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#pragma semicolon 1
#pragma semicolon 1
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Text moved from lines 26-28
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
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#define DEBUG
#define DEBUG
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#define PLUGIN_AUTHOR "DeathChaos25"
static const String:MODEL_NICK
[] = "models/survivors/survivor_gambler
.mdl";
#define PLUGIN_VERSION "1.00"
static const String:MODEL_ROCHELLE
[] = "models/survivors/survivor_producer
.mdl";
static const String:MODEL_COACH
[] = "models/survivors/survivor_coach
.mdl";
static const String:MODEL_NICK
_LEGS
[] = "models/survivors/survivor_gambler
_legs
.mdl";
static const String:MODEL_ELLIS
[] = "models/survivors/survivor_mechanic
.mdl";
static const String:MODEL_ROCHELLE
_LEGS
[] = "models/survivors/survivor_producer
_legs
.mdl";
static const String:MODEL_BILL
[] = "models/survivors/survivor_namvet
.mdl";
static const String:MODEL_COACH
_LEGS
[] = "models/survivors/survivor_coach
_legs
.mdl";
static const String:MODEL_ZOEY
[] = "models/survivors/survivor_teenangst
.mdl";
static const String:MODEL_ELLIS
_LEGS
[] = "models/survivors/survivor_mechanic
_legs
.mdl";
static const String:MODEL_FRANCIS
[] = "models/survivors/survivor_biker
.mdl";
static const String:MODEL_BILL
_LEGS
[] = "models/survivors/survivor_namvet
_legs
.mdl";
static const String:MODEL_LOUIS
[] = "models/survivors/survivor_manager
.mdl";
static const String:MODEL_ZOEY
_LEGS
[] = "models/survivors/survivor_teenangst
_legs
.mdl";
static const String:MODEL_FRANCIS
_LEGS
[] = "models/survivors/survivor_biker
_legs
.mdl";
static const String:MODEL_LOUIS
_LEGS
[] = "models/survivors/survivor_manager
_legs
.mdl";
static PreviousAnimation[MAXPLAYERS + 1] = -1;
static PreviousAnimation[MAXPLAYERS + 1] = -1;
static CloneModel[MAXPLAYERS + 1] = -1;
static CloneModel[MAXPLAYERS + 1] = -1;
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static CloneProp[MAXPLAYERS + 1] = -1;
static bool:ThirdPerson[MAXPLAYERS + 1] = false;
static bool:ThirdPerson[MAXPLAYERS + 1] = false;
new PropOff_nSequence;
new PropOff_nSequence;
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new Handle:hSequenceSet;
static clienthook[MAXPLAYERS + 1] = -1;
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#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <dhooks>
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public Plugin myinfo =
public Plugin myinfo =
{
{
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name = "[L4D2]
Clone",
name = "[L4D2]
View Legs",
author =
PLUGIN_AUTHOR,
author =
"[†×Ą]AYA SUPAY[Ļר]/DeathChaos",
description = "
",
description = "
Show legs in first person",
version =
PLUGIN_VERSION,
version =
"1.0",
url = "
"
url = "
http://steamcommunity.com/id/AyaSupay/
"
};
};
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public void OnPluginStart()
public void OnPluginStart()
{
{
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PropOff_nSequence = FindSendPropInfo("CTerrorPlayer", "m_nSequence");
PropOff_nSequence = FindSendPropInfo("CTerrorPlayer", "m_nSequence");
CreateTimer(GetRandomFloat(0.1, 0.3), CheckClients, _, TIMER_REPEAT);
CreateTimer(GetRandomFloat(0.1, 0.3), CheckClients, _, TIMER_REPEAT);
RegConsoleCmd("sm_view", ViewAngles);
RegConsoleCmd("sm_view", ViewAngles);
RegConsoleCmd("sm_ang", ChangeAngles);
RegConsoleCmd("sm_ang", ChangeAngles);
RegConsoleCmd("sm_pos", ChangePosition);
RegConsoleCmd("sm_pos", ChangePosition);
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LoadOffset();
}
public OnPluginEnd()
{
for (new i = 0; i <= MAXPLAYERS; i++)
{
if (CloneProp[i] > 0)
{
AcceptEntityInput(CloneProp[i], "Kill");
}
if (CloneModel[i] > 0)
{
AcceptEntityInput(CloneModel[i], "Kill");
}
}
}
}
public OnMapStart()
public OnMapStart()
{
{
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CheckModelPreCache(MODEL_NICK
_LEGS
);
CheckModelPreCache(MODEL_NICK
);
CheckModelPreCache(MODEL_ROCHELLE
_LEGS
);
CheckModelPreCache(MODEL_ROCHELLE
);
CheckModelPreCache(MODEL_COACH
_LEGS
);
CheckModelPreCache(MODEL_COACH
);
CheckModelPreCache(MODEL_ELLIS
_LEGS
);
CheckModelPreCache(MODEL_ELLIS
);
CheckModelPreCache(MODEL_BILL
_LEGS
);
CheckModelPreCache(MODEL_BILL
);
CheckModelPreCache(MODEL_ZOEY
_LEGS
);
CheckModelPreCache(MODEL_ZOEY
);
CheckModelPreCache(MODEL_FRANCIS
_LEGS
);
CheckModelPreCache(MODEL_FRANCIS
);
CheckModelPreCache(MODEL_LOUIS
_LEGS
);
CheckModelPreCache(MODEL_LOUIS
);
}
}
stock CheckModelPreCache(const String:Modelfile[])
stock CheckModelPreCache(const String:Modelfile[])
{
{
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if (!IsModelPrecached(Modelfile))
if (!IsModelPrecached(Modelfile))
{
{
PrecacheModel(Modelfile, true);
PrecacheModel(Modelfile, true);
PrintToServer("Precaching Model:%s", Modelfile);
PrintToServer("Precaching Model:%s", Modelfile);
}
}
}
}
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public
void OnGameFrame(
)
public
MRESReturn:OnSequenceSet(pThis, Handle:hReturn, Handle:hParams
)
{
{
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new client =
pThis;
for (
new client =
1;
client
<= MaxClients;
client
++
)
if (IsSurvivor(client) && IsPlayerAlive(client) && !IsPlayerHeld(
client
) && !IsFakeClient(
client
)
)
{
{
new sequence = DHookGetReturn(hReturn);
if (
IsSurvivor(
client
) && !IsFakeClient(client)
&&
IsPlayerAlive(
client
))
/*
if (
CloneProp[
client
] > 0
&&
IsValidEntity(CloneProp[
client
]
))
{
{
new Float:Origin[3], Float:Angle[3];
new sequence = GetEntData(client, PropOff_nSequence);
GetClientAbsOrigin(client, Origin);
GetClientAbsAngles(client, Angle);
TeleportEntity(CloneProp[client], Origin, Angle, NULL_VECTOR);
}*/
if (CloneModel[client] <= 0 || !IsValidEntity(CloneModel[client]))
if (CloneModel[client] <= 0 || !IsValidEntity(CloneModel[client]))
{
{
new clone = CreateEntityByName("prop_dynamic_override");
new clone = CreateEntityByName("prop_dynamic_override");
decl String:model[64];
decl String:model[64];
GetEntPropString(client, Prop_Data, "m_ModelName", model, sizeof(model));
GetEntPropString(client, Prop_Data, "m_ModelName", model, sizeof(model));
if (StrContains(model, "gambler", false) != -1)
if (StrContains(model, "gambler", false) != -1)
{
{
SetEntityModel(clone, MODEL_NICK
_LEGS
);
SetEntityModel(clone, MODEL_NICK
);
}
}
else if (StrContains(model, "coach", false) != -1)
else if (StrContains(model, "coach", false) != -1)
{
{
SetEntityModel(clone, MODEL_COACH
_LEGS
);
SetEntityModel(clone, MODEL_COACH
);
}
}
else if (StrContains(model, "producer", false) != -1)
else if (StrContains(model, "producer", false) != -1)
{
{
SetEntityModel(clone, MODEL_ROCHELLE
_LEGS
);
SetEntityModel(clone, MODEL_ROCHELLE
);
}
}
else if (StrContains(model, "mechanic", false) != -1)
else if (StrContains(model, "mechanic", false) != -1)
{
{
SetEntityModel(clone, MODEL_ELLIS
_LEGS
);
SetEntityModel(clone, MODEL_ELLIS
);
}
}
else if (StrContains(model, "namvet", false) != -1)
else if (StrContains(model, "namvet", false) != -1)
{
{
SetEntityModel(clone, MODEL_BILL
_LEGS
);
SetEntityModel(clone, MODEL_BILL
);
}
}
else if (StrContains(model, "teenangst", false) != -1)
else if (StrContains(model, "teenangst", false) != -1)
{
{
SetEntityModel(clone, MODEL_ZOEY
_LEGS
);
SetEntityModel(clone, MODEL_ZOEY
);
}
}
else if (StrContains(model, "biker", false) != -1)
else if (StrContains(model, "biker", false) != -1)
{
{
SetEntityModel(clone, MODEL_FRANCIS
_LEGS
);
SetEntityModel(clone, MODEL_FRANCIS
);
}
}
else if (StrContains(model, "manager", false) != -1)
else if (StrContains(model, "manager", false) != -1)
{
{
SetEntityModel(clone, MODEL_LOUIS
_LEGS
);
SetEntityModel(clone, MODEL_LOUIS
);
}
}
else
else
{
{
AcceptEntityInput(clone, "Kill");
AcceptEntityInput(clone, "Kill");
LogError("Player Model %s is not supported!", model);
LogError("Player Model %s is not supported!", model);
}
}
decl Float:vAngles[3];
decl Float:vAngles[3];
decl Float:vOrigin[3];
decl Float:vOrigin[3];
GetClientAbsOrigin(client, vOrigin);
GetClientAbsOrigin(client, vOrigin);
GetClientAbsAngles(client, vAngles);
GetClientAbsAngles(client, vAngles);
SetEntProp(clone, Prop_Data, "m_CollisionGroup", 2);
SetEntProp(clone, Prop_Data, "m_CollisionGroup", 2);
decl String:sTemp[16];
decl String:sTemp[16];
Format(sTemp, sizeof(sTemp), "target%d", client);
Format(sTemp, sizeof(sTemp), "target%d", client);
DispatchKeyValue(client, "targetname", sTemp);
DispatchKeyValue(client, "targetname", sTemp);
SetVariantString(sTemp);
SetVariantString(sTemp);
AcceptEntityInput(clone, "SetParent", clone, clone, 0);
AcceptEntityInput(clone, "SetParent", clone, clone, 0);
SetVariantString("bleedout");
SetVariantString("bleedout");
AcceptEntityInput(clone, "SetParentAttachment");
AcceptEntityInput(clone, "SetParentAttachment");
SetEntPropFloat(clone, Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate"));
SetEntPropFloat(clone, Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate"));
SetEntData(clone, PropOff_nSequence, sequence);
SetEntData(clone, PropOff_nSequence, sequence);
CloneModel[client] = clone;
CloneModel[client] = clone;
//ang -80 0 -90
//ang -80 0 -90
//pos -10 -40 -20
//pos -10 -40 -20
new Float:pos[3], Float:ang[3];
new Float:pos[3], Float:ang[3];
ang[0] = -80.0;
ang[0] = -80.0;
ang[1] = 0.0;
ang[1] = 0.0;
ang[2] = -90.0;
ang[2] = -90.0;
pos[0] = -10.0;
pos[0] = -10.0;
pos[1] = -40.0;
pos[1] = -40.0;
pos[2] = -20.0;
pos[2] = -20.0;
TeleportEntity(CloneModel[client], pos, ang, NULL_VECTOR);
TeleportEntity(CloneModel[client], pos, ang, NULL_VECTOR);
SDKHook(clone, SDKHook_SetTransmit, Hook_SetTransmit);
SDKHook(clone, SDKHook_SetTransmit, Hook_SetTransmit);
}
}
else if (PreviousAnimation[client] != sequence
)
if (!PreviousAnimation[client])
{
PreviousAnimation[client] = sequence;
}
else if (PreviousAnimation[client] != sequence
&& PreviousAnimation[client] > 0
)
{
{
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new Float:angs[3];
GetEntPropVector(client, Prop_Send, "m_angRotation", angs);
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SetEntPropFloat(CloneModel[client], Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate"));
SetEntPropFloat(CloneModel[client], Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate"));
SetEntData(CloneModel[client], PropOff_nSequence, sequence);
SetEntData(CloneModel[client], PropOff_nSequence, sequence);
for (new i = 0; i < 92; i += 4)
for (new i = 0; i < 92; i += 4)
{
{
new prop = FindSendPropInfo("CTerrorPlayer", "m_flPoseParameter");
new prop = FindSendPropInfo("CTerrorPlayer", "m_flPoseParameter");
new prop2 = FindSendPropInfo("CDynamicProp", "m_flPoseParameter");
new prop2 = FindSendPropInfo("CDynamicProp", "m_flPoseParameter");
new value = GetEntData(client, prop + (i));
new value = GetEntData(client, prop + (i));
SetEntData(CloneModel[client], prop2 + (i), value);
SetEntData(CloneModel[client], prop2 + (i), value);
}
}
SetEntPropFloat(CloneModel[client], Prop_Send, "m_flCycle", GetEntPropFloat(client, Prop_Send, "m_flCycle"));
SetEntPropFloat(CloneModel[client], Prop_Send, "m_flCycle", GetEntPropFloat(client, Prop_Send, "m_flCycle"));
}
}
}
}
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return MRES_Ignored;
}
LoadOffset()
{
new Handle:temp = LoadGameConfigFile("l4d2_sequence");
if (temp == INVALID_HANDLE)
{
SetFailState("Error: Gamedata not found");
}
new offset;
offset = GameConfGetOffset(temp, "CTerrorPlayer::SelectWeightedSequence");
if (offset == -1)
{
CloseHandle(temp);
LogError("Unable to get offset for CTerrorPlayer::SelectWeightedSequence");
return;
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}
}
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hSequenceSet = DHookCreate(offset, HookType_Entity, ReturnType_Int, ThisPointer_CBaseEntity, OnSequenceSet);
DHookAddParam(hSequenceSet, HookParamType_Int);
}
}
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stock bool:IsSurvivor(client)
stock bool:IsSurvivor(client)
{
{
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return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2;
return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2;
}
}
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SetVector(Float:target[3], Float:x, Float:y, Float:z)
SetVector(Float:target[3], Float:x, Float:y, Float:z)
{
{
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target[0] = x;
target[0] = x;
target[1] = y;
target[1] = y;
target[2] = z;
target[2] = z;
}
}
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public Action:ViewAngles(client, args)
public Action:ViewAngles(client, args)
{
{
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new Float:angles[3];
new Float:angles[3];
GetEntPropVector(CloneModel[client], Prop_Send, "m_vecAngles", angles);
GetEntPropVector(CloneModel[client], Prop_Send, "m_vecAngles", angles);
PrintToChatAll("%f %f %f", angles[0], angles[1], angles[2]);
PrintToChatAll("%f %f %f", angles[0], angles[1], angles[2]);
}
}
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public Action:ChangeAngles(client, args)
public Action:ChangeAngles(client, args)
{
{
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new String:buffer[32];
new String:buffer[32];
new Float:x, Float:y, Float:z, Float:ang[3];
new Float:x, Float:y, Float:z, Float:ang[3];
GetCmdArg(1, buffer, sizeof(buffer));
GetCmdArg(1, buffer, sizeof(buffer));
x = StringToFloat(buffer);
x = StringToFloat(buffer);
GetCmdArg(2, buffer, sizeof(buffer));
GetCmdArg(2, buffer, sizeof(buffer));
y = StringToFloat(buffer);
y = StringToFloat(buffer);
GetCmdArg(3, buffer, sizeof(buffer));
GetCmdArg(3, buffer, sizeof(buffer));
z = StringToFloat(buffer);
z = StringToFloat(buffer);
SetVector(ang, x, y, z);
SetVector(ang, x, y, z);
if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override"))
if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override"))
{
{
TeleportEntity(CloneModel[client], NULL_VECTOR, ang, NULL_VECTOR);
TeleportEntity(CloneModel[client], NULL_VECTOR, ang, NULL_VECTOR);
}
}
}
}
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public Action:ChangePosition(client, args)
public Action:ChangePosition(client, args)
{
{
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new String:buffer[32];
new String:buffer[32];
new Float:x, Float:y, Float:z, Float:ang[3];
new Float:x, Float:y, Float:z, Float:ang[3];
GetCmdArg(1, buffer, sizeof(buffer));
GetCmdArg(1, buffer, sizeof(buffer));
x = StringToFloat(buffer);
x = StringToFloat(buffer);
GetCmdArg(2, buffer, sizeof(buffer));
GetCmdArg(2, buffer, sizeof(buffer));
y = StringToFloat(buffer);
y = StringToFloat(buffer);
GetCmdArg(3, buffer, sizeof(buffer));
GetCmdArg(3, buffer, sizeof(buffer));
z = StringToFloat(buffer);
z = StringToFloat(buffer);
SetVector(ang, x, y, z);
SetVector(ang, x, y, z);
if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override"))
if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override"))
{
{
TeleportEntity(CloneModel[client], ang, NULL_VECTOR, NULL_VECTOR);
TeleportEntity(CloneModel[client], ang, NULL_VECTOR, NULL_VECTOR);
}
}
}
}
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IsValidEntS(ent, String:classname[64])
IsValidEntS(ent, String:classname[64])
{
{
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if (IsValidEnt(ent))
if (IsValidEnt(ent))
{
{
decl String:name[64];
decl String:name[64];
GetEdictClassname(ent, name, 64);
GetEdictClassname(ent, name, 64);
if (StrEqual(classname, name))
if (StrEqual(classname, name))
{
{
return true;
return true;
}
}
}
}
return false;
return false;
}
}
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IsValidEnt(ent)
IsValidEnt(ent)
{
{
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if (ent > 0 && IsValidEdict(ent) && IsValidEntity(ent))
if (ent > 0 && IsValidEdict(ent) && IsValidEntity(ent))
{
{
return true;
return true;
}
}
return false;
return false;
}
}
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public Action:Hook_SetTransmit(entity, client)
public Action:Hook_SetTransmit(entity, client)
{
{
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if
(!IsSurvivor(client))
if
(!IsSurvivor(client))
{
{
return Plugin_Handled;
return Plugin_Handled;
}
}
if (entity != CloneModel[client] || GetEntPropFloat(client, Prop_Send, "m_TimeForceExternalView") > 0.0
if (entity != CloneModel[client] || GetEntPropFloat(client, Prop_Send, "m_TimeForceExternalView") > 0.0
|| GetEntProp(client, Prop_Send, "m_isHangingFromLedge") == 1 || IsPlayerHeld(client) || IsIncapacitated(client) || ThirdPerson[client])
|| GetEntProp(client, Prop_Send, "m_isHangingFromLedge") == 1 || IsPlayerHeld(client) || IsIncapacitated(client) || ThirdPerson[client])
{
{
return Plugin_Handled;
return Plugin_Handled;
}
}
return Plugin_Continue;
return Plugin_Continue;
}
}
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stock bool:IsPlayerHeld(client)
stock bool:IsPlayerHeld(client)
{
{
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new jockey = GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker");
new jockey = GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker");
new charger = GetEntPropEnt(client, Prop_Send, "m_pummelAttacker");
new charger = GetEntPropEnt(client, Prop_Send, "m_pummelAttacker");
new hunter = GetEntPropEnt(client, Prop_Send, "m_pounceAttacker");
new hunter = GetEntPropEnt(client, Prop_Send, "m_pounceAttacker");
new smoker = GetEntPropEnt(client, Prop_Send, "m_tongueOwner");
new smoker = GetEntPropEnt(client, Prop_Send, "m_tongueOwner");
if (jockey > 0 || charger > 0 || hunter > 0 || smoker > 0)
if (jockey > 0 || charger > 0 || hunter > 0 || smoker > 0)
{
{
return true;
return true;
}
}
return false;
return false;
}
}
stock bool:IsIncapacitated(client)
stock bool:IsIncapacitated(client)
{
{
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if (GetEntProp(client, Prop_Send, "m_isIncapacitated", 1) > 0)
if (GetEntProp(client, Prop_Send, "m_isIncapacitated", 1) > 0)
return true;
return true;
return false;
return false;
}
}
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public Action:CheckClients(Handle:timer)
public Action:CheckClients(Handle:timer)
{
{
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for (new iClientIndex = 1; iClientIndex <= MaxClients; iClientIndex++)
for (new iClientIndex = 1; iClientIndex <= MaxClients; iClientIndex++)
{
{
if (IsClientInGame(iClientIndex) && !IsFakeClient(iClientIndex))
if (IsClientInGame(iClientIndex) && !IsFakeClient(iClientIndex))
{
{
if (GetClientTeam(iClientIndex) == 2 || GetClientTeam(iClientIndex) == 3) // Only query clients on survivor or infected team, ignore spectators.
if (GetClientTeam(iClientIndex) == 2 || GetClientTeam(iClientIndex) == 3) // Only query clients on survivor or infected team, ignore spectators.
{
{
QueryClientConVar(iClientIndex, "c_thirdpersonshoulder", QueryClientConVarCallback);
QueryClientConVar(iClientIndex, "c_thirdpersonshoulder", QueryClientConVarCallback);
}
}
}
}
}
}
}
}
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public QueryClientConVarCallback(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
public QueryClientConVarCallback(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
{
{
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if (IsClientInGame(client) && !IsClientInKickQueue(client))
if (IsClientInGame(client) && !IsClientInKickQueue(client))
{
{
if (result != ConVarQuery_Okay)
if (result != ConVarQuery_Okay)
{
{
ThirdPerson[client] = true;
ThirdPerson[client] = true;
}
}
else if (!StrEqual(cvarValue, "false") && !StrEqual(cvarValue, "0"))
else if (!StrEqual(cvarValue, "false") && !StrEqual(cvarValue, "0"))
{
{
ThirdPerson[client] = true;
ThirdPerson[client] = true;
}
}
else ThirdPerson[client] = false;
else ThirdPerson[client] = false;
}
}
}
}
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public OnAllPluginsLoaded() //late loading
{
for (new client = 1; client <= MaxClients; client++)
{
if (IsSurvivor(client))
{
clienthook[client] = DHookEntity(hSequenceSet, true, client);
}
}
}
public OnClientPutInServer(client)
{
clienthook[client] = DHookEntity(hSequenceSet, true, client);
}
已保存差异
原始文本
打开文件
#pragma semicolon 1 #define DEBUG #define PLUGIN_AUTHOR "DeathChaos25" #define PLUGIN_VERSION "1.00" static const String:MODEL_NICK_LEGS[] = "models/survivors/survivor_gambler_legs.mdl"; static const String:MODEL_ROCHELLE_LEGS[] = "models/survivors/survivor_producer_legs.mdl"; static const String:MODEL_COACH_LEGS[] = "models/survivors/survivor_coach_legs.mdl"; static const String:MODEL_ELLIS_LEGS[] = "models/survivors/survivor_mechanic_legs.mdl"; static const String:MODEL_BILL_LEGS[] = "models/survivors/survivor_namvet_legs.mdl"; static const String:MODEL_ZOEY_LEGS[] = "models/survivors/survivor_teenangst_legs.mdl"; static const String:MODEL_FRANCIS_LEGS[] = "models/survivors/survivor_biker_legs.mdl"; static const String:MODEL_LOUIS_LEGS[] = "models/survivors/survivor_manager_legs.mdl"; static PreviousAnimation[MAXPLAYERS + 1] = -1; static CloneModel[MAXPLAYERS + 1] = -1; static CloneProp[MAXPLAYERS + 1] = -1; static bool:ThirdPerson[MAXPLAYERS + 1] = false; new PropOff_nSequence; new Handle:hSequenceSet; static clienthook[MAXPLAYERS + 1] = -1; #include <sourcemod> #include <sdktools> #include <sdkhooks> #include <dhooks> public Plugin myinfo = { name = "[L4D2] Clone", author = PLUGIN_AUTHOR, description = "", version = PLUGIN_VERSION, url = "" }; public void OnPluginStart() { PropOff_nSequence = FindSendPropInfo("CTerrorPlayer", "m_nSequence"); CreateTimer(GetRandomFloat(0.1, 0.3), CheckClients, _, TIMER_REPEAT); RegConsoleCmd("sm_view", ViewAngles); RegConsoleCmd("sm_ang", ChangeAngles); RegConsoleCmd("sm_pos", ChangePosition); LoadOffset(); } public OnPluginEnd() { for (new i = 0; i <= MAXPLAYERS; i++) { if (CloneProp[i] > 0) { AcceptEntityInput(CloneProp[i], "Kill"); } if (CloneModel[i] > 0) { AcceptEntityInput(CloneModel[i], "Kill"); } } } public OnMapStart() { CheckModelPreCache(MODEL_NICK_LEGS); CheckModelPreCache(MODEL_ROCHELLE_LEGS); CheckModelPreCache(MODEL_COACH_LEGS); CheckModelPreCache(MODEL_ELLIS_LEGS); CheckModelPreCache(MODEL_BILL_LEGS); CheckModelPreCache(MODEL_ZOEY_LEGS); CheckModelPreCache(MODEL_FRANCIS_LEGS); CheckModelPreCache(MODEL_LOUIS_LEGS); } stock CheckModelPreCache(const String:Modelfile[]) { if (!IsModelPrecached(Modelfile)) { PrecacheModel(Modelfile, true); PrintToServer("Precaching Model:%s", Modelfile); } } public MRESReturn:OnSequenceSet(pThis, Handle:hReturn, Handle:hParams) { new client = pThis; if (IsSurvivor(client) && IsPlayerAlive(client) && !IsPlayerHeld(client) && !IsFakeClient(client)) { new sequence = DHookGetReturn(hReturn); /*if (CloneProp[client] > 0 && IsValidEntity(CloneProp[client])) { new Float:Origin[3], Float:Angle[3]; GetClientAbsOrigin(client, Origin); GetClientAbsAngles(client, Angle); TeleportEntity(CloneProp[client], Origin, Angle, NULL_VECTOR); }*/ if (CloneModel[client] <= 0 || !IsValidEntity(CloneModel[client])) { new clone = CreateEntityByName("prop_dynamic_override"); decl String:model[64]; GetEntPropString(client, Prop_Data, "m_ModelName", model, sizeof(model)); if (StrContains(model, "gambler", false) != -1) { SetEntityModel(clone, MODEL_NICK_LEGS); } else if (StrContains(model, "coach", false) != -1) { SetEntityModel(clone, MODEL_COACH_LEGS); } else if (StrContains(model, "producer", false) != -1) { SetEntityModel(clone, MODEL_ROCHELLE_LEGS); } else if (StrContains(model, "mechanic", false) != -1) { SetEntityModel(clone, MODEL_ELLIS_LEGS); } else if (StrContains(model, "namvet", false) != -1) { SetEntityModel(clone, MODEL_BILL_LEGS); } else if (StrContains(model, "teenangst", false) != -1) { SetEntityModel(clone, MODEL_ZOEY_LEGS); } else if (StrContains(model, "biker", false) != -1) { SetEntityModel(clone, MODEL_FRANCIS_LEGS); } else if (StrContains(model, "manager", false) != -1) { SetEntityModel(clone, MODEL_LOUIS_LEGS); } else { AcceptEntityInput(clone, "Kill"); LogError("Player Model %s is not supported!", model); } decl Float:vAngles[3]; decl Float:vOrigin[3]; GetClientAbsOrigin(client, vOrigin); GetClientAbsAngles(client, vAngles); SetEntProp(clone, Prop_Data, "m_CollisionGroup", 2); decl String:sTemp[16]; Format(sTemp, sizeof(sTemp), "target%d", client); DispatchKeyValue(client, "targetname", sTemp); SetVariantString(sTemp); AcceptEntityInput(clone, "SetParent", clone, clone, 0); SetVariantString("bleedout"); AcceptEntityInput(clone, "SetParentAttachment"); SetEntPropFloat(clone, Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate")); SetEntData(clone, PropOff_nSequence, sequence); CloneModel[client] = clone; //ang -80 0 -90 //pos -10 -40 -20 new Float:pos[3], Float:ang[3]; ang[0] = -80.0; ang[1] = 0.0; ang[2] = -90.0; pos[0] = -10.0; pos[1] = -40.0; pos[2] = -20.0; TeleportEntity(CloneModel[client], pos, ang, NULL_VECTOR); SDKHook(clone, SDKHook_SetTransmit, Hook_SetTransmit); } else if (PreviousAnimation[client] != sequence) { SetEntPropFloat(CloneModel[client], Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate")); SetEntData(CloneModel[client], PropOff_nSequence, sequence); for (new i = 0; i < 92; i += 4) { new prop = FindSendPropInfo("CTerrorPlayer", "m_flPoseParameter"); new prop2 = FindSendPropInfo("CDynamicProp", "m_flPoseParameter"); new value = GetEntData(client, prop + (i)); SetEntData(CloneModel[client], prop2 + (i), value); } SetEntPropFloat(CloneModel[client], Prop_Send, "m_flCycle", GetEntPropFloat(client, Prop_Send, "m_flCycle")); } } return MRES_Ignored; } LoadOffset() { new Handle:temp = LoadGameConfigFile("l4d2_sequence"); if (temp == INVALID_HANDLE) { SetFailState("Error: Gamedata not found"); } new offset; offset = GameConfGetOffset(temp, "CTerrorPlayer::SelectWeightedSequence"); if (offset == -1) { CloseHandle(temp); LogError("Unable to get offset for CTerrorPlayer::SelectWeightedSequence"); return; } hSequenceSet = DHookCreate(offset, HookType_Entity, ReturnType_Int, ThisPointer_CBaseEntity, OnSequenceSet); DHookAddParam(hSequenceSet, HookParamType_Int); } stock bool:IsSurvivor(client) { return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2; } SetVector(Float:target[3], Float:x, Float:y, Float:z) { target[0] = x; target[1] = y; target[2] = z; } public Action:ViewAngles(client, args) { new Float:angles[3]; GetEntPropVector(CloneModel[client], Prop_Send, "m_vecAngles", angles); PrintToChatAll("%f %f %f", angles[0], angles[1], angles[2]); } public Action:ChangeAngles(client, args) { new String:buffer[32]; new Float:x, Float:y, Float:z, Float:ang[3]; GetCmdArg(1, buffer, sizeof(buffer)); x = StringToFloat(buffer); GetCmdArg(2, buffer, sizeof(buffer)); y = StringToFloat(buffer); GetCmdArg(3, buffer, sizeof(buffer)); z = StringToFloat(buffer); SetVector(ang, x, y, z); if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override")) { TeleportEntity(CloneModel[client], NULL_VECTOR, ang, NULL_VECTOR); } } public Action:ChangePosition(client, args) { new String:buffer[32]; new Float:x, Float:y, Float:z, Float:ang[3]; GetCmdArg(1, buffer, sizeof(buffer)); x = StringToFloat(buffer); GetCmdArg(2, buffer, sizeof(buffer)); y = StringToFloat(buffer); GetCmdArg(3, buffer, sizeof(buffer)); z = StringToFloat(buffer); SetVector(ang, x, y, z); if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override")) { TeleportEntity(CloneModel[client], ang, NULL_VECTOR, NULL_VECTOR); } } IsValidEntS(ent, String:classname[64]) { if (IsValidEnt(ent)) { decl String:name[64]; GetEdictClassname(ent, name, 64); if (StrEqual(classname, name)) { return true; } } return false; } IsValidEnt(ent) { if (ent > 0 && IsValidEdict(ent) && IsValidEntity(ent)) { return true; } return false; } public Action:Hook_SetTransmit(entity, client) { if (!IsSurvivor(client)) { return Plugin_Handled; } if (entity != CloneModel[client] || GetEntPropFloat(client, Prop_Send, "m_TimeForceExternalView") > 0.0 || GetEntProp(client, Prop_Send, "m_isHangingFromLedge") == 1 || IsPlayerHeld(client) || IsIncapacitated(client) || ThirdPerson[client]) { return Plugin_Handled; } return Plugin_Continue; } stock bool:IsPlayerHeld(client) { new jockey = GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker"); new charger = GetEntPropEnt(client, Prop_Send, "m_pummelAttacker"); new hunter = GetEntPropEnt(client, Prop_Send, "m_pounceAttacker"); new smoker = GetEntPropEnt(client, Prop_Send, "m_tongueOwner"); if (jockey > 0 || charger > 0 || hunter > 0 || smoker > 0) { return true; } return false; } stock bool:IsIncapacitated(client) { if (GetEntProp(client, Prop_Send, "m_isIncapacitated", 1) > 0) return true; return false; } public Action:CheckClients(Handle:timer) { for (new iClientIndex = 1; iClientIndex <= MaxClients; iClientIndex++) { if (IsClientInGame(iClientIndex) && !IsFakeClient(iClientIndex)) { if (GetClientTeam(iClientIndex) == 2 || GetClientTeam(iClientIndex) == 3) // Only query clients on survivor or infected team, ignore spectators. { QueryClientConVar(iClientIndex, "c_thirdpersonshoulder", QueryClientConVarCallback); } } } } public QueryClientConVarCallback(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[]) { if (IsClientInGame(client) && !IsClientInKickQueue(client)) { if (result != ConVarQuery_Okay) { ThirdPerson[client] = true; } else if (!StrEqual(cvarValue, "false") && !StrEqual(cvarValue, "0")) { ThirdPerson[client] = true; } else ThirdPerson[client] = false; } } public OnAllPluginsLoaded() //late loading { for (new client = 1; client <= MaxClients; client++) { if (IsSurvivor(client)) { clienthook[client] = DHookEntity(hSequenceSet, true, client); } } } public OnClientPutInServer(client) { clienthook[client] = DHookEntity(hSequenceSet, true, client); }
更改后文本
打开文件
#pragma semicolon 1 #include <sourcemod> #include <sdktools> #include <sdkhooks> #define DEBUG static const String:MODEL_NICK[] = "models/survivors/survivor_gambler.mdl"; static const String:MODEL_ROCHELLE[] = "models/survivors/survivor_producer.mdl"; static const String:MODEL_COACH[] = "models/survivors/survivor_coach.mdl"; static const String:MODEL_ELLIS[] = "models/survivors/survivor_mechanic.mdl"; static const String:MODEL_BILL[] = "models/survivors/survivor_namvet.mdl"; static const String:MODEL_ZOEY[] = "models/survivors/survivor_teenangst.mdl"; static const String:MODEL_FRANCIS[] = "models/survivors/survivor_biker.mdl"; static const String:MODEL_LOUIS[] = "models/survivors/survivor_manager.mdl"; static PreviousAnimation[MAXPLAYERS + 1] = -1; static CloneModel[MAXPLAYERS + 1] = -1; static bool:ThirdPerson[MAXPLAYERS + 1] = false; new PropOff_nSequence; public Plugin myinfo = { name = "[L4D2] View Legs", author = "[†×Ą]AYA SUPAY[Ļר]/DeathChaos", description = "Show legs in first person", version = "1.0", url = "http://steamcommunity.com/id/AyaSupay/" }; public void OnPluginStart() { PropOff_nSequence = FindSendPropInfo("CTerrorPlayer", "m_nSequence"); CreateTimer(GetRandomFloat(0.1, 0.3), CheckClients, _, TIMER_REPEAT); RegConsoleCmd("sm_view", ViewAngles); RegConsoleCmd("sm_ang", ChangeAngles); RegConsoleCmd("sm_pos", ChangePosition); } public OnMapStart() { CheckModelPreCache(MODEL_NICK); CheckModelPreCache(MODEL_ROCHELLE); CheckModelPreCache(MODEL_COACH); CheckModelPreCache(MODEL_ELLIS); CheckModelPreCache(MODEL_BILL); CheckModelPreCache(MODEL_ZOEY); CheckModelPreCache(MODEL_FRANCIS); CheckModelPreCache(MODEL_LOUIS); } stock CheckModelPreCache(const String:Modelfile[]) { if (!IsModelPrecached(Modelfile)) { PrecacheModel(Modelfile, true); PrintToServer("Precaching Model:%s", Modelfile); } } public void OnGameFrame() { for (new client = 1; client <= MaxClients; client++) { if (IsSurvivor(client) && !IsFakeClient(client) && IsPlayerAlive(client)) { new sequence = GetEntData(client, PropOff_nSequence); if (CloneModel[client] <= 0 || !IsValidEntity(CloneModel[client])) { new clone = CreateEntityByName("prop_dynamic_override"); decl String:model[64]; GetEntPropString(client, Prop_Data, "m_ModelName", model, sizeof(model)); if (StrContains(model, "gambler", false) != -1) { SetEntityModel(clone, MODEL_NICK); } else if (StrContains(model, "coach", false) != -1) { SetEntityModel(clone, MODEL_COACH); } else if (StrContains(model, "producer", false) != -1) { SetEntityModel(clone, MODEL_ROCHELLE); } else if (StrContains(model, "mechanic", false) != -1) { SetEntityModel(clone, MODEL_ELLIS); } else if (StrContains(model, "namvet", false) != -1) { SetEntityModel(clone, MODEL_BILL); } else if (StrContains(model, "teenangst", false) != -1) { SetEntityModel(clone, MODEL_ZOEY); } else if (StrContains(model, "biker", false) != -1) { SetEntityModel(clone, MODEL_FRANCIS); } else if (StrContains(model, "manager", false) != -1) { SetEntityModel(clone, MODEL_LOUIS); } else { AcceptEntityInput(clone, "Kill"); LogError("Player Model %s is not supported!", model); } decl Float:vAngles[3]; decl Float:vOrigin[3]; GetClientAbsOrigin(client, vOrigin); GetClientAbsAngles(client, vAngles); SetEntProp(clone, Prop_Data, "m_CollisionGroup", 2); decl String:sTemp[16]; Format(sTemp, sizeof(sTemp), "target%d", client); DispatchKeyValue(client, "targetname", sTemp); SetVariantString(sTemp); AcceptEntityInput(clone, "SetParent", clone, clone, 0); SetVariantString("bleedout"); AcceptEntityInput(clone, "SetParentAttachment"); SetEntPropFloat(clone, Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate")); SetEntData(clone, PropOff_nSequence, sequence); CloneModel[client] = clone; //ang -80 0 -90 //pos -10 -40 -20 new Float:pos[3], Float:ang[3]; ang[0] = -80.0; ang[1] = 0.0; ang[2] = -90.0; pos[0] = -10.0; pos[1] = -40.0; pos[2] = -20.0; TeleportEntity(CloneModel[client], pos, ang, NULL_VECTOR); SDKHook(clone, SDKHook_SetTransmit, Hook_SetTransmit); } if (!PreviousAnimation[client]) { PreviousAnimation[client] = sequence; } else if (PreviousAnimation[client] != sequence && PreviousAnimation[client] > 0) { new Float:angs[3]; GetEntPropVector(client, Prop_Send, "m_angRotation", angs); SetEntPropFloat(CloneModel[client], Prop_Send, "m_flPlaybackRate", GetEntPropFloat(client, Prop_Send, "m_flPlaybackRate")); SetEntData(CloneModel[client], PropOff_nSequence, sequence); for (new i = 0; i < 92; i += 4) { new prop = FindSendPropInfo("CTerrorPlayer", "m_flPoseParameter"); new prop2 = FindSendPropInfo("CDynamicProp", "m_flPoseParameter"); new value = GetEntData(client, prop + (i)); SetEntData(CloneModel[client], prop2 + (i), value); } SetEntPropFloat(CloneModel[client], Prop_Send, "m_flCycle", GetEntPropFloat(client, Prop_Send, "m_flCycle")); } } } } stock bool:IsSurvivor(client) { return client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == 2; } SetVector(Float:target[3], Float:x, Float:y, Float:z) { target[0] = x; target[1] = y; target[2] = z; } public Action:ViewAngles(client, args) { new Float:angles[3]; GetEntPropVector(CloneModel[client], Prop_Send, "m_vecAngles", angles); PrintToChatAll("%f %f %f", angles[0], angles[1], angles[2]); } public Action:ChangeAngles(client, args) { new String:buffer[32]; new Float:x, Float:y, Float:z, Float:ang[3]; GetCmdArg(1, buffer, sizeof(buffer)); x = StringToFloat(buffer); GetCmdArg(2, buffer, sizeof(buffer)); y = StringToFloat(buffer); GetCmdArg(3, buffer, sizeof(buffer)); z = StringToFloat(buffer); SetVector(ang, x, y, z); if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override")) { TeleportEntity(CloneModel[client], NULL_VECTOR, ang, NULL_VECTOR); } } public Action:ChangePosition(client, args) { new String:buffer[32]; new Float:x, Float:y, Float:z, Float:ang[3]; GetCmdArg(1, buffer, sizeof(buffer)); x = StringToFloat(buffer); GetCmdArg(2, buffer, sizeof(buffer)); y = StringToFloat(buffer); GetCmdArg(3, buffer, sizeof(buffer)); z = StringToFloat(buffer); SetVector(ang, x, y, z); if (CloneModel[client] > 0 && IsValidEntS(CloneModel[client], "prop_dynamic_override")) { TeleportEntity(CloneModel[client], ang, NULL_VECTOR, NULL_VECTOR); } } IsValidEntS(ent, String:classname[64]) { if (IsValidEnt(ent)) { decl String:name[64]; GetEdictClassname(ent, name, 64); if (StrEqual(classname, name)) { return true; } } return false; } IsValidEnt(ent) { if (ent > 0 && IsValidEdict(ent) && IsValidEntity(ent)) { return true; } return false; } public Action:Hook_SetTransmit(entity, client) { if(!IsSurvivor(client)) { return Plugin_Handled; } if (entity != CloneModel[client] || GetEntPropFloat(client, Prop_Send, "m_TimeForceExternalView") > 0.0 || GetEntProp(client, Prop_Send, "m_isHangingFromLedge") == 1 || IsPlayerHeld(client) || IsIncapacitated(client) || ThirdPerson[client]) { return Plugin_Handled; } return Plugin_Continue; } stock bool:IsPlayerHeld(client) { new jockey = GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker"); new charger = GetEntPropEnt(client, Prop_Send, "m_pummelAttacker"); new hunter = GetEntPropEnt(client, Prop_Send, "m_pounceAttacker"); new smoker = GetEntPropEnt(client, Prop_Send, "m_tongueOwner"); if (jockey > 0 || charger > 0 || hunter > 0 || smoker > 0) { return true; } return false; } stock bool:IsIncapacitated(client) { if (GetEntProp(client, Prop_Send, "m_isIncapacitated", 1) > 0) return true; return false; } public Action:CheckClients(Handle:timer) { for (new iClientIndex = 1; iClientIndex <= MaxClients; iClientIndex++) { if (IsClientInGame(iClientIndex) && !IsFakeClient(iClientIndex)) { if (GetClientTeam(iClientIndex) == 2 || GetClientTeam(iClientIndex) == 3) // Only query clients on survivor or infected team, ignore spectators. { QueryClientConVar(iClientIndex, "c_thirdpersonshoulder", QueryClientConVarCallback); } } } } public QueryClientConVarCallback(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[]) { if (IsClientInGame(client) && !IsClientInKickQueue(client)) { if (result != ConVarQuery_Okay) { ThirdPerson[client] = true; } else if (!StrEqual(cvarValue, "false") && !StrEqual(cvarValue, "0")) { ThirdPerson[client] = true; } else ThirdPerson[client] = false; } }
查找差异