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// SPDX-License-Identifier: GPL-3.0
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.7.0 <0.9.0;
pragma solidity >=0.7.0 <0.9.0;
/// @title Voting with delegation.
/// @title Voting with delegation.
contract Ballot {
contract Ballot {
// This declares a new complex type which will
// This declares a new complex type which will
// be used for variables later.
// be used for variables later.
// It will represent a single voter.
// It will represent a single voter.
struct Voter {
struct Voter {
uint weight; // weight is accumulated by delegation
uint weight; // weight is accumulated by delegation
bool voted; // if true, that person already voted
bool voted; // if true, that person already voted
address delegate; // person delegated to
address delegate; // person delegated to
uint vote; // index of the voted proposal
uint vote; // index of the voted proposal
}
}
// This is a type for a single proposal.
// This is a type for a single proposal.
struct Proposal {
struct Proposal {
bytes32 name; // short name (up to 32 bytes)
bytes32 name; // short name (up to 32 bytes)
uint voteCount; // number of accumulated votes
uint voteCount; // number of accumulated votes
}
}
address public chairperson;
address public chairperson;
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uint256 public startTime;
// This declares a state variable that
// This declares a state variable that
// stores a `Voter` struct for each possible address.
// stores a `Voter` struct for each possible address.
mapping(address => Voter) public voters;
mapping(address => Voter) public voters;
// A dynamically-sized array of `Proposal` structs.
// A dynamically-sized array of `Proposal` structs.
Proposal[] public proposals;
Proposal[] public proposals;
/// Create a new ballot to choose one of `proposalNames`.
/// Create a new ballot to choose one of `proposalNames`.
constructor(bytes32[] memory proposalNames) {
constructor(bytes32[] memory proposalNames) {
chairperson = msg.sender;
chairperson = msg.sender;
voters[chairperson].weight = 1;
voters[chairperson].weight = 1;
// For each of the provided proposal names,
// For each of the provided proposal names,
// create a new proposal object and add it
// create a new proposal object and add it
// to the end of the array.
// to the end of the array.
for (uint i = 0; i < proposalNames.length; i++) {
for (uint i = 0; i < proposalNames.length; i++) {
// `Proposal({...})` creates a temporary
// `Proposal({...})` creates a temporary
// Proposal object and `proposals.push(...)`
// Proposal object and `proposals.push(...)`
// appends it to the end of `proposals`.
// appends it to the end of `proposals`.
proposals.push(Proposal({
proposals.push(Proposal({
name: proposalNames[i],
name: proposalNames[i],
voteCount: 0
voteCount: 0
}));
}));
}
}
}
}
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modifier voteEnded {
require(block.timestamp < startTime + 5 minutes, "Voting period ended");
_;
}
// Give `voter` the right to vote on this ballot.
// Give `voter` the right to vote on this ballot.
// May only be called by `chairperson`.
// May only be called by `chairperson`.
function giveRightToVote(address voter) external {
function giveRightToVote(address voter) external {
// If the first argument of `require` evaluates
// If the first argument of `require` evaluates
// to `false`, execution terminates and all
// to `false`, execution terminates and all
// changes to the state and to Ether balances
// changes to the state and to Ether balances
// are reverted.
// are reverted.
// This used to consume all gas in old EVM versions, but
// This used to consume all gas in old EVM versions, but
// not anymore.
// not anymore.
// It is often a good idea to use `require` to check if
// It is often a good idea to use `require` to check if
// functions are called correctly.
// functions are called correctly.
// As a second argument, you can also provide an
// As a second argument, you can also provide an
// explanation about what went wrong.
// explanation about what went wrong.
require(
require(
msg.sender == chairperson,
msg.sender == chairperson,
"Only chairperson can give right to vote."
"Only chairperson can give right to vote."
);
);
require(
require(
!voters[voter].voted,
!voters[voter].voted,
"The voter already voted."
"The voter already voted."
);
);
require(voters[voter].weight == 0);
require(voters[voter].weight == 0);
voters[voter].weight = 1;
voters[voter].weight = 1;
}
}
/// Delegate your vote to the voter `to`.
/// Delegate your vote to the voter `to`.
function delegate(address to) external {
function delegate(address to) external {
// assigns reference
// assigns reference
Voter storage sender = voters[msg.sender];
Voter storage sender = voters[msg.sender];
require(!sender.voted, "You already voted.");
require(!sender.voted, "You already voted.");
require(to != msg.sender, "Self-delegation is disallowed.");
require(to != msg.sender, "Self-delegation is disallowed.");
// Forward the delegation as long as
// Forward the delegation as long as
// `to` also delegated.
// `to` also delegated.
// In general, such loops are very dangerous,
// In general, such loops are very dangerous,
// because if they run too long, they might
// because if they run too long, they might
// need more gas than is available in a block.
// need more gas than is available in a block.
// In this case, the delegation will not be executed,
// In this case, the delegation will not be executed,
// but in other situations, such loops might
// but in other situations, such loops might
// cause a contract to get "stuck" completely.
// cause a contract to get "stuck" completely.
while (voters[to].delegate != address(0)) {
while (voters[to].delegate != address(0)) {
to = voters[to].delegate;
to = voters[to].delegate;
// We found a loop in the delegation, not allowed.
// We found a loop in the delegation, not allowed.
require(to != msg.sender, "Found loop in delegation.");
require(to != msg.sender, "Found loop in delegation.");
}
}
// Since `sender` is a reference, this
// Since `sender` is a reference, this
// modifies `voters[msg.sender].voted`
// modifies `voters[msg.sender].voted`
sender.voted = true;
sender.voted = true;
sender.delegate = to;
sender.delegate = to;
Voter storage delegate_ = voters[to];
Voter storage delegate_ = voters[to];
if (delegate_.voted) {
if (delegate_.voted) {
// If the delegate already voted,
// If the delegate already voted,
// directly add to the number of votes
// directly add to the number of votes
proposals[delegate_.vote].voteCount += sender.weight;
proposals[delegate_.vote].voteCount += sender.weight;
} else {
} else {
// If the delegate did not vote yet,
// If the delegate did not vote yet,
// add to her weight.
// add to her weight.
delegate_.weight += sender.weight;
delegate_.weight += sender.weight;
}
}
}
}
/// Give your vote (including votes delegated to you)
/// Give your vote (including votes delegated to you)
/// to proposal `proposals[proposal].name`.
/// to proposal `proposals[proposal].name`.
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function vote(uint proposal) external
{
function vote(uint proposal) external
voteEnded
{
Voter storage sender = voters[msg.sender];
Voter storage sender = voters[msg.sender];
require(sender.weight != 0, "Has no right to vote");
require(sender.weight != 0, "Has no right to vote");
require(!sender.voted, "Already voted.");
require(!sender.voted, "Already voted.");
sender.voted = true;
sender.voted = true;
sender.vote = proposal;
sender.vote = proposal;
// If `proposal` is out of the range of the array,
// If `proposal` is out of the range of the array,
// this will throw automatically and revert all
// this will throw automatically and revert all
// changes.
// changes.
proposals[proposal].voteCount += sender.weight;
proposals[proposal].voteCount += sender.weight;
}
}
/// @dev Computes the winning proposal taking all
/// @dev Computes the winning proposal taking all
/// previous votes into account.
/// previous votes into account.
function winningProposal() public view
function winningProposal() public view
returns (uint winningProposal_)
returns (uint winningProposal_)
{
{
uint winningVoteCount = 0;
uint winningVoteCount = 0;
for (uint p = 0; p < proposals.length; p++) {
for (uint p = 0; p < proposals.length; p++) {
if (proposals[p].voteCount > winningVoteCount) {
if (proposals[p].voteCount > winningVoteCount) {
winningVoteCount = proposals[p].voteCount;
winningVoteCount = proposals[p].voteCount;
winningProposal_ = p;
winningProposal_ = p;
}
}
}
}
}
}
// Calls winningProposal() function to get the index
// Calls winningProposal() function to get the index
// of the winner contained in the proposals array and then
// of the winner contained in the proposals array and then
// returns the name of the winner
// returns the name of the winner
function winnerName() external view
function winnerName() external view
returns (bytes32 winnerName_)
returns (bytes32 winnerName_)
{
{
winnerName_ = proposals[winningProposal()].name;
winnerName_ = proposals[winningProposal()].name;
}
}
}
}
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// SPDX-License-Identifier: GPL-3.0 pragma solidity >=0.7.0 <0.9.0; /// @title Voting with delegation. contract Ballot { // This declares a new complex type which will // be used for variables later. // It will represent a single voter. struct Voter { uint weight; // weight is accumulated by delegation bool voted; // if true, that person already voted address delegate; // person delegated to uint vote; // index of the voted proposal } // This is a type for a single proposal. struct Proposal { bytes32 name; // short name (up to 32 bytes) uint voteCount; // number of accumulated votes } address public chairperson; // This declares a state variable that // stores a `Voter` struct for each possible address. mapping(address => Voter) public voters; // A dynamically-sized array of `Proposal` structs. Proposal[] public proposals; /// Create a new ballot to choose one of `proposalNames`. constructor(bytes32[] memory proposalNames) { chairperson = msg.sender; voters[chairperson].weight = 1; // For each of the provided proposal names, // create a new proposal object and add it // to the end of the array. for (uint i = 0; i < proposalNames.length; i++) { // `Proposal({...})` creates a temporary // Proposal object and `proposals.push(...)` // appends it to the end of `proposals`. proposals.push(Proposal({ name: proposalNames[i], voteCount: 0 })); } } // Give `voter` the right to vote on this ballot. // May only be called by `chairperson`. function giveRightToVote(address voter) external { // If the first argument of `require` evaluates // to `false`, execution terminates and all // changes to the state and to Ether balances // are reverted. // This used to consume all gas in old EVM versions, but // not anymore. // It is often a good idea to use `require` to check if // functions are called correctly. // As a second argument, you can also provide an // explanation about what went wrong. require( msg.sender == chairperson, "Only chairperson can give right to vote." ); require( !voters[voter].voted, "The voter already voted." ); require(voters[voter].weight == 0); voters[voter].weight = 1; } /// Delegate your vote to the voter `to`. function delegate(address to) external { // assigns reference Voter storage sender = voters[msg.sender]; require(!sender.voted, "You already voted."); require(to != msg.sender, "Self-delegation is disallowed."); // Forward the delegation as long as // `to` also delegated. // In general, such loops are very dangerous, // because if they run too long, they might // need more gas than is available in a block. // In this case, the delegation will not be executed, // but in other situations, such loops might // cause a contract to get "stuck" completely. while (voters[to].delegate != address(0)) { to = voters[to].delegate; // We found a loop in the delegation, not allowed. require(to != msg.sender, "Found loop in delegation."); } // Since `sender` is a reference, this // modifies `voters[msg.sender].voted` sender.voted = true; sender.delegate = to; Voter storage delegate_ = voters[to]; if (delegate_.voted) { // If the delegate already voted, // directly add to the number of votes proposals[delegate_.vote].voteCount += sender.weight; } else { // If the delegate did not vote yet, // add to her weight. delegate_.weight += sender.weight; } } /// Give your vote (including votes delegated to you) /// to proposal `proposals[proposal].name`. function vote(uint proposal) external { Voter storage sender = voters[msg.sender]; require(sender.weight != 0, "Has no right to vote"); require(!sender.voted, "Already voted."); sender.voted = true; sender.vote = proposal; // If `proposal` is out of the range of the array, // this will throw automatically and revert all // changes. proposals[proposal].voteCount += sender.weight; } /// @dev Computes the winning proposal taking all /// previous votes into account. function winningProposal() public view returns (uint winningProposal_) { uint winningVoteCount = 0; for (uint p = 0; p < proposals.length; p++) { if (proposals[p].voteCount > winningVoteCount) { winningVoteCount = proposals[p].voteCount; winningProposal_ = p; } } } // Calls winningProposal() function to get the index // of the winner contained in the proposals array and then // returns the name of the winner function winnerName() external view returns (bytes32 winnerName_) { winnerName_ = proposals[winningProposal()].name; } }
更改后文本
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// SPDX-License-Identifier: GPL-3.0 pragma solidity >=0.7.0 <0.9.0; /// @title Voting with delegation. contract Ballot { // This declares a new complex type which will // be used for variables later. // It will represent a single voter. struct Voter { uint weight; // weight is accumulated by delegation bool voted; // if true, that person already voted address delegate; // person delegated to uint vote; // index of the voted proposal } // This is a type for a single proposal. struct Proposal { bytes32 name; // short name (up to 32 bytes) uint voteCount; // number of accumulated votes } address public chairperson; uint256 public startTime; // This declares a state variable that // stores a `Voter` struct for each possible address. mapping(address => Voter) public voters; // A dynamically-sized array of `Proposal` structs. Proposal[] public proposals; /// Create a new ballot to choose one of `proposalNames`. constructor(bytes32[] memory proposalNames) { chairperson = msg.sender; voters[chairperson].weight = 1; // For each of the provided proposal names, // create a new proposal object and add it // to the end of the array. for (uint i = 0; i < proposalNames.length; i++) { // `Proposal({...})` creates a temporary // Proposal object and `proposals.push(...)` // appends it to the end of `proposals`. proposals.push(Proposal({ name: proposalNames[i], voteCount: 0 })); } } modifier voteEnded { require(block.timestamp < startTime + 5 minutes, "Voting period ended"); _; } // Give `voter` the right to vote on this ballot. // May only be called by `chairperson`. function giveRightToVote(address voter) external { // If the first argument of `require` evaluates // to `false`, execution terminates and all // changes to the state and to Ether balances // are reverted. // This used to consume all gas in old EVM versions, but // not anymore. // It is often a good idea to use `require` to check if // functions are called correctly. // As a second argument, you can also provide an // explanation about what went wrong. require( msg.sender == chairperson, "Only chairperson can give right to vote." ); require( !voters[voter].voted, "The voter already voted." ); require(voters[voter].weight == 0); voters[voter].weight = 1; } /// Delegate your vote to the voter `to`. function delegate(address to) external { // assigns reference Voter storage sender = voters[msg.sender]; require(!sender.voted, "You already voted."); require(to != msg.sender, "Self-delegation is disallowed."); // Forward the delegation as long as // `to` also delegated. // In general, such loops are very dangerous, // because if they run too long, they might // need more gas than is available in a block. // In this case, the delegation will not be executed, // but in other situations, such loops might // cause a contract to get "stuck" completely. while (voters[to].delegate != address(0)) { to = voters[to].delegate; // We found a loop in the delegation, not allowed. require(to != msg.sender, "Found loop in delegation."); } // Since `sender` is a reference, this // modifies `voters[msg.sender].voted` sender.voted = true; sender.delegate = to; Voter storage delegate_ = voters[to]; if (delegate_.voted) { // If the delegate already voted, // directly add to the number of votes proposals[delegate_.vote].voteCount += sender.weight; } else { // If the delegate did not vote yet, // add to her weight. delegate_.weight += sender.weight; } } /// Give your vote (including votes delegated to you) /// to proposal `proposals[proposal].name`. function vote(uint proposal) external voteEnded { Voter storage sender = voters[msg.sender]; require(sender.weight != 0, "Has no right to vote"); require(!sender.voted, "Already voted."); sender.voted = true; sender.vote = proposal; // If `proposal` is out of the range of the array, // this will throw automatically and revert all // changes. proposals[proposal].voteCount += sender.weight; } /// @dev Computes the winning proposal taking all /// previous votes into account. function winningProposal() public view returns (uint winningProposal_) { uint winningVoteCount = 0; for (uint p = 0; p < proposals.length; p++) { if (proposals[p].voteCount > winningVoteCount) { winningVoteCount = proposals[p].voteCount; winningProposal_ = p; } } } // Calls winningProposal() function to get the index // of the winner contained in the proposals array and then // returns the name of the winner function winnerName() external view returns (bytes32 winnerName_) { winnerName_ = proposals[winningProposal()].name; } }
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