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--- Perfect refine system by Mock the bear (MTB).
--- Email: mock_otnet@hotmail.com
-- &a = weapon attack
-- &a = weapon attack
-- &d = weapon defense
-- &d = weapon defense
-- &s = shield defense
-- &s = shield defense
-- &p = armor defense
-- &p = armor defense
-- # = nivel do item
-- # = nivel do item
-- @ = max level
-- @ = max level
local gain = {
local gain = {
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gainArmor='&p+(
1
)',loseArmor='&p-(
1
)',
gainArmor='&p+(
2
)',loseArmor='&p-(
3
)',
gainShield='&s+
#
',loseShield='&s-(
#+1
)',
gainShield='&s+
(2)
',loseShield='&s-(
3
)',
gainAttack='&a+(
1*(#)
)',loseAttack='&a-(
1*(#+1)
)',
gainAttack='&a+(
2
)',loseAttack='&a-(
3
)',
gainDefense='&d+(
1*(#)
)',loseDefense='&d-(
1*(#+1)
)',
gainDefense='&d+(
2
)',loseDefense='&d-(
3
)',
chance='(
1
00/math.sqrt((((@/
4
)+(#*2))/@)*#
))',
chance='(
2
00/math.sqrt((((@/
2
)+(#*2))/@)*#
*2
))',
maxlvl =
11
,
maxlvl =
10
,
blocked_ids = {}
blocked_ids = {}
}
}
local it = {
local it = {
--[itemid] = [percent]
--[itemid] = [percent]
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[
5881] = 10, -- 0% additional
[
8300
] = 0, -- 0% additional
[5879
] = 0, -- 0% additional
[5882] = 100, -- 50%
}
}
if not setItemName then
if not setItemName then
function setItemName(uid,name)
function setItemName(uid,name)
return doItemSetAttribute(uid,'name',name)
return doItemSetAttribute(uid,'name',name)
end
end
function setItemArmor(uid,name)
function setItemArmor(uid,name)
return doItemSetAttribute(uid,'armor',name)
return doItemSetAttribute(uid,'armor',name)
end
end
function setItemDefense(uid,name)
function setItemDefense(uid,name)
return doItemSetAttribute(uid,'defense',name)
return doItemSetAttribute(uid,'defense',name)
end
end
function setItemAttack(uid,name)
function setItemAttack(uid,name)
return doItemSetAttribute(uid,'attack',name)
return doItemSetAttribute(uid,'attack',name)
end
end
function getItemAttack(uid)
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
return getItemAttribute(uid,'attack')
end
end
function getItemDefense(uid)
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
return getItemAttribute(uid,'defense')
end
end
function getItemArmor(uid)
function getItemArmor(uid)
if type(uid) == 'number' then
if type(uid) == 'number' then
return getItemAttribute(uid,'armor')
return getItemAttribute(uid,'armor')
else
else
return getItemInfo(uid.itemid).armor
return getItemInfo(uid.itemid).armor
end
end
end
end
end
end
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local function isArmor(uid)
local function isArmor(uid)
-- Function by Mock the bear.
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
return true
return true
end
end
return false
return false
end
end
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local function isWeapon(uid)
-- Function by Mock the bear.
local function isWeapon(uid)
uid = uid or 0
uid = uid or 0
local f = getItemWeaponType(uid)
local f = getItemWeaponType(uid)
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if f ==
0 or f ==
1 or f == 2 or f == 3 then
if f ==
1 or f == 2 or f == 3 then
return true
return true
end
end
return false
return false
end
end
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local function isShield(uid)
-- Function by Mock the bear.
local function isShield(uid)
uid = uid or 0
uid = uid or 0
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if getItemWeaponType(uid) ==
4
then
if getItemWeaponType(uid) ==
5
then
return true
return true
end
end
return false
return false
end
end
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local function isBow(uid)
-- Function by Mock the bear.
local function isBow(uid)
uid = uid or 0
uid = uid or 0
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if getItemWeaponType(uid) ==
5
then
if getItemWeaponType(uid) ==
4
then
return true
return true
end
end
return false
return false
end
end
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local function getWeaponLevel(uid)
-- Function by Mock the bear.
local function getWeaponLevel(uid)
uid = uid or 0
uid = uid or 0
local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
local lvl = string.match(name,'%s%+(%d+)%s*')
local lvl = string.match(name,'%s%+(%d+)%s*')
return tonumber(lvl) or 0
return tonumber(lvl) or 0
end
end
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local function doTransform(s,i)
-- Function by Mock the bear.
local function doTransform(s,i)
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
local c = string.gsub(c,'#',getWeaponLevel(i))
local c = string.gsub(c,'#',getWeaponLevel(i))
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local q =
assert(loadstring('return '..c))
local q =
assert(loadstring('return '..c))
return math.floor(assert(q()))
return math.floor(assert(q()))
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 0 or item.itemid == 0 then return false end
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
toPosition.stackpos = 255
if isInArray(gain.blocked_ids, itemEx.itemid)
if isInArray(gain.blocked_ids, itemEx.itemid)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
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doPlayerSend
TextMessage
(cid,
24,
"You cant refine this item.")
doPlayerSend
Cancel
(cid,
"You cant refine this item.")
return
TRUE
return
true
end
end
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if isCreature(itemEx.uid) ==
TRUE
then
if isCreature(itemEx.uid) ==
true
then
return
FALSE
return
false
end
end
local level = getWeaponLevel(itemEx)
local level = getWeaponLevel(itemEx)
local chance = doTransform(gain.chance,itemEx)
local chance = doTransform(gain.chance,itemEx)
if level == gain.maxlvl then
if level == gain.maxlvl then
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doSendMagicEffect(toPosition,
2
)
doSendMagicEffect(toPosition,
11
)
return doPlayerSend
TextMessage
(cid,
24,
"Your item is on max level, you can't upgrade it.")
return doPlayerSend
Cancel
(cid,
"Your item is on max level, you can't upgrade it.")
end
end
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doPlayerSend
TextMessage
(cid,
24,
"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!")
doPlayerSend
Cancel
(cid,
"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!")
if chance+it[item.itemid] >= math.random(0,100) then
if chance+it[item.itemid] >= math.random(0,100) then
local nm = getItemName(itemEx.uid)
local nm = getItemName(itemEx.uid)
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local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
^^
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
slot = slot~='' and ' '..slot or slot
slot = slot~='' and ' '..slot or slot
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
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addEvent(
doSendAnimatedText(getCreaturePosition(cid),
"Great!", 32)
)
doSendAnimatedText(getCreaturePosition(cid),
'UPGRADE!!', 144, cid
)
doSendMagicEffect(toPosition,
12
)
doSendMagicEffect(toPosition,
30)
doRemoveItem(item.uid, 1
)
if isArmor(itemEx) then
if isArmor(itemEx) then
local get = doTransform(gain.gainArmor,itemEx)
local get = doTransform(gain.gainArmor,itemEx)
setItemArmor(itemEx.uid,get)
setItemArmor(itemEx.uid,get)
elseif isBow(itemEx.uid) then
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
elseif isWeapon(itemEx.uid) then
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
elseif isShield(itemEx.uid) then
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
end
end
else
else
if level == 0 then
if level == 0 then
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addEvent(doPlayerSend
TextMessage
,500,cid,
24,
"No effect.")
addEvent(doPlayerSend
Cancel
,500,cid,
"No effect.")
doSendMagicEffect(toPosition,
2
)
doSendMagicEffect(toPosition,
11
)
elseif level > 0 then
elseif level > 0 then
local nm = getItemName(itemEx.uid)
local nm = getItemName(itemEx.uid)
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local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
^^
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
slot = slot~='' and ' '..slot or slot
slot = slot~='' and ' '..slot or slot
if level == 1 then
if level == 1 then
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
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addEvent(
doSendAnimatedText(getCreaturePosition(
cid
)
, "
Fail!", 85)
)
addEvent(
doPlayerSendCancel,500,
cid
, "
Your item back to normal."
)
else
else
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setItemName(itemEx.uid, getItemNameById(itemEx.itemid).
.slot)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid).
.' +'..(level-3).
.slot)
addEvent(doSendAnimatedText(getCreaturePosition(cid), "Fail!", 65))
end
end
if isArmor(itemEx) then
if isArmor(itemEx) then
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setItemArmor(itemEx.uid,doTransform(gain.loseArmor
,itemEx))
setItemArmor(itemEx.uid,doTransform(gain.loseArmor
,itemEx))
elseif isWeapon(itemEx.uid) then
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
elseif isBow(itemEx.uid) then
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
elseif isShield(itemEx.uid) then
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
end
end
end
end
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doSendMagicEffect(toPosition,
9
)
doSendAnimatedText(getCreaturePosition(cid), 'Failed', 144, cid)
doSendMagicEffect(toPosition,
11)
doRemoveItem(item.uid, 1
)
end
end
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doRemoveItem(item.uid,1)
return true
return true
end
end
已保存差异
原始文本
打开文件
--- Perfect refine system by Mock the bear (MTB). --- Email: mock_otnet@hotmail.com -- &a = weapon attack -- &d = weapon defense -- &s = shield defense -- &p = armor defense -- # = nivel do item -- @ = max level local gain = { gainArmor='&p+(1)',loseArmor='&p-(1)', gainShield='&s+#',loseShield='&s-(#+1)', gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))', gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))', chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))', maxlvl = 11, blocked_ids = {} } local it = { --[itemid] = [percent] [5881] = 10, -- 0% additional [5879] = 0, -- 0% additional [5882] = 100, -- 50% } if not setItemName then function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end function getItemAttack(uid) return getItemAttribute(uid,'attack') end function getItemDefense(uid) return getItemAttribute(uid,'defense') end function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end end end local function isArmor(uid) -- Function by Mock the bear. if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then return true end return false end local function isWeapon(uid) -- Function by Mock the bear. uid = uid or 0 local f = getItemWeaponType(uid) if f == 0 or f == 1 or f == 2 or f == 3 then return true end return false end local function isShield(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 4 then return true end return false end local function isBow(uid) -- Function by Mock the bear. uid = uid or 0 if getItemWeaponType(uid) == 5 then return true end return false end local function getWeaponLevel(uid) -- Function by Mock the bear. uid = uid or 0 local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or '' local lvl = string.match(name,'%s%+(%d+)%s*') return tonumber(lvl) or 0 end local function doTransform(s,i) -- Function by Mock the bear. local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack)) local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor)) local c = string.gsub(c,'#',getWeaponLevel(i)) local q = assert(loadstring('return '..c)) return math.floor(assert(q())) end function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 0 or item.itemid == 0 then return false end toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5) or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx)) or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then doPlayerSendTextMessage(cid, 24,"You cant refine this item.") return TRUE end if isCreature(itemEx.uid) == TRUE then return FALSE end local level = getWeaponLevel(itemEx) local chance = doTransform(gain.chance,itemEx) if level == gain.maxlvl then doSendMagicEffect(toPosition, 2) return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.") end doPlayerSendTextMessage(cid, 24,"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!") if chance+it[item.itemid] >= math.random(0,100) then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot) addEvent(doSendAnimatedText(getCreaturePosition(cid), "Great!", 32)) doSendMagicEffect(toPosition, 12) if isArmor(itemEx) then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end else if level == 0 then addEvent(doPlayerSendTextMessage,500,cid, 24,"No effect.") doSendMagicEffect(toPosition, 2) elseif level > 0 then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^ slot = slot~='' and ' '..slot or slot if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot) addEvent(doSendAnimatedText(getCreaturePosition(cid), "Fail!", 85)) else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot) addEvent(doSendAnimatedText(getCreaturePosition(cid), "Fail!", 65)) end if isArmor(itemEx) then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendMagicEffect(toPosition, 9) end doRemoveItem(item.uid,1) return true end
更改后文本
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-- &a = weapon attack -- &d = weapon defense -- &s = shield defense -- &p = armor defense -- # = nivel do item -- @ = max level local gain = { gainArmor='&p+(2)',loseArmor='&p-(3)', gainShield='&s+(2)',loseShield='&s-(3)', gainAttack='&a+(2)',loseAttack='&a-(3)', gainDefense='&d+(2)',loseDefense='&d-(3)', chance='(200/math.sqrt((((@/2)+(#*2))/@)*#*2))', maxlvl = 10, blocked_ids = {} } local it = { --[itemid] = [percent] [8300] = 0, -- 0% additional } if not setItemName then function setItemName(uid,name) return doItemSetAttribute(uid,'name',name) end function setItemArmor(uid,name) return doItemSetAttribute(uid,'armor',name) end function setItemDefense(uid,name) return doItemSetAttribute(uid,'defense',name) end function setItemAttack(uid,name) return doItemSetAttribute(uid,'attack',name) end function getItemAttack(uid) return getItemAttribute(uid,'attack') end function getItemDefense(uid) return getItemAttribute(uid,'defense') end function getItemArmor(uid) if type(uid) == 'number' then return getItemAttribute(uid,'armor') else return getItemInfo(uid.itemid).armor end end end local function isArmor(uid) if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then return true end return false end local function isWeapon(uid) uid = uid or 0 local f = getItemWeaponType(uid) if f == 1 or f == 2 or f == 3 then return true end return false end local function isShield(uid) uid = uid or 0 if getItemWeaponType(uid) == 5 then return true end return false end local function isBow(uid) uid = uid or 0 if getItemWeaponType(uid) == 4 then return true end return false end local function getWeaponLevel(uid) uid = uid or 0 local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or '' local lvl = string.match(name,'%s%+(%d+)%s*') return tonumber(lvl) or 0 end local function doTransform(s,i) local c = string.gsub(s,'@',gain.maxlvl) local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack)) local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense)) local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor)) local c = string.gsub(c,'#',getWeaponLevel(i)) local q = assert(loadstring('return '..c)) return math.floor(assert(q())) end function onUse(cid, item, fromPosition, itemEx, toPosition) if item.uid == 0 or item.itemid == 0 then return false end toPosition.stackpos = 255 if isInArray(gain.blocked_ids, itemEx.itemid) or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5) or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx)) or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then doPlayerSendCancel(cid, "You cant refine this item.") return true end if isCreature(itemEx.uid) == true then return false end local level = getWeaponLevel(itemEx) local chance = doTransform(gain.chance,itemEx) if level == gain.maxlvl then doSendMagicEffect(toPosition, 11) return doPlayerSendCancel(cid, "Your item is on max level, you can't upgrade it.") end doPlayerSendCancel(cid, "Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!") if chance+it[item.itemid] >= math.random(0,100) then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it slot = slot~='' and ' '..slot or slot setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot) doSendAnimatedText(getCreaturePosition(cid), 'UPGRADE!!', 144, cid) doSendMagicEffect(toPosition, 30) doRemoveItem(item.uid, 1) if isArmor(itemEx) then local get = doTransform(gain.gainArmor,itemEx) setItemArmor(itemEx.uid,get) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx)) end else if level == 0 then addEvent(doPlayerSendCancel,500,cid, "No effect.") doSendMagicEffect(toPosition, 11) elseif level > 0 then local nm = getItemName(itemEx.uid) local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it slot = slot~='' and ' '..slot or slot if level == 1 then setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot) addEvent(doPlayerSendCancel,500,cid, "Your item back to normal.") else setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-3)..slot) end if isArmor(itemEx) then setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx)) elseif isWeapon(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx)) elseif isBow(itemEx.uid) then setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx)) elseif isShield(itemEx.uid) then setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx)) end end doSendAnimatedText(getCreaturePosition(cid), 'Failed', 144, cid) doSendMagicEffect(toPosition, 11) doRemoveItem(item.uid, 1) end return true end
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