Untitled diff

Created Diff never expires
;S1Engine[JP] - Default
;S1Engine[JP] - Corei5-2500,RX460-2GB,RAM8GB
[URL]
[URL]
Protocol=unreal
Protocol=unreal
Name=Player
Name=Player
Map=Start.gmp
Map=Start.gmp
LocalMap=Start.gmp
LocalMap=Start.gmp
TransitionMap=Start.gmp
TransitionMap=Start.gmp
MapExt=gmp
MapExt=gmp
EXEName=S1Game.exe
EXEName=S1Game.exe
DebugEXEName=DEBUG-S1Game.exe
DebugEXEName=DEBUG-S1Game.exe
SaveExt=usa
SaveExt=usa
Port=7777
Port=7777
GameName=Project S
GameName=Project S
GameNameShort=S1Game
GameNameShort=S1Game


[Engine.Engine]
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
ConsoleClassName=Engine.Console
GameViewportClientClassName=S1Game.S1GameViewportClient
GameViewportClientClassName=S1Game.S1GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
DataStoreClientClassName=Engine.DataStoreClient
Language=int
Language=int
bAllowMatureLanguage=FALSE
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
Render=Render.Render
Render=Render.Render
Input=Engine.Input
Input=Engine.Input
Canvas=Engine.Canvas
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.MediumFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
LargeFontName=EngineFonts.LargeFont
SubtitleFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
CulledTranslucentForBackgorundObjectMaterialName=EngineMaterials.CulledTranslucentForBackgorundObjectMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
bForceStaticTerrain=True
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUsePixelShaderComplexity=False
bUseAdditiveComplexity=True
bUseAdditiveComplexity=False
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseSound=True
bUseTextureStreaming=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
ScoutClassName=Engine.Scout
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=TRUE
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=FALSE
AllowShadowVolumes=FALSE
CameraRotationThreshold=45.0
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
MinTextureDensity=0.0
IdealTextureDensity=13.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MaxTextureDensity=55.0
MinLightMapDensity=0.000000
IdealLightMapDensity=1.000000
MaxLightMapDensity=3.000000
bDisablePhysXHardwareSupport=True
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
MaxFluidNumVerts=128
FluidSimulationTimeLimit=30.0
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResize=4

;↑エフェクトがみづらければ数字を増やす
MaxParticleResizeWarn=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
bCheckParticleRenderSize=False
NetClientTicksPerSecond=200
NetClientTicksPerSecond=200
bEnableOnScreenDebugMessages=FALSE
bEnableOnScreenDebugMessagesDisplay=FALSE
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bEnableColorClear=TRUE
bEnableColorClear=TRUE


[Engine.StreamingMovies]
[Engine.StreamingMovies]
RenderPriorityPS3=1001
RenderPriorityPS3=1001
SuspendGameIO=True
SuspendGameIO=True


[Engine.ISVHacks]
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
bInitializeShadersOnDemand=False

;↑FalseのほうがGPUメモリ解放しやすいっぽいのでFalse
DisableATITextureFilterOptimizationChecks=True
DisableATITextureFilterOptimizationChecks=True

;↑自分の環境だと無効のほうがfpsが上がるのでTrueのまま
UseMinimalNVIDIADriverShaderOptimization=True
UseMinimalNVIDIADriverShaderOptimization=False

;↑Radeon側に最適化するのでFalse
PumpWindowMessagesWhenRenderThreadStalled=False
PumpWindowMessagesWhenRenderThreadStalled=False


[Engine.GameEngine]
[Engine.GameEngine]
bSmoothFrameRate=TRUE
bSmoothFrameRate=FALSE

bClearAnimSetLinkupCachesOnLoadMap=True
MinSmoothedFrameRate=22
MinSmoothedFrameRate=1
MaxSmoothedFrameRate=80
MaxSmoothedFrameRate=60

CacheSizeMegs=1024

;↑PackageSizeSoftLimit以上の数値にすると不明なエラーで落ちやすくなったので、同じ数値に設定。


[Engine.DemoRecDriver]
[Engine.DemoRecDriver]
AllowDownloads=True
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
MaxClientRate=25000
ConnectionTimeout=15.0
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
InitialConnectTimeout=30.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=1.0
KeepAliveTime=1.0
SimLatency=0
SimLatency=0
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=30
LanServerMaxTickRate=30
LanServerMaxTickRate=30


[Engine.PackagesToAlwaysCook]
[Engine.PackagesToAlwaysCook]


[Engine.StartupPackages]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineMaterials
Package=EngineSounds
Package=EngineSounds
Package=EngineFonts
Package=EngineFonts
Package=SoundModes
Package=SoundModes


[Engine.PackagesToForceCookPerMap]
[Engine.PackagesToForceCookPerMap]


[Core.System]
[Core.System]
MaxObjectsNotConsideredByGC=0
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
StaleCacheDays=30
MaxStaleCacheSize=10
MaxStaleCacheSize=10
MaxOverallCacheSize=30
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
PackageSizeSoftLimit=1024

;念のためS1Compatの設定値よりも若干少なめに設定。
AsyncIOBandwidthLimit=0
AsyncIOBandwidthLimit=0
CachePath=..\S1Game\Cache
CachePath=..\S1Game\Cache
CacheExt=.uxx
CacheExt=.uxx
Paths=..\Engine\Content
Paths=..\Engine\Content
ScriptPaths=..\S1Game\Script
ScriptPaths=..\S1Game\Script
FRScriptPaths=..\S1Game\ScriptFinalRelease
FRScriptPaths=..\S1Game\ScriptFinalRelease
CutdownPaths=..\S1Game\CutdownPackages
CutdownPaths=..\S1Game\CutdownPackages
CutdownPaths=..\S1Game\Script
CutdownPaths=..\S1Game\Script
ScreenShotPath=C:\Pictures\TERA_ScreenShots
ScreenShotPath=C:\Pictures\TERA_ScreenShots
LocalizationPaths=..\Engine\Localization
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=upk
Extensions=u
Extensions=u
TextureFileCacheExtension=tfc
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBind
Suppress=DevBsp
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevKill
Suppress=DevLoad
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevPath
Suppress=DevReplace
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSave
Suppress=DevSound
Suppress=DevSound
Suppress=DevStats
Suppress=DevStats
Suppress=DevTick
Suppress=DevTick
Suppress=DevUI
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIFocus
Suppress=Input
Suppress=Input
Suppress=Inventory
Suppress=Inventory
Suppress=Localization
Suppress=Localization
Suppress=LocalizationWarning
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevSHA
Suppress=DevShaders
Suppress=DevShaders
Suppress=DevAnim
Suppress=DevAnim
Suppress=DevDecals
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=RON_DEBUG
Paths=..\..\..\ReleaseData
Paths=..\..\..\ReleaseData
;+Paths=..\..\TeraData\AdditionalData
;+Paths=..\..\TeraData\AdditionalData
Paths=..\S1Game\Content
Paths=..\S1Game\Content
LocalizationPaths=..\S1Game\Localization
LocalizationPaths=..\S1Game\Localization
SavePath=..\S1Game\Save
SavePath=..\S1Game\Save
Extensions=gmp
Extensions=gmp
Extensions=gpk
Extensions=gpk
SeekFreePCPaths=..\S1Game\CookedPC
SeekFreePCPaths=..\S1Game\CookedPC
SeekFreePCExtensions=xxx
SeekFreePCExtensions=xxx


[Engine.Client]
[Engine.Client]
DisplayGamma=2.2
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
ButtonRepeatDelay=0.1


[WinDrv.WindowsClient]
[WinDrv.WindowsClient]
AudioDeviceClass=ALAudio.ALAudioDevice
AudioDeviceClass=ALAudio.ALAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
ParanoidDeviceLostChecking=0
AllowJoystickInput=1
AllowJoystickInput=0


[Engine.Player]
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
PP_ShadowsMultiplier=1.0


[ALAudio.ALAudioDevice]
[ALAudio.ALAudioDevice]
MaxChannels=32
MaxChannels=32

;↑同時再生音数指定(ハードウェアが対応している数値にすること)
UseEffectsProcessing=True
UsePrecache=False

ReserveChannels=2
UseEffectsProcessing=False
;↑音の反響など余計な処理を無効化(負荷軽減目的)
TimeBetweenHWUpdates=15
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=5
MinOggVorbisDurationEditor=5
DeviceName=Generic Software
DeviceName=Generic Hardware

;↑ハードウェア側で処理するように変更(ハードウェアが対応している場合のみ変更する事)


[IpDrv.TcpNetDriver]
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowDownloads=True
ConnectionTimeout=30.0
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
InitialConnectTimeout=200.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=0.2
KeepAliveTime=0.2
MaxClientRate=15000
MaxClientRate=15000
MaxInternetClientRate=10000
MaxInternetClientRate=10000
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=30
LanServerMaxTickRate=35
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
NetConnectionClassName=IpDrv.TcpipConnection


[IpServer.UdpServerQuery]
[IpServer.UdpServerQuery]
GameName=ut
GameName=ut


[IpDrv.UdpBeacon]
[IpDrv.UdpBeacon]
DoBeacon=True
DoBeacon=True
BeaconTime=0.50
BeaconTime=0.50
BeaconTimeout=5.0
BeaconTimeout=5.0
BeaconProduct=ut
BeaconProduct=ut
ServerBeaconPort=8777
ServerBeaconPort=8777
BeaconPort=9777
BeaconPort=9777


[TextureStreaming]
[TextureStreaming]
PoolSize=140
PoolSize=768

MemoryMargin=128

;↑念のためPooSize+MemoryMarginの数値がPackageSizeSoftLimitを超えないように設定
HysteresisLimit=30
HysteresisLimit=30
DropMipLevelsLimit=24
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopIncreasingLimit=18
StopStreamingLimit=12
StopStreamingLimit=12
MinFudgeFactor=1
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
UseTextureFileCache=FALSE


[StreamByURL]
[StreamByURL]
PostLoadPause=6.0
PostLoadPause=6.0


[Editor.EditorEngine]
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bUseSound=True
bSubtitlesEnabled=True
bSubtitlesEnabled=True
GridEnabled=True
GridEnabled=True
SnapScaleEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
ScaleGridSize=5
SnapVertices=False
SnapVertices=False
SnapDistance=10.000000
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
GameCommandLine=-log
FOVAngle=60.000000
FOVAngle=60.000000
GodMode=True
GodMode=True
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
AutoSaveDir=..\S1Game\Content\Maps\Autosaves
InvertWidgetZAxis=True
InvertWidgetZAxis=True
UseAxisIndicator=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
CurrentGridSz=4
CurrentGridSz=4
bUseMayaCameraControls=True
bUseMayaCameraControls=True
bPrefabsLocked=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Core
EditPackages=Engine
EditPackages=Engine
EditPackages=GameFramework
EditPackages=GameFramework
EditPackages=Editor
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=GFxUI
EditPackages=GFxUIEditor
EditPackages=GFxUIEditor
EditPackagesOutPath=..\S1Game\Script
EditPackagesOutPath=..\S1Game\Script
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
FRScriptOutputPath=..\S1Game\ScriptFinalRelease
EditPackages=S1Game
EditPackages=S1Game
InEditorGameURLOptions=
InEditorGameURLOptions=
EditPackages=GodHand
EditPackages=GodHand


[UnrealEd.UnrealEdEngine]
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveTimeMinutes=10
AutoSaveIndex=0
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC
DefaultPostProcessName=PostProcess.PPC.S1_Default00_PPC


[Engine.DataStoreClient]
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused


[Engine.UIDataStore_SessionSettings]
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo


[DevOptions.Shaders]
[DevOptions.Shaders]
AutoReloadChangedShaders=True
AutoReloadChangedShaders=True

bAllowMultiThreadedShaderCompile=True

bAllowDistributedShaderCompile=False

ThreadedShaderCompileThreshold=2

bDumpShaderPDBs=False

bPromptToRetryFailedShaderCompiles=False


[StatNotifyProviders]
[StatNotifyProviders]
XmlStatNotifyProvider=false
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
PIXNamedCounterProvider=false


[StatNotifyProviders.StatNotifyProvider_UDP]
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
ListenPort=13000


[RemoteControl]
[RemoteControl]
SuppressRemoteControlAtStartup=True
SuppressRemoteControlAtStartup=True


[LogFiles]
[LogFiles]
PurgeLogsDays=2
PurgeLogsDays=2


[AnimationCompression]
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
TranslationCompressionFormat=0
RotationCompressionFormat=1
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
AlternativeCompressionThreshold=1.f
ForceRecompression=False
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bOnlyCheckForMissingSkeletalMeshes=False


[IpDrv.OnlineSubsystemCommonImpl]
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxLocalTalkers=1
MaxRemoteTalkers=16
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
bIsUsingSpeechRecognition=false


[IpDrv.OnlineGameInterfaceImpl]
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanQueryTimeout=5.0


[OnlineSubsystemLive.OnlineSubsystemLive]
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LiveSystemLinkPort=14000
LanAnnouncePort=14001
LanAnnouncePort=14001


[Engine.StaticMeshCollectionActor]
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
MaxStaticMeshComponents=50


[Engine.StaticLightCollectionActor]
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
MaxLightComponents=50


[LiveSock]
[LiveSock]
bUseVDP=True
bUseVDP=True
bUseSecureConnections=true
bUseSecureConnections=true
MaxDgramSockets=64
MaxDgramSockets=64
MaxStreamSockets=16
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
DefaultSendBufsizeInK=256


[CustomStats]
[CustomStats]
LD=Streaming fudge factor
LD=Streaming fudge factor
LD=FrameTime
LD=FrameTime
LD=Terrain Foliage Time
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Terrain Triangles
LD=Foliage Instances
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=30+ FPS
LD=Audio Memory Used
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Occluded primitives
LD=Projected shadows
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Texture Pool Size
LD=Physical Memory Used
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=360 Texture Memory Used
LD=Vertex Lighting Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=SkeletalMesh Index Memory
GameThread=Async Loading Time
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=FrameTime
GameThread=HUD Time
GameThread=HUD Time
GameThread=Input Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=RedrawViewports
GameThread=Script time
GameThread=Script time
GameThread=Tick Time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=PerFrameCapture


[MemorySplitClassesToTrack]
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AnimSequence
Class=AudioComponent
Class=AudioComponent
Class=AudioDevice
Class=AudioDevice
Class=CylinderComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalManager
Class=DecalMaterial
Class=DecalMaterial
Class=Field
Class=Field
Class=Font
Class=Font
Class=Level
Class=Level
Class=Material
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=MaterialInstanceTimeVarying
Class=Model
Class=Model
Class=ModelComponent
Class=ModelComponent
Class=MorphTarget
Class=MorphTarget
Class=ObjectReferencer
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleModule
Class=ParticleSystemComponent
Class=ParticleSystemComponent
Class=PathNode
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodyInstance
Class=RB_BodySetup
Class=RB_BodySetup
Class=ReachSpec
Class=ReachSpec
Class=SkeletalMesh
Class=SkeletalMesh
Class=SoundCue
Class=SoundCue
Class=SoundNode
Class=SoundNode
Class=StaticMesh
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshActor
Class=StaticMeshComponent
Class=StaticMeshComponent
Class=Terrain
Class=Terrain
Class=TerrainComponent
Class=TerrainComponent
Class=Texture2D
Class=Texture2D
Class=UIRoot
Class=UIRoot



[MemLeakCheckExtraExecsToRun]

Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo

Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo

Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo

Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo

Cmd=obj list class=Level -ALPHASORT -DetailedInfo

Cmd=lightenv list volumes

Cmd=lightenv list transition

Cmd=ListThreads


[ConfigCoalesceFilter]
[ConfigCoalesceFilter]
FilterOut=S1Engine.ini
FilterOut=S1Engine.ini
FilterOut=S1Editor.ini
FilterOut=S1Editor.ini
FilterOut=S1Input.ini
FilterOut=S1Input.ini
FilterOut=S1Game.ini
FilterOut=S1Game.ini
FilterOut=S1UI.ini
FilterOut=S1UI.ini
FilterOut=S1Compat.ini
FilterOut=S1Compat.ini
FilterOut=S1EditorKeyBindings.ini
FilterOut=S1EditorKeyBindings.ini
FilterOut=S1EditorUserSettings.ini
FilterOut=S1EditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=XWindow.int


[TaskPerfTracking]
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.10.83
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn


[TaskPerfMemDatabase]
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.10.83
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn


[MemoryPools]
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FLightPrimitiveInteractionInitialBlockSize=2048
FModShadowPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=2048

;この項目はPackageSizeSoftLimitの以上の数値でも良さそうなので2048に設定


[SystemSettings]
[SystemSettings]
StaticDecals=True
StaticDecals=True
DynamicDecals=True
DynamicDecals=True
DynamicLights=True
DynamicLights=True
DynamicShadows=True
DynamicShadows=True
LightEnvironmentShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=False
CompositeDynamicLights=True
DirectionalLightmaps=True
DirectionalLightmaps=True
MotionBlur=True
MotionBlur=False
DepthOfField=True
DepthOfField=True
AmbientOcclusion=True
AmbientOcclusion=False
Bloom=True
Bloom=False
UseHighQualityBloom=True
UseHighQualityBloom=False
Distortion=True
Distortion=False
DropParticleDistortion=False
DropParticleDistortion=True
SpeedTreeLeaves=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
OnlyStreamInTextures=False
LensFlares=True
LensFlares=True
FogVolumes=True
FogVolumes=True
FloatingPointRenderTargets=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
OneFrameThreadLag=True
UseVsync=False
UseVsync=False
UpscaleScreenPercentage=True
UpscaleScreenPercentage=True
Fullscreen=False
Fullscreen=False
AllowD3D10=False
AllowD3D10=False
SkeletalMeshLODBias=0
SkeletalMeshLODBias=1
ParticleLODBias=0
ParticleLODBias=2147483647
DetailMode=2
DetailMode=0
ShadowFilterQualityBias=0
ShadowFilterQualityBias=-1
MaxAnisotropy=4
MaxAnisotropy=2
MaxMultisamples=1
MaxMultisamples=1
MinShadowResolution=70
MinShadowResolution=16
MaxShadowResolution=2048
MaxShadowResolution=128
ShadowFadeResolution=128
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ShadowFadeExponent=2.200000
ResX=1920
ResX=1920
ResY=1080
ResY=1080
ScreenPercentage=100.000000
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=1.273240
ShadowTexelsPerPixel=1.273240
bEnableVSMShadows=False
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bAllowBetterModulatedShadows=True

;↑自分の環境だとTrueのほうがパフォーマンスが上がるのでTrue
bEnableForegroundShadowsOnWorld=True
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=True
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=2.000000
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
bAllowFracturedDamage=True
bAllowFracturedDamage=False
NumFracturedPartsScale=1.000000
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
FractureCullDistanceScale=1.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
;↓デフォだと画質群の上限が4K対応なので、一般的なフルHD向けの2048に調整し直す
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
LIGHT_TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point)
FXAA=False
LIGHT_TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
FXAA=True
SpeedTreeBranches=True
SpeedTreeBranches=True
SpeedTreeBillboards=True
SpeedTreeBillboards=True
AllowD3D11=False
AllowD3D11=False


[Engine.PhysicsLODVerticalDestructible]
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
MaxDynamicChunkCount=1000
DebrisLifetime=60.0
DebrisLifetime=60.0


[Engine.PhysicsLODVerticalEmitter]
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
ParticlePercentage=50


[Engine.OnlineSubsystem]
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")


[Engine.OnlineRecentPlayersList]
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentPlayers=100
MaxRecentParties=5
MaxRecentParties=5


[Configuration]
[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini
BasedOn=..\Engine\Config\BaseEngine.ini


[S1Game.ReleaseData]
[S1Game.ReleaseData]
Paths=..\..\..\ReleaseData
Paths=..\..\..\ReleaseData
;+Paths=D:\ReleaseData
;+Paths=D:\ReleaseData


[SystemSettingsEditor]
[SystemSettingsEditor]
ResX=1280
ResX=1280
ResY=720
ResY=720


[Engine.AudioDevice]
[Engine.AudioDevice]
;音量等を自分好みにカスタマイズ
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
SoundGroups=(GroupName=AmbientMaster,Properties=(Volume=1))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume=1))
SoundGroups=(GroupName=Character,Properties=(Volume=0.7))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,VoiceChat))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFXMaster,MusicMaster,AmbientMaster,UIMaster,VillagerNPCVoice,Cinematic))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle))
SoundGroups=(GroupName=SFXMaster,Properties=(Volume=1),ChildGroupNames=(Character,damageVoice,Item,damageHit,NPC,SkillEffect,damageEffect,Assassin_SkillVoice,Assassin_Voice,Assassin_Skill,Event_BGM,Weapon,Vehicle))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroups=(GroupName=damageVoice,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageVoice,Properties=(Volume=0.4,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageHit,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageHit,Properties=(Volume=0.7,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageEffect,Properties=(Volume=1,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=damageEffect,Properties=(Volume=0.7,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
SoundGroups=(GroupName=NPC,Properties=(Volume=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=UI,Properties=(Volume=0,bNoReverb=TRUE,MaxConcurrentPlayCount=6))
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
SoundGroups=(GroupName=SkillEffect,Properties=(Volume=0.8))
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=VillagerNPCVoice,Properties=(Volume=1,MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
SoundGroups=(GroupName=MusicMaster,Properties=(Volume=1),ChildGroupNames=(Music))
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger))
SoundGroups=(GroupName=UIMaster,Properties=(Volume=1),ChildGroupNames=(Announcer,UI,Stinger))
SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=1))
SoundGroups=(GroupName=Assassin_Voice,Properties=(Volume=0.6))
SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=1))
SoundGroups=(GroupName=Assassin_Skill,Properties=(Volume=0.6))
SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=1))
SoundGroups=(GroupName=Assassin_SkillVoice,Properties=(Volume=0.6))
SoundGroups=(GroupName=Event_BGM,Properties=(Volume=1, MaxConcurrentPlayCount=1))
SoundGroups=(GroupName=Event_BGM,Properties
SoundModeNames=Default
SoundModeNames=Quiet
SoundModeNames=Loud
SoundModeNames=Slow
SoundModeNames=Quick

[GodHand.GodHandEngine]
FOVAngle=60.000000
Client=WinDrv.WindowsClient

[Windows.StandardUser]
MyDocumentsSubDirName=ProjectS

[Aero]
AeroSet_Continent_1=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_2=SkySystem30.AERO.ANC_DefaultSky_AERO
;AeroSet_Continent_3=SkySystem30.AERO.ANC_DefaultSky_AERO
AeroSet_Continent_2=SkySystem30.AERO.HSC_DefaultSky_AERO
AeroSet_Continent_3=SkySystem30.AERO.AL_DefaultSky_AERO
;ArtDatasheet=..\..\TeraData\AdditionalData\Art_Data\Datasheet
;DesignDatasheet=..\..\TeraData\AdditionalData\Design_Data\Datasheet
;ProgramDatasheet=..\..\TeraData\AdditionalData\Program_Data\Datasheet
;SoundDatasheet=..\..\TeraData\AdditionalData\Sound_Data\Datasheet
;BarrackDefine=..\..\TeraData\AdditionalData\Design_Data\BarrackDefine
;Godhand=..\..\TeraData\AdditionalData\Design_Data\GodHandDefine

[Barrack.ShowGrid]
GridSize=20
GridSideLength=500

[IniVersion]
0=1485928865.000000
1=1480482001.000000

[AppCompat]
MeasuredCPUScore=120.084320
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5