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#include <Windows.h>
#include <Windows.h>
#include <iostream>
#include <iostream>
#include "MemMan.h"
#include "MemMan.h"
//guidedhacking.com
using namespace std;
MemMan MemClass;
MemMan MemClass;
struct gameOffsets
struct gameOffsets
{
{
DWORD l
P
layer =
0xC5F89C;
DWORD l
p
layer =
0xCBD6A4;
DWORD fJump = 0x5
0DF
1B8;
DWORD fJump = 0x5
17
0DF
0;
DWORD f
lags = 0x10
0;
DWORD f
F
lags = 0x10
4;
}offsets;
}offsets;
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struct values
struct values
{
{
DWORD localPlayer;
DWORD localPlayer;
DWORD process;
DWORD process;
DWORD gameModule;
DWORD gameModule;
BYTE flag;
BYTE flag;
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}val;
}val;
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int main()
int main()
{
{
val.process =
MemClass.getProcess("csgo.exe");
val.process =
MemClass.getProcess("csgo.exe");
val.gameModule = MemClass.getModule(val.process, "client_panorama.dll");
val.gameModule = MemClass.getModule(val.process, "client_panorama.dll");
val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.l
P
layer);
val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.l
p
layer);
if (val.localPlayer =
=
NULL)
while (val.localPlayer =
=
NULL)
if (val.localPlayer =
NULL)
val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.l
P
layer);
while (val.localPlayer =
NULL)
val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.l
p
layer);
while (true)
while (true)
{
{
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val.flag = MemClass.readMem<BYTE>(val.localPlayer + offsets.flags);
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if (GetAsyncKeyState(VK_SPACE) && val.flag &
(1 << 0))
val.flag = MemClass.readMem<BYTE>(val.localPlayer + offsets.fFlags);
if (GetAsyncKeyState(VK_SPACE) && val.flag &
&
(1 << 0))
MemClass.writeMem<DWORD>(val.gameModule + offsets.fJump, 6);
MemClass.writeMem<DWORD>(val.gameModule + offsets.fJump, 6);
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cout << "CAN JUMP" << endl;
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Sleep(1);
Sleep(1);
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}
}
return 0;
}
}
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Original text
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#include <Windows.h> #include <iostream> #include "MemMan.h" //guidedhacking.com MemMan MemClass; struct gameOffsets { DWORD lPlayer = 0xC5F89C; DWORD fJump = 0x50DF1B8; DWORD flags = 0x100; }offsets; struct values { DWORD localPlayer; DWORD process; DWORD gameModule; BYTE flag; }val; int main() { val.process = MemClass.getProcess("csgo.exe"); val.gameModule = MemClass.getModule(val.process, "client_panorama.dll"); val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lPlayer); if (val.localPlayer == NULL) while (val.localPlayer == NULL) val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lPlayer); while (true) { val.flag = MemClass.readMem<BYTE>(val.localPlayer + offsets.flags); if (GetAsyncKeyState(VK_SPACE) && val.flag & (1 << 0)) MemClass.writeMem<DWORD>(val.gameModule + offsets.fJump, 6); Sleep(1); } return 0; }
Changed text
Open file
#include <Windows.h> #include <iostream> #include "MemMan.h" using namespace std; MemMan MemClass; struct gameOffsets { DWORD lplayer = 0xCBD6A4; DWORD fJump = 0x5170DF0; DWORD fFlags = 0x104; }offsets; struct values { DWORD localPlayer; DWORD process; DWORD gameModule; BYTE flag; }val; int main() { val.process = MemClass.getProcess("csgo.exe"); val.gameModule = MemClass.getModule(val.process, "client_panorama.dll"); val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lplayer); if (val.localPlayer = NULL) while (val.localPlayer = NULL) val.localPlayer = MemClass.readMem<DWORD>(val.gameModule + offsets.lplayer); while (true) { val.flag = MemClass.readMem<BYTE>(val.localPlayer + offsets.fFlags); if (GetAsyncKeyState(VK_SPACE) && val.flag && (1 << 0)) MemClass.writeMem<DWORD>(val.gameModule + offsets.fJump, 6); cout << "CAN JUMP" << endl; Sleep(1); } }
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