Diff
checker
Texte
Texte
Images
Documents
Excel
Dossiers
Legal
Enterprise
Application de bureau
Prix
Se connecter
Télécharger Diffchecker Desktop
Comparer le texte
Trouver la différence entre deux fichiers texte
Outils
Historique
Éditeur live
Cacher identiques
Sans retour à la ligne
Vue
Divisé
Unifié
Niveau de précision
Intelligent
Mot
Caractère
Coloration syntaxique
Choisir la syntaxe
Ignorer
Transformer le texte
Aller au premier écart
Modifier l'entrée
Diffchecker Desktop
La façon la plus sécurisée d'utiliser Diffchecker. Obtenez l'application Diffchecker Desktop : vos diffs ne quittent jamais votre ordinateur !
Obtenir Desktop
Untitled Diff
Créé
il y a 6 ans
Le diff n'expire jamais
Effacer
Exporter
Partager
Expliquer
100 suppressions
Lignes
Total
Supprimé
Caractères
Total
Supprimé
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
198 lignes
Copier tout
61 ajouts
Lignes
Total
Ajouté
Caractères
Total
Ajouté
Pour continuer à utiliser cette fonctionnalité, passez à
Diff
checker
Pro
Voir les prix
158 lignes
Copier tout
Copier
Copié
Copier
Copié
local spawned
Weed
s = 0
local spawned
Shit
s = 0
local
weedPlants
= {}
local
Shitss
= {}
local isPickingUp, isProcessing = false, false
local isPickingUp, isProcessing = false, false
Copier
Copié
Copier
Copié
Citizen.CreateThread(function()
Citizen.CreateThread(function()
while true do
while true do
Copier
Copié
Copier
Copié
Citizen.Wait(
500
)
Citizen.Wait(
7000
)
local coords = GetEntityCoords(PlayerPedId())
local coords = GetEntityCoords(PlayerPedId())
Copier
Copié
Copier
Copié
if GetDistanceBetweenCoords(coords, Config.CircleZones.
WeedField
.coords, true) <
50
then
if GetDistanceBetweenCoords(coords, Config.CircleZones.
oilfield
.coords, true) <
20
then
SpawnWeedPlants
()
SpawnShites
()
end
Citizen.Wait(7000)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if GetDistanceBetweenCoords(coords, Config.CircleZones.WeedProcessing.coords, true) < 1 then
if not isProcessing then
ESX.ShowHelpNotification(_U('weed_processprompt'))
end
if IsControlJustReleased(0, 38) and not isProcessing then
if Config.LicenseEnable then
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasProcessingLicense)
if hasProcessingLicense then
ProcessWeed()
else
OpenBuyLicenseMenu('weed_processing')
end
end, GetPlayerServerId(PlayerId()), 'weed_processing')
else
ProcessWeed()
end
end
else
else
Copier
Copié
Copier
Copié
Citizen.Wait(
500
)
Citizen.Wait(
7000
)
end
end
end
end
end)
end)
Copier
Copié
Copier
Copié
function ProcessWeed()
isProcessing = true
ESX.ShowNotification(_U('weed_processingstarted'))
TriggerServerEvent('esx_drugs:processCannabis')
local timeLeft = Config.Delays.WeedProcessing / 1000
local playerPed = PlayerPedId()
while timeLeft > 0 do
Citizen.Wait(1000)
timeLeft = timeLeft - 1
if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CircleZones.WeedProcessing.coords, false) > 4 then
ESX.ShowNotification(_U('weed_processingtoofar'))
TriggerServerEvent('esx_drugs:cancelProcessing')
break
end
end
Copier
Copié
Copier
Copié
isProcessing = false
end
Citizen.CreateThread(function()
Citizen.CreateThread(function()
while true do
while true do
Citizen.Wait(0)
Citizen.Wait(0)
Copier
Copié
Copier
Copié
local playerPed = PlayerPedId()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local coords = GetEntityCoords(playerPed)
local nearbyObject, nearbyID
local nearbyObject, nearbyID
Copier
Copié
Copier
Copié
for i=1, #
weedPlants
, 1 do
for i=1, #
Shitss
, 1 do
if GetDistanceBetweenCoords(coords, GetEntityCoords(
weedPlants
[i]), false) < 1 then
if GetDistanceBetweenCoords(coords, GetEntityCoords(
Shitss
[i]), false) < 1 then
nearbyObject, nearbyID =
weedPlants
[i], i
nearbyObject, nearbyID =
Shitss
[i], i
end
end
end
end
if nearbyObject and IsPedOnFoot(playerPed) then
if nearbyObject and IsPedOnFoot(playerPed) then
Copier
Copié
Copier
Copié
if not isPickingUp then
if not isPickingUp then
Copier
Copié
Copier
Copié
ESX.ShowHelpNotification(_U('
weed_
pickupprompt'))
ESX.ShowHelpNotification(_U('
pickupprompt'))
end
end
Copier
Copié
Copier
Copié
if IsControlJustReleased(0,
38
) and not isPickingUp then
if IsControlJustReleased(0,
Keys['E']
) and not isPickingUp then
isPickingUp = true
isPickingUp = true
Copier
Copié
Copier
Copié
ESX.TriggerServerCallback('
esx_drugs
:canPickUp', function(canPickUp)
ESX.TriggerServerCallback('
fm_Shit
:canPickUp', function(canPickUp)
if canPickUp then
if canPickUp then
Copier
Copié
Copier
Copié
TaskStartScenarioInPlace(playerPed, 'world_human_
gardener_plant
', 0, false)
exports['progressBars']:startUI(4500, "Drilling for soil")
TaskStartScenarioInPlace(playerPed, 'world_human_
const_drill
', 0, false)
Copier
Copié
Copier
Copié
Citizen.Wait(
2000
)
Citizen.Wait(
3500
)
ClearPedTasks(playerPed)
ClearPedTasks(playerPed)
Copier
Copié
Copier
Copié
Citizen.Wait(1
5
00)
Citizen.Wait(1
0
00)
ESX.Game.DeleteObject(nearbyObject)
ESX.Game.DeleteObject(nearbyObject)
Copier
Copié
Copier
Copié
table.remove(
weedPlants
, nearbyID)
table.remove(
Shitss
, nearbyID)
spawned
Weed
s = spawned
Weed
s - 1
spawned
Shit
s = spawned
Shit
s - 1
Copier
Copié
Copier
Copié
TriggerServerEvent('
esx_drugs
:pickedUpCannabis')
TriggerServerEvent('
fm_Shit
:pickedUpCannabis')
else
else
Copier
Copié
Copier
Copié
ESX.ShowNotification(_U('
weed_
inventoryfull'))
ESX.ShowNotification(_U('
inventoryfull'))
end
end
isPickingUp = false
isPickingUp = false
Copier
Copié
Copier
Copié
end, '
cannabis
')
end, '
petroleocrudo
')
end
end
Copier
Copié
Copier
Copié
else
else
Citizen.Wait(500)
Citizen.Wait(500)
end
end
Copier
Copié
Copier
Copié
end
end
Copier
Copié
Copier
Copié
end)
end)
AddEventHandler('onResourceStop', function(resource)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if resource == GetCurrentResourceName() then
Copier
Copié
Copier
Copié
for k, v in pairs(
weedPlants
) do
for k, v in pairs(
Shitss
) do
ESX.Game.DeleteObject(v)
ESX.Game.DeleteObject(v)
end
end
end
end
end)
end)
Copier
Copié
Copier
Copié
function
SpawnWeedPlants
()
function
SpawnShites
()
while spawned
Weed
s <
25
do
while spawned
Shit
s <
20
do
Citizen.Wait(0)
Citizen.Wait(0)
Copier
Copié
Copier
Copié
local
weedCoords
= Generate
Weed
Coords()
local
ShitCoords
= Generate
Shit
Coords()
Copier
Copié
Copier
Copié
ESX.Game.SpawnLocalObject('prop_
weed_02
',
weedCoords
, function(obj)
ESX.Game.SpawnLocalObject('prop_
bush_med_03
',
ShitCoords
, function(obj)
PlaceObjectOnGroundProperly(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
FreezeEntityPosition(obj, true)
Copier
Copié
Copier
Copié
table.insert(
weedPlants
, obj)
table.insert(
Shitss
, obj)
spawned
Weed
s = spawned
Weed
s + 1
spawned
Shit
s = spawned
Shit
s + 1
end)
end)
end
end
end
end
Copier
Copié
Copier
Copié
function Validate
Weed
Coord(plantCoord)
function Validate
Shit
Coord(plantCoord)
if spawned
Weed
s > 0 then
if spawned
Shit
s > 0 then
local validate = true
local validate = true
Copier
Copié
Copier
Copié
for k, v in pairs(
weedPlants
) do
for k, v in pairs(
Shitss
) do
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) <
5
then
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) <
10
then
validate = false
validate = false
end
end
end
end
Copier
Copié
Copier
Copié
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.
WeedField
.coords, false) >
50
then
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.
oilfield
.coords, false) >
20
then
validate = false
validate = false
end
end
return validate
return validate
else
else
return true
return true
end
end
end
end
Copier
Copié
Copier
Copié
function Generate
Weed
Coords()
function Generate
Shit
Coords()
while true do
while true do
Copier
Copié
Copier
Copié
Citizen.Wait(
1
)
Citizen.Wait(
200
)
Copier
Copié
Copier
Copié
local
weedCoordX, weedCoordY
local
ShitCoordX, ShitCoordY
math.randomseed(GetGameTimer())
math.randomseed(GetGameTimer())
Copier
Copié
Copier
Copié
local modX = math.random(-
90, 90
)
local modX = math.random(-
30, 30
)
Citizen.Wait(100)
Citizen.Wait(100)
math.randomseed(GetGameTimer())
math.randomseed(GetGameTimer())
Copier
Copié
Copier
Copié
local modY = math.random(-
90, 90
)
local modY = math.random(-
25, 25
)
Copier
Copié
Copier
Copié
weedCoordX
= Config.CircleZones.
WeedField
.coords.x + modX
ShitCoordX
= Config.CircleZones.
oilfield
.coords.x + modX
weedCoordY
= Config.CircleZones.
WeedField
.coords.y + modY
ShitCoordY
= Config.CircleZones.
oilfield
.coords.y + modY
Copier
Copié
Copier
Copié
local coordZ = GetCoordZ(
weedCoordX, weedCoordY
)
local coordZ = GetCoordZ(
ShitCoordX, ShitCoordY
)
local coord = vector3(
weedCoordX, weedCoordY
, coordZ)
local coord = vector3(
ShitCoordX, ShitCoordY
, coordZ)
Copier
Copié
Copier
Copié
if Validate
Weed
Coord(coord) then
if Validate
Shit
Coord(coord) then
return coord
return coord
end
end
end
end
end
end
function GetCoordZ(x, y)
function GetCoordZ(x, y)
local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 }
local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 }
for i, height in ipairs(groundCheckHeights) do
for i, height in ipairs(groundCheckHeights) do
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
if foundGround then
if foundGround then
return z
return z
end
end
end
end
return 43.0
return 43.0
end
end
Différences enregistrées
Texte d'origine
Ouvrir un fichier
local spawnedWeeds = 0 local weedPlants = {} local isPickingUp, isProcessing = false, false Citizen.CreateThread(function() while true do Citizen.Wait(500) local coords = GetEntityCoords(PlayerPedId()) if GetDistanceBetweenCoords(coords, Config.CircleZones.WeedField.coords, true) < 50 then SpawnWeedPlants() end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) if GetDistanceBetweenCoords(coords, Config.CircleZones.WeedProcessing.coords, true) < 1 then if not isProcessing then ESX.ShowHelpNotification(_U('weed_processprompt')) end if IsControlJustReleased(0, 38) and not isProcessing then if Config.LicenseEnable then ESX.TriggerServerCallback('esx_license:checkLicense', function(hasProcessingLicense) if hasProcessingLicense then ProcessWeed() else OpenBuyLicenseMenu('weed_processing') end end, GetPlayerServerId(PlayerId()), 'weed_processing') else ProcessWeed() end end else Citizen.Wait(500) end end end) function ProcessWeed() isProcessing = true ESX.ShowNotification(_U('weed_processingstarted')) TriggerServerEvent('esx_drugs:processCannabis') local timeLeft = Config.Delays.WeedProcessing / 1000 local playerPed = PlayerPedId() while timeLeft > 0 do Citizen.Wait(1000) timeLeft = timeLeft - 1 if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CircleZones.WeedProcessing.coords, false) > 4 then ESX.ShowNotification(_U('weed_processingtoofar')) TriggerServerEvent('esx_drugs:cancelProcessing') break end end isProcessing = false end Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local nearbyObject, nearbyID for i=1, #weedPlants, 1 do if GetDistanceBetweenCoords(coords, GetEntityCoords(weedPlants[i]), false) < 1 then nearbyObject, nearbyID = weedPlants[i], i end end if nearbyObject and IsPedOnFoot(playerPed) then if not isPickingUp then ESX.ShowHelpNotification(_U('weed_pickupprompt')) end if IsControlJustReleased(0, 38) and not isPickingUp then isPickingUp = true ESX.TriggerServerCallback('esx_drugs:canPickUp', function(canPickUp) if canPickUp then TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false) Citizen.Wait(2000) ClearPedTasks(playerPed) Citizen.Wait(1500) ESX.Game.DeleteObject(nearbyObject) table.remove(weedPlants, nearbyID) spawnedWeeds = spawnedWeeds - 1 TriggerServerEvent('esx_drugs:pickedUpCannabis') else ESX.ShowNotification(_U('weed_inventoryfull')) end isPickingUp = false end, 'cannabis') end else Citizen.Wait(500) end end end) AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then for k, v in pairs(weedPlants) do ESX.Game.DeleteObject(v) end end end) function SpawnWeedPlants() while spawnedWeeds < 25 do Citizen.Wait(0) local weedCoords = GenerateWeedCoords() ESX.Game.SpawnLocalObject('prop_weed_02', weedCoords, function(obj) PlaceObjectOnGroundProperly(obj) FreezeEntityPosition(obj, true) table.insert(weedPlants, obj) spawnedWeeds = spawnedWeeds + 1 end) end end function ValidateWeedCoord(plantCoord) if spawnedWeeds > 0 then local validate = true for k, v in pairs(weedPlants) do if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 5 then validate = false end end if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.WeedField.coords, false) > 50 then validate = false end return validate else return true end end function GenerateWeedCoords() while true do Citizen.Wait(1) local weedCoordX, weedCoordY math.randomseed(GetGameTimer()) local modX = math.random(-90, 90) Citizen.Wait(100) math.randomseed(GetGameTimer()) local modY = math.random(-90, 90) weedCoordX = Config.CircleZones.WeedField.coords.x + modX weedCoordY = Config.CircleZones.WeedField.coords.y + modY local coordZ = GetCoordZ(weedCoordX, weedCoordY) local coord = vector3(weedCoordX, weedCoordY, coordZ) if ValidateWeedCoord(coord) then return coord end end end function GetCoordZ(x, y) local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 } for i, height in ipairs(groundCheckHeights) do local foundGround, z = GetGroundZFor_3dCoord(x, y, height) if foundGround then return z end end return 43.0 end
Texte modifié
Ouvrir un fichier
local spawnedShits = 0 local Shitss = {} local isPickingUp, isProcessing = false, false Citizen.CreateThread(function() while true do Citizen.Wait(7000) local coords = GetEntityCoords(PlayerPedId()) if GetDistanceBetweenCoords(coords, Config.CircleZones.oilfield.coords, true) < 20 then SpawnShites() Citizen.Wait(7000) else Citizen.Wait(7000) end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local nearbyObject, nearbyID for i=1, #Shitss, 1 do if GetDistanceBetweenCoords(coords, GetEntityCoords(Shitss[i]), false) < 1 then nearbyObject, nearbyID = Shitss[i], i end end if nearbyObject and IsPedOnFoot(playerPed) then if not isPickingUp then ESX.ShowHelpNotification(_U('pickupprompt')) end if IsControlJustReleased(0, Keys['E']) and not isPickingUp then isPickingUp = true ESX.TriggerServerCallback('fm_Shit:canPickUp', function(canPickUp) if canPickUp then exports['progressBars']:startUI(4500, "Drilling for soil") TaskStartScenarioInPlace(playerPed, 'world_human_const_drill', 0, false) Citizen.Wait(3500) ClearPedTasks(playerPed) Citizen.Wait(1000) ESX.Game.DeleteObject(nearbyObject) table.remove(Shitss, nearbyID) spawnedShits = spawnedShits - 1 TriggerServerEvent('fm_Shit:pickedUpCannabis') else ESX.ShowNotification(_U('inventoryfull')) end isPickingUp = false end, 'petroleocrudo') end else Citizen.Wait(500) end end end) AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then for k, v in pairs(Shitss) do ESX.Game.DeleteObject(v) end end end) function SpawnShites() while spawnedShits < 20 do Citizen.Wait(0) local ShitCoords = GenerateShitCoords() ESX.Game.SpawnLocalObject('prop_bush_med_03', ShitCoords, function(obj) PlaceObjectOnGroundProperly(obj) FreezeEntityPosition(obj, true) table.insert(Shitss, obj) spawnedShits = spawnedShits + 1 end) end end function ValidateShitCoord(plantCoord) if spawnedShits > 0 then local validate = true for k, v in pairs(Shitss) do if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 10 then validate = false end end if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.oilfield.coords, false) > 20 then validate = false end return validate else return true end end function GenerateShitCoords() while true do Citizen.Wait(200) local ShitCoordX, ShitCoordY math.randomseed(GetGameTimer()) local modX = math.random(-30, 30) Citizen.Wait(100) math.randomseed(GetGameTimer()) local modY = math.random(-25, 25) ShitCoordX = Config.CircleZones.oilfield.coords.x + modX ShitCoordY = Config.CircleZones.oilfield.coords.y + modY local coordZ = GetCoordZ(ShitCoordX, ShitCoordY) local coord = vector3(ShitCoordX, ShitCoordY, coordZ) if ValidateShitCoord(coord) then return coord end end end function GetCoordZ(x, y) local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 } for i, height in ipairs(groundCheckHeights) do local foundGround, z = GetGroundZFor_3dCoord(x, y, height) if foundGround then return z end end return 43.0 end
Trouver la différence