Untitled diff

Created Diff never expires
44 removals
164 lines
28 additions
160 lines
--- Perfect refine system by Mock the bear (MTB).
--- Email: mock_otnet@hotmail.com
-- &a = weapon attack
-- &a = weapon attack
-- &d = weapon defense
-- &d = weapon defense
-- &s = shield defense
-- &s = shield defense
-- &p = armor defense
-- &p = armor defense
-- # = nivel do item
-- # = nivel do item
-- @ = max level
-- @ = max level
local gain = {
local gain = {
gainArmor='&p+(1)',loseArmor='&p-(1)',
gainArmor='&p+(2)',loseArmor='&p-(3)',
gainShield='&s+#',loseShield='&s-(#+1)',
gainShield='&s+(2)',loseShield='&s-(3)',
gainAttack='&a+(1*(#))',loseAttack='&a-(1*(#+1))',
gainAttack='&a+(2)',loseAttack='&a-(3)',
gainDefense='&d+(1*(#))',loseDefense='&d-(1*(#+1))',
gainDefense='&d+(2)',loseDefense='&d-(3)',
chance='(100/math.sqrt((((@/4)+(#*2))/@)*#))',
chance='(200/math.sqrt((((@/2)+(#*2))/@)*#*2))',
maxlvl = 11,
maxlvl = 10,
blocked_ids = {}
blocked_ids = {}
}
}
local it = {
local it = {
--[itemid] = [percent]
--[itemid] = [percent]
[5881] = 10, -- 0% additional
[8300] = 0, -- 0% additional
[5879] = 0, -- 0% additional
[5882] = 100, -- 50%
}
}
if not setItemName then
if not setItemName then
function setItemName(uid,name)
function setItemName(uid,name)
return doItemSetAttribute(uid,'name',name)
return doItemSetAttribute(uid,'name',name)
end
end
function setItemArmor(uid,name)
function setItemArmor(uid,name)
return doItemSetAttribute(uid,'armor',name)
return doItemSetAttribute(uid,'armor',name)
end
end
function setItemDefense(uid,name)
function setItemDefense(uid,name)
return doItemSetAttribute(uid,'defense',name)
return doItemSetAttribute(uid,'defense',name)
end
end
function setItemAttack(uid,name)
function setItemAttack(uid,name)
return doItemSetAttribute(uid,'attack',name)
return doItemSetAttribute(uid,'attack',name)
end
end
function getItemAttack(uid)
function getItemAttack(uid)
return getItemAttribute(uid,'attack')
return getItemAttribute(uid,'attack')
end
end
function getItemDefense(uid)
function getItemDefense(uid)
return getItemAttribute(uid,'defense')
return getItemAttribute(uid,'defense')
end
end
function getItemArmor(uid)
function getItemArmor(uid)
if type(uid) == 'number' then
if type(uid) == 'number' then
return getItemAttribute(uid,'armor')
return getItemAttribute(uid,'armor')
else
else
return getItemInfo(uid.itemid).armor
return getItemInfo(uid.itemid).armor
end
end
end
end
end
end

local function isArmor(uid)
local function isArmor(uid) -- Function by Mock the bear.
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
if (getItemInfo(uid.itemid).armor ~= 0) and (getItemWeaponType(uid.uid) == 0) then
return true
return true
end
end
return false
return false
end
end
local function isWeapon(uid) -- Function by Mock the bear.
local function isWeapon(uid)
uid = uid or 0
uid = uid or 0
local f = getItemWeaponType(uid)
local f = getItemWeaponType(uid)
if f == 0 or f == 1 or f == 2 or f == 3 then
if f == 1 or f == 2 or f == 3 then
return true
return true
end
end
return false
return false
end
end
local function isShield(uid) -- Function by Mock the bear.
local function isShield(uid)
uid = uid or 0
uid = uid or 0
if getItemWeaponType(uid) == 4 then
if getItemWeaponType(uid) == 5 then
return true
return true
end
end
return false
return false
end
end
local function isBow(uid) -- Function by Mock the bear.
local function isBow(uid)
uid = uid or 0
uid = uid or 0
if getItemWeaponType(uid) == 5 then
if getItemWeaponType(uid) == 4 then
return true
return true
end
end
return false
return false
end
end
local function getWeaponLevel(uid) -- Function by Mock the bear.
local function getWeaponLevel(uid)
uid = uid or 0
uid = uid or 0
local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
local name = getItemName(uid.uid) or getItemInfo(uid.itemid).name or ''
local lvl = string.match(name,'%s%+(%d+)%s*')
local lvl = string.match(name,'%s%+(%d+)%s*')
return tonumber(lvl) or 0
return tonumber(lvl) or 0
end
end
local function doTransform(s,i) -- Function by Mock the bear.
local function doTransform(s,i)
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(s,'@',gain.maxlvl)
local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
local c = string.gsub(c,'&a',(getItemAttack(i.uid) ~= 0 and getItemAttack(i.uid) or getItemInfo(i.itemid).attack))
local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&d',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&s',(getItemDefense(i.uid) ~= 0 and getItemDefense(i.uid) or getItemInfo(i.itemid).defense))
local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
local c = string.gsub(c,'&p',(getItemArmor(i.uid) ~= 0 and getItemArmor(i.uid) or getItemInfo(i.itemid).armor))
local c = string.gsub(c,'#',getWeaponLevel(i))
local c = string.gsub(c,'#',getWeaponLevel(i))
local q = assert(loadstring('return '..c))
local q = assert(loadstring('return '..c))
return math.floor(assert(q()))
return math.floor(assert(q()))
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 0 or item.itemid == 0 then return false end
if item.uid == 0 or item.itemid == 0 then return false end
toPosition.stackpos = 255
toPosition.stackpos = 255
if isInArray(gain.blocked_ids, itemEx.itemid)
if isInArray(gain.blocked_ids, itemEx.itemid)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (not getItemWeaponType(itemEx.uid) or getItemWeaponType(itemEx.uid) > 5)
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or (getItemWeaponType(itemEx.uid) == 0 and not isArmor(itemEx))
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
or itemEx.itemid == 0 or itemEx.type > 1 or isItemStackable(itemEx.uid) then
doPlayerSendTextMessage(cid, 24,"You cant refine this item.")
doPlayerSendCancel(cid, "You cant refine this item.")
return TRUE
return true
end
end
if isCreature(itemEx.uid) == TRUE then
if isCreature(itemEx.uid) == true then
return FALSE
return false
end
end
local level = getWeaponLevel(itemEx)
local level = getWeaponLevel(itemEx)
local chance = doTransform(gain.chance,itemEx)
local chance = doTransform(gain.chance,itemEx)
if level == gain.maxlvl then
if level == gain.maxlvl then
doSendMagicEffect(toPosition, 2)
doSendMagicEffect(toPosition, 11)
return doPlayerSendTextMessage(cid, 24,"Your item is on max level, you can't upgrade it.")
return doPlayerSendCancel(cid, "Your item is on max level, you can't upgrade it.")
end
end
doPlayerSendTextMessage(cid, 24,"Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!")
doPlayerSendCancel(cid, "Trying refine with "..(chance+it[item.itemid] > 100 and 100 or chance+it[item.itemid]).."% of sucess!")
if chance+it[item.itemid] >= math.random(0,100) then
if chance+it[item.itemid] >= math.random(0,100) then
local nm = getItemName(itemEx.uid)
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
slot = slot~='' and ' '..slot or slot
slot = slot~='' and ' '..slot or slot
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level+1)..slot)
addEvent(doSendAnimatedText(getCreaturePosition(cid), "Great!", 32))
doSendAnimatedText(getCreaturePosition(cid), 'UPGRADE!!', 144, cid)
doSendMagicEffect(toPosition, 12)
doSendMagicEffect(toPosition, 30)
doRemoveItem(item.uid, 1)
if isArmor(itemEx) then
if isArmor(itemEx) then
local get = doTransform(gain.gainArmor,itemEx)
local get = doTransform(gain.gainArmor,itemEx)
setItemArmor(itemEx.uid,get)
setItemArmor(itemEx.uid,get)
elseif isBow(itemEx.uid) then
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
elseif isWeapon(itemEx.uid) then
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.gainAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainDefense,itemEx))
elseif isShield(itemEx.uid) then
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.gainShield,itemEx))
end
end
else
else
if level == 0 then
if level == 0 then
addEvent(doPlayerSendTextMessage,500,cid, 24,"No effect.")
addEvent(doPlayerSendCancel,500,cid, "No effect.")
doSendMagicEffect(toPosition, 2)
doSendMagicEffect(toPosition, 11)
elseif level > 0 then
elseif level > 0 then
local nm = getItemName(itemEx.uid)
local nm = getItemName(itemEx.uid)
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it ^^
local slot = nm:match('(%[.+%])') or '' ---If you server use slot system dont change it
slot = slot~='' and ' '..slot or slot
slot = slot~='' and ' '..slot or slot
if level == 1 then
if level == 1 then
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
addEvent(doSendAnimatedText(getCreaturePosition(cid), "Fail!", 85))
addEvent(doPlayerSendCancel,500,cid, "Your item back to normal.")
else
else
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..slot)
setItemName(itemEx.uid, getItemNameById(itemEx.itemid)..' +'..(level-3)..slot)
addEvent(doSendAnimatedText(getCreaturePosition(cid), "Fail!", 65))
end
end
if isArmor(itemEx) then
if isArmor(itemEx) then
setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx))
setItemArmor(itemEx.uid,doTransform(gain.loseArmor ,itemEx))
elseif isWeapon(itemEx.uid) then
elseif isWeapon(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseDefense,itemEx))
elseif isBow(itemEx.uid) then
elseif isBow(itemEx.uid) then
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
setItemAttack(itemEx.uid, doTransform(gain.loseAttack,itemEx))
elseif isShield(itemEx.uid) then
elseif isShield(itemEx.uid) then
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
setItemDefense(itemEx.uid, doTransform(gain.loseShield,itemEx))
end
end
end
end
doSendMagicEffect(toPosition, 9)
doSendAnimatedText(getCreaturePosition(cid), 'Failed', 144, cid)
doSendMagicEffect(toPosition, 11)
doRemoveItem(item.uid, 1)
end
end
doRemoveItem(item.uid,1)
return true
return true
end
end