Untitled diff

Created Diff never expires
6 removals
129 lines
6 additions
129 lines
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ProjectConfiguration>
</ItemGroup>
</ItemGroup>
<PropertyGroup Label="Globals">
<PropertyGroup Label="Globals">
<ProjectGuid>{717342D9-54DB-4D44-AC57-E269649EA753}</ProjectGuid>
<ProjectGuid>{717342D9-54DB-4D44-AC57-E269649EA753}</ProjectGuid>
<RootNamespace>cppcgdk</RootNamespace>
<RootNamespace>cppcgdk</RootNamespace>
<Keyword>Win32Proj</Keyword>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<ClCompile>
<Optimization>Disabled</Optimization>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
<PrecompiledHeader>
</PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
</ClCompile>
<Link>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</Link>
</ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;ONLINE_JUDGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;ONLINE_JUDGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
<PrecompiledHeader>
</PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ClCompile>
<Link>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</Link>
</ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ItemGroup>
<ClCompile Include="model\Bonus.cpp" />
<ClCompile Include="model\Car.cpp" />
<ClCompile Include="model\CircularUnit.cpp" />
<ClCompile Include="model\OilSlick.cpp" />
<ClCompile Include="model\Projectile.cpp" />
<ClCompile Include="model\RectangularUnit.cpp" />
<ClCompile Include="MyStrategy.cpp" />
<ClCompile Include="MyStrategy.cpp" />
<ClCompile Include="RemoteProcessClient.cpp" />
<ClCompile Include="RemoteProcessClient.cpp" />
<ClCompile Include="Runner.cpp" />
<ClCompile Include="Runner.cpp" />
<ClCompile Include="Strategy.cpp" />
<ClCompile Include="Strategy.cpp" />
<ClCompile Include="csimplesocket\ActiveSocket.cpp" />
<ClCompile Include="csimplesocket\ActiveSocket.cpp" />
<ClCompile Include="csimplesocket\HTTPActiveSocket.cpp" />
<ClCompile Include="csimplesocket\HTTPActiveSocket.cpp" />
<ClCompile Include="csimplesocket\PassiveSocket.cpp" />
<ClCompile Include="csimplesocket\PassiveSocket.cpp" />
<ClCompile Include="csimplesocket\SimpleSocket.cpp" />
<ClCompile Include="csimplesocket\SimpleSocket.cpp" />
<ClCompile Include="model\Game.cpp" />
<ClCompile Include="model\Game.cpp" />
<ClCompile Include="model\Hockeyist.cpp" />
<ClCompile Include="model\Move.cpp" />
<ClCompile Include="model\Move.cpp" />
<ClCompile Include="model\Player.cpp" />
<ClCompile Include="model\Player.cpp" />
<ClCompile Include="model\PlayerContext.cpp" />
<ClCompile Include="model\PlayerContext.cpp" />
<ClCompile Include="model\Puck.cpp" />
<ClCompile Include="model\Unit.cpp" />
<ClCompile Include="model\Unit.cpp" />
<ClCompile Include="model\World.cpp" />
<ClCompile Include="model\World.cpp" />
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ClInclude Include="MyStrategy.h" />
<ClInclude Include="MyStrategy.h" />
<ClInclude Include="RemoteProcessClient.h" />
<ClInclude Include="RemoteProcessClient.h" />
<ClInclude Include="Runner.h" />
<ClInclude Include="Runner.h" />
<ClInclude Include="Strategy.h" />
<ClInclude Include="Strategy.h" />
<ClInclude Include="model\ActionType.h" />
<ClInclude Include="model\ActionType.h" />
<ClInclude Include="model\Game.h" />
<ClInclude Include="model\Game.h" />
<ClInclude Include="model\Hockeyist.h" />
<ClInclude Include="model\HockeyistState.h" />
<ClInclude Include="model\HockeyistType.h" />
<ClInclude Include="model\Move.h" />
<ClInclude Include="model\Move.h" />
<ClInclude Include="model\Player.h" />
<ClInclude Include="model\Player.h" />
<ClInclude Include="model\PlayerContext.h" />
<ClInclude Include="model\PlayerContext.h" />
<ClInclude Include="model\Puck.h" />
<ClInclude Include="model\Unit.h" />
<ClInclude Include="model\Unit.h" />
<ClInclude Include="model\World.h" />
<ClInclude Include="model\World.h" />
<ClInclude Include="csimplesocket\ActiveSocket.h" />
<ClInclude Include="csimplesocket\ActiveSocket.h" />
<ClInclude Include="csimplesocket\Host.h" />
<ClInclude Include="csimplesocket\Host.h" />
<ClInclude Include="csimplesocket\HTTPActiveSocket.h" />
<ClInclude Include="csimplesocket\HTTPActiveSocket.h" />
<ClInclude Include="csimplesocket\PassiveSocket.h" />
<ClInclude Include="csimplesocket\PassiveSocket.h" />
<ClInclude Include="csimplesocket\SimpleSocket.h" />
<ClInclude Include="csimplesocket\SimpleSocket.h" />
<ClInclude Include="csimplesocket\StatTimer.h" />
<ClInclude Include="csimplesocket\StatTimer.h" />
</ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</ImportGroup>
</Project>
</Project>