Damage Gun Game v9.0.0

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settings
settings
{
{
main
main
{
{
Description: "10K Damage Gun Game. Deal 10000 damage to win & 1000 to swap to the next hero from a list of 8 random DPS + 1 Tank (5th) & + 1 Supp (10th). No turrets. v8.3.0 Join my discord.gg/ZdukXgB Created by Jokaes#2263 -Original FFA by DarwinStreams Updated code & more: jokaes.github.io"
Description: "Damage Gun Game. v9.0.0 Deal damage to swap to the next hero, complete the list to win. Totally customizable in workshop settings!! No turrets. Join my discord.gg/ZdukXgB Created by Jokaes#2263 -Original FFA by DarwinStreams Updated code & more: jokaes.github.io"
}
}


lobby
lobby
{
{
Allow Players Who Are In Queue: Yes
Map Rotation: After A Game
Map Rotation: After A Game
Max Spectators: 12
Max Spectators: 12
Return To Lobby: Never
Return To Lobby: Never
}
}


modes
modes
{
{
Deathmatch
Deathmatch
{
{
disabled maps
enabled maps
{
{
Black Forest
Black Forest
Blizzard World
Castillo
Château Guillard
Château Guillard
Ecopoint: Antarctica
Ecopoint: Antarctica
Eichenwalde
Necropolis
Hanamura
Petra
Hollywood
King's Row
Lijiang Control Center
Lijiang Garden
Lijiang Night Market
Workshop Expanse Night
Workshop Island Night
}
}
}
}


General
General
{
{
Game Mode Start: Immediately
Game Mode Start: Immediately
Kill Feed: Off
Kill Feed: Off
Respawn As Random Hero: On
Respawn As Random Hero: On
}
}
}
}


heroes
heroes
{
{
General
General
{
{
Ashe
Ashe
{
{
Ultimate Ability B.O.B.: Off
Ultimate Ability B.O.B.: Off
}
}


Symmetra
Symmetra
{
{
Sentry Turret: Off
Sentry Turret: Off
}
}


Torbjörn
Torbjörn
{
{
Deploy Turret: Off
Deploy Turret: Off
}
}
}
}
}
}
}
}


variables
variables
{
{
global:
global:
0: heroList
0: heroList
1: timeCounter
1: timeCounter
2: gameIsAlmostDone
2: gameIsAlmostDone
3: leaderboard
4: randomSectionOfMap
4: randomSectionOfMap
5: arenaMap1
5: arenaMap1
6: arenaMap2
6: arenaMap2
7: arenaMap3
7: arenaMap3
8: arenaMap4
8: arenaMap4
9: damageNecessaryForNextHero
10: numberOfDpsHeroes
11: numberOfTankHeroes
12: numberOfSupportHeroes
13: tankHeroesInTheMiddleOfTheList
14: supportHeroesAtTheEndOfTheList
15: heroListIt
16: tempHeroList
17: tempHeroListSupport
18: tempHeroListTanks
19: heroListIt2


player:
player:
0: damageDone
0: damageDone
1: damageDisplayPos
1: damageDisplayPos
2: damageDisplayScale
2: damageDisplayScale
3: damageDisplayText
3: damageDisplayText
4: nextObjective
4: nextObjective
5: killYourselfPunishment
5: killYourselfPunishment
6: heroIcon
6: heroIcon
7: heroSwapEffect
7: heroSwapEffect
}
}


disabled rule("10K Damage Gun Game v8.3.0")
disabled rule("Damage Gun Game v9.0.0")
{
{
event
event
{
{
Ongoing - Global;
Ongoing - Global;
}
}
}
}


rule("Disable bulit-in game mode & start timer variables {Game in progress GLOBAL}")
rule("Disable bulit-in game mode & start timer variables {Game in progress GLOBAL}")
{
{
event
event
{
{
Ongoing - Global;
Ongoing - Global;
}
}


conditions
conditions
{
{
Is Game In Progress == True;
Is Game In Progress == True;
}
}


actions
actions
{
{
Disable Built-In Game Mode Scoring;
Disable Built-In Game Mode Scoring;
Disable Built-In Game Mode Completion;
Disable Built-In Game Mode Completion;
Disable Built-In Game Mode Announcer;
Disable Built-In Game Mode Announcer;
Disable Built-In Game Mode Music;
Disable Built-In Game Mode Music;
Pause Match Time;
Pause Match Time;
Global.timeCounter = 0.001;
Global.timeCounter = 0.001;
Global.gameIsAlmostDone = False;
Global.gameIsAlmostDone = False;
disabled Create HUD Text(Filtered Array(Host Player, Custom String("#Jokaes") == String("#{0}", Host Player)), Null, Custom String(
disabled Create HUD Text(Filtered Array(Host Player, Custom String("#Jokaes") == String("#{0}", Host Player)), Null, Custom String(
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
Lime Green, White, Visible To and String, Default Visibility);
Lime Green, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Server Load Peak < 85), Null, Custom String(
Create HUD Text(Filtered Array(All Players(All Teams), Server Load Peak < 85), Null, Custom String(
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
Lime Green, White, Visible To and String, Default Visibility);
Lime Green, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Server Load Peak >= 85 && Server Load Peak <= 170), Null, Custom String(
Create HUD Text(Filtered Array(All Players(All Teams), Server Load Peak >= 85 && Server Load Peak <= 170), Null, Custom String(
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
Orange, White, Visible To and String, Default Visibility);
Orange, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Server Load Peak > 170), Null, Custom String(
Create HUD Text(Filtered Array(All Players(All Teams), Server Load Peak > 170), Null, Custom String(
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
"svr load: {0} | svr avg: {1} | svr peak: {2}", Server Load, Server Load Average, Server Load Peak), Null, Top, -100, White,
Red, White, Visible To and String, Default Visibility);
Red, White, Visible To and String, Default Visibility);
}
}
}
}


rule("Damage track & display")
rule("Damage track & display")
{
{
event
event
{
{
Player Dealt Damage;
Player Dealt Damage;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Victim != Attacker;
Victim != Attacker;
(Round To Integer(Event Damage, To Nearest) >= 1) == True;
(Round To Integer(Event Damage, To Nearest) >= 1) == True;
}
}


actions
actions
{
{
Event Player.damageDone += Event Damage;
Event Player.damageDone += Event Damage;
Set Player Score(Event Player, Event Player.damageDone);
Set Player Score(Event Player, Event Player.damageDone);
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / 1000, Down) + 1) * 1000;
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / Global.damageNecessaryForNextHero, Down) + 1)
* Global.damageNecessaryForNextHero;
Destroy In-World Text(Event Player.damageDisplayText);
Destroy In-World Text(Event Player.damageDisplayText);
Wait(0.016, Ignore Condition);
Wait(0.016, Ignore Condition);
Event Player.damageDisplayPos = Eye Position(Victim);
Event Player.damageDisplayPos = Eye Position(Victim);
Event Player.damageDisplayScale = Event Damage / 50;
Event Player.damageDisplayScale = Event Damage / 50;
Skip If(Event Player.damageDisplayScale >= 1, 1);
Skip If(Event Player.damageDisplayScale >= 1, 1);
Event Player.damageDisplayScale = 1;
Event Player.damageDisplayScale = 1;
Skip If(Event Was Critical Hit, 1);
Skip If(Event Was Critical Hit, 1);
Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Event Player.damageDisplayPos,
Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Event Player.damageDisplayPos,
Event Player.damageDisplayScale, Clip Against Surfaces, Visible To Position and String, White, Default Visibility);
Event Player.damageDisplayScale, Clip Against Surfaces, Visible To Position and String, White, Default Visibility);
Skip If(!Event Was Critical Hit, 1);
Skip If(!Event Was Critical Hit, 1);
Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Event Player.damageDisplayPos,
Create In-World Text(Event Player, Round To Integer(Event Damage, To Nearest), Event Player.damageDisplayPos,
Event Player.damageDisplayScale, Clip Against Surfaces, Visible To Position and String, Red, Default Visibility);
Event Player.damageDisplayScale, Clip Against Surfaces, Visible To Position and String, Red, Default Visibility);
Event Player.damageDisplayText = Last Text ID;
Event Player.damageDisplayText = Last Text ID;
}
}
}
}


disabled rule("Leaderboard {Reevaluation}")
{
event
{
Ongoing - Global;
}

actions
{
Global.leaderboard = Sorted Array(All Players(All Teams), Current Array Element.damageDone);
Wait(1, Ignore Condition);
Loop;
}
}

disabled rule("Leaderboard {HUD}")
{
event
{
Ongoing - Global;
}

actions
{
Create HUD Text(All Players(All Teams), Null, Null, Custom String(" "), Left, -1, White, White, White, Visible To and String,
Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[0] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[0])), Global.leaderboard[0], Round To Integer(Global.leaderboard[0].damageDone,
To Nearest)), Left, 11, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[1] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[1])), Global.leaderboard[1], Round To Integer(Global.leaderboard[1].damageDone,
To Nearest)), Left, 10, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[2] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[2])), Global.leaderboard[2], Round To Integer(Global.leaderboard[2].damageDone,
To Nearest)), Left, 9, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[3] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[3])), Global.leaderboard[3], Round To Integer(Global.leaderboard[3].damageDone,
To Nearest)), Left, 8, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[4] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[4])), Global.leaderboard[4], Round To Integer(Global.leaderboard[4].damageDone,
To Nearest)), Left, 7, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[5] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[5])), Global.leaderboard[5], Round To Integer(Global.leaderboard[5].damageDone,
To Nearest)), Left, 6, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[6] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[6])), Global.leaderboard[6], Round To Integer(Global.leaderboard[6].damageDone,
To Nearest)), Left, 5, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[7] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[7])), Global.leaderboard[7], Round To Integer(Global.leaderboard[7].damageDone,
To Nearest)), Left, 4, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[8] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[8])), Global.leaderboard[8], Round To Integer(Global.leaderboard[8].damageDone,
To Nearest)), Left, 3, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[9] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[9])), Global.leaderboard[9], Round To Integer(Global.leaderboard[9].damageDone,
To Nearest)), Left, 2, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[10] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[10])), Global.leaderboard[10], Round To Integer(Global.leaderboard[10].damageDone,
To Nearest)), Left, 1, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Global.leaderboard[11] != Null), Null, Null, String("{0} : {1} : {2}",
Hero Icon String(Hero Of(Global.leaderboard[11])), Global.leaderboard[11], Round To Integer(Global.leaderboard[11].damageDone,
To Nearest)), Left, 0, White, White, White, Visible To and String, Default Visibility);
}
}

rule("Take away score if kill yourself {Punishment}")
rule("Take away score if kill yourself {Punishment}")
{
{
event
event
{
{
Player Died;
Player Died;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Attacker == Event Player;
Attacker == Event Player;
}
}


actions
actions
{
{
Event Player.killYourselfPunishment = True;
Event Player.killYourselfPunishment = True;
Small Message(Event Player, String("{0} {1} {2}", String("You Lose"), Round To Integer(Event Damage, To Nearest), Custom String(
Small Message(Event Player, String("{0} {1} {2}", String("You Lose"), Round To Integer(Event Damage, To Nearest), Custom String(
"{0} (SUICIDE)", String("Points"))));
"{0} (SUICIDE)", String("Points"))));
Event Player.damageDone -= Event Damage;
Event Player.damageDone -= Event Damage;
Set Player Score(Event Player, Event Player.damageDone);
Set Player Score(Event Player, Event Player.damageDone);
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / 1000, Down) + 1) * 1000;
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / Global.damageNecessaryForNextHero, Down) + 1)
* Global.damageNecessaryForNextHero;
Wait(0.032, Ignore Condition);
Wait(0.032, Ignore Condition);
Event Player.killYourselfPunishment = False;
Event Player.killYourselfPunishment = False;
}
}
}
}


rule("Take away score if damage yourself {Punishment}")
rule("Take away score if damage yourself {Punishment}")
{
{
event
event
{
{
Player Dealt Damage;
Player Dealt Damage;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Attacker == Victim;
Attacker == Victim;
}
}


actions
actions
{
{
Wait(0.016, Ignore Condition);
Wait(0.016, Ignore Condition);
Abort If(Event Player.killYourselfPunishment == True);
Abort If(Event Player.killYourselfPunishment == True);
Skip If(Event Damage <= 0.500, 1);
Skip If(Event Damage <= 0.500, 1);
Small Message(Event Player, String("{0} {1} {2}", String("You Lose"), Round To Integer(Event Damage, To Nearest), Custom String(
Small Message(Event Player, String("{0} {1} {2}", String("You Lose"), Round To Integer(Event Damage, To Nearest), Custom String(
"{0} (SELF-DAMAGE)", String("Points"))));
"{0} (SELF-DAMAGE)", String("Points"))));
Event Player.damageDone -= Event Damage;
Event Player.damageDone -= Event Damage;
Set Player Score(Event Player, Event Player.damageDone);
Set Player Score(Event Player, Event Player.damageDone);
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / 1000, Down) + 1) * 1000;
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / Global.damageNecessaryForNextHero, Down) + 1)
* Global.damageNecessaryForNextHero;
}
}
}
}


rule("Victory")
rule("Victory")
{
{
event
event
{
{
Ongoing - Each Player;
Ongoing - Each Player;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Event Player.damageDone >= 10000;
Event Player.damageDone >= Global.damageNecessaryForNextHero * Count Of(Global.heroList);
}
}


actions
actions
{
{
Big Message(All Players(All Teams), Custom String("GG. Thanks for playing {0}", Icon String(Happy)));
Big Message(All Players(All Teams), Custom String("GG. Thanks for playing {0}", Icon String(Happy)));
Create Effect(All Players(All Teams), Sparkles, White, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, White, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Yellow, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Yellow, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Green, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Green, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Purple, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Purple, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Red, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Red, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Blue, Event Player, 1.500, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Blue, Event Player, 1.500, Visible To Position and Radius);
Create In-World Text(All Players(All Teams), Custom String("{0} {0}!", String("Winner")), Event Player, 2, Clip Against Surfaces,
Create In-World Text(All Players(All Teams), Custom String("{0} {0}!", String("Winner")), Event Player, 2, Clip Against Surfaces,
Visible To Position and String, White, Default Visibility);
Visible To Position and String, White, Default Visibility);
Set Gravity(All Players(All Teams), 0.100);
Set Gravity(All Players(All Teams), 0.100);
Declare Player Victory(Event Player);
Declare Player Victory(Event Player);
}
}
}
}


rule("In assembling {Skip}")
rule("In assembling {Skip}")
{
{
event
event
{
{
Ongoing - Global;
Ongoing - Global;
}
}


conditions
conditions
{
{
Is Assembling Heroes == True;
Is Assembling Heroes == True;
}
}


actions
actions
{
{
Set Match Time(0);
Set Match Time(0);
}
}
}
}


rule("In setup {Reset damageDone}")
rule("In setup {Reset damageDone}")
{
{
event
event
{
{
Ongoing - Each Player;
Ongoing - Each Player;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Is In Setup == True;
Is In Setup == True;
}
}


actions
actions
{
{
Event Player.damageDone = 0;
Event Player.damageDone = 0;
}
}
}
}


rule("Hero List - 8 Random DPS + 1 Random Tank (5th) + 1 Random Support (10th) = 29 billons of lists")
rule("Workshop Settings")
{
event
{
Ongoing - Global;
}

actions
{
Global.heroList = All Damage Heroes;
Global.heroList = Randomized Array(Global.heroList);
Global.heroList = Array Slice(Global.heroList, 0, 9);
Global.heroList[4] = Random Value In Array(All Tank Heroes);
Modify Global Variable(heroList, Append To Array, Random Value In Array(All Support Heroes));
}
}

disabled rule("Hero List - 10 Random DPS - Turrets abilities banned")
{
{
event
event
{
{
Ongoing - Global;
Ongoing - Global;
}
}


actions
actions
{
{
Global.heroList = All Damage Heroes;
Global.damageNecessaryForNextHero = Workshop Setting Integer(Custom String("Heroes Settings"), Custom String(
Global.heroList = Randomized Array(Global.heroList);
"​Damage necessary for next hero [1000]"), 1000, 250, 1000);
Global.heroList = Array Slice(Global.heroList, 0, 10);
Global.numberOfDpsHeroes = Workshop Setting Integer(Custom String("Heroes Settings"), Custom String(
"​Num​ber of Damage heroes [4]"), 4, 0, 10);
Global.numberOfTankHeroes = Workshop Setting Integer(Custom String("Heroes Settings"), Custom String(
"​Num​​ber of Tank heroes [1]"), 1, 0, 8);
Global.numberOfSupportHeroes = Workshop Setting Integer(Custom String("Heroes Settings"), Custom String(
"​Num​​​ber of Support heroes [1]"), 1, 0, 7);
Global.tankHeroesInTheMiddleOfTheList = Workshop Setting Toggle(Custom String("Heroes Settings"), Custom String(
"​​​​​Tan​​​​​ks in the middle of the list [ON]"), True);
Global.supportHeroesAtTheEndOfTheList = Workshop Setting Toggle(Custom String("Heroes Settings"), Custom String(
"​​Sup​​​​​ports at the end of the list [ON]"), True);
}
}
}
}


disabled rule("Hero List - 10 Random Heroes (ALL HEROES) - Turrets abilities banned")
rule("Hero List Generation")
{
{
event
event
{
{
Ongoing - Global;
Ongoing - Global;
}
}


actions
actions
{
{
Global.heroList = All Heroes;
Global.heroList = Empty Array;
Global.heroList = Randomized Array(Global.heroList);
Global.tempHeroList = All Damage Heroes;
Global.heroList = Array Slice(Global.heroList, 0, 10);
Global.tempHeroList = Randomized Array(Global.tempHeroList);
For Global Variable(heroListIt, 0, Global.numberOfDpsHeroes, 1);
Modify Global Variable(heroList, Append To Array, Global.tempHeroList[Global.heroListIt]);
End;
Global.tempHeroListSupport = All Support Heroes;
Global.tempHeroListSupport = Randomized Array(Global.tempHeroListSupport);
Global.tempHeroListSupport = Array Slice(Global.tempHeroListSupport, 0, Global.numberOfSupportHeroes);
Global.tempHeroListTanks = All Tank Heroes;
Global.tempHeroListTanks = Randomized Array(Global.tempHeroListTanks);
Global.tempHeroListTanks = Array Slice(Global.tempHeroListTanks, 0, Global.numberOfTankHeroes);
Modify Global Variable(heroList, Append To Array, Global.tempHeroListSupport);
If(!Global.supportHeroesAtTheEndOfTheList);
Global.heroList = Randomized Array(Global.heroList);
End;
If(!Global.tankHeroesInTheMiddleOfTheList);
If(!Global.supportHeroesAtTheEndOfTheList);
Modify Global Variable(heroList, Append To Array, Global.tempHeroListTanks);
Global.heroList = Randomized Array(Global.heroList);
Else;
Global.tempHeroList = Global.heroList;
Global.heroList = Empty Array;
Global.heroList = Array Slice(Global.tempHeroList, 0, Global.numberOfDpsHeroes);
Modify Global Variable(heroList, Append To Array, Global.tempHeroListTanks);
Global.heroList = Randomized Array(Global.heroList);
Modify Global Variable(heroList, Append To Array, Global.tempHeroListSupport);
End;
Else;
Global.tempHeroList = Global.heroList;
Global.heroList = Empty Array;
For Global Variable(heroListIt, 0, Count Of(All Tank Heroes) + Count Of(All Damage Heroes) + Count Of(All Support Heroes), 1);
If(Global.heroListIt == Round To Integer((Count Of(Global.tempHeroList) - 1) / 2, Up));
For Global Variable(heroListIt2, 0, Global.numberOfTankHeroes, 1);
Modify Global Variable(heroList, Append To Array, Global.tempHeroListTanks[Global.heroListIt2]);
End;
End;
Modify Global Variable(heroList, Append To Array, Global.tempHeroList[Global.heroListIt]);
End;
End;
Global.tempHeroList = Global.heroList;
Global.heroList = Empty Array;
For Global Variable(heroListIt, 0, Count Of(All Tank Heroes) + Count Of(All Damage Heroes) + Count Of(All Support Heroes), 1);
If(Global.tempHeroList[Global.heroListIt] == Null);
Break;
End;
Modify Global Variable(heroList, Append To Array, Global.tempHeroList[Global.heroListIt]);
End;
}
}
}
}


rule("Preload Heroes")
rule("Preload Heroes")
{
{
event
event
{
{
Ongoing - Each Player;
Ongoing - Each Player;
All;
All;
All;
All;
}
}


actions
actions
{
{
Preload Hero(Event Player, Global.heroList);
Preload Hero(Event Player, Global.heroList);
}
}
}
}


rule("In Setup -> Starting Hero -> HeroList[0]")
rule("In Setup -> Starting Hero -> HeroList[0]")
{
{
event
event
{
{
Ongoing - Each Player;
Ongoing - Each Player;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Is In Setup == True;
Is In Setup == True;
}
}


actions
actions
{
{
Start Forcing Player To Be Hero(Event Player, First Of(Global.heroList));
Start Forcing Player To Be Hero(Event Player, First Of(Global.heroList));
Event Player.nextObjective = 1000;
Event Player.nextObjective = Global.damageNecessaryForNextHero;
}
}
}
}


rule("In Game in progress -> Starting Hero -> HeroList[0]")
rule("In Game in progress -> Starting Hero -> HeroList[0]")
{
{
event
event
{
{
Ongoing - Each Player;
Ongoing - Each Player;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Is Game In Progress == True;
Is Game In Progress == True;
}
}


actions
actions
{
{
Start Forcing Player To Be Hero(Event Player, First Of(Global.heroList));
Start Forcing Player To Be Hero(Event Player, First Of(Global.heroList));
Event Player.nextObjective = 1000;
Event Player.nextObjective = Global.damageNecessaryForNextHero;
}
}
}
}


rule("Start forcing next hero")
rule("Start forcing next hero")
{
{
event
event
{
{
Ongoing - Each Player;
Ongoing - Each Player;
All;
All;
All;
All;
}
}


conditions
conditions
{
{
Is Alive(Event Player) == True;
Is Alive(Event Player) == True;
Hero Of(Event Player) != Global.heroList[Event Player.nextObjective / 1000 - 1];
Hero Of(Event Player) != Global.heroList[Event Player.nextObjective / Global.damageNecessaryForNextHero - 1];
Event Player.damageDone > 0;
Event Player.damageDone > 0;
}
}


actions
actions
{
{
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / 1000, Down) + 1) * 1000;
Event Player.nextObjective = (Round To Integer(Event Player.damageDone / Global.damageNecessaryForNextHero, Down) + 1)
Start Forcing Player To Be Hero(Event Player, Global.heroList[Event Player.nextObjective / 1000 - 1]);
* Global.damageNecessaryForNextHero;
Start Forcing Player To Be Hero(Event Player, Global.heroList[Event Player.nextObjective / Global.damageNecessaryForNextHero - 1]);
Small Message(Event Player, String("{0}: {1}", String("{0} {1}", String("You"), String("Hero")), Hero Icon String(
Small Message(Event Player, String("{0}: {1}", String("{0} {1}", String("You"), String("Hero")), Hero Icon String(
Global.heroList[Event Player.nextObjective / 1000 - 1])));
Global.heroList[Event Player.nextObjective / Global.damageNecessaryForNextHero - 1])));
Create In-World Text(All Players(All Teams), Hero Icon String(Global.heroList[Event Player.nextObjective / 1000 - 1]),
Create In-World Text(All Players(All Teams), Hero Icon String(
Event Player, 1, Clip Against Surfaces, Visible To Position and String, White, Default Visibility);
Global.heroList[Event Player.nextObjective / Global.damageNecessaryForNextHero - 1]), Event Player, 1, Clip Against Surfaces,
Visible To Position and String, White, Default Visibility);
Event Player.heroIcon = Last Text ID;
Event Player.heroIcon = Last Text ID;
Wait(0.125, Ignore Condition);
Wait(0.125, Ignore Condition);
Play Effect(All Players(All Teams), Good Pickup Effect, Purple, Event Player, 1);
Play Effect(All Players(All Teams), Good Pickup Effect, Purple, Event Player, 1);
Create Effect(All Players(All Teams), Sparkles, Purple, Event Player, 1, Visible To Position and Radius);
Create Effect(All Players(All Teams), Sparkles, Purple, Event Player, 1, Visible To Position and Radius);
Event Player.heroSwapEffect = Last Created Entity;
Event Player.heroSwapEffect = Last Created Entity;
Wait(1.250, Ignore Condition);
Wait(1.250, Ignore Condition);
Destroy In-World Text(Event Player.heroIcon);
Destroy In-World Text(Event Player.heroIcon);
Destroy Effect(Event Player.heroSwapEffect);
Destroy Effect(Event Player.heroSwapEffect);
}
}
}
}


rule("in da hood TEXT")
rule("in da hood TEXT")
{
{
event
event
{
{
Ongoing - Global;
Ongoing - Global;
}
}


actions
conditions
{
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == First Of(Global.heroList)), Null, Null,
String("{0} -> {1}", 1, String("{0} {1}", Hero Icon String(First Of(Global.heroList)), Count Of(Players On Hero(First Of(
Global.heroList), All Teams)))), Right, 1, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != First Of(Global.heroList)), Null, Null,
String("{0} -> {1}", 1, String("{0} {1}", Hero Icon String(First Of(Global.heroList)), Count Of(Players On Hero(First Of(
Global.heroList), All Teams)))), Right, 1, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[1]), Null, Null, String(
"{0} -> {1}", 2, String("{0} {1}", Hero Icon String(Global.heroList[1]), Count Of(Players On Hero(Global.heroList[1],
All Teams)))), Right, 2, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[1]), Null, Null, String(
"{0} -> {1}", 2, String("{0} {1}", Hero Icon String(Global.heroList[1]), Count Of(Players On Hero(Global.heroList[1],
All Teams)))), Right, 2, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[2]), Null, Null, String(
"{0} -> {1}", 3, String("{0} {1}", Hero Icon String(Global.heroList[2]), Count Of(Players On Hero(Global.heroList[2],
All Teams)))), Right, 3, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[2]), Null, Null, String(
"{0} -> {1}", 3, String("{0} {1}", Hero Icon String(Global.heroList[2]), Count Of(Players On Hero(Global.heroList[2],
All Teams)))), Right, 3, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[3]), Null, Null, String(
"{0} -> {1}", 4, String("{0} {1}", Hero Icon String(Global.heroList[3]), Count Of(Players On Hero(Global.heroList[3],
All Teams)))), Right, 4, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[3]), Null, Null, String(
"{0} -> {1}", 4, String("{0} {1}", Hero Icon String(Global.heroList[3]), Count Of(Players On Hero(Global.heroList[3],
All Teams)))), Right, 4, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[4]), Null, Null, String(
"{0} -> {1}", 5, String("{0} {1}", Hero Icon String(Global.heroList[4]), Count Of(Players On Hero(Global.heroList[4],
All Teams)))), Right, 5, White, White, Turquoise, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[4]), Null, Null, String(
"{0} -> {1}", 5, String("{0} {1}", Hero Icon String(Global.heroList[4]), Count Of(Players On Hero(Global.heroList[4],
All Teams)))), Right, 5, White, White, Orange, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[5]), Null, Null, String(
"{0} -> {1}", 6, String("{0} {1}", Hero Icon String(Global.heroList[5]), Count Of(Players On Hero(Global.heroList[5],
All Teams)))), Right, 6, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[5]), Null, Null, String(
"{0} -> {1}", 6, String("{0} {1}", Hero Icon String(Global.heroList[5]), Count Of(Players On Hero(Global.heroList[5],
All Teams)))), Right, 6, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[6]), Null, Null, String(
"{0} -> {1}", 7, String("{0} {1}", Hero Icon String(Global.heroList[6]), Count Of(Players On Hero(Global.heroList[6],
All Teams)))), Right, 7, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[6]), Null, Null, String(
"{0} -> {1}", 7, String("{0} {1}", Hero Icon String(Global.heroList[6]), Count Of(Players On Hero(Global.heroList[6],
All Teams)))), Right, 7, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[7]), Null, Null, String(
"{0} -> {1}", 8, String("{0} {1}", Hero Icon String(Global.heroList[7]), Count Of(Players On Hero(Global.heroList[7],
All Teams)))), Right, 8, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[7]), Null, Null, String(
"{0} -> {1}", 8, String("{0} {1}", Hero Icon String(Global.heroList[7]), Count Of(Players On Hero(Global.heroList[7],
All Teams)))), Right, 8, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[8]), Null, Null, String(
"{0} -> {1}", 9, String("{0} {1}", Hero Icon String(Global.heroList[8]), Count Of(Players On Hero(Global.heroList[8],
All Teams)))), Right, 9, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[8]), Null, Null, String(
"{0} -> {1}", 9, String("{0} {1}", Hero Icon String(Global.heroList[8]), Count Of(Players On Hero(Global.heroList[8],
All Teams)))), Right, 9, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[9]), Null, Null, String(
"{0} -> {1}", 10, String("{0} {1}", Hero Icon String(Global.heroList[9]), Count Of(Players On Hero(Global.heroList[9],
All Teams)))), Right, 10, White, White, Turquoise, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[9]), Null, Null, String(
"{0} -> {1}", 10, String("{0} {1}", Hero Icon String(Global.heroList[9]), Count Of(Players On Hero(Global.heroList[9],
All Teams)))), Right, 10, White, White, Orange, Visible To and String, Visible Always);
}
}

disabled rule("in da hood HEADER")
{
event
{
{
Ongoing - Global;
Is Game In Progress == True;
}
}


actions
actions
{
{
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == First Of(Global.heroList)), String(
If(Global.heroList[0] != Null);
"{0} -> {1}", 1, String("{0} {1}", Hero Icon String(First Of(Global.heroList)), Count Of(Players On Hero(First Of(
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[0]), Null, Null, String(
Global.heroList), All Teams)))), Null, Null, Right, 1, Blue, White, White, Visible To and String, Default Visibility);
"{0} -> {1}", 1, String("{0} {1}", Hero Icon String(Global.heroList[0]), Count Of(Players On Hero(Global.heroList[0],
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != First Of(Global.heroList)), String(
All Teams)))), Right, 1, White, White, Blue, Visible To and String, Visible Never);
"{0} -> {1}", 1, String("{0} {1}", Hero Icon String(First Of(Global.heroList)), Count Of(Players On Hero(First Of(
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[0]), Null, Null, String(
Global.heroList), All Teams)))), Null, Null, Right, 1, White, White, White, Visible To and String, Default Visibility);
"{0} -> {1}", 1, String("{0} {1}", Hero Icon String(Global.heroList[0]), Count Of(Players On Hero(Global.heroList[0],
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[1]), String("{0} -> {1}",
All Teams)))), Right, 1, White, White, White, Visible To and String, Visible Always);
2, String("{0} {1}", Hero Icon String(Global.heroList[1]), Count Of(Players On Hero(Global.heroList[1], All Teams)))), Null,
End;
Null, Right, 2, Blue, White, White, Visible To and String, Default Visibility);
If(Global.heroList[1] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[1]), String("{0} -> {1}",
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[1]), Null, Null, String(
2, String("{0} {1}", Hero Icon String(Global.heroList[1]), Count Of(Players On Hero(Global.heroList[1], All Teams)))), Null,
"{0} -> {1}", 2, String("{0} {1}", Hero Icon String(Global.heroList[1]), Count Of(Players On Hero(Global.heroList[1],
Null, Right, 2, White, White, White, Visible To and String, Default Visibility);
All Teams)))), Right, 2, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[2]), String("{0} -> {1}",
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[1]), Null, Null, String(
3, String("{0} {1}", Hero Icon String(Global.heroList[2]), Count Of(Players On Hero(Global.heroList[2], All Teams)))), Null,
"{0} -> {1}", 2, String("{0} {1}", Hero Icon String(Global.heroList[1]), Count Of(Players On Hero(Global.heroList[1],
Null, Right, 3, Blue, White, White, Visible To and String, Default Visibility);
All Teams)))), Right, 2, White, White, White, Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[2]), String("{0} -> {1}",
End;
3, String("{0} {1}", Hero Icon String(Global.heroList[2]), Count Of(Players On Hero(Global.heroList[2], All Teams)))), Null,
If(Global.heroList[2] != Null);
Null, Right, 3, White, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[2]), Null, Null, String(
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[3]), String("{0} -> {1}",
"{0} -> {1}", 3, String("{0} {1}", Hero Icon String(Global.heroList[2]), Count Of(Players On Hero(Global.heroList[2],
4, String("{0} {1}", Hero Icon String(Global.heroList[3]), Count Of(Players On Hero(Global.heroList[3], All Teams)))), Null,
All Teams)))), Right, 3, White, White, Blue, Visible To and String, Visible Never);
Null, Right, 4, Blue, White, White, Visible To and String, Default Visibility);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[2]), Null, Null, String(
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[3]), String("{0} -> {1}",
"{0} -> {1}", 3, String("{0} {1}", Hero Icon String(Global.heroList[2]), Count Of(Players On Hero(Global.heroList[2],
4, String("{0} {1}", Hero Icon String(Global.heroList[3]), Count Of(Players On Hero(Global.heroList[3], All Teams)))), Null,
All Teams)))), Right, 3, White, White, White, Visible To and String, Visible Always);
Null, Right, 4, White, White, White, Visible To and String, Default Visibility);
End;
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[4]), String("{0} -> {1}",
If(Global.heroList[3] != Null);
5, String("{0} {1}", Hero Icon String(Global.heroList[4]), Count Of(Playe
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[3]), Null, Null, String(
"{0} -> {1}", 4, String("{0} {1}", Hero Icon String(Global.heroList[3]), Count Of(Players On Hero(Global.heroList[3],
All Teams)))), Right, 4, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[3]), Null, Null, String(
"{0} -> {1}", 4, String("{0} {1}", Hero Icon String(Global.heroList[3]), Count Of(Players On Hero(Global.heroList[3],
All Teams)))), Right, 4, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[4] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[4]), Null, Null, String(
"{0} -> {1}", 5, String("{0} {1}", Hero Icon String(Global.heroList[4]), Count Of(Players On Hero(Global.heroList[4],
All Teams)))), Right, 5, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[4]), Null, Null, String(
"{0} -> {1}", 5, String("{0} {1}", Hero Icon String(Global.heroList[4]), Count Of(Players On Hero(Global.heroList[4],
All Teams)))), Right, 5, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[5] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[5]), Null, Null, String(
"{0} -> {1}", 6, String("{0} {1}", Hero Icon String(Global.heroList[5]), Count Of(Players On Hero(Global.heroList[5],
All Teams)))), Right, 6, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[5]), Null, Null, String(
"{0} -> {1}", 6, String("{0} {1}", Hero Icon String(Global.heroList[5]), Count Of(Players On Hero(Global.heroList[5],
All Teams)))), Right, 6, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[6] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[6]), Null, Null, String(
"{0} -> {1}", 7, String("{0} {1}", Hero Icon String(Global.heroList[6]), Count Of(Players On Hero(Global.heroList[6],
All Teams)))), Right, 7, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[6]), Null, Null, String(
"{0} -> {1}", 7, String("{0} {1}", Hero Icon String(Global.heroList[6]), Count Of(Players On Hero(Global.heroList[6],
All Teams)))), Right, 7, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[7] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[7]), Null, Null, String(
"{0} -> {1}", 8, String("{0} {1}", Hero Icon String(Global.heroList[7]), Count Of(Players On Hero(Global.heroList[7],
All Teams)))), Right, 8, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[7]), Null, Null, String(
"{0} -> {1}", 8, String("{0} {1}", Hero Icon String(Global.heroList[7]), Count Of(Players On Hero(Global.heroList[7],
All Teams)))), Right, 8, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[8] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[8]), Null, Null, String(
"{0} -> {1}", 9, String("{0} {1}", Hero Icon String(Global.heroList[8]), Count Of(Players On Hero(Global.heroList[8],
All Teams)))), Right, 9, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[8]), Null, Null, String(
"{0} -> {1}", 9, String("{0} {1}", Hero Icon String(Global.heroList[8]), Count Of(Players On Hero(Global.heroList[8],
All Teams)))), Right, 9, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[9] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[9]), Null, Null, String(
"{0} -> {1}", 10, String("{0} {1}", Hero Icon String(Global.heroList[9]), Count Of(Players On Hero(Global.heroList[9],
All Teams)))), Right, 10, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[9]), Null, Null, String(
"{0} -> {1}", 10, String("{0} {1}", Hero Icon String(Global.heroList[9]), Count Of(Players On Hero(Global.heroList[9],
All Teams)))), Right, 10, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[10] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[10]), Null, Null, String(
"{0} -> {1}", 11, String("{0} {1}", Hero Icon String(Global.heroList[10]), Count Of(Players On Hero(Global.heroList[10],
All Teams)))), Right, 11, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[10]), Null, Null, String(
"{0} -> {1}", 11, String("{0} {1}", Hero Icon String(Global.heroList[10]), Count Of(Players On Hero(Global.heroList[10],
All Teams)))), Right, 11, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[11] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[11]), Null, Null, String(
"{0} -> {1}", 12, String("{0} {1}", Hero Icon String(Global.heroList[11]), Count Of(Players On Hero(Global.heroList[11],
All Teams)))), Right, 12, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[11]), Null, Null, String(
"{0} -> {1}", 12, String("{0} {1}", Hero Icon String(Global.heroList[11]), Count Of(Players On Hero(Global.heroList[11],
All Teams)))), Right, 12, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[12] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[12]), Null, Null, String(
"{0} -> {1}", 13, String("{0} {1}", Hero Icon String(Global.heroList[12]), Count Of(Players On Hero(Global.heroList[12],
All Teams)))), Right, 13, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[12]), Null, Null, String(
"{0} -> {1}", 13, String("{0} {1}", Hero Icon String(Global.heroList[12]), Count Of(Players On Hero(Global.heroList[12],
All Teams)))), Right, 13, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[13] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[13]), Null, Null, String(
"{0} -> {1}", 14, String("{0} {1}", Hero Icon String(Global.heroList[13]), Count Of(Players On Hero(Global.heroList[13],
All Teams)))), Right, 14, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[13]), Null, Null, String(
"{0} -> {1}", 14, String("{0} {1}", Hero Icon String(Global.heroList[13]), Count Of(Players On Hero(Global.heroList[13],
All Teams)))), Right, 14, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[14] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[14]), Null, Null, String(
"{0} -> {1}", 15, String("{0} {1}", Hero Icon String(Global.heroList[14]), Count Of(Players On Hero(Global.heroList[14],
All Teams)))), Right, 15, White, White, Blue, Visible To and String, Visible Never);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) != Global.heroList[14]), Null, Null, String(
"{0} -> {1}", 15, String("{0} {1}", Hero Icon String(Global.heroList[14]), Count Of(Players On Hero(Global.heroList[14],
All Teams)))), Right, 15, White, White, White, Visible To and String, Visible Always);
End;
If(Global.heroList[15] != Null);
Create HUD Text(Filtered Array(All Players(All Teams), Hero Of(Current Array Element) == Global.heroList[15]), Null, Null, String(
"{0} -> {1}", 16, String("{0} {1}", Hero Icon String(Global.heroList[15]), Coun