Untitled Diff

-50 Removals
+58 Additions
-- called from /init.lua-- called from /init.lua
local raw_loadfile = ...local raw_loadfile = ...
_G._OSVERSION = "OpenOS 1.7.5"_G._OSVERSION = "OpenOS 1.7.5"
local title = "OpenOS Loading"
-- luacheck: globals component computer unicode _OSVERSION-- luacheck: globals component computer unicode _OSVERSION
local component = componentlocal component = component
local computer = computerlocal computer = computer
local unicode = unicodelocal unicode = unicode
-- Runlevel information.local function centrize(wi, screenWidth)
_G.runlevel = "S" return math.floor(screenWidth / 2 - wi / 2)
local shutdown = computer.shutdownend
computer.runlevel = function() return _G.runlevel endlocal runlevel, shutdown = "S", computer.shutdown
computer.runlevel = function() return runlevel end
computer.shutdown = function(reboot)computer.shutdown = function(reboot)
_G.runlevel = reboot and 6 or 0 runlevel = reboot and 6 or 0
if os.sleep then if os.sleep then
computer.pushSignal("shutdown") computer.pushSignal("shutdown")
os.sleep(0.1) -- Allow shutdown processing. os.sleep(0.1) -- Allow shutdown processing.
end end
shutdown(reboot) shutdown(reboot)
endend
local w, hlocal screen = component.list('screen', true)()
local screen = component.list("screen", true)()for address in component.list('screen', true) do
local gpu = screen and component.list("gpu", true)() if #component.invoke(address, 'getKeyboards') > 0 then
if gpu then screen = address
gpu = component.proxy(gpu) break
if not gpu.getScreen() then
gpu.bind(screen)
end end
_G.boot_screen = gpu.getScreen()end
w, h = gpu.maxResolution()
gpu.setResolution(w, h)_G.boot_screen = screen
gpu.setBackground(0x000000)local gpu = component.list("gpu", true)()
gpu.setForeground(0xFFFFFF)local w, h = 160, 50
gpu.fill(1, 1, w, h, " ")if gpu and screen then
component.invoke(gpu, "bind", screen)
w, h = component.invoke(gpu, "maxResolution")
component.invoke(gpu, "setResolution", w, h)
component.invoke(gpu, "setBackground", 0xd4d4d4)
component.invoke(gpu, "setForeground", 0x2D2D2D)
component.invoke(gpu, "fill", 1, 1, w, h, " ")
component.invoke(gpu, "set", centrize(#title, w), h/2, title)
component.invoke(gpu, "setForeground", 0xC3C3C3)
component.invoke(gpu, "set", w/2-25,h/2+2,string.rep("─", 50))
endend
-- Report boot progress if possible.-- Report boot progress if possible.
local y = 1local y = 1
local uptime = computer.uptime
-- we actually want to ref the original pullSignal here because /lib/event intercepts it later
-- because of that, we must re-pushSignal when we use this, else things break badly
local pull = computer.pullSignal
local last_sleep = uptime()
local function status(msg)local function status(msg)
if gpu then if gpu and screen then
gpu.set(1, y, msg) component.invoke(gpu, "setForeground", 0x878787)
if y == h then if y < 20 then
gpu.copy(1, 2, w, h - 1, 0, -1) loa = string.rep("─", y*2.5)
gpu.fill(1, h, w, 1, " ") else
else loa = string.rep("─", 50)
y = y + 1 end
end component.invoke(gpu, "set", w/2-25,h/2+2,loa)
end component.invoke(gpu, "fill",1,h,w,h," ")
-- boot can be slow in some environments, protect from timeouts component.invoke(gpu, "set",1,h,"Status: "..msg)
if uptime() - last_sleep > 1 then y = y + 1
local signal = table.pack(pull(0))
-- there might not be any signal
if signal.n > 0 then
-- push the signal back in queue for the system to use it
computer.pushSignal(table.unpack(signal, 1, signal.n))
end
last_sleep = uptime()
end end
endend
status("Booting " .. _OSVERSION .. "...")status("Booting " .. _OSVERSION .. "...")
-- Custom low-level dofile implementation reading from our ROM.local loadfile = function(file)
status("> " .. file)
return raw_loadfile(file)
end
local function dofile(file)local function dofile(file)
status("> " .. file) local program, reason = loadfile(file)
local program, reason = raw_loadfile(file)
if program then if program then
local result = table.pack(pcall(program)) local result = table.pack(pcall(program))
if result[1] then if result[1] then
return table.unpack(result, 2, result.n) return table.unpack(result, 2, result.n)
else else
error(result[2]) error(result[2])
end end
else else
error(reason) error(reason)
end end
endend
status("Initializing package management...")status("Initializing package management...")
-- Load file system related libraries we need to load other stuff moree-- Load file system related libraries we need to load other stuff moree
-- comfortably. This is basically wrapper stuff for the file streams-- comfortably. This is basically wrapper stuff for the file streams
-- provided by the filesystem components.-- provided by the filesystem components.
local package = dofile("/lib/package.lua")local package = dofile("/lib/package.lua")
dodo
-- Unclutter global namespace now that we have the package module and a filesystem -- Unclutter global namespace now that we have the package module and a filesystem
_G.component = nil _G.component = nil
_G.computer = nil _G.computer = nil
_G.process = nil _G.process = nil
_G.unicode = nil _G.unicode = nil
-- Inject the package modules into the global namespace, as in Lua. -- Inject the package modules into the global namespace, as in Lua.
_G.package = package _G.package = package
-- Initialize the package module with some of our own APIs. -- Initialize the package module with some of our own APIs.
package.loaded.component = component package.loaded.component = component
package.loaded.computer = computer package.loaded.computer = computer
package.loaded.unicode = unicode package.loaded.unicode = unicode
package.loaded.buffer = dofile("/lib/buffer.lua") package.loaded.buffer = dofile("/lib/buffer.lua")
package.loaded.filesystem = dofile("/lib/filesystem.lua") package.loaded.filesystem = dofile("/lib/filesystem.lua")
-- Inject the io modules -- Inject the io modules
_G.io = dofile("/lib/io.lua") _G.io = loadfile("/lib/io.lua")
package.delayed["text"] = true
package.delayed["sh"] = true
package.delayed["transforms"] = true
package.delayed["term"] = true
endend
status("Initializing file system...")status("Initializing file system...")
-- Mount the ROM and temporary file systems to allow working on the file-- Mount the ROM and temporary file systems to allow working on the file
-- system module from this point on.-- system module from this point on.
require("filesystem").mount(computer.getBootAddress(), "/")require("filesystem").mount(computer.getBootAddress(), "/")
package.preload={}
status("Running boot scripts...")status("Running boot scripts...")
-- Run library startup scripts. These mostly initialize event handlers.-- Run library startup scripts. These mostly initialize event handlers.
local function rom_invoke(method, ...)local function rom_invoke(method, ...)
return component.invoke(computer.getBootAddress(), method, ...) return component.invoke(computer.getBootAddress(), method, ...)
endend
local scripts = {}local scripts = {}
for _, file in ipairs(rom_invoke("list", "boot")) dofor _, file in ipairs(rom_invoke("list", "boot")) do
local path = "boot/" .. file local path = "boot/" .. file
if not rom_invoke("isDirectory", path) then if not rom_invoke("isDirectory", path) then
table.insert(scripts, path) table.insert(scripts, path)
end end
endend
table.sort(scripts)table.sort(scripts)
for i = 1, #scripts dofor i = 1, #scripts do
dofile(scripts[i]) dofile(scripts[i])
endend
status("Initializing components...")status("Initializing components...")
for c, t in component.list() dofor c, t in component.list() do
computer.pushSignal("component_added", c, t) computer.pushSignal("component_added", c, t)
endend
status("Initializing system...")status("Initializing system...")
computer.pushSignal("init") -- so libs know components are initialized.computer.pushSignal("init") -- so libs know components are initialized.
require("event").pull(1, "init") -- Allow init processing.require("event").pull(1, "init") -- Allow init processing.
_G.runlevel = 1_G.runlevel = 1
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