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Untitled Diff
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6 वर्ष पहले
Diff कभी समाप्त नहीं होता
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Diff
checker
Pro
मूल्य देखें
198 लाइनें
सभी को कॉपी करें
61 जोड़े गए
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Diff
checker
Pro
मूल्य देखें
158 लाइनें
सभी को कॉपी करें
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
local spawned
Weed
s = 0
local spawned
Shit
s = 0
local
weedPlants
= {}
local
Shitss
= {}
local isPickingUp, isProcessing = false, false
local isPickingUp, isProcessing = false, false
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
Citizen.CreateThread(function()
Citizen.CreateThread(function()
while true do
while true do
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
Citizen.Wait(
500
)
Citizen.Wait(
7000
)
local coords = GetEntityCoords(PlayerPedId())
local coords = GetEntityCoords(PlayerPedId())
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if GetDistanceBetweenCoords(coords, Config.CircleZones.
WeedField
.coords, true) <
50
then
if GetDistanceBetweenCoords(coords, Config.CircleZones.
oilfield
.coords, true) <
20
then
SpawnWeedPlants
()
SpawnShites
()
end
Citizen.Wait(7000)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if GetDistanceBetweenCoords(coords, Config.CircleZones.WeedProcessing.coords, true) < 1 then
if not isProcessing then
ESX.ShowHelpNotification(_U('weed_processprompt'))
end
if IsControlJustReleased(0, 38) and not isProcessing then
if Config.LicenseEnable then
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasProcessingLicense)
if hasProcessingLicense then
ProcessWeed()
else
OpenBuyLicenseMenu('weed_processing')
end
end, GetPlayerServerId(PlayerId()), 'weed_processing')
else
ProcessWeed()
end
end
else
else
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
Citizen.Wait(
500
)
Citizen.Wait(
7000
)
end
end
end
end
end)
end)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
function ProcessWeed()
isProcessing = true
ESX.ShowNotification(_U('weed_processingstarted'))
TriggerServerEvent('esx_drugs:processCannabis')
local timeLeft = Config.Delays.WeedProcessing / 1000
local playerPed = PlayerPedId()
while timeLeft > 0 do
Citizen.Wait(1000)
timeLeft = timeLeft - 1
if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CircleZones.WeedProcessing.coords, false) > 4 then
ESX.ShowNotification(_U('weed_processingtoofar'))
TriggerServerEvent('esx_drugs:cancelProcessing')
break
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
isProcessing = false
end
Citizen.CreateThread(function()
Citizen.CreateThread(function()
while true do
while true do
Citizen.Wait(0)
Citizen.Wait(0)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
local playerPed = PlayerPedId()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local coords = GetEntityCoords(playerPed)
local nearbyObject, nearbyID
local nearbyObject, nearbyID
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
for i=1, #
weedPlants
, 1 do
for i=1, #
Shitss
, 1 do
if GetDistanceBetweenCoords(coords, GetEntityCoords(
weedPlants
[i]), false) < 1 then
if GetDistanceBetweenCoords(coords, GetEntityCoords(
Shitss
[i]), false) < 1 then
nearbyObject, nearbyID =
weedPlants
[i], i
nearbyObject, nearbyID =
Shitss
[i], i
end
end
end
end
if nearbyObject and IsPedOnFoot(playerPed) then
if nearbyObject and IsPedOnFoot(playerPed) then
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if not isPickingUp then
if not isPickingUp then
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
ESX.ShowHelpNotification(_U('
weed_
pickupprompt'))
ESX.ShowHelpNotification(_U('
pickupprompt'))
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if IsControlJustReleased(0,
38
) and not isPickingUp then
if IsControlJustReleased(0,
Keys['E']
) and not isPickingUp then
isPickingUp = true
isPickingUp = true
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
ESX.TriggerServerCallback('
esx_drugs
:canPickUp', function(canPickUp)
ESX.TriggerServerCallback('
fm_Shit
:canPickUp', function(canPickUp)
if canPickUp then
if canPickUp then
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
TaskStartScenarioInPlace(playerPed, 'world_human_
gardener_plant
', 0, false)
exports['progressBars']:startUI(4500, "Drilling for soil")
TaskStartScenarioInPlace(playerPed, 'world_human_
const_drill
', 0, false)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
Citizen.Wait(
2000
)
Citizen.Wait(
3500
)
ClearPedTasks(playerPed)
ClearPedTasks(playerPed)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
Citizen.Wait(1
5
00)
Citizen.Wait(1
0
00)
ESX.Game.DeleteObject(nearbyObject)
ESX.Game.DeleteObject(nearbyObject)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
table.remove(
weedPlants
, nearbyID)
table.remove(
Shitss
, nearbyID)
spawned
Weed
s = spawned
Weed
s - 1
spawned
Shit
s = spawned
Shit
s - 1
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
TriggerServerEvent('
esx_drugs
:pickedUpCannabis')
TriggerServerEvent('
fm_Shit
:pickedUpCannabis')
else
else
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
ESX.ShowNotification(_U('
weed_
inventoryfull'))
ESX.ShowNotification(_U('
inventoryfull'))
end
end
isPickingUp = false
isPickingUp = false
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
end, '
cannabis
')
end, '
petroleocrudo
')
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
else
else
Citizen.Wait(500)
Citizen.Wait(500)
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
end)
end)
AddEventHandler('onResourceStop', function(resource)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if resource == GetCurrentResourceName() then
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
for k, v in pairs(
weedPlants
) do
for k, v in pairs(
Shitss
) do
ESX.Game.DeleteObject(v)
ESX.Game.DeleteObject(v)
end
end
end
end
end)
end)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
function
SpawnWeedPlants
()
function
SpawnShites
()
while spawned
Weed
s <
25
do
while spawned
Shit
s <
20
do
Citizen.Wait(0)
Citizen.Wait(0)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
local
weedCoords
= Generate
Weed
Coords()
local
ShitCoords
= Generate
Shit
Coords()
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
ESX.Game.SpawnLocalObject('prop_
weed_02
',
weedCoords
, function(obj)
ESX.Game.SpawnLocalObject('prop_
bush_med_03
',
ShitCoords
, function(obj)
PlaceObjectOnGroundProperly(obj)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
FreezeEntityPosition(obj, true)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
table.insert(
weedPlants
, obj)
table.insert(
Shitss
, obj)
spawned
Weed
s = spawned
Weed
s + 1
spawned
Shit
s = spawned
Shit
s + 1
end)
end)
end
end
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
function Validate
Weed
Coord(plantCoord)
function Validate
Shit
Coord(plantCoord)
if spawned
Weed
s > 0 then
if spawned
Shit
s > 0 then
local validate = true
local validate = true
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
for k, v in pairs(
weedPlants
) do
for k, v in pairs(
Shitss
) do
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) <
5
then
if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) <
10
then
validate = false
validate = false
end
end
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.
WeedField
.coords, false) >
50
then
if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.
oilfield
.coords, false) >
20
then
validate = false
validate = false
end
end
return validate
return validate
else
else
return true
return true
end
end
end
end
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
function Generate
Weed
Coords()
function Generate
Shit
Coords()
while true do
while true do
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
Citizen.Wait(
1
)
Citizen.Wait(
200
)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
local
weedCoordX, weedCoordY
local
ShitCoordX, ShitCoordY
math.randomseed(GetGameTimer())
math.randomseed(GetGameTimer())
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
local modX = math.random(-
90, 90
)
local modX = math.random(-
30, 30
)
Citizen.Wait(100)
Citizen.Wait(100)
math.randomseed(GetGameTimer())
math.randomseed(GetGameTimer())
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
local modY = math.random(-
90, 90
)
local modY = math.random(-
25, 25
)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
weedCoordX
= Config.CircleZones.
WeedField
.coords.x + modX
ShitCoordX
= Config.CircleZones.
oilfield
.coords.x + modX
weedCoordY
= Config.CircleZones.
WeedField
.coords.y + modY
ShitCoordY
= Config.CircleZones.
oilfield
.coords.y + modY
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
local coordZ = GetCoordZ(
weedCoordX, weedCoordY
)
local coordZ = GetCoordZ(
ShitCoordX, ShitCoordY
)
local coord = vector3(
weedCoordX, weedCoordY
, coordZ)
local coord = vector3(
ShitCoordX, ShitCoordY
, coordZ)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
if Validate
Weed
Coord(coord) then
if Validate
Shit
Coord(coord) then
return coord
return coord
end
end
end
end
end
end
function GetCoordZ(x, y)
function GetCoordZ(x, y)
local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 }
local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 }
for i, height in ipairs(groundCheckHeights) do
for i, height in ipairs(groundCheckHeights) do
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
local foundGround, z = GetGroundZFor_3dCoord(x, y, height)
if foundGround then
if foundGround then
return z
return z
end
end
end
end
return 43.0
return 43.0
end
end
सेव किए गए Diffs
ऑरिजनल टेक्स्ट
फ़ाइल खोलें
local spawnedWeeds = 0 local weedPlants = {} local isPickingUp, isProcessing = false, false Citizen.CreateThread(function() while true do Citizen.Wait(500) local coords = GetEntityCoords(PlayerPedId()) if GetDistanceBetweenCoords(coords, Config.CircleZones.WeedField.coords, true) < 50 then SpawnWeedPlants() end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) if GetDistanceBetweenCoords(coords, Config.CircleZones.WeedProcessing.coords, true) < 1 then if not isProcessing then ESX.ShowHelpNotification(_U('weed_processprompt')) end if IsControlJustReleased(0, 38) and not isProcessing then if Config.LicenseEnable then ESX.TriggerServerCallback('esx_license:checkLicense', function(hasProcessingLicense) if hasProcessingLicense then ProcessWeed() else OpenBuyLicenseMenu('weed_processing') end end, GetPlayerServerId(PlayerId()), 'weed_processing') else ProcessWeed() end end else Citizen.Wait(500) end end end) function ProcessWeed() isProcessing = true ESX.ShowNotification(_U('weed_processingstarted')) TriggerServerEvent('esx_drugs:processCannabis') local timeLeft = Config.Delays.WeedProcessing / 1000 local playerPed = PlayerPedId() while timeLeft > 0 do Citizen.Wait(1000) timeLeft = timeLeft - 1 if GetDistanceBetweenCoords(GetEntityCoords(playerPed), Config.CircleZones.WeedProcessing.coords, false) > 4 then ESX.ShowNotification(_U('weed_processingtoofar')) TriggerServerEvent('esx_drugs:cancelProcessing') break end end isProcessing = false end Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local nearbyObject, nearbyID for i=1, #weedPlants, 1 do if GetDistanceBetweenCoords(coords, GetEntityCoords(weedPlants[i]), false) < 1 then nearbyObject, nearbyID = weedPlants[i], i end end if nearbyObject and IsPedOnFoot(playerPed) then if not isPickingUp then ESX.ShowHelpNotification(_U('weed_pickupprompt')) end if IsControlJustReleased(0, 38) and not isPickingUp then isPickingUp = true ESX.TriggerServerCallback('esx_drugs:canPickUp', function(canPickUp) if canPickUp then TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false) Citizen.Wait(2000) ClearPedTasks(playerPed) Citizen.Wait(1500) ESX.Game.DeleteObject(nearbyObject) table.remove(weedPlants, nearbyID) spawnedWeeds = spawnedWeeds - 1 TriggerServerEvent('esx_drugs:pickedUpCannabis') else ESX.ShowNotification(_U('weed_inventoryfull')) end isPickingUp = false end, 'cannabis') end else Citizen.Wait(500) end end end) AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then for k, v in pairs(weedPlants) do ESX.Game.DeleteObject(v) end end end) function SpawnWeedPlants() while spawnedWeeds < 25 do Citizen.Wait(0) local weedCoords = GenerateWeedCoords() ESX.Game.SpawnLocalObject('prop_weed_02', weedCoords, function(obj) PlaceObjectOnGroundProperly(obj) FreezeEntityPosition(obj, true) table.insert(weedPlants, obj) spawnedWeeds = spawnedWeeds + 1 end) end end function ValidateWeedCoord(plantCoord) if spawnedWeeds > 0 then local validate = true for k, v in pairs(weedPlants) do if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 5 then validate = false end end if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.WeedField.coords, false) > 50 then validate = false end return validate else return true end end function GenerateWeedCoords() while true do Citizen.Wait(1) local weedCoordX, weedCoordY math.randomseed(GetGameTimer()) local modX = math.random(-90, 90) Citizen.Wait(100) math.randomseed(GetGameTimer()) local modY = math.random(-90, 90) weedCoordX = Config.CircleZones.WeedField.coords.x + modX weedCoordY = Config.CircleZones.WeedField.coords.y + modY local coordZ = GetCoordZ(weedCoordX, weedCoordY) local coord = vector3(weedCoordX, weedCoordY, coordZ) if ValidateWeedCoord(coord) then return coord end end end function GetCoordZ(x, y) local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 } for i, height in ipairs(groundCheckHeights) do local foundGround, z = GetGroundZFor_3dCoord(x, y, height) if foundGround then return z end end return 43.0 end
परिवर्तित टेक्स्ट
फ़ाइल खोलें
local spawnedShits = 0 local Shitss = {} local isPickingUp, isProcessing = false, false Citizen.CreateThread(function() while true do Citizen.Wait(7000) local coords = GetEntityCoords(PlayerPedId()) if GetDistanceBetweenCoords(coords, Config.CircleZones.oilfield.coords, true) < 20 then SpawnShites() Citizen.Wait(7000) else Citizen.Wait(7000) end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local nearbyObject, nearbyID for i=1, #Shitss, 1 do if GetDistanceBetweenCoords(coords, GetEntityCoords(Shitss[i]), false) < 1 then nearbyObject, nearbyID = Shitss[i], i end end if nearbyObject and IsPedOnFoot(playerPed) then if not isPickingUp then ESX.ShowHelpNotification(_U('pickupprompt')) end if IsControlJustReleased(0, Keys['E']) and not isPickingUp then isPickingUp = true ESX.TriggerServerCallback('fm_Shit:canPickUp', function(canPickUp) if canPickUp then exports['progressBars']:startUI(4500, "Drilling for soil") TaskStartScenarioInPlace(playerPed, 'world_human_const_drill', 0, false) Citizen.Wait(3500) ClearPedTasks(playerPed) Citizen.Wait(1000) ESX.Game.DeleteObject(nearbyObject) table.remove(Shitss, nearbyID) spawnedShits = spawnedShits - 1 TriggerServerEvent('fm_Shit:pickedUpCannabis') else ESX.ShowNotification(_U('inventoryfull')) end isPickingUp = false end, 'petroleocrudo') end else Citizen.Wait(500) end end end) AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then for k, v in pairs(Shitss) do ESX.Game.DeleteObject(v) end end end) function SpawnShites() while spawnedShits < 20 do Citizen.Wait(0) local ShitCoords = GenerateShitCoords() ESX.Game.SpawnLocalObject('prop_bush_med_03', ShitCoords, function(obj) PlaceObjectOnGroundProperly(obj) FreezeEntityPosition(obj, true) table.insert(Shitss, obj) spawnedShits = spawnedShits + 1 end) end end function ValidateShitCoord(plantCoord) if spawnedShits > 0 then local validate = true for k, v in pairs(Shitss) do if GetDistanceBetweenCoords(plantCoord, GetEntityCoords(v), true) < 10 then validate = false end end if GetDistanceBetweenCoords(plantCoord, Config.CircleZones.oilfield.coords, false) > 20 then validate = false end return validate else return true end end function GenerateShitCoords() while true do Citizen.Wait(200) local ShitCoordX, ShitCoordY math.randomseed(GetGameTimer()) local modX = math.random(-30, 30) Citizen.Wait(100) math.randomseed(GetGameTimer()) local modY = math.random(-25, 25) ShitCoordX = Config.CircleZones.oilfield.coords.x + modX ShitCoordY = Config.CircleZones.oilfield.coords.y + modY local coordZ = GetCoordZ(ShitCoordX, ShitCoordY) local coord = vector3(ShitCoordX, ShitCoordY, coordZ) if ValidateShitCoord(coord) then return coord end end end function GetCoordZ(x, y) local groundCheckHeights = { 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0, 49.0, 50.0 } for i, height in ipairs(groundCheckHeights) do local foundGround, z = GetGroundZFor_3dCoord(x, y, height) if foundGround then return z end end return 43.0 end
अंतर खोजें