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Playable Content
Playable Content
Quests
Quests
[3.0] New main scenario quests have been added.
[3.0] New main scenario quests have been added.








Quest Required Level and Location
Quest Required Level and Location
An Uncertain Future Disciple of War or Magic level 60
An Uncertain Future Disciple of War or Magic level 60
Fortemps Manor (X:6 Y:6)
Fortemps Manor (X:6 Y:6)
NPC: Alphinaud
NPC: Alphinaud
Players must first complete the main scenario quest "Heavensward"
Players must first complete the main scenario quest "Heavensward."
Breaking the Cycle Disciple of War or Magic level 60
Breaking the Cycle Disciple of War or Magic level 60
Foundation (X:13 Y:11)
Foundation (X:13 Y:11)
NPC: Alphinaud
NPC: Alphinaud
Players must first complete the main scenario quest "An Uncertain Future"
Players must first complete the main scenario quest "An Uncertain Future."
Another Time, Another Place Disciple of War or Magic level 60
Another Time, Another Place Disciple of War or Magic level 60
The Dravanian Forelands (X:16 Y:23)
The Dravanian Forelands (X:16 Y:23)
NPC: Alphinaud
NPC: Alphinaud
Players must first complete the main scenario quest "Breaking the Cycle"
Players must first complete the main scenario quest "Breaking the Cycle."
In the Eye of the Beholder Disciple of War or Magic level 60
In the Eye of the Beholder Disciple of War or Magic level 60
The Dravanian Hinterlands (X:13 Y:36)
The Dravanian Hinterlands (X:13 Y:36)
NPC: Krile
NPC: Krile
Players must first complete the main scenario quest "Another Time, Another Place"
Players must first complete the main scenario quest "Another Time, Another Place."
A Little Slow, a Little Late Disciple of War or Magic level 60
A Little Slow, a Little Late Disciple of War or Magic level 60
The Dravanian Forelands (X:26 Y:17)
The Dravanian Forelands (X:26 Y:17)
NPC: Alphinaud
NPC: Alphinaud
Players must first complete the main scenario quest "In the Eye of the Beholder"
Players must first complete the main scenario quest "In the Eye of the Beholder."
Dreams of the Lost Disciple of War or Magic level 60
Dreams of the Lost Disciple of War or Magic level 60
The Dravanian Forelands (X:27 Y:32)
The Dravanian Forelands (X:27 Y:32)
NPC: Alphinaud
NPC: Alphinaud
Players must first complete the main scenario quest "A Little Slow, a Little Late"
Players must first complete the main scenario quest "A Little Slow, a Little Late."
Against the Dying of the Light Disciple of War or Magic level 60
Against the Dying of the Light Disciple of War or Magic level 60
Foundation (X:13 Y:11)
Foundation (X:13 Y:11)
NPC: Lucia
NPC: Lucia
Players must first complete the main scenario quest "Dreams of the Lost"
Players must first complete the main scenario quest "Dreams of the Lost."
As Goes Light, So Goes Darkness Disciple of War or Magic level 60
As Goes Light, So Goes Darkness Disciple of War or Magic level 60
Foundation (X:13 Y:11)
Foundation (X:13 Y:11)
NPC: Lucia
NPC: Lucia
Players must first complete the main scenario quest "Against the Dying of the Light"
Players must first complete the main scenario quest "Against the Dying of the Light"


[2.0] The requirements for progressing through the main scenario quests “Dressed to Call,” “Passing Muster,” and “Prudence at This Junction” have been adjusted to item level 5.
[2.0] The requirements for progressing through the main scenario quests “Dressed to Call,” “Passing Muster,” and “Prudence at This Junction” have been adjusted to item level 5.
[2.0] The requirements for progressing through the main scenario quests “Hest of the Best” and “Pass the Smell Hest” have been adjusted.
[2.0] The requirements for progressing through the main scenario quests “Hest of the Best” and “Pass the Smell Hest” have been adjusted.
* These adjustments will not affect the storyline in any way.
* These adjustments will not affect the storyline in any way.
* Players that are currently progressing through either of the above quests will need to cancel and then re-accept the quest to be able to complete them under the new conditions
* Players that are currently progressing through either of the above quests will need to cancel and then re-accept the quest to be able to complete them under the new conditions


[3.0] New Chronicles of a New Era quests have been added.
[3.0] New Chronicles of a New Era quests have been added.








Quest Required Level and Location
Quest Required Level and Location
Sky Pirates Disciple of War or Magic level 60
Sky Pirates Disciple of War or Magic level 60
The Pillars (X:14 Y:10)
The Pillars (X:14 Y:10)
NPC: Unquiet trader
NPC: Unquiet trader
Players must first complete the main scenario quest "Heavensward"
Players must first complete the main scenario quest "Heavensward."
To Rule the Skies Disciple of War or Magic level 60
To Rule the Skies Disciple of War or Magic level 60
The Sea of Clouds (X:25 Y:5)
The Sea of Clouds (X:25 Y:5)
NPC: Utata
NPC: Utata
Players must first complete the quest "Sky Pirates"
Players must first complete the quest "Sky Pirates."


[3.0] Les conditions nécessaires pour commencer la quête "La colère du Maître des lames" ont été modifiées.
[3.0] The requirements for undertaking the Chronicles of a New Era quest “Thok Around the Clock” have been adjusted as follows:
Before After
Before After
Players must first complete the quest "The Diabolical Bismarck" → Players must first complete the quest "Gods of Eld"
Players must first complete the quest "The Diabolical Bismarck." → Players must first complete the quest "Gods of Eld."


En raison de ce changement, les conditions nécessaires à l’obtention du haut fait "L'appel de la Triade guerrière" ont été modifiées.
In accordance with these changes, the conditions for obtaining the achievement for “The War Still Wageth On” have also been altered.


Before After
Before After
Players must first complete the Chronicles of a New Era quest “Thok Around the Clock.” → Players must first complete the Chronicles of a New Era quests “The Diabolical Bismarck” and “Thok Around the Clock.”
Players must first complete the Chronicles of a New Era quest “Thok Around the Clock.” → Players must first complete the Chronicles of a New Era quests “The Diabolical Bismarck” and “Thok Around the Clock.”


[3.0] New side story quests have been added.
[3.0] New side story quests have been added.
Quest Required Level and Location
Quest Required Level and Location
Thordan's Reign Disciple of War or Magic level 60
Thordan's Reign Disciple of War or Magic level 60
Mor Dhona (X:21 Y:8)
Mor Dhona (X:21 Y:8)
NPC: Alys
NPC: Alys
Players must first complete the main scenario quest "Heavensward."
Players must first complete the main scenario quest "Heavensward."


[3.0] New side quests have been added.
[3.0] New side quests have been added.
Saint Mocianne's Arboretum
Saint Mocianne's Arboretum
Quest Required Level and Location
Quest Required Level and Location
An Overgrown Ambition Disciple of War or Magic level 60
An Overgrown Ambition Disciple of War or Magic level 60
The Dravanian Hinterlands (X:12 Y:19)
The Dravanian Hinterlands (X:12 Y:19)
NPC: Tetchy treasure hunter
NPC: Tetchy treasure hunter
Players must first complete the main scenario quest "Heavensward"
Players must first complete the main scenario quest "Heavensward."


Pharos Sirius (Hard)
Pharos Sirius (Hard)
Quest Required Level and Location
Quest Required Level and Location
Things Are Getting Sirius Disciple of War or Magic level 60
Things Are Getting Sirius Disciple of War or Magic level 60
Limsa Lominsa Upper Decks (X:12 Y:12)
Limsa Lominsa Upper Decks (X:12 Y:12)
NPC: Trachraet
NPC: Trachraet
Players must first complete the main scenario quest “Heavensward” and the side quest “Why So Sirius.”
Players must first complete the main scenario quest "Heavensward." and the side quest “Why So Sirius.”


[3.0] The sidequests required to unlock aether currents have been changed to prerequisite quests:
[3.0] The sidequests required to unlock aether currents have been changed to prerequisite quests:
Before After
Before After
Natural Repellent → Stolen Munitions
Natural Repellent → Stolen Munitions
Chocobo's Last Stand → The Hunter Becomes the Kweh
Chocobo's Last Stand → The Hunter Becomes the Kweh
The Unceasing Gardener → Hide Your Moogles
The Unceasing Gardener → Hide Your Moogles
Search and Rescue → Honoring the Past
Search and Rescue → Honoring the Past


* Players that had accepted any of these side quests prior to the adjustment will still be able to unlock aether currents upon their completion. Please note that in this case, the aether current icon will not display under rewards, but will still be awarded to players accordingly.
* Players that had accepted any of these side quests prior to the adjustment will still be able to unlock aether currents upon their completion. Please note that in this case, the aether current icon will not display under rewards, but will still be awarded to players accordingly.
* Players that accept any of these side quests after the adjustments have been implemented will be able to obtain the aether current reward upon completion.
* Players that accept any of these side quests after the adjustments have been implemented will be able to obtain the aether current reward upon completion.
* Players that have completed any of these side quests prior to the adjustment will be able to accept the newest version of each quest and will receive the aether current reward upon completion.
* Players that have completed any of these side quests prior to the adjustment will be able to accept the newest version of each quest and will receive the aether current reward upon completion.


[2.0] The year display has been removed from seasonal event journals.
[2.0] The year display has been removed from seasonal event journals.
[3.0] A Vanu Vanu settlement and corresponding beast tribe quests have been added to the Sea of Clouds.
[3.0] A Vanu Vanu settlement and corresponding beast tribe quests have been added to the Sea of Clouds.








The new beast tribe settlement can be found in the region listed below. There, players will be able to purchase unique items from the local vendor.
The new beast tribe settlement can be found in the region listed below. There, players will be able to purchase unique items from the local vendor.


Sea of Clouds ─ Nakki Island (X:6 Y:14)
Sea of Clouds ─ Nakki Island (X:6 Y:14)






The Vanu Vanu main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.
The Vanu Vanu main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty of the battles to the player's current job and class levels. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, players will not be allowed to proceed with a class or job that is different than when they accepted any of these quests.


Beast Tribe Main Quests
Beast Tribe Main Quests


Quest Required Level and Location
Quest Required Level and Location
Three Beaks to the Wind Disciple of War or Magic level 50
Three Beaks to the Wind Disciple of War or Magic level 50
The Sea of Clouds (X:11 Y:14)
The Sea of Clouds (X:11 Y:14)
NPC: Sonu Vanu
NPC: Sonu Vanu
Players must first complete the main scenario quest "A Difference of Opinion"
Players must first complete the main scenario quest "A Difference of Opinion."
A Tribal Reunion Disciple of War or Magic level 50
A Tribal Reunion Disciple of War or Magic level 50
The Sea of Clouds (X:6 Y:14)
The Sea of Clouds (X:6 Y:14)
NPC: Linu Vali
NPC: Linu Vali
Players must first complete the beast tribe quest "Three Beaks to the Wind"
Players must first complete the beast tribe quest "Three Beaks to the Wind."
Linu's Lovely Bones Disciple of War or Magic level 50
Linu's Lovely Bones Disciple of War or Magic level 50
The Sea of Clouds (X:6 Y:14)
The Sea of Clouds (X:6 Y:14)
NPC: Linu Vali
NPC: Linu Vali
Players must first complete the beast tribe quest "A Tribal Reunion"
Players must first complete the beast tribe quest "A Tribal Reunion."
In the Skycage Over the Sea Disciple of War or Magic level 50
In the Skycage Over the Sea Disciple of War or Magic level 50
The Sea of Clouds (X:6 Y:14)
The Sea of Clouds (X:6 Y:14)
NPC: Linu Vali
NPC: Linu Vali
Players must first complete the beast tribe quest "Linu's Lovely Bones"
Players must first complete the beast tribe quest "Linu's Lovely Bones."
Fishing for Friendship Disciple of War or Magic level 50
Fishing for Friendship Disciple of War or Magic level 50
The Sea of Clouds (X:6 Y:14)
The Sea of Clouds (X:6 Y:14)
NPC: Linu Vali
NPC: Linu Vali
Players must first complete the beast tribe quest "In the Skycage Over the Sea"
Players must first complete the beast tribe quest "In the Skycage Over the Sea."
Sundrop the Beat Disciple of War or Magic level 50
Sundrop the Beat Disciple of War or Magic level 50
The Sea of Clouds (X:6 Y:14)
The Sea of Clouds (X:6 Y:14)
NPC: Linu Vali
NPC: Linu Vali
Players must first complete the beast tribe quest "Fishing for Friendship"
Players must first complete the beast tribe quest "Fishing for Friendship."
Nest Side Story Disciple of War or Magic level 50
Nest Side Story Disciple of War or Magic level 50
The Sea of Clouds (X:6 Y:14)
The Sea of Clouds (X:6 Y:14)
NPC: Linu Vali
NPC: Linu Vali
Players must first complete the beast tribe quest "Sundrop the Beat"
Players must first complete the beast tribe quest "Sundrop the Beat."
The Nest of Honor Disciple of War or Magic level 50
The Nest of Honor Disciple of War or Magic level 50
The Sea of Clouds (X:6 Y:14)
The Sea of Clouds (X:6 Y:14)
NPC: Linu Vali
NPC: Linu Vali
Players must first complete the beast tribe quest "Nest Side Story"
Players must first complete the beast tribe quest "Nest Side Story."


Vanu Vanu Daily Quests
Vanu Vanu Daily Quests
To unlock Vanu Vanu daily quests, players must first complete the beast tribe main quest “Three Beaks to the Wind.”
To unlock Vanu Vanu daily quests, players must first complete the beast tribe main quest “Three Beaks to the Wind.”


Levequests
Levequests
[2.0][3.0] The destination marker display has been changed for Guild and Temple battlecraft patrol leves.
[2.0][3.0] The destination marker display has been changed for Guild and Temple battlecraft patrol leves.


[3.0] To reduce congestion in the Sea of Clouds, the locations where monsters spawn for the battlecraft leves “Marl-ementary Procedure” and “Nobody Can Farm Marl, but Marl (L),” have been changed.
[3.0] To reduce congestion in the Sea of Clouds, the locations where monsters spawn for the battlecraft leves “Marl-ementary Procedure” and “Nobody Can Farm Marl, but Marl (L),” have been changed.
Treasure Hunts
Treasure Hunts
[3.0] New item rewards have been added to the timeworn wyvern and dragonskin treasure maps.
[3.0] New item rewards have been added to the timeworn wyvern and dragonskin treasure maps.
[2.0][3.0] The acquisition rate for items that can be obtained through the timeworn archaeoskin, wyvern, dragonskin and the unhidden leather maps have been adjusted.
[2.0][3.0] The acquisition rate for items that can be obtained through the timeworn archaeoskin, wyvern, dragonskin and the unhidden leather maps have been adjusted.
Grand Companies
Grand Companies
[2.0] New items have been added.
[2.0] New items have been added.
Maelstrom
Maelstrom
Item Type Required Seals Rank
Item Type Required Seals Rank
Swan Feather Cloth 200 Storm Corporal
Swan Feather Cloth 200 Storm Corporal
Eagle Feather Cloth 200 Storm Corporal
Eagle Feather Cloth 200 Storm Corporal


Order of the Twin Adders
Order of the Twin Adders
Item Type Required Seals Rank
Item Type Required Seals Rank
Swan Feather Cloth 200 Serpent Corporal
Swan Feather Cloth 200 Serpent Corporal
Eagle Feather Cloth 200 Serpent Corporal
Eagle Feather Cloth 200 Serpent Corporal


Immortal Flames
Immortal Flames
Item Type Required Seals Rank
Item Type Required Seals Rank
Swan Feather Cloth 200 Flame Corporal
Swan Feather Cloth 200 Flame Corporal
Eagle Feather Cloth 200 Flame Corporal
Eagle Feather Cloth 200 Flame Corporal


[2.0] The number of items players would like to exchange for company seals can now be specified.
[2.0] The number of items players would like to exchange for company seals can now be specified.
* As a result of this change, items that are a part of a set will now be treated as a single unit.
* As a result of this change, items that are a part of a set will now be treated as a single unit.


[2.0] The items in your inventory displayed in the Supply and Provisioning Missions window will now display as either normal quality or high quality.
[2.0] The items in your inventory displayed in the Supply and Provisioning Missions window will now display as either normal quality or high quality.
[2.0] Free Company names can now be changed.
[2.0] Free Company names can now be changed.
To change Free Company names, players must speak with the OIC administrator at Grand Company Headquarters.
To change Free Company names, players must speak with the OIC administrator at Grand Company Headquarters.
* Only the master of the Free Company can make changes to the name.
* Only the master of the Free Company can make changes to the name.
* Once the Free Company name has been changed, it will not be possible to do so again for 30 days (Earth time).
* Once the Free Company name has been changed, it will not be possible to do so again for 30 days (Earth time).


[2.0] The following symbol options for class and job icons have been added to Company Crests:
[2.0] The following symbol options for class and job icons have been added to Company Crests:
Rogue / Ninja / Dark Knight / Astrologian / Machinist
Rogue / Ninja / Dark Knight / Astrologian / Machinist
* In order to use job icons, players must first have attained the Rank 7 entitlement Crest Expansion.
* In order to use job icons, players must first have attained the Rank 7 entitlement Crest Expansion.


[2.0][3.0] New items that can be crafted for company projects have been added.
[2.0][3.0] New items that can be crafted for company projects have been added.


[2.0] The rested experience bonus and experience bonus items no longer apply when gaining experience from company projects.
[2.0] The rested experience bonus and experience bonus items no longer apply when gaining experience from company projects.
[2.0]The amount of time required to fully charge grades 1 through 3 of aetherial wheels has been shortened.
[2.0]The amount of time required to fully charge grades 1 through 3 of aetherial wheels has been shortened.
[2.0] Retainer summoning bells have been added to company workshops.
[2.0] Retainer summoning bells have been added to company workshops.
[2.0] Exploratory Voyages have been adjusted as follows:
[2.0] Exploratory Voyages have been adjusted as follows:
New items have been added, obtainable through Exploratory Voyages.
New items have been added, obtainable through Exploratory Voyages.
Voyage EXP gained upon returning from a voyage has been increased.
Voyage EXP gained upon returning from a voyage has been increased.
The following features have been added to the flight control panel:
The following features have been added to the flight control panel:
The previously summoned airship will be displayed at the flight control panel.
The previously summoned airship will be displayed at the flight control panel.
The status of airships on exploratory voyages can be viewed.
The status of airships on exploratory voyages can be viewed.
Navigational charts can be viewed during exploratory voyages.
Navigational charts can be viewed during exploratory voyages.
When making airship repairs, the amount of repair materials in your possession can be viewed.
When making airship repairs, the amount of repair materials in your possession can be viewed.
The repair screen can be viewed even when you have no repair materials or ceruleum tanks in your possession.
The repair screen can be viewed even when you have no repair materials or ceruleum tanks in your possession.
When deploying an airship, the cutscene is visible to all players in the workshop.
When deploying an airship, the cutscene is visible to all players in the workshop.
* Cutscenes will not be seen by players doing company crafting or speaking with NPCs.
* Cutscenes will not be seen by players doing company crafting or speaking with NPCs.


Housing
Housing
[2.0][3.0] New furnishings have been added.
[2.0][3.0] New furnishings have been added.


[2.0] A new indoor furnishing allowing quest cutscenes to be viewed from within houses, The Unending Journey, has been added.
[2.0] A new indoor furnishing allowing quest cutscenes to be viewed from within houses, The Unending Journey, has been added.
* Cutscenes may not be viewed until the inn has been unlocked.
* Cutscenes may not be viewed until the inn has been unlocked.


[2.0][3.0] New items can be grown via gardening.
[2.0][3.0] New items can be grown via gardening.
[2.0] A new estate vendor NPC, the steward, has been added.
[2.0] A new estate vendor NPC, the steward, has been added.


[2.0] The number of vendor NPCs allowed in an estate has been adjusted.
[2.0] The number of vendor NPCs allowed in an estate has been adjusted.
Before After
Before After
Private Chambers 1 → 2
Private Chambers 1 → 2
Small Plot 2 → 3
Small Plot 2 → 3
Medium Plot 3 → 4
Medium Plot 3 → 4
Large Plot 4 → 5
Large Plot 4 → 5


[2.0] A new feature for personal housing, Estate Sharing, has been implemented.
[2.0] A new feature for personal housing, Estate Sharing, has been implemented.




With Estate Sharing, the owner of a house may designate up to three of their friends as "tenants" who have access to the house and its associated features. A player may only be a tenant of at most two houses.
With Estate Sharing, the owner of a house may designate up to three of their friends as "tenants" who have access to the house and its associated features. A player may only be a tenant of at most two houses.
* A player may remove themselves from a house's tenant list.
* A player may remove themselves from a house's tenant list.


Tenant Authorizations
Tenant Authorizations
The owner of a house may configure the following authorizations for their tenants:
The owner of a house may configure the following authorizations for their tenants:




Customization
Customization
Adding / Removing / Dyeing Furnishings
Adding / Removing / Dyeing Furnishings


Gardening
Gardening
Planting / Harvesting / Crop Disposal
Planting / Harvesting / Crop Disposal


Stable Tending
Stable Tending
Stabling Chocobos.
Stabling Chocobos.


Teleporting
Teleporting
Tenants may use the miniature aetheryte placed on the owner's estate grounds.
Tenants may use the miniature aetheryte placed on the owner's estate grounds.


[2.0] To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished.
[2.0] To ensure that plots of land are not claimed and left unused, estates not accessed for extended periods of time will be automatically demolished.
Estates Subject to Demolishing
Estates Subject to Demolishing
Free company housing that has not been accessed by at least one member of the company within forty-five days.
Free company housing that has not been accessed by at least one member of the company within forty-five days.
Private housing that has not been accessed by the owner within forty-five days.
Private housing that has not been accessed by the owner within forty-five days.
Purchased plots of land upon which an estate has not been built within forty-five days.
Purchased plots of land upon which an estate has not been built within forty-five days.
* The count for days of inactivity will begin on the release of patch 3.1
* The count for days of inactivity will begin on the release of patch 3.1


Steps Prior to Demolishing
Steps Prior to Demolishing
Thirty days of inactivity
Thirty days of inactivity
A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu
A notification indicating that the estate is being prepared for auto-demolition will appear in the Timers interface in the Duty tab of the Main Menu




Thirty-five days of inactivity
Thirty-five days of inactivity
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating the estate is being prepared for auto-demolition.


Forty-two days of inactivity
Forty-two days of inactivity
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.
An e-mail will be delivered to the registered e-mail addresses of all free company members, or the owner of a private estate, indicating that the estate will be demolished automatically in three days.


Forty-five days of inactivity
Forty-five days of inactivity
The estate will be automatically demolished.
The estate will be automatically demolished.


Halting Demolition
Halting Demolition
Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.
Any free company member or private housing owner entering the estate at any time prior to demolition will cancel the demolition process.
* A tenant entering a shared estate will not cancel the demolition process.
* A tenant entering a shared estate will not cancel the demolition process.


After Demolition
After Demolition
When an estate has been demolished, or the rights to an empty plot have been relinquished, said plot will be made available for purchase to all players on that World. The price will decrease every six hours from the time at which it is made available for purchase.
When an estate has been demolished, or the rights to an empty plot have been relinquished, said plot will be made available for purchase to all players on that World. The price will decrease every six hours from the time at which it is made available for purchase.


Reclaiming Gil and Items
Reclaiming Gil and Items
When an estate has been demolished, gil and certain furnishings will be placed in the care of the Resident Caretaker for a fixed period of time.
When an estate has been demolished, gil and certain furnishings will be placed in the care of the Resident Caretaker for a fixed period of time.


Redeemable from the Resident Caretaker
Redeemable from the Resident Caretaker
- 80% of the price paid for the estate grounds.
・80% of the price paid for the estate grounds.
- Indoor and outdoor furnishings that are not destroyed upon removal.
・Indoor and outdoor furnishings that are not destroyed upon removal.
- Chocobos stabled on the estate grounds.
・Chocobos stabled on the estate grounds.
 * Players must speak with the housing enthusiast to retrieve their chocobos.
 * Players must speak with the housing enthusiast to retrieve their chocobos.


Not Redeemable from the Resident Caretaker
Not Redeemable from the Resident Caretaker
- The construction permit required to build an estate.
・The construction permit required to build an estate.
- Furnishings destroyed upon removal.
・Furnishings destroyed upon removal.
- Housing exteriors.
・Housing exteriors.
- Private chambers.
・Private chambers.
- Plants in the garden that have yet to be harvested.
・Plants in the garden that have yet to be harvested.
- Aetherial wheels that have yet to finish charging.
・Aetherial wheels that have yet to finish charging.
- Gils ayant servi à aménager l’atelier de compagnie
・Company workshops, their purchase fees, and any registered airships in the workshop.
- Avancement des éléments de l’atelier (carnet d'artisanat de compagnie/ carte de la Mer de nuages/prototypes/disponibilité des missions d'exploration)
- Aéronefs de compagnie
* Players will have thirty-five days to redeem items from the resident caretaker before they are made irredeemable. Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner. Chocobos are not subject to the thirty-five day timer.
* Players will have thirty-five days to redeem items from the resident caretaker before they are made irredeemable. Items belonging to a free company estate can only be retrieved by members with the authorization to purchase or relinquish land. Items belonging to a private estate can only be retrieved by the owner. Chocobos are not subject to the thirty-five day timer.


[2.0] Adjustable lighting has been implemented, allowing house lighting to be set to one of five levels.
[2.0] Adjustable lighting has been implemented, allowing house lighting to be set to one of five levels.




After entering an Estate, lighting controls can be accessed via the Housing interface under Social in the main menu.
After entering an Estate, lighting controls can be accessed via the Housing interface under Social in the main menu.




[2.0] New settings have been added to change the appearance of retainers employed as merchants on estate grounds:
[2.0] New settings have been added to change the appearance of retainers employed as merchants on estate grounds:
Weapon display.
Weapon display.
Standing pose.
Standing pose.


[2.0] New behaviors have been added to stabled chocobos.
[2.0] New behaviors have been added to stabled chocobos.
[2.0] New items are available from resident caretakers NPCs in each housing area in exchange for company credits.
[2.0] New items are available from resident caretakers NPCs in each housing area in exchange for company credits.
Item Category Credits
Item Category Credits
Mission Ceruleum Miscellany 80
Mission Ceruleum Miscellany 80


[2.0] The field can now be accessed from the subdivision entrance.
[2.0] The field can now be accessed from the subdivision entrance.
[2.0] Players who own housing in a subdivision can now go directly to that subdivision by selecting "Travel to ward with private estate." or "Travel to ward with free company estate."
[2.0] Players who own housing in a subdivision can now go directly to that subdivision by selecting "Travel to ward with private estate." or "Travel to ward with free company estate."
The Manderville Gold Saucer
The Manderville Gold Saucer
[2.0] Lord of Verminion has been added to the Gold Saucer.
[2.0] Lord of Verminion has been added to the Gold Saucer.




Lord of Verminion is a competitive mini-game in which a player engages an opponent using summoned minions. The objective for winning the game is to have the minions destroy all of the opponent's “arcana stones” placed on the battlefield. Players can participate in matches against other players or against the CPU.
Lord of Verminion is a competitive mini-game in which a player engages an opponent using summoned minions. The objective for winning the game is to have the minions destroy all of the opponent's “arcana stones” placed on the battlefield. Players can participate in matches against other players or against the CPU.


Stats and ability types vary from minion to minion, making it possible to bring together different special actions for diverse battle strategies. Lord of Verminion is a strategy-based mini-game conducted in real-time, which means the player will need to plan their minions' positions during combat.
Stats and ability types vary from minion to minion, making it possible to bring together different special actions for diverse battle strategies. Lord of Verminion is a strategy-based mini-game conducted in real-time, which means the player will need to plan their minions' positions during combat.


Entry Requirements
Entry Requirements
Lord of Verminion will be available upon unlocking the Gold Saucer.
Lord of Verminion will be available upon unlocking the Gold Saucer.
* Players who have already unlocked the Gold Saucer as of Patch 3.1 will automatically have access to Lord of Verminion.
* Players who have already unlocked the Gold Saucer as of Patch 3.1 will automatically have access to Lord of Verminion.


Location
Location
Players can access Lord of Verminion in a new area called Minion Square, located inside Chocobo Square. Players can enter Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square (X:4 Y:6).
Players can access Lord of Verminion in a new area called Minion Square, located inside Chocobo Square. Players can enter Chocobo Square by speaking with the lift operator Saethrith at the Entrance Square (X:4 Y:6).

In order to prevent congestion in the Gold Saucer, the Chocobo Square has been divided into two instances. Players will be moved to one of these two instances at random when entering the Chocobo Square, even when joined in a party with others. To enter an instance together with party members, please speak with the lift operator Saethrith at the Entrance Square (X:4 Y:6) at roughly the same time as those you wish to enter with. Please note that this does not guarantee all players will enter the same instance together. In the event you and your party members enter different instances, please exit the Chocobo Square and try again.




Getting Started
Getting Started
Three minions or more are required to play Lord of Verminion. Before the match begins, players will select which minions to summon using the special minion hotbar. To edit the minion hotbar, select the Verminion tab in the Gold Saucer window under Character in the main menu.
Three minions or more are required to play Lord of Verminion. Before the match begins, players will select which minions to summon using the special minion hotbar. To edit the minion hotbar, select the Verminion tab in the Gold Saucer window under Character in the main menu.




* The minion hotbar can also be edited from the Minion Guide under Character in the main menu.
* The minion hotbar can also be edited from the Minion Guide under Character in the main menu.


Minion Stats
Minion Stats
Each minion has its own stats and special action. Players can view a selected minion's stats when editing the minion hotbar.
Each minion has its own stats and special action. Players can view a selected minion's stats when editing the minion hotbar.




Minion Type
Minion Type
Minions are separated into four types—monster, critter, poppet, and gadget. Three types will fight at either an advantage or a disadvantage depending on the nature of their opponent. The strength and weakness affinities for monster, critter, and poppet are listed in the picture below.
Minions are separated into four types—monster, critter, poppet, and gadget. Three types will fight at either an advantage or a disadvantage depending on the nature of their opponent. The strength and weakness affinities for monster, critter, and poppet are listed in the picture below.


Monsters are strong against critters
Monsters are strong against critters
Critters are strong against poppets
Critters are strong against poppets
Poppets are strong against monsters
Poppets are strong against monsters
* Gadget-type minions are neither strong nor weak against any type.
* Gadget-type minions are neither strong nor weak against any type.




Minion Cost
Minion Cost
Each minion has a summoning "cost.” Cost affects which minions the player can summon to the battlefield, and the player cannot summon minions which exceed the set total cost. Cost also affects how much time it will take to summon the next minion. For instance, when a player summons a minion with a high cost value, it will take a longer amount of time to summon the next minion to the battlefield.
Each minion has a summoning "cost.” Cost affects which minions the player can summon to the battlefield, and the player cannot summon minions which exceed the set total cost. Cost also affects how much time it will take to summon the next minion. For instance, when a player summons a minion with a high cost value, it will take a longer amount of time to summon the next minion to the battlefield.




Minion Parameters
Minion Parameters
The table below lists the parameters each minion has and their effects:
The table below lists the parameters each minion has and their effects:


Parameter Effect
Parameter Effect
HP Hit Points. If HP is reduced to 0 during the battle, the minion will be unable to fight.
HP Hit Points. If HP is reduced to 0 during the battle, the minion will be unable to fight.
ATK Attack Points. Affects amount of damage dealt by physical attacks.
ATK Attack Points. Affects amount of damage dealt by physical attacks.
DEF Defense Points. Affects the amount of damage taken by opponent's physical attacks.
DEF Defense Points. Affects the amount of damage taken by opponent's physical attacks.
SPD Movement Speed. The more stars (★), the quicker the minion can move.
SPD Movement Speed. The more stars (★), the quicker the minion can move.
Auto-attack A minion's standard attack. Auto-attacks are separated into single target and area-of-effect.
Auto-attack A minion's standard attack. Auto-attacks are separated into single target and area-of-effect.
Strengths Each variety of minion is attributed with certain "strengths," which allow a minion to be particularly effective against certain structures
Strengths Each variety of minion is attributed with certain "strengths," which allow a minion to be particularly effective against certain structures


Rank Points (RP)
Rank Points (RP)
LoVM uses a system based on Rank Points (RP) to determine your strength as a player. These points will increase or decrease in accordance with how well you do in battle. For every battle you participate in, you will be paired against players with a similar number of RP to you. Total accumulated RP can be viewed on the Verminion tab of the Gold Saucer window under Character in the main menu.
LoVM uses a system based on Rank Points (RP) to determine your strength as a player. These points will increase or decrease in accordance with how well you do in battle. For every battle you participate in, you will be paired against players with a similar number of RP to you. Total accumulated RP can be viewed on the Verminion tab of the Gold Saucer window under Character in the main menu.
* You can choose to not play for Rank Points by selecting the Non-RP mode.
* You can choose to not play for Rank Points by selecting the Non-RP mode.


Registering for Battles
Registering for Battles
LoVM can be accessed from Chocobo Square (X:7 Y:6) and there you will be able to register for various battles through the LoVM tables.
LoVM can be accessed from Chocobo Square (X:7 Y:6) and there you will be able to register for various battles through the LoVM tables.




Verminion Challenge
Verminion Challenge
The rules and basic controls for LoVM can be learned by playing through the Verminion Challenges. Boss battles and a variety of other types of battles can be enjoyed using this feature.
The rules and basic controls for LoVM can be learned by playing through the Verminion Challenges. Boss battles and a variety of other types of battles can be enjoyed using this feature.




Battles
Battles
- Player Battle (RP)
・Player Battle (RP)
 Players can play against one another by selecting the Player Battle (RP) mode. For these battles, you will be paired against someone with a similar number of RP to you.
 Players can play against one another by selecting the Player Battle (RP) mode. For these battles, you will be paired against someone with a similar number of RP to you.
- Player Battle (Non-RP).
・Player Battle (Non-RP).
 For Non-RP Player battles you will be able to battle anyone of your choosing. By forming a party with the player you would like to go up against, you will be given the option of selecting them as your opponent.
 For Non-RP Player battles you will be able to battle anyone of your choosing. By forming a party with the player you would like to go up against, you will be given the option of selecting them as your opponent.
* RP will not be affected by the outcome of these battles.
* RP will not be affected by the outcome of these battles.
- Master Battle
・Master Battle
 This single-player battle mode is divided into three levels of difficulty. Players are welcome to try playing through all three of these levels.
 This single-player battle mode is divided into three levels of difficulty. Players are welcome to try playing through all three of these levels.


Tournament
Tournament
This option is for tournaments and can only be accessed when a tournament is being held. For more details, please refer to the “Lord of Verminion Tournaments” section below.
This option is for tournaments and can only be accessed when a tournament is being held. For more details, please refer to the “Lord of Verminion Tournaments” section below.


* When initially accessing LoVM, only “Stage 1: Tutorial” of “Verminion Challenge” will be available. Other stages and modes will unlock as you continue clearing the various Verminion challenges.
* When initially accessing LoVM, only “Stage 1: Tutorial” of “Verminion Challenge” will be available. Other stages and modes will unlock as you continue clearing the various Verminion challenges.
* When registering for a battle, you will be unable to access Duty Finder or apply for Chocobo Races.
* When registering for a battle, you will be unable to access Duty Finder or apply for Chocobo Races.


Battles
Battles


Briefing
Briefing
Battles are divided into two stages: briefing and engage. After registration for a battle is complete, the briefing phase begins and will last for 20 seconds.
Battles are divided into two stages: briefing and engage. After registration for a battle is complete, the briefing phase begins and will last for 20 seconds.


During these 20 seconds, you will be able to select the first set of minions you want to summon to the playing field. Minions can be chosen via the Minion Hotbar or Battle List and will go into the minion summoning queue once selected.
During these 20 seconds, you will be able to select the first set of minions you want to summon to the playing field. Minions can be chosen via the Minion Hotbar or Battle List and will go into the minion summoning queue once selected.




Your summoning gauge is capped at 60 during this phase, so you will be unable to queue up minions if the total cost exceeds this number. Players can check minion summoning costs by referring to the cost gauge, located on top of the Minion Hotbar.
Your summoning gauge is capped at 60 during this phase, so you will be unable to queue up minions if the total cost exceeds this number. Players can check minion summoning costs by referring to the cost gauge, located on top of the Minion Hotbar.
* If you would like to remove a minion from the summoning queue, simply select the minion you wish to dismiss. Any costs incurred will disappear with it.
* If you would like to remove a minion from the summoning queue, simply select the minion you wish to dismiss. Any costs incurred will disappear with it.




Engage
Engage
After the 20-second briefing period is up, the minions that both you and your opponent put in the summoning queue will spawn simultaneously and the battle will begin. During this phase you are afforded up to a total cost of 240 for summoning. Even when that limit has been reached, you will still be allowed to put up to three additional minions in the queue.
After the 20-second briefing period is up, the minions that both you and your opponent put in the summoning queue will spawn simultaneously and the battle will begin. During this phase you are afforded up to a total cost of 240 for summoning. Even when that limit has been reached, you will still be allowed to put up to three additional minions in the queue.


The total cost for minions that have already been summoned is represented by the green gauge and those still in the summoning queue are represented by the orange gauge.
The total cost for minions that have already been summoned is represented by the green gauge and those still in the summoning queue are represented by the orange gauge.




Battle Shortcuts
Battle Shortcuts
The following are shortcuts that can only be used during LoVM battles:
The following are shortcuts that can only be used during LoVM battles:


Keyboard & Mouse/ Gamepad Mode
Keyboard & Mouse/ Gamepad Mode
Keyboard & Mouse Gamepad Mode
Keyboard & Mouse Gamepad Mode
Selecting a minion Left click LB(L1)+Directional Button
Selecting a minion Left click LB(L1)+Directional Button
Selecting multiple minions (activating the target ring) Drag left/space key Y(△) Button
Selecting multiple minions (activating the target ring) Drag left/space key Y(△) Button
Selecting a minion to summon Slots 1-12 of Hotbars 1 and 2 Directional Button
Selecting a minion to summon Slots 1-12 of Hotbars 1 and 2 Directional Button
Specifying a destination Select a minion and right click the destination Select a minion + B(○) button
Specifying a destination Select a minion and right click the destination Select a minion + B(○) button
Cycling through HUD components/summoning gates Z key (Draw/Sheathe Weapon) Push in the right joystick
Cycling through HUD components/summoning gates Z key (Draw/Sheathe Weapon) Push in the right joystick
Cycling through HUD components/summoning queue - Push in the left joystick
Cycling through HUD components/summoning queue - Push in the left joystick
Switching between action party displays (Ally/Enemy forces) - RT(R2) Button
Switching between action party displays (Ally/Enemy forces) - RT(R2) Button
Executing an Action Slot 1 of Hotbar 3 LB(L1)+X(□) Button
Executing an Action Slot 1 of Hotbar 3 LB(L1)+X(□) Button
Triggering a Trap Slot 2 of Hotbar 3 -
Triggering a Trap Slot 2 of Hotbar 3 -
Withdrawing Slot 3 of Hotbar 3 -
Withdrawing Slot 3 of Hotbar 3 -
Battle List Display Minion Guide (*) -
Battle List Display Minion Guide (*) -
In-game Help Menu - START(OPTIONS)
In-game Help Menu - START(OPTIONS)


* While in battle, it is possible to pull up the Battle List by hitting the Minion Guide keybind.
* While in battle, it is possible to pull up the Battle List by hitting the Minion Guide keybind.


Gamepad Only
Gamepad Only
Gamepad Controls
Gamepad Controls
Select a nearby minion of the same type as the one selected. LB(L1)+Y(△) Buttons (*)
Select a nearby minion of the same type as the one selected. LB(L1)+Y(△) Buttons (*)
Select all minions in the same area as the one selected. LB(L1)+B(○) Buttons
Select all minions in the same area as the one selected. LB(L1)+B(○) Buttons
Select all minions of the same type as the one selected. LB(L1)+A(X) Buttons
Select all minions of the same type as the one selected. LB(L1)+A(X) Buttons
Move the ground target pointer RB(R1)+ Left stick
Move the ground target pointer RB(R1)+ Left stick


* By left clicking with the mouse on the selected minion, you can select all nearby minions of the same type.
* By left clicking with the mouse on the selected minion, you can select all nearby minions of the same type.


Map Jump Points
Map Jump Points
This function is only available on gamepads(*)By holding down the jump point button, moving the jump point, and then releasing the button, the camera will instantly move to the desired area.
This function is only available on gamepads(*)By holding down the jump point button, moving the jump point, and then releasing the button, the camera will instantly move to the desired area.


Gamepad Controls
Gamepad Controls
Display map jump point
Display map jump point
(releasing button will move camera to selected point) Hold LT(L2)/Release
(releasing button will move camera to selected point) Hold LT(L2)/Release
Move the map jump point LT(L2)+Right stick
Move the map jump point LT(L2)+Right stick
Reset the map jump point LT(L2)+Right stick (R3) Press down
Reset the map jump point LT(L2)+Right stick (R3) Press down


* By left clicking with the mouse on any location on the minimap, you can move the camera instantly to that location.
* By left clicking with the mouse on any location on the minimap, you can move the camera instantly to that location.




Structures
Structures
Four structures exist on the playing field: Arcana Stones, Gates, Shields, and Search Eyes. Each of these structures possesses special properties, and both combatants have access to them.
Four structures exist on the playing field: Arcana Stones, Gates, Shields, and Search Eyes. Each of these structures possesses special properties, and both combatants have access to them.


Arcana Stones
Arcana Stones
Both combatants have three of these on the playing field. Each stone has a set amount of HP, and they will shatter if the total reaches zero. Shattering all three of your opponent's Arcana stones is the key to victory.
Both combatants have three of these on the playing field. Each stone has a set amount of HP, and they will



Gates
Gates are used to summon minions, and both combatants have three gates. Minions inside the gates will restore HP. Minions cannot be moved outside of destroyed gates, nor can they enter them.



Shields
Shields add defensive strength to Arcana Stones. The stones will shatter more easily if the shields are destroyed.



Search Eyes
Search eyes reveal your opponent's minions on the playing field and