Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
2 年前
差異永不過期
清除
匯出
分享
解釋
3 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
40 行
全部複製
11 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
43 行
全部複製
複製
已複製
複製
已複製
-- Unluau v1.0.9-alpha guid:
6fda66ee-ff5d-4e31-97a3-59c0268eeebb
-- Unluau v1.0.9-alpha guid:
01a15d4d-c5fc-436b-9bf1-e007e2d6b6cc
return function(arg1, arg2)
return function(arg1, arg2)
require(script.Parent.defineLuaFlags)
require(script.Parent.defineLuaFlags)
local var0 = script:FindFirstAncestor("AnimationClipEditor")
local var0 = script:FindFirstAncestor("AnimationClipEditor")
local upval0 = require(var0.Packages.Dev.DeveloperTools)
local upval0 = require(var0.Packages.Dev.DeveloperTools)
local var1 = require(var0.Src.Util.DebugFlags)
local var1 = require(var0.Src.Util.DebugFlags)
local upval1 = require(var0.Packages.Roact)
local upval1 = require(var0.Packages.Roact)
local upval2 = require(var0.Src.Components.AnimationClipEditorPlugin)
local upval2 = require(var0.Src.Components.AnimationClipEditorPlugin)
複製
已複製
複製
已複製
if
then
if
not var1.RunTests()
then
if
then
if
var1.RunRhodiumTests()
then
return
return
end
end
end
end
return
return
local upval3 = nil
local upval3 = nil
local upval4 = nil
local upval4 = nil
arg1.Unloading:Connect(function()
arg1.Unloading:Connect(function()
複製
已複製
複製
已複製
if
then
if
upval4
then
upval1.unmount(upval4)
upval1.unmount(upval4)
end
end
複製
已複製
複製
已複製
if
then
if
upval3
then
upval3:destroy()
upval3:destroy()
end
end
end)
end)
function()
function()
local var36 = {}
local var36 = {}
var36.plugin = arg1
var36.plugin = arg1
var36.pluginLoaderContext = arg2
var36.pluginLoaderContext = arg2
複製
已複製
複製
已複製
local var0 = upval1.createElement(upval2, var36)
local upval4 = upval1
local upval4 = upval1
複製
已複製
複製
已複製
upval4 =
upval1.createElement(upval2,
var
36)
upval4 =
var
0
local var39 = upval4.mount(upval4)
local var39 = upval4.mount(upval4)
複製
已複製
複製
已複製
if
then
if
pcall(function()
if
then
return game:GetService("StudioService"):HasInternalPermission()
end)
then
if
var0
then
local var50 = upval0.forPlugin("AnimationClipEditor", arg1)
local var50 = upval0.forPlugin("AnimationClipEditor", arg1)
upval3:addRoactTree("Roact tree", upval4, upval1)
upval3:addRoactTree("Roact tree", upval4, upval1)
end
end
end
end
end()
end()
end
end
已保存差異
原始文本
開啟檔案
-- Unluau v1.0.9-alpha guid: 6fda66ee-ff5d-4e31-97a3-59c0268eeebb return function(arg1, arg2) require(script.Parent.defineLuaFlags) local var0 = script:FindFirstAncestor("AnimationClipEditor") local upval0 = require(var0.Packages.Dev.DeveloperTools) local var1 = require(var0.Src.Util.DebugFlags) local upval1 = require(var0.Packages.Roact) local upval2 = require(var0.Src.Components.AnimationClipEditorPlugin) if then if then return end end return local upval3 = nil local upval4 = nil arg1.Unloading:Connect(function() if then upval1.unmount(upval4) end if then upval3:destroy() end end) function() local var36 = {} var36.plugin = arg1 var36.pluginLoaderContext = arg2 local upval4 = upval1 upval4 = upval1.createElement(upval2, var36) local var39 = upval4.mount(upval4) if then if then local var50 = upval0.forPlugin("AnimationClipEditor", arg1) upval3:addRoactTree("Roact tree", upval4, upval1) end end end() end
更改後文本
開啟檔案
-- Unluau v1.0.9-alpha guid: 01a15d4d-c5fc-436b-9bf1-e007e2d6b6cc return function(arg1, arg2) require(script.Parent.defineLuaFlags) local var0 = script:FindFirstAncestor("AnimationClipEditor") local upval0 = require(var0.Packages.Dev.DeveloperTools) local var1 = require(var0.Src.Util.DebugFlags) local upval1 = require(var0.Packages.Roact) local upval2 = require(var0.Src.Components.AnimationClipEditorPlugin) if not var1.RunTests() then if var1.RunRhodiumTests() then return end end return local upval3 = nil local upval4 = nil arg1.Unloading:Connect(function() if upval4 then upval1.unmount(upval4) end if upval3 then upval3:destroy() end end) function() local var36 = {} var36.plugin = arg1 var36.pluginLoaderContext = arg2 local var0 = upval1.createElement(upval2, var36) local upval4 = upval1 upval4 = var0 local var39 = upval4.mount(upval4) if pcall(function() return game:GetService("StudioService"):HasInternalPermission() end) then if var0 then local var50 = upval0.forPlugin("AnimationClipEditor", arg1) upval3:addRoactTree("Roact tree", upval4, upval1) end end end() end
尋找差異