Untitled diff

Created Diff never expires
7 removals
39 lines
7 additions
39 lines




0: [1D1238F2]
0: [1D1238F2]
Script:{
Script:{
Unk_96114CFC(Unk=0x0, Unk=0x1)
Unk_96114CFC(Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Unk_96114CFC(Unk=0x0, Unk=0x0)
Unk_96114CFC(Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unk=0x20000009)
Set_bit(Unk=0x20000009)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x69, WBKB=0x0, BKB=0x19, Size=8, Z=0, Y=10, X=29, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x66, WBKB=0x0, BKB=0x1A, Size=8, Z=0, Y=10, X=29, Element=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=14, Angle=0x169, KBG=0x69, WBKB=0x0, BKB=0x19, Size=5.5, Z=0, Y=16, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10, Stretchy X=29)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=14, Angle=0x169, KBG=0x66, WBKB=0x0, BKB=0x1A, Size=5.5, Z=0, Y=16, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=10, Stretchy X=29)
Set_bit(Unk=0x20000008)
Set_bit(Unk=0x20000008)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=40)
Synchronous_Timer(Frames=40)
Clear_bit(Unk=0x20000009)
Clear_bit(Unk=0x20000009)
Script_End()
Script_End()
}
}


1: [BF7EF5B8]
1: [BF7EF5B8]
Script:{
Script:{
Unk_96114CFC(Unk=0x0, Unk=0x1)
Unk_96114CFC(Unk=0x0, Unk=0x1)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Unk_96114CFC(Unk=0x0, Unk=0x0)
Unk_96114CFC(Unk=0x0, Unk=0x0)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=17, Angle=0x56, KBG=0x5C, WBKB=0x0, BKB=0x20, Size=10.5, Z=0, Y=10, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=17, Angle=0x56, KBG=0x5A, WBKB=0x0, BKB=0x20, Size=10.5, Z=0, Y=10, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Set_bit(Unk=0x20000008)
Set_bit(Unk=0x20000008)
Set_bit(Unk=0x20000009)
Set_bit(Unk=0x20000009)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x56, KBG=0x5C, WBKB=0x0, BKB=0x20, Size=10.5, Z=0, Y=20, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x56, KBG=0x5A, WBKB=0x0, BKB=0x20, Size=10.5, Z=0, Y=20, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x56, KBG=0x5C, WBKB=0x0, BKB=0x20, Size=10.5, Z=0, Y=30, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x56, KBG=0x5A, WBKB=0x0, BKB=0x20, Size=10.5, Z=0, Y=30, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=51)
Asynchronous_Timer(Frames=51)
Clear_bit(Unk=0x20000009)
Clear_bit(Unk=0x20000009)
Script_End()
Script_End()
}
}