0: [53C117C3]
0: [53C117C3]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1: [CAC84679]
1: [CAC84679]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630042)
unk_FB98EE28(unknown=0x8630042)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=44)
Asynchronous_Timer(Frames=44)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=102)
Asynchronous_Timer(Frames=102)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=137)
Asynchronous_Timer(Frames=137)
unk_FB98EE28(unknown=0x8630044)
unk_FB98EE28(unknown=0x8630044)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2: [BDCF76EF]
2: [BDCF76EF]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630040)
unk_FB98EE28(unknown=0x8630040)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
unk_FB98EE28(unknown=0x8630041)
unk_FB98EE28(unknown=0x8630041)
Asynchronous_Timer(Frames=45)
Asynchronous_Timer(Frames=45)
unk_FB98EE28(unknown=0x8630040)
unk_FB98EE28(unknown=0x8630040)
Asynchronous_Timer(Frames=58)
Asynchronous_Timer(Frames=58)
unk_FB98EE28(unknown=0x8630041)
unk_FB98EE28(unknown=0x8630041)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
5: [F380E22E]
5: [F380E22E]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
A: [6BE1270D]
A: [6BE1270D]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630004)
unk_FB98EE28(unknown=0x8630004)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
B: [9DB075F7]
B: [9DB075F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630001)
unk_FB98EE28(unknown=0x8630001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
C: [7B801F14]
C: [7B801F14]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630000)
unk_FB98EE28(unknown=0x8630000)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
D: [90AF0909]
D: [90AF0909]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
10: [20201547]
10: [20201547]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
11: [9B6EDD00]
11: [9B6EDD00]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
unk_B3EAA5C2(Unknown=0x1E00000A)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Play_Sound(SFX=0x8630006)
Play_Sound(SFX=0x8630006)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}
12: [5076A4C0]
12: [5076A4C0]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_FB98EE28(unknown=0x8630005)
unk_FB98EE28(unknown=0x8630005)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_F395CC2C(unknown=0x17, unknown=0x0)
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
13: [D7F912B4]
13: [D7F912B4]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40F00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0x8630007)
Play_Sound(SFX=0x8630007)
unk_687F9320(unknown=0x8630007, unknown=0x14)
unk_687F9320(unknown=0x8630007, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
16: [2978F979]
16: [2978F979]
Game:{
Game:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
Set_bit(Unknown=0x2100000F)
Set_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Goto(Unknown=-19)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_FB98EE28(unknown=0x863000B)
unk_FB98EE28(unknown=0x863000B)
unk_687F9320(unknown=0x863000B, unknown=0x14)
unk_687F9320(unknown=0x863000B, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
RUMBLE(unknown=0x15, unknown=0x0)
RUMBLE(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}
17: [072A401B]
17: [072A401B]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
18: [3EF2B81A]
18: [3EF2B81A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
19: [126E356F]
19: [126E356F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_A21BC6EA(Unknown=0x21000014)
unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_FB98EE28(unknown=0x863000C)
unk_FB98EE28(unknown=0x863000C)
unk_3D2CFA86(unknown=0x804A0001)
unk_3D2CFA86(unknown=0x804A0001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1A: [293C68F7]
1A: [293C68F7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1B: [9B6B7EF6]
1B: [9B6B7EF6]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_A21BC6EA(Unknown=0x21000014)
unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x6)
FALSE(Unknown=0x6)
unk_FB98EE28(unknown=0x863000C)
unk_FB98EE28(unknown=0x863000C)
unk_3D2CFA86(unknown=0x804A0001)
unk_3D2CFA86(unknown=0x804A0001)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1C: [7CA86B39]
1C: [7CA86B39]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Subroutine(Hash=0x9B6B7EF6)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1D: [2CF0167A]
1D: [2CF0167A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Synchronous_Timer(Frames=18)
Synchronous_Timer(Frames=18)
unk_FB98EE28(unknown=0x8630010)
unk_FB98EE28(unknown=0x8630010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1E: [6B3FB011]
1E: [6B3FB011]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x2CF0167A)
Subroutine(Hash=0x2CF0167A)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_FB98EE28(unknown=0x863000D)
unk_FB98EE28(unknown=0x863000D)
Synchronous_Timer(Frames=18)
Synchronous_Timer(Frames=18)
unk_FB98EE28(unknown=0x8630010)
unk_FB98EE28(unknown=0x8630010)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
24: [FB50DF0C]
24: [FB50DF0C]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
27: [9391D12C]
27: [9391D12C]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2A: [01D7A500]
2A: [01D7A500]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2D: [59EF8E1A]
2D: [59EF8E1A]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x8630012)
unk_E022FE8A(unknown=0x8630012)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x1)
SLOPE(unknown=0x1)
RUMBLE(unknown=0x17, unknown=0x0)
RUMBLE(unknown=0x17, unknown=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_961521C4(unknown=0x0, unknown=0x4)
unk_961521C4(unknown=0x0, unknown=0x4)
Script_End()
Script_End()
}
}
2E: [88866C6F]
2E: [88866C6F]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2F: [E3C9D7EB]
2F: [E3C9D7EB]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
30: [19C6EA88]
30: [19C6EA88]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
31: [A49FCC56]
31: [A49FCC56]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
32: [5E90F135]
32: [5E90F135]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
33: [D267EF83]
33: [D267EF83]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x8630013)
Play_Sound(SFX=0x8630013)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Script_End()
Script_End()
}
}
34: [D50DF6D7]
34: [D50DF6D7]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=72)
Asynchronous_Timer(Frames=72)
unk_F4B1C95B()
unk_F4B1C95B()
unk_FB98EE28(unknown=0x8630042)
unk_FB98EE28(unknown=0x8630042)
Asynchronous_Timer(Frames=107)
Asynchronous_Timer(Frames=107)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=127)
Asynchronous_Timer(Frames=127)
unk_FB98EE28(unknown=0x8630043)
unk_FB98EE28(unknown=0x8630043)
Asynchronous_Timer(Frames=184)
Asynchronous_Timer(Frames=184)
unk_FB98EE28(unknown=0x8630044)
unk_FB98EE28(unknown=0x8630044)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Script_End()
Script_End()
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
36: [3D18A532]
36: [3D18A532]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Script_End()
Script_End()
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: [00000000]
3: [00000000]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
39: [C5AD3B84]
39: [C5AD3B84]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x8630014)
Play_Sound(SFX=0x8630014)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Set_Bone_Intangability(Bone=0xD, Mode=0x3)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Bone_Intangability(Bone=0xD, Mode=0x0)
Set_Bone_Intangability(Bone=0xD, Mode=0x0)
Script_End()
Script_End()
}
}
3A: [A5925255]
3A: [A5925255]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x8630011)
unk_E022FE8A(unknown=0x8630011)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x10, unknown=0x0)
unk_F395CC2C(unknown=0x10, unknown=0x0)
Script_End()
Script_End()
}
}
3B: [B4B974FD]
3B: [B4B974FD]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x8630012)
unk_E022FE8A(unknown=0x8630012)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x17, unknown=0x0)
unk_F395CC2C(unknown=0x17, unknown=0x0)
Script_End()
Script_End()
}
}