-44 Removals
+95 Additions
2.6.0 OVERVIEW2.6.0 OVERVIEW
The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.
Tasks are either feature complete, or have an ETA for completion.
Some tasks may require further QA, bug-fixing and iteration.
Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.
There has been some delay in progress over the last week that has impacted the push to the Evocati, the issues have come up due to what we call our “Inclusions Process”. This is a process by which we select the various files and folders that we want to be in the build, and allow us to keep out any files that relate to work still in progress we’re not ready to release yet. This is a slow and manual process that is not without error as we have experienced this week, and also slowed further with the US offices being out on Thursday and Friday for Thanksgiving. However, we’re happy to say that we do seem to be over the worst of this now and are in a good position to catch the last of these problems next week.
BREAKDOWN BY SUBSECTIONBREAKDOWN BY SUBSECTION
STAR MARINESTAR MARINE
CODECODE
Feature completeFeature complete
Improvements have been made to network synchronization, cover, jumping, grenades, gamerules, vault/mantle, walking, running and weaponryThe following areas are undergoing improvements:
Leaderboards are complete code wise and can be tested as soon as release related game mode issues are resolvedGrenade network sync
Team is on blockers and critical bugs onlyDeath/Hit Reaction network sync
Ragdoll
Looting
Loadout persistence is work in progress. ETA is 2nd December
General bug fixing for 2.6.0 by the Code team
ANIMATIONANIMATION
Feature completeFeature complete
General improvements to weapon handling animations are done
Pick-up and health mechanic improvements are done
Jumping animation improvements is done
Reviewing all in game animations to identify improvementsReviewing all in game animations to identify improvements
Combat Signals animation improvements/polish
General bug fixing for 2.6.0 by the Animation team
COMBAT SIGNALSCOMBAT SIGNALS
Feature completeFeature complete
Ready for QAReady for QA
DESTRUCTIBLE PROPSDESTRUCTIBLE PROPS
Engineering has a version working for glassEngineering has a version working for glass
Props (Serialization issues require code investigation) ETA due shortlyProps (Serialization issues require code investigation) code investigation is ongoing.
FACIAL IDLESFACIAL IDLES
Firing, neutral and combat are implementedFiring, neutral and combat are implemented
Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)
Animation team are tweaking animationsAnimation team are tweaking animations
ETA: 30th NovemberETA: 30th November
CHARACTER ARTCHARACTER ART
Feature completeFeature complete
Marine and Outlaw material updates are completedMarine and Outlaw material updates are completed
LEVEL DESIGNLEVEL DESIGN
Level Design and art is final for Echo 11 for Last Stand & EliminationFeature complete
Level Design is final for Demien for Last Stand & EliminationArt dressing for Echo 11 and Demien is in progress. ETA is 2nd December
Art ETA for Demien is 18th NovemberLevel Design and art is final for Demien for Last Stand & Elimination
General bug fixing and polish is in progress
ARENA COMMANDER BALANCE / IMPROVEMENTSARENA COMMANDER BALANCE / IMPROVEMENTS
PIRATE SWARMPIRATE SWARM
Feature completeFeature complete
Further polish and tweaking is still neededFurther polish and tweaking is still needed
The gamerules will be set up with the new method as part of the mega map work.The gamerules will be set up with the new method as part of the mega map work.
This means that for the time being, QA will have to access this mode in profile by debug commandsThis means that for the time being, QA will have to access this mode in profile by debug commands
An image for the mode is needed for the front end UI. ETA is 30th NovemberAn image for the mode is needed for the front end UI. ETA is 30th November
PICKUPSPICKUPS
Feature completeFeature complete
VFX need to tweak the effect for the pickupPickup item is in the process of being visually improved so it is more indicative of the type of pickup it is
Audio completeETA is 2nd December
Audio code is providing some assistance in hooking the audio asset up. ETA is 18th November
Gameplay Engineering is fixing a bug where the pickup object disappears very quickly after spawning
NEW MISSIONSNEW MISSIONS
Feature completeFeature complete
Design have provided information to QA that outlines two new missions, how to access them, and other pertinent information.In testing with QA
SCORING REBALANCESCORING REBALANCE
Feature completeFeature complete
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs outBattle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
IFCS MISSILE GUIDANCEIFCS MISSILE GUIDANCE
Engineering are improving tools and features to help design balance and tune missiles. ETA is 18th NovemberWork is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance
ETA is 2nd December (was 18th November)
SHIP BALANCESHIP BALANCE
Rotational limitation ramp as ship approaches max (cruise) speed. ETA is 23rd NovemberRotational limitation ramp as ship approaches max (cruise) speed is now complete
Further balance changes are in progress after further feedback moving previous date back. ETA is 30th November (was 23rd November)
GFORCES
This has been added to the scope of 2.6.0
Work has been completed by code and is now in progress with Animation.
Due to the Thanksgiving holiday, we expect that we won’t be able to set up a review until late next week
ETA is 2nd December
TECH / SYSTEMSTECH / SYSTEMS
NETWORKNETWORK – BIND CULLING
Bind CullingDue to some difficult to solve bugs progress has been slowed down on bind culling. This is because it’s proved extremely difficult to reproduce the bugs and find out the cause them.
Network Engineering is currently working on State object refactor. ETA is 23rd NovemberProgress was also slowed due supporting bug fixes for the Livestream
MESSAGE ORDERINGETA is 8th December (delayed from 23rd November)
Network Engineering is finishing off current work on message ordering before moving over to Serialized Variables. ETA is 18th NovemberNETWORK – MESSAGE ORDERING
SERIALIZED VARIABLE (STRETCH GOAL)Network Engineering is finishing off current work on message ordering before moving over to Serialized Variables
Network Engineering will begin work on 21st November. ETA is 8th DecemberETA is 28th November (delayed from 18th November)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
Network Engineering will begin work on 28th November.
ETA is 8th December
CAMERA IMPROVEMENTSCAMERA IMPROVEMENTS
Gameplay Engineering has fixed up some issues with cameras in Star Marine and is now looking into a Camera bug for S42 for the moment. ETA is 18th NovemberFurther camera improvements have continued, and have added Depth of Field
This addition is now complete
MUSIC LOGIC SYSTEMMUSIC LOGIC SYSTEM
Feature completeDelayed due to Illness
New music is still being delivered by composer. ETA is 23rd NovemberAudio design are working on changing the music cues based on your location (exploration, arriving at stations, finding dangerous areas, etc) by using the Cinematic Music Node.
Awaiting the final music delivery from the composer to implement
ETA is 25th November (Delayed from 23rd November)
SHIP COMPUTER 1.XSHIP COMPUTER 1.X
Ground work for allowing the player to select the verbosity of ship computer. ETA is 25th NovemberGround work for allowing the player to select the verbosity of ship computer.
This was delayed slightly to support bug fixing for the Live stream
ETA is 29th November (delayed from 25th November)
CONTENTCONTENT
VANGUARD HOPLITEVANGUARD HOPLITE
Feature completeFeature complete
In testing with QAIn testing with QA
Bug FixingBug Fixing
DRAKE HERALDDRAKE HERALD
Feature completeFeature complete
In testing with QAIn testing with QA
Bug FixingBug Fixing
GRIM HEX BARGRIM HEX BAR
Requires prop dressing. ETA 2nd DecemberFeature complete
In testing with QA
Bug Fixing
SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)
In testing with QA
Bug Fixing
DRAKE CATERPILLAR
In Progress, but won’t be properly complete until near our Live date
This leaves very little time for QA to test
ETA is 2nd December
The ship will then enter testing and bug fixing
Tech Art are still reviewing some requirements for this ship so this date may change
ORIGIN 85X
In Progress, but won’t be properly complete until near our Live date
ETA is 2nd December
The ship will then enter testing and bug fixing
UI AND FRONT END REFACTORUI AND FRONT END REFACTOR
UIUI
Star Marine Environment Screens. ETA 30th NovemberStar Marine Environment Screens. ETA is 30th November
Arena Commander Pickup Icons ETA 28th NovemberArena Commander Pickup Icons ETA is 28th November
Electronic Access Widgets game widgets. ETA 18th NovemberElectronic Access Widgets game widgets. ETA is 18th November
LOBBIES AND MAIN MENULOBBIES AND MAIN MENU
Star Marine Loadout Customisation. ETA 25th NovemberStar Marine Loadout Customisation delayed due to polish for Star Marine Livestream
Arena Commander Ship Customisation. ETA 5th DecemberETA is 28th November (delayed from 25th November)
Front End Flow. ETA 28th NovemberArena Commander Ship Customisation. ETA is 5th December
Front End Flow. ETA is 28th November
LEADERBOARD SERVICELEADERBOARD SERVICE
Two blocking bugs that were preventing testing of the Leaderboard stats being sent to Platform have been resolved.Two blocking bugs that were preventing testing of the Leaderboard stats being sent to Platform have been resolved.
Turbulent work on updated Leaderboards starts 23rd November. ETA is 25th NovemberTurbulent work on updated Leaderboards starts 23rd November. ETA is 25th November
Following this Live Ops can complete Leaderboard Service. ETA is 30th NovemberFollowing this Live Ops can complete Leaderboard Service. ETA is 30th November
MEGA MAP (STRETCH GOAL)MEGA MAP (STRETCH GOAL)
GAMERULESGAMERULES
Gameplay Engineering have been continuing to look at refactoring and bug fixing based around the new Game Rules layoutGameRules stats refactor in yesterday which fixed a bug with malformed packets
They are also looking into a crash on Arena Commander that is blocking QA from testingGamecode Engineering are now working on fixing further issues that will allow the Entity work to continue next week
They are looking to complete their refactoring task. ETA 2nd DecemberETA is 9th December (delayed from 2nd December)
GameMode (within game rules) works in SP.
GameMode (within game rules) for MP requires more testing and development. ETA is 2nd December
ENTITIESENTITIES
Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days. ETA is 6th DecemberWork for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days.
ETA is 13th December currently (delayed from 6th December)
NETWORKNETWORK
The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers.The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers.
Server-side changes for disconnects, refactoring and bug fixing remainingServer-side changes for disconnects, refactoring and bug fixing remaining
Network also need to take the entity updates and Gamerules changes so that they integrate.Network also need to take the entity updates and Gamerules changes so that they integrate.
We would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend serversWe would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend servers
This is complex code and new territory. ETA 8th DecemberThis is complex code and new territory. ETA is 8th December
3.X AND BEYOND - MILESTONES OVERVIEW3.X AND BEYOND - MILESTONES OVERVIEW
3.0 – The Stanton System3.0 – The Stanton System
BASIC PROFESSION FUNCTIONSBASIC PROFESSION FUNCTIONS
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
Bounty Hunter – Accept missions to terminate wanted players and NPCs.Bounty Hunter – Accept missions to terminate wanted players and NPCs.
NEW SHIPSNEW SHIPS
RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.
RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.
STANTON SYSTEM ROLL-OUTSTANTON SYSTEM ROLL-OUT
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.
Debut of Planetary TechDebut of Planetary Tech
Expanding the Stanton SystemExpanding the Stanton System
ArcCorpArcCorp
HurstonHurston
MicrotechMicrotech
CrusaderCrusader
DelamarDelamar
New Space Stations, moons and Asteroid beltsNew Space Stations, moons and Asteroid belts
3.1 – Mining & Refining3.1 – Mining & Refining
BASIC PROFESSION FUNCTIONSBASIC PROFESSION FUNCTIONS
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
Quantum Interdiction – Be able to interdict Player ships from Quantum travel.Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)
ADDITIONAL SOLAR SYSTEM LOCATIONSADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPSNEW SHIPS
Drake Cutlass Red & Blue – Variants of the popular Drake fighter.Drake Cutlass Red & Blue – Variants of the popular Drake fighter.
MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.
MISC Prospector – A small mining vessel for solo operators.MISC Prospector – A small mining vessel for solo operators.
Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.
3.2 – Repair & Salvage3.2 – Repair & Salvage
BASIC PROFESSION FUNCTIONSBASIC PROFESSION FUNCTIONS
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
ADDITIONAL SOLAR SYSTEM LOCATIONSADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPSNEW SHIPS
RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.
RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.
Anvil Terrapin – The tough and rugged Scanning and Exploration ship.Anvil Terrapin – The tough and rugged Scanning and Exploration ship.
AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.
AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.
AEGIS Reclaimer – Aegis’ industrial salvage ship.AEGIS Reclaimer – Aegis’ industrial salvage ship.
3.3 – Farming & Rescue3.3 – Farming & Rescue
BASIC PROFESSION FUNCTIONSBASIC PROFESSION FUNCTIONS
Farming – Plant and grow crops, harvest when appropriate, and sell the final product.Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
ADDITIONAL SOLAR SYSTEM LOCATIONSADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPSNEW SHIPS
Anvil Carrack – Anvil’s long-range exploration ship.Anvil Carrack – Anvil’s long-range exploration ship.
890 Jump – Luxury cruise liner from Origin.890 Jump – Luxury cruise liner from Origin.
Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.
MISC Reliant Variants – All variants of MISC’s rotating vertical ship.MISC Reliant Variants – All variants of MISC’s rotating vertical ship.
4.0 Jump Points4.0 Jump Points
BASIC PROFESSION FUNCTIONSBASIC PROFESSION FUNCTIONS
Travel to multiple Star Systems – The universe expands beyond the Stanton System.Travel to multiple Star Systems – The universe expands beyond the Stanton System.
Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
ADDITIONAL SOLAR SYSTEM LOCATIONSADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPSNEW SHIPS
RSI OrionRSI Orion
Anvil CrucibleAnvil Crucible
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