Untitled diff

Created Diff never expires
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 60)
(global short prediction_offset 60)
(global bool tower1_holo_trans False)
(global bool tower1_holo_trans False)
(global bool tower1_holo_chant True)
(global bool tower1_holo_chant True)
(global short bridges_sniper_count 3)
(global short bridges_sniper_count 3)
(global bool miranda_pel_comment_done False)
(global bool miranda_pel_comment_done False)
(global bool central_plat_pel_arrives False)
(global bool central_plat_pel_arrives False)
(global real gondola_01_wake_state 0)
(global real gondola_01_wake_state 0)
(global real gondola_01_state 0)
(global real gondola_01_state 0)
(global effe splashy effects\scenarios\solo\deltatemple\elevator_splash)
(global effe splashy effects\scenarios\solo\deltatemple\elevator_splash)
(global bool tower3_cortana_cont False)
(global bool tower3_cortana_cont False)
(global bool tower3_done_blabbing False)
(global bool tower3_done_blabbing False)
(global bool elev_under_scene_gone False)
(global bool elev_under_scene_gone False)
(global bool sunken_holo_trans False)
(global bool sunken_holo_trans False)
(global bool sunken_holo_chant True)
(global bool sunken_holo_chant True)
(global short sunken_sniper_total 2)
(global short sunken_sniper_total 2)
(global short sunken_hg_total 1)
(global short sunken_hg_total 1)
(global short sunken_jacks_total 2)
(global short sunken_jacks_total 2)
(global bool sunken_save_again False)
(global bool sunken_save_again False)
(global bool island_holo_trans False)
(global bool island_holo_trans False)
(global bool island_holo_chant True)
(global bool island_holo_chant True)
(global bool island_pelican_arrived False)
(global bool island_pelican_arrived False)
(global real gondola_02_wake_state 0)
(global real gondola_02_wake_state 0)
(global real gondola_02_state 0)
(global real gondola_02_state 0)
(global bool bossfight_chatter True)
(global bool bossfight_chatter True)
(global bool regret_dead False)
(global bool regret_dead False)
(global short regret_times_dead 0)
(global short regret_times_dead 0)
(global short hg_count 2)
(global short hg_count 2)
(global short hg_delay 600)
(global short hg_delay 600)
(global script_object regret_corpse none)
(global script_object regret_corpse none)
(global script_object regret_throne none)
(global script_object regret_throne none)
(global effe regret_teleport effects\gameplay\regret_teleport)
(global effe regret_teleport effects\gameplay\regret_teleport)
(global effe regret_blood effects\contact\collision\blood_aoe\blood_aoe_human)
(global effe regret_blood effects\contact\collision\blood_aoe\blood_aoe_human)
(global short regret_lives 0)
(global short regret_lives 0)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script static 05_intra1_01_predict_stub
(script static 05_intra1_01_predict_stub
(begin
(begin
(wake 05_intra1_01_predict)
(wake 05_intra1_01_predict)
)
)
)
)


(script static 05_intra1_02_predict_stub
(script static 05_intra1_02_predict_stub
(begin
(begin
(wake 05_intra1_02_predict)
(wake 05_intra1_02_predict)
(print "just started 02 predict")
(print "just started 02 predict")
)
)
)
)


(script static 05_intra1_03_predict_stub
(script static 05_intra1_03_predict_stub
(begin
(begin
(wake 05_intra1_03_predict)
(wake 05_intra1_03_predict)
)
)
)
)


(script static 05_intra2_01_predict_stub
(script static 05_intra2_01_predict_stub
(begin
(begin
(wake 05_intra2_01_predict)
(wake 05_intra2_01_predict)
)
)
)
)


(script static 05_outro_01_predict_stub
(script static 05_outro_01_predict_stub
(begin
(begin
(wake 05_outro_01_predict)
(wake 05_outro_01_predict)
)
)
)
)


(script static 05_outro_02_predict_stub
(script static 05_outro_02_predict_stub
(begin
(begin
(wake 05_outro_02_predict)
(wake 05_outro_02_predict)
)
)
)
)


(script static 05_outro_03_predict_stub
(script static 05_outro_03_predict_stub
(begin
(begin
(wake 05_outro_03_predict)
(wake 05_outro_03_predict)
)
)
)
)


(script static 05_outro_04_predict_stub
(script static 05_outro_04_predict_stub
(begin
(begin
(wake 05_outro_04_predict)
(wake 05_outro_04_predict)
)
)
)
)


(script static 05_outro_05_predict_stub
(script static 05_outro_05_predict_stub
(begin
(begin
(wake 05_outro_05_predict)
(wake 05_outro_05_predict)
)
)
)
)


(script dormant c05_intra1_score_01
(script dormant c05_intra1_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\music\c05_intra1_02_mus none 1)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\music\c05_intra1_02_mus none 1)
(print "c05_intra1 score 01 start")
(print "c05_intra1 score 01 start")
)
)
)
)


(script dormant c05_intra1_foley_01
(script dormant c05_intra1_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_01_fol none 1)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_01_fol none 1)
(print "c05_intra1 foley 01 start")
(print "c05_intra1 foley 01 start")
)
)
)
)


(script dormant c05_2010_cor
(script dormant c05_2010_cor
(begin
(begin
(sleep 17)
(sleep 17)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2010_cor none 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2010_cor none 1)
(cinematic_subtitle c05_2010_cor 1)
(cinematic_subtitle c05_2010_cor 1)
)
)
)
)


(script dormant c05_2020_cor
(script dormant c05_2020_cor
(begin
(begin
(sleep 135)
(sleep 135)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2020_cor cortana 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2020_cor cortana 1)
(cinematic_subtitle c05_2020_cor 1)
(cinematic_subtitle c05_2020_cor 1)
(unit_set_emotional_state cortana angry 0.5 60)
(unit_set_emotional_state cortana angry 0.5 60)
(print "cortana - angry .5 60")
(print "cortana - angry .5 60")
)
)
)
)


(script dormant c05_2030_cor
(script dormant c05_2030_cor
(begin
(begin
(sleep 200)
(sleep 200)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2030_cor cortana 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2030_cor cortana 1)
(cinematic_subtitle c05_2030_cor 3)
(cinematic_subtitle c05_2030_cor 3)
)
)
)
)


(script dormant c05_2040_mas
(script dormant c05_2040_mas
(begin
(begin
(sleep 299)
(sleep 299)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2040_mas chief 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2040_mas chief 1)
(cinematic_subtitle c05_2040_mas 1)
(cinematic_subtitle c05_2040_mas 1)
)
)
)
)


(script dormant c05_2050_por
(script dormant c05_2050_por
(begin
(begin
(sleep 357)
(sleep 357)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2050_por regret 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2050_por regret 1)
(cinematic_subtitle c05_2050_por 8)
(cinematic_subtitle c05_2050_por 8)
)
)
)
)


(script dormant c05_2060_cor
(script dormant c05_2060_cor
(begin
(begin
(sleep 553)
(sleep 553)
(unit_set_emotional_state cortana annoyed 0.25 60)
(unit_set_emotional_state cortana annoyed 0.25 60)
(print "cortana - annoyed .25 60")
(print "cortana - annoyed .25 60")
(sleep 30)
(sleep 30)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2060_cor cortana 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2060_cor cortana 1)
(cinematic_subtitle c05_2060_cor 1)
(cinematic_subtitle c05_2060_cor 1)
)
)
)
)


(script dormant c05_2070_mas
(script dormant c05_2070_mas
(begin
(begin
(sleep 622)
(sleep 622)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2070_mas chief 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2070_mas chief 1)
(cinematic_subtitle c05_2070_mas 2)
(cinematic_subtitle c05_2070_mas 2)
)
)
)
)


(script dormant c05_2080_mir
(script dormant c05_2080_mir
(begin
(begin
(sleep 678)
(sleep 678)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2080_mir none 1 radio_default_in)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2080_mir none 1 radio_default_in)
(cinematic_subtitle c05_2080_mir 1)
(cinematic_subtitle c05_2080_mir 1)
)
)
)
)


(script dormant cortana_appear
(script dormant cortana_appear
(begin
(begin
(sleep 98)
(sleep 98)
(print "cortana appears")
(print "cortana appears")
(effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off cortana_base marker)
(effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off cortana_base marker)
)
)
)
)


(script dormant c05_intra1_cinematic_light_01
(script dormant c05_intra1_cinematic_light_01
(begin
(begin
(cinematic_lighting_set_primary_light -38 310 0.180392 0.160784 0.113725)
(cinematic_lighting_set_primary_light -38 310 0.180392 0.160784 0.113725)
(cinematic_lighting_set_secondary_light -46 162 0.458824 0.466667 0.74902)
(cinematic_lighting_set_secondary_light -46 162 0.458824 0.466667 0.74902)
(cinematic_lighting_set_ambient_light 0.0823529 0.0470588 0.00784314)
(cinematic_lighting_set_ambient_light 0.0823529 0.0470588 0.00784314)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting cortana True)
(object_uses_cinematic_lighting cortana True)
(object_uses_cinematic_lighting regret True)
(object_uses_cinematic_lighting regret True)
)
)
)
)


(script static c05_intra1_02_problem_actors
(script static c05_intra1_02_problem_actors
(begin
(begin
(print "problem actors")
(print "problem actors")
(object_create_anew miranda)
(object_create_anew miranda)
(object_create_anew johnson)
(object_create_anew johnson)
(object_create_anew pilot)
(object_create_anew pilot)
(object_create_anew pelican_01)
(object_create_anew pelican_01)
(object_create_anew holo_index)
(object_create_anew holo_index)
(object_create_anew iac_bridge)
(object_create_anew iac_bridge)
(object_create_anew matte_horizon)
(object_create_anew matte_horizon)
(object_cinematic_lod miranda True)
(object_cinematic_lod miranda True)
(object_cinematic_lod johnson True)
(object_cinematic_lod johnson True)
(object_cinematic_lod pilot True)
(object_cinematic_lod pilot True)
(object_cinematic_lod pelican_01 True)
(object_cinematic_lod pelican_01 True)
(object_cinematic_lod holo_index True)
(object_cinematic_lod holo_index True)
(object_cinematic_lod iac_bridge True)
(object_cinematic_lod iac_bridge True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting iac_bridge True)
(object_uses_cinematic_lighting iac_bridge True)
(object_hide johnson True)
(object_hide johnson True)
(object_hide pilot True)
(object_hide pilot True)
(object_hide pelican_01 True)
(object_hide pelican_01 True)
(object_hide matte_horizon True)
(object_hide matte_horizon True)
)
)
)
)


(script static c05_intra1_01_setup
(script static c05_intra1_01_setup
(begin
(begin
(object_create_anew chief)
(object_create_anew chief)
(object_create_anew cortana)
(object_create_anew cortana)
(object_create_anew regret)
(object_create_anew regret)
(object_create_anew throne_regret)
(object_create_anew throne_regret)
(object_cinematic_lod chief True)
(object_cinematic_lod chief True)
(object_cinematic_lod cortana True)
(object_cinematic_lod cortana True)
(object_cinematic_lod regret True)
(object_cinematic_lod regret True)
(object_cinematic_lod throne_regret True)
(object_cinematic_lod throne_regret True)
(cinematic_clone_players_weapon chief right_hand )
(cinematic_clone_players_weapon chief right_hand )
(objects_attach regret driver throne_regret driver_cinematic)
(objects_attach regret driver throne_regret driver_cinematic)
(wake c05_2010_cor)
(wake c05_2010_cor)
(wake c05_2020_cor)
(wake c05_2020_cor)
(wake c05_2030_cor)
(wake c05_2030_cor)
(wake c05_2040_mas)
(wake c05_2040_mas)
(wake c05_2050_por)
(wake c05_2050_por)
(wake c05_2060_cor)
(wake c05_2060_cor)
(wake c05_2070_mas)
(wake c05_2070_mas)
(wake c05_2080_mir)
(wake c05_2080_mir)
(wake c05_intra1_score_01)
(wake c05_intra1_score_01)
(wake c05_intra1_foley_01)
(wake c05_intra1_foley_01)
(wake cortana_appear)
(wake cortana_appear)
(wake c05_intra1_cinematic_light_01)
(wake c05_intra1_cinematic_light_01)
)
)
)
)


(script static c05_intra1_scene_01
(script static c05_intra1_scene_01
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(05_intra1_01_predict_stub)
(05_intra1_01_predict_stub)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\music\c05_intra1_02_mus)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\music\c05_intra1_02_mus)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_01_fol)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c05_intra1_01_setup)
(c05_intra1_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra1\05_intra1 05_intra1_01 none anchor_flag_intra1a)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra1\05_intra1 05_intra1_01 none anchor_flag_intra1a)
(custom_animation_relative chief objects\characters\masterchief\05_intra1\05_intra1 chief_01 False anchor_intra1a)
(custom_animation_relative chief objects\characters\masterchief\05_intra1\05_intra1 chief_01 False anchor_intra1a)
(custom_animation_relative regret objects\characters\prophet\05_intra1\05_intra1 regret_01 False anchor_intra1a)
(custom_animation_relative regret objects\characters\prophet\05_intra1\05_intra1 regret_01 False anchor_intra1a)
(sleep 5)
(sleep 5)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 94)
(sleep 94)
(custom_animation_relative cortana objects\characters\cortana\05_intra1\05_intra1 cortana_01 False anchor_intra1a)
(custom_animation_relative cortana objects\characters\cortana\05_intra1\05_intra1 cortana_01 False anchor_intra1a)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(05_intra1_02_predict_stub)
(05_intra1_02_predict_stub)
(c05_intra1_02_problem_actors)
(c05_intra1_02_problem_actors)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_02_fol)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_02_fol)
(sleep (- (camera_time) 5))
(sleep (- (camera_time) 5))
(fade_out 1 1 1 5)
(fade_out 1 1 1 5)
(sleep 5)
(sleep 5)
)
)
)
)


(script dormant c05_intra1_foley_02
(script dormant c05_intra1_foley_02
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_02_fol none 1)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_02_fol none 1)
(print "c05_intra1 foley 02 start")
(print "c05_intra1 foley 02 start")
)
)
)
)


(script dormant c05_2090_mir
(script dormant c05_2090_mir
(begin
(begin
(unit_set_emotional_state miranda pensive 0.5 0)
(unit_set_emotional_state miranda pensive 0.5 0)
(print "miranda - pensive .5 0")
(print "miranda - pensive .5 0")
(sleep 7)
(sleep 7)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2090_mir miranda 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2090_mir miranda 1)
(cinematic_subtitle c05_2090_mir 5)
(cinematic_subtitle c05_2090_mir 5)
)
)
)
)


(script dormant c05_2100_mir
(script dormant c05_2100_mir
(begin
(begin
(sleep 162)
(sleep 162)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2100_mir miranda 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2100_mir miranda 1)
(cinematic_subtitle c05_2100_mir 7)
(cinematic_subtitle c05_2100_mir 7)
)
)
)
)


(script dormant c05_2110_jon
(script dormant c05_2110_jon
(begin
(begin
(sleep 373)
(sleep 373)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2110_jon johnson 1 radio_default_loop)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2110_jon johnson 1 radio_default_loop)
(cinematic_subtitle c05_2110_jon 3)
(cinematic_subtitle c05_2110_jon 3)
)
)
)
)


(script dormant c05_2120_mir
(script dormant c05_2120_mir
(begin
(begin
(sleep 455)
(sleep 455)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2120_mir miranda 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2120_mir miranda 1)
(cinematic_subtitle c05_2120_mir 2)
(cinematic_subtitle c05_2120_mir 2)
)
)
)
)


(script dormant c05_2130_mir
(script dormant c05_2130_mir
(begin
(begin
(sleep 509)
(sleep 509)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2130_mir miranda 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_2130_mir miranda 1)
(cinematic_subtitle c05_2130_mir 2)
(cinematic_subtitle c05_2130_mir 2)
(texture_camera_off)
(texture_camera_off)
(sleep 45)
(sleep 45)
(unit_set_emotional_state miranda angry 0.25 60)
(unit_set_emotional_state miranda angry 0.25 60)
(print "miranda - angry .25 60")
(print "miranda - angry .25 60")
)
)
)
)


(script dormant c05_2140_jon
(script dormant c05_2140_jon
(begin
(begin
(sleep 574)
(sleep 574)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2140_jon johnson 1 radio_default_loop)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2140_jon johnson 1 radio_default_loop)
(cinematic_subtitle c05_2140_jon 1)
(cinematic_subtitle c05_2140_jon 1)
)
)
)
)


(script dormant intra1_texture_camera_on
(script dormant intra1_texture_camera_on
(begin
(begin
(object_create_anew texture_camera)
(object_create_anew texture_camera)
(scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\05_intra1\05_intra1 texture_camera_02 anchor_intra1b)
(scenery_animation_start_relative texture_camera objects\cinematics\texture_camera\05_intra1\05_intra1 texture_camera_02 anchor_intra1b)
(sleep 150)
(sleep 150)
(print "texture camera on")
(print "texture camera on")
(texture_camera_set_object_marker texture_camera marker 50)
(texture_camera_set_object_marker texture_camera marker 50)
(object_hide johnson False)
(object_hide johnson False)
(object_hide pilot False)
(object_hide pilot False)
(object_hide pelican_01 False)
(object_hide pelican_01 False)
(object_hide matte_horizon False)
(object_hide matte_horizon False)
)
)
)
)


(script dormant c05_intra1_cinematic_light_02
(script dormant c05_intra1_cinematic_light_02
(begin
(begin
(cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22)
(cinematic_lighting_set_primary_light -52 292 0.08 0.15 0.22)
(cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22)
(cinematic_lighting_set_secondary_light -14 150 0.09 0.09 0.22)
(cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
(cinematic_lighting_set_ambient_light 0.06 0.05 0.04)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting iac_bridge True)
(object_uses_cinematic_lighting iac_bridge True)
(object_uses_cinematic_lighting johnson True)
(object_uses_cinematic_lighting johnson True)
(object_uses_cinematic_lighting pilot True)
(object_uses_cinematic_lighting pilot True)
(object_uses_cinematic_lighting index True)
(object_uses_cinematic_lighting index True)
(object_uses_cinematic_lighting pelican_01 True)
(object_uses_cinematic_lighting pelican_01 True)
)
)
)
)


(script static c05_intra1_02_setup
(script static c05_intra1_02_setup
(begin
(begin
(object_create_anew holo_library)
(object_create_anew holo_library)
(object_create_anew matte_horizon)
(object_create_anew matte_horizon)
(object_cinematic_lod holo_library True)
(object_cinematic_lod holo_library True)
(wake c05_2090_mir)
(wake c05_2090_mir)
(wake c05_2100_mir)
(wake c05_2100_mir)
(wake c05_2110_jon)
(wake c05_2110_jon)
(wake c05_2120_mir)
(wake c05_2120_mir)
(wake c05_2130_mir)
(wake c05_2130_mir)
(wake c05_2140_jon)
(wake c05_2140_jon)
(wake c05_intra1_foley_02)
(wake c05_intra1_foley_02)
(wake intra1_texture_camera_on)
(wake intra1_texture_camera_on)
(wake c05_intra1_cinematic_light_02)
(wake c05_intra1_cinematic_light_02)
)
)
)
)


(script static c05_intra1_02_cleanup
(script static c05_intra1_02_cleanup
(begin
(begin
(object_destroy miranda)
(object_destroy miranda)
(object_destroy johnson)
(object_destroy johnson)
(object_destroy pilot)
(object_destroy pilot)
(object_destroy holo_index)
(object_destroy holo_index)
(object_destroy holo_library)
(object_destroy holo_library)
(object_destroy pelican_01)
(object_destroy pelican_01)
(object_destroy iac_bridge)
(object_destroy iac_bridge)
(object_destroy texture_camera)
(object_destroy texture_camera)
(object_destroy matte_horizon)
(object_destroy matte_horizon)
)
)
)
)


(script static c05_intra1_scene_02
(script static c05_intra1_scene_02
(begin
(begin
(c05_intra1_02_setup)
(c05_intra1_02_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra1\05_intra1 05_intra1_02 none anchor_flag_intra1b)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra1\05_intra1 05_intra1_02 none anchor_flag_intra1b)
(custom_animation_relative miranda objects\characters\miranda\05_intra1\05_intra1 miranda_02 False anchor_intra1b)
(custom_animation_relative miranda objects\characters\miranda\05_intra1\05_intra1 miranda_02 False anchor_intra1b)
(custom_animation_relative johnson objects\characters\marine\05_intra1\05_intra1 johnson_02 False anchor_intra1b)
(custom_animation_relative johnson objects\characters\marine\05_intra1\05_intra1 johnson_02 False anchor_intra1b)
(custom_animation_relative pilot objects\characters\marine\05_intra1\05_intra1 marine01_02 False anchor_intra1b)
(custom_animation_relative pilot objects\characters\marine\05_intra1\05_intra1 marine01_02 False anchor_intra1b)
(scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\05_intra1\05_intra1 bridge_02 anchor_intra1b)
(scenery_animation_start_relative iac_bridge objects\cinematics\human\inamberclad_bridge\05_intra1\05_intra1 bridge_02 anchor_intra1b)
(scenery_animation_start_relative holo_index objects\cinematics\forerunner\index_holo_human\05_intra1\05_intra1 index_holo_human_02 anchor_intra1b)
(scenery_animation_start_relative holo_index objects\cinematics\forerunner\index_holo_human\05_intra1\05_intra1 index_holo_human_02 anchor_intra1b)
(scenery_animation_start_relative holo_library objects\cinematics\forerunner\mount_doom_holo\05_intra1\05_intra1 mount_doom_holo_02 anchor_intra1b)
(scenery_animation_start_relative holo_library objects\cinematics\forerunner\mount_doom_holo\05_intra1\05_intra1 mount_doom_holo_02 anchor_intra1b)
(scenery_animation_start_relative matte_horizon objects\cinematics\matte_paintings\delta_horizon\05_intra1\05_intra1 delta_horizon_02 anchor_intra1b)
(scenery_animation_start_relative matte_horizon objects\cinematics\matte_paintings\delta_horizon\05_intra1\05_intra1 delta_horizon_02 anchor_intra1b)
(custom_animation_relative pelican_01 objects\vehicles\pelican\05_intra1\05_intra1 pelican_02 False anchor_intra1b)
(custom_animation_relative pelican_01 objects\vehicles\pelican\05_intra1\05_intra1 pelican_02 False anchor_intra1b)
(sleep 30)
(sleep 30)
(fade_in 1 1 1 5)
(fade_in 1 1 1 5)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(05_intra1_03_predict_stub)
(05_intra1_03_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_03_fol)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_03_fol)
(sleep (camera_time))
(sleep (camera_time))
(c05_intra1_02_cleanup)
(c05_intra1_02_cleanup)
)
)
)
)


(script dormant c05_intra1_foley_03
(script dormant c05_intra1_foley_03
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_03_fol none 1)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra1\foley\c05_intra1_03_fol none 1)
(print "c05_intra1 foley 03 start")
(print "c05_intra1 foley 03 start")
)
)
)
)


(script dormant c05_2150_mir
(script dormant c05_2150_mir
(begin
(begin
(unit_set_emotional_state cortana angry 0.5 0)
(unit_set_emotional_state cortana angry 0.5 0)
(print "cortana - angry .5 0")
(print "cortana - angry .5 0")
(sleep 0)
(sleep 0)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2150_mir none 1 radio_default_loop)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2150_mir none 1 radio_default_loop)
(cinematic_subtitle c05_2150_mir 3)
(cinematic_subtitle c05_2150_mir 3)
)
)
)
)


(script dormant c05_2160_mir
(script dormant c05_2160_mir
(begin
(begin
(sleep 99)
(sleep 99)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2160_mir none 1 radio_default_out)
(sound_impulse_start_effect sound\dialog\levels\05_deltatemple\cinematics\c05_2160_mir none 1 radio_default_out)
(cinematic_subtitle c05_2160_mir 2)
(cinematic_subtitle c05_2160_mir 2)
)
)
)
)


(script dormant cortana_disappear
(script dormant cortana_disappear
(begin
(begin
(sleep 35)
(sleep 35)
(print "cortana disappears")
(print "cortana disappears")
(effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off cortana_base marker)
(effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off cortana_base marker)
)
)
)
)


(script dormant c05_intra1_cinematic_light_03
(script dormant c05_intra1_cinematic_light_03
(begin
(begin
(cinematic_lighting_set_primary_light -38 310 0.180392 0.160784 0.113725)
(cinematic_lighting_set_primary_light -38 310 0.180392 0.160784 0.113725)
(cinematic_lighting_set_secondary_light -46 162 0.458824 0.466667 0.74902)
(cinematic_lighting_set_secondary_light -46 162 0.458824 0.466667 0.74902)
(cinematic_lighting_set_ambient_light 0.0823529 0.0470588 0.00784314)
(cinematic_lighting_set_ambient_light 0.0823529 0.0470588 0.00784314)
)
)
)
)


(script static c05_intra1_03_setup
(script static c05_intra1_03_setup
(begin
(begin
(wake c05_2150_mir)
(wake c05_2150_mir)
(wake c05_2160_mir)
(wake c05_2160_mir)
(wake c05_intra1_foley_03)
(wake c05_intra1_foley_03)
(wake c05_intra1_cinematic_light_03)
(wake c05_intra1_cinematic_light_03)
(wake cortana_disappear)
(wake cortana_disappear)
)
)
)
)


(script static c05_intra1_03_cleanup
(script static c05_intra1_03_cleanup
(begin
(begin
(object_destroy chief)
(object_destroy chief)
(object_destroy regret)
(object_destroy regret)
(object_destroy throne_regret)
(object_destroy throne_regret)
(object_destroy cortana_base)
(object_destroy cortana_base)
)
)
)
)


(script static c05_intra1_scene_03
(script static c05_intra1_scene_03
(begin
(begin
(c05_intra1_03_setup)
(c05_intra1_03_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra1\05_intra1 05_intra1_03 none anchor_flag_intra1a)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra1\05_intra1 05_intra1_03 none anchor_flag_intra1a)
(custom_animation_relative chief objects\characters\masterchief\05_intra1\05_intra1 chief_03 False anchor_intra1a)
(custom_animation_relative chief objects\characters\masterchief\05_intra1\05_intra1 chief_03 False anchor_intra1a)
(custom_animation_relative cortana objects\characters\cortana\05_intra1\05_intra1 cortana_03 False anchor_intra1a)
(custom_animation_relative cortana objects\characters\cortana\05_intra1\05_intra1 cortana_03 False anchor_intra1a)
(sleep 50)
(sleep 50)
(object_destroy cortana)
(object_destroy cortana)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(c05_intra1_03_cleanup)
(c05_intra1_03_cleanup)
)
)
)
)


(script static c05_intra1
(script static c05_intra1
(begin
(begin
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(switch_bsp_by_name bsp_01)
(switch_bsp_by_name bsp_01)
(sleep 1)
(sleep 1)
(sound_class_set_gain "amb" 0 0)
(sound_class_set_gain "amb" 0 0)
(sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "vehicle" 0 0)
(c05_intra1_scene_01)
(c05_intra1_scene_01)
(c05_intra1_scene_02)
(c05_intra1_scene_02)
(c05_intra1_scene_03)
(c05_intra1_scene_03)
(sound_class_set_gain "amb" 0 15)
(sound_class_set_gain "amb" 0 15)
)
)
)
)


(script dormant c05_intra2_foley
(script dormant c05_intra2_foley
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra2\foley\c05_intra2_01_fol none 1)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_intra2\foley\c05_intra2_01_fol none 1)
(print "c05_intra2 foley start")
(print "c05_intra2 foley start")
)
)
)
)


(script dormant c05_3010_cor
(script dormant c05_3010_cor
(begin
(begin
(sleep 275)
(sleep 275)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_3010_cor none 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_3010_cor none 1)
(cinematic_subtitle c05_3010_cor 2)
(cinematic_subtitle c05_3010_cor 2)
)
)
)
)


(script dormant c05_3020_cor
(script dormant c05_3020_cor
(begin
(begin
(sleep 359)
(sleep 359)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_3020_cor none 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_3020_cor none 1)
(cinematic_subtitle c05_3020_cor 2)
(cinematic_subtitle c05_3020_cor 2)
)
)
)
)


(script dormant c05_3030_cor
(script dormant c05_3030_cor
(begin
(begin
(sleep 513)
(sleep 513)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_3030_cor none 1)
(sound_impulse_start sound\dialog\levels\05_deltatemple\cinematics\c05_3030_cor none 1)
(cinematic_subtitle c05_3030_cor 3)
(cinematic_subtitle c05_3030_cor 3)
)
)
)
)


(script dormant c05_intra2_dof
(script dormant c05_intra2_dof
(begin
(begin
(sleep 250)
(sleep 250)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0)
(print "rack focus")
(print "rack focus")
(sleep 250)
(sleep 250)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant c05_intra2_cinematic_light
(script dormant c05_intra2_cinematic_light
(begin
(begin
(cinematic_lighting_set_primary_light 24 272 0.639216 0.54902 0.388235)
(cinematic_lighting_set_primary_light 24 272 0.639216 0.54902 0.388235)
(cinematic_lighting_set_secondary_light -27 140 0.329412 0.180392 0.0509804)
(cinematic_lighting_set_secondary_light -27 140 0.329412 0.180392 0.0509804)
(cinematic_lighting_set_ambient_light 0.0784314 0.0784314 0.101961)
(cinematic_lighting_set_ambient_light 0.0784314 0.0784314 0.101961)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting chief True)
)
)
)
)


(script dormant fleet_arrival
(script dormant fleet_arrival
(begin
(begin
(sleep 251)
(sleep 251)
(print "fleet arrival")
(print "fleet arrival")
(object_create_anew intra2_fleet)
(object_create_anew intra2_fleet)
)
)
)
)


(script static c05_intra2_setup
(script static c05_intra2_setup
(begin
(begin
(object_create chief)
(object_create chief)
(object_cinematic_lod chief True)
(object_cinematic_lod chief True)
(cinematic_clone_players_weapon chief right_hand )
(cinematic_clone_players_weapon chief right_hand )
(wake c05_3010_cor)
(wake c05_3010_cor)
(wake c05_3020_cor)
(wake c05_3020_cor)
(wake c05_3030_cor)
(wake c05_3030_cor)
(wake c05_intra2_foley)
(wake c05_intra2_foley)
(wake fleet_arrival)
(wake fleet_arrival)
(wake c05_intra2_dof)
(wake c05_intra2_dof)
(wake c05_intra2_cinematic_light)
(wake c05_intra2_cinematic_light)
)
)
)
)


(script static c05_intra2
(script static c05_intra2
(begin
(begin
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(switch_bsp_by_name bsp_03)
(switch_bsp_by_name bsp_03)
(sleep 1)
(sleep 1)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(cinematic_lightmap_shadow_enable)
(cinematic_lightmap_shadow_enable)
(05_intra1_01_predict_stub)
(05_intra1_01_predict_stub)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra2\foley\c05_intra2_01_fol)
(sound_impulse_predict sound\cinematics\05_deltahalo\c05_intra2\foley\c05_intra2_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c05_intra2_setup)
(c05_intra2_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra2\05_intra2 05_intra2_01 none anchor_flag_outro)
(camera_set_animation_relative objects\characters\cinematic_camera\05_intra2\05_intra2 05_intra2_01 none anchor_flag_outro)
(custom_animation_relative chief objects\characters\masterchief\05_intra2\05_intra2 chief_01 False anchor_outro)
(custom_animation_relative chief objects\characters\masterchief\05_intra2\05_intra2 chief_01 False anchor_outro)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(object_destroy chief)
(object_destroy chief)
(object_destroy intra2_fleet)
(object_destroy intra2_fleet)
)
)
)
)


(script dormant c05_outro_score_01
(script dormant c05_outro_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_outro\music\c05_outro_01_mus none 1)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_outro\music\c05_outro_01_mus none 1)
(print "c05_outro score 01 start")
(print "c05_outro score 01 start")
)
)
)
)


(script dormant c05_outro_foley_01
(script dormant c05_outro_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_outro\foley\c05_outro_01_fol none 1)
(sound_impulse_start sound\cinematics\05_deltahalo\c05_outro\foley\c05_outro_01_fol none 1)
(print "c05_outro foley 01 start")
(print "c05_outro foley 01 start")
)
)
)
)


(script dormant effect_dust_scrape
(script dormant effect_dust_scrape
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 240)
(sleep 240)
(print "effect - dust scrape")
(print "effect - dust scrape")
(object_create_anew outro_dust_scrape)
(object_create_anew outro_dust_scrape)
)
)
)
)


(script dormant c05_outro_01_dof
(script dormant c05_outro_01_dof
(begin
(begin
(sleep 55)
(sleep 55)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 1 0.5 0.5 0 0 0 0)
(print "rack fo
(print "rack fo