Untitled diff

Created Diff never expires
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global int delay_blink (* 30 3))
(global int delay_blink (* 30 3))
(global int delay_dawdle (* 30 10))
(global int delay_dawdle (* 30 10))
(global int delay_tutorial (* 30 15))
(global int delay_tutorial (* 30 15))
(global int delay_prompt (* 30 10))
(global int delay_prompt (* 30 10))
(global int delay_witness (* 30 5))
(global int delay_witness (* 30 5))
(global int delay_wait (* 30 10))
(global int delay_wait (* 30 10))
(global int delay_late (* 30 45))
(global int delay_late (* 30 45))
(global int delay_lost (* 30 60))
(global int delay_lost (* 30 60))
(global bool mark_bsp0 False)
(global bool mark_bsp0 False)
(global bool mark_bsp1 False)
(global bool mark_bsp1 False)
(global bool mark_bsp2 False)
(global bool mark_bsp2 False)
(global bool mark_bsp3 False)
(global bool mark_bsp3 False)
(global bool mark_bsp4 False)
(global bool mark_bsp4 False)
(global bool mark_bsp5 False)
(global bool mark_bsp5 False)
(global bool gbl_1st_waves False)
(global bool gbl_1st_waves False)
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global short seconds 30)
(global short seconds 30)
(global bool mark_1st_waves_end False)
(global bool mark_1st_waves_end False)
(global bool mark_bomb2_objective False)
(global bool mark_bomb2_objective False)
(global bool mark_1st_blast False)
(global bool mark_1st_blast False)
(global short timer_flavor 0)
(global short timer_flavor 0)
(global short global_flavor_delay (* 20 seconds))
(global short global_flavor_delay (* 20 prediction_offset))
(global bool mark_flavor_disable False)
(global bool mark_flavor_disable False)
(global bool mark_flavor_vacuum False)
(global bool mark_flavor_vacuum False)
(global bool mark_flavor_brace False)
(global bool mark_flavor_brace False)
(global bool mark_flavor_gun False)
(global bool mark_flavor_gun False)
(global bool mark_flavor_dck False)
(global bool mark_flavor_dck False)
(global bool mark_flavor_trm1 False)
(global bool mark_flavor_trm1 False)
(global bool mark_flavor_atr1 False)
(global bool mark_flavor_atr1 False)
(global bool mark_flavor_bay2 False)
(global bool mark_flavor_bay2 False)
(global bool mark_flavor_bay1 False)
(global bool mark_flavor_bay1 False)
(global bool mark_flavor_atr2 False)
(global bool mark_flavor_atr2 False)
(global bool mark_flavor_1st False)
(global bool mark_flavor_1st False)
(global bool mark_flavor_board False)
(global bool mark_flavor_board False)
(global bool mark_flavor_bomb False)
(global bool mark_flavor_bomb False)
(global bool mark_flavor_init False)
(global bool mark_flavor_init False)
(global bool mark_flavor_megg False)
(global bool mark_flavor_megg False)
(global bool mark_flavor_safe_cycle False)
(global bool mark_flavor_safe_cycle False)
(global short counter_flavor_brace 0)
(global short counter_flavor_brace 0)
(global short counter_flavor_gun 0)
(global short counter_flavor_gun 0)
(global short counter_flavor_dck 0)
(global short counter_flavor_dck 0)
(global short counter_flavor_atr2 0)
(global short counter_flavor_atr2 0)
(global short counter_flavor_atr1 0)
(global short counter_flavor_atr1 0)
(global short counter_flavor_1st 0)
(global short counter_flavor_1st 0)
(global short counter_flavor_init 0)
(global short counter_flavor_init 0)
(global short counter_flavor_board_safe 0)
(global short counter_flavor_board_safe 0)
(global short counter_flavor_board 0)
(global short counter_flavor_board 0)
(global short counter_flavor_bomb_safe 0)
(global short counter_flavor_bomb_safe 0)
(global short counter_flavor_bomb 0)
(global short counter_flavor_bomb 0)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script static x02_01_predict_stub
(script static x02_01_predict_stub
(begin
(begin
(wake x02_01_predict)
(wake x02_01_predict)
)
)
)
)


(script static x02_02_predict_stub
(script static x02_02_predict_stub
(begin
(begin
(wake x02_02_predict)
(wake x02_02_predict)
)
)
)
)


(script static x02_03_predict_stub
(script static x02_03_predict_stub
(begin
(begin
(wake x02_03_predict)
(wake x02_03_predict)
)
)
)
)


(script static x02_04a_predict_stub
(script static x02_04a_predict_stub
(begin
(begin
(wake x02_04a_predict)
(wake x02_04a_predict)
)
)
)
)


(script static x02_04b_predict_stub
(script static x02_04b_predict_stub
(begin
(begin
(wake x02_04b_predict)
(wake x02_04b_predict)
)
)
)
)


(script static x02_05_predict_stub
(script static x02_05_predict_stub
(begin
(begin
(wake x02_05_predict)
(wake x02_05_predict)
)
)
)
)


(script static x02_06_predict_stub
(script static x02_06_predict_stub
(begin
(begin
(wake x02_06_predict)
(wake x02_06_predict)
)
)
)
)


(script static x02_07_predict_stub
(script static x02_07_predict_stub
(begin
(begin
(wake x02_07_predict)
(wake x02_07_predict)
)
)
)
)


(script static x02_08_predict_stub
(script static x02_08_predict_stub
(begin
(begin
(wake x02_08_predict)
(wake x02_08_predict)
)
)
)
)


(script static x02_09_predict_stub
(script static x02_09_predict_stub
(begin
(begin
(wake x02_09_predict)
(wake x02_09_predict)
)
)
)
)


(script static x02_10_predict_stub
(script static x02_10_predict_stub
(begin
(begin
(wake x02_10_predict)
(wake x02_10_predict)
)
)
)
)


(script static 01_outro_01_predict_stub
(script static 01_outro_01_predict_stub
(begin
(begin
(wake 01_outro_01_predict)
(wake 01_outro_01_predict)
)
)
)
)


(script static 01_outro_02_predict_stub
(script static 01_outro_02_predict_stub
(begin
(begin
(wake 01_outro_02_predict)
(wake 01_outro_02_predict)
)
)
)
)


(script static 01_outro_03_predict_stub
(script static 01_outro_03_predict_stub
(begin
(begin
(wake 01_outro_03_predict)
(wake 01_outro_03_predict)
)
)
)
)


(script static 01_outro_04_predict_stub
(script static 01_outro_04_predict_stub
(begin
(begin
(wake 01_outro_04_predict)
(wake 01_outro_04_predict)
)
)
)
)


(script static 01_outro_05_predict_stub
(script static 01_outro_05_predict_stub
(begin
(begin
(wake 01_outro_05_predict)
(wake 01_outro_05_predict)
)
)
)
)


(script static 01_outro_06_predict_stub
(script static 01_outro_06_predict_stub
(begin
(begin
(wake 01_outro_06_predict)
(wake 01_outro_06_predict)
)
)
)
)


(script static 01_outro_07_predict_stub
(script static 01_outro_07_predict_stub
(begin
(begin
(wake 01_outro_07_predict)
(wake 01_outro_07_predict)
)
)
)
)


(script static 01_outro_08_predict_stub
(script static 01_outro_08_predict_stub
(begin
(begin
(wake 01_outro_08_predict)
(wake 01_outro_08_predict)
)
)
)
)


(script static 01_outro_09_predict_stub
(script static 01_outro_09_predict_stub
(begin
(begin
(wake 01_outro_09_predict)
(wake 01_outro_09_predict)
)
)
)
)


(script static 01_outro_10_predict_stub
(script static 01_outro_10_predict_stub
(begin
(begin
(wake 01_outro_10_predict)
(wake 01_outro_10_predict)
)
)
)
)


(script dormant x02_score_01
(script dormant x02_score_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_01_mus none 1)
(sound_impulse_start sound\cinematics\01_spacestation\x02\music\x02_01_mus none 1)
(print "x02 score 01 start")
(print "x02 score 01 start")
)
)
)
)


(script dormant x02_foley_01
(script dormant x02_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01_fol none 1)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01_fol none 1)
(print "x02 foley 01 start")
(print "x02 foley 01 start")
)
)
)
)


(script dormant x02_0010_mas
(script dormant x02_0010_mas
(begin
(begin
(sleep 20)
(sleep 20)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0010_mas chief_x02_01 1)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0010_mas chief_x02_01 1)
(cinematic_subtitle x02_0010_mas 2)
(cinematic_subtitle x02_0010_mas 2)
)
)
)
)


(script dormant x02_0020_jon
(script dormant x02_0020_jon
(begin
(begin
(sleep 80)
(sleep 80)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0020_jon johnson_x02_01 1)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0020_jon johnson_x02_01 1)
(cinematic_subtitle x02_0020_jon 2.5)
(cinematic_subtitle x02_0020_jon 2.5)
(unit_set_emotional_state johnson_x02_01 annoyed 0.75 10)
(unit_set_emotional_state johnson_x02_01 annoyed 0.75 10)
(print "johnson - annoyed .75 15")
(print "johnson - annoyed .75 15")
)
)
)
)


(script dormant x02_0030_jon
(script dormant x02_0030_jon
(begin
(begin
(sleep 181)
(sleep 181)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0030_jon johnson_x02_01 1)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0030_jon johnson_x02_01 1)
(cinematic_subtitle x02_0030_jon 2.5)
(cinematic_subtitle x02_0030_jon 2.5)
)
)
)
)


(script dormant x02_0040_jon
(script dormant x02_0040_jon
(begin
(begin
(sleep 270)
(sleep 270)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0040_jon johnson_x02_01 1)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0040_jon johnson_x02_01 1)
(cinematic_subtitle x02_0040_jon 2)
(cinematic_subtitle x02_0040_jon 2)
(unit_set_emotional_state johnson_x02_01 happy 0.75 30)
(unit_set_emotional_state johnson_x02_01 happy 0.75 30)
(print "johnson - happy .75 30")
(print "johnson - happy .75 30")
)
)
)
)


(script dormant x02_0050_jon
(script dormant x02_0050_jon
(begin
(begin
(sleep 333)
(sleep 333)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0050_jon johnson_x02_01 1)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0050_jon johnson_x02_01 1)
(cinematic_subtitle x02_0050_jon 2)
(cinematic_subtitle x02_0050_jon 2)
(sleep 10)
(sleep 10)
(unit_set_emotional_state johnson_x02_01 pensive 1 60)
(unit_set_emotional_state johnson_x02_01 pensive 1 60)
(print "johnson - pensive 1 60")
(print "johnson - pensive 1 60")
)
)
)
)


(script dormant x02_01_dof
(script dormant x02_01_dof
(begin
(begin
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 0.85 0 0 0 0.5 0.5 0)
(cinematic_screen_effect_set_depth_of_field 0.85 0 0 0 0.5 0.5 0)
(print "rack focus")
(print "rack focus")
(sleep 164)
(sleep 164)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
(sleep 104)
(sleep 104)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1 0 0 0 0.5 0.5 0)
(cinematic_screen_effect_set_depth_of_field 1 0 0 0 0.5 0.5 0)
(print "rack focus")
(print "rack focus")
(sleep 147)
(sleep 147)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant cinematic_lighting_x02_01
(script dormant cinematic_lighting_x02_01
(begin
(begin
(cinematic_lighting_set_primary_light 67 208 0.458824 0.407843 0.34902)
(cinematic_lighting_set_primary_light 67 208 0.458824 0.407843 0.34902)
(cinematic_lighting_set_secondary_light 45 120 0.215686 0.207843 0.25098)
(cinematic_lighting_set_secondary_light 45 120 0.215686 0.207843 0.25098)
(cinematic_lighting_set_ambient_light 0.0823529 0.0823529 0.0823529)
(cinematic_lighting_set_ambient_light 0.0823529 0.0823529 0.0823529)
(object_uses_cinematic_lighting chief_x02_01 True)
(object_uses_cinematic_lighting chief_x02_01 True)
(object_uses_cinematic_lighting johnson_x02_01 True)
(object_uses_cinematic_lighting johnson_x02_01 True)
(object_uses_cinematic_lighting marine_x02_01 True)
(object_uses_cinematic_lighting marine_x02_01 True)
(object_uses_cinematic_lighting marine_x02_02 True)
(object_uses_cinematic_lighting marine_x02_02 True)
(object_uses_cinematic_lighting marine_x02_03 True)
(object_uses_cinematic_lighting marine_x02_03 True)
(object_uses_cinematic_lighting marine_x02_04 True)
(object_uses_cinematic_lighting marine_x02_04 True)
(object_uses_cinematic_lighting marine_x02_05 True)
(object_uses_cinematic_lighting marine_x02_05 True)
(object_uses_cinematic_lighting marine_x02_06 True)
(object_uses_cinematic_lighting marine_x02_06 True)
(object_uses_cinematic_lighting marine_x02_07 True)
(object_uses_cinematic_lighting marine_x02_07 True)
(object_uses_cinematic_lighting marine_x02_08 True)
(object_uses_cinematic_lighting marine_x02_08 True)
(object_uses_cinematic_lighting marine_door_01 True)
(object_uses_cinematic_lighting marine_door_01 True)
(object_uses_cinematic_lighting marine_door_02 True)
(object_uses_cinematic_lighting marine_door_02 True)
(object_uses_cinematic_lighting johnson_hat True)
(object_uses_cinematic_lighting johnson_hat True)
(object_uses_cinematic_lighting x02_drone_01 True)
(object_uses_cinematic_lighting x02_drone_01 True)
(object_uses_cinematic_lighting x02_drone_02 True)
(object_uses_cinematic_lighting x02_drone_02 True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.75)
(rasterizer_bloom_override_threshold 0.75)
(rasterizer_bloom_override_brightness 0.5)
(rasterizer_bloom_override_brightness 0.5)
)
)
)
)


(script static x02_02_problem_actors
(script static x02_02_problem_actors
(begin
(begin
(print "problem actors")
(print "problem actors")
(object_create_anew dervish)
(object_create_anew dervish)
(object_create_anew tartarus)
(object_create_anew tartarus)
(object_create_anew brute_01)
(object_create_anew brute_01)
(object_create_anew brute_02)
(object_create_anew brute_02)
(object_cinematic_lod dervish True)
(object_cinematic_lod dervish True)
(object_cinematic_lod tartarus True)
(object_cinematic_lod tartarus True)
(object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_02 True)
(object_cinematic_lod brute_02 True)
)
)
)
)


(script dormant x02_hum_crowd_01a
(script dormant x02_hum_crowd_01a
(begin
(begin
(print "first marine crowd")
(print "first marine crowd")
(custom_animation_loop marine_x02_05 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_x02_05 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_x02_04 objects\characters\marine\x02\x02 marine_fist_loop False)
(custom_animation_loop marine_x02_04 objects\characters\marine\x02\x02 marine_fist_loop False)
(custom_animation_loop marine_x02_01 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_x02_01 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 5)
(sleep 5)
(custom_animation_loop marine_x02_02 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_x02_02 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10)
(sleep 10)
(custom_animation_loop marine_x02_03 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_x02_03 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10)
(sleep 10)
(custom_animation_loop marine_x02_06 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_x02_06 objects\characters\marine\x02\x02 marine_whistle_loop False)
(sleep 10)
(sleep 10)
(custom_animation_loop marine_x02_07 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_x02_07 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10)
(sleep 10)
(custom_animation_loop marine_x02_08 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_x02_08 objects\characters\marine\x02\x02 marine_clapping_loop False)
)
)
)
)


(script dormant x02_hum_crowd_01b
(script dormant x02_hum_crowd_01b
(begin
(begin
(sleep 268)
(sleep 268)
(print "second marine crowd")
(print "second marine crowd")
(object_destroy marine_x02_01)
(object_destroy marine_x02_01)
(object_destroy marine_x02_02)
(object_destroy marine_x02_02)
(object_destroy marine_x02_03)
(object_destroy marine_x02_03)
(object_destroy marine_x02_04)
(object_destroy marine_x02_04)
(object_destroy marine_x02_05)
(object_destroy marine_x02_05)
(object_create_anew marine_x02_09)
(object_create_anew marine_x02_09)
(object_create_anew marine_x02_10)
(object_create_anew marine_x02_10)
(object_create_anew marine_x02_11)
(object_create_anew marine_x02_11)
(object_create_anew marine_x02_12)
(object_create_anew marine_x02_12)
(object_uses_cinematic_lighting marine_x02_09 True)
(object_uses_cinematic_lighting marine_x02_09 True)
(object_uses_cinematic_lighting marine_x02_10 True)
(object_uses_cinematic_lighting marine_x02_10 True)
(object_uses_cinematic_lighting marine_x02_11 True)
(object_uses_cinematic_lighting marine_x02_11 True)
(object_uses_cinematic_lighting marine_x02_12 True)
(object_uses_cinematic_lighting marine_x02_12 True)
(custom_animation_loop marine_x02_09 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_x02_09 objects\characters\marine\x02\x02 marine_whistle_loop False)
(custom_animation_loop marine_x02_10 objects\characters\marine\x02\x02 marine_fist_loop False)
(custom_animation_loop marine_x02_10 objects\characters\marine\x02\x02 marine_fist_loop False)
(custom_animation_loop marine_x02_11 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_x02_11 objects\characters\marine\x02\x02 marine_clapping_loop False)
(sleep 10)
(sleep 10)
(custom_animation_loop marine_x02_12 objects\characters\marine\x02\x02 marine_clapping_loop False)
(custom_animation_loop marine_x02_12 objects\characters\marine\x02\x02 marine_clapping_loop False)
)
)
)
)


(script dormant open_bridge_door
(script dormant open_bridge_door
(begin
(begin
(sleep 417)
(sleep 417)
(print "open bridge door")
(print "open bridge door")
(device_set_position x02_bridge_door 1)
(device_set_position x02_bridge_door 1)
)
)
)
)


(script static x02_01_setup
(script static x02_01_setup
(begin
(begin
(object_destroy_type_mask 2052)
(object_destroy_type_mask 2052)
(object_destroy offending_light)
(object_destroy offending_light)
(object_create_anew chief_x02_01)
(object_create_anew chief_x02_01)
(object_create_anew johnson_x02_01)
(object_create_anew johnson_x02_01)
(object_create_anew johnson_hat)
(object_create_anew johnson_hat)
(object_set_permutation johnson_x02_01 helmet )
(object_set_permutation johnson_x02_01 helmet )
(object_create_anew marine_door_01)
(object_create_anew marine_door_01)
(object_create_anew marine_door_02)
(object_create_anew marine_door_02)
(object_set_permutation marine_door_01 head smith)
(object_set_permutation marine_door_01 head smith)
(object_set_permutation marine_door_02 head perez)
(object_set_permutation marine_door_02 head perez)
(object_create_anew marine_x02_01)
(object_create_anew marine_x02_01)
(object_create_anew marine_x02_02)
(object_create_anew marine_x02_02)
(object_create_anew marine_x02_03)
(object_create_anew marine_x02_03)
(object_create_anew marine_x02_04)
(object_create_anew marine_x02_04)
(object_create_anew marine_x02_05)
(object_create_anew marine_x02_05)
(object_create_anew marine_x02_06)
(object_create_anew marine_x02_06)
(object_create_anew marine_x02_07)
(object_create_anew marine_x02_07)
(object_create_anew marine_x02_08)
(object_create_anew marine_x02_08)
(object_create_anew x02_drone_01)
(object_create_anew x02_drone_01)
(object_create_anew x02_drone_02)
(object_create_anew x02_drone_02)
(object_cinematic_lod chief_x02_01 True)
(object_cinematic_lod chief_x02_01 True)
(object_cinematic_lod johnson_x02_01 True)
(object_cinematic_lod johnson_x02_01 True)
(object_cinematic_lod marine_x02_01 True)
(object_cinematic_lod marine_x02_01 True)
(object_cinematic_lod marine_x02_02 True)
(object_cinematic_lod marine_x02_02 True)
(object_cinematic_lod marine_x02_03 True)
(object_cinematic_lod marine_x02_03 True)
(object_cinematic_lod marine_x02_04 True)
(object_cinematic_lod marine_x02_04 True)
(object_cinematic_lod marine_x02_05 True)
(object_cinematic_lod marine_x02_05 True)
(object_cinematic_lod marine_x02_06 True)
(object_cinematic_lod marine_x02_06 True)
(object_cinematic_lod marine_x02_07 True)
(object_cinematic_lod marine_x02_07 True)
(object_cinematic_lod marine_x02_08 True)
(object_cinematic_lod marine_x02_08 True)
(wake x02_score_01)
(wake x02_score_01)
(wake x02_foley_01)
(wake x02_foley_01)
(wake x02_0010_mas)
(wake x02_0010_mas)
(wake x02_0020_jon)
(wake x02_0020_jon)
(wake x02_0030_jon)
(wake x02_0030_jon)
(wake x02_0040_jon)
(wake x02_0040_jon)
(wake x02_0050_jon)
(wake x02_0050_jon)
(wake x02_hum_crowd_01a)
(wake x02_hum_crowd_01a)
(wake x02_hum_crowd_01b)
(wake x02_hum_crowd_01b)
(wake x02_01_dof)
(wake x02_01_dof)
(wake cinematic_lighting_x02_01)
(wake cinematic_lighting_x02_01)
(wake open_bridge_door)
(wake open_bridge_door)
)
)
)
)


(script static x02_01_cleanup
(script static x02_01_cleanup
(begin
(begin
(object_destroy chief_x02_01)
(object_destroy chief_x02_01)
(object_destroy johnson_x02_01)
(object_destroy johnson_x02_01)
(object_destroy_containing "marine_x02")
(object_destroy_containing "marine_x02")
(object_destroy_containing "marine_door")
(object_destroy_containing "marine_door")
(object_destroy_containing "drone")
(object_destroy_containing "drone")
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
)
)
)
)


(script static x02_scene_01
(script static x02_scene_01
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(x02_01_predict_stub)
(x02_01_predict_stub)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_01_mus)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\music\x02_01_mus)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol)
(sleep prediction_offset)
(sleep sound_offset)
(x02_01_setup)
(x02_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_01 none anchor_flag_x02_01)
(camera_set_animation_relative objects\characters\cinematic_camera\x02\x02 x02_01 none anchor_flag_x02_01)
(custom_animation_relative chief_x02_01 objects\characters\masterchief\x02\x02 chief_01 False anchor_x02_01)
(custom_animation_relative chief_x02_01 objects\characters\masterchief\x02\x02 chief_01 False anchor_x02_01)
(custom_animation_relative johnson_x02_01 objects\characters\marine\x02\x02 johnson_01 False anchor_x02_01)
(custom_animation_relative johnson_x02_01 objects\characters\marine\x02\x02 johnson_01 False anchor_x02_01)
(custom_animation_relative marine_door_01 objects\characters\marine\x02\x02 marine02_01 False anchor_x02_01)
(custom_animation_relative marine_door_01 objects\characters\marine\x02\x02 marine02_01 False anchor_x02_01)
(custom_animation_relative marine_door_02 objects\characters\marine\x02\x02 marine04_01 False anchor_x02_01)
(custom_animation_relative marine_door_02 objects\characters\marine\x02\x02 marine04_01 False anchor_x02_01)
(scenery_animation_start_relative johnson_hat objects\characters\marine\dress_cap\x02\x02 dress_cap_01 anchor_x02_01)
(scenery_animation_start_relative johnson_hat objects\characters\marine\dress_cap\x02\x02 dress_cap_01 anchor_x02_01)
(scenery_animation_start_relative x02_drone_01 objects\cinematics\news_drone\x02\x02 news_drone01_01 anchor_x02_01)
(scenery_animation_start_relative x02_drone_01 objects\cinematics\news_drone\x02\x02 news_drone01_01 anchor_x02_01)
(scenery_animation_start_relative x02_drone_02 objects\cinematics\news_drone\x02\x02 news_drone02_01 anchor_x02_01)
(scenery_animation_start_relative x02_drone_02 objects\cinematics\news_drone\x02\x02 news_drone02_01 anchor_x02_01)
(sleep 20)
(sleep 20)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) gbl_1st_waves))
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol)
(sound_impulse_predict sound\cinematics\01_spacestation\x02\foley\x02_01b_fol)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(x02_02_problem_actors)
(x02_02_problem_actors)
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(x02_01_cleanup)
(x02_01_cleanup)
)
)
)
)


(script dormant x02_foley_02
(script dormant x02_foley_02
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01b_fol none 1)
(sound_impulse_start sound\cinematics\01_spacestation\x02\foley\x02_01b_fol none 1)
(print "x02 foley 02 start")
(print "x02 foley 02 start")
)
)
)
)


(script dormant x02_0070_gch
(script dormant x02_0070_gch
(begin
(begin
(sleep 386)
(sleep 386)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0070_gch none 1)
(sound_impulse_start sound\dialog\levels\01_spacestation\cinematic\x02_0070_gch none 1)
(cinematic_subtitle x02_0070_gch 2)
(cinematic_subtitle x02_0070_gch 2)
)
)
)
)


(script dormant x02_fov_02
(script dormant x02_fov_02
(begin
(begin
(sleep 384)
(sleep 384)
(camera_set_field_of_view 30 0)
(camera_set_field_of_view 30 0)
(print "fov change: 60 -> 30 over 0 ticks")
(print "fov change: 60 -> 30 over 0 ticks")
(sleep 71)
(sleep 71)
(camera_set_field_of_view 60 0)
(camera_set_field_of_view 60 0)
(print "fov change: 30 -> 60 over 0 ticks")
(print "fov change: 30 -> 60 over 0 ticks")
)
)
)
)


(script dormant cinematic_lighting_x02_02
(script dormant cinematic_lighting_x02_02
(begin
(begin
(cinematic_lighting_set_primary_light 90 248 0.345098 0.286275 0.270588)
(cinematic_lighting_set_primary_light 90 248 0.345098 0.286275 0.270588)
(cinematic_lighting_set_secondary_light 90 36 0.0784314 0.0745098 0.0901961)
(cinematic_lighting_set_secondary_light 90 36 0.0784314 0.0745098 0.0901961)
(cinematic_lighting_set_ambient_light 0.0509804 0.0509804 0.0509804)
(cinematic_lighting_set_ambient_light 0.0509804 0.0509804 0.0509804)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting grunt_01 True)
(object_uses_cinematic_lighting grunt_01 True)
(object_uses_cinematic_lighting grunt_02 True)
(object_uses_cinematic_lighting grunt_02 True)
(object_uses_cinematic_lighting grunt_03 True)
(object_uses_cinematic_lighting grunt_03 True)
(object_uses_cinematic_lighting jackal_01 True)
(object_uses_cinematic_lighting jackal_01 True)
(object_uses_cinematic_lighting hammer True)
(object_uses_cinematic_lighting hammer True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_threshold 0.3)
(rasterizer_bloom_override_brightness 0.5)
(rasterizer_bloom_override_brightness 0.5)
)
)
)
)


(script dormant place_cov_crowd_01a
(script dormant place_cov_crowd_01a
(begin
(begin
(sleep 60)
(sleep 60)
(print "place crowd 01a")
(print "place crowd 01a")
(object_create_anew_containing "cov_crowd_01a")
(object_create_anew_containing "cov_crowd_01a")
(object_create_anew problem_guard)
(object_create_anew problem_guard)
(object_uses_cinematic_lighting cov_crowd_01a_01 True)
(object_uses_cinematic_lighting cov_crowd_01a_01 True)
(object_uses_cinematic_lighting cov_crowd_01a_02 True)
(object_uses_cinematic_lighting cov_crowd_01a_02 True)
(object_uses_cinematic_lighting cov_crowd_01a_03 True)
(object_uses_cinematic_lighting cov_crowd_01a_03 True)
(object_uses_cinematic_lighting cov_crowd_01a_04 True)
(object_uses_cinematic_lighting cov_crowd_01a_04 True)
(object_uses_cinematic_lighting cov_crowd_01a_05 True)
(object_uses_cinematic_lighting cov_crowd_01a_05 True)
(object_uses_cinematic_lighting cov_crowd_01a_06 True)
(object_uses_cinematic_lighting cov_crowd_01a_06 True)
(object_uses_cinematic_lighting cov_crowd_01a_07 True)
(object_uses_cinematic_lighting cov_crowd_01a_07 True)
(object_uses_cinematic_lighting cov_crowd_01a_08 True)
(object_uses_cinematic_lighting cov_crowd_01a_08 True)
(object_uses_cinematic_lighting cov_crowd_01a_09 True)
(object_uses_cinematic_lighting cov_crowd_01a_09 True)
(object_uses_cinematic_lighting cov_crowd_01a_10 True)
(object_uses_cinematic_lighting cov_crowd_01a_10 True)
(object_uses_cinematic_lighting cov_crowd_01a_11 True)
(object_uses_cinematic_lighting cov_crowd_01a_11 True)
(object_uses_cinematic_lighting cov_crowd_01a_12 True)
(object_uses_cinematic_lighting cov_crowd_01a_12 True)
(object_uses_cinematic_lighting cov_crowd_01a_13 True)
(object_uses_cinematic_lighting cov_crowd_01a_13 True)
(object_uses_cinematic_lighting cov_crowd_01a_14 True)
(object_uses_cinematic_lighting cov_crowd_01a_14 True)
(object_uses_cinematic_lighting cov_crowd_01a_15 True)
(object_uses_cinematic_lighting cov_crowd_01a_15 True)
(object_uses_cinematic_lighting cov_crowd_01a_16 True)
(object_uses_cinematic_lighting cov_crowd_01a_16 True)
(object_uses_cinematic_lighting cov_crowd_01a_17 True)
(object_uses_cinematic_lighting cov_crowd_01a_17 True)
(object_uses_cinematic_lighting cov_crowd_01a_18 True)
(object_uses_cinematic_lighting cov_crowd_01a_18 True)
(object_uses_cinematic_lighting cov_crowd_01a_19 True)
(object_uses_cinematic_lighting cov_crowd_01a_19 True)
(object_uses_cinematic_lighting cov_crowd_01a_20 True)
(object_uses_cinematic_lighting cov_crowd_01a_20 True)
(object_uses_cinematic_lighting cov_crowd_01a_21 True)
(object_uses_cinematic_lighting cov_crowd_01a_21 True)
(object_uses_cinematic_lighting cov_crowd_01a_22 True)
(object_uses_cinematic_lighting cov_crowd_01a_22 True)
(object_uses_cinematic_lighting cov_crowd_01a_23 True)
(object_uses_cinematic_lighting cov_crowd_01a_23 True)
(object_uses_cinematic_lighting cov_crowd_01a_24 True)
(object_uses_cinematic_lighting cov_crowd_01a_24 True)
(object_uses_cinematic_lighting cov_crowd_01a_25 True)
(object_uses_cinematic_lighting cov_crowd_01a_25 True)
(object_uses_cinematic_lighting cov_crowd_01a_26 True)
(object_uses_cinematic_lighting cov_crowd_01a_26 True)
(object_uses_cinematic_lighting cov_crowd_01a_27 True)
(object_uses_cinematic_lighting cov_crowd_01a_27 True)
(object_uses_cinematic_lighting cov_crowd_01a_28 True)
(object_uses_cinematic_lighting cov_crowd_01a_28 True)
(object_uses_cinematic_lighting cov_crowd_01a_29 True)
(object_uses_cinematic_lighting cov_crowd_01a_29 True)
(object_uses_cinematic_lighting cov_crowd_01a_30 True)
(object_uses_cinematic_lighting cov_crowd_01a_30 True)
(object_uses_cinematic_lighting cov_crowd_01a_31 True)
(object_uses_cinematic_lighting cov_crowd_01a_31 True)
(object_uses_cinematic_lighting cov_crowd_01a_32 True)
(object_uses_cinematic_lighting cov_crowd_01a_32 True)
(object_uses_cinematic_lighting cov_crowd_01a_33 True)
(object_uses_cinematic_lighting cov_crowd_01a_33 True)
(object_uses_cinematic_lighting problem_guard True)
(object_uses_cinematic_lighting problem_guard True)
)
)
)
)


(script dormant place_cov_crowd_01b
(script dormant place_cov_crowd_01b
(begin
(begin
(sleep 249)
(sleep 249)
(print "place crowd 01b")
(print "place crowd 01b")
(object_destroy_containing "cov_crowd_01a")
(object_destroy_containing "cov_crowd_01a")
(object_destroy problem_guard)
(object_destroy problem_guard)
(object_create_anew_containing "cov_crowd_01b")
(object_create_anew_containing "cov_crowd_01b")
(object_uses_cinematic_lighting cov_crowd_01b_01 True)
(object_uses_cinematic_lighting cov_crowd_01b_01 True)
(object_uses_cinematic_lighting cov_crowd_01b_03 True)
(object_uses_cinematic_lighting cov_crowd_01b_03 True)
(object_uses_cinematic_lighting cov_crowd_01b_04 True)
(object_uses_cinematic_lighting cov_crowd_01b_04 True)
(object_uses_cinematic_lighting cov_crowd_01b_05 True)
(object_uses_cinematic_lighting cov_crowd_01b_05 True)
(object_uses_cinematic_lighting cov_crowd_01b_06 True)
(object_uses_cinematic_lighting cov_crowd_01b_06 True)
(object_uses_cinematic_lighting cov_crowd_01b_07 True)
(object_uses_cinematic_lighting cov_crowd_01b_07 True)
(object_uses_cinematic_lighting cov_crowd_01b_08 True)
(object_uses_cinematic_lighting cov_crowd_01b_08 True)
(object_uses_cinematic_lighting cov_crowd_01b_09 True)
(object_uses_cinematic_lighting cov_crowd_01b_09 True)
(object_uses_cinematic_lighting cov_crowd_01b_10 True)
(object_uses_cinematic_lighting cov_crowd_01b_10 True)
(object_uses_cinematic_lighting cov_crowd_01b_11 True)
(object_uses_cinematic_lighting cov_crowd_01b_11 True)
(object_uses_cinematic_lighting cov_crowd_01b_12 True)
(object_uses_cinematic_lighting cov_crowd_01b_12 True)
(object_uses_cinematic_lighting cov_crowd_01b_13 True)
(object_uses_cinematic_lighting cov_crowd_01b_13 True)
(object_uses_cinematic_lighting cov_crowd_01b_14 True)
(object_uses_cinematic_lighting cov_crowd_01b_14 True)
(object_uses_cinematic_lighting cov_crowd_01b_15 True)
(object_uses_cinematic_lighting cov_crowd_01b_15 True)
(object_uses_cinematic_lighting cov_crowd_01b_16 True)
(object_uses_cinematic_lighting cov_crowd_01b_16 True)
)
)
)
)


(script dormant place_cov_crowd_01c
(script dormant place_cov_crowd_01c
(begin
(begin
(sleep 384)
(sleep 384)
(print "place crowd 01c")
(print "place crowd 01c")
(object_destroy_containing "cov_crowd_01b")
(object_destroy_containing "cov_crowd_01b")
(object_create_anew_containing "cov_crowd_01c")
(object_create_anew_containing "cov_crowd_01c")
(object_uses_cinematic_lighting cov_crowd_01c_01 True)
(object_uses_cinematic_lighting cov_crowd_01c_01 True)
(object_uses_cinematic_lighting cov_crowd_01c_02 True)
(object_uses_cinematic_lighting cov_crowd_01c_02 True)
(object_uses_cinematic_lighting cov_crowd_01c_03 True)
(object_uses_cinematic_lighting cov_crowd_01c_03 True)
(object_uses_cinematic_lighting cov_crowd_01c_04 True)
(object_uses_cinematic_lighting cov_crowd_01c_04 True)
(object_uses_cinematic_lighting cov_crowd_01c_05 True)
(object_uses_cinematic_lighting cov_crowd_01c_05 True)
)
)
)
)


(script dormant place_cov_crowd_01d
(script dormant place_cov_crowd_01d
(begin
(begin
(time_code_reset)
(time_code_reset)
(sleep 610)
(sleep 610)
(print "place crowd 01d")
(print "place crowd 01d")
(object_destroy_containing "cov_crowd_01c")
(object_destroy_containing "cov_crowd_01c")
(object_create_anew_containing "cov_crowd_01d")
(object_create_anew_containing "cov_crowd_01d")
(object_uses_cinematic_lighting cov_crowd_01d_01 True)
(object_uses_cinematic_lighting cov_crowd_01d_01 True)
(object_uses_cinematic_lighting cov_crowd_01d_02 True)
(object_uses_cinematic_lighting cov_crowd_01d_02 True)
(object_uses_cinematic_lighting cov_crowd_01d_03 True)
(object_uses_cinematic_lighting cov_crowd_01d_03 True)
(object_uses_cinematic_lighting cov_crowd_01d_04 True)
(object_uses_cinematic_lighting cov_crowd_01d_04 True)
(object_uses_cinematic_lighting cov_crowd_01d_05 True)
(object_uses_cinematic_lighting cov_crowd_01d_05 True)
(object_uses_cinematic_lighting cov_crowd_01d_06 True)
(object_uses_cinematic_lighting cov_crowd_01d_06 True)
(object_uses_cinematic_lighting cov_crowd_01d_07 True)
(object_uses_cinematic_lighting cov_crowd_01d_07 True)
(object_uses_cinemat
(object_uses_c