Diff
checker
टेक्स्ट
टेक्स्ट
छवियां
दस्तावेज़
Excel
फ़ोल्डर्स
Legal
Enterprise
डेस्कटॉप
मूल्य
साइन इन करें
Diffchecker डेस्कटॉप डाउनलोड करें
टेक्स्ट की तुलना करें
दो टेक्स्ट फ़ाइलों के बीच अंतर ढूंढें
उपकरण
इतिहास
प्रदर्शन
लेआउट
विभाजित
संयुक्त
रियल-टाइम एडिटर
रिक्त स्थान छिपाएँ
अपरिवर्तित संक्षिप्त करें
लाइन रैप बंद
परिवर्तन हाइलाइट करें
स्मार्ट
सिंटैक्स
कोई नहीं
दिखावट बदलें
प्रोसेसिंग
अनदेखा करें
टेक्स्ट बदलें
पहले अंतर पर जाएँ
इनपुट संपादित करें
Diffchecker Desktop
Diffchecker चलाने का सबसे सुरक्षित तरीका। Diffchecker Desktop ऐप पाएं: आपके diffs कभी आपके कंप्यूटर से बाहर नहीं जाते!
Desktop पाएं
Untitled diff
बनाया गया
9 वर्ष पहले
Diff कभी समाप्त नहीं होता
साफ़
निर्यात करें
शेयर करें
समझाएं
3 हटाए गए
लाइनें
कुल
हटाया गया
अक्षर
कुल
हटाया गया
इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
Diff
checker
Pro
मूल्य देखें
737 लाइनें
सभी को कॉपी करें
2 जोड़े गए
लाइनें
कुल
जोड़ा गया
अक्षर
कुल
जोड़ा गया
इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
Diff
checker
Pro
मूल्य देखें
737 लाइनें
सभी को कॉपी करें
# FactionsUUID by drtshock
# FactionsUUID by drtshock
# Report issues https://github.com/drtshock/Factions/issues?state=open
# Report issues https://github.com/drtshock/Factions/issues?state=open
# Live support http://webchat.esper.net/?channels=factions&prompt=1
# Live support http://webchat.esper.net/?channels=factions&prompt=1
# Website https://www.spigotmc.org/resources/factionsuuid.1035/
# Website https://www.spigotmc.org/resources/factionsuuid.1035/
# Made with love <3
# Made with love <3
# Debug
# Debug
# Turn this on if you are having issues with something and working on resolving them.
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
# It's suggested that you only turn this on at the direction of a developer.
debug: false
debug: false
# Prevent find factions exploit
# Prevent find factions exploit
# This will help limit how many times a player can be sent a map of factions.
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
findfactionsexploit:
findfactionsexploit:
cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
log: false
log: false
### Hard Core Settings ###
### Hard Core Settings ###
# Many of the features that are / are to come in this section have been requested by
# Many of the features that are / are to come in this section have been requested by
# people in relation to HCF servers. All settings are set to the normal Factions
# people in relation to HCF servers. All settings are set to the normal Factions
# behavior by default.
# behavior by default.
# Default Relation allows you to change the default relation for Factions.
# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
# Example usage would be so people can't leave then make a new Faction while Raiding
# in order to be able to execute commands if the default relation is neutral.
# in order to be able to execute commands if the default relation is neutral.
# This has always been neutral.
# This has always been neutral.
default-relation: "neutral"
default-relation: "neutral"
# Portal Creation
# Portal Creation
# Do you want to limit portal creation?
# Do you want to limit portal creation?
portals:
portals:
limit: false # will disable the below check if set to false
limit: false # will disable the below check if set to false
# What should the minimum relation be to create a portal in territory?
# What should the minimum relation be to create a portal in territory?
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Minimum relation allows that and all listed to the right to create portals.
# Minimum relation allows that and all listed to the right to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
### Hard Core Settings ###
### Hard Core Settings ###
# Warps
# Warps
# What should be the max amount of warps that a Faction can set?
# What should be the max amount of warps that a Faction can set?
max-warps: 5
max-warps: 5
# This is the cost section for warps.
# This is the cost section for warps.
# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
# You can use decimal places here.
# You can use decimal places here.
# If enabled is set to false, it will ignore the values.
# If enabled is set to false, it will ignore the values.
warp-cost:
warp-cost:
enabled: false
enabled: false
setwarp: 5
setwarp: 5
delwarp: 5
delwarp: 5
warp: 5
warp: 5
# Faction Fly
# Faction Fly
# Enable Faction Fly:
# Enable Faction Fly:
enable-faction-flight: true
enable-faction-flight: true
fly-falldamage-cooldown: 10
fly-falldamage-cooldown: 10
ffly:
ffly:
Particles:
Particles:
Enabled: true
Enabled: true
AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
# If a player leaves fly (out of territory or took damage)
# If a player leaves fly (out of territory or took damage)
# how long should they not take fall damage for?
# how long should they not take fall damage for?
# Set to 0 to have them always take fall damage.
# Set to 0 to have them always take fall damage.
fly-falldamage-cooldown: 3
fly-falldamage-cooldown: 3
# Pistons
# Pistons
# Should we disable pistons in Faction territory? This will prevent people from doing something like:
# Should we disable pistons in Faction territory? This will prevent people from doing something like:
# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
disable-pistons-in-territory: false
disable-pistons-in-territory: false
# ToolTips
# ToolTips
# This section is to configure tooltips for things like /f list
# This section is to configure tooltips for things like /f list
tooltips:
tooltips:
# List
# List
# This shows up when someone does /f list for the top factions.
# This shows up when someone does /f list for the top factions.
# It will not sure up for factionless of course, just actual factions.
# It will not sure up for factionless of course, just actual factions.
# You can use color codes here.
# You can use color codes here.
list:
list:
- "&6&l* &eLeader: &7{leader}"
- "&6&l* &eLeader: &7{leader}"
- "&6&l* &eClaims: &7{chunks}"
- "&6&l* &eClaims: &7{chunks}"
- "&6&l* &ePower: &7{power}/{maxPower}"
- "&6&l* &ePower: &7{power}/{maxPower}"
- "&6&l* &eMembers: &7{online}/{members}"
- "&6&l* &eMembers: &7{online}/{members}"
# Show
# Show
# This shows up when someone does /f show.
# This shows up when someone does /f show.
# It adds tooltips to each player in the list here, nothing else.
# It adds tooltips to each player in the list here, nothing else.
# {group} will show the players primary group if you have vault installed.
# {group} will show the players primary group if you have vault installed.
# {balance} will show their balance if you have vault installed.
# {balance} will show their balance if you have vault installed.
सेव किए गए Diffs
ऑरिजनल टेक्स्ट
फ़ाइल खोलें
# FactionsUUID by drtshock # Report issues https://github.com/drtshock/Factions/issues?state=open # Live support http://webchat.esper.net/?channels=factions&prompt=1 # Website https://www.spigotmc.org/resources/factionsuuid.1035/ # Made with love <3 # Debug # Turn this on if you are having issues with something and working on resolving them. # This will spam your console with information that is useful if you know how to read the source. # It's suggested that you only turn this on at the direction of a developer. debug: false # Prevent find factions exploit # This will help limit how many times a player can be sent a map of factions. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy), # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker." findfactionsexploit: cooldown: 2000 # in miliseconds. 2000 = 2 seconds. log: false ### Hard Core Settings ### # Many of the features that are / are to come in this section have been requested by # people in relation to HCF servers. All settings are set to the normal Factions # behavior by default. # Default Relation allows you to change the default relation for Factions. # Example usage would be so people can't leave then make a new Faction while Raiding # in order to be able to execute commands if the default relation is neutral. # This has always been neutral. default-relation: "neutral" # Portal Creation # Do you want to limit portal creation? portals: limit: false # will disable the below check if set to false # What should the minimum relation be to create a portal in territory? # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER. # Minimum relation allows that and all listed to the right to create portals. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL. ### Hard Core Settings ### # Warps # What should be the max amount of warps that a Faction can set? max-warps: 5 # This is the cost section for warps. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts). # You can use decimal places here. # If enabled is set to false, it will ignore the values. warp-cost: enabled: false setwarp: 5 delwarp: 5 warp: 5 # Faction Fly # Enable Faction Fly: enable-faction-flight: true fly-falldamage-cooldown: 10 ffly: Particles: Enabled: true AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk. # If a player leaves fly (out of territory or took damage) # how long should they not take fall damage for? # Set to 0 to have them always take fall damage. fly-falldamage-cooldown: 3 # Pistons # Should we disable pistons in Faction territory? This will prevent people from doing something like: # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif disable-pistons-in-territory: false # ToolTips # This section is to configure tooltips for things like /f list tooltips: # List # This shows up when someone does /f list for the top factions. # It will not sure up for factionless of course, just actual factions. # You can use color codes here. list: - "&6&l* &eLeader: &7{leader}" - "&6&l* &eClaims: &7{chunks}" - "&6&l* &ePower: &7{power}/{maxPower}" - "&6&l* &eMembers: &7{online}/{members}" # Show # This shows up when someone does /f show. # It adds tooltips to each player in the list here, nothing else. # {group} will show the players primary group if you have vault installed. # {balance} will show their balance if you have vault installed. # {lastSeen} will show human readable info on when the player was last seen, or online. show: - "&6&l* &eUsername: &7{name}" - "&6&l* &eRank: &7{group}" - "&6&l* &eBalance: &7${balance}" - "&6&l* &eLast Seen:&7 {lastSeen}" - "&6&l* &ePower: &7{power}/{maxPower}" # Configuration section for Scoreboards # This will allow you to completely customize how your scoreboards look. # Make sure that no lines are duplicates of each other otherwise only the first will display. # Use &0-9a-f for colors and include messages in "quotes" scoreboard: # send faction change message as well when scoreboard is up? also-send-chat: true # How long do we want scoreboards to stay if set temporarily. expiration: 7 # FInfo scoreboard is displayed when a player walks into a new Faction's territory. # Scoreboard disappears after <expiration> seconds. # Things to be replaced in this: # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open. # {raidable} - true if the faction can be claimed over, otherwise false. # {warps} - the number of warps that a faction has set. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction. # Commenting this section out will cause the info to appear in chat as the plugin originally did. finfo-enabled: false # SUPPORTS PLACEHOLDERS finfo: - "&6Power" - "{power}" - "&3Members" - "{online}/{members}" - "&4Leader" - "{leader}" - "&bTerritory" - "{chunks}" # Default board that will always show up if a player wants it to. # This can show any arbitrary text or you can use a lot of variables to replace things. # Replace {name} - player's name. {faction} - player's faction title, factionless if none. # {totalOnline} - total players on the server. {balance} - player's balance. # {maxPower} - player's max power. # {powerBoost} - player's powerboost. default-enabled: true # Default to false to keep original functionality. default-title: "&cSavageFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}). default-update-interval: 2 # in seconds. # This will show faction prefixes colored based on relation on nametags and in the tab. # The scoreboard needs to be enabled for this to work. default-prefixes: true # SUPPORTS PLACEHOLDERS default: - "&7&m--------------------------" - "&4&lFaction Info &8»" - " &8> &cLeader&7: &f{leader}" - " &8> &cMembers&7: &f{online}&7/&f{members}" - " &8> &cPower&7: &f{power}&7/&f{maxPower}" - "&m" - "&4&lFaction Stats &8»" - " &8> &cKills&7: &f{faction-kills}" - " &8> &cDeaths&7: &f{faction-deaths}" - " &8> &cBalance&7: &f{faction-balance}" - "" - " &8> &cYour Balance&7: &f{balance}" - "&7&m---------------------------" factionless-enabled: true factionless: - "&7&m--------------------------" - "&4&lInformation &8»" - " &8> &cPlayer&7: &f{name}" - " &8> &cRank&7: &f{group}" - " &8> &cBalance&7: &f${balance}" - "&m" - "&4&lServer Info &8» " - " &8» &cIFaction: &fN/A" - " &8» &cOnline Players&7: &f{total-online}" - "&7&m---------------------------" # Configration section for warmups. # Warmup times are in seconds - if a value of 0 is set, there is no warmup. warmups: # Delay for /f home f-home: 15 # Delay for /f warp f-warp: 10 # Delay for /f fly f-fly: 10 #Delay for /f checkpoint's teleport f-checkpoint: 10 #Delay for /f tpbanner f-banner: 10 ###################################################### #################### HCF Features #################### ###################################################### # These features were requested as part of Hardcore Factions or something. # All of them are disabled by default. # Max Relation Types # Limits factions to having a max number of each relation. # Setting to 0 means none allowed. -1 for disabled. # This will have no effect on default or existing relations, only when relations are changed. # It is advised that you set the default relation to -1 so they can always go back to that. # Otherwise Factions could be stuck with not being able to unenemy other Factions. max-relations: enabled: true ally: 1 truce: 0 neutral: -1 enemy: -1 # WorldBorder support # A buffer of 0 means faction claims can go right up to the border of the world. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between # the border of the world and what can be claimed to factions world-border: buffer: 0 # Raids # Allow a faction to be raided if they have more land than power. # This will make claimed territory lose all protections # allowing factions to open chests, break blocks, etc. if they # have claimed chunks >= power. hcf: raidable: false # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml dtr: false # Should we allow Factions to over claim if they are raidable (above has no effect on this)? # This has always been true, allowing factions to over claim others. allow-overclaim: true # Power Freeze # After a player dies, how long should the faction not be able to regen power? # This resets on each death but does not accumulate. # Set to 0 for no freeze. Time is in seconds. powerfreeze: 0 # Buffer Zone # Buffer Zone is an chunk area required between claims of different Factions. # This is default to 0 and has always been that way. Meaning Factions can have # claims that border each other. # If this is set to 3, then Factions need to have 3 chunks between their claim # and another Faction's claim. # It's recommended to keep this pretty low as the radius check could be a # heavy operation if set to a large number. # If this is set to 0, we won't even bother checking which is how Factions has # always been. buffer-zone: 0 stuck: delay: 30 radius: 10 ############################################################ # +------------------------------------------------------+ # # | Configurable /f show | # # +------------------------------------------------------+ # ############################################################ # You can use any variable here, including fancy messages. Color codes and or tags work fine. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze) # SUPPORTS PLACEHOLDERS show: # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p) - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------' - '&6 * &eOwner &7{leader}' - '&6 * &eDescription &7{description}' - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}' - '&6 * &eFounded &7{create-date}' - '&6 * &eBalance &f{faction-balance}' - '&6 * &eAllies &c{allies-list}' - '&6 * &eEnemies &c{enemies-list}' - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}' - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}' - '&6 * &eBans &7{faction-bancount}' - '&8&m----------------------------------------' # For a /f show that does not display fancy messages that are essentially empty, use minimal-show minimal-show: false # Factions that should be exempt from /f show, case sensitive, useful for a # serverteam faction, since the command shows vanished players otherwise show-exempt: - Wilderness # THIS IS FOR /f map tool tips. # You can use any variable here, including fancy messages. Color codes and or tags work fine. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze) map: # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p) - '&6* &eFaction &7{faction}' - '&6* &eOwner &7{leader}' - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}' - '&6* &eAllies &c{allies-list}' - '&6* &eEnemies &c{enemies-list}' - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}' - '&6* &eOffline Members &7{offline-list}' ############################################################ # +------------------------------------------------------+ # # | Configurable /f list | # # +------------------------------------------------------+ # ############################################################ list: # You can only use {pagenumber} and {pagecount} in the header header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------' # You can use any variables here factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))' # You can use any variable here entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}' ############################################################ # +------------------------------------------------------+ # # | Configurable /f help | # # +------------------------------------------------------+ # ############################################################ # set to true to use legacy factions help use-old-help: false help: # You can change the page name to whatever you like # We use '1' to preserve default functionality of /f help 1 '1': - '&7&m----------------------------------------------------' - '&6&lFactions Help &8- &f(1/2) ' - '&7&m----------------------------------------------------' - '&e/f create &f<name> &8- &7Create your own faction.' - '&e/f who &f<name> &8- &7Show faction information.' - '&e/f tag &f<name> &8- &7Change your faction name.' - '&e/f join &f<name> &8- &7Join to the faction.' - '&e/f list &8- &7List all factions.' - '&e/f top &8- &7View the richest factions.' - '&e/f map &8- &7Map of the surrounding area.' - '&e/f sethome &8- &7Teleport to faction home.' - '&e/f home &8- &7Set your faction home.' - '&e/f ban &8- &7Ban a member from your faction.' - '&e/f unban &8- &7Unban a member from your faction.' - '&e/f banlist &8- &7List banned players from your faction.' - '&7&m--------------------&r &e/f help 2 &7&m-----------------------' '2': - '&7&m----------------------------------------------------' - '&6&lFactions Help &8- &f(2/2) ' - '&7&m----------------------------------------------------' - '&e/f leave &8- &7Leave your faction.' - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.' - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.' - '&e/f claim &8- &7Claim a land for your faction.' - '&e/f unclaim &8- &7Unclaim land from your faction.' - '&e/f kick &f<playerName> &8- &7Kick player from your faction.' - '&e/f mod &f<playerName> &8- &7Set player role in faction.' - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.' - '&e/f warp &8- &7Opens the warp menu.' - '&e/f setwarp &8- &7Set a warp.' - '&e/f perms &8- &7Change what players can do in your claims.' - '&e/f upgrades &8- &7Upgrade your factions core.' - '&e/f checkpoint &8- &7Set a faction checkpoint.' - '&e/f tnt add/take <amount> &8- &7Faction Based TNT Bank.' - '&e/f version &8- &7Display current faction version.' - '&7&m--------------------&r &e/f help 3 &7&m-----------------------' ############################################################ # +------------------------------------------------------+ # # | F Permission GUI | # # +------------------------------------------------------+ # ############################################################ # This is the Faction permissions GUI, it consists of 2 inventories # # 1st: The Relation GUI, here you choose which relation you want to set the permission of # 2nd: The Action GUI, here you define the permission of the clicked Action using click types, # depending on the click type it will set the permission differently: # Left Click: ALLOW # Middle Click: UNDEFINED # Right Click: DENY # # # The GUI configuration is based off of item placeholders these have specific placeholders that are # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on. # There is also 2 other types of GUI items # # 1st: Special items, these include Back button (Has its own item below), and Relation Item # indicating the current relation (Uses relation item placeholder) # 2nd: Dummy items, these items server no other purpose than to look good, they have their own # items defined in dummy items, and can later be assigned to specific slots in the GUI's fperm-gui: relation: # GUI Name name: 'Faction Permissions' # Amount of inventory rows, No larger than 5 rows: 4 # These are the slots where the relations are going to be placed on the first GUI # Note: Slots start at 0 and end at one less that GUI size #Setting a slot to -1 will disable it slots: recruit: 10 normal: 11 moderator: 12 coleader: 13 truce: 21 ally: 20 enemy: 22 neutral: 19 # Material to be displayed materials: recruit: WOOD_SWORD normal: GOLD_SWORD moderator: IRON_SWORD coleader: DIAMOND_SWORD truce: IRON_AXE ally: GOLD_AXE enemy: DIAMOND_AXE neutral: WOOD_AXE # Dummy items using the Items lower down dummy-items: '0': - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 17 - 18 - 19 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 # This is the item that all relation items are based off of # Replacing {relation} with relation name eg: Moderator, Ally # also replaces {relation-color} with relation color eg: Enemy;RED placeholder-item: name: '&8[{relation-color}{relation}&8]' lore: - action: name: 'Faction Permissions' rows: 4 # If this field exists colorable materials will be updated # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html access: allow: LIME deny: RED undefined: CYAN slots: # Uses same format as above to inform the player of clicked relation relation: 4 # Back button slot back: 0 # Start action slots build: 9 destroy: 10 frost-walk: 11 pain-build: 12 door: 13 button: 14 lever: 15 container: 16 invite: 17 kick: 18 item: 19 sethome: 20 withdraw: 21 territory: 22 access: 23 promote: 24 setwarp: 25 warp: 26 ban: 27 disband: 28 fly: 29 # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color materials: build: STAINED_CLAY destroy: STAINED_CLAY frost-walk: STAINED_CLAY pain-build: STAINED_CLAY door: STAINED_CLAY button: STAINED_CLAY lever: STAINED_CLAY container: STAINED_CLAY invite: STAINED_CLAY kick: STAINED_CLAY item: STAINED_CLAY sethome: STAINED_CLAY withdraw: STAINED_CLAY territory: STAINED_CLAY access: STAINED_CLAY promote: STAINED_CLAY setwarp: STAINED_CLAY warp: STAINED_CLAY ban: STAINED_CLAY disband: STAINED_CLAY fly: STAINED_CLAY # Same dummy items format as above dummy-items: '0': - 1 - 2 - 3 - 5 - 6 - 7 - 8 - 29 - 30 - 31 - 32 - 33 - 34 - 35 # {action} Action name eg: Setwarp, Kick # {action-access} Access name eg: Allow, Deny # {action-access-color} Access color eg: Allow;GREEN placeholder-item: name: '&e&l(!) &ePermission: &6&n{action}' lore: - '' - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]' - '' - '&7Left click to &a&nAllow&7.' - '&7Right click to &c&nDeny&7.' - '&7Middle click to &7&nUndefine&7.' # Back item will be take you to the previous GUI back-item: name: '&c&l<- Back' material: ARROW lore: - '&7Click to return to previous menu.' # Dummy Items dummy-items: # Dummy Item id, used to set the slots above '0': material: STAINED_GLASS_PANE # Color will only work on colorable materials color: BLACK name: ' ' lore: - ############################################################ # +------------------------------------------------------+ # # | Faction Warp GUI | # # +------------------------------------------------------+ # ############################################################ fwarp-gui: name: "Faction Warps" rows: 3 password-timeout: 5 warp-slots: - 11 - 12 - 13 - 14 - 15 dummy-slots: '0': - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 warp-item: material: STONE name: "&e&l(!) &eFaction Warp: &6&n{warp}" # {warp-protected} Warp protection by password, Enabled & Disabled # {warp-cost} Warp cost lore: - "" - "&6&l * &ePassword: &7{warp-protected}" - "&6&l * &eCost: &7{warp-cost}" - "" - "&c&lNote: &7You need pay to teleport to" - "&7a faction warp. Unless it's &nDisabled&7." # Dummy Items dummy-items: # Dummy Item id, used to set the slots above '0': material: STAINED_GLASS_PANE # Color will only work on colorable materials color: BLACK name: ' ' lore: - ############################################################ # +------------------------------------------------------+ # # | Faction Rules | # # +------------------------------------------------------+ # ############################################################ frules: Enabled: true default-rules: - '&cDefault Faction Rules :(' - '&cUse /f rules add <rule> to add a rule' ############################################################ # +------------------------------------------------------+ # # | Faction TNT Bank | # # +------------------------------------------------------+ # ############################################################ ftnt: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Checkpoints | # # +------------------------------------------------------+ # ############################################################ checkpoints: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Near | # # +------------------------------------------------------+ # ############################################################ fnear: Enabled: true Radius: 50 ############################################################ # +------------------------------------------------------+ # # | Faction Vault | # # +------------------------------------------------------+ # fvault: Enabled: true Item: Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*' Lore: - '&7Place this vault in your Faction claim, You will' - '&7then be able to access it.' - '' - '&c&lNote: &7Once you have placed your' - '&7faction vault, Access it by doing /f vault.' ############################################################ # +------------------------------------------------------+ # # | Faction Upgrades | # # +------------------------------------------------------+ # ############################################################ fupgrades: Enabled: true MainMenu: Title: '{faction}''s Upgrade Menu' DummyItem: Name: '&f' Type: STAINED_GLASS_PANE Amount: 1 Damage: 7 Lore: - '' rows: 3 slots: - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 Crops: Crop-Boost: level-1: 10 level-2: 20 level-3: 30 Cost: level-1: 250000 level-2: 500000 level-3: 750000 CropItem: Name: '&e&lUpgrade Growth Speed' Type: WHEAT Amount: 1 Damage: 0 Lore: - '&7Increase growth speed of crops in claims.' - '&7&o(Chance to Grow Two Levels)' - '' - '&e&lTier' - '&f&l* &7Current Level: &n{level}' - '' - '&e&lPerks' - '&f&l* &7Level 1 - &f10% Chance' - '&7 - Cost: $250,000' - '&f&l* &7Level 2 - &f20% Chance' - '&7 - Cost: $500,000' - '&f&l* &7Level 3 - &f30% Chance' - '&7 - Cost: $750,000' - '' - '&e&lClick to &nUnlock' slots: - 10 EXP: EXP-Boost: level-1: 1.5 level-2: 2.0 level-3: 2.5 Cost: level-1: 2000000 level-2: 4000000 level-3: 6000000 EXPItem: Name: '&e&lUpgrade EXP Drop Rate' Type: EXP_BOTTLE Amount: 1 Damage: 0 Lore: - '&7Increased Vanilla XP gained from monsters.' - '' - '&e&lTier' - '&f&l* &7Current Level: &n{level}' - '' - '&e&lPerks' - '&f&l* &7Level 1 - &f1.5x Multiplier' - '&7 - Cost: $2,000,000' - '&f&l* &7Level 2 - &f2.0x Multiplier' - '&7 - Cost: $4,000,000' - '&f&l* &7Level 3 - &f2.5x Multiplier' - '&7 - Cost: $6,000,000' - '' - '&e&lClick to &nUnlock' slots: - 13 Spawners: Spawner-Boost: # This is a Percentage so .10 means 10% lowered spawner delay! level-1: 0.10 level-2: 0.20 level-3: 0.30 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 SpawnerItem: Name: '&e&lUpgrade Spawn Rate' Type: MOB_SPAWNER Amount: 1 Damage: 0 Lore: - '&7Decreased mob spawner delay in claims.' - '' - '&e&lTier' - '&f&l* &7Current Level: &n{level}' - '' - '&e&lPerks' - '&f&l* &7Level 1 - &f10% Lower Delay' - '&7 - Cost: $1,000,000' - '&f&l* &7Level 2 - &f20% Lower Delay' - '&7 - Cost: $2,000,000' - '&f&l* &7Level 3 - &f30% Lower Delay' - '&7 - Cost: $3,000,000' - '' - '&e&lClick to &nUnlock' slots: - 16 fbanners: Item: Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*' Lore: - '&7Place this banner in the &nWarzone.&7 This' - '&7will create a &nWarp Point&7 for your faction members.' - '' - '&e&lEffects' - '&e&l* &fStrength II' - '&e&l* &fSpeed II' Banner-Cost: 5000 #The amount charged to change a banner into a War Banner Banner-Time: 60 #IN SECONDS - This is how long the banner will last. Banner-Place-Cooldown: 300 Banner-Effect-Radius: 16 Effects: - INCREASE_DAMAGE:2 - SPEED:2 BannerHolo: '&c{Faction}''s War Banner' #Title when moving between chunks Title: Show-Title: true Format: Title: '{Faction}' Subtitle: '{Description}' # /f seechunk options # Get a list of particle effects here: # https://github.com/DarkBlade12/ParticleEffect/blob/master/src/main/java/com/darkblade12/particleeffect/ParticleEffect.java see-chunk: # If disabled, it will use fake blocks like before (can cause client side lag) particles: true particle: "BARRIER" # How long should we show these particles? No idea the units, 10 just seemed good. length: 10 ############################################################ # +------------------------------------------------------+ # # | Big List of variables | # # +------------------------------------------------------+ # ############################################################ # Fancy variables. Can only be used in /f show # - {allies-list} : Lists each faction ally with tooltips # - {enemies-list} : Lists each faction enemy with tooltips # - {online-list} : Lists all online members with tooltips # - {offline-list} : Lists all offline members with tooltips # Player variables. Can be used in tooltips.show, scoreboards, or /f show # - {group} : Players group # - {name} : Players name # - {lastSeen} : Last time player was seen (if offline), or just 'Online' # - {balance} : Players balance # - {player-kills} : # of kills the player has # - {player-deaths}: # of deaths the player has # Faction variables. Can be used in tooltips.list, scoreboards, or /f show # - {header} : Default factions header (ex. /f show) # - {faction} : Factions tag (if none, uses lang.yml for factionless name) # - {joining} : How to join this faction # - {power} : Factions deaths until raidable value # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable) # - {maxPower} : Factions max deaths until raidable value # - {chunks} : # of claims faction has (in chunks) # - {warps} : # of warps faction has # - {description} : Factions description # - {create-date} : Date faction was created # - {leader} : Faction leader # - {land-value} : Value of all claims # - {land-refund} : Calculated refund value # - {allies} : # of allies faction has # - {enemies} : # of enemies faction has # - {online} : # of faction members online # - {offline} : # of faction members offline # - {members} : # of faction members (includes offline) # - {faction-balance} : Faction bank balance # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all. # - {faction-kills} : # of kills the faction has # - {faction-deaths}: # of deaths the faction has # - {faction-bancount} : # of bans the faction has # Faction Permissions GUI variables. Can only be used in GUI # - {relation} : Shows relation name (Can be used in action and relation) # - {relation-color} : Relation color # - {action} : Shows action name (Can only be used in action) # - {action-access} : Shows the action's access with current relation # - {action-access-color} : Access color # General variables. Can be used anywhere. # - {total-online} : Total # of players on the server # - {max-warps} : Max # of warps a faction can set # - {max-allies} : Max # of allies a faction can have # - {max-enemies} : Max # of enemies a faction can have # - {factionless} : Count of all factionless players online
परिवर्तित टेक्स्ट
फ़ाइल खोलें
# FactionsUUID by drtshock # Report issues https://github.com/drtshock/Factions/issues?state=open # Live support http://webchat.esper.net/?channels=factions&prompt=1 # Website https://www.spigotmc.org/resources/factionsuuid.1035/ # Made with love <3 # Debug # Turn this on if you are having issues with something and working on resolving them. # This will spam your console with information that is useful if you know how to read the source. # It's suggested that you only turn this on at the direction of a developer. debug: false # Prevent find factions exploit # This will help limit how many times a player can be sent a map of factions. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy), # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker." findfactionsexploit: cooldown: 2000 # in miliseconds. 2000 = 2 seconds. log: false ### Hard Core Settings ### # Many of the features that are / are to come in this section have been requested by # people in relation to HCF servers. All settings are set to the normal Factions # behavior by default. # Default Relation allows you to change the default relation for Factions. # Example usage would be so people can't leave then make a new Faction while Raiding # in order to be able to execute commands if the default relation is neutral. # This has always been neutral. default-relation: "neutral" # Portal Creation # Do you want to limit portal creation? portals: limit: false # will disable the below check if set to false # What should the minimum relation be to create a portal in territory? # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER. # Minimum relation allows that and all listed to the right to create portals. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL. ### Hard Core Settings ### # Warps # What should be the max amount of warps that a Faction can set? max-warps: 5 # This is the cost section for warps. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts). # You can use decimal places here. # If enabled is set to false, it will ignore the values. warp-cost: enabled: false setwarp: 5 delwarp: 5 warp: 5 # Faction Fly # Enable Faction Fly: enable-faction-flight: true fly-falldamage-cooldown: 10 ffly: Particles: Enabled: true AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk. # If a player leaves fly (out of territory or took damage) # how long should they not take fall damage for? # Set to 0 to have them always take fall damage. fly-falldamage-cooldown: 3 # Pistons # Should we disable pistons in Faction territory? This will prevent people from doing something like: # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif disable-pistons-in-territory: false # ToolTips # This section is to configure tooltips for things like /f list tooltips: # List # This shows up when someone does /f list for the top factions. # It will not sure up for factionless of course, just actual factions. # You can use color codes here. list: - "&6&l* &eLeader: &7{leader}" - "&6&l* &eClaims: &7{chunks}" - "&6&l* &ePower: &7{power}/{maxPower}" - "&6&l* &eMembers: &7{online}/{members}" # Show # This shows up when someone does /f show. # It adds tooltips to each player in the list here, nothing else. # {group} will show the players primary group if you have vault installed. # {balance} will show their balance if you have vault installed. # {lastSeen} will show human readable info on when the player was last seen, or online. show: - "&6&l* &eUsername: &7{name}" - "&6&l* &eRank: &7{group}" - "&6&l* &eBalance: &7${balance}" - "&6&l* &eLast Seen:&7 {lastSeen}" - "&6&l* &ePower: &7{power}/{maxPower}" # Configuration section for Scoreboards # This will allow you to completely customize how your scoreboards look. # Make sure that no lines are duplicates of each other otherwise only the first will display. # Use &0-9a-f for colors and include messages in "quotes" scoreboard: # send faction change message as well when scoreboard is up? also-send-chat: true # How long do we want scoreboards to stay if set temporarily. expiration: 7 # FInfo scoreboard is displayed when a player walks into a new Faction's territory. # Scoreboard disappears after <expiration> seconds. # Things to be replaced in this: # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open. # {raidable} - true if the faction can be claimed over, otherwise false. # {warps} - the number of warps that a faction has set. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction. # Commenting this section out will cause the info to appear in chat as the plugin originally did. finfo-enabled: false # SUPPORTS PLACEHOLDERS finfo: - "&6Power" - "{power}" - "&3Members" - "{online}/{members}" - "&4Leader" - "{leader}" - "&bTerritory" - "{chunks}" # Default board that will always show up if a player wants it to. # This can show any arbitrary text or you can use a lot of variables to replace things. # Replace {name} - player's name. {faction} - player's faction title, factionless if none. # {totalOnline} - total players on the server. {balance} - player's balance. # {maxPower} - player's max power. # {powerBoost} - player's powerboost. default-enabled: true # Default to false to keep original functionality. default-title: "&cSavageFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}). default-update-interval: 2 # in seconds. # This will show faction prefixes colored based on relation on nametags and in the tab. # The scoreboard needs to be enabled for this to work. default-prefixes: true # SUPPORTS PLACEHOLDERS default: - "&7&m--------------------------" - "&4&lFaction Info &8»" - " &8> &cLeader&7: &f{leader}" - " &8> &cMembers&7: &f{online}&7/&f{members}" - " &8> &cPower&7: &f{power}&7/&f{maxPower}" - "&m" - "&4&lFaction Stats &8»" - " &8> &cKills&7: &f{faction-kills}" - " &8> &cDeaths&7: &f{faction-deaths}" - " &8> &cBalance&7: &f{faction-balance}" - "" - " &8> &cYour Balance&7: &f{balance}" - "&7&m---------------------------" factionless-enabled: true factionless: - "&7&m--------------------------" - "&4&lInformation &8»" - " &8> &cPlayer&7: &f{name}" - " &8> &cRank&7: &f{group}" - " &8> &cBalance&7: &f${balance}" - "&m" - "&4&lServer Info &8» " - " &8» &cIFaction: &fN/A" - " &8» &cOnline Players&7: &f{total-online}" - "&7&m---------------------------" # Configration section for warmups. # Warmup times are in seconds - if a value of 0 is set, there is no warmup. warmups: # Delay for /f home f-home: 15 # Delay for /f warp f-warp: 10 # Delay for /f fly f-fly: 0 #Delay for /f checkpoint's teleport f-checkpoint: 10 #Delay for /f tpbanner f-banner: 10 ###################################################### #################### HCF Features #################### ###################################################### # These features were requested as part of Hardcore Factions or something. # All of them are disabled by default. # Max Relation Types # Limits factions to having a max number of each relation. # Setting to 0 means none allowed. -1 for disabled. # This will have no effect on default or existing relations, only when relations are changed. # It is advised that you set the default relation to -1 so they can always go back to that. # Otherwise Factions could be stuck with not being able to unenemy other Factions. max-relations: enabled: true ally: 1 truce: 0 neutral: -1 enemy: -1 # WorldBorder support # A buffer of 0 means faction claims can go right up to the border of the world. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between # the border of the world and what can be claimed to factions world-border: buffer: 0 # Raids # Allow a faction to be raided if they have more land than power. # This will make claimed territory lose all protections # allowing factions to open chests, break blocks, etc. if they # have claimed chunks >= power. hcf: raidable: false # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml dtr: false # Should we allow Factions to over claim if they are raidable (above has no effect on this)? # This has always been true, allowing factions to over claim others. allow-overclaim: true # Power Freeze # After a player dies, how long should the faction not be able to regen power? # This resets on each death but does not accumulate. # Set to 0 for no freeze. Time is in seconds. powerfreeze: 0 # Buffer Zone # Buffer Zone is an chunk area required between claims of different Factions. # This is default to 0 and has always been that way. Meaning Factions can have # claims that border each other. # If this is set to 3, then Factions need to have 3 chunks between their claim # and another Faction's claim. # It's recommended to keep this pretty low as the radius check could be a # heavy operation if set to a large number. # If this is set to 0, we won't even bother checking which is how Factions has # always been. buffer-zone: 0 stuck: delay: 30 radius: 10 ############################################################ # +------------------------------------------------------+ # # | Configurable /f show | # # +------------------------------------------------------+ # ############################################################ # You can use any variable here, including fancy messages. Color codes and or tags work fine. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze) # SUPPORTS PLACEHOLDERS show: # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p) - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------' - '&6 * &eOwner &7{leader}' - '&6 * &eDescription &7{description}' - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}' - '&6 * &eFounded &7{create-date}' - '&6 * &eBalance &f{faction-balance}' - '&6 * &eAllies &c{allies-list}' - '&6 * &eEnemies &c{enemies-list}' - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}' - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}' - '&6 * &eBans &7{faction-bancount}' - '&8&m----------------------------------------' # For a /f show that does not display fancy messages that are essentially empty, use minimal-show minimal-show: false # Factions that should be exempt from /f show, case sensitive, useful for a # serverteam faction, since the command shows vanished players otherwise show-exempt: - Wilderness # THIS IS FOR /f map tool tips. # You can use any variable here, including fancy messages. Color codes and or tags work fine. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze) map: # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p) - '&6* &eFaction &7{faction}' - '&6* &eOwner &7{leader}' - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}' - '&6* &eAllies &c{allies-list}' - '&6* &eEnemies &c{enemies-list}' - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}' - '&6* &eOffline Members &7{offline-list}' ############################################################ # +------------------------------------------------------+ # # | Configurable /f list | # # +------------------------------------------------------+ # ############################################################ list: # You can only use {pagenumber} and {pagecount} in the header header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------' # You can use any variables here factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))' # You can use any variable here entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}' ############################################################ # +------------------------------------------------------+ # # | Configurable /f help | # # +------------------------------------------------------+ # ############################################################ # set to true to use legacy factions help use-old-help: false help: # You can change the page name to whatever you like # We use '1' to preserve default functionality of /f help 1 '1': - '&7&m----------------------------------------------------' - '&6&lFactions Help &8- &f(1/2) ' - '&7&m----------------------------------------------------' - '&e/f create &f<name> &8- &7Create your own faction.' - '&e/f who &f<name> &8- &7Show faction information.' - '&e/f tag &f<name> &8- &7Change your faction name.' - '&e/f join &f<name> &8- &7Join to the faction.' - '&e/f list &8- &7List all factions.' - '&e/f top &8- &7View the richest factions.' - '&e/f map &8- &7Map of the surrounding area.' - '&e/f sethome &8- &7Teleport to faction home.' - '&e/f home &8- &7Set your faction home.' - '&e/f ban &8- &7Ban a member from your faction.' - '&e/f unban &8- &7Unban a member from your faction.' - '&e/f banlist &8- &7List banned players from your faction.' - '&7&m--------------------&r &e/f help 2 &7&m-----------------------' '2': - '&7&m----------------------------------------------------' - '&6&lFactions Help &8- &f(2/2) ' - '&7&m----------------------------------------------------' - '&e/f leave &8- &7Leave your faction.' - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.' - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.' - '&e/f claim &8- &7Claim a land for your faction.' - '&e/f unclaim &8- &7Unclaim land from your faction.' - '&e/f kick &f<playerName> &8- &7Kick player from your faction.' - '&e/f mod &f<playerName> &8- &7Set player role in faction.' - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.' - '&e/f warp &8- &7Opens the warp menu.' - '&e/f setwarp &8- &7Set a warp.' - '&e/f perms &8- &7Change what players can do in your claims.' - '&e/f upgrades &8- &7Upgrade your factions core.' - '&e/f checkpoint &8- &7Set a faction checkpoint.' - '&e/f tnt add/take <amount> &8- &7Faction Based TNT Bank.' - '&e/f version &8- &7Display current faction version.' - '&7&m--------------------&r &e/f help 3 &7&m-----------------------' ############################################################ # +------------------------------------------------------+ # # | F Permission GUI | # # +------------------------------------------------------+ # ############################################################ # This is the Faction permissions GUI, it consists of 2 inventories # # 1st: The Relation GUI, here you choose which relation you want to set the permission of # 2nd: The Action GUI, here you define the permission of the clicked Action using click types, # depending on the click type it will set the permission differently: # Left Click: ALLOW # Middle Click: UNDEFINED # Right Click: DENY # # # The GUI configuration is based off of item placeholders these have specific placeholders that are # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on. # There is also 2 other types of GUI items # # 1st: Special items, these include Back button (Has its own item below), and Relation Item # indicating the current relation (Uses relation item placeholder) # 2nd: Dummy items, these items server no other purpose than to look good, they have their own # items defined in dummy items, and can later be assigned to specific slots in the GUI's fperm-gui: relation: # GUI Name name: 'Faction Permissions' # Amount of inventory rows, No larger than 5 rows: 4 # These are the slots where the relations are going to be placed on the first GUI # Note: Slots start at 0 and end at one less that GUI size #Setting a slot to -1 will disable it slots: recruit: 10 normal: 11 moderator: 12 coleader: 13 truce: 21 ally: 20 enemy: 22 neutral: 19 # Material to be displayed materials: recruit: WOOD_SWORD normal: GOLD_SWORD moderator: IRON_SWORD coleader: DIAMOND_SWORD truce: IRON_AXE ally: GOLD_AXE enemy: DIAMOND_AXE neutral: WOOD_AXE # Dummy items using the Items lower down dummy-items: '0': - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 17 - 18 - 19 - 26 - 27 - 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 # This is the item that all relation items are based off of # Replacing {relation} with relation name eg: Moderator, Ally # also replaces {relation-color} with relation color eg: Enemy;RED placeholder-item: name: '&8[{relation-color}{relation}&8]' lore: - action: name: 'Faction Permissions' rows: 4 # If this field exists colorable materials will be updated # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html access: allow: LIME deny: RED undefined: CYAN slots: # Uses same format as above to inform the player of clicked relation relation: 4 # Back button slot back: 0 # Start action slots build: 9 destroy: 10 frost-walk: 11 pain-build: 12 door: 13 button: 14 lever: 15 container: 16 invite: 17 kick: 18 item: 19 sethome: 20 withdraw: 21 territory: 22 access: 23 promote: 24 setwarp: 25 warp: 26 ban: 27 disband: 28 fly: 29 # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color materials: build: STAINED_CLAY destroy: STAINED_CLAY frost-walk: STAINED_CLAY pain-build: STAINED_CLAY door: STAINED_CLAY button: STAINED_CLAY lever: STAINED_CLAY container: STAINED_CLAY invite: STAINED_CLAY kick: STAINED_CLAY item: STAINED_CLAY sethome: STAINED_CLAY withdraw: STAINED_CLAY territory: STAINED_CLAY access: STAINED_CLAY promote: STAINED_CLAY setwarp: STAINED_CLAY warp: STAINED_CLAY ban: STAINED_CLAY disband: STAINED_CLAY fly: STAINED_CLAY # Same dummy items format as above dummy-items: '0': - 1 - 2 - 3 - 5 - 6 - 7 - 8 - 29 - 30 - 31 - 32 - 33 - 34 - 35 # {action} Action name eg: Setwarp, Kick # {action-access} Access name eg: Allow, Deny # {action-access-color} Access color eg: Allow;GREEN placeholder-item: name: '&e&l(!) &ePermission: &6&n{action}' lore: - '' - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]' - '' - '&7Left click to &a&nAllow&7.' - '&7Right click to &c&nDeny&7.' - '&7Middle click to &7&nUndefine&7.' # Back item will be take you to the previous GUI back-item: name: '&c&l<- Back' material: ARROW lore: - '&7Click to return to previous menu.' # Dummy Items dummy-items: # Dummy Item id, used to set the slots above '0': material: STAINED_GLASS_PANE # Color will only work on colorable materials color: BLACK name: ' ' lore: - ############################################################ # +------------------------------------------------------+ # # | Faction Warp GUI | # # +------------------------------------------------------+ # ############################################################ fwarp-gui: name: "Faction Warps" rows: 3 password-timeout: 5 warp-slots: - 11 - 12 - 13 - 14 - 15 dummy-slots: '0': - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 warp-item: material: STONE name: "&e&l(!) &eFaction Warp: &6&n{warp}" # {warp-protected} Warp protection by password, Enabled & Disabled # {warp-cost} Warp cost lore: - "" - "&6&l * &ePassword: &7{warp-protected}" - "&6&l * &eCost: &7{warp-cost}" - "" - "&c&lNote: &7You need pay to teleport to" - "&7a faction warp. Unless it's &nDisabled&7." # Dummy Items dummy-items: # Dummy Item id, used to set the slots above '0': material: STAINED_GLASS_PANE # Color will only work on colorable materials color: BLACK name: ' ' lore: - ############################################################ # +------------------------------------------------------+ # # | Faction Rules | # # +------------------------------------------------------+ # ############################################################ frules: Enabled: true default-rules: - '&cDefault Faction Rules :(' - '&cUse /f rules add <rule> to add a rule' ############################################################ # +------------------------------------------------------+ # # | Faction TNT Bank | # # +------------------------------------------------------+ # ############################################################ ftnt: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Checkpoints | # # +------------------------------------------------------+ # ############################################################ checkpoints: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Near | # # +------------------------------------------------------+ # ############################################################ fnear: Enabled: true Radius: 50 ############################################################ # +------------------------------------------------------+ # # | Faction Vault | # # +------------------------------------------------------+ # fvault: Enabled: true Price: 5000 Item: Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*' Lore: - '&7Place this vault in your Faction claim, You will' - '&7then be able to access it.' - '' - '&c&lNote: &7Once you have placed your' - '&7faction vault, Access it by doing /f vault.' ############################################################ # +------------------------------------------------------+ # # | Faction Upgrades | # # +------------------------------------------------------+ # ############################################################ fupgrades: Enabled: true MainMenu: Title: '{faction}''s Upgrade Menu' DummyItem: Name: '&f' Type: STAINED_GLASS_PANE Amount: 1 Damage: 7 Lore: - '' rows: 3 slots: - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 Crops: Crop-Boost: level-1: 10 level-2: 20 level-3: 30 Cost: level-1: 250000 level-2: 500000 level-3: 750000 CropItem: Name: '&e&lUpgrade Growth Speed' Type: WHEAT Amount: 1 Damage: 0 Lore: - '&7Increase growth speed of crops in claims.' - '&7&o(Chance to Grow Two Levels)' - '' - '&e&lTier' - '&f&l* &7Current Level: &n{level}' - '' - '&e&lPerks' - '&f&l* &7Level 1 - &f10% Chance' - '&7 - Cost: $250,000' - '&f&l* &7Level 2 - &f20% Chance' - '&7 - Cost: $500,000' - '&f&l* &7Level 3 - &f30% Chance' - '&7 - Cost: $750,000' - '' - '&e&lClick to &nUnlock' slots: - 10 EXP: EXP-Boost: level-1: 1.5 level-2: 2.0 level-3: 2.5 Cost: level-1: 2000000 level-2: 4000000 level-3: 6000000 EXPItem: Name: '&e&lUpgrade EXP Drop Rate' Type: EXP_BOTTLE Amount: 1 Damage: 0 Lore: - '&7Increased Vanilla XP gained from monsters.' - '' - '&e&lTier' - '&f&l* &7Current Level: &n{level}' - '' - '&e&lPerks' - '&f&l* &7Level 1 - &f1.5x Multiplier' - '&7 - Cost: $2,000,000' - '&f&l* &7Level 2 - &f2.0x Multiplier' - '&7 - Cost: $4,000,000' - '&f&l* &7Level 3 - &f2.5x Multiplier' - '&7 - Cost: $6,000,000' - '' - '&e&lClick to &nUnlock' slots: - 13 Spawners: Spawner-Boost: # This is a Percentage so .10 means 10% lowered spawner delay! level-1: 0.10 level-2: 0.20 level-3: 0.30 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 SpawnerItem: Name: '&e&lUpgrade Spawn Rate' Type: MOB_SPAWNER Amount: 1 Damage: 0 Lore: - '&7Decreased mob spawner delay in claims.' - '' - '&e&lTier' - '&f&l* &7Current Level: &n{level}' - '' - '&e&lPerks' - '&f&l* &7Level 1 - &f10% Lower Delay' - '&7 - Cost: $1,000,000' - '&f&l* &7Level 2 - &f20% Lower Delay' - '&7 - Cost: $2,000,000' - '&f&l* &7Level 3 - &f30% Lower Delay' - '&7 - Cost: $3,000,000' - '' - '&e&lClick to &nUnlock' slots: - 16 fbanners: Item: Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*' Lore: - '&7Place this banner in the &nWarzone.&7 This' - '&7will create a &nWarp Point&7 for your faction members.' - '' - '&e&lEffects' - '&e&l* &fStrength II' - '&e&l* &fSpeed II' Banner-Cost: 5000 #The amount charged to change a banner into a War Banner Banner-Time: 60 #IN SECONDS - This is how long the banner will last. Banner-Place-Cooldown: 300 Banner-Effect-Radius: 16 Effects: - INCREASE_DAMAGE:2 - SPEED:2 BannerHolo: '&c{Faction}''s War Banner' #Title when moving between chunks Title: Show-Title: true Format: Title: '{Faction}' Subtitle: '{Description}' # /f seechunk options # Get a list of particle effects here: # https://github.com/DarkBlade12/ParticleEffect/blob/master/src/main/java/com/darkblade12/particleeffect/ParticleEffect.java see-chunk: # If disabled, it will use fake blocks like before (can cause client side lag) particles: true particle: "BARRIER" # For Particle types like barrier, the interval can be much higher. but for redstone etc it has to be low, like 10 # Interval between when particles are sent # setting to 10 makes it a constant heartbeat effect # setting to 5, makes it almost solid ( looks better imo but is more intensive) interval: 10 ############################################################ # +------------------------------------------------------+ # # | Big List of variables | # # +------------------------------------------------------+ # ############################################################ # Fancy variables. Can only be used in /f show # - {allies-list} : Lists each faction ally with tooltips # - {enemies-list} : Lists each faction enemy with tooltips # - {online-list} : Lists all online members with tooltips # - {offline-list} : Lists all offline members with tooltips # Player variables. Can be used in tooltips.show, scoreboards, or /f show # - {group} : Players group # - {name} : Players name # - {lastSeen} : Last time player was seen (if offline), or just 'Online' # - {balance} : Players balance # - {player-kills} : # of kills the player has # - {player-deaths}: # of deaths the player has # Faction variables. Can be used in tooltips.list, scoreboards, or /f show # - {header} : Default factions header (ex. /f show) # - {faction} : Factions tag (if none, uses lang.yml for factionless name) # - {joining} : How to join this faction # - {power} : Factions deaths until raidable value # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable) # - {maxPower} : Factions max deaths until raidable value # - {chunks} : # of claims faction has (in chunks) # - {warps} : # of warps faction has # - {description} : Factions description # - {create-date} : Date faction was created # - {leader} : Faction leader # - {land-value} : Value of all claims # - {land-refund} : Calculated refund value # - {allies} : # of allies faction has # - {enemies} : # of enemies faction has # - {online} : # of faction members online # - {offline} : # of faction members offline # - {members} : # of faction members (includes offline) # - {faction-balance} : Faction bank balance # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all. # - {faction-kills} : # of kills the faction has # - {faction-deaths}: # of deaths the faction has # - {faction-bancount} : # of bans the faction has # Faction Permissions GUI variables. Can only be used in GUI # - {relation} : Shows relation name (Can be used in action and relation) # - {relation-color} : Relation color # - {action} : Shows action name (Can only be used in action) # - {action-access} : Shows the action's access with current relation # - {action-access-color} : Access color # General variables. Can be used anywhere. # - {total-online} : Total # of players on the server # - {max-warps} : Max # of warps a faction can set # - {max-allies} : Max # of allies a faction can have # - {max-enemies} : Max # of enemies a faction can have # - {factionless} : Count of all factionless players online
अंतर खोजें