127 lines
-26 Removals
121 lines
+20 Additions
2.6.2 OVERVIEW
2.6.2 OVERVIEW
The following lists and charts show our progress towards releasing 2.6.2, with all remaining major tasks listed.
We have now released 2.6.2 Live, bringing the new Serialized Variable work and the extension of the Mega Map to the entire community. Both of these additions significantly improve the game and help lay the foundations for the development of features in the future. With the Multiplayer Mega Map, players are now able to load in and out of all single and multiplayer game modes in Arena Commander and Star Marine with greatly reduced load times (meaning it’s much quicker to get back into your next game). The introduction of the reworked Serialized Variables allows the game to only update the server with data that has changed, rather than the previous method where everything was updated on the server even if it had not changed. This greatly reduces bandwidth and allows us to spend it elsewhere in the future. 2.6.2 also included a surprise in the form of a new flyable ship; Drake Interplanetary’s Buccaneer. This scrappy little ship has received a very positive response during its time on the PTU, and we hope you enjoy it as much as our QA team did while testing it.
Tasks are either feature complete, or have an ETA for completion.
Some tasks may require further QA, bug-fixing and iteration.
Tasks that delay beyond our target dates might cause the release of 2.6.2 to be delayed, or might be excluded from 2.6.2 if appropriate to maintain the release date target.
2.6.2 work is separated into Subsections: Star Marine, Network, UI, and Gamecode
2.6.2 is intended to be a further bugfixing/polish patch with the main aim of improving the player experience, and building upon the foundations for features we introduced in 2.6.0, and built upon in 2.6.1. What we have represented in the schedule below are the smaller improvements to improve the player experience, such as the hopeful inclusion of the Multiplayer Mega Map, support for non 16:9 screen resolutions, fixes for the Arena Commander and Star Marine lobbies, along with general bugfixing from other teams.
We published the first version of 2.6.2 to the Evocati group on Tuesday this week. Thanks to their feedback, we are continuing to fix remaining issues for Multiplayer Mega Map and Serialized Variables and although we are hoping to have all the kinks ironed out very soon, we began to release builds to the PTU. Also, as some of you may have discovered, we have included a new ship in 2.6.2, the Drake Interplanetary Buccaneer. We have not previously listed this as something we were including for 2.6.2 as we were unsure if the ship would be finished in time, but our ship team had an extra push to get it finished and in your hands for this release.
BUG PROGRESS
BUG PROGRESS
Below is an overview of the kinds of issues that we have fixed since releasing 2.6.1 Live:
Below is an overview of the kinds of issues that we have fixed since releasing 2.6.1 Live:
Crashes
Crashes
Fixed a crash in CTextMessages::PushEntry_Text
Fixed a crash in CTextMessages::PushEntry_Text
Fixed a crash in CPlayerStateLedge::IsLedgeExitBlocked
Fixed a crash in CPlayerStateLedge::IsLedgeExitBlocked
Fixed a crash in CMannequinInterface::UnloadAll()
Fixed a crash in CMannequinInterface::UnloadAll()
Fixed a crash in CArticulatedEntity::Action
Fixed a crash in CArticulatedEntity::Action
Fixed a crash in CItemPortContainer::GetController
Fixed a crash in CItemPortContainer::GetController
Fixed a crash in CFrontendEALobbySetupComponent::Focus
Fixed a crash in CFrontendEALobbySetupComponent::Focus
Fixed a crash in ZoneSystem::CheckAABBAgainstDepthBuffer
Fixed a crash in ZoneSystem::CheckAABBAgainstDepthBuffer
Fixed a crash in CGeometry::IntersectQueued
Fixed a crash in CGeometry::IntersectQueued
Fixed a crash in CPhysicalWorld::PrimitiveWorldIntersection
Fixed a crash in CPhysicalWorld::PrimitiveWorldIntersection
Fixed a crash in CSerializedVariableContextObject::RecvSerializedVa…
Fixed a crash in CSerializedVariableContextObject::RecvSerializedVa…
Fixed a crash in CActionGame::FixBrokenObjects
Fixed a crash in CActionGame::FixBrokenObjects
Fixed a crash in CVehicleSeat::CreateActorAttachment
Fixed a crash in CVehicleSeat::CreateActorAttachment
Fixed a crash in CPhysicalWorld::RepositionEntity
Fixed a crash in CPhysicalWorld::RepositionEntity
Fixed a crash in cmpLocations::operator()
Fixed a crash in cmpLocations::operator()
Fixed a crash when on the final count of the end of match countdown timer in Arena Commander
Fixed a crash when on the final count of the end of match countdown timer in Arena Commander
Fixed a crash in CGameRules::GetGameTokenContainer
Fixed a crash in CGameRules::GetGameTokenContainer
Fixed a crash in CInternetSimulatorSocket::SProfileController::ControllerUpdate
Fixed a crash in CInternetSimulatorSocket::SProfileController::ControllerUpdate
Main Menu
Main Menu
Fixed an issue where the player would be unable to go back to the main menu if they were in a party prior to entering Arena Commander
Fixed an issue where the player would be unable to go back to the main menu if they were in a party prior to entering Arena Commander
Fixed an issue with players being unable to navigate between the game modes on the in-game leaderboards
Fixed an issue with players being unable to navigate between the game modes on the in-game leaderboards
Fixed an issue in the Arena Commander ship customization where the holographic ship could not be rotated
Fixed an issue in the Arena Commander ship customization where the holographic ship could not be rotated
Fixed an issue where Private matches were not allowing more than half of the maximum player count
Fixed an issue where Private matches were not allowing more than half of the maximum player count
Arena Commander / Crusader
Arena Commander / Crusader
Fixed an issue where backing away from an activated ASOP terminal would make it unusable to other players
Fixed an issue where backing away from an activated ASOP terminal would make it unusable to other players
Fixed an issue where the on-foot radar could break after piloting a ship
Fixed an issue where the on-foot radar could break after piloting a ship
Fixed an issue where it was possible for the rings or Port Olisar to get added to the physics grid of a ship and behave oddly
Fixed an issue where it was possible for the rings or Port Olisar to get added to the physics grid of a ship and behave oddly
Fixed an issue where the audio would degrade over time during Vanduul Swarm
Fixed an issue where the audio would degrade over time during Vanduul Swarm
Fixed an issue where ships would not despawn correctly when a player requests a second ship from an ASOP terminal while one is still in their posession
Fixed an issue where ships would not despawn correctly when a player requests a second ship from an ASOP terminal while one is still in their posession
Fixed an issue where the “Press X to Begin” notification would not appear, and the game would immediately start
Fixed an issue where the “Press X to Begin” notification would not appear, and the game would immediately start
Fixed an issue where Vanduul Glaives in Vanduul Swarm were capped at a speed of 50 m/s
Fixed an issue where Vanduul Glaives in Vanduul Swarm were capped at a speed of 50 m/s
Fixed an issue where the player could bounce off a landing pad when landing a ship
Fixed an issue where the player could bounce off a landing pad when landing a ship
Fixed an issue where all the race matches started would load into the Old Vanderval map
Fixed an issue where all the race matches started would load into the Old Vanderval map
Fixed an issue where the REC box overlapped the scoreboard
Fixed an issue where the REC box overlapped the scoreboard
Star Marine
Star Marine
Fixed an issue where the radar would not update properly when looking at other players
Fixed an issue where the radar would not update properly when looking at other players
Removed floating debris from the Outlaw spawn point in Echo 11
Removed floating debris from the Outlaw spawn point in Echo 11
Fixed the floating ammo crate in the engineering section of Echo 11
Fixed the floating ammo crate in the engineering section of Echo 11
Fixed an issue where the player could jump out of the gameworld behind a staircase in Echo 11
Fixed an issue where the player could jump out of the gameworld behind a staircase in Echo 11
Fixed an issue in Demien where players could exploit the level and shoot other players from under the floor in certain locations
Fixed an issue in Demien where players could exploit the level and shoot other players from under the floor in certain locations
Fixed an issue where players could end up with an infinte number of Medipens after healing
Fixed an issue where players could end up with an infinte number of Medipens after healing
Scoreboard now allows for negative kills. Players with 0 kills that kill themselves will now show -1 in the kill column
Scoreboard now allows for negative kills. Players with 0 kills that kill themselves will now show -1 in the kill column
Fixed various prop collisions in Demien so they no longer allow for exploiting of the map
Fixed various prop collisions in Demien so they no longer allow for exploiting of the map
Players can now shoot through their own spawn barrier at enemies to reduce base camping
Players can now shoot through their own spawn barrier at enemies to reduce base camping
Fixed an issue where the UI showed the match ending in a draw
Fixed an issue where the UI showed the match ending in a draw
Fixed an issue where a small burst of static could be heard when using a MediPen in Star Marine
Fixed an issue where a small burst of static could be heard when using a MediPen in Star Marine
Fixed an issue where the Star Marine map intro flythroughs were showing in black and white
Fixed an issue where the Star Marine map intro flythroughs were showing in black and white
Fixed an issue where the “Find My Rank” button on the Arena Commander and Star Marine leaderboards was not working
Fixed an issue where the “Find My Rank” button on the Arena Commander and Star Marine leaderboards was not working
Fixed an issue in Star Marine where the start of the match countdown could play twice
Fixed an issue in Star Marine where the start of the match countdown could play twice
Fixed an issue where the Star Marine game music would be affected by the EVA SFX filter
Fixed an issue where the Star Marine game music would be affected by the EVA SFX filter
Increased the audio for grenade cooking in Star Marine
Increased the audio for grenade cooking in Star Marine
Fixed an issue where hip fire was more accurate than aiming down the sites of the P4-AR
Fixed an issue where hip fire was more accurate than aiming down the sites of the P4-AR
Fixed an issue where players were not awarded Terminal Capture Assist points when assisting with the capture
Fixed an issue where players were not awarded Terminal Capture Assist points when assisting with the capture
Fixed an issue where multiplayer matches were not appearing on the leaderboard
Fixed an issue where multiplayer matches were not appearing on the leaderboard
Ships
Ships
Fixed an issue with unstable flight behaviour as a result of incorrect rotation calculations
Fixed an issue with unstable flight behaviour as a result of incorrect rotation calculations
Fixed an issue where the Origin 350r was unable to use missiles
Fixed an issue where the Origin 350r was unable to use missiles
Fixed an issue where the rear of the Drake Cutlass became invulnerable after destroying the rear of the ship
Fixed an issue where the rear of the Drake Cutlass became invulnerable after destroying the rear of the ship
Fixed an issue where the player could be killed when passing through both the bottom and top hatches of the Retaliator while in EVA
Fixed an issue where the player could be killed when passing through both the bottom and top hatches of the Retaliator while in EVA
Network
Network
Fixed an issue where the player could become invisible and invincible after performing a certain procedure
Fixed an issue where the player could become invisible and invincible after performing a certain procedure
Fixed an issue where players received a code 34 message when joining any of the ** available space ports
Fixed an issue where players received a code 34 message when joining any of the ** available space ports
Fixed an issue where various instances in the GIM would take longer than normal to start
Fixed an issue where various instances in the GIM would take longer than normal to start
Fixed an issue where players could get stuck on a black screen when joining a multiplayer match
Fixed an issue where players could get stuck on a black screen when joining a multiplayer match
Cameras
Cameras
Fixed an issue with dead players becoming distorted when viewing in spectator mode
Fixed an issue with dead players becoming distorted when viewing in spectator mode
Fixed an issue where audio heard when in spectator mode would always have the EVA filter applied
Fixed an issue where audio heard when in spectator mode would always have the EVA filter applied
Fixed an issue where players were unable to enter third person spectator mode
Fixed an issue where players were unable to enter third person spectator mode
Fixed an issue where players leaving before the spectator would cause the spectator to become stuck until the end of the match
Fixed an issue where players leaving before the spectator would cause the spectator to become stuck until the end of the match
Misc
Misc
Fixed an issue where any resolution other than 16:9 caused the UI/HUD to not scale correctly
Fixed an issue where any resolution other than 16:9 caused the UI/HUD to not scale correctly
Increased the volume of the Shotgun
Increased the volume of the Shotgun
Fixed the Medi-pen heal animation not working
Fixed the Medi-pen heal animation not working
Comstab, GSafe, and Coupled mode settings are now saved between player respawns and client restarts
Comstab, GSafe, and Coupled mode settings are now saved between player respawns and client restarts
Fixed an issue with burst mode weapons where the weapon would fire one less bullet than intended per burst
Fixed an issue with burst mode weapons where the weapon would fire one less bullet than intended per burst
Fixed the looping Tigerstrike T-21 Gatling audio
Fixed the looping Tigerstrike T-21 Gatling audio
Corrected the legal screens to display correctly in a 21:9 resolution
Corrected the legal screens to display correctly in a 21:9 resolution
Various LOD fixes for props
Various LOD fixes for props
Added foley when switching weapon fire mode in Star Marine
Added foley when switching weapon fire mode in Star Marine
Fixed the looping Scorpion GT-215 Gatling audio
Fixed the looping Scorpion GT-215 Gatling audio
BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE
BUGFIXING
BUGFIXING
Planned bugfixing is Complete
Planned bugfixing for Star Marine progressed smoothly without issue and so was completed on time
Original estimate was 16th March, work completed on 16th March
NETWORK
NETWORK
SERIALIZED VARIABLE
SERIALIZED VARIABLE
Feature Complete
Work on this was initially progressing quite smoothly. However, during the QA testing phase a number of serious bugs were raised. After investigations it was revealed that seemingly unrelated parts of the network code that had previously been working were being affected by the new Serialized Variable work. Our Network Engineers then found themselves in a cycle of bug fixing and testing between themselves and QA that took longer to resolve that initially thought.
Minor bugfixing remains
Original estimate was 8th March, work completed on 22nd March
MULTIPLAYER MEGA MAP
MULTIPLAYER MEGA MAP
Feature Complete
Similarly to the Serialized Variable work, the initial QA testing was very positive. However when this was fully committed to the build and switched on, there were some serious unforeseen consequences that negatively impacted Crusader and ArcCorp that did not present during the initial QA phase. These issues were quite complex to fix and also required a back and forth process between Network and QA over the course of several days before the bugs were finally fixed.
Minor bugfixing remains
Original estimate was 8th March, work completed on 23rd March
UI
UI
BUG FIXING/FRONT END POLISH
BUG FIXING/FRONT END POLISH
Minor bugfixing remains
Planned bugfixing progressed as planned
Original estimate was 22nd March, work completed on 22nd March
SUPPORT FOR NON 16:9 RESOLUTIONS
SUPPORT FOR NON 16:9 RESOLUTIONS
Work is COMPLETE
Some additional minor bugs that arose caused the completion date for this to move out by a day
Original estimate was 15th March, work completed on 16th March
ARENA COMMANDER SHIP CUSTOMIZER FIXES
ARENA COMMANDER SHIP CUSTOMIZER FIXES
Work is COMPLETE
The fixes for the ship customisation were being worked on by the same developer that was also doing work to cater for different screen resolutions. Due to the bugs raised with that work, they took a slightly higher priority that the remaining minor bugs for the ship customiser, causing the completion for this to move out by a few days
Original estimate was 13th March, work completed on 15th March
ARENA COMMANDER/STAR MARINE LOBBY FIXES
ARENA COMMANDER/STAR MARINE LOBBY FIXES
Work is COMPLETE
Work on lobby bugfixing progressed as expected with few other bugs raised
Original estimate was 13th March, work completed on 13th March
GAMECODE
GAMECODE
BUGFIXING
BUGFIXING
Minor bugfixing remains
With the Mega Map work being comitted, the bugs that cuased required some support from the Gamecode team which caused their completion date to move out
Original estimate was 13th March, work completed on 20th March
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