Untitled diff

Created Diff never expires
The two files are identical
There is no difference to show between these two files
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global bool debug True)
(global bool debug True)
(global bool dialogue True)
(global bool dialogue True)
(global bool g_play_cinematics True)
(global bool g_play_cinematics True)
(global short sleep_lower_bound 120)
(global short sleep_lower_bound 120)
(global short sleep_upper_bound 180)
(global short sleep_upper_bound 180)
(global bool g_cheiftan False)
(global bool g_cheiftan False)
(global bool g_dervish_ledge_orders False)
(global bool g_dervish_ledge_orders False)
(global bool g_room_a_door False)
(global bool g_room_a_door False)
(global bool g_sc_ioc_finished False)
(global bool g_sc_ioc_finished False)
(global bool g_jail_a_free False)
(global bool g_jail_a_free False)
(global bool g_jail_b_free False)
(global bool g_jail_b_free False)
(global bool g_jail_a_finished False)
(global bool g_jail_a_finished False)
(global bool g_jail_b_finished False)
(global bool g_jail_b_finished False)
(global bool g_marine_mig_garden_a False)
(global bool g_marine_mig_garden_a False)
(global bool g_marine_mig_midtower False)
(global bool g_marine_mig_midtower False)
(global bool g_marine_mig_garden_b False)
(global bool g_marine_mig_garden_b False)
(global bool g_marine_mig_ext_b False)
(global bool g_marine_mig_ext_b False)
(global bool g_marine_mig_maus False)
(global bool g_marine_mig_maus False)
(global bool g_marine_mig_maus_room False)
(global bool g_marine_mig_maus_room False)
(global bool g_marine_mig_maus_int False)
(global bool g_marine_mig_maus_int False)
(global bool g_music_07a_01 False)
(global bool g_music_07a_01 False)
(global bool g_music_07a_02 False)
(global bool g_music_07a_02 False)
(global bool g_music_07a_03 False)
(global bool g_music_07a_03 False)
(global bool g_music_07a_03_alt False)
(global bool g_music_07a_03_alt False)
(global bool g_music_07a_04 False)
(global bool g_music_07a_04 False)
(global bool g_music_07a_04_alt False)
(global bool g_music_07a_04_alt False)
(global bool g_music_07a_05 False)
(global bool g_music_07a_05 False)
(global bool g_music_07a_06 False)
(global bool g_music_07a_06 False)
(global bool g_music_07a_07 False)
(global bool g_music_07a_07 False)
(global bool g_music_07a_07_alt False)
(global bool g_music_07a_07_alt False)
(global bool g_music_07a_08 False)
(global bool g_music_07a_08 False)
(global bool g_council_initial False)
(global bool g_council_initial False)
(global bool g_council_exit_reminder False)
(global bool g_council_exit_reminder False)
(global bool g_council_reminder_played False)
(global bool g_council_reminder_played False)
(global bool g_ledge_reminder False)
(global bool g_ledge_reminder False)
(global short dialogue_pause 7)
(global short dialogue_pause 7)
(global bool g_jail_exit_reminder False)
(global bool g_jail_exit_reminder False)
(global bool g_jail_exit_reminder_played False)
(global bool g_jail_exit_reminder_played False)
(global bool g_sc_room_b_done False)
(global bool g_sc_room_b_done False)
(global bool g_corr_b_exit_finished False)
(global bool g_corr_b_exit_finished False)
(global bool g_ioc_reminder False)
(global bool g_ioc_reminder False)
(global bool g_ioc_reminder_played False)
(global bool g_ioc_reminder_played False)
(global bool g_truth_speaking False)
(global bool g_truth_speaking False)
(global bool g_council_over False)
(global bool g_council_over False)
(global bool g_council_wave False)
(global bool g_council_wave False)
(global short g_council_count 0)
(global short g_council_count 0)
(global short g_council_limit 0)
(global short g_council_limit 0)
(global bool g_council_orders False)
(global bool g_council_orders False)
(global bool g_council_floor_wave False)
(global bool g_council_floor_wave False)
(global short g_council_floor_wave_count 0)
(global short g_council_floor_wave_count 0)
(global short g_council_floor_wave_limit 0)
(global short g_council_floor_wave_limit 0)
(global bool g_council_upper True)
(global bool g_council_upper True)
(global short g_council_upper_limit 0)
(global short g_council_upper_limit 0)
(global short g_council_upper_count 0)
(global short g_council_upper_count 0)
(global bool g_ledge_turret_left False)
(global bool g_ledge_turret_left False)
(global bool g_ledge_turret_right False)
(global bool g_ledge_turret_right False)
(global bool g_corridor_a_active False)
(global bool g_corridor_a_active False)
(global bool g_jail_prophets_ini_active False)
(global bool g_jail_prophets_ini_active False)
(global bool jail_a_doors_open False)
(global bool jail_a_doors_open False)
(global bool jail_b_doors_open False)
(global bool jail_b_doors_open False)
(global bool g_jail_door True)
(global bool g_jail_door True)
(global short g_jail_door_limit 0)
(global short g_jail_door_limit 0)
(global short g_jail_door_count 0)
(global short g_jail_door_count 0)
(global bool g_jail_spawner True)
(global bool g_jail_spawner True)
(global short g_jail_spawn_limit 0)
(global short g_jail_spawn_limit 0)
(global short g_jail_spawn_count 0)
(global short g_jail_spawn_count 0)
(global bool g_jail_round_lift_spawned False)
(global bool g_jail_round_lift_spawned False)
(global bool g_ext_a_snipers True)
(global bool g_ext_a_snipers True)
(global short g_ext_a_snipers_count 0)
(global short g_ext_a_snipers_count 0)
(global short g_ext_a_snipers_index 4)
(global short g_ext_a_snipers_index 4)
(global bool g_ext_a_fliers False)
(global bool g_ext_a_fliers False)
(global bool g_midtower_prophet_rein False)
(global bool g_midtower_prophet_rein False)
(global bool g_ext_b_dump False)
(global bool g_ext_b_dump False)
(global bool g_maus_bridge_fr False)
(global bool g_maus_bridge_fr False)
(global bool g_maus_inner_order_trans False)
(global bool g_maus_inner_order_trans False)
(global bool g_maus_inner False)
(global bool g_maus_inner False)
(global bool g_maus_inner_wave_pause True)
(global bool g_maus_inner_wave_pause True)
(global bool g_maus_inner_wave_end False)
(global bool g_maus_inner_wave_end False)
(global short g_maus_inner_count 0)
(global short g_maus_inner_count 0)
(global short g_maus_inner_limit 0)
(global short g_maus_inner_limit 0)
(global short g_maus_inner_wave_count 0)
(global short g_maus_inner_wave_count 0)
(global short g_maus_inner_wave_limit 0)
(global short g_maus_inner_wave_limit 0)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script command cs_c07_infection
(script command cs_c07_infection
(begin
(begin
(cs_enable_pathfinding_failsafe True)
(cs_enable_pathfinding_failsafe True)
(cs_go_to_nearest c07_infection_a)
(cs_go_to_nearest c07_infection_a)
(cs_go_to_nearest c07_infection_b)
(cs_go_to_nearest c07_infection_b)
)
)
)
)


(script static x08_01_predict_stub
(script static x08_01_predict_stub
(begin
(begin
(wake x08_01_predict)
(wake x08_01_predict)
)
)
)
)


(script static x08_02_predict_stub
(script static x08_02_predict_stub
(begin
(begin
(wake x08_02_predict)
(wake x08_02_predict)
)
)
)
)


(script static x08_03_predict_stub
(script static x08_03_predict_stub
(begin
(begin
(wake x08_03_predict)
(wake x08_03_predict)
)
)
)
)


(script static x08_04_predict_stub
(script static x08_04_predict_stub
(begin
(begin
(wake x08_04_predict)
(wake x08_04_predict)
)
)
)
)


(script static x08_05_predict_stub
(script static x08_05_predict_stub
(begin
(begin
(wake x08_05_predict)
(wake x08_05_predict)
)
)
)
)


(script static x08_06a_predict_stub
(script static x08_06a_predict_stub
(begin
(begin
(wake x08_06a_predict)
(wake x08_06a_predict)
)
)
)
)


(script static x08_06b_predict_stub
(script static x08_06b_predict_stub
(begin
(begin
(wake x08_06b_predict)
(wake x08_06b_predict)
)
)
)
)


(script static x08_06c_predict_stub
(script static x08_06c_predict_stub
(begin
(begin
(wake x08_06c_predict)
(wake x08_06c_predict)
)
)
)
)


(script static x08_07_predict_stub
(script static x08_07_predict_stub
(begin
(begin
(wake x08_07_predict)
(wake x08_07_predict)
)
)
)
)


(script static x08_08_predict_stub
(script static x08_08_predict_stub
(begin
(begin
(wake x08_08_predict)
(wake x08_08_predict)
)
)
)
)


(script static x08_09_predict_stub
(script static x08_09_predict_stub
(begin
(begin
(wake x08_09_predict)
(wake x08_09_predict)
)
)
)
)


(script static x08_10_predict_stub
(script static x08_10_predict_stub
(begin
(begin
(wake x08_10_predict)
(wake x08_10_predict)
)
)
)
)


(script static x08_11_predict_stub
(script static x08_11_predict_stub
(begin
(begin
(wake x08_11_predict)
(wake x08_11_predict)
)
)
)
)


(script static 07_intro_01_predict_stub
(script static 07_intro_01_predict_stub
(begin
(begin
(wake 07_intro_01_predict)
(wake 07_intro_01_predict)
)
)
)
)


(script static 07_intro_02_predict_stub
(script static 07_intro_02_predict_stub
(begin
(begin
(wake 07_intro_02_predict)
(wake 07_intro_02_predict)
)
)
)
)


(script static 07_intro_03_predict_stub
(script static 07_intro_03_predict_stub
(begin
(begin
(wake 07_intro_03_predict)
(wake 07_intro_03_predict)
)
)
)
)


(script static 07_intro_04_predict_stub
(script static 07_intro_04_predict_stub
(begin
(begin
(wake 07_intro_04_predict)
(wake 07_intro_04_predict)
)
)
)
)


(script static 07_intra1_01_predict_stub
(script static 07_intra1_01_predict_stub
(begin
(begin
(wake 07_intra1_01_predict)
(wake 07_intra1_01_predict)
)
)
)
)


(script static 07_intra1_02_predict_stub
(script static 07_intra1_02_predict_stub
(begin
(begin
(wake 07_intra1_02_predict)
(wake 07_intra1_02_predict)
)
)
)
)


(script static 07_intra1_03_predict_stub
(script static 07_intra1_03_predict_stub
(begin
(begin
(wake 07_intra1_03_predict)
(wake 07_intra1_03_predict)
)
)
)
)


(script static 07_intra1_04_predict_stub
(script static 07_intra1_04_predict_stub
(begin
(begin
(wake 07_intra1_04_predict)
(wake 07_intra1_04_predict)
)
)
)
)


(script dormant x08_score_01
(script dormant x08_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\x08\music\x08_01_mus none 1)
(sound_impulse_start sound\cinematics\07_highcharity\x08\music\x08_01_mus none 1)
(print "x08 score 01 start")
(print "x08 score 01 start")
)
)
)
)


(script dormant x08_foley_01
(script dormant x08_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_01_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_01_fol none 1)
(print "x08 foley 01 start")
(print "x08 foley 01 start")
)
)
)
)


(script dormant blurry_vision
(script dormant blurry_vision
(begin
(begin
(interpolator_start blurry_vision 1 0.001)
(interpolator_start blurry_vision 1 0.001)
(sleep 30)
(sleep 30)
(fade_in 0 0 0 30)
(fade_in 0 0 0 30)
(sleep 45)
(sleep 45)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 45)
(sleep 45)
(fade_in 0 0 0 20)
(fade_in 0 0 0 20)
(interpolator_start blurry_vision 0 2)
(interpolator_start blurry_vision 0 2)
(sleep 30)
(sleep 30)
(fade_out 0 0 0 20)
(fade_out 0 0 0 20)
(sleep 20)
(sleep 20)
(interpolator_start blurry_vision 1 0.001)
(interpolator_start blurry_vision 1 0.001)
(sleep 25)
(sleep 25)
(fade_in 0 0 0 10)
(fade_in 0 0 0 10)
(interpolator_start blurry_vision 0 2)
(interpolator_start blurry_vision 0 2)
)
)
)
)


(script dormant x08_cinematic_light_01
(script dormant x08_cinematic_light_01
(begin
(begin
(cinematic_lighting_set_primary_light -90 0 0.0352941 0.278431 0.301961)
(cinematic_lighting_set_primary_light -90 0 0.0352941 0.278431 0.301961)
(cinematic_lighting_set_secondary_light -4 316 0.156863 0.109804 0)
(cinematic_lighting_set_secondary_light -4 316 0.156863 0.109804 0)
(cinematic_lighting_set_ambient_light 0 0 0)
(cinematic_lighting_set_ambient_light 0 0 0)
(rasterizer_bloom_override True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.25)
(rasterizer_bloom_override_threshold 0.25)
(rasterizer_bloom_override_brightness 0.4)
(rasterizer_bloom_override_brightness 0.4)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting chief True)
(object_uses_cinematic_lighting gravemind True)
(object_uses_cinematic_lighting gravemind True)
(object_uses_cinematic_lighting tentacle_chief True)
(object_uses_cinematic_lighting tentacle_chief True)
(object_uses_cinematic_lighting tentacle_capture_01 True)
(object_uses_cinematic_lighting tentacle_capture_01 True)
(render_lights_enable_cinematic_shadow True chief head 0.1)
(render_lights_enable_cinematic_shadow True chief head 0.1)
)
)
)
)


(script static x08_01_setup
(script static x08_01_setup
(begin
(begin
(object_create_anew chief)
(object_create_anew chief)
(object_create_anew gravemind)
(object_create_anew gravemind)
(object_create_anew tentacle_chief)
(object_create_anew tentacle_chief)
(object_create_anew tentacle_capture_01)
(object_create_anew tentacle_capture_01)
(object_cinematic_lod chief True)
(object_cinematic_lod chief True)
(object_cinematic_lod gravemind True)
(object_cinematic_lod gravemind True)
(object_cinematic_lod tentacle_chief True)
(object_cinematic_lod tentacle_chief True)
(object_cinematic_lod tentacle_capture_01 True)
(object_cinematic_lod tentacle_capture_01 True)
(wake x08_score_01)
(wake x08_score_01)
(wake x08_foley_01)
(wake x08_foley_01)
(wake blurry_vision)
(wake blurry_vision)
(wake x08_cinematic_light_01)
(wake x08_cinematic_light_01)
)
)
)
)


(script static x08_scene_01
(script static x08_scene_01
(begin
(begin
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(x08_01_predict_stub)
(x08_01_predict_stub)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\music\x08_01_mus)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\music\x08_01_mus)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_01_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(x08_01_setup)
(x08_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_01 none anchor_flag_x08)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_01 none anchor_flag_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_01 False anchor_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_01 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_01 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_01 False anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_01 anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_01 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_01 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_01 anchor_x08)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x08_02_predict_stub)
(x08_02_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_02_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_02_fol)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
)
)
)
)


(script dormant x08_foley_02
(script dormant x08_foley_02
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_02_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_02_fol none 1)
(print "x08 foley 02 start")
(print "x08 foley 02 start")
)
)
)
)


(script dormant x08_0020_cor
(script dormant x08_0020_cor
(begin
(begin
(sleep 40)
(sleep 40)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0020_cor none 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0020_cor none 1)
(cinematic_subtitle x08_0020_cor 2)
(cinematic_subtitle x08_0020_cor 2)
)
)
)
)


(script dormant x08_0030_grv
(script dormant x08_0030_grv
(begin
(begin
(sleep 134)
(sleep 134)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0030_grv gravemind 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0030_grv gravemind 1)
(cinematic_subtitle x08_0030_grv 9)
(cinematic_subtitle x08_0030_grv 9)
)
)
)
)


(script static x08_02_setup
(script static x08_02_setup
(begin
(begin
(wake x08_foley_02)
(wake x08_foley_02)
(wake x08_0020_cor)
(wake x08_0020_cor)
(wake x08_0030_grv)
(wake x08_0030_grv)
)
)
)
)


(script static x08_scene_02
(script static x08_scene_02
(begin
(begin
(x08_02_setup)
(x08_02_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_02 none anchor_flag_x08)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_02 none anchor_flag_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_02 False anchor_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_02 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_02 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_02 False anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_02 anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_02 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_02 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_02 anchor_x08)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x08_03_predict_stub)
(x08_03_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_03_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_03_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant x08_foley_03
(script dormant x08_foley_03
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_03_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_03_fol none 1)
(print "x08 foley 03 start")
(print "x08 foley 03 start")
)
)
)
)


(script dormant x08_0060_mas
(script dormant x08_0060_mas
(begin
(begin
(sleep 259)
(sleep 259)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0060_mas chief 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0060_mas chief 1)
(cinematic_subtitle x08_0060_mas 3)
(cinematic_subtitle x08_0060_mas 3)
)
)
)
)


(script static x08_03_setup
(script static x08_03_setup
(begin
(begin
(object_create_anew dervish)
(object_create_anew dervish)
(object_create_anew tentacle_capture_02)
(object_create_anew tentacle_capture_02)
(object_create_anew tentacle_capture_03)
(object_create_anew tentacle_capture_03)
(object_create_anew tentacle_capture_04)
(object_create_anew tentacle_capture_04)
(object_cinematic_lod dervish True)
(object_cinematic_lod dervish True)
(object_cinematic_lod tentacle_capture_02 True)
(object_cinematic_lod tentacle_capture_02 True)
(object_cinematic_lod tentacle_capture_03 True)
(object_cinematic_lod tentacle_capture_03 True)
(object_cinematic_lod tentacle_capture_04 True)
(object_cinematic_lod tentacle_capture_04 True)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting dervish True)
(render_lights_enable_cinematic_shadow True dervish head 0.2)
(render_lights_enable_cinematic_shadow True dervish head 0.2)
(object_uses_cinematic_lighting tentacle_capture_02 True)
(object_uses_cinematic_lighting tentacle_capture_02 True)
(object_uses_cinematic_lighting tentacle_capture_03 True)
(object_uses_cinematic_lighting tentacle_capture_03 True)
(object_uses_cinematic_lighting tentacle_capture_04 True)
(object_uses_cinematic_lighting tentacle_capture_04 True)
(wake x08_foley_03)
(wake x08_foley_03)
(wake x08_0060_mas)
(wake x08_0060_mas)
)
)
)
)


(script static x08_scene_03
(script static x08_scene_03
(begin
(begin
(x08_03_setup)
(x08_03_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_03 none anchor_flag_x08)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_03 none anchor_flag_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_03 False anchor_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_03 False anchor_x08)
(custom_animation_relative dervish objects\characters\dervish\x08\x08 dervish_03 False anchor_x08)
(custom_animation_relative dervish objects\characters\dervish\x08\x08 dervish_03 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_03 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_03 False anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_03 anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_03 anchor_x08)
(scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 tc_arb_03 anchor_x08)
(scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 tc_arb_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven02_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven02_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven03_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven03_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven04_03 anchor_x08)
(scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven04_03 anchor_x08)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x08_04_predict_stub)
(x08_04_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_04_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_04_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant x08_foley_04
(script dormant x08_foley_04
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_04_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_04_fol none 1)
(print "x08 foley 04 start")
(print "x08 foley 04 start")
)
)
)
)


(script dormant x08_0070_der
(script dormant x08_0070_der
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0070_der dervish 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0070_der dervish 1)
(cinematic_subtitle x08_0070_der 2)
(cinematic_subtitle x08_0070_der 2)
)
)
)
)


(script dormant x08_0080_grv
(script dormant x08_0080_grv
(begin
(begin
(sleep 20)
(sleep 20)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0080_grv gravemind 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0080_grv gravemind 1)
(cinematic_subtitle x08_0080_grv 13)
(cinematic_subtitle x08_0080_grv 13)
)
)
)
)


(script dormant x08_0090_grv
(script dormant x08_0090_grv
(begin
(begin
(sleep 402)
(sleep 402)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0090_grv gravemind 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0090_grv gravemind 1)
(cinematic_subtitle x08_0090_grv 10)
(cinematic_subtitle x08_0090_grv 10)
)
)
)
)


(script dormant x08_0100_der
(script dormant x08_0100_der
(begin
(begin
(sleep 683)
(sleep 683)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0100_der dervish 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0100_der dervish 1)
(cinematic_subtitle x08_0100_der 6)
(cinematic_subtitle x08_0100_der 6)
)
)
)
)


(script static x08_04_setup
(script static x08_04_setup
(begin
(begin
(wake x08_foley_04)
(wake x08_foley_04)
(wake x08_0070_der)
(wake x08_0070_der)
(wake x08_0080_grv)
(wake x08_0080_grv)
(wake x08_0090_grv)
(wake x08_0090_grv)
(wake x08_0100_der)
(wake x08_0100_der)
)
)
)
)


(script static x08_scene_04
(script static x08_scene_04
(begin
(begin
(x08_04_setup)
(x08_04_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_04 none anchor_flag_x08)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_04 none anchor_flag_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_04 False anchor_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_04 False anchor_x08)
(custom_animation_relative dervish objects\characters\dervish\x08\x08 dervish_04 False anchor_x08)
(custom_animation_relative dervish objects\characters\dervish\x08\x08 dervish_04 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_04 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_04 False anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_04 anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_04 anchor_x08)
(scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 tc_arb_04 anchor_x08)
(scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 tc_arb_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven02_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven02_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven03_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven03_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven04_04 anchor_x08)
(scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven04_04 anchor_x08)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x08_05_predict_stub)
(x08_05_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_05_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_05_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant x08_foley_05
(script dormant x08_foley_05
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_05_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_05_fol none 1)
(print "x08 foley 05 start")
(print "x08 foley 05 start")
)
)
)
)


(script dormant x08_0110_grv
(script dormant x08_0110_grv
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0110_grv gravemind 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0110_grv gravemind 1)
(cinematic_subtitle x08_0110_grv 3)
(cinematic_subtitle x08_0110_grv 3)
)
)
)
)


(script dormant x08_0120_grv
(script dormant x08_0120_grv
(begin
(begin
(sleep 86)
(sleep 86)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0120_grv gravemind 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0120_grv gravemind 1)
(cinematic_subtitle x08_0120_grv 7)
(cinematic_subtitle x08_0120_grv 7)
)
)
)
)


(script dormant x08_0130_grv
(script dormant x08_0130_grv
(begin
(begin
(sleep 324)
(sleep 324)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0130_grv gravemind 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0130_grv gravemind 1)
(cinematic_subtitle x08_0130_grv 6)
(cinematic_subtitle x08_0130_grv 6)
)
)
)
)


(script static x08_05_setup
(script static x08_05_setup
(begin
(begin
(object_create_anew regret)
(object_create_anew regret)
(object_create_anew 2401)
(object_create_anew 2401)
(object_create_anew tentacle_capture_05)
(object_create_anew tentacle_capture_05)
(object_cinematic_lod regret True)
(object_cinematic_lod regret True)
(object_cinematic_lod 2401 True)
(object_cinematic_lod 2401 True)
(object_cinematic_lod tentacle_capture_05 True)
(object_cinematic_lod tentacle_capture_05 True)
(object_uses_cinematic_lighting regret True)
(object_uses_cinematic_lighting regret True)
(render_lights_enable_cinematic_shadow True regret head 0.1)
(render_lights_enable_cinematic_shadow True regret head 0.1)
(object_uses_cinematic_lighting 2401 True)
(object_uses_cinematic_lighting 2401 True)
(object_uses_cinematic_lighting tentacle_capture_05 True)
(object_uses_cinematic_lighting tentacle_capture_05 True)
(wake x08_foley_05)
(wake x08_foley_05)
(wake x08_0110_grv)
(wake x08_0110_grv)
(wake x08_0120_grv)
(wake x08_0120_grv)
(wake x08_0130_grv)
(wake x08_0130_grv)
)
)
)
)


(script static x08_scene_05
(script static x08_scene_05
(begin
(begin
(x08_05_setup)
(x08_05_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_05 none anchor_flag_x08)
(camera_set_animation_relative objects\characters\cinematic_camera\x08\x08 x08_05 none anchor_flag_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_05 False anchor_x08)
(custom_animation_relative chief objects\characters\masterchief\x08\x08 chief_05 False anchor_x08)
(custom_animation_relative dervish objects\characters\dervish\x08\x08 dervish_05 False anchor_x08)
(custom_animation_relative dervish objects\characters\dervish\x08\x08 dervish_05 False anchor_x08)
(custom_animation_relative regret objects\characters\gravemind\floodregret\x08\x08 regret_05 False anchor_x08)
(custom_animation_relative regret objects\characters\gravemind\floodregret\x08\x08 regret_05 False anchor_x08)
(custom_animation_relative 2401 objects\characters\gravemind\monitor_flood_infected\x08\x08 tangent_05 False anchor_x08)
(custom_animation_relative 2401 objects\characters\gravemind\monitor_flood_infected\x08\x08 tangent_05 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_05 False anchor_x08)
(custom_animation_relative gravemind objects\characters\gravemind\x08\x08 gm_mouth_05 False anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_05 anchor_x08)
(scenery_animation_start_relative tentacle_chief objects\characters\gravemind\tentacle_capture_masterchief\x08\x08 tc_mc_05 anchor_x08)
(scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 tc_arb_05 anchor_x08)
(scenery_animation_start_relative tentacle_arbiter objects\characters\gravemind\tentacle_capture_arbiter\x08\x08 tc_arb_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_01 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven01_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven02_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_02 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven02_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven03_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_03 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven03_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven04_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_04 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven04_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_05 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven05_05 anchor_x08)
(scenery_animation_start_relative tentacle_capture_05 objects\characters\gravemind\tentacle_capture_driven\x08\x08 tc_driven05_05 anchor_x08)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(x08_06a_predict_stub)
(x08_06a_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_06a_fol)
(sound_impulse_predict sound\cinematics\07_highcharity\x08\foley\x08_06a_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant x08_foley_06a
(script dormant x08_foley_06a
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_06a_fol none 1)
(sound_impulse_start sound\cinematics\07_highcharity\x08\foley\x08_06a_fol none 1)
(print "x08 foley 06a start")
(print "x08 foley 06a start")
)
)
)
)


(script dormant x08_0140_pnt
(script dormant x08_0140_pnt
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0140_pnt 2401 1)
(sound_impulse_start sound\dialog\levels\07_highcharity\cinematic\x08_0140_pnt 2401 1)
(cinematic_subtitle x08_0140_pnt 7)
(cinematic_subtitle x08_0140_pnt 7)
)
)
)
)


(script dormant x08_0150_por
(script dormant x08_0150_por