<text>They hail your ship saying, "You win! We're not cut out for this!"</text>
<text>They hail your ship saying, "You win! We're not cut out for this!"</text>
<choice hidden="true">
<choice hidden="true">
<text>Let them live and then return to the settlement.</text>
<text>Let them live and then return to the settlement.</text>
<event>
<event>
<ship hostile="false"/>
<ship hostile="false"/>
<text>With the pirates dissuaded from their career path, you return to the settlement. "Thank you, they returned to us before you did. I don't think we'll need this anymore."</text>
<text>With the pirates dissuaded from their career path, you return to the settlement. "Thank you, they returned to us before you did. I don't think we'll need this anymore."</text>
<autoReward level="MED">weapon</autoReward>
<autoReward level="MED">weapon</autoReward>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Forget your promise, they die!</text>
<text>Forget your promise, they die!</text>
<event/>
<event/>
</choice>
</choice>
</surrender>
</surrender>
<destroyed>
<destroyed>
<text>With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.</text>
<text>With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.</text>
<autoReward level="LOW">standard</autoReward>
<autoReward level="LOW">standard</autoReward>
</destroyed>
</destroyed>
<deadCrew>
<deadCrew>
<text>With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.</text>
<text>With all of the would-be pirates dead, you think it best not to return to the settlement... You prepare to jump.</text>
<text>The ship obliterated, only scant ammunition crates can be scavenged from the wreckage before the ion storm clears and you have to jump away.</text>
<text>The ship obliterated, only scant ammunition crates can be scavenged from the wreckage before the ion storm amplifies and you have to jump away.</text>
<autoReward level="LOW">missiles</autoReward>
<autoReward level="LOW">missiles</autoReward>
</destroyed>
</destroyed>
<gotaway>
<gotaway>
<text>The pirate jumped away.</text>
<text>The pirate jumped away.</text>
</gotaway>
</gotaway>
<deadCrew>
<deadCrew>
<text>With the ship in one piece, you are able to salvage most of the ammunition before the ion storm clears and you have to jump away.</text>
<text>With the ship in one piece, you are able to salvage most of the ammunition before the ion storm swells and you have to jump away.</text>
<text>When the pirate ship looks ready to break apart you notice the Slug ship has secured the loot and is preparing to jump away!</text>
<text>When the pirate ship looks ready to break apart you notice the Slug ship has secured the loot and is preparing to jump away!</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue fighting the pirate.</text>
<text>Continue fighting the pirate.</text>
<event>
<event>
<text>It's best you finish this - but you wonder whether what the pirate is carrying will be as valuable as what the Slugs snuck off with.</text>
<text>It's best you finish this - but you wonder whether what the pirate is carrying will be as valuable as what the Slugs snuck off with.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Let the pirate escape and go after the Slugman ship.</text>
<text>Let the pirate escape and go after the Slugman ship.</text>
<event>
<event>
<text>The pirate's too badly damaged to pursue you and you catch up to the Slugmen before they jump. "Ah, of courssse, we would never leave without providing the agreed upon ssspoils." They transfer over a decent chunk of the profits and set off.</text>
<text>The pirate's too badly damaged to pursue you and you catch up to the Slugmen before they jump. "Ah, of courssse, we would never leave without providing the agreed upon ssspoils." They transfer over a decent chunk of the profits and set off.</text>
<autoReward level="HIGH">scrap_only</autoReward>
<autoReward level="HIGH">scrap_only</autoReward>
<ship hostile="false"/>
<ship hostile="false"/>
</event>
</event>
</choice>
</choice>
</surrender>
</surrender>
<destroyed>
<destroyed>
<text>With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.</text>
<text>With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.</text>
<autoReward level="MED">standard</autoReward>
<autoReward level="MED">standard</autoReward>
</destroyed>
</destroyed>
<deadCrew>
<deadCrew>
<text>With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.</text>
<text>With the pirate defeated you scan the debris for anything useful. The Slug ship is long gone, spoils from the cache in hand.</text>
<text>With the pirate taken care of, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.</text>
<text>With the pirate taken care of, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.</text>
<autoReward level="LOW">standard</autoReward>
<autoReward level="LOW">standard</autoReward>
</destroyed>
</destroyed>
<deadCrew>
<deadCrew>
<text>With the pirate defeated, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.</text>
<text>With the pirate defeated, you search again for the cache he was protecting, but it's lost in the clouds. You console yourself with the salvage from the well-armed pirate ship.</text>
<text>The ship breaks apart and you quickly salvage what you can.</text>
<text>The ship breaks apart and you quickly salvage what you can.</text>
<autoReward level="LOW">standard</autoReward>
<autoReward level="LOW">standard</autoReward>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The outpost hails you after the scout was destroyed, "Thanks for the help. We've been harassed non-stop by those scouts. Take this on the house."</text>
<text>The outpost hails you after the scout was destroyed, "Thanks for the help. We've been harassed non-stop by those scouts. Take this on the house."</text>
<text>You salvage what you can and approach the station. It is used to relay information to the Rebel Fleet. You could attempt to hack it to give the Rebels false information.</text>
<text>You salvage what you can and approach the station. It is used to relay information to the Rebel fleet. You could attempt to hack it to give the Rebels false information.</text>
<text>Careful! Sensors indicate that this automated ship is rigged to inform the fleet of your location if destroyed! It is better to avoid risk and leave it alone, otherwise the fleet will find you faster within this Sector.</text>
<text>Careful! Sensors indicate that this automated ship is rigged to inform the fleet of your location if destroyed! It is better to avoid risk and leave it alone, otherwise the fleet will find you faster within this sector.</text>
<ship hostile="true"/>
<ship hostile="true"/>
</escape>
</escape>
<gotaway>
<gotaway>
<text>The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next Sector as soon as possible!</text>
<text>The scout jumps away. It will certainly have informed the fleet of your position. You must get to the next sector as soon as possible!</text>
<modifyPursuit amount="1"/>
<modifyPursuit amount="1"/>
</gotaway>
</gotaway>
<destroyed>
<destroyed>
<text>As the ship breaks apart, you detect the pulse of a Long-Range message. It must have informed the fleet of your position.</text>
<text>As the ship breaks apart, you detect the pulse of a long-range message. It must have informed the fleet of your position.</text>
<text>The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull."</text>
<text>The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull."</text>
<autoReward level="MED">scrap_only</autoReward>
<autoReward level="MED">scrap_only</autoReward>
<damage amount="-5"/>
<damage amount="-5"/>
<store/>
<store/>
</destroyed>
</destroyed>
<deadCrew>
<deadCrew>
<text>The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull.</text>
<text>The outpost hails you, "Thank you! I don't know what we did to anger the Rebels, but they were ready to kill us. I'll show you our goods and patch up your hull.</text>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
<text>You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and we'll have the station's drones patch up your ship."</text>
<text>You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and we'll have the station's drones patch up your ship."</text>