Diff
checker
テキスト
テキスト
画像
ドキュメント
Excel
フォルダ
Legal
Enterprise
デスクトップ
料金
ログイン
Diffchecker デスクトップのダウンロード
テキスト比較
2 つのテキスト ファイルの違いを見つける
ツール
履歴
ライブエディター
未変更行を折りたたむ
折り返しなし
レイアウト
分割
統合
比較精度
スマート
単語
文字
シンタックスハイライト
構文を選択
無視
テキスト変換
最初の差分へ移動
入力を編集
Diffchecker Desktop
Diffcheckerを実行する最も安全な方法。Diffchecker Desktopアプリを入手:あなたの差分はコンピューターから出ることはありません!
Desktopを入手
Untitled diff
作成日
11 年前
差分は期限切れになりません
クリア
エクスポート
共有
説明
35 削除
行
合計
削除
文字
合計
削除
この機能を引き続き使用するには、アップグレードしてください
Diff
checker
Pro
価格を見る
185 行
すべてコピー
35 追加
行
合計
追加
文字
合計
追加
この機能を引き続き使用するには、アップグレードしてください
Diff
checker
Pro
価格を見る
184 行
すべてコピー
コピー
コピー済み
コピー
コピー済み
rem
USAS-12
rem
Mk3A1
rem Weapon CON File for SG_
USAS12_Elite (3050
)
rem Weapon CON File for SG_
MK3A1_Default (3130
)
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.create GenericFireArm SG_
USAS12_Elite
ObjectTemplate.create GenericFireArm SG_
MK3A1_Default
ObjectTemplate.assetId
3050
ObjectTemplate.assetId
3130
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.weaponsItemType WITShotgun
ObjectTemplate.weaponsItemType WITShotgun
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.geometry
SG_USAS12
ObjectTemplate.geometry
sg_mk3a1_custom
rem Fallback geometry
rem Fallback geometry
ObjectTemplate.fallbackGeometry
ObjectTemplate.fallbackGeometry
ObjectTemplate.fallbackAnimationSystem1p
ObjectTemplate.fallbackAnimationSystem1p
ObjectTemplate.fallbackAnimationSystem3p
ObjectTemplate.fallbackAnimationSystem3p
GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.compressVertexData 1
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.maxTextureRepeat 16
rem GeometryTemplate.hasAdditiveAlpha 1
rem GeometryTemplate.hasAdditiveAlpha 1
rem Animation
rem Animation
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_
USAS12
\AnimationSystem1p.inc
ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_
MK3A1
\AnimationSystem1p.inc
ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_
USAS12
\AnimationSystem3p.inc
ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_
MK3A1
\AnimationSystem3p.inc
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.createComponent WeaponHud
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon
3026
.tga
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon
3130
.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon
3026
.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon
3130
.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon
3026
n.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon
3130
n.tga
ObjectTemplate.weaponHud.guiIndex 7
ObjectTemplate.weaponHud.guiIndex 7
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.useCartridgeBar 1
ObjectTemplate.weaponHud.useCartridgeBar 1
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.disableOnSprint 1
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_
USAS12_ELITE
ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_
MK3A1_DEFAULT
ObjectTemplate.weaponHud.ignoreTargetDistance 1
ObjectTemplate.weaponHud.ignoreTargetDistance 1
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_
3050
"
ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_
3130
"
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.createComponent SingleFireComp
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.fire.roundsPerMinute
450
ObjectTemplate.fire.roundsPerMinute
360
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.burstSize 0
ObjectTemplate.fire.burstSize 0
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.fire.batchSize
6
ObjectTemplate.fire.batchSize
8
ObjectTemplate.fire.projectileStartPositionStand 0/0/0
ObjectTemplate.fire.projectileStartPositionStand 0/0/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.maxProjectilesInWorld 40
ObjectTemplate.fire.maxProjectilesInWorld 40
ObjectTemplate.fire.busyUntilButtonRelease 0
ObjectTemplate.fire.busyUntilButtonRelease 0
ObjectTemplate.fire.alwaysFireFromWeapon 1
ObjectTemplate.fire.alwaysFireFromWeapon 1
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.fireCompleteDelay 0
ObjectTemplate.fire.fireCompleteDelay 0
ObjectTemplate.fire.fireOnEnable 0
ObjectTemplate.fire.fireOnEnable 0
ObjectTemplate.fire.criticalHitChance 0
ObjectTemplate.fire.criticalHitChance 0
ObjectTemplate.fire.criticalHitDamage 0
ObjectTemplate.fire.criticalHitDamage 0
ObjectTemplate.fire.allowZoomOnRof 1
ObjectTemplate.fire.allowZoomOnRof 1
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 4
ObjectTemplate.ammo.nrOfMags 4
ObjectTemplate.ammo.magSize 10
ObjectTemplate.ammo.magSize 10
ObjectTemplate.ammo.reloadAmount 0
ObjectTemplate.ammo.reloadAmount 0
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.ammo.reloadTime
4.37
ObjectTemplate.ammo.reloadTime
5
ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0
ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0
ObjectTemplate.ammo.reloadWithoutPlayer 0
ObjectTemplate.ammo.reloadWithoutPlayer 0
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.AllowReplenish 1
ObjectTemplate.ammo.AllowReplenish 1
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 0
ObjectTemplate.recoil.goBackOnRecoil 0
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/
2/1.2
/0
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/
1.8/1
/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM
/1
/-0.
5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM
/-0.
75/0.7
5/0
ObjectTemplate.recoil.recoilGraphFrameCount 15
ObjectTemplate.recoil.recoilGraphFrameCount 15
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.6
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.recoil.zoomModifier 0.
8
ObjectTemplate.recoil.zoomModifier 0.
9
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.createComponent SoldierDeviationComp
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.deviation.minDev
1.8
ObjectTemplate.deviation.minDev
2
ObjectTemplate.deviation.subProjectileDev 2.
8
ObjectTemplate.deviation.subProjectileDev 2.
4
ObjectTemplate.deviation.DevModZoom 0.
3
ObjectTemplate.deviation.DevModZoom 0.
4
ObjectTemplate.deviation.minDevModZoom 1
ObjectTemplate.deviation.minDevModZoom 1
ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03
ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1
ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04
ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04
ObjectTemplate.deviation.devModStand 1.33
ObjectTemplate.deviation.devModStand 1.33
ObjectTemplate.deviation.devModCrouch 1.05
ObjectTemplate.deviation.devModCrouch 1.05
ObjectTemplate.deviation.syncDev 1
ObjectTemplate.deviation.syncDev 1
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 0
ObjectTemplate.animation.useShiftAnimation 0
ObjectTemplate.animation.shiftDelay 1.4
ObjectTemplate.animation.shiftDelay 1.4
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.08
ObjectTemplate.zoom.zoomDelay 0.08
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.applyDoFOnZoom 0
ObjectTemplate.zoom.applyDoFOnZoom 0
ObjectTemplate.zoom.hideOnZoom 0
ObjectTemplate.zoom.hideOnZoom 0
ObjectTemplate.zoom.zoomOutAfterFire 0
ObjectTemplate.zoom.zoomOutAfterFire 0
ObjectTemplate.zoom.addZoomFactor 0.9 0
ObjectTemplate.zoom.addZoomFactor 0.9 0
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.useZoomFineTuning 0
ObjectTemplate.zoom.useZoomFineTuning 0
ObjectTemplate.zoom.zoomFineTuneSteps 10
ObjectTemplate.zoom.zoomFineTuneSteps 10
ObjectTemplate.addTemplate e_muzz_shotgun
ObjectTemplate.addTemplate e_muzz_shotgun
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.setPosition 0
/0.
00445
/0.
96020
ObjectTemplate.setPosition 0
.00077
/0.
03295
/0.
71190
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.addTemplate e_shellejection_shotgun
ObjectTemplate.setPosition 0
.00077
/0.
03295
/0.
71190
ObjectTemplate.setPosition 0
/0.
01230
/0.
41447
ObjectTemplate.setRotation 0/0/
0
ObjectTemplate.setRotation 0/0/
155.8
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.projectileTemplate SG_
USAS12_Elite
_Projectile
ObjectTemplate.projectileTemplate SG_
MK3A1_Default
_Projectile
ObjectTemplate.keepProjectiles 10
ObjectTemplate.keepProjectiles 10
ObjectTemplate.velocity 800
ObjectTemplate.velocity 800
ObjectTemplate.itemIndex 1
ObjectTemplate.itemIndex 1
ObjectTemplate.altItemIndex 10
ObjectTemplate.altItemIndex 10
ObjectTemplate.delayToUse 0.4
ObjectTemplate.delayToUse 0.4
ObjectTemplate.weaponsItemType WITShotgun
ObjectTemplate.weaponsItemType WITShotgun
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.inheritParentSpeedSoldier 0
ObjectTemplate.inheritParentSpeedSoldier 0
ObjectTemplate.inheritParentSpeedVehicle 1
ObjectTemplate.inheritParentSpeedVehicle 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.unstealthOnDeploy 0
ObjectTemplate.unstealthOnDeploy 0
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.create GenericProjectile SG_
USAS12_Elite
_Projectile
ObjectTemplate.create GenericProjectile SG_
MK3A1_Default
_Projectile
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
ObjectTemplate.collision.hasCollisionEffect 1
ObjectTemplate.createComponent DefaultProjSoundComp
ObjectTemplate.createComponent DefaultProjSoundComp
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 41
ObjectTemplate.material 41
ObjectTemplate.timeToLive CRD_NONE/0.25/0/0
ObjectTemplate.timeToLive CRD_NONE/0.25/0/0
ObjectTemplate.material 41
ObjectTemplate.material 41
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 60
ObjectTemplate.tracerScaler 60
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.minTracerScaler 1
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 0.2
ObjectTemplate.tracerSizeModifier 0.2
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.tracerInterval 0
ObjectTemplate.tracerInterval 0
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.localPredictOnClient 1
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.initialMinDamage
22
ObjectTemplate.initialMinDamage
16
ObjectTemplate.mediumMinDamage
10
ObjectTemplate.mediumMinDamage
5
ObjectTemplate.longMinDamage 2
ObjectTemplate.longMinDamage 2
コピー
コピー済み
コピー
コピー済み
ObjectTemplate.initialMaxDamage
24
ObjectTemplate.initialMaxDamage
18
ObjectTemplate.mediumMaxDamage
14
ObjectTemplate.mediumMaxDamage
9
ObjectTemplate.longMaxDamage
5
ObjectTemplate.longMaxDamage
4
ObjectTemplate.mediumDistance 15
ObjectTemplate.mediumDistance 15
ObjectTemplate.longDistance 25
ObjectTemplate.longDistance 25
ObjectTemplate.damageOwner 1
ObjectTemplate.damageOwner 1
ObjectTemplate.activeDefenseEnabled 1
ObjectTemplate.activeDefenseEnabled 1
保存された差分
原文
ファイルを開く
rem USAS-12 rem Weapon CON File for SG_USAS12_Elite (3050) ObjectTemplate.create GenericFireArm SG_USAS12_Elite ObjectTemplate.assetId 3050 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.geometry SG_USAS12 rem Fallback geometry ObjectTemplate.fallbackGeometry ObjectTemplate.fallbackAnimationSystem1p ObjectTemplate.fallbackAnimationSystem3p GeometryTemplate.setSubGeometryLodDistance 1 0 5 GeometryTemplate.setSubGeometryLodDistance 1 1 15 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 rem GeometryTemplate.hasAdditiveAlpha 1 rem Animation ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_USAS12\AnimationSystem1p.inc ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_USAS12\AnimationSystem3p.inc rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3026.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3026.tga ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3026n.tga ObjectTemplate.weaponHud.guiIndex 7 ObjectTemplate.weaponHud.altGuiIndex 0 ObjectTemplate.weaponHud.hasRangeFinder 1 ObjectTemplate.weaponHud.addShowOnCamMode 3 ObjectTemplate.weaponHud.useCartridgeBar 1 ObjectTemplate.weaponHud.disableOnSprint 1 ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_USAS12_ELITE ObjectTemplate.weaponHud.ignoreTargetDistance 1 ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_3050" ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 450 ObjectTemplate.fire.addFireRate 2 ObjectTemplate.fire.burstSize 0 ObjectTemplate.fire.batchSize 6 ObjectTemplate.fire.projectileStartPositionStand 0/0/0 ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0 ObjectTemplate.fire.maxProjectilesInWorld 40 ObjectTemplate.fire.busyUntilButtonRelease 0 ObjectTemplate.fire.alwaysFireFromWeapon 1 ObjectTemplate.fire.fireInCameraDof 1 ObjectTemplate.fire.fireCompleteDelay 0 ObjectTemplate.fire.fireOnEnable 0 ObjectTemplate.fire.criticalHitChance 0 ObjectTemplate.fire.criticalHitDamage 0 ObjectTemplate.fire.allowZoomOnRof 1 ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 4 ObjectTemplate.ammo.magSize 10 ObjectTemplate.ammo.reloadAmount 0 ObjectTemplate.ammo.reloadTime 4.37 ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0 ObjectTemplate.ammo.reloadWithoutPlayer 0 ObjectTemplate.ammo.autoReload 0 ObjectTemplate.ammo.toggleWhenNoAmmo 1 ObjectTemplate.ammo.AllowReplenish 1 ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.goBackOnRecoil 0 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2/1.2/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/1/-0.5/0 ObjectTemplate.recoil.recoilGraphFrameCount 15 ObjectTemplate.recoil.recoilGraphExponent 6 ObjectTemplate.recoil.recoilGraphTotalMovement 0.6 ObjectTemplate.recoil.zoomModifier 0.8 ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 1.8 ObjectTemplate.deviation.subProjectileDev 2.8 ObjectTemplate.deviation.DevModZoom 0.3 ObjectTemplate.deviation.minDevModZoom 1 ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1 ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04 ObjectTemplate.deviation.devModStand 1.33 ObjectTemplate.deviation.devModCrouch 1.05 ObjectTemplate.deviation.syncDev 1 ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.animation.useShiftAnimation 0 ObjectTemplate.animation.shiftDelay 1.4 ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0.08 ObjectTemplate.zoom.zoomLod 0 ObjectTemplate.zoom.applyDoFOnZoom 0 ObjectTemplate.zoom.hideOnZoom 0 ObjectTemplate.zoom.zoomOutAfterFire 0 ObjectTemplate.zoom.addZoomFactor 0.9 0 ObjectTemplate.zoom.disableMuzzleWhenZoomed 1 ObjectTemplate.zoom.useZoomFineTuning 0 ObjectTemplate.zoom.zoomFineTuneSteps 10 ObjectTemplate.addTemplate e_muzz_shotgun ObjectTemplate.setPosition 0/0.00445/0.96020 ObjectTemplate.addTemplate e_shellejection_shotgun ObjectTemplate.setPosition 0/0.01230/0.41447 ObjectTemplate.setRotation 0/0/155.8 ObjectTemplate.projectileTemplate SG_USAS12_Elite_Projectile ObjectTemplate.keepProjectiles 10 ObjectTemplate.velocity 800 ObjectTemplate.itemIndex 1 ObjectTemplate.altItemIndex 10 ObjectTemplate.delayToUse 0.4 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.inheritParentSpeedSoldier 0 ObjectTemplate.inheritParentSpeedVehicle 1 ObjectTemplate.isDefaultWeapon 1 ObjectTemplate.unstealthOnDeploy 0 ObjectTemplate.create GenericProjectile SG_USAS12_Elite_Projectile ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 ObjectTemplate.createComponent DefaultProjSoundComp ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 1 ObjectTemplate.gravityModifier 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 41 ObjectTemplate.timeToLive CRD_NONE/0.25/0/0 ObjectTemplate.material 41 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 60 ObjectTemplate.maxTracerScaler 0.25 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 0.2 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.tracerConvergeDistance -1 ObjectTemplate.tracerInterval 0 ObjectTemplate.localPredictOnClient 1 ObjectTemplate.initialMinDamage 22 ObjectTemplate.mediumMinDamage 10 ObjectTemplate.longMinDamage 2 ObjectTemplate.initialMaxDamage 24 ObjectTemplate.mediumMaxDamage 14 ObjectTemplate.longMaxDamage 5 ObjectTemplate.mediumDistance 15 ObjectTemplate.longDistance 25 ObjectTemplate.damageOwner 1 ObjectTemplate.activeDefenseEnabled 1
変更されたテキスト
ファイルを開く
rem Mk3A1 rem Weapon CON File for SG_MK3A1_Default (3130) ObjectTemplate.create GenericFireArm SG_MK3A1_Default ObjectTemplate.assetId 3130 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.geometry sg_mk3a1_custom rem Fallback geometry ObjectTemplate.fallbackGeometry ObjectTemplate.fallbackAnimationSystem1p ObjectTemplate.fallbackAnimationSystem3p GeometryTemplate.setSubGeometryLodDistance 1 0 5 GeometryTemplate.setSubGeometryLodDistance 1 1 15 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 rem GeometryTemplate.hasAdditiveAlpha 1 rem Animation ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_MK3A1\AnimationSystem1p.inc ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_MK3A1\AnimationSystem3p.inc rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3130.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3130.tga ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3130n.tga ObjectTemplate.weaponHud.guiIndex 7 ObjectTemplate.weaponHud.altGuiIndex 0 ObjectTemplate.weaponHud.hasRangeFinder 1 ObjectTemplate.weaponHud.addShowOnCamMode 3 ObjectTemplate.weaponHud.useCartridgeBar 1 ObjectTemplate.weaponHud.disableOnSprint 1 ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_MK3A1_DEFAULT ObjectTemplate.weaponHud.ignoreTargetDistance 1 ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_3130" ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 360 ObjectTemplate.fire.addFireRate 2 ObjectTemplate.fire.burstSize 0 ObjectTemplate.fire.batchSize 8 ObjectTemplate.fire.projectileStartPositionStand 0/0/0 ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0 ObjectTemplate.fire.maxProjectilesInWorld 40 ObjectTemplate.fire.busyUntilButtonRelease 0 ObjectTemplate.fire.alwaysFireFromWeapon 1 ObjectTemplate.fire.fireInCameraDof 1 ObjectTemplate.fire.fireCompleteDelay 0 ObjectTemplate.fire.fireOnEnable 0 ObjectTemplate.fire.criticalHitChance 0 ObjectTemplate.fire.criticalHitDamage 0 ObjectTemplate.fire.allowZoomOnRof 1 ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 4 ObjectTemplate.ammo.magSize 10 ObjectTemplate.ammo.reloadAmount 0 ObjectTemplate.ammo.reloadTime 5 ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0 ObjectTemplate.ammo.reloadWithoutPlayer 0 ObjectTemplate.ammo.autoReload 0 ObjectTemplate.ammo.toggleWhenNoAmmo 1 ObjectTemplate.ammo.AllowReplenish 1 ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.goBackOnRecoil 0 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.8/1/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.75/0.75/0 ObjectTemplate.recoil.recoilGraphFrameCount 15 ObjectTemplate.recoil.recoilGraphExponent 6 ObjectTemplate.recoil.recoilGraphTotalMovement 0.6 ObjectTemplate.recoil.zoomModifier 0.9 ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 2 ObjectTemplate.deviation.subProjectileDev 2.4 ObjectTemplate.deviation.DevModZoom 0.4 ObjectTemplate.deviation.minDevModZoom 1 ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1 ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04 ObjectTemplate.deviation.devModStand 1.33 ObjectTemplate.deviation.devModCrouch 1.05 ObjectTemplate.deviation.syncDev 1 ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.animation.useShiftAnimation 0 ObjectTemplate.animation.shiftDelay 1.4 ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0.08 ObjectTemplate.zoom.zoomLod 0 ObjectTemplate.zoom.applyDoFOnZoom 0 ObjectTemplate.zoom.hideOnZoom 0 ObjectTemplate.zoom.zoomOutAfterFire 0 ObjectTemplate.zoom.addZoomFactor 0.9 0 ObjectTemplate.zoom.disableMuzzleWhenZoomed 1 ObjectTemplate.zoom.useZoomFineTuning 0 ObjectTemplate.zoom.zoomFineTuneSteps 10 ObjectTemplate.addTemplate e_muzz_shotgun ObjectTemplate.setPosition 0.00077/0.03295/0.71190 ObjectTemplate.setPosition 0.00077/0.03295/0.71190 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.projectileTemplate SG_MK3A1_Default_Projectile ObjectTemplate.keepProjectiles 10 ObjectTemplate.velocity 800 ObjectTemplate.itemIndex 1 ObjectTemplate.altItemIndex 10 ObjectTemplate.delayToUse 0.4 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.inheritParentSpeedSoldier 0 ObjectTemplate.inheritParentSpeedVehicle 1 ObjectTemplate.isDefaultWeapon 1 ObjectTemplate.unstealthOnDeploy 0 ObjectTemplate.create GenericProjectile SG_MK3A1_Default_Projectile ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 ObjectTemplate.createComponent DefaultProjSoundComp ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 1 ObjectTemplate.gravityModifier 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 41 ObjectTemplate.timeToLive CRD_NONE/0.25/0/0 ObjectTemplate.material 41 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 60 ObjectTemplate.maxTracerScaler 0.25 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 0.2 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.tracerConvergeDistance -1 ObjectTemplate.tracerInterval 0 ObjectTemplate.localPredictOnClient 1 ObjectTemplate.initialMinDamage 16 ObjectTemplate.mediumMinDamage 5 ObjectTemplate.longMinDamage 2 ObjectTemplate.initialMaxDamage 18 ObjectTemplate.mediumMaxDamage 9 ObjectTemplate.longMaxDamage 4 ObjectTemplate.mediumDistance 15 ObjectTemplate.longDistance 25 ObjectTemplate.damageOwner 1 ObjectTemplate.activeDefenseEnabled 1
違いを見つける