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Diffchecker Desktop
가장 안전하게 Diffchecker를 사용하는 방법. 데스크톱 앱을 사용하면 비교 데이터가 외부로 전송되지 않습니다!
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Untitled diff
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9년 전
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이 기능을 계속 사용하려면 업그레이드해 주세요
Diff
checker
Pro
요금제 보기
94 행
복사
6 추가
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Diff
checker
Pro
요금제 보기
94 행
복사
<Item type="CAmmoRocketInfo">
<Item type="CAmmoRocketInfo">
복사
복사됨
복사
복사됨
<Name>AMMO_HUNTER_
MISSILE
</Name>
<Name>AMMO_HUNTER_
BARRAGE
</Name>
<Model>w_smug_airmissile_
02
</Model>
<Model>w_smug_airmissile_
01b
</Model>
<Audio />
<Audio />
<Slot />
<Slot />
<AmmoMax value="20" />
<AmmoMax value="20" />
<AmmoMax50 value="20" />
<AmmoMax50 value="20" />
<AmmoMax100 value="20" />
<AmmoMax100 value="20" />
<AmmoMaxMP value="20" />
<AmmoMaxMP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax100MP value="20" />
<AmmoMax100MP value="20" />
<AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
<AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
<AmmoSpecialType>None</AmmoSpecialType>
<AmmoSpecialType>None</AmmoSpecialType>
<Damage value="0.000000" />
<Damage value="0.000000" />
복사
복사됨
복사
복사됨
<LifeTime value="
5
.000000" />
<LifeTime value="
3
.000000" />
<FromVehicleLifeTime value="0.000000" />
<FromVehicleLifeTime value="0.000000" />
<LifeTimeAfterImpact value="0.000000" />
<LifeTimeAfterImpact value="0.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.000000" />
<ExplosionTime value="0.000000" />
복사
복사됨
복사
복사됨
<LaunchSpeed value="
1250
.000000" />
<LaunchSpeed value="
2000
.000000" />
<SeparationTime value="0.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="5.000000" />
<TimeToReachTarget value="5.000000" />
<Damping value="0.000000" />
<Damping value="0.000000" />
<GravityFactor value="0.020000" />
<GravityFactor value="0.020000" />
<RicochetTolerance value="0.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<FrictionMultiplier value="1.000000" />
<FrictionMultiplier value="1.000000" />
<Explosion>
<Explosion>
복사
복사됨
복사
복사됨
<Default>
PLANE_ROCKET
</Default>
<Default>
EXP_TAG_HUNTER_BARRAGE
</Default>
<HitCar>CAR</HitCar>
<HitCar>CAR</HitCar>
<HitTruck>TRUCK</HitTruck>
<HitTruck>TRUCK</HitTruck>
<HitBike>BIKE</HitBike>
<HitBike>BIKE</HitBike>
<HitBoat>BOAT</HitBoat>
<HitBoat>BOAT</HitBoat>
<HitPlane>PLANE</HitPlane>
<HitPlane>PLANE</HitPlane>
</Explosion>
</Explosion>
<FuseFx />
<FuseFx />
복사
복사됨
복사
복사됨
<TrailFx>proj_rpg_
trail</TrailFx>
<TrailFx>proj_rpg_
barrage_
trail</TrailFx>
<TrailFxUnderWater />
<TrailFxUnderWater />
<FuseFxFP />
<FuseFxFP />
<PrimedFxFP />
<PrimedFxFP />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<PrimedFx />
<DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
<DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
<DisturbFxSand>proj_disturb_dust</DisturbFxSand>
<DisturbFxSand>proj_disturb_dust</DisturbFxSand>
<DisturbFxWater>proj_disturb_dust</DisturbFxWater>
<DisturbFxWater>proj_disturb_dust</DisturbFxWater>
<DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
<DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
<DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
<DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
<DisturbFxProbeDist value="0.000000" />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<DisturbFxScale value="0.000000" />
<GroundFxProbeDistance value="2.500000" />
<GroundFxProbeDistance value="2.500000" />
<LightOnlyActiveWhenStuck value="false" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightFlickers value="false" />
<LightSpeedsUp value="false" />
<LightSpeedsUp value="false" />
<LightBone />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
<ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
<ProximityActivationTime value="3.000000" />
<ProximityActivationTime value="3.000000" />
<ProximityTriggerRadius value="-1.000000" />
<ProximityTriggerRadius value="-1.000000" />
<ProximityFuseTimePed value="1.000000" />
<ProximityFuseTimePed value="1.000000" />
<ProximityFuseTimeVehicleMin value="0.500000" />
<ProximityFuseTimeVehicleMin value="0.500000" />
<ProximityFuseTimeVehicleMax value="0.050000" />
<ProximityFuseTimeVehicleMax value="0.050000" />
<ProximityFuseTimeVehicleSpeed value="30.000000" />
<ProximityFuseTimeVehicleSpeed value="30.000000" />
<ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
<ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
<ProximityLightFrequencyMultiplierTriggered value="4.000000" />
<ProximityLightFrequencyMultiplierTriggered value="4.000000" />
<ChargedLaunchTime value="-1.000000" />
<ChargedLaunchTime value="-1.000000" />
<ChargedLaunchSpeedMult value="1.000000" />
<ChargedLaunchSpeedMult value="1.000000" />
<ClusterExplosionTag>GRENADE</ClusterExplosionTag>
<ClusterExplosionTag>GRENADE</ClusterExplosionTag>
<ClusterExplosionCount value="5" />
<ClusterExplosionCount value="5" />
<ClusterMinRadius value="5.000000" />
<ClusterMinRadius value="5.000000" />
<ClusterMaxRadius value="10.000000" />
<ClusterMaxRadius value="10.000000" />
<ClusterInitialDelay value="0.500000" />
<ClusterInitialDelay value="0.500000" />
<ClusterInbetweenDelay value="0.250000" />
<ClusterInbetweenDelay value="0.250000" />
<ForwardDragCoeff value="0.100000" />
<ForwardDragCoeff value="0.100000" />
<SideDragCoeff value="2.000000" />
<SideDragCoeff value="2.000000" />
<TimeBeforeHoming value="1.000000" />
<TimeBeforeHoming value="1.000000" />
<TimeBeforeSwitchTargetMin value="1.250000" />
<TimeBeforeSwitchTargetMin value="1.250000" />
<TimeBeforeSwitchTargetMax value="2.500000" />
<TimeBeforeSwitchTargetMax value="2.500000" />
<ProximityRadius value="0.000000" />
<ProximityRadius value="0.000000" />
<PitchChangeRate value="10.000000" />
<PitchChangeRate value="10.000000" />
<YawChangeRate value="10.000000" />
<YawChangeRate value="10.000000" />
<RollChangeRate value="10.000000" />
<RollChangeRate value="10.000000" />
<MaxRollAngleSin value="0.100000" />
<MaxRollAngleSin value="0.100000" />
<LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
<LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
</Item>
</Item>
저장된 비교 결과
원본
파일 열기
<Item type="CAmmoRocketInfo"> <Name>AMMO_HUNTER_MISSILE</Name> <Model>w_smug_airmissile_02</Model> <Audio /> <Slot /> <AmmoMax value="20" /> <AmmoMax50 value="20" /> <AmmoMax100 value="20" /> <AmmoMaxMP value="20" /> <AmmoMax50MP value="20" /> <AmmoMax100MP value="20" /> <AmmoFlags>AddSmokeOnExplosion</AmmoFlags> <AmmoSpecialType>None</AmmoSpecialType> <Damage value="0.000000" /> <LifeTime value="5.000000" /> <FromVehicleLifeTime value="0.000000" /> <LifeTimeAfterImpact value="0.000000" /> <LifeTimeAfterExplosion value="0.000000" /> <ExplosionTime value="0.000000" /> <LaunchSpeed value="1250.000000" /> <SeparationTime value="0.000000" /> <TimeToReachTarget value="5.000000" /> <Damping value="0.000000" /> <GravityFactor value="0.020000" /> <RicochetTolerance value="0.000000" /> <PedRicochetTolerance value="0.000000" /> <VehicleRicochetTolerance value="0.000000" /> <FrictionMultiplier value="1.000000" /> <Explosion> <Default>PLANE_ROCKET</Default> <HitCar>CAR</HitCar> <HitTruck>TRUCK</HitTruck> <HitBike>BIKE</HitBike> <HitBoat>BOAT</HitBoat> <HitPlane>PLANE</HitPlane> </Explosion> <FuseFx /> <TrailFx>proj_rpg_trail</TrailFx> <TrailFxUnderWater /> <FuseFxFP /> <PrimedFxFP /> <TrailFxFadeInTime value="0.000000" /> <TrailFxFadeOutTime value="0.000000" /> <PrimedFx /> <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault> <DisturbFxSand>proj_disturb_dust</DisturbFxSand> <DisturbFxWater>proj_disturb_dust</DisturbFxWater> <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt> <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage> <DisturbFxProbeDist value="0.000000" /> <DisturbFxScale value="0.000000" /> <GroundFxProbeDistance value="2.500000" /> <LightOnlyActiveWhenStuck value="false" /> <LightFlickers value="false" /> <LightSpeedsUp value="false" /> <LightBone /> <LightColour x="0.000000" y="0.000000" z="0.000000" /> <LightIntensity value="0.000000" /> <LightRange value="0.000000" /> <LightFalloffExp value="0.000000" /> <LightFrequency value="0.000000" /> <LightPower value="0.000000" /> <CoronaSize value="0.000000" /> <CoronaIntensity value="0.000000" /> <CoronaZBias value="0.000000" /> <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags> <ProximityActivationTime value="3.000000" /> <ProximityTriggerRadius value="-1.000000" /> <ProximityFuseTimePed value="1.000000" /> <ProximityFuseTimeVehicleMin value="0.500000" /> <ProximityFuseTimeVehicleMax value="0.050000" /> <ProximityFuseTimeVehicleSpeed value="30.000000" /> <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" /> <ProximityLightFrequencyMultiplierTriggered value="4.000000" /> <ChargedLaunchTime value="-1.000000" /> <ChargedLaunchSpeedMult value="1.000000" /> <ClusterExplosionTag>GRENADE</ClusterExplosionTag> <ClusterExplosionCount value="5" /> <ClusterMinRadius value="5.000000" /> <ClusterMaxRadius value="10.000000" /> <ClusterInitialDelay value="0.500000" /> <ClusterInbetweenDelay value="0.250000" /> <ForwardDragCoeff value="0.100000" /> <SideDragCoeff value="2.000000" /> <TimeBeforeHoming value="1.000000" /> <TimeBeforeSwitchTargetMin value="1.250000" /> <TimeBeforeSwitchTargetMax value="2.500000" /> <ProximityRadius value="0.000000" /> <PitchChangeRate value="10.000000" /> <YawChangeRate value="10.000000" /> <RollChangeRate value="10.000000" /> <MaxRollAngleSin value="0.100000" /> <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" /> </Item>
수정본
파일 열기
<Item type="CAmmoRocketInfo"> <Name>AMMO_HUNTER_BARRAGE</Name> <Model>w_smug_airmissile_01b</Model> <Audio /> <Slot /> <AmmoMax value="20" /> <AmmoMax50 value="20" /> <AmmoMax100 value="20" /> <AmmoMaxMP value="20" /> <AmmoMax50MP value="20" /> <AmmoMax100MP value="20" /> <AmmoFlags>AddSmokeOnExplosion</AmmoFlags> <AmmoSpecialType>None</AmmoSpecialType> <Damage value="0.000000" /> <LifeTime value="3.000000" /> <FromVehicleLifeTime value="0.000000" /> <LifeTimeAfterImpact value="0.000000" /> <LifeTimeAfterExplosion value="0.000000" /> <ExplosionTime value="0.000000" /> <LaunchSpeed value="2000.000000" /> <SeparationTime value="0.000000" /> <TimeToReachTarget value="5.000000" /> <Damping value="0.000000" /> <GravityFactor value="0.020000" /> <RicochetTolerance value="0.000000" /> <PedRicochetTolerance value="0.000000" /> <VehicleRicochetTolerance value="0.000000" /> <FrictionMultiplier value="1.000000" /> <Explosion> <Default>EXP_TAG_HUNTER_BARRAGE</Default> <HitCar>CAR</HitCar> <HitTruck>TRUCK</HitTruck> <HitBike>BIKE</HitBike> <HitBoat>BOAT</HitBoat> <HitPlane>PLANE</HitPlane> </Explosion> <FuseFx /> <TrailFx>proj_rpg_barrage_trail</TrailFx> <TrailFxUnderWater /> <FuseFxFP /> <PrimedFxFP /> <TrailFxFadeInTime value="0.000000" /> <TrailFxFadeOutTime value="0.000000" /> <PrimedFx /> <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault> <DisturbFxSand>proj_disturb_dust</DisturbFxSand> <DisturbFxWater>proj_disturb_dust</DisturbFxWater> <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt> <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage> <DisturbFxProbeDist value="0.000000" /> <DisturbFxScale value="0.000000" /> <GroundFxProbeDistance value="2.500000" /> <LightOnlyActiveWhenStuck value="false" /> <LightFlickers value="false" /> <LightSpeedsUp value="false" /> <LightBone /> <LightColour x="0.000000" y="0.000000" z="0.000000" /> <LightIntensity value="0.000000" /> <LightRange value="0.000000" /> <LightFalloffExp value="0.000000" /> <LightFrequency value="0.000000" /> <LightPower value="0.000000" /> <CoronaSize value="0.000000" /> <CoronaIntensity value="0.000000" /> <CoronaZBias value="0.000000" /> <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags> <ProximityActivationTime value="3.000000" /> <ProximityTriggerRadius value="-1.000000" /> <ProximityFuseTimePed value="1.000000" /> <ProximityFuseTimeVehicleMin value="0.500000" /> <ProximityFuseTimeVehicleMax value="0.050000" /> <ProximityFuseTimeVehicleSpeed value="30.000000" /> <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" /> <ProximityLightFrequencyMultiplierTriggered value="4.000000" /> <ChargedLaunchTime value="-1.000000" /> <ChargedLaunchSpeedMult value="1.000000" /> <ClusterExplosionTag>GRENADE</ClusterExplosionTag> <ClusterExplosionCount value="5" /> <ClusterMinRadius value="5.000000" /> <ClusterMaxRadius value="10.000000" /> <ClusterInitialDelay value="0.500000" /> <ClusterInbetweenDelay value="0.250000" /> <ForwardDragCoeff value="0.100000" /> <SideDragCoeff value="2.000000" /> <TimeBeforeHoming value="1.000000" /> <TimeBeforeSwitchTargetMin value="1.250000" /> <TimeBeforeSwitchTargetMax value="2.500000" /> <ProximityRadius value="0.000000" /> <PitchChangeRate value="10.000000" /> <YawChangeRate value="10.000000" /> <RollChangeRate value="10.000000" /> <MaxRollAngleSin value="0.100000" /> <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" /> </Item>
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