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rem
USAS-12
rem
Mk3A1
rem Weapon CON File for SG_
USAS12_Elite (3050
)
rem Weapon CON File for SG_
MK3A1_Default (3130
)
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ObjectTemplate.create GenericFireArm SG_
USAS12_Elite
ObjectTemplate.create GenericFireArm SG_
MK3A1_Default
ObjectTemplate.assetId
3050
ObjectTemplate.assetId
3130
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.weaponsItemType WITShotgun
ObjectTemplate.weaponsItemType WITShotgun
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ObjectTemplate.geometry
SG_USAS12
ObjectTemplate.geometry
sg_mk3a1_custom
rem Fallback geometry
rem Fallback geometry
ObjectTemplate.fallbackGeometry
ObjectTemplate.fallbackGeometry
ObjectTemplate.fallbackAnimationSystem1p
ObjectTemplate.fallbackAnimationSystem1p
ObjectTemplate.fallbackAnimationSystem3p
ObjectTemplate.fallbackAnimationSystem3p
GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 0 5
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.setSubGeometryLodDistance 1 1 15
GeometryTemplate.compressVertexData 1
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.maxTextureRepeat 16
rem GeometryTemplate.hasAdditiveAlpha 1
rem GeometryTemplate.hasAdditiveAlpha 1
rem Animation
rem Animation
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ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_
USAS12
\AnimationSystem1p.inc
ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_
MK3A1
\AnimationSystem1p.inc
ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_
USAS12
\AnimationSystem3p.inc
ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_
MK3A1
\AnimationSystem3p.inc
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation
rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.createComponent WeaponHud
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ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon
3026
.tga
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon
3130
.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon
3026
.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon
3130
.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon
3026
n.tga
ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon
3130
n.tga
ObjectTemplate.weaponHud.guiIndex 7
ObjectTemplate.weaponHud.guiIndex 7
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.addShowOnCamMode 3
ObjectTemplate.weaponHud.useCartridgeBar 1
ObjectTemplate.weaponHud.useCartridgeBar 1
ObjectTemplate.weaponHud.disableOnSprint 1
ObjectTemplate.weaponHud.disableOnSprint 1
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ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_
USAS12_ELITE
ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_
MK3A1_DEFAULT
ObjectTemplate.weaponHud.ignoreTargetDistance 1
ObjectTemplate.weaponHud.ignoreTargetDistance 1
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ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_
3050
"
ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_
3130
"
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.createComponent SingleFireComp
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ObjectTemplate.fire.roundsPerMinute
450
ObjectTemplate.fire.roundsPerMinute
360
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.burstSize 0
ObjectTemplate.fire.burstSize 0
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ObjectTemplate.fire.batchSize
6
ObjectTemplate.fire.batchSize
8
ObjectTemplate.fire.projectileStartPositionStand 0/0/0
ObjectTemplate.fire.projectileStartPositionStand 0/0/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0
ObjectTemplate.fire.maxProjectilesInWorld 40
ObjectTemplate.fire.maxProjectilesInWorld 40
ObjectTemplate.fire.busyUntilButtonRelease 0
ObjectTemplate.fire.busyUntilButtonRelease 0
ObjectTemplate.fire.alwaysFireFromWeapon 1
ObjectTemplate.fire.alwaysFireFromWeapon 1
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.fireCompleteDelay 0
ObjectTemplate.fire.fireCompleteDelay 0
ObjectTemplate.fire.fireOnEnable 0
ObjectTemplate.fire.fireOnEnable 0
ObjectTemplate.fire.criticalHitChance 0
ObjectTemplate.fire.criticalHitChance 0
ObjectTemplate.fire.criticalHitDamage 0
ObjectTemplate.fire.criticalHitDamage 0
ObjectTemplate.fire.allowZoomOnRof 1
ObjectTemplate.fire.allowZoomOnRof 1
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 4
ObjectTemplate.ammo.nrOfMags 4
ObjectTemplate.ammo.magSize 10
ObjectTemplate.ammo.magSize 10
ObjectTemplate.ammo.reloadAmount 0
ObjectTemplate.ammo.reloadAmount 0
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ObjectTemplate.ammo.reloadTime
4.37
ObjectTemplate.ammo.reloadTime
5
ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0
ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0
ObjectTemplate.ammo.reloadWithoutPlayer 0
ObjectTemplate.ammo.reloadWithoutPlayer 0
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.ammo.autoReload 0
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.AllowReplenish 1
ObjectTemplate.ammo.AllowReplenish 1
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.goBackOnRecoil 0
ObjectTemplate.recoil.goBackOnRecoil 0
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ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/
2/1.2
/0
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/
1.8/1
/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM
/1
/-0.
5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM
/-0.
75/0.7
5/0
ObjectTemplate.recoil.recoilGraphFrameCount 15
ObjectTemplate.recoil.recoilGraphFrameCount 15
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphExponent 6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.6
ObjectTemplate.recoil.recoilGraphTotalMovement 0.6
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ObjectTemplate.recoil.zoomModifier 0.
8
ObjectTemplate.recoil.zoomModifier 0.
9
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.createComponent SoldierDeviationComp
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ObjectTemplate.deviation.minDev
1.8
ObjectTemplate.deviation.minDev
2
ObjectTemplate.deviation.subProjectileDev 2.
8
ObjectTemplate.deviation.subProjectileDev 2.
4
ObjectTemplate.deviation.DevModZoom 0.
3
ObjectTemplate.deviation.DevModZoom 0.
4
ObjectTemplate.deviation.minDevModZoom 1
ObjectTemplate.deviation.minDevModZoom 1
ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03
ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1
ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04
ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04
ObjectTemplate.deviation.devModStand 1.33
ObjectTemplate.deviation.devModStand 1.33
ObjectTemplate.deviation.devModCrouch 1.05
ObjectTemplate.deviation.devModCrouch 1.05
ObjectTemplate.deviation.syncDev 1
ObjectTemplate.deviation.syncDev 1
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.createComponent DefaultAnimationComp
ObjectTemplate.animation.useShiftAnimation 0
ObjectTemplate.animation.useShiftAnimation 0
ObjectTemplate.animation.shiftDelay 1.4
ObjectTemplate.animation.shiftDelay 1.4
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.08
ObjectTemplate.zoom.zoomDelay 0.08
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.zoomLod 0
ObjectTemplate.zoom.applyDoFOnZoom 0
ObjectTemplate.zoom.applyDoFOnZoom 0
ObjectTemplate.zoom.hideOnZoom 0
ObjectTemplate.zoom.hideOnZoom 0
ObjectTemplate.zoom.zoomOutAfterFire 0
ObjectTemplate.zoom.zoomOutAfterFire 0
ObjectTemplate.zoom.addZoomFactor 0.9 0
ObjectTemplate.zoom.addZoomFactor 0.9 0
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
ObjectTemplate.zoom.useZoomFineTuning 0
ObjectTemplate.zoom.useZoomFineTuning 0
ObjectTemplate.zoom.zoomFineTuneSteps 10
ObjectTemplate.zoom.zoomFineTuneSteps 10
ObjectTemplate.addTemplate e_muzz_shotgun
ObjectTemplate.addTemplate e_muzz_shotgun
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ObjectTemplate.setPosition 0
/0.
00445
/0.
96020
ObjectTemplate.setPosition 0
.00077
/0.
03295
/0.
71190
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ObjectTemplate.addTemplate e_shellejection_shotgun
ObjectTemplate.setPosition 0
.00077
/0.
03295
/0.
71190
ObjectTemplate.setPosition 0
/0.
01230
/0.
41447
ObjectTemplate.setRotation 0/0/
0
ObjectTemplate.setRotation 0/0/
155.8
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ObjectTemplate.projectileTemplate SG_
USAS12_Elite
_Projectile
ObjectTemplate.projectileTemplate SG_
MK3A1_Default
_Projectile
ObjectTemplate.keepProjectiles 10
ObjectTemplate.keepProjectiles 10
ObjectTemplate.velocity 800
ObjectTemplate.velocity 800
ObjectTemplate.itemIndex 1
ObjectTemplate.itemIndex 1
ObjectTemplate.altItemIndex 10
ObjectTemplate.altItemIndex 10
ObjectTemplate.delayToUse 0.4
ObjectTemplate.delayToUse 0.4
ObjectTemplate.weaponsItemType WITShotgun
ObjectTemplate.weaponsItemType WITShotgun
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.allowEmoteAnimation 1
ObjectTemplate.inheritParentSpeedSoldier 0
ObjectTemplate.inheritParentSpeedSoldier 0
ObjectTemplate.inheritParentSpeedVehicle 1
ObjectTemplate.inheritParentSpeedVehicle 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.isDefaultWeapon 1
ObjectTemplate.unstealthOnDeploy 0
ObjectTemplate.unstealthOnDeploy 0
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ObjectTemplate.create GenericProjectile SG_
USAS12_Elite
_Projectile
ObjectTemplate.create GenericProjectile SG_
MK3A1_Default
_Projectile
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
ObjectTemplate.collision.hasCollisionEffect 1
ObjectTemplate.createComponent DefaultProjSoundComp
ObjectTemplate.createComponent DefaultProjSoundComp
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
ObjectTemplate.gravityModifier 0
ObjectTemplate.gravityModifier 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 41
ObjectTemplate.material 41
ObjectTemplate.timeToLive CRD_NONE/0.25/0/0
ObjectTemplate.timeToLive CRD_NONE/0.25/0/0
ObjectTemplate.material 41
ObjectTemplate.material 41
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 60
ObjectTemplate.tracerScaler 60
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.minTracerScaler 1
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 0.2
ObjectTemplate.tracerSizeModifier 0.2
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.tracerConvergeDistance -1
ObjectTemplate.tracerInterval 0
ObjectTemplate.tracerInterval 0
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.localPredictOnClient 1
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ObjectTemplate.initialMinDamage
22
ObjectTemplate.initialMinDamage
16
ObjectTemplate.mediumMinDamage
10
ObjectTemplate.mediumMinDamage
5
ObjectTemplate.longMinDamage 2
ObjectTemplate.longMinDamage 2
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ObjectTemplate.initialMaxDamage
24
ObjectTemplate.initialMaxDamage
18
ObjectTemplate.mediumMaxDamage
14
ObjectTemplate.mediumMaxDamage
9
ObjectTemplate.longMaxDamage
5
ObjectTemplate.longMaxDamage
4
ObjectTemplate.mediumDistance 15
ObjectTemplate.mediumDistance 15
ObjectTemplate.longDistance 25
ObjectTemplate.longDistance 25
ObjectTemplate.damageOwner 1
ObjectTemplate.damageOwner 1
ObjectTemplate.activeDefenseEnabled 1
ObjectTemplate.activeDefenseEnabled 1
已保存差异
原始文本
打开文件
rem USAS-12 rem Weapon CON File for SG_USAS12_Elite (3050) ObjectTemplate.create GenericFireArm SG_USAS12_Elite ObjectTemplate.assetId 3050 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.geometry SG_USAS12 rem Fallback geometry ObjectTemplate.fallbackGeometry ObjectTemplate.fallbackAnimationSystem1p ObjectTemplate.fallbackAnimationSystem3p GeometryTemplate.setSubGeometryLodDistance 1 0 5 GeometryTemplate.setSubGeometryLodDistance 1 1 15 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 rem GeometryTemplate.hasAdditiveAlpha 1 rem Animation ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_USAS12\AnimationSystem1p.inc ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_USAS12\AnimationSystem3p.inc rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3026.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3026.tga ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3026n.tga ObjectTemplate.weaponHud.guiIndex 7 ObjectTemplate.weaponHud.altGuiIndex 0 ObjectTemplate.weaponHud.hasRangeFinder 1 ObjectTemplate.weaponHud.addShowOnCamMode 3 ObjectTemplate.weaponHud.useCartridgeBar 1 ObjectTemplate.weaponHud.disableOnSprint 1 ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_USAS12_ELITE ObjectTemplate.weaponHud.ignoreTargetDistance 1 ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_3050" ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 450 ObjectTemplate.fire.addFireRate 2 ObjectTemplate.fire.burstSize 0 ObjectTemplate.fire.batchSize 6 ObjectTemplate.fire.projectileStartPositionStand 0/0/0 ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0 ObjectTemplate.fire.maxProjectilesInWorld 40 ObjectTemplate.fire.busyUntilButtonRelease 0 ObjectTemplate.fire.alwaysFireFromWeapon 1 ObjectTemplate.fire.fireInCameraDof 1 ObjectTemplate.fire.fireCompleteDelay 0 ObjectTemplate.fire.fireOnEnable 0 ObjectTemplate.fire.criticalHitChance 0 ObjectTemplate.fire.criticalHitDamage 0 ObjectTemplate.fire.allowZoomOnRof 1 ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 4 ObjectTemplate.ammo.magSize 10 ObjectTemplate.ammo.reloadAmount 0 ObjectTemplate.ammo.reloadTime 4.37 ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0 ObjectTemplate.ammo.reloadWithoutPlayer 0 ObjectTemplate.ammo.autoReload 0 ObjectTemplate.ammo.toggleWhenNoAmmo 1 ObjectTemplate.ammo.AllowReplenish 1 ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.goBackOnRecoil 0 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2/1.2/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/1/-0.5/0 ObjectTemplate.recoil.recoilGraphFrameCount 15 ObjectTemplate.recoil.recoilGraphExponent 6 ObjectTemplate.recoil.recoilGraphTotalMovement 0.6 ObjectTemplate.recoil.zoomModifier 0.8 ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 1.8 ObjectTemplate.deviation.subProjectileDev 2.8 ObjectTemplate.deviation.DevModZoom 0.3 ObjectTemplate.deviation.minDevModZoom 1 ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1 ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04 ObjectTemplate.deviation.devModStand 1.33 ObjectTemplate.deviation.devModCrouch 1.05 ObjectTemplate.deviation.syncDev 1 ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.animation.useShiftAnimation 0 ObjectTemplate.animation.shiftDelay 1.4 ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0.08 ObjectTemplate.zoom.zoomLod 0 ObjectTemplate.zoom.applyDoFOnZoom 0 ObjectTemplate.zoom.hideOnZoom 0 ObjectTemplate.zoom.zoomOutAfterFire 0 ObjectTemplate.zoom.addZoomFactor 0.9 0 ObjectTemplate.zoom.disableMuzzleWhenZoomed 1 ObjectTemplate.zoom.useZoomFineTuning 0 ObjectTemplate.zoom.zoomFineTuneSteps 10 ObjectTemplate.addTemplate e_muzz_shotgun ObjectTemplate.setPosition 0/0.00445/0.96020 ObjectTemplate.addTemplate e_shellejection_shotgun ObjectTemplate.setPosition 0/0.01230/0.41447 ObjectTemplate.setRotation 0/0/155.8 ObjectTemplate.projectileTemplate SG_USAS12_Elite_Projectile ObjectTemplate.keepProjectiles 10 ObjectTemplate.velocity 800 ObjectTemplate.itemIndex 1 ObjectTemplate.altItemIndex 10 ObjectTemplate.delayToUse 0.4 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.inheritParentSpeedSoldier 0 ObjectTemplate.inheritParentSpeedVehicle 1 ObjectTemplate.isDefaultWeapon 1 ObjectTemplate.unstealthOnDeploy 0 ObjectTemplate.create GenericProjectile SG_USAS12_Elite_Projectile ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 ObjectTemplate.createComponent DefaultProjSoundComp ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 1 ObjectTemplate.gravityModifier 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 41 ObjectTemplate.timeToLive CRD_NONE/0.25/0/0 ObjectTemplate.material 41 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 60 ObjectTemplate.maxTracerScaler 0.25 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 0.2 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.tracerConvergeDistance -1 ObjectTemplate.tracerInterval 0 ObjectTemplate.localPredictOnClient 1 ObjectTemplate.initialMinDamage 22 ObjectTemplate.mediumMinDamage 10 ObjectTemplate.longMinDamage 2 ObjectTemplate.initialMaxDamage 24 ObjectTemplate.mediumMaxDamage 14 ObjectTemplate.longMaxDamage 5 ObjectTemplate.mediumDistance 15 ObjectTemplate.longDistance 25 ObjectTemplate.damageOwner 1 ObjectTemplate.activeDefenseEnabled 1
更改后文本
打开文件
rem Mk3A1 rem Weapon CON File for SG_MK3A1_Default (3130) ObjectTemplate.create GenericFireArm SG_MK3A1_Default ObjectTemplate.assetId 3130 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.geometry sg_mk3a1_custom rem Fallback geometry ObjectTemplate.fallbackGeometry ObjectTemplate.fallbackAnimationSystem1p ObjectTemplate.fallbackAnimationSystem3p GeometryTemplate.setSubGeometryLodDistance 1 0 5 GeometryTemplate.setSubGeometryLodDistance 1 1 15 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 rem GeometryTemplate.hasAdditiveAlpha 1 rem Animation ObjectTemplate.AnimationSystem1p Objects\soldiers\character1p\Animations\SG_MK3A1\AnimationSystem1p.inc ObjectTemplate.AnimationSystem3p Objects\soldiers\character3p\Animations\SG_MK3A1\AnimationSystem3p.inc rem ObjectTemplate.AnimationSystem3PFemale FemaleAnimation ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\weapon3130.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\weapon3130.tga ObjectTemplate.weaponHud.notSelectedIcon Ingame\Weapons\weapon3130n.tga ObjectTemplate.weaponHud.guiIndex 7 ObjectTemplate.weaponHud.altGuiIndex 0 ObjectTemplate.weaponHud.hasRangeFinder 1 ObjectTemplate.weaponHud.addShowOnCamMode 3 ObjectTemplate.weaponHud.useCartridgeBar 1 ObjectTemplate.weaponHud.disableOnSprint 1 ObjectTemplate.weaponHud.descrString DESCRIPTION_WEAPON_SG_MK3A1_DEFAULT ObjectTemplate.weaponHud.ignoreTargetDistance 1 ObjectTemplate.weaponHud.hudName "ASSAULT_Custom_Item_3130" ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 360 ObjectTemplate.fire.addFireRate 2 ObjectTemplate.fire.burstSize 0 ObjectTemplate.fire.batchSize 8 ObjectTemplate.fire.projectileStartPositionStand 0/0/0 ObjectTemplate.fire.projectileStartPositionCrouch 0/0/0 ObjectTemplate.fire.maxProjectilesInWorld 40 ObjectTemplate.fire.busyUntilButtonRelease 0 ObjectTemplate.fire.alwaysFireFromWeapon 1 ObjectTemplate.fire.fireInCameraDof 1 ObjectTemplate.fire.fireCompleteDelay 0 ObjectTemplate.fire.fireOnEnable 0 ObjectTemplate.fire.criticalHitChance 0 ObjectTemplate.fire.criticalHitDamage 0 ObjectTemplate.fire.allowZoomOnRof 1 ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 4 ObjectTemplate.ammo.magSize 10 ObjectTemplate.ammo.reloadAmount 0 ObjectTemplate.ammo.reloadTime 5 ObjectTemplate.ammo.forceWeaponSwitchWhenNoAmmo 0 ObjectTemplate.ammo.reloadWithoutPlayer 0 ObjectTemplate.ammo.autoReload 0 ObjectTemplate.ammo.toggleWhenNoAmmo 1 ObjectTemplate.ammo.AllowReplenish 1 ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.goBackOnRecoil 0 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.8/1/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.75/0.75/0 ObjectTemplate.recoil.recoilGraphFrameCount 15 ObjectTemplate.recoil.recoilGraphExponent 6 ObjectTemplate.recoil.recoilGraphTotalMovement 0.6 ObjectTemplate.recoil.zoomModifier 0.9 ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 2 ObjectTemplate.deviation.subProjectileDev 2.4 ObjectTemplate.deviation.DevModZoom 0.4 ObjectTemplate.deviation.minDevModZoom 1 ObjectTemplate.deviation.setFireDev 0.5 0.3 0.03 ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0.5 0.2 0.2 0.1 ObjectTemplate.deviation.setMiscDev 3.5 2.5 0.04 ObjectTemplate.deviation.devModStand 1.33 ObjectTemplate.deviation.devModCrouch 1.05 ObjectTemplate.deviation.syncDev 1 ObjectTemplate.createComponent DefaultSoundComp ObjectTemplate.createComponent DefaultAnimationComp ObjectTemplate.animation.useShiftAnimation 0 ObjectTemplate.animation.shiftDelay 1.4 ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0.08 ObjectTemplate.zoom.zoomLod 0 ObjectTemplate.zoom.applyDoFOnZoom 0 ObjectTemplate.zoom.hideOnZoom 0 ObjectTemplate.zoom.zoomOutAfterFire 0 ObjectTemplate.zoom.addZoomFactor 0.9 0 ObjectTemplate.zoom.disableMuzzleWhenZoomed 1 ObjectTemplate.zoom.useZoomFineTuning 0 ObjectTemplate.zoom.zoomFineTuneSteps 10 ObjectTemplate.addTemplate e_muzz_shotgun ObjectTemplate.setPosition 0.00077/0.03295/0.71190 ObjectTemplate.setPosition 0.00077/0.03295/0.71190 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.projectileTemplate SG_MK3A1_Default_Projectile ObjectTemplate.keepProjectiles 10 ObjectTemplate.velocity 800 ObjectTemplate.itemIndex 1 ObjectTemplate.altItemIndex 10 ObjectTemplate.delayToUse 0.4 ObjectTemplate.weaponsItemType WITShotgun ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.inheritParentSpeedSoldier 0 ObjectTemplate.inheritParentSpeedVehicle 1 ObjectTemplate.isDefaultWeapon 1 ObjectTemplate.unstealthOnDeploy 0 ObjectTemplate.create GenericProjectile SG_MK3A1_Default_Projectile ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 ObjectTemplate.createComponent DefaultProjSoundComp ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 1 ObjectTemplate.gravityModifier 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 41 ObjectTemplate.timeToLive CRD_NONE/0.25/0/0 ObjectTemplate.material 41 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 60 ObjectTemplate.maxTracerScaler 0.25 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 0.2 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.tracerConvergeDistance -1 ObjectTemplate.tracerInterval 0 ObjectTemplate.localPredictOnClient 1 ObjectTemplate.initialMinDamage 16 ObjectTemplate.mediumMinDamage 5 ObjectTemplate.longMinDamage 2 ObjectTemplate.initialMaxDamage 18 ObjectTemplate.mediumMaxDamage 9 ObjectTemplate.longMaxDamage 4 ObjectTemplate.mediumDistance 15 ObjectTemplate.longDistance 25 ObjectTemplate.damageOwner 1 ObjectTemplate.activeDefenseEnabled 1
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