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Weapons& operator=(const Weapons&) = delete;
Weapons& operator=(const Weapons&) = delete;
void loadDefaults();
void loadDefaults();
const Weapon* getWeapon(const Item* item) const;
const Weapon* getWeapon(const Item* item) const;
static int32_t getMaxMeleeDamage(int32_t attackSkill, int32_t attackValue);
static int32_t getMaxMeleeDamage(int32_t attackSkill, int32_t attackValue);
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static int32_t getMaxWeaponDamage(uint32_t level, int32_t attackSkill, int32_t attackValue, float attackFactor
);
static int32_t getMaxWeaponDamage(uint32_t level, int32_t attackSkill, int32_t attackValue, float attackFactor
, uint16_t passiveDamageBonus
);
private:
private:
void clear() override;
void clear() override;
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Weapons& operator=(const Weapons&) = delete; void loadDefaults(); const Weapon* getWeapon(const Item* item) const; static int32_t getMaxMeleeDamage(int32_t attackSkill, int32_t attackValue); static int32_t getMaxWeaponDamage(uint32_t level, int32_t attackSkill, int32_t attackValue, float attackFactor); private: void clear() override;
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Weapons& operator=(const Weapons&) = delete; void loadDefaults(); const Weapon* getWeapon(const Item* item) const; static int32_t getMaxMeleeDamage(int32_t attackSkill, int32_t attackValue); static int32_t getMaxWeaponDamage(uint32_t level, int32_t attackSkill, int32_t attackValue, float attackFactor, uint16_t passiveDamageBonus); private: void clear() override;
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