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[QUOTE="BoneyM, post: 10153096, member: 21872"]
[QUOTE="BoneyM, post: 10153096, member: 21872"]
[U]The Eastern Imperial Company
[U]The Eastern Imperial Company
[IMG]https://i.imgur.com/jbFus4p.png[/IMG][/U]
[IMG]https://i.imgur.com/jbFus4p.png[/IMG][/U]
Founded as a result of a Boon granted to Wilhelmina Hochschild, the EIC is a state-sanctioned corporate entity focused on trade within Stirland, and between Stirland and neighbouring provinces. Its logo represents the three swords of Elector Count Abelhelm Van Hal, Sir Markus von Pfaffbach, and Dame Mathilde Weber. Incorporates the West Stirland Riverine Company.
Founded as a result of a Boon granted to Wilhelmina Hochschild, the EIC is a state-sanctioned corporate entity focused on trade within Stirland, and between Stirland and neighbouring provinces. Its logo represents the three swords of Elector Count Abelhelm Van Hal, Sir Markus von Pfaffbach, and Dame Mathilde Weber. Incorporates the West Stirland Riverine Company.
Current Operations:
Current Operations:
Complete dominance over Stirland government contracts.
Complete dominance over Stirland government contracts.
Complete dominance over supplying goods and services in Karag Nar.
Complete dominance over supplying goods and services in Karag Nar.
Moderate dominance of intra-Stirland trade.
Moderate dominance of intra-Stirland trade.
Moderate dominance over Stirlandian wool products.
Moderate dominance over Stirlandian wool products.
Moderate dominance on the Aver.
Moderate dominance on the Aver.
Moderate presence in interstate trade in Stirland, the Moot, and Talabecland.
Moderate presence in interstate trade in Stirland, the Moot, and Talabecland.
Minor presence in interstate trade in Averland and Wissenland.
Minor presence in interstate trade in Averland and Wissenland.
Minor presence in Nuln and Altdorf.
Minor presence in Nuln and Altdorf.
Under Construction: Gerber-Kiesinger Repeating Rifle Factory in Blutdorf
Major Product: Gerber-Kiesinger Repeating Rifle Factory in Blutdorf
Minor Product: Crossbow Factory in Blutdorf
The 'Stirland Repeater' has finally entered production, and Stirland's army will be phasing out the handgun in favour of an elite core armed with repeaters and the bulk of the ranged forces armed with crossbows.
Key Partners:
Key Partners:
King Byrnnoth Grundadrakk: Partnered with for the Skull River-Aver Reach canal project.
King Byrnnoth Grundadrakk: Partnered with for the Skull River-Aver Reach canal project.
Elector Count Roswita Van Hal: Trusts the EIC to not take too much advantage of whatever economic control she sells to the EIC.
Elector Count Roswita Van Hal: Trusts the EIC to not take too much advantage of whatever economic control she sells to the EIC.
Grand Masterr Ruprecht Wulfhart of Ulrikadrin: Happy to maintain a trade link to the Empire.
Grand Masterr Ruprecht Wulfhart of Ulrikadrin: Happy to maintain a trade link to the Empire.
Francesco Caravello of Clan Undumgi: Completely aligned with the EIC.
Francesco Caravello of Clan Undumgi: Completely aligned with the EIC.
Leader: Wilhelmina Hochschild ([I]de facto:[/I] Dame Weber is effectively a silent partner, and supports Wilhelmina's actions).
Leader: Wilhelmina Hochschild ([I]de facto:[/I] Dame Weber is effectively a silent partner, and supports Wilhelmina's actions).
Funding: Seed money provided by founding shareholders; currently reinvesting profits.
Funding: Seed money provided by founding shareholders; currently reinvesting profits.
Headquarters: Wurtbad; townhouse on the same street as the Stirland Watch.
Headquarters: Wurtbad; townhouse on the same street as the Stirland Watch.
Recruitment: Recruits heavily from independent traders.
Recruitment: Recruits heavily from independent traders.
Shareholders: Dame Mathilde Weber (36%), Wilhelmina Hochschild (20%), Barony of Blutdorf (16%), County of Franzen (14%), County of Wolfsbach (14%)
Shareholders: Dame Mathilde Weber (36%), Wilhelmina Hochschild (20%), Barony of Blutdorf (16%), County of Franzen (14%), County of Wolfsbach (14%)
Bone-Deep Truths:
Bone-Deep Truths:
Patriots: The EIC knows that the Empire's long-term financial well-being is utterly vital for the EIC.
Patriots: The EIC knows that the Empire's long-term financial well-being is utterly vital for the EIC.
Core Corporate Policies:
Core Corporate Policies:
Don't Skin The Sheep: The EIC will always choose indefinite small profits over single windfalls.
Don't Skin The Sheep: The EIC will always choose indefinite small profits over single windfalls.
Grudge-Averse: The EIC will never deliberately break a deal made with Dwarves, and will take any Dwarven complaints very seriously.
Grudge-Averse: The EIC will never deliberately break a deal made with Dwarves, and will take any Dwarven complaints very seriously.
Riparian: The Dwarves are about to completely redraw the map. Be prepared.
Riparian: The Dwarves are about to completely redraw the map. Be prepared.
Secondary Corporate Beliefs:
Secondary Corporate Beliefs:
Tall, not Wide: The EIC prefers to dominate small areas than have small presences over large areas.
Tall, not Wide: The EIC prefers to dominate small areas than have small presences over large areas.
Insider Trading: The EIC likes to make profit from being the first to know important information.
Insider Trading: The EIC likes to make profit from being the first to know important information.
Friends In High Places: The EIC likes to cultivate relationships with Elector Counts and other local rulers.
Friends In High Places: The EIC likes to cultivate relationships with Elector Counts and other local rulers.
Eyes on Barak Varr: Though careful to cooperate rather than compete with Barak Varr, the eyes of the EIC have turned south.
Eyes on Barak Varr: Though careful to cooperate rather than compete with Barak Varr, the eyes of the EIC have turned south.
Information being collected and supplied to Mathilde:
Information being collected and supplied to Mathilde:
Military movements of Stirland, and the events of the campaigns it undertakes.
Military movements of Stirland, and the events of the campaigns it undertakes.
The mood and actions of Clan Undumgi.
The mood and actions of Clan Undumgi.
[U]The Weber Estate[/U]
[U]The Weber Estate[/U]
The lands of Dame Weber, Knight of Stirland, are a series of rolling limestone hills suitable for herding sheep and goats and not much else. The locals are a hardy and independent lot. It is being overseen by a steward in your absence.
The lands of Dame Weber, Knight of Stirland, are a series of rolling limestone hills suitable for herding sheep and goats and not much else. The locals are a hardy and independent lot. It is being overseen by a steward in your absence.
Estate Coffers: 196 crowns as of the beginning of 2482
Estate Coffers: 196 crowns as of the beginning of 2482
Estate Profits: 50 crowns / turn
Estate Profits: 50 crowns / turn
Estate Upgrades:
Estate Upgrades:
'The Shadowkeep' is what the locals have taken to calling the collection of buildings encompassed by a wooden bailey that has become the center of their community, but as it's said with pride instead of fear, you leave it be. The keep itself is fairly modest, built atop a fairly small artificial hill, made of wood, and only a couple of stories tall, but the ability to fire sling-stones at any interlopers from safety would deter any threats the area is likely to face. The ground floor of the keep is your home should you choose to claim it, and until then is home to the 'Steward', which is a fancy title for a local lad who travelled all the way to Tarshof to learn numberin'. Apart from the local tradesfolk, the bailey also contains a number of newly-built huts and cottages.
'The Shadowkeep' is what the locals have taken to calling the collection of buildings encompassed by a wooden bailey that has become the center of their community, but as it's said with pride instead of fear, you leave it be. The keep itself is fairly modest, built atop a fairly small artificial hill, made of wood, and only a couple of stories tall, but the ability to fire sling-stones at any interlopers from safety would deter any threats the area is likely to face. The ground floor of the keep is your home should you choose to claim it, and until then is home to the 'Steward', which is a fancy title for a local lad who travelled all the way to Tarshof to learn numberin'. Apart from the local tradesfolk, the bailey also contains a number of newly-built huts and cottages.
Modest Manor
Modest Manor
Wooden Motte and Bailey
Wooden Motte and Bailey
Cobble road to Sonningwiese
Cobble road to Sonningwiese
Blacksmith, Dairy, Loom
Blacksmith, Dairy, Loom
Granary, Smokehouse, Well
Granary, Smokehouse, Well
Shrine to Ranald
Shrine to Ranald
Flint Mine
Flint Mine
[U]The Imperial Gunnery School, Southern Branch[/U]
Between the large amount of gold and the sheer pride provided by Karak Eight Peaks buying large amounts of Nuln artillery, and Kazrik's actions in Nuln alongside the Grand Count of Wissenland, the Karak was able to score a major coup when it came to the crewing and upkeep of those cannons: the establishment of a satellite campus in Karag Nar.
Facilities:
Artillery Crew Drill School
Maintenance Facilities
[U]The Guild of Gong Farmers[/U]
[U]The Guild of Gong Farmers[/U]
A distasteful but necessary guild of those that collect the waste from privies and cesspits. Briefly part of the Stirland Watch, they were split off once more after Dame Weber was released from the position of Spymaster of Stirland.
A distasteful but necessary guild of those that collect the waste from privies and cesspits. Briefly part of the Stirland Watch, they were split off once more after Dame Weber was released from the position of Spymaster of Stirland.
Subscriptions: Payments by individuals to have the Guild discretely remove waste on a regular basis. [I]Paying for Niter Factory.[/I]
Subscriptions: Payments by individuals to have the Guild discretely remove waste on a regular basis. [I]Paying for Niter Factory.[/I]
Fertilizer: Payments from farmers for the solid waste collected, to aid the growth of their crops. [I]Paying the salaries of the Guild.[/I]
Fertilizer: Payments from farmers for the solid waste collected, to aid the growth of their crops. [I]Paying the salaries of the Guild.[/I]
Niter Factory: With dwarven help, the waste collected undergoes a series of arcane and disgusting processes to produce crystals of pure niter, of great value as a fertilizer and as an ingredient in gunpowder. These are currently sold to the dwarves of Zhufbar. +50 gc / turn.
Niter Factory: With dwarven help, the waste collected undergoes a series of arcane and disgusting processes to produce crystals of pure niter, of great value as a fertilizer and as an ingredient in gunpowder. These are currently sold to the dwarves of Zhufbar. +50 gc / turn.
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