Untitled diff

建立於 差異永不過期
1 刪除
6
3 新增
8
static int luaPlayerGetStamina(lua_State* L);
static int luaPlayerGetStamina(lua_State* L);
static int luaPlayerSetStamina(lua_State* L);
static int luaPlayerSetStamina(lua_State* L);

//custom edit: passive damage bonus
static int luaPlayerGetPassiveDamageBonus(lua_State* L);
static int luaPlayerGetSoul(lua_State* L);
static int luaPlayerGetSoul(lua_State* L);
static int luaPlayerAddSoul(lua_State* L);
static int luaPlayerAddSoul(lua_State* L);
static int luaPlayerGetMaxSoul(lua_State* L);
static int luaPlayerGetMaxSoul(lua_State* L);