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// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// Unexplained crashes? Try changing mat_queue_mode to `-1'.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
// Comanglia' frames config inspired by chris, designed to get you a large performance boost
// v1.7a | 17 May 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
// v1.8beta | 18 December 2015 | https://dl.dropboxusercontent.com/u/92187841/gfx.cfg
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Launch options:
// Launch options:
// You don't have to remove -dxlevel from the launch options after the first launch!
// You don't have to remove -dxlevel from the launch options after the first launch!
//
//
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
// Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
// -useforcedmparms -noforcemaccel -noforcemspd // All of these are outdated and don't matter anymore
//
//
// DX Levels
// DX Levels
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
// -dxlevel 80, -dxlevel 81, -dxlevel 90, -dxlevel 91, -dxlevel 95, -dxlevel 98
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
// if you can use -dxlevel 81 USE IT your fps will be significantly more stable, some Nvidia users may experience a weird strobing effect
// (some series of outdated nvidia drivers remove this affect)
// (some series of outdated nvidia drivers remove this affect)
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// FPS cap
// FPS cap
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// The primary benefit of an FPS cap is to make the FPS more stable, other than
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// that, it doesn't do a lot. A moderate, consistent framerate is much more
// desirable than a variable but sometimes high framerate. A common
// desirable than a variable but sometimes high framerate. A common
// misconception is that if any more frames are generated than your monitor can
// misconception is that if any more frames are generated than your monitor can
// display, they are useless. This is wrong -- frames are used for much more
// display, they are useless. This is wrong -- frames are used for much more
// than mere display, and affect the way the game feels well past your
// than mere display, and affect the way the game feels well past your
// refresh rate.
// refresh rate.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
//fps_max 132 // I'm leaving this in here though because some PCs (usually laptops) tend to overheat and have microstutters without frame caps.
sv_cheats 0


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Net settings
// Net settings
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// are a fact of life in competitive TF2, and as such, they are included here.
// are a fact of life in competitive TF2, and as such, they are included here.
//
//
// A common question I am asked -- what defines whether a good connection is
// A common question I am asked -- what defines whether a good connection is
// good or bad? Mostly personal preference. If you're not willing to make the
// good or bad? Mostly personal preference. If you're not willing to make the
// choice, try both and see which is better for you.
// choice, try both and see which is better for you.
//
//
// Generally, meeting both of the following conditions would classify it as a
// Generally, meeting both of the following conditions would classify it as a
// good connection:
// good connection:
//
//
// - Ping of <80 to the average server you join
// - Ping of <80 to the average server you join
// - Generally no/negligible choke/loss (can be checked with `net_graph')
// - Generally no/negligible choke/loss (can be checked with `net_graph')
//
//
// There's some pretty good documentation on this here:
// There's some pretty good documentation on this here:
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
//
//
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Good connection
// Good connection
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp_ratio 1
cl_interp_ratio 1
cl_lagcompensation 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_pred_optimize 2
cl_smooth 0
cl_smooth 0
cl_smoothtime 0.01
cl_smoothtime 0.01
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
rate 60000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL
rate 100000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL


// Competitive connection // Very few servers will have these settings
// Competitive connection // Very few servers will have these settings
//cl_cmdrate 128
//cl_cmdrate 128
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
//cl_interp_ratio 1
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_pred_optimize 2
//cl_smooth 0
//cl_smooth 0
//cl_smoothtime 0.01
//cl_smoothtime 0.01
//cl_updaterate 128
//cl_updaterate 128
//rate 90000 // With higher tick rates you have more bandwidth being used
//rate 90000 // With higher tick rates you have more bandwidth being used


// Bad connection
// Bad connection
//cl_cmdrate 40
//cl_cmdrate 40
//cl_interp 0
//cl_interp 0
//cl_interp_ratio 2
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_pred_optimize 2
//cl_smooth 0
//cl_smooth 0
//cl_smoothtime 0.01
//cl_smoothtime 0.01
//cl_updaterate 40
//cl_updaterate 40
//rate 35000
//rate 35000


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Sprays
// Sprays
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// Bear in mind that these are disabled on war servers due to `sv_pure 2'
// anyway, so if you play competitive TF2, this won't help you.
// anyway, so if you play competitive TF2, this won't help you.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable sprays
// Disable sprays
cl_playerspraydisable 1
cl_playerspraydisable 1
r_spray_lifetime 0
r_spray_lifetime 0


// Enable sprays -- uncomment this section if you want these settings
// Enable sprays -- uncomment this section if you want these settings
//cl_playerspraydisable 0
//cl_playerspraydisable 0
//r_spray_lifetime 2
//r_spray_lifetime 2


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Shadows
// Shadows
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable shadows
// Disable shadows
r_shadowmaxrendered 0
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadowrendertotexture 0
r_shadows 0
r_shadows 0
nb_shadow_dist 0


// Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
// Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
//mat_shadowstate 1
//mat_shadowstate 1
//r_shadowmaxrendered 11
//r_shadowmaxrendered 11
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
//r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
// competitive TF2 players to see opponents standing
// competitive TF2 players to see opponents standing
// near the other side of a wall. You may see some
// near the other side of a wall. You may see some
// performance loss from setting this to `1'.
// performance loss from setting this to `1'.
//r_shadows 1
//r_shadows 1
//nb_shadow_dist 400


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Facial features
// Facial features
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable facial features
// Disable facial features
r_eyes 0
r_eyes 0
r_flex 0
r_flex 0
r_lod -1
r_lod -1
r_rootlod -1
r_rootlod 0
r_teeth 0
r_teeth 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
blink_duration 0


// Enable facial features -- turning them on lowers framerate by 5ish%
// Enable facial features -- turning them on lowers framerate by 5ish%
//r_eyes 1
//r_eyes 1
//r_flex 1
//r_flex 1
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
//r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
//r_rootlod 1
//r_rootlod 1
//r_teeth 1
//r_teeth 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Ragdolls
// Ragdolls
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce ragdolls.
// You will have reduced performance on deaths which produce ragdolls.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable ragdolls
// Disable ragdolls
cl_ragdoll_fade_time 0
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
ragdoll_sleepaftertime 0


// Enable ragdolls -- lowers by 10ish%
// Enable ragdolls -- lowers by 10ish%
//cl_ragdoll_fade_time 15
//cl_ragdoll_fade_time 15
//cl_ragdoll_forcefade 0
//cl_ragdoll_forcefade 0
//cl_ragdoll_physics_enable 1
//cl_ragdoll_physics_enable 1
//g_ragdoll_fadespeed 600
//g_ragdoll_fadespeed 600
//g_ragdoll_lvfadespeed 100
//g_ragdoll_lvfadespeed 100
//ragdoll_sleepaftertime "5.0f"
//ragdoll_sleepaftertime "5.0f"


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Gibs
// Gibs
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// You will have reduced performance on deaths which produce gibs.
// You will have reduced performance on deaths which produce gibs.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


// Disable gibs
// Disable gibs
cl_phys_props_enable 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_phys_props_max 0
props_break_max_pieces 0
props_break_max_pieces 0
r_propsmaxdist 1
r_propsmaxdist 1
violence_agibs 0
violence_agibs 0
violence_hgibs 0
violence_hgibs 0


// Enable gibs -- 6-7% less framerate
// Enable gibs -- 6-7% less framerate
//cl_phys_props_enable 1
//cl_phys_props_enable 1
//cl_phys_props_max 128
//cl_phys_props_max 128
//props_break_max_pieces -1
//props_break_max_pieces -1
//r_propsmaxdist 1000
//r_propsmaxdist 1000
//violence_agibs 1
//violence_agibs 1
//violence_hgibs 1
//violence_hgibs 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Graphical
// Graphical
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Now we come to the main brunt of the config. You probably don't want to mess
// Now we come to the main brunt of the config. You probably don't want to mess
// with this.
// with this.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_hud_playerclass_use_playermodel 1 // adds another hud element -3% frames
prop_active_gib_limit 0
fov_desired 90 // seriously everyone should use this.
props_break_max_pieces_perframe 0
fov_desired 90
cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
mat_phong 0 // some people don't like this on I prefer it on for sniper though
mat_phong 0 // some people don't like this on I prefer it on for sniper though
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_1st 0
cl_detaildist 0
cl_detaildist 0
cl_detailfade 0
cl_detailfade 0
cl_drawmonitors 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_ejectbrass 0
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
cl_new_impact_effects 0
cl_new_impact_effects 0
cl_show_splashes 0
cl_show_splashes 0
cl_rumblescale 0
cl_showhelp 0
cl_showpluginmessages 0
cl_debugrumble 0
func_break_max_pieces 0
func_break_max_pieces 0
glow_outline_effect_enable 1 // Cart glow effect.
glow_outline_effect_enable 0 // Cart glow effect.
lod_transitiondist 0
lod_transitiondist 0
mat_antialias 0
//mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
// a strange `shine' effect to appear on all players. - Chris
// a strange `shine' effect to appear on all players. - Chris
// In the past I wasn't able to prove that disabling this was significant,
// In the past I wasn't able to prove that disabling this was significant,
// it effects fps by about 1% after several checks - Comanglia
// it effects fps by about 1% after several checks - Comanglia
mat_colcorrection_disableentities 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_lightwarp 1
mat_envmapsize 8
mat_envmapsize 8
mat_envmaptgasize 8
mat_envmaptgasize 8
mat_filterlightmaps 1
mat_filterlightmaps 1
mat_filtertextures 1
mat_filtertextures 1
mat_forceaniso 0
mat_forceaniso 1
mat_hdr_level 0
mat_hdr_level 0
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_bloomscale 0
mat_bloom_scalefactor_scalar 0
mat_debug_postprocessing_effects 0
mat_debugdepth 0
mat_disable_bloom 1
mat_postprocessing_combine 0
mat_non_hdr_bloom_scalefactor 0
mat_bufferprimitives 1
mat_compressedtextures 1
mat_forcemanagedtextureintohardware 0
mat_framebuffercopyoverlaysize 0
mat_hdr_enabled 0
mat_hdr_manual_tonemap_rate 0
mat_mipmaptextures 1 // ***
mat_non_hdr_bloom_scalefactor 0
mat_showlightmappage -1
mat_softwarelighting 0
mat_software_aa_blur_one_pixel_lines 0
mat_software_aa_edge_threshold 9
mat_software_aa_quality 0// was 9
mat_software_aa_strength 0
mat_software_aa_strength_vgui 0
mat_software_aa_tap_offset 0
mat_software_aa_quality 0
mat_texture_limit -1
mat_use_compressed_hdr_textures 0
mem_max_heapsize 2048
mod_forcedata 1
mod_forcetouchdata 1
mat_max_worldmesh_vertices 512
mat_max_worldmesh_vertices 512
mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
// to get it darker. Only works in fullscreen.
// to get it darker. Only works in fullscreen.
mat_parallaxmap 0
mat_parallaxmap 0
mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
mat_picmip -1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
// at a range from -1 to 2, -1 being the best quality, 2 being the
// at a range from -1 to 2, -1 being the best quality, 2 being the
// worst. - Doesn't really matter much what you set this too if you're cpu bound
// worst. - Doesn't really matter much what you set this too if you're cpu bound
mat_reducefillrate 1
mat_reducefillrate 1
mat_reduceparticles 1
mat_reduceparticles 1
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// non-shiny, and will remove some specular effects from in-game
// entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
// entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
mat_trilinear 1
mat_trilinear 1
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportupscale 1
mat_viewportupscale 1
mat_wateroverlaysize 1
mat_wateroverlaysize 1
mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
r_3dsky 0
r_3dsky 0
r_ambientboost 0
r_ambientboost 0
r_ambientfactor 0
r_ambientfactor 0
r_ambientmin 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterend 1
r_cheapwaterstart 1
r_cheapwaterstart 1
r_decals 9
r_decals 9
r_maxmodeldecal 9
r_maxmodeldecal 9
r_decalstaticprops 0
r_decalstaticprops 0
r_decal_cullsize 15
r_decal_cullsize 15
r_drawdetailprops 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawmodeldecals 0
r_drawflecks 0
r_drawflecks 0
r_dynamic 0
r_dynamic 0
r_flashlightdepthtexture 0
r_flashlightdepthtexture 0
r_forcewaterleaf 1
r_forcewaterleaf 1
r_lightaverage 0
r_lightaverage 0
r_maxnewsamples 0
r_maxnewsamples 0
r_maxsampledist 1
r_maxsampledist 1
r_occlusion 0 // disables ambient occlusion. 2% FPS boost
r_bloomtintb 0
r_bloomtintexponent 0
r_bloomtintg 0
r_bloomtintr 0
r_occlusion 1
r_pixelfog 1
r_pixelfog 1
r_propsmaxdist 0
r_propsmaxdist 0
r_renderoverlayfragment 1
r_renderoverlayfragment 0
r_staticprop_lod 4
r_staticprop_lod 4
r_waterdrawreflection 0
r_waterdrawreflection 0
r_waterdrawrefraction 1
r_waterdrawrefraction 1
r_waterforceexpensive 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_waterforcereflectentities 0
r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
r_dopixelvisibility 0
r_drawbatchdecals 0
r_hunkalloclightmaps 0
r_lightcache_zbuffercache 0
r_PhysPropStaticLighting 0
rope_averagelight 0
rope_averagelight 0
rope_collide 0
rope_collide 0
rope_rendersolid 0
rope_rendersolid 0
rope_shake 0
rope_shake 0
rope_smooth 0
rope_smooth 0
rope_subdiv 0
rope_subdiv 0
rope_wind_dist 0
rope_wind_dist 0
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
tf_particles_disable_weather 1 // Disable weather effects on maps supporting
// it, for example, setting this to `1'
// it, for example, setting this to `1'
// disables rain effects on *_sawmill.
// disables rain effects on *_sawmill.
tracer_extra 0
tracer_extra 0
violence_ablood 1 // framerates on -most- pcs are higher with these on
violence_ablood 1 // framerates on -most- pcs are higher with these on
violence_hblood 1
violence_hblood 1
mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
mat_motion_blur_forward_enabled 0
mat_motion_blur_forward_enabled 0
mat_motion_blur_strength 0
mat_motion_blur_strength 0
r_worldlightmin 0.0001
r_worldlights 0
mp_usehwmmodels -1
mp_usehwmvcds -1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Misc
// Misc
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
in_usekeyboardsampletime 0
in_usekeyboardsampletime 0
mat_clipz 1 // FX card users should set this to 0
mat_clipz 1 // FX card users should set this to 0
mat_forcehardwaresync 0
mat_forcehardwaresync 0
mat_levelflush 1
mat_levelflush 1
//m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
// silly incompatibility with the Xfire overlay. You should use
// silly incompatibility with the Xfire overlay. You should use
// it if you can! - WHO USES XFIRE ANYMORE?
// it if you can! - WHO USES XFIRE ANYMORE?
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
// performed on the GPU (as opposed to on the CPU). The
// performed on the GPU (as opposed to on the CPU). The
// value `-1' autodetects hardware support for this
// value `-1' autodetects hardware support for this
// feature, which is safer than forcing it.
// feature, which is safer than forcing it.
ai_expression_optimization 1
ai_expression_optimization 1
fast_fogvolume 1
fast_fogvolume 1
host_thread_mode 0 // Not exactly stable
host_thread_mode 0 // Not exactly stable
mod_load_anims_async 1
mod_load_anims_async 1
mod_load_mesh_async 1
mod_load_mesh_async 1
mod_load_vcollide_async 1
mod_load_vcollide_async 1
con_enable 1
con_filter_enable 1
con_filter_text_out particle
datacachesize 256


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Sound
// Sound
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// I'd be hesitant to say that you would see a great deal of performance
// I'd be hesitant to say that you would see a great deal of performance
// improvement from lowering the sound quality, but in my experience as a
// improvement from lowering the sound quality, but in my experience as a
// competitive TF2 player, lowering the sound quality makes determination of
// competitive TF2 player, lowering the sound quality makes determination of
// directionality and distance that much easier. You may see a small FPS gain
// directionality and distance that much easier. You may see a small FPS gain
// with these settings, or you may not, either way will likely have a
// with these settings, or you may not, either way will likely have a
// negligible effect on performance.
// negligible effect on performance.
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
dsp_enhance_stereo 0
dsp_enhance_stereo 0
dsp_slow_cpu 1
dsp_slow_cpu 1
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
// helpful in the past, as it seems to (for whatever
// helpful in the past, as it seems to (for whatever
// reason) reduce the number of TDRs experienced during
// reason) reduce the number of TDRs experienced during
// gameplay. There's some pretty good information on
// gameplay. There's some pretty good information on
// TDRs (nerds only) here:
// TDRs (nerds only) here:
// http://forums.nvidia.com/index.php?showtopic=65161
// http://forums.nvidia.com/index.php?showtopic=65161
snd_pitchquality 0
snd_pitchquality 0
snd_spatialize_roundrobin 1
snd_spatialize_roundrobin 1
snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable
snd_mixahead .05 // Delay in sound from weapons below .05 has been known to be unstable


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Threading
// Threading
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
// defines the threading method to be used by the material
// defines the threading method to be used by the material
// system. It has been unstable to use in the past, but
// system. It has been unstable to use in the past, but
// nowadays it's generally okay.
// nowadays it's generally okay.
//
//
// Here are the possible values:
// Here are the possible values:
// -2 legacy default
// -2 legacy default
// -1 default
// -1 default
// 0 synchronous single thread
// 0 synchronous single thread
// 1 queued single thread
// 1 queued single thread
// 2 queued multithreaded
// 2 queued multithreaded
//
//
// If you have problems with the value `2', try setting it to
// If you have problems with the value `2', try setting it to
// `-1'.
// `-1'.
//
//
// As an aside, there are quite a few bugs in the demo system
// As an aside, there are quite a few bugs in the demo system
// that occur when mat_queue_mode is set to a value that is
// that occur when mat_queue_mode is set to a value that is
// not `-1'. If you intend to do work with the demo system,
// not `-1'. If you intend to do work with the demo system,
// maybe you should change this.
// maybe you should change this.
//
//
//After immense testing I've found that default works perfectly
//After immense testing I've found that default works perfectly
//fine with setting your Thread usage. It automatically set me
//fine with setting your Thread usage. It automatically set me
//to 2 every time. I'd say it's safer and likely less buggy to
//to 2 every time. I'd say it's safer and likely less buggy to
//leave this at -1 than it is at 2.
//leave this at -1 than it is at 2.
//
//
//As a side not I've noticed micro stutters with mat_queue_mode 2
//As a side not I've noticed micro stutters with mat_queue_mode 2
//at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
//at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps


cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
r_queued_decals 0 // lessens the impact of higher decal limits.
r_queued_decals 0 // lessens the impact of higher decal limits.
r_queued_ropes 1
r_queued_ropes 1
r_queued_post_processing 1 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
r_threaded_client_shadow_manager 1
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_particles 1
r_threaded_renderables 1
r_threaded_renderables 1
net_queue_trace 0


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// HUD
// HUD
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Test Shit
// Test Shit
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
//cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
//cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
cl_loadondemand_default 0
tf_scoreboard_ping_as_text 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Misc
// Misc
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
cl_forcepreload 1 // Force preloading
cl_ask_blacklist_opt_out "1"
cl_ask_blacklist_opt_out "1"
cl_ask_favorite_opt_out "1"
cl_ask_favorite_opt_out "1"
sb_dontshow_maxplayer_warning "1"
sb_dontshow_maxplayer_warning "1"
tf_explanations_backpackpanel "1"
tf_explanations_backpackpanel "1"
tf_explanations_charinfo_armory_panel "1"
tf_explanations_charinfo_armory_panel "1"
tf_explanations_charinfopanel "1"
tf_explanations_charinfopanel "1"
tf_explanations_craftingpanel "1"
tf_explanations_craftingpanel "1"
tf_explanations_discardpanel "1"
tf_explanations_discardpanel "1"
tf_explanations_store "1"
tf_explanations_store "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_forums "1"
tf_training_has_prompted_for_loadout "1"
tf_training_has_prompted_for_loadout "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_offline_practice "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_options "1"
tf_training_has_prompted_for_training "1"
tf_training_has_prompted_for_training "1"
//net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
//net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
// net_graph 1,2,3,4,5
// net_graph 1,2,3,4,5
hud_fastswitch 1
hud_fastswitch 1
sv_forcepreload 1


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// Print to console
// Print to console
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
echo "---------------------------------------------------------"
echo "---------------------------------------------------------"
echo "Comanglia' frames config loaded. Inspired by Chris config"
echo "Comanglia' frames config loaded. Inspired by Chris config"
echo "---------------------------------------------------------"
echo "---------------------------------------------------------"