Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
隱藏空白變更
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
文字樣式
變更外觀
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
Untitled diff
建立於
9 年前
差異永不過期
清除
匯出
分享
解釋
5 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
94 行
全部複製
6 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
94 行
全部複製
<Item type="CAmmoRocketInfo">
<Item type="CAmmoRocketInfo">
複製
已複製
複製
已複製
<Name>AMMO_HUNTER_
MISSILE
</Name>
<Name>AMMO_HUNTER_
BARRAGE
</Name>
<Model>w_smug_airmissile_
02
</Model>
<Model>w_smug_airmissile_
01b
</Model>
<Audio />
<Audio />
<Slot />
<Slot />
<AmmoMax value="20" />
<AmmoMax value="20" />
<AmmoMax50 value="20" />
<AmmoMax50 value="20" />
<AmmoMax100 value="20" />
<AmmoMax100 value="20" />
<AmmoMaxMP value="20" />
<AmmoMaxMP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax100MP value="20" />
<AmmoMax100MP value="20" />
<AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
<AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
<AmmoSpecialType>None</AmmoSpecialType>
<AmmoSpecialType>None</AmmoSpecialType>
<Damage value="0.000000" />
<Damage value="0.000000" />
複製
已複製
複製
已複製
<LifeTime value="
5
.000000" />
<LifeTime value="
3
.000000" />
<FromVehicleLifeTime value="0.000000" />
<FromVehicleLifeTime value="0.000000" />
<LifeTimeAfterImpact value="0.000000" />
<LifeTimeAfterImpact value="0.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.000000" />
<ExplosionTime value="0.000000" />
複製
已複製
複製
已複製
<LaunchSpeed value="
1250
.000000" />
<LaunchSpeed value="
2000
.000000" />
<SeparationTime value="0.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="5.000000" />
<TimeToReachTarget value="5.000000" />
<Damping value="0.000000" />
<Damping value="0.000000" />
<GravityFactor value="0.020000" />
<GravityFactor value="0.020000" />
<RicochetTolerance value="0.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<FrictionMultiplier value="1.000000" />
<FrictionMultiplier value="1.000000" />
<Explosion>
<Explosion>
複製
已複製
複製
已複製
<Default>
PLANE_ROCKET
</Default>
<Default>
EXP_TAG_HUNTER_BARRAGE
</Default>
<HitCar>CAR</HitCar>
<HitCar>CAR</HitCar>
<HitTruck>TRUCK</HitTruck>
<HitTruck>TRUCK</HitTruck>
<HitBike>BIKE</HitBike>
<HitBike>BIKE</HitBike>
<HitBoat>BOAT</HitBoat>
<HitBoat>BOAT</HitBoat>
<HitPlane>PLANE</HitPlane>
<HitPlane>PLANE</HitPlane>
</Explosion>
</Explosion>
<FuseFx />
<FuseFx />
複製
已複製
複製
已複製
<TrailFx>proj_rpg_
trail</TrailFx>
<TrailFx>proj_rpg_
barrage_
trail</TrailFx>
<TrailFxUnderWater />
<TrailFxUnderWater />
<FuseFxFP />
<FuseFxFP />
<PrimedFxFP />
<PrimedFxFP />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<PrimedFx />
<DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
<DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
<DisturbFxSand>proj_disturb_dust</DisturbFxSand>
<DisturbFxSand>proj_disturb_dust</DisturbFxSand>
<DisturbFxWater>proj_disturb_dust</DisturbFxWater>
<DisturbFxWater>proj_disturb_dust</DisturbFxWater>
<DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
<DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
<DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
<DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
<DisturbFxProbeDist value="0.000000" />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<DisturbFxScale value="0.000000" />
<GroundFxProbeDistance value="2.500000" />
<GroundFxProbeDistance value="2.500000" />
<LightOnlyActiveWhenStuck value="false" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightFlickers value="false" />
<LightSpeedsUp value="false" />
<LightSpeedsUp value="false" />
<LightBone />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
<ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
<ProximityActivationTime value="3.000000" />
<ProximityActivationTime value="3.000000" />
<ProximityTriggerRadius value="-1.000000" />
<ProximityTriggerRadius value="-1.000000" />
<ProximityFuseTimePed value="1.000000" />
<ProximityFuseTimePed value="1.000000" />
<ProximityFuseTimeVehicleMin value="0.500000" />
<ProximityFuseTimeVehicleMin value="0.500000" />
<ProximityFuseTimeVehicleMax value="0.050000" />
<ProximityFuseTimeVehicleMax value="0.050000" />
<ProximityFuseTimeVehicleSpeed value="30.000000" />
<ProximityFuseTimeVehicleSpeed value="30.000000" />
<ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
<ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" />
<ProximityLightFrequencyMultiplierTriggered value="4.000000" />
<ProximityLightFrequencyMultiplierTriggered value="4.000000" />
<ChargedLaunchTime value="-1.000000" />
<ChargedLaunchTime value="-1.000000" />
<ChargedLaunchSpeedMult value="1.000000" />
<ChargedLaunchSpeedMult value="1.000000" />
<ClusterExplosionTag>GRENADE</ClusterExplosionTag>
<ClusterExplosionTag>GRENADE</ClusterExplosionTag>
<ClusterExplosionCount value="5" />
<ClusterExplosionCount value="5" />
<ClusterMinRadius value="5.000000" />
<ClusterMinRadius value="5.000000" />
<ClusterMaxRadius value="10.000000" />
<ClusterMaxRadius value="10.000000" />
<ClusterInitialDelay value="0.500000" />
<ClusterInitialDelay value="0.500000" />
<ClusterInbetweenDelay value="0.250000" />
<ClusterInbetweenDelay value="0.250000" />
<ForwardDragCoeff value="0.100000" />
<ForwardDragCoeff value="0.100000" />
<SideDragCoeff value="2.000000" />
<SideDragCoeff value="2.000000" />
<TimeBeforeHoming value="1.000000" />
<TimeBeforeHoming value="1.000000" />
<TimeBeforeSwitchTargetMin value="1.250000" />
<TimeBeforeSwitchTargetMin value="1.250000" />
<TimeBeforeSwitchTargetMax value="2.500000" />
<TimeBeforeSwitchTargetMax value="2.500000" />
<ProximityRadius value="0.000000" />
<ProximityRadius value="0.000000" />
<PitchChangeRate value="10.000000" />
<PitchChangeRate value="10.000000" />
<YawChangeRate value="10.000000" />
<YawChangeRate value="10.000000" />
<RollChangeRate value="10.000000" />
<RollChangeRate value="10.000000" />
<MaxRollAngleSin value="0.100000" />
<MaxRollAngleSin value="0.100000" />
<LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
<LifeTimePlayerVehicleLockedOverrideMP value="7.500000" />
</Item>
</Item>
已保存差異
原始文本
開啟檔案
<Item type="CAmmoRocketInfo"> <Name>AMMO_HUNTER_MISSILE</Name> <Model>w_smug_airmissile_02</Model> <Audio /> <Slot /> <AmmoMax value="20" /> <AmmoMax50 value="20" /> <AmmoMax100 value="20" /> <AmmoMaxMP value="20" /> <AmmoMax50MP value="20" /> <AmmoMax100MP value="20" /> <AmmoFlags>AddSmokeOnExplosion</AmmoFlags> <AmmoSpecialType>None</AmmoSpecialType> <Damage value="0.000000" /> <LifeTime value="5.000000" /> <FromVehicleLifeTime value="0.000000" /> <LifeTimeAfterImpact value="0.000000" /> <LifeTimeAfterExplosion value="0.000000" /> <ExplosionTime value="0.000000" /> <LaunchSpeed value="1250.000000" /> <SeparationTime value="0.000000" /> <TimeToReachTarget value="5.000000" /> <Damping value="0.000000" /> <GravityFactor value="0.020000" /> <RicochetTolerance value="0.000000" /> <PedRicochetTolerance value="0.000000" /> <VehicleRicochetTolerance value="0.000000" /> <FrictionMultiplier value="1.000000" /> <Explosion> <Default>PLANE_ROCKET</Default> <HitCar>CAR</HitCar> <HitTruck>TRUCK</HitTruck> <HitBike>BIKE</HitBike> <HitBoat>BOAT</HitBoat> <HitPlane>PLANE</HitPlane> </Explosion> <FuseFx /> <TrailFx>proj_rpg_trail</TrailFx> <TrailFxUnderWater /> <FuseFxFP /> <PrimedFxFP /> <TrailFxFadeInTime value="0.000000" /> <TrailFxFadeOutTime value="0.000000" /> <PrimedFx /> <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault> <DisturbFxSand>proj_disturb_dust</DisturbFxSand> <DisturbFxWater>proj_disturb_dust</DisturbFxWater> <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt> <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage> <DisturbFxProbeDist value="0.000000" /> <DisturbFxScale value="0.000000" /> <GroundFxProbeDistance value="2.500000" /> <LightOnlyActiveWhenStuck value="false" /> <LightFlickers value="false" /> <LightSpeedsUp value="false" /> <LightBone /> <LightColour x="0.000000" y="0.000000" z="0.000000" /> <LightIntensity value="0.000000" /> <LightRange value="0.000000" /> <LightFalloffExp value="0.000000" /> <LightFrequency value="0.000000" /> <LightPower value="0.000000" /> <CoronaSize value="0.000000" /> <CoronaIntensity value="0.000000" /> <CoronaZBias value="0.000000" /> <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags> <ProximityActivationTime value="3.000000" /> <ProximityTriggerRadius value="-1.000000" /> <ProximityFuseTimePed value="1.000000" /> <ProximityFuseTimeVehicleMin value="0.500000" /> <ProximityFuseTimeVehicleMax value="0.050000" /> <ProximityFuseTimeVehicleSpeed value="30.000000" /> <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" /> <ProximityLightFrequencyMultiplierTriggered value="4.000000" /> <ChargedLaunchTime value="-1.000000" /> <ChargedLaunchSpeedMult value="1.000000" /> <ClusterExplosionTag>GRENADE</ClusterExplosionTag> <ClusterExplosionCount value="5" /> <ClusterMinRadius value="5.000000" /> <ClusterMaxRadius value="10.000000" /> <ClusterInitialDelay value="0.500000" /> <ClusterInbetweenDelay value="0.250000" /> <ForwardDragCoeff value="0.100000" /> <SideDragCoeff value="2.000000" /> <TimeBeforeHoming value="1.000000" /> <TimeBeforeSwitchTargetMin value="1.250000" /> <TimeBeforeSwitchTargetMax value="2.500000" /> <ProximityRadius value="0.000000" /> <PitchChangeRate value="10.000000" /> <YawChangeRate value="10.000000" /> <RollChangeRate value="10.000000" /> <MaxRollAngleSin value="0.100000" /> <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" /> </Item>
更改後文本
開啟檔案
<Item type="CAmmoRocketInfo"> <Name>AMMO_HUNTER_BARRAGE</Name> <Model>w_smug_airmissile_01b</Model> <Audio /> <Slot /> <AmmoMax value="20" /> <AmmoMax50 value="20" /> <AmmoMax100 value="20" /> <AmmoMaxMP value="20" /> <AmmoMax50MP value="20" /> <AmmoMax100MP value="20" /> <AmmoFlags>AddSmokeOnExplosion</AmmoFlags> <AmmoSpecialType>None</AmmoSpecialType> <Damage value="0.000000" /> <LifeTime value="3.000000" /> <FromVehicleLifeTime value="0.000000" /> <LifeTimeAfterImpact value="0.000000" /> <LifeTimeAfterExplosion value="0.000000" /> <ExplosionTime value="0.000000" /> <LaunchSpeed value="2000.000000" /> <SeparationTime value="0.000000" /> <TimeToReachTarget value="5.000000" /> <Damping value="0.000000" /> <GravityFactor value="0.020000" /> <RicochetTolerance value="0.000000" /> <PedRicochetTolerance value="0.000000" /> <VehicleRicochetTolerance value="0.000000" /> <FrictionMultiplier value="1.000000" /> <Explosion> <Default>EXP_TAG_HUNTER_BARRAGE</Default> <HitCar>CAR</HitCar> <HitTruck>TRUCK</HitTruck> <HitBike>BIKE</HitBike> <HitBoat>BOAT</HitBoat> <HitPlane>PLANE</HitPlane> </Explosion> <FuseFx /> <TrailFx>proj_rpg_barrage_trail</TrailFx> <TrailFxUnderWater /> <FuseFxFP /> <PrimedFxFP /> <TrailFxFadeInTime value="0.000000" /> <TrailFxFadeOutTime value="0.000000" /> <PrimedFx /> <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault> <DisturbFxSand>proj_disturb_dust</DisturbFxSand> <DisturbFxWater>proj_disturb_dust</DisturbFxWater> <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt> <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage> <DisturbFxProbeDist value="0.000000" /> <DisturbFxScale value="0.000000" /> <GroundFxProbeDistance value="2.500000" /> <LightOnlyActiveWhenStuck value="false" /> <LightFlickers value="false" /> <LightSpeedsUp value="false" /> <LightBone /> <LightColour x="0.000000" y="0.000000" z="0.000000" /> <LightIntensity value="0.000000" /> <LightRange value="0.000000" /> <LightFalloffExp value="0.000000" /> <LightFrequency value="0.000000" /> <LightPower value="0.000000" /> <CoronaSize value="0.000000" /> <CoronaIntensity value="0.000000" /> <CoronaZBias value="0.000000" /> <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags> <ProximityActivationTime value="3.000000" /> <ProximityTriggerRadius value="-1.000000" /> <ProximityFuseTimePed value="1.000000" /> <ProximityFuseTimeVehicleMin value="0.500000" /> <ProximityFuseTimeVehicleMax value="0.050000" /> <ProximityFuseTimeVehicleSpeed value="30.000000" /> <ProximityLightColourUntriggered x="0.000000" y="0.000000" z="0.000000" /> <ProximityLightFrequencyMultiplierTriggered value="4.000000" /> <ChargedLaunchTime value="-1.000000" /> <ChargedLaunchSpeedMult value="1.000000" /> <ClusterExplosionTag>GRENADE</ClusterExplosionTag> <ClusterExplosionCount value="5" /> <ClusterMinRadius value="5.000000" /> <ClusterMaxRadius value="10.000000" /> <ClusterInitialDelay value="0.500000" /> <ClusterInbetweenDelay value="0.250000" /> <ForwardDragCoeff value="0.100000" /> <SideDragCoeff value="2.000000" /> <TimeBeforeHoming value="1.000000" /> <TimeBeforeSwitchTargetMin value="1.250000" /> <TimeBeforeSwitchTargetMax value="2.500000" /> <ProximityRadius value="0.000000" /> <PitchChangeRate value="10.000000" /> <YawChangeRate value="10.000000" /> <RollChangeRate value="10.000000" /> <MaxRollAngleSin value="0.100000" /> <LifeTimePlayerVehicleLockedOverrideMP value="7.500000" /> </Item>
尋找差異