-290 Removals
+305 Additions
(global string data_mine_mission_segment "")(global string data_mine_mission_segment "")
(global int delay_blink (* 30 3))(global int delay_blink (* 30 3))
(global int delay_dawdle (* 30 10))(global int delay_dawdle (* 30 10))
(global int delay_tutorial (* 30 15))(global int delay_tutorial (* 30 15))
(global int delay_prompt (* 30 10))(global int delay_prompt (* 30 10))
(global int delay_witness (* 30 5))(global int delay_witness (* 30 5))
(global int delay_wait (* 30 10))(global int delay_wait (* 30 10))
(global int delay_late (* 30 45))(global int delay_late (* 30 45))
(global int delay_lost (* 30 60))(global int delay_lost (* 30 60))
(global bool mark_bsp0 False)(global bool mark_bsp0 False)
(global bool mark_bsp1 False)(global bool mark_bsp1 False)
(global bool mark_bsp2 False)(global bool mark_bsp2 False)
(global bool mark_bsp3 False)(global bool mark_bsp3 False)
(global bool mark_bsp4 False)(global bool mark_bsp4 False)
(global bool mark_bsp5 False)(global bool mark_bsp5 False)
(global bool gbl_1st_waves False)(global bool gbl_1st_waves False)
(global short sound_offset 15)(global short sound_offset 15)
(global short prediction_offset 45)(global short prediction_offset 45)
(global short seconds 30)(global short seconds 30)
(global bool mark_1st_waves_end False)(global bool mark_1st_waves_end False)
(global bool mark_bomb2_objective False)(global bool mark_bomb2_objective False)
(global bool mark_1st_blast False)(global bool mark_1st_blast False)
(global short timer_flavor 0)(global short timer_flavor 0)
(global short global_flavor_delay (* 20 seconds))(global short global_flavor_delay (* 20 prediction_offset))
(global bool mark_flavor_disable False)(global bool mark_flavor_disable False)
(global bool mark_flavor_vacuum False)(global bool mark_flavor_vacuum False)
(global bool mark_flavor_brace False)(global bool mark_flavor_brace False)
(global bool mark_flavor_gun False)(global bool mark_flavor_gun False)
(global bool mark_flavor_dck False)(global bool mark_flavor_dck False)
(global bool mark_flavor_trm1 False)(global bool mark_flavor_trm1 False)
(global bool mark_flavor_atr1 False)(global bool mark_flavor_atr1 False)
(global bool mark_flavor_bay2 False)(global bool mark_flavor_bay2 False)
(global bool mark_flavor_bay1 False)(global bool mark_flavor_bay1 False)
(global bool mark_flavor_atr2 False)(global bool mark_flavor_atr2 False)
(global bool mark_flavor_1st False)(global bool mark_flavor_1st False)
(global bool mark_flavor_board False)(global bool mark_flavor_board False)
(global bool mark_flavor_bomb False)(global bool mark_flavor_bomb False)
(global bool mark_flavor_init False)(global bool mark_flavor_init False)
(global bool mark_flavor_megg False)(global bool mark_flavor_megg False)
(global bool mark_flavor_safe_cycle False)(global bool mark_flavor_safe_cycle False)
(global short counter_flavor_brace 0)(global short counter_flavor_brace 0)
(global short counter_flavor_gun 0)(global short counter_flavor_gun 0)
(global short counter_flavor_dck 0)(global short counter_flavor_dck 0)
(global short counter_flavor_atr2 0)(global short counter_flavor_atr2 0)
(global short counter_flavor_atr1 0)(global short counter_flavor_atr1 0)
(global short counter_flavor_1st 0)(global short counter_flavor_1st 0)
(global short counter_flavor_init 0)(global short counter_flavor_init 0)
(global short counter_flavor_board_safe 0)(global short counter_flavor_board_safe 0)
(global short counter_flavor_board 0)(global short counter_flavor_board 0)
(global short counter_flavor_bomb_safe 0)(global short counter_flavor_bomb_safe 0)
(global short counter_flavor_bomb 0)(global short counter_flavor_bomb 0)
(script static player0 (script static player0
(begin (begin
(unit (list_get (players) 0)) (unit (list_get (players) 0))
) )
))
(script static player1 (script static player1
(begin (begin
(unit (list_get (players) 1)) (unit (list_get (players) 1))
) )
))
(script static player_count (script static player_count
(begin (begin
(list_count (players)) (list_count (players))
) )
))
(script static end_segment (script static end_segment
(begin (begin
(camera_control True) (camera_control True)
(cinematic_start) (cinematic_start)
(fade_out 0 0 0 15) (fade_out 0 0 0 15)
(sleep 30) (sleep 30)
(print "end gameplay segment! thank you for playing!") (print "end gameplay segment! thank you for playing!")
(sleep 15) (sleep 15)
(print "grab jaime or paul to give feedback!") (print "grab jaime or paul to give feedback!")
(player_action_test_reset) (player_action_test_reset)
(sleep 15) (sleep 15)
(print "press the “a” button to reset!") (print "press the “a” button to reset!")
(sleep_until (player_action_test_accept)) (sleep_until (player_action_test_accept))
(print "reloading map...") (print "reloading map...")
(sleep 15) (sleep 15)
(map_reset) (map_reset)
) )
))
(script static difficulty_legendary (script static difficulty_legendary
(begin (begin
(= (game_difficulty_get) legendary) (= (game_difficulty_get) legendary)
) )
))
(script static difficulty_heroic (script static difficulty_heroic
(begin (begin
(= (game_difficulty_get) heroic) (= (game_difficulty_get) heroic)
) )
))
(script static difficulty_normal (script static difficulty_normal
(begin (begin
(= (game_difficulty_get) normal) (= (game_difficulty_get) normal)
) )
))
(script static cinematic_skip_start (script static cinematic_skip_start
(begin (begin
(cinematic_skip_start_internal) (cinematic_skip_start_internal)
(game_save_cinematic_skip) (game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted)) (sleep_until (not (game_saving)) 1) (not (game_reverted))
) )
))
(script static cinematic_skip_stop (script static cinematic_skip_stop
(begin (begin
(cinematic_skip_stop_internal) (cinematic_skip_stop_internal)
(if (not (game_reverted)) (if (not (game_reverted))
(game_revert)) (game_revert))
) )
))
(script static cinematic_fade_to_white (script static cinematic_fade_to_white
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(hud_cinematic_fade 0 0.5) (hud_cinematic_fade 0 0.5)
(cinematic_start) (cinematic_start)
(fade_out 1 1 1 30) (fade_out 1 1 1 30)
(sleep 30) (sleep 30)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_fade_from_white (script static cinematic_fade_from_white
(begin (begin
(hud_cinematic_fade 1 0.5) (hud_cinematic_fade 1 0.5)
(cinematic_stop) (cinematic_stop)
(camera_control False) (camera_control False)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_fade_from_white_bars (script static cinematic_fade_from_white_bars
(begin (begin
(cinematic_stop) (cinematic_stop)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control False) (camera_control False)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_fade_from_black_bars (script static cinematic_fade_from_black_bars
(begin (begin
(cinematic_stop) (cinematic_stop)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control False) (camera_control False)
(fade_in 0 0 0 15) (fade_in 0 0 0 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_fade_to_black (script static cinematic_fade_to_black
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(hud_cinematic_fade 0 0.5) (hud_cinematic_fade 0 0.5)
(cinematic_start) (cinematic_start)
(fade_out 0 0 0 30) (fade_out 0 0 0 30)
(sleep 30) (sleep 30)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_fade_from_black (script static cinematic_fade_from_black
(begin (begin
(hud_cinematic_fade 1 0.5) (hud_cinematic_fade 1 0.5)
(cinematic_stop) (cinematic_stop)
(camera_control False) (camera_control False)
(fade_in 0 0 0 15) (fade_in 0 0 0 15)
(sleep 15) (sleep 15)
(player_enable_input True) (player_enable_input True)
(player_camera_control True) (player_camera_control True)
) )
))
(script static cinematic_snap_to_black (script static cinematic_snap_to_black
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(fade_out 0 0 0 0) (fade_out 0 0 0 0)
(hud_cinematic_fade 0 0) (hud_cinematic_fade 0 0)
(cinematic_start) (cinematic_start)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_snap_to_white (script static cinematic_snap_to_white
(begin (begin
(player_enable_input False) (player_enable_input False)
(player_camera_control False) (player_camera_control False)
(fade_out 1 1 1 0) (fade_out 1 1 1 0)
(hud_cinematic_fade 0 0) (hud_cinematic_fade 0 0)
(cinematic_start) (cinematic_start)
(cinematic_show_letterbox_immediate True) (cinematic_show_letterbox_immediate True)
(camera_control True) (camera_control True)
) )
))
(script static cinematic_stash_players (script static cinematic_stash_players
(begin (begin
(object_hide (object_hide
(player0) (player0)
True) True)
(object_hide (object_hide
(player1) (player1)
True) True)
(object_cannot_take_damage (players)) (object_cannot_take_damage (players))
) )
))
(script static cinematic_unstash_players (script static cinematic_unstash_players
(begin (begin
(object_hide (object_hide
(player0) (player0)
False) False)
(object_hide (object_hide
(player1) (player1)
False) False)
(object_can_take_damage (players)) (object_can_take_damage (players))
) )
))
(script dormant _stealth_toggle_monitor (script dormant _stealth_toggle_monitor
(begin (begin
(sleep_until (sleep_until
(begin (begin
(sleep_until (if (and (>= (unit_get_shield (sleep_until (if (and (>= (unit_get_shield
(player0) (player0)
) 1) (player_action_test_vision_trigger)) (= 1 1) ) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin (begin
(player_action_test_reset) (= 1 0) (player_action_test_reset) (= 1 0)
)) 1) )) 1)
(cheat_active_camouflage_by_player 0 True) (cheat_active_camouflage_by_player 0 True)
(print "stealth engaged") (print "stealth engaged")
(unit_set_maximum_vitality (unit_set_maximum_vitality
(player0) (player0)
50 0) 50 0)
(unit_set_current_vitality (unit_set_current_vitality
(player0) (player0)
50 0) 50 0)
(object_set_shield (object_set_shield
(player0) (player0)
0) 0)
(sleep 30) (sleep 30)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (or (< (object_get_health (sleep_until (or (< (object_get_health
(player0) (player0)
) 1) (player_action_test_vision_trigger)) 1) ) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False) (cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged") (print "stealth disengaged")
(unit_set_maximum_vitality (unit_set_maximum_vitality
(player0) (player0)
30 70) 30 70)
(object_set_shield (object_set_shield
(player0) (player0)
0) 0)
(sleep 30) (sleep 30)
(player_action_test_reset) False) (player_action_test_reset) False)
1) 1)
) )
))
(script dormant _stealth_timer_monitor (script dormant _stealth_timer_monitor
(begin (begin
(sleep_until (sleep_until
(begin (begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1) (sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin (begin
(player_action_test_reset) (= 1 0) (player_action_test_reset) (= 1 0)
)) 1) )) 1)
(cheat_active_camouflage_by_player 0 True) (cheat_active_camouflage_by_player 0 True)
(print "stealth engaged") (print "stealth engaged")
(sleep 15) (sleep 15)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30)) (sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False) (cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged") (print "stealth disengaged")
(sleep 30) (sleep 30)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (sleep_until
(begin (begin
(print "+") False) (print "+") False)
30 (* 5 30)) False) 30 (* 5 30)) False)
1) 1)
) )
))
(script static activate_stealth_toggle_monitor (script static activate_stealth_toggle_monitor
(begin (begin
(sleep 1) (sleep 1)
) )
))
(script static activate_stealth_timer_monitor (script static activate_stealth_timer_monitor
(begin (begin
(sleep 1) (sleep 1)
) )
))
(script static playtest_mission (script static playtest_mission
(begin (begin
(if (game_is_playtest) (if (game_is_playtest)
(begin (begin
(sleep 30) (sleep 30)
(hud_set_training_text playtest_raisehand) (hud_set_training_text playtest_raisehand)
(hud_show_training_text True) (hud_show_training_text True)
(player_action_test_reset) (player_action_test_reset)
(sleep_until (player_action_test_accept) 1) (sleep_until (player_action_test_accept) 1)
(hud_show_training_text False) (hud_show_training_text False)
(sleep 30) (sleep 30)
)) ))
) )
))
(script static x02_01_predict_stub (script static x02_01_predict_stub
(begin (begin
(wake x02_01_predict) (wake x02_01_predict)
) )
))
(script static x02_02_predict_stub (script static x02_02_predict_stub
(begin (begin
(wake x02_02_predict) (wake x02_02_predict)
) )
))
(script static x02_03_predict_stub (script static x02_03_predict_stub
(begin (begin
(wake x02_03_predict) (wake x02_03_predict)
) )
))
(script static x02_04a_predict_stub (script static x02_04a_predict_stub
(begin (begin
(wake x02_04a_predict) (wake x02_04a_predict)
) )
))
(script static x02_04b_predict_stub (script static x02_04b_predict_stub
(begin (begin
(wake x02_04b_predict) (wake x02_04b_predict)
) )
))
(script static x02_05_predict_stub (script static x02_05_predict_stub
(begin (begin
(wake x02_05_predict) (wake x02_05_predict)
) )
))
(script static x02_06_predict_stub (script static x02_06_predict_stub
(begin (begin
(wake x02_06_predict) (wake x02_06_predict)
) )
))
(script static x02_07_predict_stub (script static x02_07_predict_stub
(begin (begin
(wake x02_07_predict) (wake x02_07_predict)
) )
))
(script static x02_08_predict_stub (script static x02_08_predict_stub
(begin (begin
(wake x02_08_predict) (wake x02_08_predict)
) )
))
(script static x02_09_predict_stub (script static x02_09_predict_stub
(begin (begin
(wake x02_09_predict) (wake x02_09_predict)
) )
))
(script static x02_10_predict_stub (script static x02_10_predict_stub
(begin (begin
(wake x02_10_predict) (wake x02_10_predict)
) )
))
(script static 01_outro_01_predict_stub (script static 01_outro_01_predict_stub
(begin (begin
(wake 01_outro_01_predict) (wake 01_outro_01_predict)
) )
))
(script static 01_outro_02_predict_stub (script static 01_outro_02_predict_stub
(begin (begin
(wake 01_outro_02_predict) (wake 01_outro_02_predict)
) )
))
(script static 01_outro_03_predict_stub (script static 01_outro_03_predict_stub
(begin (begin
(wake 01_outro_03_predict) (wake 01_outro_03_predict)
) )
))
(script static 01_outro_04_predict_stub (script static 01_outro_04_predict_stub
(begin (begin
(wake 01_outro_04_predict) (wake 01_outro_04_predict)
) )
))
(script static 01_outro_05_predict_stub (script static 01_outro_05_predict_stub
(begin (begin
(wake 01_outro_05_predict) (wake 01_outro_05_predict)
) )
))
(script static 01_outro_06_predict_stub (script static 01_outro_06_predict_stub
(begin (begin
(wake 01_outro_06_predict) (wake 01_outro_06_predict)
) )
))
(script static 01_outro_07_predict_stub (script static 01_outro_07_predict_stub
(begin (begin
(wake 01_outro_07_predict) (wake 01_outro_07_predict)
) )
))
(script static 01_outro_08_predict_stub (script static 01_outro_08_predict_stub
(begin (begin
(wake 01_outro_08_predict) (wake 01_outro_08_predict)
) )
))
(script static 01_outro_09_predict_stub (script static 01_outro_09_predict_stub
(begin (begin
(wake 01_outro_09_predict) (wake 01_outro_09_predict)
) )
))
(script static 01_outro_10_predict_stub (script static 01_outro_10_predict_stub
(begin (begin
(wake 01_outro_10_predict) (wake 01_outro_10_predict)
) )
))
(script dormant x02_score_01 (script dormant x02_score_01
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_01_mus none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_01_mus none 1)
(print "x02 score 01 start") (print "x02 score 01 start")
) )
))
(script dormant x02_foley_01 (script dormant x02_foley_01
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01_fol none 1)
(print "x02 foley 01 start") (print "x02 foley 01 start")
) )
))
(script dormant x02_0010_mas (script dormant x02_0010_mas
(begin (begin
(sleep 20) (sleep 20)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0010_mas chief_x02_01 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0010_mas chief_x02_01 1)
(cinematic_subtitle x02_0010_mas 2) (cinematic_subtitle x02_0010_mas 2)
) )
))
(script dormant x02_0020_jon (script dormant x02_0020_jon
(begin (begin
(sleep 80) (sleep 80)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0020_jon johnson_x02_01 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0020_jon johnson_x02_01 1)
(cinematic_subtitle x02_0020_jon 2.5) (cinematic_subtitle x02_0020_jon 2.5)
(unit_set_emotional_state johnson_x02_01 annoyed 0.75 10) (unit_set_emotional_state johnson_x02_01 annoyed 0.75 10)
(print "johnson - annoyed .75 15") (print "johnson - annoyed .75 15")
) )
))
(script dormant x02_0030_jon (script dormant x02_0030_jon
(begin (begin
(sleep 181) (sleep 181)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0030_jon johnson_x02_01 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0030_jon johnson_x02_01 1)
(cinematic_subtitle x02_0030_jon 2.5) (cinematic_subtitle x02_0030_jon 2.5)
) )
))
(script dormant x02_0040_jon (script dormant x02_0040_jon
(begin (begin
(sleep 270) (sleep 270)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0040_jon johnson_x02_01 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0040_jon johnson_x02_01 1)
(cinematic_subtitle x02_0040_jon 2) (cinematic_subtitle x02_0040_jon 2)
(unit_set_emotional_state johnson_x02_01 happy 0.75 30) (unit_set_emotional_state johnson_x02_01 happy 0.75 30)
(print "johnson - happy .75 30") (print "johnson - happy .75 30")
) )
))
(script dormant x02_0050_jon (script dormant x02_0050_jon
(begin (begin
(sleep 333) (sleep 333)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0050_jon johnson_x02_01 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0050_jon johnson_x02_01 1)
(cinematic_subtitle x02_0050_jon 2) (cinematic_subtitle x02_0050_jon 2)
(sleep 10) (sleep 10)
(unit_set_emotional_state johnson_x02_01 pensive 1 60) (unit_set_emotional_state johnson_x02_01 pensive 1 60)
(print "johnson - pensive 1 60") (print "johnson - pensive 1 60")
) )
))
(script dormant x02_01_dof (script dormant x02_01_dof
(begin (begin
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 0.85 0 0 0 0.5 0.5 0) (cinematic_screen_effect_set_depth_of_field 0.85 0 0 0 0.5 0.5 0)
(print "rack focus") (print "rack focus")
(sleep 164) (sleep 164)
(cinematic_screen_effect_stop) (cinematic_screen_effect_stop)
(print "rack focus stop") (print "rack focus stop")
(sleep 104) (sleep 104)
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 0 0 0 0.5 0.5 0) (cinematic_screen_effect_set_depth_of_field 1 0 0 0 0.5 0.5 0)
(print "rack focus") (print "rack focus")
(sleep 147) (sleep 147)
(cinematic_screen_effect_stop) (cinematic_screen_effect_stop)
(print "rack focus stop") (print "rack focus stop")
) )
))
(script dormant cinematic_lighting_x02_01 (script dormant cinematic_lighting_x02_01
(begin (begin
(cinematic_lighting_set_primary_light 67 208 0.458824 0.407843 0.34902) (cinematic_lighting_set_primary_light 67 208 0.458824 0.407843 0.34902)
(cinematic_lighting_set_secondary_light 45 120 0.215686 0.207843 0.25098) (cinematic_lighting_set_secondary_light 45 120 0.215686 0.207843 0.25098)
(cinematic_lighting_set_ambient_light 0.0823529 0.0823529 0.0823529) (cinematic_lighting_set_ambient_light 0.0823529 0.0823529 0.0823529)
(object_uses_cinematic_lighting chief_x02_01 True) (object_uses_cinematic_lighting chief_x02_01 True)
(object_uses_cinematic_lighting johnson_x02_01 True) (object_uses_cinematic_lighting johnson_x02_01 True)
(object_uses_cinematic_lighting marine_x02_01 True) (object_uses_cinematic_lighting marine_x02_01 True)
(object_uses_cinematic_lighting marine_x02_02 True) (object_uses_cinematic_lighting marine_x02_02 True)
(object_uses_cinematic_lighting marine_x02_03 True) (object_uses_cinematic_lighting marine_x02_03 True)
(object_uses_cinematic_lighting marine_x02_04 True) (object_uses_cinematic_lighting marine_x02_04 True)
(object_uses_cinematic_lighting marine_x02_05 True) (object_uses_cinematic_lighting marine_x02_05 True)
(object_uses_cinematic_lighting marine_x02_06 True) (object_uses_cinematic_lighting marine_x02_06 True)
(object_uses_cinematic_lighting marine_x02_07 True) (object_uses_cinematic_lighting marine_x02_07 True)
(object_uses_cinematic_lighting marine_x02_08 True) (object_uses_cinematic_lighting marine_x02_08 True)
(object_uses_cinematic_lighting marine_door_01 True) (object_uses_cinematic_lighting marine_door_01 True)
(object_uses_cinematic_lighting marine_door_02 True) (object_uses_cinematic_lighting marine_door_02 True)
(object_uses_cinematic_lighting johnson_hat True) (object_uses_cinematic_lighting johnson_hat True)
(object_uses_cinematic_lighting x02_drone_01 True) (object_uses_cinematic_lighting x02_drone_01 True)
(object_uses_cinematic_lighting x02_drone_02 True) (object_uses_cinematic_lighting x02_drone_02 True)
(rasterizer_bloom_override True) (rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.75) (rasterizer_bloom_override_threshold 0.75)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
) )
))
(script static x02_02_problem_actors (script static x02_02_problem_actors
(begin (begin
(print "problem actors") (print "problem actors")
(object_create_anew dervish) (object_create_anew dervish)
(object_create_anew tartarus) (object_create_anew tartarus)
(object_create_anew brute_01) (object_create_anew brute_01)
(object_create_anew brute_02) (object_create_anew brute_02)
(object_cinematic_lod dervish True) (object_cinematic_lod dervish True)
(object_cinematic_lod tartarus True) (object_cinematic_lod tartarus True)
(object_cinematic_lod brute_01 True) (object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_02 True) (object_cinematic_lod brute_02 True)
) )
))
(script dormant x02_hum_crowd_01a (script dormant x02_hum_crowd_01a
(begin (begin
(print "first marine crowd") (print "first marine crowd")
(custom_animation_loop marine_x02_05 objects\characters\marine\x02\x02 marine_whistle_loop False) (custom_animation_loop marine_x02_05 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_x02_04 objects\characters\marine\x02\x02 marine_fist_loop False) (custom_animation_loop marine_x02_04 objects\characters\marine\x02\x02 marine_fist_loop False)
(custom_animation_loop marine_x02_01 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_x02_01 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 5) (sleep 5)
(custom_animation_loop marine_x02_02 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_x02_02 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10) (sleep 10)
(custom_animation_loop marine_x02_03 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_x02_03 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10) (sleep 10)
(custom_animation_loop marine_x02_06 objects\characters\marine\x02\x02 marine_whistle_loop False) (custom_animation_loop marine_x02_06 objects\characters\marine\x02\x02 marine_whistle_loop False)
(sleep 10) (sleep 10)
(custom_animation_loop marine_x02_07 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_x02_07 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10) (sleep 10)
(custom_animation_loop marine_x02_08 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_x02_08 objects\characters\marine\x02\x02 marine_clapping_loop False)
) )
))
(script dormant x02_hum_crowd_01b (script dormant x02_hum_crowd_01b
(begin (begin
(sleep 268) (sleep 268)
(print "second marine crowd") (print "second marine crowd")
(object_destroy marine_x02_01) (object_destroy marine_x02_01)
(object_destroy marine_x02_02) (object_destroy marine_x02_02)
(object_destroy marine_x02_03) (object_destroy marine_x02_03)
(object_destroy marine_x02_04) (object_destroy marine_x02_04)
(object_destroy marine_x02_05) (object_destroy marine_x02_05)
(object_create_anew marine_x02_09) (object_create_anew marine_x02_09)
(object_create_anew marine_x02_10) (object_create_anew marine_x02_10)
(object_create_anew marine_x02_11) (object_create_anew marine_x02_11)
(object_create_anew marine_x02_12) (object_create_anew marine_x02_12)
(object_uses_cinematic_lighting marine_x02_09 True) (object_uses_cinematic_lighting marine_x02_09 True)
(object_uses_cinematic_lighting marine_x02_10 True) (object_uses_cinematic_lighting marine_x02_10 True)
(object_uses_cinematic_lighting marine_x02_11 True) (object_uses_cinematic_lighting marine_x02_11 True)
(object_uses_cinematic_lighting marine_x02_12 True) (object_uses_cinematic_lighting marine_x02_12 True)
(custom_animation_loop marine_x02_09 objects\characters\marine\x02\x02 marine_whistle_loop False) (custom_animation_loop marine_x02_09 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_x02_10 objects\characters\marine\x02\x02 marine_fist_loop False) (custom_animation_loop marine_x02_10 objects\characters\marine\x02\x02 marine_fist_loop False)
(custom_animation_loop marine_x02_11 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_x02_11 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10) (sleep 10)
(custom_animation_loop marine_x02_12 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_x02_12 objects\characters\marine\x02\x02 marine_clapping_loop False)
) )
))
(script dormant open_bridge_door (script dormant open_bridge_door
(begin (begin
(sleep 417) (sleep 417)
(print "open bridge door") (print "open bridge door")
(device_set_position x02_bridge_door 1) (device_set_position x02_bridge_door 1)
) )
))
(script static x02_01_setup (script static x02_01_setup
(begin (begin
(object_destroy_type_mask 2052) (object_destroy_type_mask 2052)
(object_destroy offending_light) (object_destroy offending_light)
(object_create_anew chief_x02_01) (object_create_anew chief_x02_01)
(object_create_anew johnson_x02_01) (object_create_anew johnson_x02_01)
(object_create_anew johnson_hat) (object_create_anew johnson_hat)
(object_set_permutation johnson_x02_01 helmet ) (object_set_permutation johnson_x02_01 helmet )
(object_create_anew marine_door_01) (object_create_anew marine_door_01)
(object_create_anew marine_door_02) (object_create_anew marine_door_02)
(object_set_permutation marine_door_01 head smith) (object_set_permutation marine_door_01 head smith)
(object_set_permutation marine_door_02 head perez) (object_set_permutation marine_door_02 head perez)
(object_create_anew marine_x02_01) (object_create_anew marine_x02_01)
(object_create_anew marine_x02_02) (object_create_anew marine_x02_02)
(object_create_anew marine_x02_03) (object_create_anew marine_x02_03)
(object_create_anew marine_x02_04) (object_create_anew marine_x02_04)
(object_create_anew marine_x02_05) (object_create_anew marine_x02_05)
(object_create_anew marine_x02_06) (object_create_anew marine_x02_06)
(object_create_anew marine_x02_07) (object_create_anew marine_x02_07)
(object_create_anew marine_x02_08) (object_create_anew marine_x02_08)
(object_create_anew x02_drone_01) (object_create_anew x02_drone_01)
(object_create_anew x02_drone_02) (object_create_anew x02_drone_02)
(object_cinematic_lod chief_x02_01 True) (object_cinematic_lod chief_x02_01 True)
(object_cinematic_lod johnson_x02_01 True) (object_cinematic_lod johnson_x02_01 True)
(object_cinematic_lod marine_x02_01 True) (object_cinematic_lod marine_x02_01 True)
(object_cinematic_lod marine_x02_02 True) (object_cinematic_lod marine_x02_02 True)
(object_cinematic_lod marine_x02_03 True) (object_cinematic_lod marine_x02_03 True)
(object_cinematic_lod marine_x02_04 True) (object_cinematic_lod marine_x02_04 True)
(object_cinematic_lod marine_x02_05 True) (object_cinematic_lod marine_x02_05 True)
(object_cinematic_lod marine_x02_06 True) (object_cinematic_lod marine_x02_06 True)
(object_cinematic_lod marine_x02_07 True) (object_cinematic_lod marine_x02_07 True)
(object_cinematic_lod marine_x02_08 True) (object_cinematic_lod marine_x02_08 True)
(wake x02_score_01) (wake x02_score_01)
(wake x02_foley_01) (wake x02_foley_01)
(wake x02_0010_mas) (wake x02_0010_mas)
(wake x02_0020_jon) (wake x02_0020_jon)
(wake x02_0030_jon) (wake x02_0030_jon)
(wake x02_0040_jon) (wake x02_0040_jon)
(wake x02_0050_jon) (wake x02_0050_jon)
(wake x02_hum_crowd_01a) (wake x02_hum_crowd_01a)
(wake x02_hum_crowd_01b) (wake x02_hum_crowd_01b)
(wake x02_01_dof) (wake x02_01_dof)
(wake cinematic_lighting_x02_01) (wake cinematic_lighting_x02_01)
(wake open_bridge_door) (wake open_bridge_door)
) )
))
(script static x02_01_cleanup (script static x02_01_cleanup
(begin (begin
(object_destroy chief_x02_01) (object_destroy chief_x02_01)
(object_destroy johnson_x02_01) (object_destroy johnson_x02_01)
(object_destroy_containing "marine_x02") (object_destroy_containing "marine_x02")
(object_destroy_containing "marine_door") (object_destroy_containing "marine_door")
(object_destroy_containing "drone") (object_destroy_containing "drone")
(cinematic_screen_effect_stop) (cinematic_screen_effect_stop)
) )
))
(script static x02_scene_01 (script static x02_scene_01
(begin (begin
(fade_out 1 1 1 0) (fade_out 1 1 1 0)
(camera_control True) (camera_control True)
(cinematic_start) (cinematic_start)
(set cinematic_letterbox_style 1) (set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0) (camera_set_field_of_view 60 0)
(x02_01_predict_stub) (x02_01_predict_stub)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_01_mus) (sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_01_mus)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol)
(sleep prediction_offset) (sleep sound_offset)
(x02_01_setup) (x02_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_01 none anchor_flag_x02_01) (camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_01 none anchor_flag_x02_01)
(custom_animation_relative chief_x02_01 objects\characters\masterchief\x02\x02 chief_01 False anchor_x02_01) (custom_animation_relative chief_x02_01 objects\characters\masterchief\x02\x02 chief_01 False anchor_x02_01)
(custom_animation_relative johnson_x02_01 objects\characters\marine\x02\x02 johnson_01 False anchor_x02_01) (custom_animation_relative johnson_x02_01 objects\characters\marine\x02\x02 johnson_01 False anchor_x02_01)
(custom_animation_relative marine_door_01 objects\characters\marine\x02\x02 marine02_01 False anchor_x02_01) (custom_animation_relative marine_door_01 objects\characters\marine\x02\x02 marine02_01 False anchor_x02_01)
(custom_animation_relative marine_door_02 objects\characters\marine\x02\x02 marine04_01 False anchor_x02_01) (custom_animation_relative marine_door_02 objects\characters\marine\x02\x02 marine04_01 False anchor_x02_01)
(scenery_animation_start_relative johnson_hat objects\characters\marine\dress_cap\x02\x02 dress_cap_01 anchor_x02_01) (scenery_animation_start_relative johnson_hat objects\characters\marine\dress_cap\x02\x02 dress_cap_01 anchor_x02_01)
(scenery_animation_start_relative x02_drone_01 objects\cinematics\news_drone\x02\x02 news_drone01_01 anchor_x02_01) (scenery_animation_start_relative x02_drone_01 objects\cinematics\news_drone\x02\x02 news_drone01_01 anchor_x02_01)
(scenery_animation_start_relative x02_drone_02 objects\cinematics\news_drone\x02\x02 news_drone02_01 anchor_x02_01) (scenery_animation_start_relative x02_drone_02 objects\cinematics\news_drone\x02\x02 news_drone02_01 anchor_x02_01)
(sleep 20) (sleep 20)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol)
(sleep (- (camera_time) 15)) (sleep (- (camera_time) 15))
(x02_02_problem_actors) (x02_02_problem_actors)
(fade_out 1 1 1 15) (fade_out 1 1 1 15)
(sleep 15) (sleep 15)
(x02_01_cleanup) (x02_01_cleanup)
) )
))
(script dormant x02_foley_02 (script dormant x02_foley_02
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01b_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01b_fol none 1)
(print "x02 foley 02 start") (print "x02 foley 02 start")
) )
))
(script dormant x02_0070_gch (script dormant x02_0070_gch
(begin (begin
(sleep 386) (sleep 386)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0070_gch none 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0070_gch none 1)
(cinematic_subtitle x02_0070_gch 2) (cinematic_subtitle x02_0070_gch 2)
) )
))
(script dormant x02_fov_02 (script dormant x02_fov_02
(begin (begin
(sleep 384) (sleep 384)
(camera_set_field_of_view 30 0) (camera_set_field_of_view 30 0)
(print "fov change: 60 -> 30 over 0 ticks") (print "fov change: 60 -> 30 over 0 ticks")
(sleep 71) (sleep 71)
(camera_set_field_of_view 60 0) (camera_set_field_of_view 60 0)
(print "fov change: 30 -> 60 over 0 ticks") (print "fov change: 30 -> 60 over 0 ticks")
) )
))
(script dormant cinematic_lighting_x02_02 (script dormant cinematic_lighting_x02_02
(begin (begin
(cinematic_lighting_set_primary_light 90 248 0.345098 0.286275 0.270588) (cinematic_lighting_set_primary_light 90 248 0.345098 0.286275 0.270588)
(cinematic_lighting_set_secondary_light 90 36 0.0784314 0.0745098 0.0901961) (cinematic_lighting_set_secondary_light 90 36 0.0784314 0.0745098 0.0901961)
(cinematic_lighting_set_ambient_light 0.0509804 0.0509804 0.0509804) (cinematic_lighting_set_ambient_light 0.0509804 0.0509804 0.0509804)
(object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting tartarus True) (object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting brute_01 True) (object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_02 True) (object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting grunt_01 True) (object_uses_cinematic_lighting grunt_01 True)
(object_uses_cinematic_lighting grunt_02 True) (object_uses_cinematic_lighting grunt_02 True)
(object_uses_cinematic_lighting grunt_03 True) (object_uses_cinematic_lighting grunt_03 True)
(object_uses_cinematic_lighting jackal_01 True) (object_uses_cinematic_lighting jackal_01 True)
(object_uses_cinematic_lighting hammer True) (object_uses_cinematic_lighting hammer True)
(rasterizer_bloom_override True) (rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
) )
))
(script dormant place_cov_crowd_01a (script dormant place_cov_crowd_01a
(begin (begin
(sleep 60) (sleep 60)
(print "place crowd 01a") (print "place crowd 01a")
(object_create_anew_containing "cov_crowd_01a") (object_create_anew_containing "cov_crowd_01a")
(object_create_anew problem_guard) (object_create_anew problem_guard)
(object_uses_cinematic_lighting cov_crowd_01a_01 True) (object_uses_cinematic_lighting cov_crowd_01a_01 True)
(object_uses_cinematic_lighting cov_crowd_01a_02 True) (object_uses_cinematic_lighting cov_crowd_01a_02 True)
(object_uses_cinematic_lighting cov_crowd_01a_03 True) (object_uses_cinematic_lighting cov_crowd_01a_03 True)
(object_uses_cinematic_lighting cov_crowd_01a_04 True) (object_uses_cinematic_lighting cov_crowd_01a_04 True)
(object_uses_cinematic_lighting cov_crowd_01a_05 True) (object_uses_cinematic_lighting cov_crowd_01a_05 True)
(object_uses_cinematic_lighting cov_crowd_01a_06 True) (object_uses_cinematic_lighting cov_crowd_01a_06 True)
(object_uses_cinematic_lighting cov_crowd_01a_07 True) (object_uses_cinematic_lighting cov_crowd_01a_07 True)
(object_uses_cinematic_lighting cov_crowd_01a_08 True) (object_uses_cinematic_lighting cov_crowd_01a_08 True)
(object_uses_cinematic_lighting cov_crowd_01a_09 True) (object_uses_cinematic_lighting cov_crowd_01a_09 True)
(object_uses_cinematic_lighting cov_crowd_01a_10 True) (object_uses_cinematic_lighting cov_crowd_01a_10 True)
(object_uses_cinematic_lighting cov_crowd_01a_11 True) (object_uses_cinematic_lighting cov_crowd_01a_11 True)
(object_uses_cinematic_lighting cov_crowd_01a_12 True) (object_uses_cinematic_lighting cov_crowd_01a_12 True)
(object_uses_cinematic_lighting cov_crowd_01a_13 True) (object_uses_cinematic_lighting cov_crowd_01a_13 True)
(object_uses_cinematic_lighting cov_crowd_01a_14 True) (object_uses_cinematic_lighting cov_crowd_01a_14 True)
(object_uses_cinematic_lighting cov_crowd_01a_15 True) (object_uses_cinematic_lighting cov_crowd_01a_15 True)
(object_uses_cinematic_lighting cov_crowd_01a_16 True) (object_uses_cinematic_lighting cov_crowd_01a_16 True)
(object_uses_cinematic_lighting cov_crowd_01a_17 True) (object_uses_cinematic_lighting cov_crowd_01a_17 True)
(object_uses_cinematic_lighting cov_crowd_01a_18 True) (object_uses_cinematic_lighting cov_crowd_01a_18 True)
(object_uses_cinematic_lighting cov_crowd_01a_19 True) (object_uses_cinematic_lighting cov_crowd_01a_19 True)
(object_uses_cinematic_lighting cov_crowd_01a_20 True) (object_uses_cinematic_lighting cov_crowd_01a_20 True)
(object_uses_cinematic_lighting cov_crowd_01a_21 True) (object_uses_cinematic_lighting cov_crowd_01a_21 True)
(object_uses_cinematic_lighting cov_crowd_01a_22 True) (object_uses_cinematic_lighting cov_crowd_01a_22 True)
(object_uses_cinematic_lighting cov_crowd_01a_23 True) (object_uses_cinematic_lighting cov_crowd_01a_23 True)
(object_uses_cinematic_lighting cov_crowd_01a_24 True) (object_uses_cinematic_lighting cov_crowd_01a_24 True)
(object_uses_cinematic_lighting cov_crowd_01a_25 True) (object_uses_cinematic_lighting cov_crowd_01a_25 True)
(object_uses_cinematic_lighting cov_crowd_01a_26 True) (object_uses_cinematic_lighting cov_crowd_01a_26 True)
(object_uses_cinematic_lighting cov_crowd_01a_27 True) (object_uses_cinematic_lighting cov_crowd_01a_27 True)
(object_uses_cinematic_lighting cov_crowd_01a_28 True) (object_uses_cinematic_lighting cov_crowd_01a_28 True)
(object_uses_cinematic_lighting cov_crowd_01a_29 True) (object_uses_cinematic_lighting cov_crowd_01a_29 True)
(object_uses_cinematic_lighting cov_crowd_01a_30 True) (object_uses_cinematic_lighting cov_crowd_01a_30 True)
(object_uses_cinematic_lighting cov_crowd_01a_31 True) (object_uses_cinematic_lighting cov_crowd_01a_31 True)
(object_uses_cinematic_lighting cov_crowd_01a_32 True) (object_uses_cinematic_lighting cov_crowd_01a_32 True)
(object_uses_cinematic_lighting cov_crowd_01a_33 True) (object_uses_cinematic_lighting cov_crowd_01a_33 True)
(object_uses_cinematic_lighting problem_guard True) (object_uses_cinematic_lighting problem_guard True)
) )
))
(script dormant place_cov_crowd_01b (script dormant place_cov_crowd_01b
(begin (begin
(sleep 249) (sleep 249)
(print "place crowd 01b") (print "place crowd 01b")
(object_destroy_containing "cov_crowd_01a") (object_destroy_containing "cov_crowd_01a")
(object_destroy problem_guard) (object_destroy problem_guard)
(object_create_anew_containing "cov_crowd_01b") (object_create_anew_containing "cov_crowd_01b")
(object_uses_cinematic_lighting cov_crowd_01b_01 True) (object_uses_cinematic_lighting cov_crowd_01b_01 True)
(object_uses_cinematic_lighting cov_crowd_01b_03 True) (object_uses_cinematic_lighting cov_crowd_01b_03 True)
(object_uses_cinematic_lighting cov_crowd_01b_04 True) (object_uses_cinematic_lighting cov_crowd_01b_04 True)
(object_uses_cinematic_lighting cov_crowd_01b_05 True) (object_uses_cinematic_lighting cov_crowd_01b_05 True)
(object_uses_cinematic_lighting cov_crowd_01b_06 True) (object_uses_cinematic_lighting cov_crowd_01b_06 True)
(object_uses_cinematic_lighting cov_crowd_01b_07 True) (object_uses_cinematic_lighting cov_crowd_01b_07 True)
(object_uses_cinematic_lighting cov_crowd_01b_08 True) (object_uses_cinematic_lighting cov_crowd_01b_08 True)
(object_uses_cinematic_lighting cov_crowd_01b_09 True) (object_uses_cinematic_lighting cov_crowd_01b_09 True)
(object_uses_cinematic_lighting cov_crowd_01b_10 True) (object_uses_cinematic_lighting cov_crowd_01b_10 True)
(object_uses_cinematic_lighting cov_crowd_01b_11 True) (object_uses_cinematic_lighting cov_crowd_01b_11 True)
(object_uses_cinematic_lighting cov_crowd_01b_12 True) (object_uses_cinematic_lighting cov_crowd_01b_12 True)
(object_uses_cinematic_lighting cov_crowd_01b_13 True) (object_uses_cinematic_lighting cov_crowd_01b_13 True)
(object_uses_cinematic_lighting cov_crowd_01b_14 True) (object_uses_cinematic_lighting cov_crowd_01b_14 True)
(object_uses_cinematic_lighting cov_crowd_01b_15 True) (object_uses_cinematic_lighting cov_crowd_01b_15 True)
(object_uses_cinematic_lighting cov_crowd_01b_16 True) (object_uses_cinematic_lighting cov_crowd_01b_16 True)
) )
))
(script dormant place_cov_crowd_01c (script dormant place_cov_crowd_01c
(begin (begin
(sleep 384) (sleep 384)
(print "place crowd 01c") (print "place crowd 01c")
(object_destroy_containing "cov_crowd_01b") (object_destroy_containing "cov_crowd_01b")
(object_create_anew_containing "cov_crowd_01c") (object_create_anew_containing "cov_crowd_01c")
(object_uses_cinematic_lighting cov_crowd_01c_01 True) (object_uses_cinematic_lighting cov_crowd_01c_01 True)
(object_uses_cinematic_lighting cov_crowd_01c_02 True) (object_uses_cinematic_lighting cov_crowd_01c_02 True)
(object_uses_cinematic_lighting cov_crowd_01c_03 True) (object_uses_cinematic_lighting cov_crowd_01c_03 True)
(object_uses_cinematic_lighting cov_crowd_01c_04 True) (object_uses_cinematic_lighting cov_crowd_01c_04 True)
(object_uses_cinematic_lighting cov_crowd_01c_05 True) (object_uses_cinematic_lighting cov_crowd_01c_05 True)
) )
))
(script dormant place_cov_crowd_01d (script dormant place_cov_crowd_01d
(begin (begin
(time_code_reset) (time_code_reset)
(sleep 610) (sleep 610)
(print "place crowd 01d") (print "place crowd 01d")
(object_destroy_containing "cov_crowd_01c") (object_destroy_containing "cov_crowd_01c")
(object_create_anew_containing "cov_crowd_01d") (object_create_anew_containing "cov_crowd_01d")
(object_uses_cinematic_lighting cov_crowd_01d_01 True) (object_uses_cinematic_lighting cov_crowd_01d_01 True)
(object_uses_cinematic_lighting cov_crowd_01d_02 True) (object_uses_cinematic_lighting cov_crowd_01d_02 True)
(object_uses_cinematic_lighting cov_crowd_01d_03 True) (object_uses_cinematic_lighting cov_crowd_01d_03 True)
(object_uses_cinematic_lighting cov_crowd_01d_04 True) (object_uses_cinematic_lighting cov_crowd_01d_04 True)
(object_uses_cinematic_lighting cov_crowd_01d_05 True) (object_uses_cinematic_lighting cov_crowd_01d_05 True)
(object_uses_cinematic_lighting cov_crowd_01d_06 True) (object_uses_cinematic_lighting cov_crowd_01d_06 True)
(object_uses_cinematic_lighting cov_crowd_01d_07 True) (object_uses_cinematic_lighting cov_crowd_01d_07 True)
(object_uses_cinematic_lighting cov_crowd_01d_08 True) (object_uses_cinematic_lighting cov_crowd_01d_08 True)
(object_uses_cinematic_lighting cov_crowd_01d_09 True) (object_uses_cinematic_lighting cov_crowd_01d_09 True)
(object_uses_cinematic_lighting cov_crowd_01d_10 True) (object_uses_cinematic_lighting cov_crowd_01d_10 True)
(object_uses_cinematic_lighting cov_crowd_01d_11 True) (object_uses_cinematic_lighting cov_crowd_01d_11 True)
(object_uses_cinematic_lighting cov_crowd_01d_12 True) (object_uses_cinematic_lighting cov_crowd_01d_12 True)
(object_uses_cinematic_lighting cov_crowd_01d_13 True) (object_uses_cinematic_lighting cov_crowd_01d_13 True)
(object_uses_cinematic_lighting cov_crowd_01d_14 True) (object_uses_cinematic_lighting cov_crowd_01d_14 True)
(object_uses_cinematic_lighting cov_crowd_01d_15 True) (object_uses_cinematic_lighting cov_crowd_01d_15 True)
(object_uses_cinematic_lighting cov_crowd_01d_16 True) (object_uses_cinematic_lighting cov_crowd_01d_16 True)
(object_uses_cinematic_lighting cov_crowd_01d_17 True) (object_uses_cinematic_lighting cov_crowd_01d_17 True)
(object_uses_cinematic_lighting cov_crowd_01d_18 True) (object_uses_cinematic_lighting cov_crowd_01d_18 True)
(object_uses_cinematic_lighting cov_crowd_01d_19 True) (object_uses_cinematic_lighting cov_crowd_01d_19 True)
(object_uses_cinematic_lighting cov_crowd_01d_20 True) (object_uses_cinematic_lighting cov_crowd_01d_20 True)
(object_uses_cinematic_lighting cov_crowd_01d_21 True) (object_uses_cinematic_lighting cov_crowd_01d_21 True)
) )
))
(script dormant place_cov_crowd_distant (script dormant place_cov_crowd_distant
(begin (begin
(sleep 456) (sleep 456)
(print "place crowd distant") (print "place crowd distant")
(object_create_anew_containing "x02_crowd_distant") (object_create_anew_containing "x02_crowd_distant")
) )
))
(script dormant activate_manacles (script dormant activate_manacles
(begin (begin
(sleep 666) (sleep 666)
(print "activate manacle") (print "activate manacle")
(object_set_function_variable x02_manacle_01 manacle_on 0 1) (object_set_function_variable x02_manacle_01 manacle_on 0 1)
(sleep 20) (sleep 20)
(object_set_function_variable x02_manacle_02 manacle_on 0 1) (object_set_function_variable x02_manacle_02 manacle_on 0 1)
) )
))
(script dormant create_columns (script dormant create_columns
(begin (begin
(object_create_anew x02_column_01) (object_create_anew x02_column_01)
(object_create_anew x02_column_06) (object_create_anew x02_column_06)
(sleep 30) (sleep 30)
(object_create_anew x02_column_02) (object_create_anew x02_column_02)
(object_create_anew x02_column_05) (object_create_anew x02_column_05)
(sleep 30) (sleep 30)
(object_create_anew x02_column_03) (object_create_anew x02_column_03)
(object_create_anew x02_column_04) (object_create_anew x02_column_04)
) )
))
(script static x02_02_setup (script static x02_02_setup
(begin (begin
(object_create_anew grunt_01) (object_create_anew grunt_01)
(object_create_anew grunt_02) (object_create_anew grunt_02)
(object_create_anew grunt_03) (object_create_anew grunt_03)
(object_create_anew jackal_01) (object_create_anew jackal_01)
(object_create_anew hammer) (object_create_anew hammer)
(object_create_anew_containing "x02_manacle") (object_create_anew_containing "x02_manacle")
(object_cinematic_lod grunt_01 True) (object_cinematic_lod grunt_01 True)
(object_cinematic_lod grunt_02 True) (object_cinematic_lod grunt_02 True)
(object_cinematic_lod grunt_03 True) (object_cinematic_lod grunt_03 True)
(object_cinematic_lod jackal_01 True) (object_cinematic_lod jackal_01 True)
(object_cinematic_lod hammer True) (object_cinematic_lod hammer True)
(wake x02_foley_02) (wake x02_foley_02)
(wake x02_0070_gch) (wake x02_0070_gch)
(wake x02_fov_02) (wake x02_fov_02)
(wake place_cov_crowd_01a) (wake place_cov_crowd_01a)
(wake place_cov_crowd_01b) (wake place_cov_crowd_01b)
(wake place_cov_crowd_01c) (wake place_cov_crowd_01c)
(wake place_cov_crowd_01d) (wake place_cov_crowd_01d)
(wake place_cov_crowd_distant) (wake place_cov_crowd_distant)
(wake create_columns) (wake create_columns)
(wake activate_manacles) (wake activate_manacles)
(wake cinematic_lighting_x02_02) (wake cinematic_lighting_x02_02)
(device_set_position x02_door_02 1) (device_set_position x02_door_02 1)
) )
))
(script static x02_02_cleanup (script static x02_02_cleanup
(begin (begin
(object_destroy brute_01) (object_destroy brute_01)
(object_destroy brute_02) (object_destroy brute_02)
(object_destroy grunt_01) (object_destroy grunt_01)
(object_destroy grunt_02) (object_destroy grunt_02)
(object_destroy grunt_03) (object_destroy grunt_03)
(object_destroy jackal_01) (object_destroy jackal_01)
(object_destroy hammer) (object_destroy hammer)
(object_destroy_containing "cov_crowd_01") (object_destroy_containing "cov_crowd_01")
(object_destroy_containing "crowd_distant") (object_destroy_containing "crowd_distant")
) )
))
(script static x02_scene_02 (script static x02_scene_02
(begin (begin
(x02_02_predict_stub) (x02_02_predict_stub)
(x02_02_setup) (x02_02_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_02 none anchor_flag_x02_02) (camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_02 none anchor_flag_x02_02)
(custom_animation_relative dervish objects\characters\dervish\x02\x02 dervish_02 False anchor_x02_02) (custom_animation_relative dervish objects\characters\dervish\x02\x02 dervish_02 False anchor_x02_02)
(custom_animation_relative tartarus objects\characters\brute\x02\x02 tartarus_02 False anchor_x02_02) (custom_animation_relative tartarus objects\characters\brute\x02\x02 tartarus_02 False anchor_x02_02)
(custom_animation_relative brute_01 objects\characters\brute\x02\x02 brute01_02 False anchor_x02_02) (custom_animation_relative brute_01 objects\characters\brute\x02\x02 brute01_02 False anchor_x02_02)
(custom_animation_relative brute_02 objects\characters\brute\x02\x02 brute02_02 False anchor_x02_02) (custom_animation_relative brute_02 objects\characters\brute\x02\x02 brute02_02 False anchor_x02_02)
(custom_animation_relative grunt_01 objects\characters\grunt\x02\x02 grunt01_02 False anchor_x02_02) (custom_animation_relative grunt_01 objects\characters\grunt\x02\x02 grunt01_02 False anchor_x02_02)
(custom_animation_relative grunt_02 objects\characters\grunt\x02\x02 grunt02_02 False anchor_x02_02) (custom_animation_relative grunt_02 objects\characters\grunt\x02\x02 grunt02_02 False anchor_x02_02)
(custom_animation_relative grunt_03 objects\characters\grunt\x02\x02 grunt03_02 False anchor_x02_02) (custom_animation_relative grunt_03 objects\characters\grunt\x02\x02 grunt03_02 False anchor_x02_02)
(custom_animation_relative jackal_01 objects\characters\jackal\x02\x02 jackal01_02 False anchor_x02_02) (custom_animation_relative jackal_01 objects\characters\jackal\x02\x02 jackal01_02 False anchor_x02_02)
(scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x02\x02 hammer_02 anchor_x02_02) (scenery_animation_start_relative hammer objects\weapons\melee\gravity_hammer\x02\x02 hammer_02 anchor_x02_02)
(scenery_animation_start_relative x02_manacle_01 objects\cinematics\covenant\manacles\x02\x02 manacle1_02 anchor_x02_02) (scenery_animation_start_relative x02_manacle_01 objects\cinematics\covenant\manacles\x02\x02 manacle1_02 anchor_x02_02)
(scenery_animation_start_relative x02_manacle_02 objects\cinematics\covenant\manacles\x02\x02 manacle2_02 anchor_x02_02) (scenery_animation_start_relative x02_manacle_02 objects\cinematics\covenant\manacles\x02\x02 manacle2_02 anchor_x02_02)
(sleep 30) (sleep 30)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset)) (sleep (- (camera_time) sound_offset))
(x02_03_predict_stub) (x02_03_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_02_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_02_fol)
(sleep (camera_time)) (sleep (camera_time))
(x02_02_cleanup) (x02_02_cleanup)
) )
))
(script dormant x02_foley_03 (script dormant x02_foley_03
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_02_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_02_fol none 1)
(print "x02 foley 03 start") (print "x02 foley 03 start")
) )
))
(script dormant x02_0090_tar (script dormant x02_0090_tar
(begin (begin
(sleep 40) (sleep 40)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0090_tar tartarus 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0090_tar tartarus 1)
(cinematic_subtitle x02_0090_tar 2) (cinematic_subtitle x02_0090_tar 2)
) )
))
(script dormant x02_0100_der (script dormant x02_0100_der
(begin (begin
(sleep 106) (sleep 106)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0100_der dervish 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0100_der dervish 1)
(cinematic_subtitle x02_0100_der 3.5) (cinematic_subtitle x02_0100_der 3.5)
) )
))
(script dormant x02_0110_tar (script dormant x02_0110_tar
(begin (begin
(sleep 213) (sleep 213)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0110_tar tartarus 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0110_tar tartarus 1)
(cinematic_subtitle x02_0110_tar 1.5) (cinematic_subtitle x02_0110_tar 1.5)
(unit_set_emotional_state tartarus inquisitive 1 60) (unit_set_emotional_state tartarus inquisitive 1 60)
(print "tartarus - inquisitive 1 60") (print "tartarus - inquisitive 1 60")
) )
))
(script dormant effect_beam_01_start (script dormant effect_beam_01_start
(begin (begin
(sleep 297) (sleep 297)
(print "effect - beam 01 start") (print "effect - beam 01 start")
(object_create beam_start_01) (object_create beam_start_01)
) )
))
(script dormant effect_beams (script dormant effect_beams
(begin (begin
(sleep 378) (sleep 378)
(print "effect - beam 01") (print "effect - beam 01")
(object_create beam_01) (object_create beam_01)
(sleep 69) (sleep 69)
(print "effect - beam 02") (print "effect - beam 02")
(object_create beam_02) (object_create beam_02)
) )
))
(script dormant place_cov_crowd_02 (script dormant place_cov_crowd_02
(begin (begin
(sleep 480) (sleep 480)
(print "place crowd 02") (print "place crowd 02")
(object_create_anew_containing "cov_crowd_02") (object_create_anew_containing "cov_crowd_02")
(object_uses_cinematic_lighting cov_crowd_02_01 True) (object_uses_cinematic_lighting cov_crowd_02_01 True)
(object_uses_cinematic_lighting cov_crowd_02_02 True) (object_uses_cinematic_lighting cov_crowd_02_02 True)
(object_uses_cinematic_lighting cov_crowd_02_03 True) (object_uses_cinematic_lighting cov_crowd_02_03 True)
(object_uses_cinematic_lighting cov_crowd_02_04 True) (object_uses_cinematic_lighting cov_crowd_02_04 True)
(object_uses_cinematic_lighting cov_crowd_02_05 True) (object_uses_cinematic_lighting cov_crowd_02_05 True)
(object_uses_cinematic_lighting cov_crowd_02_06 True) (object_uses_cinematic_lighting cov_crowd_02_06 True)
(object_uses_cinematic_lighting cov_crowd_02_07 True) (object_uses_cinematic_lighting cov_crowd_02_07 True)
(object_uses_cinematic_lighting cov_crowd_02_08 True) (object_uses_cinematic_lighting cov_crowd_02_08 True)
(object_uses_cinematic_lighting cov_crowd_02_09 True) (object_uses_cinematic_lighting cov_crowd_02_09 True)
(object_uses_cinematic_lighting cov_crowd_02_10 True) (object_uses_cinematic_lighting cov_crowd_02_10 True)
(object_uses_cinematic_lighting cov_crowd_02_11 True) (object_uses_cinematic_lighting cov_crowd_02_11 True)
(object_uses_cinematic_lighting cov_crowd_02_12 True) (object_uses_cinematic_lighting cov_crowd_02_12 True)
(object_uses_cinematic_lighting cov_crowd_02_13 True) (object_uses_cinematic_lighting cov_crowd_02_13 True)
(object_uses_cinematic_lighting cov_crowd_02_14 True) (object_uses_cinematic_lighting cov_crowd_02_14 True)
(object_uses_cinematic_lighting cov_crowd_02_15 True) (object_uses_cinematic_lighting cov_crowd_02_15 True)
(object_uses_cinematic_lighting cov_crowd_02_16 True) (object_uses_cinematic_lighting cov_crowd_02_16 True)
(object_uses_cinematic_lighting cov_crowd_02_17 True) (object_uses_cinematic_lighting cov_crowd_02_17 True)
(object_uses_cinematic_lighting cov_crowd_02_18 True) (object_uses_cinematic_lighting cov_crowd_02_18 True)
(object_uses_cinematic_lighting cov_crowd_02_19 True) (object_uses_cinematic_lighting cov_crowd_02_19 True)
) )
))
(script static x02_03_setup (script static x02_03_setup
(begin (begin
(wake x02_foley_03) (wake x02_foley_03)
(wake x02_0090_tar) (wake x02_0090_tar)
(wake x02_0100_der) (wake x02_0100_der)
(wake x02_0110_tar) (wake x02_0110_tar)
(wake effect_beam_01_start) (wake effect_beam_01_start)
(wake effect_beams) (wake effect_beams)
(wake place_cov_crowd_02) (wake place_cov_crowd_02)
) )
))
(script static x02_scene_03_cleanup (script static x02_scene_03_cleanup
(begin (begin
(object_destroy_containing "beam") (object_destroy_containing "beam")
(object_destroy_containing "cov_crowd_02") (object_destroy_containing "cov_crowd_02")
) )
))
(script static x02_scene_03 (script static x02_scene_03
(begin (begin
(x02_03_setup) (x02_03_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_03 none anchor_flag_x02_02) (camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_03 none anchor_flag_x02_02)
(custom_animation_relative dervish objects\characters\dervish\x02\x02 dervish_03 False anchor_x02_02) (custom_animation_relative dervish objects\characters\dervish\x02\x02 dervish_03 False anchor_x02_02)
(custom_animation_relative tartarus objects\characters\brute\x02\x02 tartarus_03 False anchor_x02_02) (custom_animation_relative tartarus objects\characters\brute\x02\x02 tartarus_03 False anchor_x02_02)
(scenery_animation_start_relative x02_manacle_01 objects\cinematics\covenant\manacles\x02\x02 manacle1_03 anchor_x02_02) (scenery_animation_start_relative x02_manacle_01 objects\cinematics\covenant\manacles\x02\x02 manacle1_03 anchor_x02_02)
(scenery_animation_start_relative x02_manacle_02 objects\cinematics\covenant\manacles\x02\x02 manacle2_03 anchor_x02_02) (scenery_animation_start_relative x02_manacle_02 objects\cinematics\covenant\manacles\x02\x02 manacle2_03 anchor_x02_02)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_03_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_03_fol)
(sleep (- (camera_time) 15)) (sleep (- (camera_time) 15))
(fade_out 1 1 1 15) (fade_out 1 1 1 15)
(sleep 15) (sleep 15)
(x02_scene_03_cleanup) (x02_scene_03_cleanup)
) )
))
(script dormant x02_foley_04a (script dormant x02_foley_04a
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_03_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_03_fol none 1)
(print "x02 foley 04a start") (print "x02 foley 04a start")
) )
))
(script dormant x02_0140_lhd (script dormant x02_0140_lhd
(begin (begin
(sleep 300) (sleep 300)
(unit_set_emotional_state hood_x02 happy 0.25 30) (unit_set_emotional_state hood_x02 happy 0.25 30)
(print "hood - happy .25 30") (print "hood - happy .25 30")
(sleep 41) (sleep 41)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0140_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0140_lhd hood_x02 1)
(cinematic_subtitle x02_0140_lhd 2) (cinematic_subtitle x02_0140_lhd 2)
) )
))
(script dormant marine_whisper (script dormant marine_whisper
(begin (begin
(sleep 413) (sleep 413)
(print "marine whisper") (print "marine whisper")
(sound_impulse_start sound\ambience\earthcity\whisper marine_01 1) (sound_impulse_start sound\ambience\earthcity\whisper marine_01 1)
) )
))
(script dormant x02_0150_lhd (script dormant x02_0150_lhd
(begin (begin
(sleep 430) (sleep 430)
(unit_set_emotional_state hood_x02 angry 0.25 60) (unit_set_emotional_state hood_x02 angry 0.25 60)
(print "hood - angry .25 60") (print "hood - angry .25 60")
(sleep 50) (sleep 50)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0150_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0150_lhd hood_x02 1)
(cinematic_subtitle x02_0150_lhd 1.5) (cinematic_subtitle x02_0150_lhd 1.5)
) )
))
(script dormant x02_0160_cor (script dormant x02_0160_cor
(begin (begin
(unit_set_emotional_state cortana_x02 angry 0.15 0) (unit_set_emotional_state cortana_x02 angry 0.15 0)
(print "cortana - angry .15 0") (print "cortana - angry .15 0")
(sleep 524) (sleep 524)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0160_cor cortana_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0160_cor cortana_x02 1)
(cinematic_subtitle x02_0160_cor 3) (cinematic_subtitle x02_0160_cor 3)
) )
))
(script dormant effect_cortana_on (script dormant effect_cortana_on
(begin (begin
(sleep 521) (sleep 521)
(print "cortana_on") (print "cortana_on")
(effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off x02_cortana_stand holo_effect) (effect_new_on_object_marker effects\objects\characters\cortana\cortana_on_off x02_cortana_stand holo_effect)
) )
))
(script dormant cinematic_lighting_x02_04a (script dormant cinematic_lighting_x02_04a
(begin (begin
(cinematic_lighting_set_primary_light 61 116 0.356863 0.317647 0.301961) (cinematic_lighting_set_primary_light 61 116 0.356863 0.317647 0.301961)
(cinematic_lighting_set_secondary_light -28 54 0.207843 0.219608 0.258824) (cinematic_lighting_set_secondary_light -28 54 0.207843 0.219608 0.258824)
(cinematic_lighting_set_ambient_light 0.105882 0.101961 0.14902) (cinematic_lighting_set_ambient_light 0.105882 0.101961 0.14902)
(object_uses_cinematic_lighting chief_x02 True) (object_uses_cinematic_lighting chief_x02 True)
(object_uses_cinematic_lighting johnson_x02 True) (object_uses_cinematic_lighting johnson_x02 True)
(object_uses_cinematic_lighting hood_x02 True) (object_uses_cinematic_lighting hood_x02 True)
(object_uses_cinematic_lighting miranda_x02 True) (object_uses_cinematic_lighting miranda_x02 True)
(object_uses_cinematic_lighting cortana_x02 True) (object_uses_cinematic_lighting cortana_x02 True)
(object_uses_cinematic_lighting marine_01 True) (object_uses_cinematic_lighting marine_01 True)
(object_uses_cinematic_lighting marine_02 True) (object_uses_cinematic_lighting marine_02 True)
(object_uses_cinematic_lighting marine_03 True) (object_uses_cinematic_lighting marine_03 True)
(object_uses_cinematic_lighting marine_04 True) (object_uses_cinematic_lighting marine_04 True)
(object_uses_cinematic_lighting marine_plant_01 True) (object_uses_cinematic_lighting marine_plant_01 True)
(object_uses_cinematic_lighting marine_plant_02 True) (object_uses_cinematic_lighting marine_plant_02 True)
(object_uses_cinematic_lighting marine_plant_03 True) (object_uses_cinematic_lighting marine_plant_03 True)
(object_uses_cinematic_lighting marine_plant_04 True) (object_uses_cinematic_lighting marine_plant_04 True)
(object_uses_cinematic_lighting marine_plant_05 True) (object_uses_cinematic_lighting marine_plant_05 True)
(object_uses_cinematic_lighting marine_plant_06 True) (object_uses_cinematic_lighting marine_plant_06 True)
(object_uses_cinematic_lighting marine_plant_07 True) (object_uses_cinematic_lighting marine_plant_07 True)
(object_uses_cinematic_lighting x02_cortana_stand True) (object_uses_cinematic_lighting x02_cortana_stand True)
(object_uses_cinematic_lighting x02_medal_tray True) (object_uses_cinematic_lighting x02_medal_tray True)
(rasterizer_bloom_override True) (rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.75) (rasterizer_bloom_override_threshold 0.75)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
) )
))
(script dormant x02_marine_crowd_01 (script dormant x02_marine_crowd_01
(begin (begin
(sleep 0) (sleep 0)
(print "create marine crowd 02") (print "create marine crowd 02")
(object_create_anew_containing "x02_marine_prop_01a") (object_create_anew_containing "x02_marine_prop_01a")
(sleep 10) (sleep 10)
(object_create_anew_containing "x02_marine_prop_01b") (object_create_anew_containing "x02_marine_prop_01b")
(object_uses_cinematic_lighting x02_marine_prop_01a_01 True) (object_uses_cinematic_lighting x02_marine_prop_01a_01 True)
(object_uses_cinematic_lighting x02_marine_prop_01b_02 True) (object_uses_cinematic_lighting x02_marine_prop_01b_02 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_03 True) (object_uses_cinematic_lighting x02_marine_prop_01a_03 True)
(object_uses_cinematic_lighting x02_marine_prop_01b_04 True) (object_uses_cinematic_lighting x02_marine_prop_01b_04 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_05 True) (object_uses_cinematic_lighting x02_marine_prop_01a_05 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_06 True) (object_uses_cinematic_lighting x02_marine_prop_01a_06 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_07 True) (object_uses_cinematic_lighting x02_marine_prop_01a_07 True)
(object_uses_cinematic_lighting x02_marine_prop_01b_08 True) (object_uses_cinematic_lighting x02_marine_prop_01b_08 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_09 True) (object_uses_cinematic_lighting x02_marine_prop_01a_09 True)
(object_uses_cinematic_lighting x02_marine_prop_01b_10 True) (object_uses_cinematic_lighting x02_marine_prop_01b_10 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_11 True) (object_uses_cinematic_lighting x02_marine_prop_01a_11 True)
(object_uses_cinematic_lighting x02_marine_prop_01b_12 True) (object_uses_cinematic_lighting x02_marine_prop_01b_12 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_13 True) (object_uses_cinematic_lighting x02_marine_prop_01a_13 True)
(object_uses_cinematic_lighting x02_marine_prop_01b_14 True) (object_uses_cinematic_lighting x02_marine_prop_01b_14 True)
(object_uses_cinematic_lighting x02_marine_prop_01a_15 True) (object_uses_cinematic_lighting x02_marine_prop_01a_15 True)
(object_uses_cinematic_lighting x02_marine_prop_01b_16 True) (object_uses_cinematic_lighting x02_marine_prop_01b_16 True)
) )
))
(script dormant x02_marine_crowd_02 (script dormant x02_marine_crowd_02
(begin (begin
(sleep 0) (sleep 0)
(print "create marine crowd 02") (print "create marine crowd 02")
(object_create_anew_containing "x02_marine_prop_02a") (object_create_anew_containing "x02_marine_prop_02a")
(sleep 5) (sleep 5)
(object_create_anew_containing "x02_marine_prop_02b") (object_create_anew_containing "x02_marine_prop_02b")
(sleep 10) (sleep 10)
(object_create_anew_containing "x02_marine_prop_02c") (object_create_anew_containing "x02_marine_prop_02c")
(object_uses_cinematic_lighting x02_marine_prop_02a_01 True) (object_uses_cinematic_lighting x02_marine_prop_02a_01 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_02 True) (object_uses_cinematic_lighting x02_marine_prop_02b_02 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_03 True) (object_uses_cinematic_lighting x02_marine_prop_02c_03 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_05 True) (object_uses_cinematic_lighting x02_marine_prop_02a_05 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_06 True) (object_uses_cinematic_lighting x02_marine_prop_02b_06 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_07 True) (object_uses_cinematic_lighting x02_marine_prop_02c_07 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_08 True) (object_uses_cinematic_lighting x02_marine_prop_02a_08 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_09 True) (object_uses_cinematic_lighting x02_marine_prop_02b_09 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_10 True) (object_uses_cinematic_lighting x02_marine_prop_02c_10 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_11 True) (object_uses_cinematic_lighting x02_marine_prop_02a_11 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_12 True) (object_uses_cinematic_lighting x02_marine_prop_02b_12 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_13 True) (object_uses_cinematic_lighting x02_marine_prop_02c_13 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_14 True) (object_uses_cinematic_lighting x02_marine_prop_02a_14 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_16 True) (object_uses_cinematic_lighting x02_marine_prop_02b_16 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_17 True) (object_uses_cinematic_lighting x02_marine_prop_02c_17 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_18 True) (object_uses_cinematic_lighting x02_marine_prop_02a_18 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_19 True) (object_uses_cinematic_lighting x02_marine_prop_02b_19 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_20 True) (object_uses_cinematic_lighting x02_marine_prop_02c_20 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_21 True) (object_uses_cinematic_lighting x02_marine_prop_02a_21 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_22 True) (object_uses_cinematic_lighting x02_marine_prop_02b_22 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_23 True) (object_uses_cinematic_lighting x02_marine_prop_02c_23 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_24 True) (object_uses_cinematic_lighting x02_marine_prop_02a_24 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_25 True) (object_uses_cinematic_lighting x02_marine_prop_02b_25 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_26 True) (object_uses_cinematic_lighting x02_marine_prop_02c_26 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_27 True) (object_uses_cinematic_lighting x02_marine_prop_02a_27 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_28 True) (object_uses_cinematic_lighting x02_marine_prop_02b_28 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_29 True) (object_uses_cinematic_lighting x02_marine_prop_02c_29 True)
(object_uses_cinematic_lighting x02_marine_prop_02a_30 True) (object_uses_cinematic_lighting x02_marine_prop_02a_30 True)
(object_uses_cinematic_lighting x02_marine_prop_02b_31 True) (object_uses_cinematic_lighting x02_marine_prop_02b_31 True)
(object_uses_cinematic_lighting x02_marine_prop_02c_32 True) (object_uses_cinematic_lighting x02_marine_prop_02c_32 True)
) )
))
(script static x02_04a_setup (script static x02_04a_setup
(begin (begin
(object_create_anew chief_x02) (object_create_anew chief_x02)
(object_create_anew hood_x02) (object_create_anew hood_x02)
(object_create_anew cortana_x02) (object_create_anew cortana_x02)
(object_create_anew miranda_x02) (object_create_anew miranda_x02)
(object_create_anew johnson_x02) (object_create_anew johnson_x02)
(object_create_anew marine_01) (object_create_anew marine_01)
(object_create_anew marine_02) (object_create_anew marine_02)
(object_create_anew marine_03) (object_create_anew marine_03)
(object_create_anew marine_04) (object_create_anew marine_04)
(object_create_anew marine_plant_01) (object_create_anew marine_plant_01)
(object_create_anew marine_plant_02) (object_create_anew marine_plant_02)
(object_create_anew marine_plant_03) (object_create_anew marine_plant_03)
(object_create_anew marine_plant_04) (object_create_anew marine_plant_04)
(object_create_anew marine_plant_05) (object_create_anew marine_plant_05)
(object_create_anew marine_plant_06) (object_create_anew marine_plant_06)
(object_create_anew marine_plant_07) (object_create_anew marine_plant_07)
(object_set_permutation marine_01 head perez) (object_set_permutation marine_01 head perez)
(object_set_permutation marine_02 head smith) (object_set_permutation marine_02 head smith)
(object_set_permutation marine_03 head walter) (object_set_permutation marine_03 head walter)
(object_set_permutation marine_04 head dion) (object_set_permutation marine_04 head dion)
(object_create_anew x02_cortana_stand) (object_create_anew x02_cortana_stand)
(object_create_anew x02_medal_tray) (object_create_anew x02_medal_tray)
(object_create_anew x02_unsc_logo) (object_create_anew x02_unsc_logo)
(object_cinematic_lod chief_x02 True) (object_cinematic_lod chief_x02 True)
(object_cinematic_lod hood_x02 True) (object_cinematic_lod hood_x02 True)
(object_cinematic_lod cortana_x02 True) (object_cinematic_lod cortana_x02 True)
(object_cinematic_lod miranda_x02 True) (object_cinematic_lod miranda_x02 True)
(object_cinematic_lod johnson_x02 True) (object_cinematic_lod johnson_x02 True)
(object_cinematic_lod marine_01 True) (object_cinematic_lod marine_01 True)
(object_cinematic_lod marine_02 True) (object_cinematic_lod marine_02 True)
(object_cinematic_lod marine_03 True) (object_cinematic_lod marine_03 True)
(object_cinematic_lod marine_04 True) (object_cinematic_lod marine_04 True)
(object_cinematic_lod marine_plant_01 True) (object_cinematic_lod marine_plant_01 True)
(object_cinematic_lod marine_plant_02 True) (object_cinematic_lod marine_plant_02 True)
(object_cinematic_lod marine_plant_03 True) (object_cinematic_lod marine_plant_03 True)
(object_cinematic_lod marine_plant_04 True) (object_cinematic_lod marine_plant_04 True)
(object_cinematic_lod marine_plant_05 True) (object_cinematic_lod marine_plant_05 True)
(object_cinematic_lod marine_plant_06 True) (object_cinematic_lod marine_plant_06 True)
(object_cinematic_lod marine_plant_07 True) (object_cinematic_lod marine_plant_07 True)
(wake x02_foley_04a) (wake x02_foley_04a)
(wake x02_0140_lhd) (wake x02_0140_lhd)
(wake marine_whisper) (wake marine_whisper)
(wake x02_0150_lhd) (wake x02_0150_lhd)
(wake x02_0160_cor) (wake x02_0160_cor)
(wake x02_marine_crowd_01) (wake x02_marine_crowd_01)
(wake x02_marine_crowd_02) (wake x02_marine_crowd_02)
(wake effect_cortana_on) (wake effect_cortana_on)
(wake cinematic_lighting_x02_04a) (wake cinematic_lighting_x02_04a)
) )
))
(script static x02_scene_04a_cleanup (script static x02_scene_04a_cleanup
(begin (begin
(object_destroy marine_05) (object_destroy marine_05)
(object_destroy marine_06) (object_destroy marine_06)
(object_destroy marine_07) (object_destroy marine_07)
(object_destroy marine_08) (object_destroy marine_08)
(object_destroy_containing "x02_marine_prop_01") (object_destroy_containing "x02_marine_prop_01")
(object_destroy_containing "x02_marine_prop_02") (object_destroy_containing "x02_marine_prop_02")
(object_destroy_containing "marine_plant") (object_destroy_containing "marine_plant")
) )
))
(script static x02_scene_04a (script static x02_scene_04a
(begin (begin
(cinematic_lightmap_shadow_enable) (cinematic_lightmap_shadow_enable)
(x02_04a_predict_stub) (x02_04a_predict_stub)
(x02_04a_setup) (x02_04a_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_04a none anchor_flag_x02_01) (camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_04a none anchor_flag_x02_01)
(custom_animation_relative chief_x02 objects\characters\masterchief\x02\x02 chief_04a False anchor_x02_01) (custom_animation_relative chief_x02 objects\characters\masterchief\x02\x02 chief_04a False anchor_x02_01)
(custom_animation_relative johnson_x02 objects\characters\marine\x02\x02 johnson_04a False anchor_x02_01) (custom_animation_relative johnson_x02 objects\characters\marine\x02\x02 johnson_04a False anchor_x02_01)
(custom_animation_relative hood_x02 objects\characters\lord_hood\x02\x02 hood_04a False anchor_x02_01) (custom_animation_relative hood_x02 objects\characters\lord_hood\x02\x02 hood_04a False anchor_x02_01)
(custom_animation_relative miranda_x02 objects\characters\miranda\x02\x02 miranda_04a False anchor_x02_01) (custom_animation_relative miranda_x02 objects\characters\miranda\x02\x02 miranda_04a False anchor_x02_01)
(custom_animation_relative cortana_x02 objects\characters\cortana\x02\x02 cortana_04a False anchor_x02_01) (custom_animation_relative cortana_x02 objects\characters\cortana\x02\x02 cortana_04a False anchor_x02_01)
(custom_animation_relative marine_01 objects\characters\marine\x02\x02 marine01_04a False anchor_x02_01) (custom_animation_relative marine_01 objects\characters\marine\x02\x02 marine01_04a False anchor_x02_01)
(custom_animation_relative marine_02 objects\characters\marine\x02\x02 marine02_04a False anchor_x02_01) (custom_animation_relative marine_02 objects\characters\marine\x02\x02 marine02_04a False anchor_x02_01)
(custom_animation_relative marine_03 objects\characters\marine\x02\x02 marine03_04a False anchor_x02_01) (custom_animation_relative marine_03 objects\characters\marine\x02\x02 marine03_04a False anchor_x02_01)
(custom_animation_relative marine_04 objects\characters\marine\x02\x02 marine04_04a False anchor_x02_01) (custom_animation_relative marine_04 objects\characters\marine\x02\x02 marine04_04a False anchor_x02_01)
(custom_animation_loop marine_plant_01 objects\characters\marine\x02\x02 marine_whistle_loop False) (custom_animation_loop marine_plant_01 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_plant_02 objects\characters\marine\x02\x02 marine_fist_loop False) (custom_animation_loop marine_plant_02 objects\characters\marine\x02\x02 marine_fist_loop False)
(custom_animation_loop marine_plant_03 objects\characters\marine\x02\x02 marine_clapping_loop False) (custom_animation_loop marine_plant_03 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_plant_04 objects\characters\marine\x02\x02 marine_whistle_loop False) (custom_animation_loop marine_plant_04 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_plant_05 objects\characters\marine\x02\x02 marine_whistle_loop False) (custom_animation_loop marine_plant_05 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_plant_06 objects\characters\marine\x02\x02 marine_whistle_loop False) (custom_animation_loop marine_plant_06 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_plant_07 objects\characters\marine\x02\x02 marine_fist_loop False) (custom_animation_loop marine_plant_07 objects\characters\marine\x02\x02 marine_fist_loop False)
(scenery_animation_start_relative x02_cortana_stand scenarios\objects\solo\spacestation\ss_stand_cortana\x02\x02 cortana_stand_04a anchor_x02_01) (scenery_animation_start_relative x02_cortana_stand scenarios\objects\solo\spacestation\ss_stand_cortana\x02\x02 cortana_stand_04a anchor_x02_01)
(scenery_animation_start_relative x02_medal_tray objects\cinematics\human\medals\medal_tray\x02\x02 medal_tray_04a anchor_x02_01) (scenery_animation_start_relative x02_medal_tray objects\cinematics\human\medals\medal_tray\x02\x02 medal_tray_04a anchor_x02_01)
(scenery_animation_start_relative x02_unsc_logo objects\cinematics\human\cairo_bridge_holoscreens\holo_display_unsc_logo\x02\x02 unsc_logo_04a anchor_x02_01) (scenery_animation_start_relative x02_unsc_logo objects\cinematics\human\cairo_bridge_holoscreens\holo_display_unsc_logo\x02\x02 unsc_logo_04a anchor_x02_01)
(sleep 30) (sleep 30)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset))
(x02_04b_predict_stub)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) sound_offset))
(x02_04b_predict_stub)
(sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_04_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_04_fol)
(sleep (camera_time)) (sleep (camera_time))
(x02_scene_04a_cleanup) (x02_scene_04a_cleanup)
) )
))
(script dormant x02_foley_04b (script dormant x02_foley_04b
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_04_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_04_fol none 1)
(print "x02 foley 04b start") (print "x02 foley 04b start")
) )
))
(script dormant x02_0170_lhd (script dormant x02_0170_lhd
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0170_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0170_lhd hood_x02 1)
(cinematic_subtitle x02_0170_lhd 3) (cinematic_subtitle x02_0170_lhd 3)
) )
))
(script dormant x02_0180_cor (script dormant x02_0180_cor
(begin (begin
(sleep 10) (sleep 10)
(unit_set_emotional_state cortana_x02 angry 0.25 0) (unit_set_emotional_state cortana_x02 angry 0.25 0)
(sleep 117) (sleep 117)
(unit_set_emotional_state cortana_x02 happy 0.25 60) (unit_set_emotional_state cortana_x02 happy 0.25 60)
(print "cortana - happy .15 60") (print "cortana - happy .15 60")
(sleep 30) (sleep 30)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0180_cor cortana_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0180_cor cortana_x02 1)
(cinematic_subtitle x02_0180_cor 1) (cinematic_subtitle x02_0180_cor 1)
) )
))
(script dormant x02_0190_mas (script dormant x02_0190_mas
(begin (begin
(sleep 194) (sleep 194)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0190_mas chief_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0190_mas chief_x02 1)
(cinematic_subtitle x02_0190_mas 1) (cinematic_subtitle x02_0190_mas 1)
) )
))
(script dormant x02_0200_jon (script dormant x02_0200_jon
(begin (begin
(sleep 189) (sleep 189)
(unit_set_emotional_state johnson_x02 arrogant 1 0) (unit_set_emotional_state johnson_x02 arrogant 1 0)
(print "johnson - amorous 1 0") (print "johnson - amorous 1 0")
(sleep 5) (sleep 5)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0200_jon johnson_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0200_jon johnson_x02 1)
(cinematic_subtitle x02_0200_jon 1) (cinematic_subtitle x02_0200_jon 1)
(sleep 30) (sleep 30)
(unit_set_emotional_state johnson_x02 annoyed 0.5 30) (unit_set_emotional_state johnson_x02 annoyed 0.5 30)
(print "johnson - annoyed .5 30") (print "johnson - annoyed .5 30")
(sleep 40) (sleep 40)
(unit_set_emotional_state johnson_x02 pensive 1 5) (unit_set_emotional_state johnson_x02 pensive 1 5)
(print "johnson - pensive 1 5") (print "johnson - pensive 1 5")
) )
))
(script dormant x02_0210_lhd (script dormant x02_0210_lhd
(begin (begin
(sleep 255) (sleep 255)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0210_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0210_lhd hood_x02 1)
(cinematic_subtitle x02_0210_lhd 1) (cinematic_subtitle x02_0210_lhd 1)
) )
))
(script dormant x02_0220_lhd (script dormant x02_0220_lhd
(begin (begin
(sleep 293) (sleep 293)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0220_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0220_lhd hood_x02 1)
(cinematic_subtitle x02_0220_lhd 5) (cinematic_subtitle x02_0220_lhd 5)
) )
))
(script dormant x02_0230_lhd (script dormant x02_0230_lhd
(begin (begin
(sleep 435) (sleep 435)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0230_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0230_lhd hood_x02 1)
(cinematic_subtitle x02_0230_lhd 3) (cinematic_subtitle x02_0230_lhd 3)
) )
))
(script dormant cinematic_lighting_x02_04b (script dormant cinematic_lighting_x02_04b
(begin (begin
(cinematic_lighting_set_primary_light 61 116 0.356863 0.317647 0.301961) (cinematic_lighting_set_primary_light 61 116 0.356863 0.317647 0.301961)
(cinematic_lighting_set_secondary_light -28 54 0.207843 0.219608 0.258824) (cinematic_lighting_set_secondary_light -28 54 0.207843 0.219608 0.258824)
(cinematic_lighting_set_ambient_light 0.105882 0.101961 0.14902) (cinematic_lighting_set_ambient_light 0.105882 0.101961 0.14902)
(object_uses_cinematic_lighting medal_01 True) (object_uses_cinematic_lighting medal_01 True)
(object_uses_cinematic_lighting medal_02 True) (object_uses_cinematic_lighting medal_02 True)
(object_uses_cinematic_lighting medal_03 True) (object_uses_cinematic_lighting medal_03 True)
) )
))
(script static x02_04b_setup (script static x02_04b_setup
(begin (begin
(object_create_anew_containing "medal") (object_create_anew_containing "medal")
(cinematic_set_near_clip_distance 0.043)
(print "setting near clip distance to .043")
(wake x02_foley_04b) (wake x02_foley_04b)
(wake x02_0170_lhd) (wake x02_0170_lhd)
(wake x02_0180_cor) (wake x02_0180_cor)
(wake x02_0190_mas) (wake x02_0190_mas)
(wake x02_0200_jon) (wake x02_0200_jon)
(wake x02_0210_lhd) (wake x02_0210_lhd)
(wake x02_0220_lhd) (wake x02_0220_lhd)
(wake x02_0230_lhd) (wake x02_0230_lhd)
) )
))
(script static x02_scene_04b (script static x02_scene_04b
(begin (begin
(x02_04b_setup) (x02_04b_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_04b none anchor_flag_x02_01) (camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_04b none anchor_flag_x02_01)
(custom_animation_relative chief_x02 objects\characters\masterchief\x02\x02 chief_04b False anchor_x02_01) (custom_animation_relative chief_x02 objects\characters\masterchief\x02\x02 chief_04b False anchor_x02_01)
(custom_animation_relative johnson_x02 objects\characters\marine\x02\x02 johnson_04b False anchor_x02_01) (custom_animation_relative johnson_x02 objects\characters\marine\x02\x02 johnson_04b False anchor_x02_01)
(custom_animation_relative hood_x02 objects\characters\lord_hood\x02\x02 hood_04b False anchor_x02_01) (custom_animation_relative hood_x02 objects\characters\lord_hood\x02\x02 hood_04b False anchor_x02_01)
(custom_animation_relative cortana_x02 objects\characters\cortana\x02\x02 cortana_04b False anchor_x02_01) (custom_animation_relative cortana_x02 objects\characters\cortana\x02\x02 cortana_04b False anchor_x02_01)
(custom_animation_relative marine_01 objects\characters\marine\x02\x02 marine01_04b False anchor_x02_01) (custom_animation_relative marine_01 objects\characters\marine\x02\x02 marine01_04b False anchor_x02_01)
(scenery_animation_start_relative x02_cortana_stand scenarios\objects\solo\spacestation\ss_stand_cortana\x02\x02 cortana_stand_04b anchor_x02_01) (scenery_animation_start_relative x02_cortana_stand scenarios\objects\solo\spacestation\ss_stand_cortana\x02\x02 cortana_stand_04b anchor_x02_01)
(scenery_animation_start_relative x02_medal_tray objects\cinematics\human\medals\medal_tray\x02\x02 medal_tray_04b anchor_x02_01) (scenery_animation_start_relative x02_medal_tray objects\cinematics\human\medals\medal_tray\x02\x02 medal_tray_04b anchor_x02_01)
(scenery_animation_start_relative medal_01 objects\cinematics\human\medals\colonial_cross\x02\x02 cross1_04b anchor_x02_01) (scenery_animation_start_relative medal_01 objects\cinematics\human\medals\colonial_cross\x02\x02 cross1_04b anchor_x02_01)
(scenery_animation_start_relative medal_02 objects\cinematics\human\medals\colonial_cross\x02\x02 cross2_04b anchor_x02_01) (scenery_animation_start_relative medal_02 objects\cinematics\human\medals\colonial_cross\x02\x02 cross2_04b anchor_x02_01)
(scenery_animation_start_relative medal_03 objects\cinematics\human\medals\colonial_cross\x02\x02 cross3_04b anchor_x02_01) (scenery_animation_start_relative medal_03 objects\cinematics\human\medals\colonial_cross\x02\x02 cross3_04b anchor_x02_01)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_05_mus) (sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_05_mus)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_05_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_05_fol)
(sleep (- (camera_time) 15)) (sleep (- (camera_time) 15))
(fade_out 1 1 1 15) (fade_out 1 1 1 15)
(sleep 15) (sleep 15)
) )
))
(script dormant x02_score_05 (script dormant x02_score_05
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_05_mus none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_05_mus none 1)
(print "x02 score 05 start") (print "x02 score 05 start")
) )
))
(script dormant x02_foley_05 (script dormant x02_foley_05
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_05_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_05_fol none 1)
(print "x02 foley 05 start") (print "x02 foley 05 start")
) )
))
(script dormant x02_0240_tar (script dormant x02_0240_tar
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0240_tar tartarus 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0240_tar tartarus 1)
(cinematic_subtitle x02_0240_tar 3) (cinematic_subtitle x02_0240_tar 3)
) )
))
(script dormant x02_0250_tar (script dormant x02_0250_tar
(begin (begin
(sleep 88) (sleep 88)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0250_tar tartarus 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0250_tar tartarus 1)
(cinematic_subtitle x02_0250_tar 3) (cinematic_subtitle x02_0250_tar 3)
) )
))
(script dormant x02_0270_tar (script dormant x02_0270_tar
(begin (begin
(sleep 245) (sleep 245)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0270_tar tartarus 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0270_tar tartarus 1)
(cinematic_subtitle x02_0270_tar 2) (cinematic_subtitle x02_0270_tar 2)
(effect_new_on_object_marker effects\cinematics\02\charred_smoke_medium dervish head) (effect_new_on_object_marker effects\cinematics\02\charred_smoke_medium dervish head)
) )
))
(script dormant effect_body_smoke (script dormant effect_body_smoke
(begin (begin
(sleep 0) (sleep 0)
(print "effect - body smoke") (print "effect - body smoke")
(effect_new_on_object_marker effects\cinematics\02\charred_smoke_medium dervish head) (effect_new_on_object_marker effects\cinematics\02\charred_smoke_medium dervish head)
) )
))
(script dormant cinematic_lighting_x02_05 (script dormant cinematic_lighting_x02_05
(begin (begin
(cinematic_lighting_set_primary_light 90 248 0.345098 0.286275 0.270588) (cinematic_lighting_set_primary_light 90 248 0.345098 0.286275 0.270588)
(cinematic_lighting_set_secondary_light 90 36 0.0784314 0.0745098 0.0901961) (cinematic_lighting_set_secondary_light 90 36 0.0784314 0.0745098 0.0901961)
(cinematic_lighting_set_ambient_light 0.0509804 0.0509804 0.0509804) (cinematic_lighting_set_ambient_light 0.0509804 0.0509804 0.0509804)
(object_uses_cinematic_lighting dervish True) (object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting tartarus True) (object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting brute_01 True) (object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_02 True) (object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting grunt_01 True) (object_uses_cinematic_lighting grunt_01 True)
(object_uses_cinematic_lighting grunt_02 True) (object_uses_cinematic_lighting grunt_02 True)
(object_uses_cinematic_lighting grunt_03 True) (object_uses_cinematic_lighting grunt_03 True)
(object_uses_cinematic_lighting jackal_01 True) (object_uses_cinematic_lighting jackal_01 True)
(object_uses_cinematic_lighting jackal_02 True) (object_uses_cinematic_lighting jackal_02 True)
(object_uses_cinematic_lighting hunter_01 True) (object_uses_cinematic_lighting hunter_01 True)
(object_uses_cinematic_lighting hunter_02 True) (object_uses_cinematic_lighting hunter_02 True)
(object_uses_cinematic_lighting hunter_03 True) (object_uses_cinematic_lighting hunter_03 True)
(rasterizer_bloom_override True) (rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.3) (rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
) )
))
(script static x02_05_setup (script static x02_05_setup
(begin (begin
(object_create_anew dervish) (object_create_anew dervish)
(object_create_anew tartarus) (object_create_anew tartarus)
(object_create_anew brute_01) (object_create_anew brute_01)
(object_create_anew brute_02) (object_create_anew brute_02)
(object_create_anew grunt_01) (object_create_anew grunt_01)
(object_create_anew grunt_02) (object_create_anew grunt_02)
(object_create_anew grunt_03) (object_create_anew grunt_03)
(object_create_anew jackal_01) (object_create_anew jackal_01)
(object_create_anew jackal_02) (object_create_anew jackal_02)
(object_create_anew hunter_01) (object_create_anew hunter_01)
(object_create_anew hunter_02) (object_create_anew hunter_02)
(object_create_anew hunter_03) (object_create_anew hunter_03)
(object_cinematic_lod dervish True) (object_cinematic_lod dervish True)
(object_cinematic_lod tartarus True) (object_cinematic_lod tartarus True)
(object_cinematic_lod brute_01 True) (object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_02 True) (object_cinematic_lod brute_02 True)
(object_cinematic_lod grunt_01 True) (object_cinematic_lod grunt_01 True)
(object_cinematic_lod grunt_02 True) (object_cinematic_lod grunt_02 True)
(object_cinematic_lod grunt_03 True) (object_cinematic_lod grunt_03 True)
(object_cinematic_lod jackal_01 True) (object_cinematic_lod jackal_01 True)
(object_cinematic_lod jackal_02 True) (object_cinematic_lod jackal_02 True)
(object_cinematic_lod hunter_01 True) (object_cinematic_lod hunter_01 True)
(object_cinematic_lod hunter_02 True) (object_cinematic_lod hunter_02 True)
(object_cinematic_lod hunter_03 True) (object_cinematic_lod hunter_03 True)
(object_set_function_variable dervish elite_burnt 0 0) (object_set_function_variable dervish elite_burnt 0 0)
(cinematic_set_near_clip_distance 0.06)
(print "resetting near clip distance to .06")
(wake x02_score_05) (wake x02_score_05)
(wake x02_foley_05) (wake x02_foley_05)
(wake x02_0240_tar) (wake x02_0240_tar)
(wake x02_0250_tar) (wake x02_0250_tar)
(wake x02_0270_tar) (wake x02_0270_tar)
(wake effect_body_smoke) (wake effect_body_smoke)
(wake cinematic_lighting_x02_05) (wake cinematic_lighting_x02_05)
) )
))
(script static x02_05_cleanup (script static x02_05_cleanup
(begin (begin
(object_destroy dervish) (object_destroy dervish)
(object_destroy brute_01) (object_destroy brute_01)
(object_destroy brute_02) (object_destroy brute_02)
(object_destroy grunt_01) (object_destroy grunt_01)
(object_destroy grunt_02) (object_destroy grunt_02)
(object_destroy grunt_03) (object_destroy grunt_03)
(object_destroy jackal_01) (object_destroy jackal_01)
(object_destroy jackal_02) (object_destroy jackal_02)
(object_destroy hunter_01) (object_destroy hunter_01)
(object_destroy hunter_02) (object_destroy hunter_02)
(object_destroy hunter_03) (object_destroy hunter_03)
) )
))
(script static x02_scene_05 (script static x02_scene_05
(begin (begin
(cinematic_lightmap_shadow_disable) (cinematic_lightmap_shadow_disable)
(x02_05_predict_stub) (x02_05_predict_stub)
(x02_05_setup) (x02_05_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_05 none anchor_flag_x02_02) (camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_05 none anchor_flag_x02_02)
(custom_animation_relative dervish objects\characters\dervish\x02\x02 dervish_05 False anchor_x02_02) (custom_animation_relative dervish objects\characters\dervish\x02\x02 dervish_05 False anchor_x02_02)
(custom_animation_relative tartarus objects\characters\brute\x02\x02 tartarus_05 False anchor_x02_02) (custom_animation_relative tartarus objects\characters\brute\x02\x02 tartarus_05 False anchor_x02_02)
(custom_animation_relative brute_01 objects\characters\brute\x02\x02 brute01_05 False anchor_x02_02) (custom_animation_relative brute_01 objects\characters\brute\x02\x02 brute01_05 False anchor_x02_02)
(custom_animation_relative brute_02 objects\characters\brute\x02\x02 brute02_05 False anchor_x02_02) (custom_animation_relative brute_02 objects\characters\brute\x02\x02 brute02_05 False anchor_x02_02)
(custom_animation_relative grunt_01 objects\characters\grunt\x02\x02 grunt01_05 False anchor_x02_02) (custom_animation_relative grunt_01 objects\characters\grunt\x02\x02 grunt01_05 False anchor_x02_02)
(custom_animation_relative grunt_02 objects\characters\grunt\x02\x02 grunt02_05 False anchor_x02_02) (custom_animation_relative grunt_02 objects\characters\grunt\x02\x02 grunt02_05 False anchor_x02_02)
(custom_animation_relative grunt_03 objects\characters\grunt\x02\x02 grunt03_05 False anchor_x02_02) (custom_animation_relative grunt_03 objects\characters\grunt\x02\x02 grunt03_05 False anchor_x02_02)
(custom_animation_relative jackal_01 objects\characters\jackal\x02\x02 jackal01_05 False anchor_x02_02) (custom_animation_relative jackal_01 objects\characters\jackal\x02\x02 jackal01_05 False anchor_x02_02)
(custom_animation_relative jackal_02 objects\characters\jackal\x02\x02 jackal02_05 False anchor_x02_02) (custom_animation_relative jackal_02 objects\characters\jackal\x02\x02 jackal02_05 False anchor_x02_02)
(custom_animation_relative hunter_01 objects\characters\hunter\x02\x02 hunter01_05 False anchor_x02_02) (custom_animation_relative hunter_01 objects\characters\hunter\x02\x02 hunter01_05 False anchor_x02_02)
(custom_animation_relative hunter_02 objects\characters\hunter\x02\x02 hunter02_05 False anchor_x02_02) (custom_animation_relative hunter_02 objects\characters\hunter\x02\x02 hunter02_05 False anchor_x02_02)
(custom_animation_relative hunter_03 objects\characters\hunter\x02\x02 hunter03_05 False anchor_x02_02) (custom_animation_relative hunter_03 objects\characters\hunter\x02\x02 hunter03_05 False anchor_x02_02)
(scenery_animation_start_relative x02_manacle_01 objects\cinematics\covenant\manacles\x02\x02 manacle1_05 anchor_x02_02) (scenery_animation_start_relative x02_manacle_01 objects\cinematics\covenant\manacles\x02\x02 manacle1_05 anchor_x02_02)
(scenery_animation_start_relative x02_manacle_02 objects\cinematics\covenant\manacles\x02\x02 manacle2_05 anchor_x02_02) (scenery_animation_start_relative x02_manacle_02 objects\cinematics\covenant\manacles\x02\x02 manacle2_05 anchor_x02_02)
(sleep 30) (sleep 30)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_06_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_06_fol)
(sleep (- (camera_time) 15)) (sleep (- (camera_time) 15))
(fade_out 1 1 1 15) (fade_out 1 1 1 15)
(sleep 15) (sleep 15)
(x02_05_cleanup) (x02_05_cleanup)
) )
))
(script dormant x02_foley_06 (script dormant x02_foley_06
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_06_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_06_fol none 1)
(print "x02 foley 06 start") (print "x02 foley 06 start")
) )
))
(script dormant x02_0280_lhd (script dormant x02_0280_lhd
(begin (begin
(sleep 165) (sleep 165)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0280_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0280_lhd hood_x02 1)
(cinematic_subtitle x02_0280_lhd 2) (cinematic_subtitle x02_0280_lhd 2)
(unit_set_emotional_state miranda_x02 pensive 0.25 0) (unit_set_emotional_state miranda_x02 pensive 0.25 0)
(print "miranda - pensive .25 0") (print "miranda - pensive .25 0")
) )
))
(script dormant x02_0290_lhd (script dormant x02_0290_lhd
(begin (begin
(sleep 217) (sleep 217)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0290_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0290_lhd hood_x02 1)
(cinematic_subtitle x02_0290_lhd 4.5) (cinematic_subtitle x02_0290_lhd 4.5)
) )
))
(script dormant x02_0300_lhd (script dormant x02_0300_lhd
(begin (begin
(sleep 356) (sleep 356)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0300_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0300_lhd hood_x02 1)
(cinematic_subtitle x02_0300_lhd 6.5) (cinematic_subtitle x02_0300_lhd 6.5)
) )
))
(script dormant x02_0310_lhd (script dormant x02_0310_lhd
(begin (begin
(sleep 556) (sleep 556)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0310_lhd hood_x02 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0310_lhd hood_x02 1)
(cinematic_subtitle x02_0310_lhd 2.5) (cinematic_subtitle x02_0310_lhd 2.5)
(unit_set_emotional_state miranda_x02 shocked 0.25 60) (unit_set_emotional_state miranda_x02 shocked 0.25 60)
(print "miranda - shocked .25 60") (print "miranda - shocked .25 60")
) )
))
(script dormant cinematic_lighting_x02_06 (script dormant cinematic_lighting_x02_06
(begin (begin
(cinematic_lighting_set_primary_light 61 116 0.356863 0.317647 0.301961) (cinematic_lighting_set_primary_light 61 116 0.356863 0.317647 0.301961)
(cinematic_lighting_set_secondary_light -28 54 0.207843 0.219608 0.258824) (cinematic_lighting_set_secondary_light -28 54 0.207843 0.219608 0.258824)
(cinematic_lighting_set_ambient_light 0.105882 0.101961 0.14902) (cinematic_lighting_set_ambient_light 0.105882 0.101961 0.14902)
(object_uses_cinematic_lighting chief_x02 True) (object_uses_cinematic_lighting chief_x02 True)
(object_uses_cinematic_lighting johnson_x02 True) (object_uses_cinematic_lighting johnson_x02 True)
(object_uses_cinematic_lighting hood_x02 True) (object_uses_cinematic_lighting hood_x02 True)
(object_uses_cinematic_lighting miranda_x02 True) (object_uses_cinematic_lighting miranda_x02 True)
(object_uses_cinematic_lighting cortana_x02 True) (object_uses_cinematic_lighting cortana_x02 True)
(object_uses_cinematic_lighting marine_01 True) (object_uses_cinematic_lighting marine_01 True)
(object_uses_cinematic_lighting marine_02 True) (object_uses_cinematic_lighting marine_02 True)
(object_uses_cinematic_lighting marine_03 True) (object_uses_cinematic_lighting marine_03 True)
(object_uses_cinematic_lighting marine_04 True) (object_uses_cinematic_lighting marine_04 True)
(object_uses_cinematic_lighting medal_01 True) (object_uses_cinematic_lighting medal_01 True)
(rasterizer_bloom_override True) (rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.75) (rasterizer_bloom_override_threshold 0.75)
(rasterizer_bloom_override_brightness 0.5) (rasterizer_bloom_override_brightness 0.5)
) )
))
(script dormant x02_marine_crowd_03 (script dormant x02_marine_crowd_03
(begin (begin
(sleep 0) (sleep 0)
(print "create marine crowd 02") (print "create marine crowd 02")
(object_create_anew_containing "x02_marine_prop_03") (object_create_anew_containing "x02_marine_prop_03")
(object_uses_cinematic_lighting x02_marine_prop_03_01 True) (object_uses_cinematic_lighting x02_marine_prop_03_01 True)
(object_uses_cinematic_lighting x02_marine_prop_03_02 True) (object_uses_cinematic_lighting x02_marine_prop_03_02 True)
(object_uses_cinematic_lighting x02_marine_prop_03_03 True) (object_uses_cinematic_lighting x02_marine_prop_03_03 True)
(object_uses_cinematic_lighting x02_marine_prop_03_04 True) (object_uses_cinematic_lighting x02_marine_prop_03_04 True)
(object_uses_cinematic_lighting x02_marine_prop_03_05 True) (object_uses_cinematic_lighting x02_marine_prop_03_05 True)
(object_uses_cinematic_lighting x02_marine_prop_03_06 True) (object_uses_cinematic_lighting x02_marine_prop_03_06 True)
(object_uses_cinematic_lighting x02_marine_prop_03_07 True) (object_uses_cinematic_lighting x02_marine_prop_03_07 True)
(object_uses_cinematic_lighting x02_marine_prop_03_08 True) (object_uses_cinematic_lighting x02_marine_prop_03_08 True)
(object_uses_cinematic_lighting x02_marine_prop_03_09 True) (object_uses_cinematic_lighting x02_marine_prop_03_09 True)
(object_uses_cinematic_lighting x02_marine_prop_03_10 True) (object_uses_cinematic_lighting x02_marine_prop_03_10 True)
(object_uses_cinematic_lighting x02_marine_prop_03_11 True) (object_uses_cinematic_lighting x02_marine_prop_03_11 True)
(object_uses_cinematic_lighting x02_marine_prop_03_12 True) (object_uses_cinematic_lighting x02_marine_prop_03_12 True)
(object_uses_cinematic_lighting x02_marine_prop_03_13 True) (object_uses_cinematic_lighting x02_marine_prop_03_13 True)
(object_uses_cinematic_lighting x02_marine_prop_03_14 True) (object_uses_cinematic_lighting x02_marine_prop_03_14 True)
(object_uses_cinematic_lighting x02_marine_prop_03_16 True) (object_uses_cinematic_lighting x02_marine_prop_03_16 True)
(object_uses_cinematic_lighting x02_marine_prop_03_17 True) (object_uses_cinematic_lighting x02_marine_prop_03_17 True)
(object_uses_cinematic_lighting x02_marine_prop_03_18 True) (object_uses_cinematic_lighting x02_marine_prop_03_18 True)
(object_uses_cinematic_lighting x02_marine_prop_03_19 True) (object_uses_cinematic_lighting x02_marine_prop_03_19 True)
(object_uses_cinematic_lighting x02_marine_prop_03_20 True) (object_uses_cinematic_lighting x02_marine_prop_03_20 True)
(object_uses_cinematic_lighting x02_marine_prop_03_21 True) (object_uses_cinematic_lighting x02_marine_prop_03_21 True)
(object_uses_cinematic_lighting x02_marine_prop_03_22 True) (object_uses_cinematic_lighting x02_marine_prop_03_22 True)
(object_uses_cinematic_lighting x02_marine_prop_03_23 True) (object_uses_cinematic_lighting x02_marine_prop_03_23 True)
(object_uses_cinematic_lighting x02_marine_prop_03_24 True) (object_uses_cinematic_lighting x02_marine_prop_03_24 True)
(object_uses_cinematic_lighting x02_marine_prop_03_25 True) (object_uses_cinematic_lighting x02_marine_prop_03_25 True)
(object_uses_cinematic_lighting x02_marine_prop_03_26 True) (object_uses_cinematic_lighting x02_marine_prop_03_26 True)
(object_uses_cinematic_lighting x02_marine_prop_03_27 True) (object_uses_cinematic_lighting x02_marine_prop_03_27 True)
(object_uses_cinematic_lighting x02_marine_prop_03_28 True) (object_uses_cinematic_lighting x02_marine_prop_03_28 True)
(object_uses_cinematic_lighting x02_marine_prop_03_29 True) (object_uses_cinematic_lighting x02_marine_prop_03_29 True)
(object_uses_cinematic_lighting x02_marine_prop_03_30 True) (object_uses_cinematic_lighting x02_marine_prop_03_30 True)
(object_uses_cinematic_lighting x02_marine_prop_03_31 True) (object_uses_cinematic_lighting x02_marine_prop_03_31 True)
(object_uses_cinematic_lighting x02_marine_prop_03_32 True) (object_uses_cinematic_lighting x02_marine_prop_03_32 True)
(object_uses_cinematic_lighting x02_marine_prop_03_33 True) (object_uses_cinematic_lighting x02_marine_prop_03_33 True)
(object_uses_cinematic_lighting x02_marine_prop_03_34 True) (object_uses_cinematic_lighting x02_marine_prop_03_34 True)
(object_uses_cinematic_lighting x02_marine_prop_03_35 True) (object_uses_cinematic_lighting x02_marine_prop_03_35 True)
) )
))
(script static x02_06_setup (script static x02_06_setup
(begin (begin
(object_create_anew chief_x02) (object_create_anew chief_x02)
(object_create_anew hood_x02) (object_create_anew hood_x02)
(object_create_anew cortana_x02) (object_create_anew cortana_x02)
(object_create_anew miranda_x02) (object_create_anew miranda_x02)
(object_create_anew johnson_x02) (object_create_anew johnson_x02)
(object_create_anew marine_01) (object_create_anew marine_01)
(object_create_anew marine_02) (object_create_anew marine_02)
(object_create_anew marine_03) (object_create_anew marine_03)
(object_create_anew marine_04) (object_create_anew marine_04)
(object_create_anew medal_01) (object_create_anew medal_01)
(object_cinematic_lod chief_x02 True) (object_cinematic_lod chief_x02 True)
(object_cinematic_lod hood_x02 True) (object_cinematic_lod hood_x02 True)
(object_cinematic_lod cortana_x02 True) (object_cinematic_lod cortana_x02 True)
(object_cinematic_lod miranda_x02 True) (object_cinematic_lod miranda_x02 True)
(object_cinematic_lod johnson_x02 True) (object_cinematic_lod johnson_x02 True)
(object_cinematic_lod marine_01 True) (object_cinematic_lod marine_01 True)
(object_cinematic_lod marine_02 True) (object_cinematic_lod marine_02 True)
(object_cinematic_lod marine_03 True) (object_cinematic_lod marine_03 True)
(object_cinematic_lod marine_04 True) (object_cinematic_lod marine_04 True)
(object_cinematic_lod medal_01 True) (object_cinematic_lod medal_01 True)
(object_set_permutation marine_01 head perez) (object_set_permutation marine_01 head perez)
(object_set_permutation marine_02 head smith) (object_set_permutation marine_02 head smith)
(object_set_permutation marine_03 head walter) (object_set_permutation marine_03 head walter)
(object_set_permutation marine_04 head dion) (object_set_permutation marine_04 head dion)
(wake x02_marine_crowd_03) (wake x02_marine_crowd_03)
(wake x02_foley_06) (wake x02_foley_06)
(wake x02_0280_lhd) (wake x02_0280_lhd)
(wake x02_0290_lhd) (wake x02_0290_lhd)
(wake x02_0300_lhd) (wake x02_0300_lhd)
(wake x02_0310_lhd) (wake x02_0310_lhd)
(wake cinematic_lighting_x02_06) (wake cinematic_lighting_x02_06)
) )
))
(script static x02_06_cleanup (script static x02_06_cleanup
(begin (begin
(object_hide marine_01 True) (object_hide marine_01 True)
(object_destroy_containing "medal") (object_destroy_containing "medal")
(object_destroy_containing "x02_marine_prop_03") (object_destroy_containing "x02_marine_prop_03")
) )
))
(script static x02_scene_06 (script static x02_scene_06
(begin (begin
(cinematic_lightmap_shadow_enable) (cinematic_lightmap_shadow_enable)
(x02_06_predict_stub) (x02_06_predict_stub)
(x02_06_setup) (x02_06_setup)
(disable_render_light_suppressor)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_06 none anchor_flag_x02_01) (camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_06 none anchor_flag_x02_01)
(custom_animation_relative chief_x02 objects\characters\masterchief\x02\x02 chief_06 False anchor_x02_01) (custom_animation_relative chief_x02 objects\characters\masterchief\x02\x02 chief_06 False anchor_x02_01)
(custom_animation_relative johnson_x02 objects\characters\marine\x02\x02 johnson_06 False anchor_x02_01) (custom_animation_relative johnson_x02 objects\characters\marine\x02\x02 johnson_06 False anchor_x02_01)
(custom_animation_relative hood_x02 objects\characters\lord_hood\x02\x02 hood_06 False anchor_x02_01) (custom_animation_relative hood_x02 objects\characters\lord_hood\x02\x02 hood_06 False anchor_x02_01)
(custom_animation_relative miranda_x02 objects\characters\miranda\x02\x02 miranda_06 False anchor_x02_01) (custom_animation_relative miranda_x02 objects\characters\miranda\x02\x02 miranda_06 False anchor_x02_01)
(custom_animation_relative cortana_x02 objects\characters\cortana\x02\x02 cortana_06 False anchor_x02_01) (custom_animation_relative cortana_x02 objects\characters\cortana\x02\x02 cortana_06 False anchor_x02_01)
(custom_animation_relative marine_01 objects\characters\marine\x02\x02 marine01_06 False anchor_x02_01) (custom_animation_relative marine_01 objects\characters\marine\x02\x02 marine01_06 False anchor_x02_01)
(custom_animation_relative marine_02 objects\characters\marine\x02\x02 marine02_06 False anchor_x02_01) (custom_animation_relative marine_02 objects\characters\marine\x02\x02 marine02_06 False anchor_x02_01)
(custom_animation_relative marine_03 objects\characters\marine\x02\x02 marine03_06 False anchor_x02_01) (custom_animation_relative marine_03 objects\characters\marine\x02\x02 marine03_06 False anchor_x02_01)
(custom_animation_relative marine_04 objects\characters\marine\x02\x02 marine04_06 False anchor_x02_01) (custom_animation_relative marine_04 objects\characters\marine\x02\x02 marine04_06 False anchor_x02_01)
(scenery_animation_start_relative x02_cortana_stand scenarios\objects\solo\spacestation\ss_stand_cortana\x02\x02 cortana_stand_06 anchor_x02_01) (scenery_animation_start_relative x02_cortana_stand scenarios\objects\solo\spacestation\ss_stand_cortana\x02\x02 cortana_stand_06 anchor_x02_01)
(scenery_animation_start_relative x02_medal_tray objects\cinematics\human\medals\medal_tray\x02\x02 medal_tray_06 anchor_x02_01) (scenery_animation_start_relative x02_medal_tray objects\cinematics\human\medals\medal_tray\x02\x02 medal_tray_06 anchor_x02_01)
(scenery_animation_start_relative medal_01 objects\cinematics\human\medals\colonial_cross\x02\x02 cross1_06 anchor_x02_01) (scenery_animation_start_relative medal_01 objects\cinematics\human\medals\colonial_cross\x02\x02 cross1_06 anchor_x02_01)
(scenery_animation_start_relative x02_unsc_logo objects\cinematics\human\cairo_bridge_holoscreens\holo_display_unsc_logo\x02\x02 unsc_logo_06 anchor_x02_01) (scenery_animation_start_relative x02_unsc_logo objects\cinematics\human\cairo_bridge_holoscreens\holo_display_unsc_logo\x02\x02 unsc_logo_06 anchor_x02_01)
(sleep 30) (sleep 30)
(fade_in 1 1 1 15) (fade_in 1 1 1 15)
(sleep (- (camera_time) sound_offset)) (sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_08_mus) (sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_08_mus)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_07_fol) (sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_07_fol)
(sleep (- (camera_time) 15)) (sleep (- (camera_time) 15))
(fade_out 1 1 1 15) (fade_out 1 1 1 15)
(sleep 15) (sleep 15)
(enable_render_light_suppressor)
(x02_06_cleanup) (x02_06_cleanup)
) )
))
(script dormant x02_score_08 (script dormant x02_score_08
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_08_mus none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_08_mus none 1)
(print "x02 score 08 start") (print "x02 score 08 start")
) )
))
(script dormant x02_foley_07 (script dormant x02_foley_07
(begin (begin
(sleep 0) (sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_07_fol none 1) (sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_07_fol none 1)
(print "x02 foley 07 start") (print "x02 foley 07 start")
) )
))
(script dormant x02_0320_der (script dormant x02_0320_der
(begin (begin
(sleep 540) (sleep 540)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0320_der none 1) (sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0320_der none 1)
(cinematic_subtitle x02_0320_der 4) (cinematic_subtitle x02_0320_der 4)
) )
))
(script dormant x02_07_dof_01 (script dormant x02_07_dof_01
(begin (begin
(sleep 80) (sleep 80)
(cinematic_screen_effect_start True) (cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1.5 1 1 0 0 0 0) (cinematic_screen_effect_set_depth_of_field 1.5 1 1 0 0 0 0)
(print "rack focus") (print "rack focus")
(sleep 70) (sleep 70)
(cinematic_screen_effect_set_depth_of_field 1.5 1 0 0.5 0 1 0.5) (cinematic_screen_effect_set_depth_of_field 1.5 1 0 0.5 0 1 0.5)
(print "rack focus") (print "rack focus")
(sleep 80) (sleep 80)