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876 行
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global bool plummeting False)
(global bool plummeting False)
(global bool holo_drone_arrived False)
(global bool holo_drone_arrived False)
(global bool hl_done_talking False)
(global bool hl_done_talking False)
(global bool done_shooting_holo False)
(global bool done_shooting_holo False)
(global bool mess_react_01_go False)
(global bool mess_react_01_go False)
(global bool mess_react_02_go False)
(global bool mess_react_02_go False)
(global bool mess_react_01_done False)
(global bool mess_react_01_done False)
(global bool mess_react_02_done False)
(global bool mess_react_02_done False)
(global bool holo_ally_01_go False)
(global bool holo_ally_01_go False)
(global bool holo_ally_02_go False)
(global bool holo_ally_02_go False)
(global bool holo_ally_03_go False)
(global bool holo_ally_03_go False)
(global bool holo_ally_01_done False)
(global bool holo_ally_01_done False)
(global bool holo_ally_02_done False)
(global bool holo_ally_02_done False)
(global bool holo_ally_03_done False)
(global bool holo_ally_03_done False)
(global bool silo_killer_power True)
(global bool silo_killer_power True)
(global bool silo_almost_there False)
(global bool silo_almost_there False)
(global short silo_sentinels_total 0)
(global short silo_sentinels_total 0)
(global short silo_flood_total 0)
(global short silo_flood_total 0)
(global bool silo_try_save False)
(global bool silo_try_save False)
(global short lab_flood_count 0)
(global short lab_flood_count 0)
(global bool bridge_final_gone False)
(global bool bridge_final_gone False)
(global bool comm_farewell_done False)
(global bool comm_farewell_done False)
(global bool soe_farewell_done False)
(global bool soe_farewell_done False)
(global bool bug_out_phantom_here False)
(global bool bug_out_phantom_here False)
(global effe stress effects\scenery\sparks\sparking_light)
(global effe stress effects\scenery\sparks\sparking_light)
(global effe boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global effe boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global real gravity 0)
(global real gravity 0)
(global bool cables_cuttable True)
(global bool cables_cuttable True)
(global bool in_cable_room False)
(global bool in_cable_room False)
(global short croom_sen_total 0)
(global short croom_sen_total 0)
(global short croom_flood_total 0)
(global short croom_flood_total 0)
(global short croom_flood_desired 6)
(global short croom_flood_desired 6)
(global short croom_sen_desired 4)
(global short croom_sen_desired 4)
(global short cable_var 0)
(global short cable_var 0)
(global effe gasleak effects\scenarios\solo\alphagasgiant\gas_leak)
(global effe gasleak effects\scenarios\solo\alphagasgiant\gas_leak)
(global effe big_boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global effe big_boom effects\scenarios\solo\alphagasgiant\wall_explosion)
(global short plummet_junk_total 0)
(global short plummet_junk_total 0)
(global bool cinematic_shooting_done False)
(global bool cinematic_shooting_done False)
(global bool banshee_sin_01_ready False)
(global bool banshee_sin_01_ready False)
(global bool banshee_sin_02_ready False)
(global bool banshee_sin_02_ready False)
(global bool monitor_done_talking True)
(global bool monitor_done_talking True)
(global bool monitor_available True)
(global bool monitor_available True)
(global bool boss_done_talking True)
(global bool boss_done_talking True)
(global bool final_hl_boss_dead False)
(global bool final_hl_boss_dead False)
(global script_object heretic_leader none)
(global script_object heretic_leader none)
(global bool more_hl_orders False)
(global bool more_hl_orders False)
(global bool more_holo1_orders False)
(global bool more_holo1_orders False)
(global bool more_holo2_orders False)
(global bool more_holo2_orders False)
(global script_object holo1 none)
(global script_object holo1 none)
(global script_object holo2 none)
(global script_object holo2 none)
(global script_object holo3 none)
(global script_object holo3 none)
(global script_object holo4 none)
(global script_object holo4 none)
(global effe holo_death effects\scenarios\objects\solo\alphagasgiant\holo_drone\drone_death)
(global effe holo_death effects\scenarios\objects\solo\alphagasgiant\holo_drone\drone_death)
(global bool holo_drones_nuke False)
(global bool holo_drones_nuke False)
(global short hl_times_dead 0)
(global short hl_times_dead 0)
(global short hl_lives_total 0)
(global short hl_lives_total 0)
(global short hl_drone_total 2)
(global short hl_drone_total 2)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary