18) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=-14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) External_Graphic(Graphic=0x32E000A, Bone=0x411, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=14) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0xC1880000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=23) unk_515F97FF(unknown=0x100000D, unknown=0x100000E, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x100000F, unknown=0x410, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=37) unk_E8F38CA3(unknown=0x32E000A, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x863004A) Asynchronous_Timer(Frames=24) Play_Sound(SFX=0x863004B) Asynchronous_Timer(Frames=59) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_96114CFC(unknown=0x1, unknown=0x2) unk_96114CFC(unknown=0x2, unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } E6: [EA5A15AE] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } E7: [13532081] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } E8: [E42E1C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x1, unknown=0x4) Script_End() } E9: [76EFFDCF] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x8F00014) unk_E022FE8A(unknown=0x8630011) Script_End() } Expression:{ Empty } EA: [DACFF940] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630014) Script_End() } Expression:{ Empty } EB: [DDA23D59] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630014) Script_End() } Expression:{ Empty } EC: [E047CA0F] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x8F00014) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ Empty } ED: [7CDA3E6C] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x863000D) Script_End() } Expression:{ Empty } EE: [4542565E] Game:{ Asynchronous_Timer(Frames=18) unk_E74D94EE(Unknown=0x26) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x8F00014) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } F0: [18D732AC] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Asynchronous_Timer(Frames=2) unk_3D2CFA86(unknown=0x804A0002) Script_End() } Expression:{ Empty } F1: [44853330] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8F0000D) Script_End() } Expression:{ Empty } F2: [46CCF353] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Play_Sound(SFX=0x8F0000D) Script_End() } Expression:{ Empty } F3: [C01A2B34] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x0, unknown=0x14) Script_End() } F4: [AAAA0BC6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x0, unknown=0x14) Script_End() } F5: [4D2EC4FA] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } F6: [EF810AB9] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3F800000, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=5) unk_961521C4(unknown=0x1, unknown=0xF) Script_End() } F7: [33F4A4EB] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3F800000, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } SFX:{ unk_FB98EE28(unknown=0x8F0000E) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_F395CC2C(unknown=0x1A, unknown=0x0) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } F8: [79CBAD7D] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x40E00000, unknown=0x41200000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x0, unknown=0x19) Script_End() } F9: [E729C228] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FA: [88E566BC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_BBB819D9(unknown=0x1) Asynchronous_Timer(Frames=46) unk_BBB819D9(unknown=0x0) Script_End() } FB: [CE70D424] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FC: [DA900D48] Game:{ Empty } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } FD: [3CD1D1B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FE: [D75F05DA] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } FF: [6D1BD088] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 100: [EC167B20] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } 101: [C81E4CD9] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 102: [EBED60CA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 103: [992B07C4] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100001E, unknown=0x17, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Synchronous_Timer(Frames=2) unk_CD0D7079(unknown=0x2) TRUE(Unknown=0x4) Play_Sound(SFX=0x8F00007) Script_End() } Expression:{ Empty } 104: [8EF8275E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 105: [7F4B6BB1] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=26) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ Empty } 106: [FC753CE8] Game:{ Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x2D, Unknown=0x14, Unknown=0x0, Unknown=0x5A, Unknown=6.5, Unknown=0, Unknown=6.5, Unknown=21.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=6.5, Unknown=12) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=17) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0x40C00000, unknown=0xC0000000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0xC0E00000, unknown=0xBF800000, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=24) unk_7EF50766(unknown=0x1000006, unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41500000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=25) unk_104F0834(unknown=0x1000038, unknown=0x0, unknown=0x41500000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_7EF50766(unknown=0x1000006, unknown=0x1000006, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x41B00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=26) unk_104F0834(unknown=0x1000038, unknown=0x0, unknown=0x41B00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Asynchronous_Timer(Frames=24) Play_Sound(SFX=0x8630021) Play_Sound(SFX=0x8F00006) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=22) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 107: [0AED9C88] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=36) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Asynchronous_Timer(Frames=18) Play_Sound(SFX=0x8630015) Asynchronous_Timer(Frames=44) Play_Sound(SFX=0x863000B) Synchronous_Timer(Frames=4) unk_F920748A(unknown=0x863000B) Script_End() } Expression:{ Empty } 108: [2583CE43] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x8630006) Script_End() } Expression:{ Empty } 109: [BC8A9FF9] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000C) Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x6D) Script_End() } Expression:{ Empty } 10A: [E0799EF1] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xA3) Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x9F) Script_End() } Expression:{ Asynchronous_Timer(Frames=30) RUMBLE(unknown=0xA, unknown=0x0) Screen_Shake(unknown=0x4) unk_961521C4(unknown=0x1, unknown=0xF) Script_End() } 10B: [FD3943F8] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xA3) Synchronous_Timer(Frames=3) Play_Sound(SFX=0xA3) Synchronous_Timer(Frames=3) Play_Sound(SFX=0xA3) Synchronous_Timer(Frames=12) Play_Sound(SFX=0x9F) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x1, unknown=0x7) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0xA, unknown=0x0) Screen_Shake(unknown=0x4) Script_End() } 10C: [81688D2F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } 10D: [1FF4B516] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x8630014) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=6) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 10E: [916DC37E] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=5, Unknown=15, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=5, Unknown=-15, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F800000, unknown=0x406CCCCD, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF800000, unknown=0x406CCCCD, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=16) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40866666, unknown=0x41A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) unk_46596E40(unknown=0x1000020, unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=23) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF000000, unknown=0x40A00000, unknown=0x40000000, unknown=0x0, unknown=0x43340000, unknown=0x42B40000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F000000, unknown=0x40A00000, unknown=0x40000000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=24) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40B00000, unknown=0xC1980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) unk_46596E40(unknown=0x1000020, unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x3) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x863001C) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x863001C) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x863004E) Asynchronous_Timer(Frames=55) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x0, unknown=0x12) Script_End() } 10F: [7A967586] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630014) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x8630015) Asynchronous_Timer(Frames=37) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 110: [7DFBB19F] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630014) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x8630015) Asynchronous_Timer(Frames=37) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 111: [D9C96745] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 112: [67A3293A] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 113: [BE21762F] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 114: [004B3850] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 115: [9E895D8D] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=13, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 116: [99E49994] Game:{ Asynchronous_Timer(Frames=4) unk_63623560() Asynchronous_Timer(Frames=11) unk_50730439(Unknown=12, Unknown=10, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 117: [EB786D3F] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=-2, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 118: [751B9558] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 119: [60216DF8] Game:{ Subroutine(Hash=0x9E895D8D) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 11A: [044DA8FC] Game:{ Subroutine(Hash=0x99E49994) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 11B: [453B4E68] Game:{ Subroutine(Hash=0xEB786D3F) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 11C: [9673D96B] Game:{ Subroutine(Hash=0x751B9558) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 11D: [29BAE301] Game:{ Asynchronous_Timer(Frames=5) unk_50730439(Unknown=10, Unknown=8, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 11E: [C2C13B23] Game:{ Asynchronous_Timer(Frames=6) unk_50730439(Unknown=-5, Unknown=12, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 11F: [EED45ECD] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=12, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 120: [E9B99AD4] Game:{ Asynchronous_Timer(Frames=4) unk_63623560() Asynchronous_Timer(Frames=11) unk_50730439(Unknown=12, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 121: [9DD471AC] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=-2, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 122: [03B789CB] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=0, Unknown=-2.3, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 123: [168D716B] Game:{ Subroutine(Hash=0xEED45ECD) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 124: [72E1B46F] Game:{ Subroutine(Hash=0xE9B99AD4) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 125: [2C4B208A] Game:{ Subroutine(Hash=0x9DD471AC) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 126: [FF03B789] Game:{ Subroutine(Hash=0x3B789CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 127: [61C011E8] Game:{ Asynchronous_Timer(Frames=4) unk_2D942090(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8F0000F) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 128: [73D99A1C] Game:{ Empty } GFX:{ Empty } SFX:{ Synchronous_Timer(Frames=1) unk_F4B1C95B() Synchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Asynchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x9, unknown=0x19) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } 129: [97AE6A62] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12A: [0EA73BD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12B: [4F90F5D2] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=13, Unknown=14, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12C: [48FD31CB] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=-11, Unknown=16, Unknown=0x1, Unknown=0x0, Unknown=0x2) unk_63623560() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12D: [107D38F2] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=23, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12E: [8E1EC095] Game:{ Asynchronous_Timer(Frames=11) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12F: [9B243835] Game:{ Subroutine(Hash=0x4F90F5D2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 130: [FF48FD31] Game:{ Subroutine(Hash=0x48FD31CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 131: [A015F530] Game:{ Subroutine(Hash=0x107D38F2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 132: [735D6233] Game:{ Subroutine(Hash=0x8E1EC095) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 133: [B3C54BD8] Game:{ unk_F6D9DCF6(Unknown=0x6, Unknown=2) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA61694BE) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 134: [5DCB2AF4] Game:{ unk_F6D9DCF6(Unknown=0x2, Unknown=0.4) Asynchronous_Timer(Frames=3) unk_F6D9DCF6(Unknown=0x4, Unknown=2.6) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x31898597) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 135: [C3AFBF57] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=11) unk_F6D9DCF6(Unknown=0x5, Unknown=3.8) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF42EBB19) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) unk_F6D9DCF6(Unknown=0x3, Unknown=0.4) Asynchronous_Timer(Frames=27) unk_F6D9DCF6(Unknown=0x5, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x8F00004) Script_End() } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 137: [ACE0B01D] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x6B69980A) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 138: [76E58000] Game:{ unk_F6D9DCF6(Unknown=0x5, Unknown=2.5) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xF9403372) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xA427EE2E) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x6, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 139: [29BB09D8] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x94CEFF71) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13A: [C7B568F4] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x351EE58) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13B: [59D1FD57] Game:{ Asynchronous_Timer(Frames=41) Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=51) External_Subroutine(Unknown=0xC6F6D0D6) Set_Armor(State=0x0, Type=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=10) unk_BB400CDA(Unknown=0x3, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ External_Subroutine(Unknown=0xF893A783) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0x8F00004) Script_End() } Expression:{ Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 13C: [0317F126] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x6DB20AB7) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x4FBD2A28) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 13D: [5DC621E5] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x93B1CBBC) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 13E: [B3C840C9] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x42EDA95) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13F: [2DACD56A] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xC189E41B) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 141: [877E422B] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x56E83638) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 142: [5C4D24BA] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x8F5590F9) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xDE3BA125) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 143: [DC894F60] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x3FEED32F) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 144: [32872E4C] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xA871C206) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 145: [ACE3BBEF] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x6DD6FC88) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 147: [F2EE0274] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x2E436C4) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 148: [A6AEE778] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x9CF42C0) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x81B8B3FF) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 149: [297B19D2] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA77F5925) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 14A: [C77578FE] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x30E0480C) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 14B: [5911ED5D] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF5477682) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x8F00004) Script_End() } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14D: [C6F953CB] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x1CFAFAFD) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 14E: [DF26A411] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x423C149D) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x94296DE0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 14F: [22D587C4] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x3, Unknown=1.1) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x78015C48) Asynchronous_Timer(Frames=6) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 150: [CCDBE6E8] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x8, Unknown=1.25) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xEF9E4D61) Asynchronous_Timer(Frames=10) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 151: [52BF734B] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x6, Unknown=1.4) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x2A3973EF) Asynchronous_Timer(Frames=16) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) unk_F6D9DCF6(Unknown=0xC, Unknown=1) Asynchronous_Timer(Frames=26) unk_745B20A7(Unknown=0x11000004) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 153: [E350869D] Game:{ Set_Armor(State=0x1, Type=0x0) Script_End() } GFX:{ External_Subroutine(Unknown=0xF4ECDD4) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 154: [192152A3] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xC8F9E44F) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xFC7E1BE8) Asynchronous_Timer(Frames=14) Set_Armor(State=0x0, Type=0x0) unk_A546845C(Unknown=0.6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 155: [4CAC50E5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 156: [DE7CE478] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 157: [96F1D516] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 158: [4BA288A0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 159: [D9723C3D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15A: [91FF0D53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15B: [D05DF2AC] Game:{ Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ External_Graphic(Graphic=0x100005E, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.5, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } 15C: [5F52B259] Game:{ Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ Subroutine(Hash=0xD05DF2AC) Script_End() } SFX:{ Empty } Expression:{ Empty } 15D: [C36B2FC2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15E: [8CC0DF20] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=51) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 15F: [F027D6D5] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xDA) Script_End() } Expression:{ RUMBLE(unknown=0xC, unknown=0xA) Script_End() } 160: [B9D1C9BC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 161: [D3FBE249] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 162: [7545EA13] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 163: [C178CC56] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 164: [DC50F681] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630004) Script_End() } Expression:{ Empty } 165: [D4035195] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Empty } 166: [B82B3F79] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630000) Script_End() } Expression:{ Empty } 167: [25244E99] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x8630007) Script_End() } Expression:{ Empty } 168: [249C3144] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630005) Script_End() } Expression:{ Empty } 169: [DB3D3298] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630004) Script_End() } Expression:{ Empty } 16A: [D36E958C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Empty } 16B: [BF46FB60] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630000) Script_End() } Expression:{ Empty } 16C: [22498A80] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x8630007) Script_End() } Expression:{ Empty } 16D: [23F1F55D] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Script_End() } Expression:{ Empty } 16E: [1B0CA743] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x863000C) Script_End() } Expression:{ Empty } 16F: [46AFEB5B] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ RUMBLE(unknown=0x17, unknown=0x0) Script_End() } 170: [0C660475] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 171: [7499EF77] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC660475) Script_End() } 172: [36783DB2] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 173: [14B86FF8] Game:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } Expression:{ Empty } 174: [CD6A5C9C] Game:{ Asynchronous_Timer(Frames=8) unk_838B5229(Unknown=0x0) Set_bit(Unknown=0x21000011) Synchronous_Timer(Frames=1) unk_838B5229(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 175: [EC3F3A62] Game:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } GFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } SFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } Expression:{ Empty } 176: [F34D0716] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x7BA81498) Script_End() } SFX:{ Empty } Expression:{ Empty } 177: [2CC6900C] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x64E8D52) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 178: [0CC803A3] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x9272CA3D) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 179: [0C8D3717] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17A: [69C96CF6] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0xB9177967) Script_End() } SFX:{ Empty } Expression:{ Empty } 17B: [9A0BF052] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x44AA0B8A) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x2CC6900C) Script_End() } 17C: [51C12B1A] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x86992081) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xCC803A3) Script_End() } 17D: [A992CDBD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17E: [5D63CBB2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17F: [BC64B03D] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 180: [7EFCFF98] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 181: [92A37191] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 182: [F402ADA3] Game:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } Expression:{ Empty } 183: [2B893AB9] Game:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } GFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } SFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } Expression:{ Empty } 184: [06690ABA] Game:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } GFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } SFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } Expression:{ Empty } 185: [85E5AC84] Game:{ External_Subroutine(Unknown=0x92A37191) Script_End() } GFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } SFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } Expression:{ Empty } 186: [C6F0DD88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 187: [13D4325A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 188: [769069BB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 189: [FC34D9AA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18A: [5C5E5525] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 18B: [8C604812] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x5C5E5525) Script_End() } 18C: [B4589A21] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 18D: [9C471F60] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xB4589A21) Script_End() } 18E: [B8CEF01C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 18F: [44FFEEA9] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 190: [0587A662] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 191: [1C9FD162] Game:{ Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=15) unk_F395CC2C(unknown=0xF, unknown=0x0) Script_End() } 192: [E51EC543] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x9) unk_CD25726B() Subroutine(Hash=0xE51EC543) Script_End() } 193: [4509EDDD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 194: [FC4453A7] Game:{ Subroutine(Hash=0x1C9FD162) Script_End() } GFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } SFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } Expression:{ Subroutine(Hash=0x1C9FD162) Script_End() } 195: [05C54786] Game:{ Subroutine(Hash=0x36B7565D) Script_End() } GFX:{ Subroutine(Hash=0xE51EC543) Script_End() } SFX:{ Subroutine(Hash=0xE51EC543) Script_End() } Expression:{ Subroutine(Hash=0xE51EC543) Script_End() } 196: [4B6236D7] Game:{ Subroutine(Hash=0x4509EDDD) Script_End() } GFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } SFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } Expression:{ Empty } 197: [97CBA40F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 198: [C1188718] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 199: [D8FF425B] Game:{ Asynchronous_Timer(Frames=5) unk_F38E805D(Unknown=0x2, Unknown=0x11000003) Asynchronous_Timer(Frames=12) unk_F38E805D(Unknown=0x3, Unknown=0x11000003) Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000E) unk_F38E805D(Unknown=0x4, Unknown=0x11000007) Asynchronous_Timer(Frames=18) unk_F38E805D(Unknown=0x4, Unknown=0x11000003) Asynchronous_Timer(Frames=30) unk_F38E805D(Unknown=0x5, Unknown=0x11000003) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=14) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 19A: [C109E498] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19B: [11070427] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19C: [9F916D8B] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=14) Subroutine(Hash=0x9F916D8B) Script_End() } Expression:{ Empty } 19D: [73EAFE66] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8F00015) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 19E: [D7142142] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB7) Script_End() } Expression:{ Empty } 19F: [8E4C63B0] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=25) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=25) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=25) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=24) Subroutine(Hash=0x8E4C63B0) Script_End() } Expression:{ Asynchronous_Timer(Frames=25) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=50) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=75) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=99) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } 1A0: [BD3CD40F] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=14) Subroutine(Hash=0xBD3CD40F) Script_End() } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } 1A1: [F418F8F0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1A2: [210F808A] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 1A3: [078DF06C] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB5) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB1) unk_CD25726B() Subroutine(Hash=0x78DF06C) Script_End() } Expression:{ Empty } 1A4: [7F9241FA] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB9) Script_End() } Expression:{ Empty } 1A5: [3C27AF3C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=33) unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0xC0600000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=39) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0xBFC00000, unknown=0x41700000, unknown=0xC0000000, unknown=0x0, unknown=0x43340000, unknown=0x41A00000, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=65) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630048) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x8630049) Asynchronous_Timer(Frames=39) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=63) Play_Sound(SFX=0x8630012) Script_End() } Expression:{ unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) unk_27213F09(unknown=0x0) unk_315E8C48(unknown=0x1, unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=41) unk_27213F09(unknown=0x1) Clear_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=45) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 1A6: [C628925F] Game:{ Empty } GFX:{ Subroutine(Hash=0x3C27AF3C) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630048) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x8630049) Asynchronous_Timer(Frames=39) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=63) Play_Sound(SFX=0x8630012) Script_End() } Expression:{ unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) unk_27213F09(unknown=0x0) unk_315E8C48(unknown=0x1, unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=41) unk_27213F09(unknown=0x1) Clear_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=45) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 1A7: [2C42123B] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) Set_Loop(Iterations=3) unk_46985674(unknown=0x1000011, unknown=0x13, unknown=0xBF800000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=16) Play_Sound(SFX=0x8630042) Play_Sound(SFX=0x8F00019) Asynchronous_Timer(Frames=65) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=88) Play_Sound(SFX=0x8630044) Script_End() } Expression:{ Empty } 1A8: [D64D2F58] Game:{ Empty } GFX:{ Subroutine(Hash=0x2C42123B) Script_End() } SFX:{ Subroutine(Hash=0x2C42123B) Script_End() } Expression:{ Empty } 1A9: [B7B5C29C] Game:{ Asynchronous_Timer(Frames=4) unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=91) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=22) Play_Sound(SFX=0x8630047) Asynchronous_Timer(Frames=60) Play_Sound(SFX=0x8630047) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 1AA: [4DBAFFFF] Game:{ Subroutine(Hash=0xB7B5C29C) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } Expression:{ Subroutine(Hash=0xB7B5C29C) Script_End() } 1AB: [FF0A8538] Game:{ unk_1D09E516(Unknown=0x4) Asynchronous_Timer(Frames=120) unk_C436BF6E(Unknown=0x4) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=30) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863003F) Asynchronous_Timer(Frames=29) Play_Sound(SFX=0x8630046) Asynchronous_Timer(Frames=117) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x1, unknown=0x0) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=8) unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=30) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=109) unk_961521C4(unknown=0x0, unknown=0xA) Asynchronous_Timer(Frames=120) unk_91CF842D(unknown=0x0) unk_91CF842D(unknown=0x1) Script_End() } 1AC: [0505B85B] Game:{ Subroutine(Hash=0xFF0A8538) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=30) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } Expression:{ Subroutine(Hash=0xFF0A8538) Script_End() } 1AD: [3A0AF185] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=31) unk_46985674(unknown=0x1000007, unknown=0x0, unknown=0xC0E00000, unknown=0x3F000000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=62) unk_46985674(unknown=0x1000007, unknown=0x0, unknown=0xC0C00000, unknown=0x3F000000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=90) unk_46985674(unknown=0x1000007, unknown=0x0, unknown=0xC1000000, unknown=0x3F000000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ unk_7FCE1BCF(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x5346DD18) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x2441ED8E) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x2, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xBD48BC34) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x3, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xCA4F8CA2) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x4, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x542B1901) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x5, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x232C2997) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x6, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xBA25782D) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x7, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xCD2248BB) Script_End() } Expression:{ Empty } 1AE: [2F8CED33] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1AF: [A303A03F] Game:{ unk_1D09E516(Unknown=0x4) Asynchronous_Timer(Frames=74) unk_1D09E516(Unknown=0x0) Script_End() } GFX:{ Set_Loop(Iterations=11) unk_46985674(unknown=0x100001B, unknown=0x1, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x43020000, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x100001B, unknown=0x1, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x43020000, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-36) Asynchronous_Timer(Frames=67) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0xC0E00000, unknown=0x0, unknown=0xC1880000, unknown=0x0, unknown=0xC2340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=70) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=-3, Y=0, X=-12, RotZ=0, RotY=-45, RotX=0, Size=1.2, Terminate=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=82) unk_46985674(unknown=0x100000E, unknown=0x0, unknown=0xC1700000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Script_End() } SFX:{ unk_7FCE1BCF(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x14E6A7C8) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x63E1975E) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x2, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xFAE8C6E4) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x3, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x8DEFF672) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x4, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x138B63D1) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x5, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x648C5347) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x6, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xFD8502FD) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x7, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0x8A82326B) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x1, unknown=0x0) Script_End() } 1B0: [682C97E3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B1: [D40490A9] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=42) unk_46985674(unknown=0x100000A, unknown=0x0, unknown=0xC0800000, unknown=0x3F000000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ unk_7FCE1BCF(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x29868E78) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x5E81BEEE) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x2, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xC788EF54) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x3, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xB08FDFC2) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x4, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x2EEB4A61) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x5, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x59EC7AF7) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x6, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xC0E52B4D) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x7, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xB7E21BDB) Script_End() } Expression:{ Empty } 1B2: [554CBE53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B3: [2AF5A458] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B4: [CF90AE67] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B5: [69B0F68D] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x18C) Synchronous_Timer(Frames=8) Subroutine(Hash=0x69B0F68D) Script_End() } Expression:{ Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x69B0F68D) Script_End() } 1B6: [AE81BDB9] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x18C) Script_End() } Expression:{ Empty } 1B7: [6A792565] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B8: [90761806] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B9: [D6DFCA76] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BA: [2CD0F715] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BB: [406AFE73] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BC: [BA65C310] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BD: [DDFD2537] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CD: [7E6F92E4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D4: [ACA342EF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D5: [A611AAFA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D6: [9A9B9769] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F5: [B2E8A03F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F6: [C7F797BF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F7: [909E7E6E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F8: [5B46C8DD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F9: [FC326487] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FA: [1E16B18B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FB: [208B12AD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FC: [FF95D136] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FD: [090C501B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FE: [83E8475C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FF: [DCCBD630] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 200: [A773DF88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 201: [429F5F4D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 202: [6DA7D257] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 203: [93A0B2CB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 204: [56674A01] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 205: [63F24ADE] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 206: [AE96AD41] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 207: [A411AE94] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 208: [7F456064] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 209: [7BD8F35F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20A: [BB17BDCB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20B: [3434149C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20C: [9C2820DB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 211: [FC612FC6] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x8630003) Script_End() } Expression:{ Empty } 212: [A32D5AD6] Game:{ Frame_Speed_Multiplier(Speed=0.8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x8630003) Script_End() } Expression:{ Empty } 213: [D42A6A40] Game:{ Frame_Speed_Multiplier(Speed=0.6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x8630003) Script_End() } Expression:{ Empty } 214: [4A4EFFE3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 215: [5A08457A] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-37) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x863002E) Script_End() } Expression:{ unk_F395CC2C(unknown=0x22, unknown=0x0) Script_End() } 216: [C41507D5] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-37) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630052) Script_End() } Expression:{ unk_F395CC2C(unknown=0x22, unknown=0x0) Script_End() } 217: [B3123743] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-37) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x863002E) Script_End() } Expression:{ unk_F395CC2C(unknown=0x22, unknown=0x0) Script_End() } 218: [2D76A2E0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 219: [135C86F7] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x37) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x4E) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x8630003) unk_3D2CFA86(unknown=0x804A0005) Script_End() } Expression:{ Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x12, unknown=0x0) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40000000, unknown=0x3F800000, unknown=0x41900000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0x50) Asynchronous_Timer(Frames=5) unk_D5D67F56(unknown=0x0) Script_End() } 21A: [A1299E2F] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100000F) Frame_Speed_Multiplier(Speed=1.7) Asynchronous_Timer(Frames=24) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x37) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x35) unk_46985674(unknown=0x32E0003, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x8630003) unk_3D2CFA86(unknown=0x804A0005) Script_End() } Expression:{ Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0xD, unknown=0x0) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40000000, unknown=0x3F800000, unknown=0x41900000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0x50) Asynchronous_Timer(Frames=5) unk_D5D67F56(unknown=0x0) Script_End() } 21B: [D62EAEB9] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100000F) unk_692BBCFA() Set_Momentum(Vertical=0, Horizontal=1.2) Asynchronous_Timer(Frames=5) Frame_Speed_Multiplier(Speed=1.3) Asynchronous_Timer(Frames=25) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x8630003) unk_3D2CFA86(unknown=0x804A0005) Script_End() } Expression:{ Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=3) unk_F395CC2C(unknown=0x2, unknown=0xE) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40000000, unknown=0x3F800000, unknown=0x41900000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0x50) Asynchronous_Timer(Frames=5) unk_D5D67F56(unknown=0x0) Script_End() } 21C: [484A3B1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 21D: [DC9A1994] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0xFC612FC6) Script_End() } Expression:{ Empty } 21E: [6F661AC9] Game:{ Subroutine(Hash=0xA32D5AD6) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xA32D5AD6) Script_End() } Expression:{ Empty } 21F: [18612A5F] Game:{ Subroutine(Hash=0xD42A6A40) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xD42A6A40) Script_End() } Expression:{ Empty } 220: [8605BFFC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 221: [DF4D8E94] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-20) Script_End() } SFX:{ Subroutine(Hash=0x5A08457A) Script_End() } Expression:{ Subroutine(Hash=0x5A08457A) Script_End() } 222: [49D14160] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-20) Script_End() } SFX:{ Subroutine(Hash=0xC41507D5) Script_End() } Expression:{ Subroutine(Hash=0xC41507D5) Script_End() } 223: [3ED671F6] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-20) Script_End() } SFX:{ Subroutine(Hash=0xB3123743) Script_End() } Expression:{ Subroutine(Hash=0xB3123743) Script_End() } 224: [A0B2E455] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 225: [33A7B0A5] Game:{ Subroutine(Hash=0x135C86F7) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x26) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x24) unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Subroutine(Hash=0x135C86F7) Script_End() } Expression:{ Subroutine(Hash=0x135C86F7) Script_End() } 226: [6D62DE30] Game:{ Subroutine(Hash=0xA1299E2F) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x26) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x24) unk_46985674(unknown=0x32E0003, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Subroutine(Hash=0xA1299E2F) Script_End() } Expression:{ Subroutine(Hash=0xA1299E2F) Script_End() } 227: [1A65EEA6] Game:{ Subroutine(Hash=0xD62EAEB9) Script_End() } GFX:{ unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Subroutine(Hash=0xD62EAEB9) Script_End() } Expression:{ Subroutine(Hash=0xD62EAEB9) Script_End() } 228: [84017B05] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 229: [43293E83] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x22, unknown=0x10) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 22A: [FEA2FFF0] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x22, unknown=0x10) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 22B: [89A5CF66] Game:{ unk_692BBCFA() Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=17) Frame_Speed_Multiplier(Speed=15) Set_Momentum(Vertical=-1.5, Horizontal=0) Asynchronous_Timer(Frames=18) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-53) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x22, unknown=0x16) Script_End() } 22C: [17C15AC5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 22D: [224117F6] Game:{ Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=4, Unknown=3.2, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=1.5, Unknown=0, Unknown=4, Unknown=4.6, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-36) Script_End() } SFX:{ unk_3D2CFA86(unknown=0x804A0007) Script_End() } Expression:{ Set_Loop(Iterations=-1) Synchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x11, unknown=0x0) Goto(Unknown=-5) Script_End() } 22E: [ABB723AB] Game:{ Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x2D, Unknown=0x28, Unknown=0x0, Unknown=0x50, Unknown=4, Unknown=0, Unknown=4, Unknown=3.2, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x2D, Unknown=0x28, Unknown=0x0, Unknown=0x50, Unknown=1.5, Unknown=0, Unknown=4, Unknown=4.6, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-36) Script_End() } SFX:{ unk_3D2CFA86(unknown=0x804A0007) Script_End() } Expression:{ Set_Loop(Iterations=-1) Synchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x11, unknown=0x0) Goto(Unknown=-5) Script_End() } 22F: [DCB0133D] Game:{ Asynchronous_Timer(Frames=2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=4, Unknown=3.2, Unknown=0xB, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=0x37, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=4, Unknown=4.6, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) External_Graphic(Graphic=0x32E0013, Bone=0x0, Z=0, Y=7, X=-3, RotZ=0, RotY=0, RotX=0, Size=1.5, Terminate=0x1) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=2) Goto(Unknown=-19) Script_End() } SFX:{ unk_3D2CFA86(unknown=0x804A0007) Script_End() } Expression:{ unk_F395CC2C(unknown=0x13, unknown=0x0) Script_End() } 230: [42D4869E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 231: [C72C8C9B] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x21000018) Script_End() } 232: [4A0E3509] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x21000018) Script_End() } 233: [3D09059F] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x21000018) Script_End() } 234: [A36D903C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 235: [946CE7A1] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=8, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=5, Unknown=2) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x3D) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3FB33333) Synchronous_Timer(Frames=7) Goto(Unknown=-21) FALSE(Unknown=0x3B) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41C80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3FB33333) Synchronous_Timer(Frames=7) Goto(Unknown=-21) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x1C) Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x0, unknown=0xF) Asynchronous_Timer(Frames=55) Set_bit(Unknown=0x21000018) Script_End() } 236: [9327A6E0] Game:{ Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=3) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=1, Unknown=0x14, Unknown=0x64, Unknown=0x41, Unknown=0x0, Unknown=5, Unknown=0, Unknown=6, Unknown=6, Unknown=0x0, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=6, Unknown=-6) Asynchronous_Timer(Frames=42) Remove_All_Hitboxes() Extended_Special_Hitbox(Unknown=0x2, Unknown=0x1, Unknown=0x1A, Unknown=2, Unknown=0x2D, Unknown=0x28, Unknown=0x0, Unknown=0x55, Unknown=9, Unknown=0, Unknown=8, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-7) Asynchronous_Timer(Frames=43) Remove_All_Hitboxes() Frame_Speed_Multiplier(Speed=4) Asynchronous_Timer(Frames=46) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=50) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x39) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=7, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-30) FALSE(Unknown=0x37) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41C80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=7, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-30) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x23) Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x0, unknown=0xF) Asynchronous_Timer(Frames=55) Set_bit(Unknown=0x21000018) Script_End() } 237: [E4209676] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=5, Unknown=-7) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Asynchronous_Timer(Frames=45) Frame_Speed_Multiplier(Speed=1.9) Asynchronous_Timer(Frames=50) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x3B) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-19) FALSE(Unknown=0x39) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41C80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-19) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x1C) Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x0, unknown=0xF) Asynchronous_Timer(Frames=55) Set_bit(Unknown=0x21000018) Script_End() } 238: [7A4403D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 239: [99EFE599] Game:{ Subroutine(Hash=0x224117F6) Script_End() } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23A: [FFD8A2DD] Game:{ Subroutine(Hash=0xABB723AB) Script_End() } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23B: [88DF924B] Game:{ Subroutine(Hash=0xDCB0133D) Script_End() } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23C: [16BB07E8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 23D: [6F2FFA7F] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 23E: [0489C217] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 23F: [738EF281] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 240: [EDEA6722] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 241: [63D208D1] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x43293E83) Script_End() } 242: [32E9BFEF] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xFEA2FFF0) Script_End() } 243: [45EE8F79] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=17) Frame_Speed_Multiplier(Speed=15) Set_Momentum(Vertical=-1.5, Horizontal=0) Asynchronous_Timer(Frames=18) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x89A5CF66) Script_End() } 244: [DB8A1ADA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 245: [2343778B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x224117F6) Script_End() } 246: [7C6DD222] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xABB723AB) Script_End() } 247: [0B6AE2B4] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) External_Graphic(Graphic=0x32E0013, Bone=0x0, Z=0, Y=7, X=-3, RotZ=0, RotY=0, RotX=0, Size=1.5, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xDCB0133D) Script_End() } 248: [950E7717] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 249: [4AE8CA2E] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC72C8C9B) Script_End() } 24A: [B3B1E755] Game:{ Subroutine(Hash=0x4A0E3509) Script_End() } GFX:{ unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x4A0E3509) Script_End() } 24B: [C4B6D7C3] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x3D09059F) Script_End() } 24C: [5AD24260] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24D: [00DF06D4] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=8, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=5, Unknown=2) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Set_bit(Unknown=0x21000019) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x22) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=0, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) FALSE(Unknown=0x20) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=180, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=180, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x946CE7A1) Script_End() } 24E: [D4102C54] Game:{ Subroutine(Hash=0x9327A6E0) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x22) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=3) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=0, RotY=180, RotX=0, Size=1.4, Terminate=0x1) Synchronous_Timer(Frames=8) Goto(Unknown=-24) FALSE(Unknown=0x20) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=3) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=180, RotY=0, RotX=0, Size=1.4, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=180, RotY=180, RotX=0, Size=1.4, Terminate=0x1) Synchronous_Timer(Frames=8) Goto(Unknown=-24) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9327A6E0) Script_End() } 24F: [A3171CC2] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=5, Unknown=-7) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Set_bit(Unknown=0x21000019) Asynchronous_Timer(Frames=45) Frame_Speed_Multiplier(Speed=1.9) Asynchronous_Timer(Frames=50) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x22) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=0, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) FALSE(Unknown=0x20) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=180, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=180, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xE4209676) Script_End() } 250: [3D738961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 251: [ABD189D7] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) unk_8FF62E3D(unknown=0x0) Script_End() } 252: [8DF53B25] Game:{ Asynchronous_Timer(Frames=9) Set_Armor(State=0x1, Type=0x0) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=15) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) unk_8FF62E3D(unknown=0x0) Script_End() } 253: [FAF20BB3] Game:{ Frame_Speed_Multiplier(Speed=1.3) Asynchronous_Timer(Frames=10) Frame_Speed_Multiplier(Speed=5) SA_SET(Unknown=0x2) Add/Set_Momentum(Vertical=0, Horizontal=4, Mode=0x1) Asynchronous_Timer(Frames=13) Frame_Speed_Multiplier(Speed=8) Add/Set_Momentum(Vertical=0, Horizontal=2, Mode=0x1) Asynchronous_Timer(Frames=14) Add/Set_Momentum(Vertical=0, Horizontal=1, Mode=0x1) Asynchronous_Timer(Frames=15) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_089EBF6C(unknown=0x32E0008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x863005D) Script_End() } Expression:{ Asynchronous_Timer(Frames=8) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x9, unknown=0x0) Script_End() } 254: [64969E10] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 255: [2E944239] Game:{ Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xABD189D7) Script_End() } 256: [00317D90] Game:{ Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) Asynchronous_Timer(Frames=9) Set_Armor(State=0x1, Type=0x0) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=15) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x8DF53B25) Script_End() } 257: [77364D06] Game:{ Frame_Speed_Multiplier(Speed=1.3) Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) Asynchronous_Timer(Frames=10) Frame_Speed_Multiplier(Speed=5) SA_SET(Unknown=0x2) Add/Set_Momentum(Vertical=0, Horizontal=4, Mode=0x1) Asynchronous_Timer(Frames=13) Frame_Speed_Multiplier(Speed=8) Add/Set_Momentum(Vertical=0, Horizontal=2, Mode=0x1) Asynchronous_Timer(Frames=14) Add/Set_Momentum(Vertical=0, Horizontal=1, Mode=0x1) Asynchronous_Timer(Frames=15) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_089EBF6C(unknown=0x32E0008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x863005D) Script_End() } Expression:{ Subroutine(Hash=0xFAF20BB3) Script_End() } 258: [E952D8A5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 259: [123DB31E] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x32E0005, Bone=0x0, Z=0, Y=4, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004C) Script_End() } Expression:{ RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 25A: [9F9EE679] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004C) Script_End() } Expression:{ RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 25B: [E899D6EF] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004C) Script_End() } Expression:{ RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 25C: [76FD434C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 25D: [5AF4AD8D] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=23) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x123DB31E) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 25E: [5632A553] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=23) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x9F9EE679) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 25F: [213595C5] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=23) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xE899D6EF) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 260: [BF510066] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 261: [918B7AC0] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x32E0005, Bone=0x0, Z=0, Y=4, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 262: [20B3847E] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 263: [57B4B4E8] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 264: [C9D0214B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 265: [C719FA7B] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0x123DB31E) Script_End() } Expression:{ Empty } 266: [CC3AFFFA] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0x9F9EE679) Script_End() } Expression:{ Empty } 267: [BB3DCF6C] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0xE899D6EF) Script_End() } Expression:{ Empty } 268: [25595ACF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 269: [41C16870] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630024) unk_3D2CFA86(unknown=0x804A0006) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x4F) Script_End() } Expression:{ Screen_Shake(unknown=0x4) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 26A: [0B10A2E3] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630024) unk_3D2CFA86(unknown=0x804A0006) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x4F) Script_End() } Expression:{ Screen_Shake(unknown=0x4) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 26B: [7C179275] Game:{ Frame_Speed_Multiplier(Speed=0.019) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x804A0006) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x8630025) Script_End() } Expression:{ Screen_Shake(unknown=0x5) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 26C: [E27307D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 26D: [242F4F3A] Game:{ unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 26E: [EB6AD78A] Game:{ unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 26F: [9C6DE71C] Game:{ unk_0F39EC70(Unknown=0x2) Asynchronous_Timer(Frames=4) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=17, Unknown=0x4B, Unknown=0x32, Unknown=0x0, Unknown=0x55, Unknown=7, Unknown=0, Unknown=4, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) unk_E20C02D4(unknown=0x32E0012, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0xC2B40000, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x1, unknown=0x437A0000, unknown=0x43960000, unknown=0x42C80000) Script_End() } SFX:{ unk_FB98EE28(unknown=0x8630061) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 270: [020972BF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 271: [3ED3F075] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=-10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-3) Asynchronous_Timer(Frames=9) Remove_All_Hitboxes() Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=3) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x2, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0xC2F00000, unknown=0x420C0000, unknown=0x3F99999A, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630026) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 272: [47FA112D] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=-10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-3) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=3) Asynchronous_Timer(Frames=15) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x2, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0xC2F00000, unknown=0x420C0000, unknown=0x3F99999A, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630026) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 273: [30FD21BB] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=-10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-3) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=3) Asynchronous_Timer(Frames=15) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x2, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0xC2F00000, unknown=0x420C0000, unknown=0x3F99999A, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630026) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 274: [AE99B418] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 275: [5CFB6DC0] Game:{ Subroutine(Hash=0x1DDF4AA6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 276: [75357119] Game:{ Subroutine(Hash=0x1DDF4AA6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 277: [0232418F] Game:{ Subroutine(Hash=0x1DDF4AA6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 278: [9C56D42C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 279: [68DB8922] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 27A: [DE2F63C3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 27B: [A9285355] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 27C: [374CC6F6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27D: [85C513B2] Game:{ Frame_Speed_Multiplier(Speed=1.25) Asynchronous_Timer(Frames=10) unk_1D09E516(Unknown=0x8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x8630027) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 27E: [529D842D] Game:{ Asynchronous_Timer(Frames=10) unk_1D09E516(Unknown=0x8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863005E) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 27F: [259AB4BB] Game:{ Asynchronous_Timer(Frames=1) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=10) unk_1D09E516(Unknown=0x8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863005F) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 280: [BBFE2118] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 281: [AB701C53] Game:{ Subroutine(Hash=0x85C513B2) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x85C513B2) Script_End() } Expression:{ Subroutine(Hash=0x85C513B2) Script_End() } 282: [C62E6558] Game:{ Subroutine(Hash=0x529D842D) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x529D842D) Script_End() } Expression:{ Subroutine(Hash=0x529D842D) Script_End() } 283: [B12955CE] Game:{ Subroutine(Hash=0x259AB4BB) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x259AB4BB) Script_End() } Expression:{ Subroutine(Hash=0x259AB4BB) Script_End() } 284: [2F4DC06D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 285: [017EB3D5] Game:{ unk_E940DCC2(Unknown=0x5, Unknown=0x0, Unknown=1.5, Unknown=0x0, Unknown=0x0) unk_37ED7029(Unknown=0x6, Unknown=0x3C) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) unk_524EF3F5(unknown=0x42E0000, unknown=0x0, unknown=0x40C00000, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x1) FALSE(Unknown=0xD) unk_524EF3F5(unknown=0x42E0000, unknown=0x0, unknown=0xC0C00000, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8F0001A) Play_Sound(SFX=0x8630039) Synchronous_Timer(Frames=56) unk_B73EF69C(unknown=0x8630030) Script_End() } Expression:{ unk_EE37008F() Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 286: [8F971213] Game:{ Subroutine(Hash=0x17EB3D5) Script_End() } GFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } SFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } Expression:{ Subroutine(Hash=0x17EB3D5) Script_End() } 287: [ECD55CC6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty }
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0: [53C117C3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1: [CAC84679] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630042) Asynchronous_Timer(Frames=18) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=44) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=102) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=137) unk_FB98EE28(unknown=0x8630044) Script_End() } Expression:{ Empty } 2: [BDCF76EF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=16) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630040) Asynchronous_Timer(Frames=36) unk_FB98EE28(unknown=0x8630041) Asynchronous_Timer(Frames=45) unk_FB98EE28(unknown=0x8630040) Asynchronous_Timer(Frames=58) unk_FB98EE28(unknown=0x8630041) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5: [F380E22E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A: [6BE1270D] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=32) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630004) Script_End() } Expression:{ Empty } B: [9DB075F7] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=7) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=27) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Empty } C: [7B801F14] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=17) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630000) Script_End() } Expression:{ Empty } D: [90AF0909] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 10: [20201547] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 11: [9B6EDD00] Game:{ Asynchronous_Timer(Frames=11) unk_B3EAA5C2(Unknown=0x1E00000A) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630006) Script_End() } Expression:{ unk_F395CC2C(unknown=0x15, unknown=0x0) Script_End() } 12: [5076A4C0] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=30) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630005) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x17, unknown=0x0) Asynchronous_Timer(Frames=32) unk_F395CC2C(unknown=0x17, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } 13: [D7F912B4] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x8630007) unk_687F9320(unknown=0x8630007, unknown=0x14) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 16: [2978F979] Game:{ Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=28) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Set_Loop(Iterations=2) Synchronous_Timer(Frames=5) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Goto(Unknown=-19) Asynchronous_Timer(Frames=23) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x863000B) unk_687F9320(unknown=0x863000B, unknown=0x14) Script_End() } Expression:{ RUMBLE(unknown=0x15, unknown=0x0) Script_End() } 17: [072A401B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18: [3EF2B81A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19: [126E356F] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_FB98EE28(unknown=0x863000C) unk_3D2CFA86(unknown=0x804A0001) Script_End() } Expression:{ Empty } 1A: [293C68F7] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_FB98EE28(unknown=0x863000D) Script_End() } Expression:{ Empty } 1B: [9B6B7EF6] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x6) unk_FB98EE28(unknown=0x863000C) unk_3D2CFA86(unknown=0x804A0001) Script_End() } Expression:{ Empty } 1C: [7CA86B39] Game:{ Empty } GFX:{ Subroutine(Hash=0x9B6B7EF6) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_FB98EE28(unknown=0x863000D) Script_End() } Expression:{ Empty } 1D: [2CF0167A] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_FB98EE28(unknown=0x863000D) Synchronous_Timer(Frames=18) unk_FB98EE28(unknown=0x8630010) Script_End() } Expression:{ Empty } 1E: [6B3FB011] Game:{ Empty } GFX:{ Subroutine(Hash=0x2CF0167A) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_FB98EE28(unknown=0x863000D) Synchronous_Timer(Frames=18) unk_FB98EE28(unknown=0x8630010) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24: [FB50DF0C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27: [9391D12C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2A: [01D7A500] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2D: [59EF8E1A] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ SLOPE(unknown=0x1) RUMBLE(unknown=0x17, unknown=0x0) Asynchronous_Timer(Frames=5) unk_961521C4(unknown=0x0, unknown=0x4) Script_End() } 2E: [88866C6F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2F: [E3C9D7EB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 30: [19C6EA88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 31: [A49FCC56] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 32: [5E90F135] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 33: [D267EF83] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630013) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) Set_Bone_Intangability(Bone=0xD, Mode=0x3) Script_End() } 34: [D50DF6D7] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=72) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630042) Asynchronous_Timer(Frames=107) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=127) unk_FB98EE28(unknown=0x8630043) Asynchronous_Timer(Frames=184) unk_FB98EE28(unknown=0x8630044) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 36: [3D18A532] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 39: [C5AD3B84] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630014) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) Asynchronous_Timer(Frames=3) Set_Bone_Intangability(Bone=0xD, Mode=0x0) Script_End() } 3A: [A5925255] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630011) Script_End() } Expression:{ unk_F395CC2C(unknown=0x10, unknown=0x0) Script_End() } 3B: [B4B974FD] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_F395CC2C(unknown=0x17, unknown=0x0) Script_End() } 3C: [78C61A0E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3D: [EF4F5067] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3E: [AD2064E4] Game:{ Empty } GFX:{ Subroutine(Hash=0xEF4F5067) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3F: [2425C314] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 40: [E0D78C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x8630012) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 47: [EA475F46] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x64) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 48: [AF1213CC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 49: [215F0212] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x63) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 4A: [7896E2B8] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC1) Script_End() } Expression:{ Empty } 4B: [722DE545] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0x863001A) Script_End() } Expression:{ Empty } 4C: [7CF66D77] Game:{ Asynchronous_Timer(Frames=19) unk_63623560() Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Empty } 4D: [7B9BA96E] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Empty } 4E: [1DDF4AA6] Game:{ Asynchronous_Timer(Frames=19) unk_E74D94EE(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863001A) Script_End() } Expression:{ Empty } 4F: [DD8E0A3E] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x10) Script_End() } Expression:{ Empty } 50: [AF37E1FA] Game:{ Asynchronous_Timer(Frames=4) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=3, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0xA, Unknown=3, Unknown=5.5, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0, Unknown=0) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=3, Angle=0x169, KBG=0x32, FKB=0x0, BKB=0xA, Size=4, X=-2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Asynchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=10) Set_bit(Unknown=0x21000013) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0xBF000000, unknown=0x40B66666, unknown=0x41100000, unknown=0x0, unknown=0xC1100000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41900000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41900000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) unk_687F9320(unknown=0x863000F, unknown=0x14) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x863001B) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 51: [363EB040] Game:{ Asynchronous_Timer(Frames=4) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x41B, Unknown=2, Unknown=0x50, Unknown=0x32, Unknown=0x0, Unknown=0x18, Unknown=3.2, Unknown=7, Unknown=1.5, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0, Unknown=0) Hitbox(ID=0x1, Part=0x0, Bone=0x41B, Damage=2, Angle=0x46, KBG=0x32, FKB=0x0, BKB=0x18, Size=4, X=-2, Y=2, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Asynchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=9) Set_bit(Unknown=0x21000011) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=15) Clear_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x21000013) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x0, unknown=0xBF800000, unknown=0x40E00000, unknown=0x41200000, unknown=0x0, unknown=0xC1F00000, unknown=0xC1A00000, unknown=0x3F8CCCCD, unknown=0x1, unknown=0x1) unk_FD1F7ECF(unknown=0x3F8CCCCD) Asynchronous_Timer(Frames=8) unk_E8F38CA3(unknown=0x100008E, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863001B) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 53: [54F1017D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Script_End() } 54: [B007C283] Game:{ Asynchronous_Timer(Frames=0) External_Subroutine(Unknown=0xF0DC2033) Asynchronous_Timer(Frames=5) External_Subroutine(Unknown=0xAD31D50) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xF0DC2033) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xAD31D50) Asynchronous_Timer(Frames=20) External_Subroutine(Unknown=0xF0DC2033) Asynchronous_Timer(Frames=25) External_Subroutine(Unknown=0xAD31D50) unk_522DBA37() Set_bit(Unknown=0x21000016) Subroutine(Hash=0xB007C283) Script_End() } GFX:{ Set_Loop(Iterations=-1) unk_46985674(unknown=0x32E0006, unknown=0x0, unknown=0x40C00000, unknown=0x40E00000, unknown=0x41400000, unknown=0x0, unknown=0xC1A00000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x32E0006, unknown=0x0, unknown=0xC0C00000, unknown=0x40E00000, unknown=0x41400000, unknown=0x0, unknown=0x41A00000, unknown=0x0, unknown=0x3F59999A, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41A80000, unknown=0x41380000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Synchronous_Timer(Frames=4) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41A80000, unknown=0x40600000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Synchronous_Timer(Frames=4) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41B80000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x3F99999A, unknown=0x40800000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Goto(Unknown=-89) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x8630018) Synchronous_Timer(Frames=4) Subroutine(Hash=0xB007C283) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=14) unk_F395CC2C(unknown=0x1, unknown=0x0) Asynchronous_Timer(Frames=24) unk_F395CC2C(unknown=0x1, unknown=0x0) Script_End() } 55: [8427B6B7] Game:{ Remove_All_Hitboxes() Asynchronous_Timer(Frames=9) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x169, Unknown=0xAA, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0, Unknown=6, Unknown=13, Unknown=0x0, Unknown=0, Unknown=2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0, Unknown=6, Unknown=22) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0x40600000, unknown=0x40B66666, unknown=0x41100000, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41C80000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41C80000, unknown=0x40C00000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x863000E) Play_Sound(SFX=0x8F00004) Asynchronous_Timer(Frames=37) Play_Sound(SFX=0x8630008) Asynchronous_Timer(Frames=45) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 56: [AF93746E] Game:{ Asynchronous_Timer(Frames=8) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1.5, Unknown=0x19, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=2.8, Unknown=0, Unknown=9, Unknown=8, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=9, Unknown=13) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x411, Unknown=1.5, Unknown=0x19, Unknown=0x64, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=21) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x3C, KBG=0x46, FKB=0x0, BKB=0x64, Size=5, X=0, Y=8, Z=8, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x411, Damage=4, Angle=0x3C, KBG=0x46, FKB=0x0, BKB=0x64, Size=6, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x32E000A, Bone=0x411, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x410, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=26) unk_46985674(unknown=0x100000F, unknown=0x410, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=30) unk_E8F38CA3(unknown=0x32E000A, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x863004A) Asynchronous_Timer(Frames=25) Play_Sound(SFX=0x863004B) Asynchronous_Timer(Frames=49) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x1, unknown=0x2) unk_96114CFC(unknown=0x2, unknown=0x6) unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 57: [D3541A9A] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=8, Unknown=0x169, Unknown=0x6E, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=-5.5, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF000000, unknown=0x40D00000, unknown=0x41100000, unknown=0xC1700000, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F000000, unknown=0x40D00000, unknown=0x41100000, unknown=0x0, unknown=0x41700000, unknown=0x42B40000, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x41980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Subroutine(Hash=0x8376AD51) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 58: [8376AD51] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=8, Unknown=0x169, Unknown=0x6E, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=-5.5, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40B00000, unknown=0x41980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863001C) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=27) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5B: [4D37E2FD] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=8, Unknown=0x169, Unknown=0x6E, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=-5.5, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=0) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF000000, unknown=0x40800000, unknown=0x41000000, unknown=0x41500000, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F000000, unknown=0x40800000, unknown=0x41000000, unknown=0x0, unknown=0xC1500000, unknown=0x42B40000, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x41980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Subroutine(Hash=0x8376AD51) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 5C: [211A601B] Game:{ Asynchronous_Timer(Frames=7) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x414, Unknown=6, Unknown=0x61, Unknown=0x63, Unknown=0x0, Unknown=0x30, Unknown=4.5, Unknown=4, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=3, Unknown=0, Unknown=4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=6, Angle=0x61, KBG=0x63, FKB=0x0, BKB=0x30, Size=3, X=-1, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=8) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_46C4655C(unknown=0x32E0002, unknown=0x32E0002, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x3F800000, unknown=0x0, unknown=0x42700000, unknown=0x42B40000, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x41700000) Asynchronous_Timer(Frames=10) Asynchronous_Timer(Frames=14) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41D00000, unknown=0xC0E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x863001D) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=30) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x3) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 5D: [F252F718] Game:{ Asynchronous_Timer(Frames=4) Hitbox(ID=0x0, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x5E, KBG=0x64, FKB=0x1E, BKB=0x0, Size=3, X=9, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x2D, KBG=0x64, FKB=0x1E, BKB=0x0, Size=2.8, X=3, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Hitbox(ID=0x0, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x5E, KBG=0x64, FKB=0x1E, BKB=0x0, Size=3, X=9, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x410, Damage=1.5, Angle=0x37, KBG=0x64, FKB=0x1E, BKB=0x0, Size=2.8, X=3, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) Hitbox(ID=0x0, Part=0x0, Bone=0x410, Damage=5, Angle=0x2D, KBG=0x96, FKB=0x0, BKB=0x14, Size=4, X=9.5, Y=0, Z=0, Effect=0x0, Trip=0.4, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x410, Damage=5, Angle=0x2D, KBG=0x96, FKB=0x0, BKB=0x14, Size=2.8, X=3, Y=1, Z=0, Effect=0x0, Trip=0.4, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_46985674(unknown=0x32E0000, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) unk_687F9320(unknown=0x863004D, unknown=0x28) Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x863000A) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=38) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0xD, Mode=0x3) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x1, unknown=0x2) unk_96114CFC(unknown=0x2, unknown=0x1) unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=33) unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } 5E: [D61B0C1F] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x5D, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=5, Unknown=0, Unknown=10, Unknown=18, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=16, Unknown=17) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x169, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=1, Unknown=0, Unknown=8, Unknown=12.2, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=14, Unknown=11.2) Synchronous_Timer(Frames=15) Remove_All_Hitboxes() Frame_Speed_Multiplier(Speed=0.52) Asynchronous_Timer(Frames=36) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x2E, Unknown=0x88, Unknown=0x0, Unknown=0x28, Unknown=7, Unknown=0, Unknown=11, Unknown=18, Unknown=0x2, Unknown=0, Unknown=2.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=15, Unknown=17) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } SFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } Expression:{ Asynchronous_Timer(Frames=16) unk_F395CC2C(unknown=0x6, unknown=0x16) Script_End() } 5F: [1D1238F2] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x5D, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=5, Unknown=0, Unknown=7, Unknown=18, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=13, Unknown=18) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x169, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=1, Unknown=0, Unknown=5, Unknown=12.2, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=11, Unknown=12.2) Synchronous_Timer(Frames=15) Remove_All_Hitboxes() Frame_Speed_Multiplier(Speed=0.52) Asynchronous_Timer(Frames=36) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x2E, Unknown=0x88, Unknown=0x0, Unknown=0x28, Unknown=7, Unknown=0, Unknown=8, Unknown=18, Unknown=0x2, Unknown=0, Unknown=2.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=12, Unknown=18) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x100000F, unknown=0x416, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x100000F, unknown=0x41D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xA5) Asynchronous_Timer(Frames=18) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) Asynchronous_Timer(Frames=24) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=28) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) FALSE(Unknown=0xA3) Asynchronous_Timer(Frames=18) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) Asynchronous_Timer(Frames=24) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.4, Terminate=0x1) Asynchronous_Timer(Frames=28) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.55, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.55, Terminate=0x1) Asynchronous_Timer(Frames=35) unk_46985674(unknown=0x32E0007, unknown=0x41F, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x4) FALSE(Unknown=0x2) Asynchronous_Timer(Frames=38) unk_46985674(unknown=0x100008F, unknown=0x41F, unknown=0x40000000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=6) unk_FB98EE28(unknown=0x8630022) Asynchronous_Timer(Frames=15) unk_F4B1C95B() unk_F920748A(unknown=0x69) Play_Sound(SFX=0x8630023) Play_Sound(SFX=0x8F00004) Asynchronous_Timer(Frames=77) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x2) Asynchronous_Timer(Frames=16) unk_F395CC2C(unknown=0x6, unknown=0x16) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 61: [4878F478] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=18) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x5D, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=5, Unknown=0, Unknown=4, Unknown=17, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=10, Unknown=18) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1, Unknown=0x169, Unknown=0xA, Unknown=0x0, Unknown=0x14, Unknown=1, Unknown=0, Unknown=2, Unknown=11.2, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=12.2) Synchronous_Timer(Frames=15) Remove_All_Hitboxes() Frame_Speed_Multiplier(Speed=0.52) Asynchronous_Timer(Frames=36) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x2E, Unknown=0x88, Unknown=0x0, Unknown=0x28, Unknown=7, Unknown=0, Unknown=5, Unknown=17, Unknown=0x2, Unknown=0, Unknown=2.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=9, Unknown=18) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } SFX:{ Subroutine(Hash=0x1D1238F2) Script_End() } Expression:{ Asynchronous_Timer(Frames=16) unk_F395CC2C(unknown=0x6, unknown=0x16) Script_End() } 62: [022F7B09] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41200000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x416, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000010, unknown=0x41D, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-53) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 63: [BF7EF5B8] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=7) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=1, Unknown=0x61, Unknown=0x64, Unknown=0x50, Unknown=0x0, Unknown=4.5, Unknown=0, Unknown=10, Unknown=-5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=10, Unknown=5) Asynchronous_Timer(Frames=10) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x6E, Unknown=0x64, Unknown=0xC, Unknown=0x0, Unknown=2.5, Unknown=0, Unknown=17, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=15, Unknown=7) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0xBE, Unknown=0x64, Unknown=0x11, Unknown=0x0, Unknown=2.5, Unknown=0, Unknown=20, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=18, Unknown=7) Extended_Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x8C, Unknown=0x64, Unknown=0x32, Unknown=0x0, Unknown=4, Unknown=0, Unknown=17, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=15, Unknown=7) Asynchronous_Timer(Frames=25) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=1, Unknown=0x78, Unknown=0x64, Unknown=0x23, Unknown=0x0, Unknown=4.6, Unknown=0, Unknown=19, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=17, Unknown=7) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() Asynchronous_Timer(Frames=30) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x55, Unknown=0xAF, Unknown=0x0, Unknown=0x20, Unknown=6, Unknown=0, Unknown=23, Unknown=-4, Unknown=0x2, Unknown=0, Unknown=3, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=21, Unknown=5) Asynchronous_Timer(Frames=32) Remove_All_Hitboxes() Frame_Speed_Multiplier(Speed=0.82) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x408, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x32) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=20, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=17) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=-1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=20, Size=1.2, Terminate=0x1) FALSE(Unknown=0x30) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=-20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=-20, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=17) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=20, RotY=0, RotX=-20, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x0, Z=1.5, Y=18.5, X=2.5, RotZ=-20, RotY=180, RotX=-20, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=30) unk_46985674(unknown=0x100008F, unknown=0x408, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FD9999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Asynchronous_Timer(Frames=51) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=8) unk_F920748A(unknown=0x69) Play_Sound(SFX=0x8630020) Play_Sound(SFX=0x8F00005) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) unk_A21BC6EA(Unknown=0x2100001C) TRUE(Unknown=0x4) unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 64: [9E61202C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=8) unk_46985674(unknown=0x1000010, unknown=0x408, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40400000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 65: [6C3662BB] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=15) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=18, Unknown=0x35, Unknown=0x59, Unknown=0x0, Unknown=0x28, Unknown=5.2, Unknown=0, Unknown=3.5, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6.5, Unknown=12.5) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=18, Unknown=0x35, Unknown=0x59, Unknown=0x0, Unknown=0x28, Unknown=5.2, Unknown=0, Unknown=3.5, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6.5, Unknown=-12) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Frame_Speed_Multiplier(Speed=0.88) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0x41100000, unknown=0x40400000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0xC1500000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0xC1400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_46985674(unknown=0x1000038, unknown=0x0, unknown=0x41300000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x1000038, unknown=0x0, unknown=0xC1300000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Synchronous_Timer(Frames=10) unk_F920748A(unknown=0x69) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x8630021) Play_Sound(SFX=0x8F00006) Asynchronous_Timer(Frames=68) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x2) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=3) unk_C026EEC4(Unknown=3) unk_A21BC6EA(Unknown=0x2100001C) TRUE(Unknown=0x6) SLOPE(unknown=0x1) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=15) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=51) unk_961521C4(unknown=0x0, unknown=0x8) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 67: [53F267D4] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40800000, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46596E40(unknown=0x1000010, unknown=0x1000010, unknown=0x0, unknown=0x40E00000, unknown=0x40400000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46596E40(unknown=0x1000010, unknown=0x1000010, unknown=0x0, unknown=0xC1200000, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x40400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-57) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_F395CC2C(unknown=0x22, unknown=0x39) SLOPE(unknown=0x1) Script_End() } 68: [66264190] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x2100000D) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=6, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=6, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=6, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x32, Size=6, X=3.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Synchronous_Timer(Frames=2) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=5.5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x28, Size=5.5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Synchronous_Timer(Frames=5) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=3, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x1E, Size=5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=3, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x1E, Size=5, X=4.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x4) Synchronous_Timer(Frames=6) Remove_All_Hitboxes() Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x1A) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=1.5, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=1.5, Terminate=0x1) FALSE(Unknown=0x18) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=1.5, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x403, Z=-1, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=20) unk_E8F38CA3(unknown=0x1000023, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=2) unk_FB98EE28(unknown=0x8630002) unk_3D2CFA86(unknown=0x804A0000) Asynchronous_Timer(Frames=47) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 69: [68FDC9A2] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=10) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=11, Angle=0x2D, KBG=0x5D, FKB=0x0, BKB=0x21, Size=6, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=9, Angle=0x2D, KBG=0x5D, FKB=0x0, BKB=0x21, Size=3.5, X=1.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Asynchronous_Timer(Frames=14) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=9, Angle=0x2D, KBG=0x5D, FKB=0x0, BKB=0x21, Size=5.5, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=7, Angle=0x2D, KBG=0x5D, FKB=0x0, BKB=0x21, Size=3, X=1.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Asynchronous_Timer(Frames=18) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=7, Angle=0x2D, KBG=0x5D, FKB=0x0, BKB=0x21, Size=5, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=5, Angle=0x2D, KBG=0x5D, FKB=0x0, BKB=0x21, Size=2.5, X=1.2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Asynchronous_Timer(Frames=24) Remove_All_Hitboxes() Asynchronous_Timer(Frames=34) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) External_Graphic(Graphic=0x32E0009, Bone=0x415, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=30) unk_E8F38CA3(unknown=0x32E0009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Play_Sound(SFX=0x8630017) Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x804A0000) Synchronous_Timer(Frames=14) Play_Sound(SFX=0x8630017) Synchronous_Timer(Frames=20) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6A: [6F900DBB] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=14, Angle=0x169, KBG=0x5C, FKB=0x0, BKB=0x1E, Size=6, X=7, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x41B, Damage=8, Angle=0x169, KBG=0x5C, FKB=0x0, BKB=0x7, Size=2.2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=2) Hitbox(ID=0x0, Part=0x0, Bone=0x41B, Damage=10, Angle=0x169, KBG=0x5C, FKB=0x0, BKB=0x7, Size=5.2, X=7.5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x2, Direct/Indirect=0x3, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=5) Remove_All_Hitboxes() Asynchronous_Timer(Frames=30) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0xC1A00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0xC1A00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x8630017) unk_3D2CFA86(unknown=0x804A0000) Synchronous_Timer(Frames=50) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6B: [405F24F2] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=6) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=10, Unknown=0x44, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=1, Unknown=0) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x19, Unknown=10, Unknown=0x44, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=6, Unknown=2.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6, Unknown=-3.5) Synchronous_Timer(Frames=4) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=6.5, Unknown=0x44, Unknown=0x50, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=1, Unknown=0) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x19, Unknown=6.5, Unknown=0x44, Unknown=0x50, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=6, Unknown=2.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=6, Unknown=-3.5) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Asynchronous_Timer(Frames=16) Clear_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=37) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_2ED684DE(unknown=0x100008E, unknown=0x100008E, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x0, unknown=0x43340000, unknown=0xC2700000, unknown=0x42B40000, unknown=0x3F4CCCCD, unknown=0x1, unknown=0x1, unknown=0x41700000) unk_FD1F7ECF(unknown=0x40000000) Asynchronous_Timer(Frames=9) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x41200000, unknown=0x41A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863001E) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6C: [DE3CDC95] Game:{ Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=15) Frame_Speed_Multiplier(Speed=0.75) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x10E, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=3.6, Unknown=0, Unknown=2, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x16E, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3.8, Unknown=0, Unknown=-3, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=1.3, Unknown=0x16D, Unknown=0x64, Unknown=0x0, Unknown=0x1E, Unknown=3.8, Unknown=0, Unknown=-3, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=47) Special_Hitbox(Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=2, Unknown=0x40, Unknown=0x82, Unknown=0x0, Unknown=0x46, Unknown=3.8, Unknown=0, Unknown=2, Unknown=0, Unknown=0x2, Unknown=0, Unknown=2, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=2, Unknown=0x40, Unknown=0x82, Unknown=0x0, Unknown=0x46, Unknown=4.3, Unknown=0, Unknown=-3, Unknown=0, Unknown=0x2, Unknown=0, Unknown=2, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=48) Remove_All_Hitboxes() Asynchronous_Timer(Frames=68) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) External_Graphic(Graphic=0x100000F, Bone=0x0, Z=0, Y=-4, X=0, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) Asynchronous_Timer(Frames=16) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x50) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=19) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.5, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=29) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=32) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.5, Terminate=0x1) FALSE(Unknown=0x4E) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=19) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=22) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.5, Terminate=0x1) Asynchronous_Timer(Frames=26) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.2, Terminate=0x1) Asynchronous_Timer(Frames=29) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=2.5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.35, Terminate=0x1) Asynchronous_Timer(Frames=32) External_Graphic(Graphic=0x1000023, Bone=0x418, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.5, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=11) unk_FB98EE28(unknown=0x863001F) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x2) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 6D: [BB31D589] Game:{ Set_bit(Unknown=0x21000009) Script_End() } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=21) Script_End() } 6E: [B5EA5DBB] Game:{ Set_bit(Unknown=0x21000009) Asynchronous_Timer(Frames=2) Hitbox(ID=0x0, Part=0x0, Bone=0x414, Damage=2, Angle=0x3C, KBG=0x64, FKB=0x3C, BKB=0x0, Size=3, X=2, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x9) Hitbox(ID=0x1, Part=0x0, Bone=0x414, Damage=2, Angle=0x3C, KBG=0x64, FKB=0x3C, BKB=0x0, Size=3, X=5, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x1, Unknown=0x9) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x3) Script_End() } 6F: [B28799A2] Game:{ Set_bit(Unknown=0x21000009) Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=25) Script_End() } 70: [24E99BA6] Game:{ Set_bit(Unknown=0x21000009) unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=18) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 71: [BA8A63C1] Game:{ Set_bit(Unknown=0x21000009) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x32, Unknown=0xB4, Unknown=0x0, Unknown=0x28, Unknown=5, Unknown=0, Unknown=3.2, Unknown=2, Unknown=0x0, Unknown=0, Unknown=3, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=3.2, Unknown=-2) Asynchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_F920748A(unknown=0x863001F) Play_Sound(SFX=0x8630045) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 72: [C56B7B64] Game:{ Asynchronous_Timer(Frames=12) Grab_Collision(ID=0x0, Bone=0x0, Size=4, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=13) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x863003D) Asynchronous_Timer(Frames=40) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ Empty } 73: [1A89BEB6] Game:{ Asynchronous_Timer(Frames=13) Grab_Collision(ID=0x0, Bone=0x0, Size=3.2, Z=0, Y=6.6, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=15.5) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x863003D) Asynchronous_Timer(Frames=45) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Empty } 74: [A1C776F1] Game:{ Asynchronous_Timer(Frames=12) Grab_Collision(ID=0x0, Bone=0x0, Size=4, Z=0, Y=6.6, X=-4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=6.6, Unknown=-21.5) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x863000F) Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x863003D) Asynchronous_Timer(Frames=49) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ Empty } 75: [FC09E053] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 76: [21E49500] Game:{ unk_1D09E516(Unknown=0x1) Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x169, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5, Unknown=0, Unknown=8, Unknown=11, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x11, Unknown=0x3, Unknown=0x1, Unknown=0xB, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=24) unk_501A7157(Unknown=0x1) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_46985674(unknown=0x32E000C, unknown=0x0, unknown=0x41400000, unknown=0x41400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 77: [E985EF29] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 78: [CE211DAE] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=6, Angle=0x2D, KBG=0x46, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x3C, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=14) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x41B, Unknown=3, Unknown=0x169, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5.6, Unknown=7, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x0, unknown=0xC0000000, unknown=0x41100000, unknown=0x0, unknown=0xC2200000, unknown=0xC2B40000, unknown=0x42B40000, unknown=0x3F800000, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=13) unk_E8F38CA3(unknown=0x100008E, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x41900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=14) Screen_Shake(unknown=0x4) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) unk_0202C138(Unknown=0x2, Unknown=0x0) Script_End() } 79: [C94CD9B7] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=12, Angle=0x2D, KBG=0x41, WKB=0x0, BKB=0x32, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=24) unk_63623560() Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_515F97FF(unknown=0x100000E, unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_46985674(unknown=0x100000F, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x120) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_961521C4(unknown=0x1, unknown=0x4) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=52) unk_961521C4(unknown=0x0, unknown=0x4) Script_End() } 7A: [494FB40D] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=7, Angle=0x50, KBG=0x55, WKB=0x0, BKB=0x37, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x4, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=18) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=19) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x0, unknown=0x41C00000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) RUMBLE(unknown=0xD, unknown=0x0) Screen_Shake(unknown=0x4) Script_End() } 7B: [D72C4C6A] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x37, KBG=0x6E, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=9) unk_C436BF6E(Unknown=0x2) Asynchronous_Timer(Frames=16) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0.5, Unknown=0x169, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5, Unknown=0, Unknown=4, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=50) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x9E) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=180, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=180, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=180, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) FALSE(Unknown=0x9C) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=5, Y=0, X=0, RotZ=0, RotY=0, RotX=90, Size=0.15, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=2.5, Y=0, X=0, RotZ=0, RotY=90, RotX=90, Size=0.4, Terminate=0x1) External_Graphic(Graphic=0x1000045, Bone=0x41F, Z=0, Y=0, X=0, RotZ=0, RotY=180, RotX=90, Size=0.55, Terminate=0x1) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=45) unk_46985674(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x127) unk_3D2CFA86(unknown=0x804A0000) Synchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Play_Sound(SFX=0x3F) Script_End() } Expression:{ unk_227B36A1(unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_96114CFC(unknown=0x2, unknown=0x2) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0xF, unknown=0x0) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=50) Screen_Shake(unknown=0x4) Asynchronous_Timer(Frames=67) unk_96114CFC(unknown=0x2, unknown=0x0) Script_End() } 7C: [8FAA0E1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [88C7CA03] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [8502488B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [1B61B0EC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [8FAA0E1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [88C7CA03] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [8502488B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [1B61B0EC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [8FAA0E1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [88C7CA03] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [8502488B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [1B61B0EC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 88: [885F8C3D] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 89: [BD1CF783] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8A: [7B38BE99] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8B: [163C745A] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 8C: [237F0FE4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8D: [E55B46FE] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 8E: [BD814249] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630011) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x8630011) Script_End() } Expression:{ Empty } 8F: [6BB20055] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630011) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x8630011) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [0F2348B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [B32B3F9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [B446FB83] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [68864A9A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [F6E5B2FD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [1D07EAAF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [DE238A68] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [B08B8C08] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [11F60221] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [14357152] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [59E9B80C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [8F95FA46] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [8A568935] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [C78A406B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C3: [56C173D9] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C4: [CFC82263] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C5: [B8CF12F5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C6: [4E37F462] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C7: [D73EA5D8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C8: [A039954E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C9: [8589E4DA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CA: [1C80B560] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CB: [6B8785F6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CC: [DAD917F8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CD: [43D04642] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CE: [34D776D4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CF: [B702B096] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D0: [59E57804] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D1: [296148F1] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D2: [D8BA57E2] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D3: [1BC6F97C] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x804A0002, unknown=0x804A0003) Script_End() } Expression:{ Empty } D4: [D396F60A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } D5: [A448FE61] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_6A441545(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x5) Script_End() } D6: [112E93C9] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D7: [D1D14759] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Empty } D8: [7FB4B68C] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Empty } D9: [52892616] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } DA: [A4894904] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0x8630041) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } DB: [24888B77] Game:{ Asynchronous_Timer(Frames=22) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0, Unknown=5, Unknown=-12) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_515F97FF(unknown=0x100000E, unknown=0x100000D, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0xBF000000, unknown=0x40B66666, unknown=0x40A00000, unknown=0x0, unknown=0xC1100000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) unk_46C4655C(unknown=0x100008D, unknown=0x100008D, unknown=0x0, unknown=0xBF000000, unknown=0x40B66666, unknown=0xC0800000, unknown=0x0, unknown=0xC32B0000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1, unknown=0x42480000) Asynchronous_Timer(Frames=23) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0xBF800000, unknown=0x40C00000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) unk_46985674(unknown=0x100008F, unknown=0x0, unknown=0x3F800000, unknown=0x40C00000, unknown=0xC1500000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43B40000, unknown=0x1) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=9) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=20) Play_Sound(SFX=0x863000E) Asynchronous_Timer(Frames=56) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x4) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } DC: [80EA355C] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x0, unknown=0x5) Script_End() } DD: [79E30073] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } DF: [CEF8DE93] Game:{ Empty } GFX:{ Subroutine(Hash=0xA448FE61) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x5) Script_End() } E0: [7B9EB33B] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E1: [BB6167AB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E2: [2C6D959C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E3: [383906E4] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=5) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E4: [CE3969F6] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0x8630041) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } E5: [4E38AB85] Game:{ Asynchronous_Timer(Frames=18) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=-14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) External_Graphic(Graphic=0x32E000A, Bone=0x411, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=14) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0xC1880000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x3F99999A) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=23) unk_515F97FF(unknown=0x100000D, unknown=0x100000E, unknown=0x0, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x100000F, unknown=0x410, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3F99999A) Asynchronous_Timer(Frames=37) unk_E8F38CA3(unknown=0x32E000A, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x863004A) Asynchronous_Timer(Frames=24) Play_Sound(SFX=0x863004B) Asynchronous_Timer(Frames=59) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_96114CFC(unknown=0x1, unknown=0x2) unk_96114CFC(unknown=0x2, unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x0, unknown=0xA) Script_End() } E6: [EA5A15AE] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } E7: [13532081] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } E8: [E42E1C1E] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x1, unknown=0x4) Script_End() } E9: [76EFFDCF] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x8F00014) unk_E022FE8A(unknown=0x8630011) Script_End() } Expression:{ Empty } EA: [DACFF940] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630014) Script_End() } Expression:{ Empty } EB: [DDA23D59] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8630014) Script_End() } Expression:{ Empty } EC: [E047CA0F] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x8F00014) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ Empty } ED: [7CDA3E6C] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x863000D) Script_End() } Expression:{ Empty } EE: [4542565E] Game:{ Asynchronous_Timer(Frames=18) unk_E74D94EE(Unknown=0x26) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x8F00014) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } F0: [18D732AC] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Asynchronous_Timer(Frames=2) unk_3D2CFA86(unknown=0x804A0002) Script_End() } Expression:{ Empty } F1: [44853330] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8F0000D) Script_End() } Expression:{ Empty } F2: [46CCF353] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Play_Sound(SFX=0x8F0000D) Script_End() } Expression:{ Empty } F3: [C01A2B34] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x0, unknown=0x14) Script_End() } F4: [AAAA0BC6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x0, unknown=0x14) Script_End() } F5: [4D2EC4FA] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } F6: [EF810AB9] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3F800000, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=5) unk_961521C4(unknown=0x1, unknown=0xF) Script_End() } F7: [33F4A4EB] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3F800000, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } SFX:{ unk_FB98EE28(unknown=0x8F0000E) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_F395CC2C(unknown=0x1A, unknown=0x0) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } F8: [79CBAD7D] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x40E00000, unknown=0x41200000, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x0, unknown=0x19) Script_End() } F9: [E729C228] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FA: [88E566BC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_BBB819D9(unknown=0x1) Asynchronous_Timer(Frames=46) unk_BBB819D9(unknown=0x0) Script_End() } FB: [CE70D424] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FC: [DA900D48] Game:{ Empty } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } FD: [3CD1D1B4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FE: [D75F05DA] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } FF: [6D1BD088] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 100: [EC167B20] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } 101: [C81E4CD9] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 102: [EBED60CA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 103: [992B07C4] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100001E, unknown=0x17, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Synchronous_Timer(Frames=2) unk_CD0D7079(unknown=0x2) TRUE(Unknown=0x4) Play_Sound(SFX=0x8F00007) Script_End() } Expression:{ Empty } 104: [8EF8275E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 105: [7F4B6BB1] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=26) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ Empty } 106: [FC753CE8] Game:{ Asynchronous_Timer(Frames=24) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x2D, Unknown=0x14, Unknown=0x0, Unknown=0x5A, Unknown=6.5, Unknown=0, Unknown=6.5, Unknown=21.5, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=6.5, Unknown=12) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=17) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0x40C00000, unknown=0xC0000000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1) unk_46596E40(unknown=0x100000F, unknown=0x100000F, unknown=0x0, unknown=0xC0E00000, unknown=0xBF800000, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x1) Asynchronous_Timer(Frames=24) unk_7EF50766(unknown=0x1000006, unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41500000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=25) unk_104F0834(unknown=0x1000038, unknown=0x0, unknown=0x41500000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_7EF50766(unknown=0x1000006, unknown=0x1000006, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x41B00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=26) unk_104F0834(unknown=0x1000038, unknown=0x0, unknown=0x41B00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x863000F) Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Asynchronous_Timer(Frames=24) Play_Sound(SFX=0x8630021) Play_Sound(SFX=0x8F00006) Script_End() } Expression:{ unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x5) Asynchronous_Timer(Frames=22) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 107: [0AED9C88] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=36) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Asynchronous_Timer(Frames=18) Play_Sound(SFX=0x8630015) Asynchronous_Timer(Frames=44) Play_Sound(SFX=0x863000B) Synchronous_Timer(Frames=4) unk_F920748A(unknown=0x863000B) Script_End() } Expression:{ Empty } 108: [2583CE43] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x8630006) Script_End() } Expression:{ Empty } 109: [BC8A9FF9] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863000C) Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x6D) Script_End() } Expression:{ Empty } 10A: [E0799EF1] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xA3) Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x9F) Script_End() } Expression:{ Asynchronous_Timer(Frames=30) RUMBLE(unknown=0xA, unknown=0x0) Screen_Shake(unknown=0x4) unk_961521C4(unknown=0x1, unknown=0xF) Script_End() } 10B: [FD3943F8] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xA3) Synchronous_Timer(Frames=3) Play_Sound(SFX=0xA3) Synchronous_Timer(Frames=3) Play_Sound(SFX=0xA3) Synchronous_Timer(Frames=12) Play_Sound(SFX=0x9F) Script_End() } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x1, unknown=0x7) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0xA, unknown=0x0) Screen_Shake(unknown=0x4) Script_End() } 10C: [81688D2F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } 10D: [1FF4B516] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x8630014) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=6) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 10E: [916DC37E] Game:{ Asynchronous_Timer(Frames=16) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=5, Unknown=15, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=24) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=5, Unknown=-15, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0, Unknown=5, Unknown=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F800000, unknown=0x406CCCCD, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF800000, unknown=0x406CCCCD, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=16) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40866666, unknown=0x41A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) unk_46596E40(unknown=0x1000020, unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=23) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0xBF000000, unknown=0x40A00000, unknown=0x40000000, unknown=0x0, unknown=0x43340000, unknown=0x42B40000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0001, unknown=0x0, unknown=0x3F000000, unknown=0x40A00000, unknown=0x40000000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=24) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40B00000, unknown=0xC1980000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3EB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x40000000) unk_46596E40(unknown=0x1000020, unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1, unknown=0x3) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x863004D) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x863001C) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x863001C) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x863004E) Asynchronous_Timer(Frames=55) Play_Sound(SFX=0x863004E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_96114CFC(unknown=0x3, unknown=0x1) unk_96114CFC(unknown=0x4, unknown=0x1) unk_96114CFC(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x0, unknown=0x12) Script_End() } 10F: [7A967586] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630014) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x8630015) Asynchronous_Timer(Frames=37) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 110: [7DFBB19F] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630014) Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x8630015) Asynchronous_Timer(Frames=37) Play_Sound(SFX=0x8630011) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 111: [D9C96745] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 112: [67A3293A] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 113: [BE21762F] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 114: [004B3850] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 115: [9E895D8D] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=13, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 116: [99E49994] Game:{ Asynchronous_Timer(Frames=4) unk_63623560() Asynchronous_Timer(Frames=11) unk_50730439(Unknown=12, Unknown=10, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 117: [EB786D3F] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=-2, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 118: [751B9558] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 119: [60216DF8] Game:{ Subroutine(Hash=0x9E895D8D) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 11A: [044DA8FC] Game:{ Subroutine(Hash=0x99E49994) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 11B: [453B4E68] Game:{ Subroutine(Hash=0xEB786D3F) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 11C: [9673D96B] Game:{ Subroutine(Hash=0x751B9558) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 11D: [29BAE301] Game:{ Asynchronous_Timer(Frames=5) unk_50730439(Unknown=10, Unknown=8, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 11E: [C2C13B23] Game:{ Asynchronous_Timer(Frames=6) unk_50730439(Unknown=-5, Unknown=12, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 11F: [EED45ECD] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=12, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 120: [E9B99AD4] Game:{ Asynchronous_Timer(Frames=4) unk_63623560() Asynchronous_Timer(Frames=11) unk_50730439(Unknown=12, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 121: [9DD471AC] Game:{ Asynchronous_Timer(Frames=12) unk_50730439(Unknown=-2, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 122: [03B789CB] Game:{ Asynchronous_Timer(Frames=7) unk_50730439(Unknown=0, Unknown=-2.3, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 123: [168D716B] Game:{ Subroutine(Hash=0xEED45ECD) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 124: [72E1B46F] Game:{ Subroutine(Hash=0xE9B99AD4) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 125: [2C4B208A] Game:{ Subroutine(Hash=0x9DD471AC) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 126: [FF03B789] Game:{ Subroutine(Hash=0x3B789CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 127: [61C011E8] Game:{ Asynchronous_Timer(Frames=4) unk_2D942090(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8F0000F) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 128: [73D99A1C] Game:{ Empty } GFX:{ Empty } SFX:{ Synchronous_Timer(Frames=1) unk_F4B1C95B() Synchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Asynchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x9, unknown=0x19) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } 129: [97AE6A62] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12A: [0EA73BD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12B: [4F90F5D2] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=13, Unknown=14, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12C: [48FD31CB] Game:{ Asynchronous_Timer(Frames=18) unk_50730439(Unknown=-11, Unknown=16, Unknown=0x1, Unknown=0x0, Unknown=0x2) unk_63623560() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12D: [107D38F2] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=23, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12E: [8E1EC095] Game:{ Asynchronous_Timer(Frames=11) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12F: [9B243835] Game:{ Subroutine(Hash=0x4F90F5D2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 130: [FF48FD31] Game:{ Subroutine(Hash=0x48FD31CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 131: [A015F530] Game:{ Subroutine(Hash=0x107D38F2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 132: [735D6233] Game:{ Subroutine(Hash=0x8E1EC095) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x804A0004) Script_End() } Expression:{ Empty } 133: [B3C54BD8] Game:{ unk_F6D9DCF6(Unknown=0x6, Unknown=2) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA61694BE) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 134: [5DCB2AF4] Game:{ unk_F6D9DCF6(Unknown=0x2, Unknown=0.4) Asynchronous_Timer(Frames=3) unk_F6D9DCF6(Unknown=0x4, Unknown=2.6) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x31898597) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 135: [C3AFBF57] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=11) unk_F6D9DCF6(Unknown=0x5, Unknown=3.8) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF42EBB19) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) unk_F6D9DCF6(Unknown=0x3, Unknown=0.4) Asynchronous_Timer(Frames=27) unk_F6D9DCF6(Unknown=0x5, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x8F00004) Script_End() } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 137: [ACE0B01D] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x6B69980A) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 138: [76E58000] Game:{ unk_F6D9DCF6(Unknown=0x5, Unknown=2.5) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xF9403372) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xA427EE2E) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x6, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 139: [29BB09D8] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x94CEFF71) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13A: [C7B568F4] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x351EE58) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13B: [59D1FD57] Game:{ Asynchronous_Timer(Frames=41) Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=51) External_Subroutine(Unknown=0xC6F6D0D6) Set_Armor(State=0x0, Type=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=10) unk_BB400CDA(Unknown=0x3, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ External_Subroutine(Unknown=0xF893A783) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0x8F00004) Script_End() } Expression:{ Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 13C: [0317F126] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x6DB20AB7) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x4FBD2A28) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 13D: [5DC621E5] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x93B1CBBC) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 13E: [B3C840C9] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x42EDA95) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13F: [2DACD56A] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xC189E41B) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 141: [877E422B] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x56E83638) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 142: [5C4D24BA] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x8F5590F9) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xDE3BA125) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 143: [DC894F60] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x3FEED32F) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 144: [32872E4C] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xA871C206) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 145: [ACE3BBEF] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x6DD6FC88) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 147: [F2EE0274] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x2E436C4) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 148: [A6AEE778] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x9CF42C0) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x81B8B3FF) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 149: [297B19D2] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA77F5925) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 14A: [C77578FE] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x30E0480C) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 14B: [5911ED5D] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF5477682) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x8F00004) Script_End() } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14D: [C6F953CB] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x1CFAFAFD) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 14E: [DF26A411] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x423C149D) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x94296DE0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 14F: [22D587C4] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x3, Unknown=1.1) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x78015C48) Asynchronous_Timer(Frames=6) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 150: [CCDBE6E8] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x8, Unknown=1.25) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xEF9E4D61) Asynchronous_Timer(Frames=10) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 151: [52BF734B] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x6, Unknown=1.4) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x2A3973EF) Asynchronous_Timer(Frames=16) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) unk_F6D9DCF6(Unknown=0xC, Unknown=1) Asynchronous_Timer(Frames=26) unk_745B20A7(Unknown=0x11000004) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 153: [E350869D] Game:{ Set_Armor(State=0x1, Type=0x0) Script_End() } GFX:{ External_Subroutine(Unknown=0xF4ECDD4) Script_End() } SFX:{ Play_Sound(SFX=0x69) Script_End() } Expression:{ unk_C52B4328(unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xBF800000, unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 154: [192152A3] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xC8F9E44F) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xFC7E1BE8) Asynchronous_Timer(Frames=14) Set_Armor(State=0x0, Type=0x0) unk_A546845C(Unknown=0.6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) unk_040FD56E(unknown=0x1, unknown=0x3, unknown=0x1) Asynchronous_Timer(Frames=45) unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 155: [4CAC50E5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 156: [DE7CE478] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 157: [96F1D516] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 158: [4BA288A0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 159: [D9723C3D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15A: [91FF0D53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15B: [D05DF2AC] Game:{ Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ External_Graphic(Graphic=0x100005E, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.5, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } 15C: [5F52B259] Game:{ Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-1, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ Subroutine(Hash=0xD05DF2AC) Script_End() } SFX:{ Empty } Expression:{ Empty } 15D: [C36B2FC2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15E: [8CC0DF20] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=51) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 15F: [F027D6D5] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xDA) Script_End() } Expression:{ RUMBLE(unknown=0xC, unknown=0xA) Script_End() } 160: [B9D1C9BC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 161: [D3FBE249] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 162: [7545EA13] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 163: [C178CC56] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 164: [DC50F681] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630004) Script_End() } Expression:{ Empty } 165: [D4035195] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Empty } 166: [B82B3F79] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630000) Script_End() } Expression:{ Empty } 167: [25244E99] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x8630007) Script_End() } Expression:{ Empty } 168: [249C3144] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630005) Script_End() } Expression:{ Empty } 169: [DB3D3298] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630004) Script_End() } Expression:{ Empty } 16A: [D36E958C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630001) Script_End() } Expression:{ Empty } 16B: [BF46FB60] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F4B1C95B() unk_FB98EE28(unknown=0x8630000) Script_End() } Expression:{ Empty } 16C: [22498A80] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x8630007) Script_End() } Expression:{ Empty } 16D: [23F1F55D] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630006) Script_End() } Expression:{ Empty } 16E: [1B0CA743] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x863000C) Script_End() } Expression:{ Empty } 16F: [46AFEB5B] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_E022FE8A(unknown=0x8630012) Script_End() } Expression:{ RUMBLE(unknown=0x17, unknown=0x0) Script_End() } 170: [0C660475] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 171: [7499EF77] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC660475) Script_End() } 172: [36783DB2] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 173: [14B86FF8] Game:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } Expression:{ Empty } 174: [CD6A5C9C] Game:{ Asynchronous_Timer(Frames=8) unk_838B5229(Unknown=0x0) Set_bit(Unknown=0x21000011) Synchronous_Timer(Frames=1) unk_838B5229(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 175: [EC3F3A62] Game:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } GFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } SFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } Expression:{ Empty } 176: [F34D0716] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x7BA81498) Script_End() } SFX:{ Empty } Expression:{ Empty } 177: [2CC6900C] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x64E8D52) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 178: [0CC803A3] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x9272CA3D) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 179: [0C8D3717] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17A: [69C96CF6] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0xB9177967) Script_End() } SFX:{ Empty } Expression:{ Empty } 17B: [9A0BF052] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x44AA0B8A) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x2CC6900C) Script_End() } 17C: [51C12B1A] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x86992081) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xCC803A3) Script_End() } 17D: [A992CDBD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17E: [5D63CBB2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17F: [BC64B03D] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 180: [7EFCFF98] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 181: [92A37191] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 182: [F402ADA3] Game:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } Expression:{ Empty } 183: [2B893AB9] Game:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } GFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } SFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } Expression:{ Empty } 184: [06690ABA] Game:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } GFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } SFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } Expression:{ Empty } 185: [85E5AC84] Game:{ External_Subroutine(Unknown=0x92A37191) Script_End() } GFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } SFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } Expression:{ Empty } 186: [C6F0DD88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 187: [13D4325A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 188: [769069BB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 189: [FC34D9AA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18A: [5C5E5525] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 18B: [8C604812] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x5C5E5525) Script_End() } 18C: [B4589A21] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 18D: [9C471F60] Game:{ Asynchronous_Timer(Frames=9) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xB4589A21) Script_End() } 18E: [B8CEF01C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 18F: [44FFEEA9] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 190: [0587A662] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 191: [1C9FD162] Game:{ Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=15) unk_F395CC2C(unknown=0xF, unknown=0x0) Script_End() } 192: [E51EC543] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x9) unk_CD25726B() Subroutine(Hash=0xE51EC543) Script_End() } 193: [4509EDDD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 194: [FC4453A7] Game:{ Subroutine(Hash=0x1C9FD162) Script_End() } GFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } SFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } Expression:{ Subroutine(Hash=0x1C9FD162) Script_End() } 195: [05C54786] Game:{ Subroutine(Hash=0x36B7565D) Script_End() } GFX:{ Subroutine(Hash=0xE51EC543) Script_End() } SFX:{ Subroutine(Hash=0xE51EC543) Script_End() } Expression:{ Subroutine(Hash=0xE51EC543) Script_End() } 196: [4B6236D7] Game:{ Subroutine(Hash=0x4509EDDD) Script_End() } GFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } SFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } Expression:{ Empty } 197: [97CBA40F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 198: [C1188718] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 199: [D8FF425B] Game:{ Asynchronous_Timer(Frames=5) unk_F38E805D(Unknown=0x2, Unknown=0x11000003) Asynchronous_Timer(Frames=12) unk_F38E805D(Unknown=0x3, Unknown=0x11000003) Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000E) unk_F38E805D(Unknown=0x4, Unknown=0x11000007) Asynchronous_Timer(Frames=18) unk_F38E805D(Unknown=0x4, Unknown=0x11000003) Asynchronous_Timer(Frames=30) unk_F38E805D(Unknown=0x5, Unknown=0x11000003) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=14) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 19A: [C109E498] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19B: [11070427] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19C: [9F916D8B] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=14) Subroutine(Hash=0x9F916D8B) Script_End() } Expression:{ Empty } 19D: [73EAFE66] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x8F00015) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 19E: [D7142142] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB7) Script_End() } Expression:{ Empty } 19F: [8E4C63B0] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=25) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=25) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=25) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=24) Subroutine(Hash=0x8E4C63B0) Script_End() } Expression:{ Asynchronous_Timer(Frames=25) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=50) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=75) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=99) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } 1A0: [BD3CD40F] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=14) Subroutine(Hash=0xBD3CD40F) Script_End() } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } 1A1: [F418F8F0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1A2: [210F808A] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB4) Script_End() } Expression:{ Empty } 1A3: [078DF06C] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB5) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB1) unk_CD25726B() Subroutine(Hash=0x78DF06C) Script_End() } Expression:{ Empty } 1A4: [7F9241FA] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB9) Script_End() } Expression:{ Empty } 1A5: [3C27AF3C] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=33) unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0xC0600000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=39) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0xBFC00000, unknown=0x41700000, unknown=0xC0000000, unknown=0x0, unknown=0x43340000, unknown=0x41A00000, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=65) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630048) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x8630049) Asynchronous_Timer(Frames=39) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=63) Play_Sound(SFX=0x8630012) Script_End() } Expression:{ unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) unk_27213F09(unknown=0x0) unk_315E8C48(unknown=0x1, unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=41) unk_27213F09(unknown=0x1) Clear_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=45) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 1A6: [C628925F] Game:{ Empty } GFX:{ Subroutine(Hash=0x3C27AF3C) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630048) Asynchronous_Timer(Frames=35) Play_Sound(SFX=0x8630049) Asynchronous_Timer(Frames=39) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=63) Play_Sound(SFX=0x8630012) Script_End() } Expression:{ unk_A5187BBC(unknown=0x0) unk_E0CF6FF1(unknown=0x0) unk_27213F09(unknown=0x0) unk_315E8C48(unknown=0x1, unknown=0x0) Set_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=41) unk_27213F09(unknown=0x1) Clear_bit(Unknown=0x20000065) Asynchronous_Timer(Frames=45) unk_A5187BBC(unknown=0x1) unk_E0CF6FF1(unknown=0x1) Script_End() } 1A7: [2C42123B] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) Set_Loop(Iterations=3) unk_46985674(unknown=0x1000011, unknown=0x13, unknown=0xBF800000, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=16) Play_Sound(SFX=0x8630042) Play_Sound(SFX=0x8F00019) Asynchronous_Timer(Frames=65) Play_Sound(SFX=0x8630040) Asynchronous_Timer(Frames=88) Play_Sound(SFX=0x8630044) Script_End() } Expression:{ Empty } 1A8: [D64D2F58] Game:{ Empty } GFX:{ Subroutine(Hash=0x2C42123B) Script_End() } SFX:{ Subroutine(Hash=0x2C42123B) Script_End() } Expression:{ Empty } 1A9: [B7B5C29C] Game:{ Asynchronous_Timer(Frames=4) unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=91) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=22) Play_Sound(SFX=0x8630047) Asynchronous_Timer(Frames=60) Play_Sound(SFX=0x8630047) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 1AA: [4DBAFFFF] Game:{ Subroutine(Hash=0xB7B5C29C) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } Expression:{ Subroutine(Hash=0xB7B5C29C) Script_End() } 1AB: [FF0A8538] Game:{ unk_1D09E516(Unknown=0x4) Asynchronous_Timer(Frames=120) unk_C436BF6E(Unknown=0x4) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=30) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863003F) Asynchronous_Timer(Frames=29) Play_Sound(SFX=0x8630046) Asynchronous_Timer(Frames=117) Play_Sound(SFX=0x8630008) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x1, unknown=0x0) SLOPE(unknown=0x0) Asynchronous_Timer(Frames=8) unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=30) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=109) unk_961521C4(unknown=0x0, unknown=0xA) Asynchronous_Timer(Frames=120) unk_91CF842D(unknown=0x0) unk_91CF842D(unknown=0x1) Script_End() } 1AC: [0505B85B] Game:{ Subroutine(Hash=0xFF0A8538) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=30) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } Expression:{ Subroutine(Hash=0xFF0A8538) Script_End() } 1AD: [3A0AF185] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=31) unk_46985674(unknown=0x1000007, unknown=0x0, unknown=0xC0E00000, unknown=0x3F000000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=62) unk_46985674(unknown=0x1000007, unknown=0x0, unknown=0xC0C00000, unknown=0x3F000000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=90) unk_46985674(unknown=0x1000007, unknown=0x0, unknown=0xC1000000, unknown=0x3F000000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ unk_7FCE1BCF(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x5346DD18) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x2441ED8E) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x2, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xBD48BC34) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x3, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xCA4F8CA2) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x4, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x542B1901) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x5, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x232C2997) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x6, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xBA25782D) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x7, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xCD2248BB) Script_End() } Expression:{ Empty } 1AE: [2F8CED33] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1AF: [A303A03F] Game:{ unk_1D09E516(Unknown=0x4) Asynchronous_Timer(Frames=74) unk_1D09E516(Unknown=0x0) Script_End() } GFX:{ Set_Loop(Iterations=11) unk_46985674(unknown=0x100001B, unknown=0x1, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x43020000, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x100001B, unknown=0x1, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x43020000, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-36) Asynchronous_Timer(Frames=67) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0xC0E00000, unknown=0x0, unknown=0xC1880000, unknown=0x0, unknown=0xC2340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=70) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=-3, Y=0, X=-12, RotZ=0, RotY=-45, RotX=0, Size=1.2, Terminate=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Asynchronous_Timer(Frames=82) unk_46985674(unknown=0x100000E, unknown=0x0, unknown=0xC1700000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_FD1F7ECF(unknown=0x3FB33333) Script_End() } SFX:{ unk_7FCE1BCF(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x14E6A7C8) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x63E1975E) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x2, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xFAE8C6E4) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x3, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x8DEFF672) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x4, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x138B63D1) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x5, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x648C5347) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x6, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xFD8502FD) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x7, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0x8A82326B) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x0) unk_96114CFC(unknown=0x1, unknown=0x0) Script_End() } 1B0: [682C97E3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B1: [D40490A9] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=42) unk_46985674(unknown=0x100000A, unknown=0x0, unknown=0xC0800000, unknown=0x3F000000, unknown=0x41700000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ unk_7FCE1BCF(unknown=0x0, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x29868E78) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x1, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x5E81BEEE) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x2, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xC788EF54) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x3, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xB08FDFC2) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x4, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x2EEB4A61) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x5, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0x59EC7AF7) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x6, unknown=0x0, unknown=0x1) TRUE(Unknown=0x6) External_Subroutine(Unknown=0xC0E52B4D) FALSE(Unknown=0xA) unk_7FCE1BCF(unknown=0x7, unknown=0x0, unknown=0x1) TRUE(Unknown=0x4) External_Subroutine(Unknown=0xB7E21BDB) Script_End() } Expression:{ Empty } 1B2: [554CBE53] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B3: [2AF5A458] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B4: [CF90AE67] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B5: [69B0F68D] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x18C) Synchronous_Timer(Frames=8) Subroutine(Hash=0x69B0F68D) Script_End() } Expression:{ Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x69B0F68D) Script_End() } 1B6: [AE81BDB9] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x18C) Script_End() } Expression:{ Empty } 1B7: [6A792565] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B8: [90761806] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1B9: [D6DFCA76] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BA: [2CD0F715] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BB: [406AFE73] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BC: [BA65C310] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BD: [DDFD2537] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [EB6BD43D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [C444DACA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [8ABE61D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [9E992988] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [51B9860F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CD: [7E6F92E4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [1361A105] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D4: [ACA342EF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D5: [A611AAFA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D6: [9A9B9769] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [04CF5FD8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [FFF6F961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [F59F3DF8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [47E92002] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [52E4B697] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [D6C70DD4] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [3AD287D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [9124C5F1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [864E0C9F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [CB62EF61] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F5: [B2E8A03F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F6: [C7F797BF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F7: [909E7E6E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F8: [5B46C8DD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F9: [FC326487] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FA: [1E16B18B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FB: [208B12AD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FC: [FF95D136] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FD: [090C501B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FE: [83E8475C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FF: [DCCBD630] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 200: [A773DF88] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 201: [429F5F4D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 202: [6DA7D257] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 203: [93A0B2CB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 204: [56674A01] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 205: [63F24ADE] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 206: [AE96AD41] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 207: [A411AE94] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 208: [7F456064] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 209: [7BD8F35F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20A: [BB17BDCB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20B: [3434149C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20C: [9C2820DB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [4FF4F23F] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [00000000] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 211: [FC612FC6] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x8630003) Script_End() } Expression:{ Empty } 212: [A32D5AD6] Game:{ Frame_Speed_Multiplier(Speed=0.8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x8630003) Script_End() } Expression:{ Empty } 213: [D42A6A40] Game:{ Frame_Speed_Multiplier(Speed=0.6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x8630003) Script_End() } Expression:{ Empty } 214: [4A4EFFE3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 215: [5A08457A] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-37) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x863002E) Script_End() } Expression:{ unk_F395CC2C(unknown=0x22, unknown=0x0) Script_End() } 216: [C41507D5] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-37) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x8630052) Script_End() } Expression:{ unk_F395CC2C(unknown=0x22, unknown=0x0) Script_End() } 217: [B3123743] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-37) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x863002E) Script_End() } Expression:{ unk_F395CC2C(unknown=0x22, unknown=0x0) Script_End() } 218: [2D76A2E0] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 219: [135C86F7] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x37) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x4E) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x8630003) unk_3D2CFA86(unknown=0x804A0005) Script_End() } Expression:{ Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x12, unknown=0x0) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40000000, unknown=0x3F800000, unknown=0x41900000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0x50) Asynchronous_Timer(Frames=5) unk_D5D67F56(unknown=0x0) Script_End() } 21A: [A1299E2F] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100000F) Frame_Speed_Multiplier(Speed=1.7) Asynchronous_Timer(Frames=24) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x37) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x35) unk_46985674(unknown=0x32E0003, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x8630003) unk_3D2CFA86(unknown=0x804A0005) Script_End() } Expression:{ Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0xD, unknown=0x0) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40000000, unknown=0x3F800000, unknown=0x41900000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0x50) Asynchronous_Timer(Frames=5) unk_D5D67F56(unknown=0x0) Script_End() } 21B: [D62EAEB9] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100000F) unk_692BBCFA() Set_Momentum(Vertical=0, Horizontal=1.2) Asynchronous_Timer(Frames=5) Frame_Speed_Multiplier(Speed=1.3) Asynchronous_Timer(Frames=25) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_F920748A(unknown=0x8630003) unk_3D2CFA86(unknown=0x804A0005) Script_End() } Expression:{ Screen_Shake(unknown=0x3) Asynchronous_Timer(Frames=3) unk_F395CC2C(unknown=0x2, unknown=0xE) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x40000000, unknown=0x3F800000, unknown=0x41900000, unknown=0x41200000, unknown=0x41A00000, unknown=0x41A00000, unknown=0x50) Asynchronous_Timer(Frames=5) unk_D5D67F56(unknown=0x0) Script_End() } 21C: [484A3B1A] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 21D: [DC9A1994] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0xFC612FC6) Script_End() } Expression:{ Empty } 21E: [6F661AC9] Game:{ Subroutine(Hash=0xA32D5AD6) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xA32D5AD6) Script_End() } Expression:{ Empty } 21F: [18612A5F] Game:{ Subroutine(Hash=0xD42A6A40) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xD42A6A40) Script_End() } Expression:{ Empty } 220: [8605BFFC] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 221: [DF4D8E94] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-20) Script_End() } SFX:{ Subroutine(Hash=0x5A08457A) Script_End() } Expression:{ Subroutine(Hash=0x5A08457A) Script_End() } 222: [49D14160] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-20) Script_End() } SFX:{ Subroutine(Hash=0xC41507D5) Script_End() } Expression:{ Subroutine(Hash=0xC41507D5) Script_End() } 223: [3ED671F6] Game:{ Empty } GFX:{ Set_Loop(Iterations=-1) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Color_Overlay(Red=255, Green=255, Blue=150, Alpha=150) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=6) Goto(Unknown=-20) Script_End() } SFX:{ Subroutine(Hash=0xB3123743) Script_End() } Expression:{ Subroutine(Hash=0xB3123743) Script_End() } 224: [A0B2E455] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 225: [33A7B0A5] Game:{ Subroutine(Hash=0x135C86F7) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x26) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x24) unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Subroutine(Hash=0x135C86F7) Script_End() } Expression:{ Subroutine(Hash=0x135C86F7) Script_End() } 226: [6D62DE30] Game:{ Subroutine(Hash=0xA1299E2F) Script_End() } GFX:{ unk_A21BC6EA(Unknown=0x21000011) TRUE(Unknown=0x26) unk_46985674(unknown=0x32E000F, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x24) unk_46985674(unknown=0x32E0003, unknown=0x410, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Subroutine(Hash=0xA1299E2F) Script_End() } Expression:{ Subroutine(Hash=0xA1299E2F) Script_End() } 227: [1A65EEA6] Game:{ Subroutine(Hash=0xD62EAEB9) Script_End() } GFX:{ unk_46985674(unknown=0x32E000E, unknown=0x410, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC2B40000, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Subroutine(Hash=0xD62EAEB9) Script_End() } Expression:{ Subroutine(Hash=0xD62EAEB9) Script_End() } 228: [84017B05] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 229: [43293E83] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x22, unknown=0x10) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 22A: [FEA2FFF0] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x22, unknown=0x10) Asynchronous_Timer(Frames=19) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 22B: [89A5CF66] Game:{ unk_692BBCFA() Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=17) Frame_Speed_Multiplier(Speed=15) Set_Momentum(Vertical=-1.5, Horizontal=0) Asynchronous_Timer(Frames=18) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-53) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x22, unknown=0x16) Script_End() } 22C: [17C15AC5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 22D: [224117F6] Game:{ Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=4, Unknown=3.2, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=1.5, Unknown=0, Unknown=4, Unknown=4.6, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-36) Script_End() } SFX:{ unk_3D2CFA86(unknown=0x804A0007) Script_End() } Expression:{ Set_Loop(Iterations=-1) Synchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x11, unknown=0x0) Goto(Unknown=-5) Script_End() } 22E: [ABB723AB] Game:{ Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x2D, Unknown=0x28, Unknown=0x0, Unknown=0x50, Unknown=4, Unknown=0, Unknown=4, Unknown=3.2, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=2, Unknown=0x2D, Unknown=0x28, Unknown=0x0, Unknown=0x50, Unknown=1.5, Unknown=0, Unknown=4, Unknown=4.6, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-36) Script_End() } SFX:{ unk_3D2CFA86(unknown=0x804A0007) Script_End() } Expression:{ Set_Loop(Iterations=-1) Synchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x11, unknown=0x0) Goto(Unknown=-5) Script_End() } 22F: [DCB0133D] Game:{ Asynchronous_Timer(Frames=2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=0x50, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=4, Unknown=3.2, Unknown=0xB, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=0x37, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=4, Unknown=4.6, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x2, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) External_Graphic(Graphic=0x32E0013, Bone=0x0, Z=0, Y=7, X=-3, RotZ=0, RotY=0, RotX=0, Size=1.5, Terminate=0x1) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=2) Goto(Unknown=-19) Script_End() } SFX:{ unk_3D2CFA86(unknown=0x804A0007) Script_End() } Expression:{ unk_F395CC2C(unknown=0x13, unknown=0x0) Script_End() } 230: [42D4869E] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 231: [C72C8C9B] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x21000018) Script_End() } 232: [4A0E3509] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x21000018) Script_End() } 233: [3D09059F] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) Set_bit(Unknown=0x21000018) Script_End() } 234: [A36D903C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 235: [946CE7A1] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=8, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=5, Unknown=2) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x3D) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3FB33333) Synchronous_Timer(Frames=7) Goto(Unknown=-21) FALSE(Unknown=0x3B) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41C80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_FD1F7ECF(unknown=0x3FB33333) Synchronous_Timer(Frames=7) Goto(Unknown=-21) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x1C) Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x0, unknown=0xF) Asynchronous_Timer(Frames=55) Set_bit(Unknown=0x21000018) Script_End() } 236: [9327A6E0] Game:{ Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=3) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=1, Unknown=0x14, Unknown=0x64, Unknown=0x41, Unknown=0x0, Unknown=5, Unknown=0, Unknown=6, Unknown=6, Unknown=0x0, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=6, Unknown=-6) Asynchronous_Timer(Frames=42) Remove_All_Hitboxes() Extended_Special_Hitbox(Unknown=0x2, Unknown=0x1, Unknown=0x1A, Unknown=2, Unknown=0x2D, Unknown=0x28, Unknown=0x0, Unknown=0x55, Unknown=9, Unknown=0, Unknown=8, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-7) Asynchronous_Timer(Frames=43) Remove_All_Hitboxes() Frame_Speed_Multiplier(Speed=4) Asynchronous_Timer(Frames=46) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=50) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x39) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=7, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-30) FALSE(Unknown=0x37) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41C80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=7, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-30) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x23) Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x0, unknown=0xF) Asynchronous_Timer(Frames=55) Set_bit(Unknown=0x21000018) Script_End() } 237: [E4209676] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=5, Unknown=-7) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Asynchronous_Timer(Frames=45) Frame_Speed_Multiplier(Speed=1.9) Asynchronous_Timer(Frames=50) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x3B) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x41700000, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-19) FALSE(Unknown=0x39) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x41C80000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x32E000D, Bone=0x0, Z=0, Y=0, X=10, RotZ=0, RotY=180, RotX=0, Size=1.5, Terminate=0x1) Asynchronous_Timer(Frames=10) Set_Loop(Iterations=4) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=7) Goto(Unknown=-19) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x1C) Asynchronous_Timer(Frames=29) unk_961521C4(unknown=0x0, unknown=0xF) Asynchronous_Timer(Frames=55) Set_bit(Unknown=0x21000018) Script_End() } 238: [7A4403D5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 239: [99EFE599] Game:{ Subroutine(Hash=0x224117F6) Script_End() } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23A: [FFD8A2DD] Game:{ Subroutine(Hash=0xABB723AB) Script_End() } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23B: [88DF924B] Game:{ Subroutine(Hash=0xDCB0133D) Script_End() } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=2) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 23C: [16BB07E8] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 23D: [6F2FFA7F] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 23E: [0489C217] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 23F: [738EF281] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 240: [EDEA6722] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 241: [63D208D1] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x43293E83) Script_End() } 242: [32E9BFEF] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=18) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xFEA2FFF0) Script_End() } 243: [45EE8F79] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=17) Frame_Speed_Multiplier(Speed=15) Set_Momentum(Vertical=-1.5, Horizontal=0) Asynchronous_Timer(Frames=18) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=10) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0xC1000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) Goto(Unknown=-36) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x89A5CF66) Script_End() } 244: [DB8A1ADA] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 245: [2343778B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x224117F6) Script_End() } 246: [7C6DD222] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xABB723AB) Script_End() } 247: [0B6AE2B4] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) External_Graphic(Graphic=0x32E0013, Bone=0x0, Z=0, Y=7, X=-3, RotZ=0, RotY=0, RotX=0, Size=1.5, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xDCB0133D) Script_End() } 248: [950E7717] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 249: [4AE8CA2E] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC72C8C9B) Script_End() } 24A: [B3B1E755] Game:{ Subroutine(Hash=0x4A0E3509) Script_End() } GFX:{ unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x4A0E3509) Script_End() } 24B: [C4B6D7C3] Game:{ Asynchronous_Timer(Frames=2) unk_D3D9401B(Unknown=-0.5, Unknown=2.2) Script_End() } GFX:{ unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x3D09059F) Script_End() } 24C: [5AD24260] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24D: [00DF06D4] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=8, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=5, Unknown=2) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Set_bit(Unknown=0x21000019) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x22) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=0, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) FALSE(Unknown=0x20) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=180, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=180, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x946CE7A1) Script_End() } 24E: [D4102C54] Game:{ Subroutine(Hash=0x9327A6E0) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x22) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=3) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=0, RotY=180, RotX=0, Size=1.4, Terminate=0x1) Synchronous_Timer(Frames=8) Goto(Unknown=-24) FALSE(Unknown=0x20) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=3) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=180, RotY=0, RotX=0, Size=1.4, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=180, RotY=180, RotX=0, Size=1.4, Terminate=0x1) Synchronous_Timer(Frames=8) Goto(Unknown=-24) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9327A6E0) Script_End() } 24F: [A3171CC2] Game:{ Asynchronous_Timer(Frames=5) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x1A, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=0, Unknown=5, Unknown=7, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1E, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=5, Unknown=-7) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Set_bit(Unknown=0x21000019) Asynchronous_Timer(Frames=45) Frame_Speed_Multiplier(Speed=1.9) Asynchronous_Timer(Frames=50) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x22) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=0, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) FALSE(Unknown=0x20) Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=5, X=0, RotZ=180, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x1000023, Bone=0x0, Z=0, Y=8, X=0, RotZ=180, RotY=180, RotX=0, Size=1.1, Terminate=0x1) Synchronous_Timer(Frames=10) Goto(Unknown=-24) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xE4209676) Script_End() } 250: [3D738961] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 251: [ABD189D7] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) unk_8FF62E3D(unknown=0x0) Script_End() } 252: [8DF53B25] Game:{ Asynchronous_Timer(Frames=9) Set_Armor(State=0x1, Type=0x0) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=15) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) unk_8FF62E3D(unknown=0x0) Script_End() } 253: [FAF20BB3] Game:{ Frame_Speed_Multiplier(Speed=1.3) Asynchronous_Timer(Frames=10) Frame_Speed_Multiplier(Speed=5) SA_SET(Unknown=0x2) Add/Set_Momentum(Vertical=0, Horizontal=4, Mode=0x1) Asynchronous_Timer(Frames=13) Frame_Speed_Multiplier(Speed=8) Add/Set_Momentum(Vertical=0, Horizontal=2, Mode=0x1) Asynchronous_Timer(Frames=14) Add/Set_Momentum(Vertical=0, Horizontal=1, Mode=0x1) Asynchronous_Timer(Frames=15) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_089EBF6C(unknown=0x32E0008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x863005D) Script_End() } Expression:{ Asynchronous_Timer(Frames=8) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x9, unknown=0x0) Script_End() } 254: [64969E10] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 255: [2E944239] Game:{ Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xABD189D7) Script_End() } 256: [00317D90] Game:{ Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) Asynchronous_Timer(Frames=9) Set_Armor(State=0x1, Type=0x0) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=15) Set_Armor(State=0x0, Type=0x0) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x8DF53B25) Script_End() } 257: [77364D06] Game:{ Frame_Speed_Multiplier(Speed=1.3) Add/Set_Momentum(Vertical=0, Horizontal=0.5, Mode=0x1) Asynchronous_Timer(Frames=10) Frame_Speed_Multiplier(Speed=5) SA_SET(Unknown=0x2) Add/Set_Momentum(Vertical=0, Horizontal=4, Mode=0x1) Asynchronous_Timer(Frames=13) Frame_Speed_Multiplier(Speed=8) Add/Set_Momentum(Vertical=0, Horizontal=2, Mode=0x1) Asynchronous_Timer(Frames=14) Add/Set_Momentum(Vertical=0, Horizontal=1, Mode=0x1) Asynchronous_Timer(Frames=15) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0x15) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) FALSE(Unknown=0x13) unk_46985674(unknown=0x32E0003, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_089EBF6C(unknown=0x32E0008, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x863005D) Script_End() } Expression:{ Subroutine(Hash=0xFAF20BB3) Script_End() } 258: [E952D8A5] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 259: [123DB31E] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x32E0005, Bone=0x0, Z=0, Y=4, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004C) Script_End() } Expression:{ RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 25A: [9F9EE679] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004C) Script_End() } Expression:{ RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 25B: [E899D6EF] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x863004C) Script_End() } Expression:{ RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 25C: [76FD434C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 25D: [5AF4AD8D] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=23) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x123DB31E) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 25E: [5632A553] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=23) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x9F9EE679) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 25F: [213595C5] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=23) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0xE899D6EF) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Script_End() } 260: [BF510066] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 261: [918B7AC0] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x32E0005, Bone=0x0, Z=0, Y=4, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 262: [20B3847E] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 263: [57B4B4E8] Game:{ Empty } GFX:{ unk_46985674(unknown=0x32E0005, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ Empty } 264: [C9D0214B] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 265: [C719FA7B] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0x123DB31E) Script_End() } Expression:{ Empty } 266: [CC3AFFFA] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0x9F9EE679) Script_End() } Expression:{ Empty } 267: [BB3DCF6C] Game:{ Empty } GFX:{ Empty } SFX:{ Subroutine(Hash=0xE899D6EF) Script_End() } Expression:{ Empty } 268: [25595ACF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 269: [41C16870] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630024) unk_3D2CFA86(unknown=0x804A0006) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x4F) Script_End() } Expression:{ Screen_Shake(unknown=0x4) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 26A: [0B10A2E3] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630024) unk_3D2CFA86(unknown=0x804A0006) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x4F) Script_End() } Expression:{ Screen_Shake(unknown=0x4) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 26B: [7C179275] Game:{ Frame_Speed_Multiplier(Speed=0.019) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_3D2CFA86(unknown=0x804A0006) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x8630025) Script_End() } Expression:{ Screen_Shake(unknown=0x5) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 26C: [E27307D6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 26D: [242F4F3A] Game:{ unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 26E: [EB6AD78A] Game:{ unk_0F39EC70(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 26F: [9C6DE71C] Game:{ unk_0F39EC70(Unknown=0x2) Asynchronous_Timer(Frames=4) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=17, Unknown=0x4B, Unknown=0x32, Unknown=0x0, Unknown=0x55, Unknown=7, Unknown=0, Unknown=4, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ External_Graphic(Graphic=0x32E0004, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=0.7, Terminate=0x1) unk_E20C02D4(unknown=0x32E0012, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x0, unknown=0xC2B40000, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x1, unknown=0x437A0000, unknown=0x43960000, unknown=0x42C80000) Script_End() } SFX:{ unk_FB98EE28(unknown=0x8630061) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 270: [020972BF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 271: [3ED3F075] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=-10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-3) Asynchronous_Timer(Frames=9) Remove_All_Hitboxes() Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=3) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x2, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0xC2F00000, unknown=0x420C0000, unknown=0x3F99999A, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630026) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 272: [47FA112D] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=-10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-3) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x9, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=3) Asynchronous_Timer(Frames=15) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x2, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0xC2F00000, unknown=0x420C0000, unknown=0x3F99999A, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630026) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 273: [30FD21BB] Game:{ unk_1D09E516(Unknown=0x0) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=-12, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=-10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=-3) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=15, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=6.5, Unknown=0, Unknown=8, Unknown=12.5, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=8, Unknown=10, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x2, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=8, Unknown=3) Asynchronous_Timer(Frames=15) Remove_All_Hitboxes() Asynchronous_Timer(Frames=35) unk_501A7157(Unknown=0x0) Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_7EF50766(unknown=0x100008E, unknown=0x100008E, unknown=0x2, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0xC2F00000, unknown=0x420C0000, unknown=0x3F99999A, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x8630026) unk_3D2CFA86(unknown=0x804A0000) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Set_Bone_Intangability(Bone=0x403, Mode=0x3) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 274: [AE99B418] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 275: [5CFB6DC0] Game:{ Subroutine(Hash=0x1DDF4AA6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 276: [75357119] Game:{ Subroutine(Hash=0x1DDF4AA6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 277: [0232418F] Game:{ Subroutine(Hash=0x1DDF4AA6) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8630015) Script_End() } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 278: [9C56D42C] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 279: [68DB8922] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 27A: [DE2F63C3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 27B: [A9285355] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Set_Bone_Intangability(Bone=0x403, Mode=0x3) Script_End() } 27C: [374CC6F6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27D: [85C513B2] Game:{ Frame_Speed_Multiplier(Speed=1.25) Asynchronous_Timer(Frames=10) unk_1D09E516(Unknown=0x8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x8630027) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 27E: [529D842D] Game:{ Asynchronous_Timer(Frames=10) unk_1D09E516(Unknown=0x8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863005E) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 27F: [259AB4BB] Game:{ Asynchronous_Timer(Frames=1) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=10) unk_1D09E516(Unknown=0x8) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x863005F) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) unk_F395CC2C(unknown=0xD, unknown=0x0) Script_End() } 280: [BBFE2118] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 281: [AB701C53] Game:{ Subroutine(Hash=0x85C513B2) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x85C513B2) Script_End() } Expression:{ Subroutine(Hash=0x85C513B2) Script_End() } 282: [C62E6558] Game:{ Subroutine(Hash=0x529D842D) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x529D842D) Script_End() } Expression:{ Subroutine(Hash=0x529D842D) Script_End() } 283: [B12955CE] Game:{ Subroutine(Hash=0x259AB4BB) Script_End() } GFX:{ Empty } SFX:{ Subroutine(Hash=0x259AB4BB) Script_End() } Expression:{ Subroutine(Hash=0x259AB4BB) Script_End() } 284: [2F4DC06D] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 285: [017EB3D5] Game:{ unk_E940DCC2(Unknown=0x5, Unknown=0x0, Unknown=1.5, Unknown=0x0, Unknown=0x0) unk_37ED7029(Unknown=0x6, Unknown=0x3C) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ unk_34BCD3F7(unknown=0x0, unknown=0x4, unknown=0x0) TRUE(Unknown=0xF) unk_524EF3F5(unknown=0x42E0000, unknown=0x0, unknown=0x40C00000, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x1) FALSE(Unknown=0xD) unk_524EF3F5(unknown=0x42E0000, unknown=0x0, unknown=0xC0C00000, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x8F0001A) Play_Sound(SFX=0x8630039) Synchronous_Timer(Frames=56) unk_B73EF69C(unknown=0x8630030) Script_End() } Expression:{ unk_EE37008F() Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 286: [8F971213] Game:{ Subroutine(Hash=0x17EB3D5) Script_End() } GFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } SFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } Expression:{ Subroutine(Hash=0x17EB3D5) Script_End() } 287: [ECD55CC6] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty }
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